Sockets project

2004-11-19 Thread FlexibleLearning
I am investigating the options available for  peer-to-peer messaging and 
direct data transfer for The Scripter's Scrapbook. If  anyone has experience in 
sockets and would like to be involved, please contact  me off-line at 
[EMAIL PROTECTED]

Hugh Senior
The Flexible  Learning Company
The Scripter's Scrapbook: www.ssbk.co.uk  

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Re: Sockets project

2004-11-19 Thread Mark Talluto
On Nov 19, 2004, at 2:46 AM, [EMAIL PROTECTED] wrote:
I am investigating the options available for  peer-to-peer messaging 
and
direct data transfer for The Scripter's Scrapbook. If  anyone has 
experience in
sockets and would like to be involved, please contact  me off-line at
[EMAIL PROTECTED]

Hi Hugh,
While I have a super full plate at the moment, I offer my simple chat 
program that runs peer to peer.  It is well commented and can be found 
on revNet.  It is under CS Chatter Box.  Hope it can help some.

--
Best regards,
Mark Talluto
http://www.canelasoftware.com
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Sockets and Servers with Linux 2.4.3

2002-08-30 Thread David Bovill

Haven't tracked this down yet... but in moving a simple http server
stack over to run under the Linux 2.4.3 engine - I get no connection.
The same stack serves up files fine with the 2.4.2 MacOs PPC version.

I note there have been some changes to the way datagram sockets work in
2.4.3:

  The operation of datagram sockets has been changed on all platforms.
  In previous releases it was not possible to read and write to the same
  datagram socket.  Now, you can do a single read from socket s with
  message m on the client datagram socket after opening it and all
  packets that arrive on that socket will send message m.  On the
  datagram server side, when a new packet arrives, a new socket that has
  the client address will be opened.  You can then write to this socket
  to send a message back to the client, or immediately close it if only
  new incoming packets are needed.

Could this change the way the HTTP server works - based on Andu's
original

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MetaCard 243 B2 sockets on MacOS

2002-05-30 Thread Xsyscontrols

 MetaCard 2.4.3 alpha 2 is now available in the directory
ft p://ftp.metacard.com/MetaCard/2.4.3/

 See the README file in that directory for more information.
  Scott


Sorry Scott, but opening TCP sockets on MacOS PPC (OS 8.6) is still 
broken...or have you severely changed something? I can use my method of 
connecting perfectly up to this last 2.4.3 version.

JR
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Re: Sockets

2001-09-18 Thread Rod McCall

There is a sockets example on the Runtime website, have a look at the user
contributions section on the page below.

http://www.runrev.com/revolution/developers/index.html

Cheers,

Rod
Rod McCall
Runtime Revolution Ltd, Edinburgh UK
www.runrev.com

- Original Message -
From: Phil Davis [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18, 2001 5:21 AM
Subject: Re: Sockets


 Hi Greg,

 There's a lot of info out there about sockets. Some of it can even be
 understood by non-network-engineer types! No MetaTalk examples, but
 you'll get it anyway.

 Here's a nice definition:
 http://www.freesoft.org/CIE/Topics/20.htm

 You may gain more insight by comparing that one to some others:
 http://whatis.techtarget.com/definition/0,,sid9_gci213021,00.html
 http://www.webopedia.com/TERM/s/socket.html


 For additional 'net info, I personally think the freesoft.org
 Programmed Instruction Course is a great intro to how the internet
 works:
 http://www.freesoft.org/CIE/Course/index.htm

 Hope this helps.
 Phil


 - Original Message -
 From: Gregory Lypny [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Monday, September 17, 2001 5:03 PM
 Subject: Sockets


  Hi Everyone,
 
  Where can I find a primer on sockets, something like Sockets for
  Dummies with lots of MetaCard examples.
 
  Regards,
 
  Greg
 
 
 
  Gregory Lypny
  Associate Professor
  John Molson School of Business
  Concordia University
  _
  Absence of evidence is not evidence of absence.
   - Anonymous
 



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Re: Sockets

2001-09-18 Thread Gregory Lypny

Thanks for the socket references.  I've got some homework to do.

 Greg

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Sockets

2001-09-17 Thread Gregory Lypny
Hi Everyone,

Where can I find a primer on sockets, something like "Sockets for Dummies" with lots of MetaCard examples.

Regards,

Greg



Gregory Lypny
Associate Professor
John Molson School of Business
Concordia University
_
"Absence of evidence is not evidence of absence."
- Anonymous

Re: Sockets

2001-09-17 Thread Phil Davis

Hi Greg,

There's a lot of info out there about sockets. Some of it can even be
understood by non-network-engineer types! No MetaTalk examples, but
you'll get it anyway.

Here's a nice definition:
http://www.freesoft.org/CIE/Topics/20.htm

You may gain more insight by comparing that one to some others:
http://whatis.techtarget.com/definition/0,,sid9_gci213021,00.html
http://www.webopedia.com/TERM/s/socket.html


For additional 'net info, I personally think the freesoft.org
Programmed Instruction Course is a great intro to how the internet
works:
http://www.freesoft.org/CIE/Course/index.htm

Hope this helps.
Phil


- Original Message -
From: Gregory Lypny [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 17, 2001 5:03 PM
Subject: Sockets


 Hi Everyone,

 Where can I find a primer on sockets, something like Sockets for
 Dummies with lots of MetaCard examples.

 Regards,

 Greg



 Gregory Lypny
 Associate Professor
 John Molson School of Business
 Concordia University
 _
 Absence of evidence is not evidence of absence.
  - Anonymous




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Re: sockets

2001-08-27 Thread Mark Luetzelschwab

From: Rodney Tamblyn [EMAIL PROTECTED]
Subject: sockets
Date: Mon, 27 Aug 2001 17:08:59 +1200
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I have been having fun working with sockets in Metacard, and in 
general everything seems to work fine.

Some socket questions:

When using sockets to read and write I have been using the following 
approach: write the length of the packet on a line followed by the 
data, at receiving end read for one line, then read for the supplied 
number of characters.  What approaches do others use?  You can also 
read without specifying a for condition, a specified handler will 
be called when data arrives.  Are there any advantages/disadvantages 
of one approach over the other?

read from socket s with message newData

is probably the best way...it threads the socket reading, so your 
program doesn't come to a halt.

You just need to handle the newData message (or whatever you want to 
call it) which has the data and the socket.  You should wrap your 
communications in something (i use reply/reply so you know when 
you have all of your data (i.e. if its a bunch of data, you might get 
a couple of messages with only part of the info).

As far as leaving them open, I tried leaving them open for short 
bursts...something like
Computer 1  Computer 2
Request
Process Request
Send OK or more data
if OK, close socket
if data, process and send back ok or data

and continue until one says OK.

Unless you are doing something high-speed like online gaming, I think 
that its smarter to close sockets...but I could be wrong at that..

Hope this helps!

-ml




In general, if you have two stacks that are going to have an ongoing 
series of communications going backwards and forwards, is it better 
to leave the socket open, or always close the socket after each 
communication.  I've assumed the latter. 

Presumably there is a limit on the number of sockets MC can have open?

When MC has an open socket, does it periodically attempt to verify 
whether the remote party is still present?

Any other comments or tips from people who are experienced using 
sockets in Metacard would be appreciated.

Rodney
--
--
Rodney Tamblyn
Educational Media group
Higher Education Development Centre, 75 Union Place
University of Otago, PO Box 56, Dunedin, New Zealand
ph +64 3 479 7580 Fax +64 3 479 8362
http://hedc.otago.ac.nz ~ http://rodney.weblogs.com



-- 
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Graduate Research Assistant (v) (512) 232 6034
Instructional Technology(f) (512) 232 2322
Reading and Language Arts:  http://www.texasreading.org

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Re: sockets

2001-08-27 Thread Phil Davis


- Original Message -
From: Rodney Tamblyn [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 26, 2001 10:08 PM
Subject: sockets


 I have been having fun working with sockets in Metacard, and in
general everything seems to work fine.

 Some socket questions:

 When using sockets to read and write I have been using the following
approach: write the length of the packet on a line followed by the
data, at receiving end read for one line, then read for the supplied
number of characters.  What approaches do others use?  You can also
read without specifying a for condition, a specified handler will be
called when data arrives.  Are there any advantages/disadvantages of
one approach over the other?

 In general, if you have two stacks that are going to have an ongoing
series of communications going backwards and forwards, is it better to
leave the socket open, or always close the socket after each
communication.  I've assumed the latter.


Have you tried using datagram (UDP or connectionless) sockets? This
causes the sent data to arrive as a parameter variable of the arrival
message rather than as a data stream to be read. For example (in event
sequence order):

-- in the receiving stack (at IP address 11.33.55.77) --
  accept datagram connections on port 5 \
  with message newConnection

-- in the sending stack (at IP address 22.44.66.88) --
  put 11.33.55.77:5 into tDestination
  open datagram socket to tDestination
  write (data data data data) to tDestination
  close socket tDestination

-- back in the receiving stack --
on newConnection pSenderAddress, pSentData
  answer hostNameToAddress(hostName())  says:  cr \
   pSenderAddress  sent the following:  cr \
   pSentData
end newConnection


If I got it right, the above code would display this message:
11.33.55.77 says:
22.44.66.88 sent the following:
data data data data


Food for thought.

(I'm not sure if the newConnection UDP socket closes automatically
or if it has to be closed with a close command.)

Phil


 Presumably there is a limit on the number of sockets MC can have
open?

 When MC has an open socket, does it periodically attempt to verify
whether the remote party is still present?

 Any other comments or tips from people who are experienced using
sockets in Metacard would be appreciated.

 Rodney
 --
 --
 Rodney Tamblyn
 Educational Media group
 Higher Education Development Centre, 75 Union Place
 University of Otago, PO Box 56, Dunedin, New Zealand
 ph +64 3 479 7580 Fax +64 3 479 8362
 http://hedc.otago.ac.nz ~ http://rodney.weblogs.com


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Re: sockets

2001-08-27 Thread Scott Raney

On Mon, 27 Aug 2001 Rodney Tamblyn [EMAIL PROTECTED] wrote:

 Some socket questions:
  When using sockets to read and write I have been using the
 following approach: write the length of the packet on a line
 followed by the data, at receiving end read for one line, then read
 for the supplied number of characters.  What approaches do others
 use?  You can also read without specifying a for condition, a
 specified handler will be called when data arrives.  Are there any
 advantages/disadvantages of one approach over the other?

The simpler read from socket x with message y is much more
efficient, and is the *only* reasonable way to use sockets that will
be exchanging large amounts of data or when communicating with a large
number of other hosts.  I find it more convenient even for
smaller-scale development because as long as the host on the other end
always writes a complete message (and as long as it's less than 4K in
length), you don't have to worry about this length/data problem: all
the data they wrote in a single write command will come in with the
message.

 In general, if you have two stacks that are going to have an ongoing
 series of communications going backwards and forwards, is it better
 to leave the socket open, or always close the socket after each
 communication.  I've assumed the latter.

Definitely: setup time for a TCP socket is pretty large, so you want
to leave a socket open as long as there's any chance that you'll need
to read or write to it later (this is the issue behind the
Keep-Alive extension to the HTTP that was the big feature added for
version 1.1 of that protocol).  Note that socketTimeout messages
will be sent periodically if the socket is inactive for the amount of
time specified in the socketTimeoutInterval property.  You can either
just ignore them or use them as a cue to close the socket and notify
the user that something has gone wrong.

 Presumably there is a limit on the number of sockets MC can have open?

Yes, but it depends on the OS and even on how a particular system is
set up.  A generally-safe lower bound is 20.

 When MC has an open socket, does it periodically attempt to verify
 whether the remote party is still present?

No, TCP does that automatically.  When the connection is dropped at
the other end (or someplace in the middle ;-) MetaCard will get an
event that will result in a socketClosed or socketError message
being sent, depending on exactly what happened.

 Any other comments or tips from people who are experienced using
 sockets in Metacard would be appreciated.

The libURL script is getting to be a little large to use as a source
of examples, but it wouldn't hurt to browse through it.  I also have a
little telnet client that I'd be willing to send to anyone who needs
examples of how to communicate with a telnet server or to get a
general idea of how two hosts can communicate.
  Regards,
Scott

 Rodney
 -- 
 --
 Rodney Tamblyn
 Educational Media group
 Higher Education Development Centre, 75 Union Place
 University of Otago, PO Box 56, Dunedin, New Zealand
 ph +64 3 479 7580 Fax +64 3 479 8362
 http://hedc.otago.ac.nz ~ http://rodney.weblogs.com


Scott Raney  [EMAIL PROTECTED]  http://www.metacard.com
MetaCard: You know, there's an easier way to do that...



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sockets

2001-08-26 Thread Rodney Tamblyn

I have been having fun working with sockets in Metacard, and in general everything 
seems to work fine.

Some socket questions:

When using sockets to read and write I have been using the following approach: write 
the length of the packet on a line followed by the data, at receiving end read for one 
line, then read for the supplied number of characters.  What approaches do others use? 
 You can also read without specifying a for condition, a specified handler will be 
called when data arrives.  Are there any advantages/disadvantages of one approach over 
the other?

In general, if you have two stacks that are going to have an ongoing series of 
communications going backwards and forwards, is it better to leave the socket open, or 
always close the socket after each communication.  I've assumed the latter.  

Presumably there is a limit on the number of sockets MC can have open?

When MC has an open socket, does it periodically attempt to verify whether the remote 
party is still present?

Any other comments or tips from people who are experienced using sockets in Metacard 
would be appreciated.

Rodney
-- 
--
Rodney Tamblyn
Educational Media group
Higher Education Development Centre, 75 Union Place
University of Otago, PO Box 56, Dunedin, New Zealand
ph +64 3 479 7580 Fax +64 3 479 8362
http://hedc.otago.ac.nz ~ http://rodney.weblogs.com


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RE: Interconnecting Metacard apps via sockets...

2001-08-21 Thread MisterX

Using different ports per stack could help here...
Rest to manage which stack uses which port...
Just an idea...

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of David Bovill
 Sent: Wednesday, August 15, 2001 16:17
 To: [EMAIL PROTECTED]
 Subject: Re: Interconnecting Metacard apps via sockets...
 
 
 
 
  From: Geoff Canyon [EMAIL PROTECTED]
  Subject: Re: Interconnecting Metacard apps via sockets...
  
  At 10:04 PM +0100 8/14/01, David Bovill wrote:
  I am looking for a way to interconnect apps running on the 
 same machine (on
  any platform), and thinking of using sockets. I will be 
 programming the
  basic modules in MC, but want to leave the door open for 
 modules to be
  coded
  in other languages, and on other machines...
  
  Why are the apps separate if they are talking on the same 
 computer? Why not
  incorporate one into the other?
 
 I want to create an environment where the apps don't care where the
 programmes are - and where central server resources can be 
 customised using
 local applications. The environment also needs to allow programmes other
 than those written in MC to communicate - hence sockets. I kinda 
 know what I
 want to do - create (or use) a socket/http router with a DNS type local
 database.
 
 Any comments on this idea - anyone done it?
 
 
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Re: Interconnecting Metacard apps via sockets...

2001-08-15 Thread Geoff Canyon

At 10:04 PM +0100 8/14/01, David Bovill wrote:
 I am looking for a way to interconnect apps running on the same machine (on
 any platform), and thinking of using sockets. I will be programming the
 basic modules in MC, but want to leave the door open for modules to be coded
 in other languages, and on other machines...

Why are the apps separate if they are talking on the same computer? Why not 
incorporate one into the other?

regards,

gc

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Interconnecting Metacard apps via sockets...

2001-08-14 Thread David Bovill

I am looking for a way to interconnect apps running on the same machine (on
any platform), and thinking of using sockets. I will be programming the
basic modules in MC, but want to leave the door open for modules to be coded
in other languages, and on other machines...

Anyone got any tips?


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Re: Interconnecting Metacard apps via sockets...

2001-08-14 Thread David Bovill

Thanks Richard,

the problem is not with how to use sockets in MC, more issue with using and
routing socket connections across a variety of platforms. Stuff like:

1) What problems should I expect trying to connect two apps on the same
machine (localhost)?

2) Do they have to be separate apps or can I connect stacks via sockets
on the same machine?

3) Anyone worked on a software router for socket or HTTP calls?

 From: Richard Gaskin [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 Date: Tue, 14 Aug 2001 10:15:50 -0700
 To: [EMAIL PROTECTED]
 Subject: Re: Interconnecting Metacard apps via sockets...
 
 David Bovill wrote:
 
 I am looking for a way to interconnect apps running on the same machine (on
 any platform), and thinking of using sockets. I will be programming the
 basic modules in MC, but want to leave the door open for modules to be coded
 in other languages, and on other machines...
 
 Anyone got any tips?
 
 See the documentation for the new libURL stack included with MetaCard 2.4.
 
 
 -- 
 Richard Gaskin 
 Fourth World Media Corporation
 Multimedia Design and Development for Mac, Windows, UNIX, and the Web
 _
 [EMAIL PROTECTED] http://www.FourthWorld.com
 Tel: 323-225-3717   ICQ#60248349Fax: 323-225-0716
 
 
 
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 Please send bug reports to [EMAIL PROTECTED], not this list.
 


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Re: Sockets again

2001-05-14 Thread jbv



andu,



 Reading from the socket until empty is *not* the way to go. Try to
 device a protocol (say like http) where you give the server a more
 reliable parameter for its read, like the size of the message or some
 character that would mark the end of it.
 Also you can make use of socketClosed() to find out when the other
 side disconnected (it returns the ip address as parameter).


Well, thanks for the info, but actually socketClosed() isn't
documented
anywhere (MC or Rev), and furthermore it doesn't work (at least on MC
2.3.2 for Mac)...

Any other idea ?

JB



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Sockets again

2001-05-11 Thread jbv

Hi boys  girls,

Here comes the sockets thread again.

I actually spent the afternoon scripting a small chat
program under MC and it works very well between
the various machines of our LAN (Macs, Win98 
Linux).

Now I want to move to larger scale prof. projects :
basically a MC app running on a server, and several
copies of a client app (on CD-ROM or downloaded
straight from a website) opening sockets with the
server.

Here's how I see the whole thing :
- at startup, the server app would run the following
script :
accept connexions on port 8080 (sorry if the syntax
isn't the right one, but you get the idea)
then it periodically checks the opensockets property to
know how many users are connected

- then, each client would open a socket at the IP adress
of the server, using the 8080 port.
This is the technique I used for the above mentioned
chat pgm, and it works perfectly.

But 1 question remains in my mind :
if a client quits (ie; closes the socket), the only way for
the scripts of the server app to know it is to read from
that socket until empty, and then the IP address  port #
of that socket is automatically removed from the opensockets
list (but if the script doesn't read from that socket - which
I guess clears some buffer - the IP  # of that socket remains
in the list). In other words, if you don't read from a socket,
there's apparently no other way to know if the client has quit
or not.
I tried to check the peerAddress (naively thinking that it would
return empty if the client has quit), but it just freezed the app,
and I had to restart...

Any more tip / suggestion regarding a more flexible sockets
management ?

Thanks.

JB

P.S. in the above described project, several dozens of connections
might be opened by clients apps. Isn't it a risk to see the server
app slowed down dramatically, and even choke ?
Would it be wise to split the task between different servers ?
But it that case, how to manage sockets between clients apps 
the servers (especially on the matter of choosing port numbers) ?





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Re: Sockets again

2001-05-11 Thread Phil Davis


- Original Message -
From: jbv [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, May 11, 2001 3:40 PM
Subject: Sockets again


 Hi boys  girls,

 Here comes the sockets thread again.

 I actually spent the afternoon scripting a small chat
 program under MC and it works very well between
 the various machines of our LAN (Macs, Win98 
 Linux).

 Now I want to move to larger scale prof. projects :
 basically a MC app running on a server, and several
 copies of a client app (on CD-ROM or downloaded
 straight from a website) opening sockets with the
 server.

 Here's how I see the whole thing :
 - at startup, the server app would run the following
 script :
 accept connexions on port 8080 (sorry if the syntax
 isn't the right one, but you get the idea)
 then it periodically checks the opensockets property to
 know how many users are connected

 - then, each client would open a socket at the IP adress
 of the server, using the 8080 port.
 This is the technique I used for the above mentioned
 chat pgm, and it works perfectly.

 But 1 question remains in my mind :
 if a client quits (ie; closes the socket), the only way for
 the scripts of the server app to know it is to read from
 that socket until empty, and then the IP address  port #
 of that socket is automatically removed from the opensockets
 list (but if the script doesn't read from that socket - which
 I guess clears some buffer - the IP  # of that socket remains
 in the list). In other words, if you don't read from a socket,
 there's apparently no other way to know if the client has quit
 or not.


OR, the client stack script could contain a closeStackRequest
handler that sends a This is me closing now message to the server.
Like this:

on closeStackRequest
  open a socket to the server
  write the bye-bye message
  close the socket

  -- be sure to include next line, or stack won't close!
  pass closeStackRequest
end closeStackRequest



 I tried to check the peerAddress (naively thinking that it would
 return empty if the client has quit), but it just freezed the app,
 and I had to restart...

 Any more tip / suggestion regarding a more flexible sockets
 management ?


Also, you might see what difference it would make if you use UDP
connections (accept datagram connections on... and open datagram
socket to...). When you use datagrams, the message sent by the client
arrives at the server as parameter of the 'open' request, rather than
being streamed to it through an established connection between them.
Hence the term connectionless.

I haven't done my own test, but it might keep things from freezing up
over connection status.


 Thanks.

 JB

 P.S. in the above described project, several dozens of connections
 might be opened by clients apps. Isn't it a risk to see the server
 app slowed down dramatically, and even choke ?
 Would it be wise to split the task between different servers ?
 But it that case, how to manage sockets between clients apps 
 the servers (especially on the matter of choosing port numbers) ?





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Re: Sockets again

2001-05-11 Thread andu

jbv wrote:
 
 Hi boys  girls,
 
 Here comes the sockets thread again.
 
 I actually spent the afternoon scripting a small chat
 program under MC and it works very well between
 the various machines of our LAN (Macs, Win98 
 Linux).
 
 Now I want to move to larger scale prof. projects :
 basically a MC app running on a server, and several
 copies of a client app (on CD-ROM or downloaded
 straight from a website) opening sockets with the
 server.
 
 Here's how I see the whole thing :
 - at startup, the server app would run the following
 script :
 accept connexions on port 8080 (sorry if the syntax
 isn't the right one, but you get the idea)
 then it periodically checks the opensockets property to
 know how many users are connected
 
 - then, each client would open a socket at the IP adress
 of the server, using the 8080 port.
 This is the technique I used for the above mentioned
 chat pgm, and it works perfectly.
 
 But 1 question remains in my mind :
 if a client quits (ie; closes the socket), the only way for
 the scripts of the server app to know it is to read from
 that socket until empty, and then the IP address  port #
 of that socket is automatically removed from the opensockets
 list (but if the script doesn't read from that socket - which
 I guess clears some buffer - the IP  # of that socket remains
 in the list). In other words, if you don't read from a socket,
 there's apparently no other way to know if the client has quit
 or not.
 I tried to check the peerAddress (naively thinking that it would
 return empty if the client has quit), but it just freezed the app,
 and I had to restart...
 
 Any more tip / suggestion regarding a more flexible sockets
 management ?

Reading from the socket until empty is *not* the way to go. Try to
device a protocol (say like http) where you give the server a more
reliable parameter for its read, like the size of the message or some
character that would mark the end of it.
Also you can make use of socketClosed() to find out when the other
side disconnected (it returns the ip address as parameter).

 
 Thanks.
 
 JB
 
 P.S. in the above described project, several dozens of connections
 might be opened by clients apps. Isn't it a risk to see the server
 app slowed down dramatically, and even choke ?
 Would it be wise to split the task between different servers ?
 But it that case, how to manage sockets between clients apps 
 the servers (especially on the matter of choosing port numbers) ?
 
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Re: multiple sockets to the same address:port

2001-05-03 Thread andu

Robin-David Hammond wrote:
 
 It looks like the close sockets function does not accept the name of the socket,
 but the host:port pair. this would make opening multiple sockes to the same port
 rather difficult.

I'm not sure about 2.3.x but in 2.4 you can number each socket like:
1.2.3.4:80|1 and 1.2.3.4:80|2...

 
 can someone please confirm/deny?
 
 -
 
 Robin-David Hammond
 56 Hardwick RD
 Ashland MASS, USA
 
 Contrary to popular belief, penguins are not the salvation of modern
 technology.  Neither do they throw parties for the urban proletariat.

Andu

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Sockets info

2001-03-22 Thread PEChumbley

I've been seeing a lot of references to sockets on the list.  This is one topic (among 
many) that I am completely ignorant of.  Can someone point me to a book or site where 
I could read up on then and how to use them?

Philip

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Re: Sockets info

2001-03-22 Thread andu


I've been seeing a lot of references to sockets on the list.  This is one topic (among
many) that I am completely ignorant of.  Can someone point me to a book or site where I
could read up on then and how to use them?

Unfortunately "sockets" hardly describes what it actually is and does in this context.
Generally speaking opening, reading/writing and closing sockets are the basic
operations which allow for transmitting/receiving data between 2 computers (local
network or internet). 
You open a socket to an address (say, http://www.metacard.com on port 80) and you
write a request for a file (say, index.html). The computer at the other end "listens" 
for
requests on port 80 and when "index.html" comes in it writes the file (index.html) to 
the
socket you opened. Next, you read from the socket the other computer's reply and
optionally close the socket. Then you do whatever you want with the data received.


Philip


Regards, Andu 
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Re: Sockets info

2001-03-22 Thread LiangTyan Fui

On 3/23/01 2:18 AM, [EMAIL PROTECTED] wrote:

 I've been seeing a lot of references to sockets on the list.  This is one
 topic (among many) that I am completely ignorant of.  Can someone point me to
 a book or site where I could read up on then and how to use them?

Socket discussions appear more frequently nowadays, but the actual persons
involved on the discussions are rather few (and andu is the most active
person on this topic of all ;-)
Writing socket might be too complicated for xTalk developer - but it is
getting more and more important for sure.
I wish there is a dedicated site for socket discussions and code exchange
but I've doubted how many of us will benefit for it.
The best way to start is to perform an autopsy on andu's httpd stack, but
again even I have written a similar stack, I was having problem to
understand the stack by first glance.

Good luck!

 Philip

Regards,
LiangTyan Fui


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Re: Sockets info

2001-03-22 Thread andu


On 3/23/01 2:18 AM, [EMAIL PROTECTED] wrote:

 I've been seeing a lot of references to sockets on the list.  This is one
 topic (among many) that I am completely ignorant of.  Can someone point me to
 a book or site where I could read up on then and how to use them?

Socket discussions appear more frequently nowadays, but the actual persons
involved on the discussions are rather few (and andu is the most active
person on this topic of all ;-)
Writing socket might be too complicated for xTalk developer - but it is
getting more and more important for sure.

It shouldn't be complicated specially with the few examples that exist.
The more time consuming and frustrating task is getting a grip on different protocols 
and
dealing with the way some developers "chose" to implement them.
I think the reluctance people have in dealing with sockets comes rather from the 
opacity of
MacOS and Windows to such matters where all you have to do is fill out some fields in a
control panel and go. This is perfectly fine for most people but developers and 
authors ought to
make the effort to know a little more.


I wish there is a dedicated site for socket discussions and code exchange
but I've doubted how many of us will benefit for it.

Simon Lord started something... and I do think it could've helped a lot: some sample 
scripts,
the more important RFCs at hand, experiments with new protocols, etc..

The best way to start is to perform an autopsy on andu's httpd stack, but
again even I have written a similar stack, I was having problem to
understand the stack by first glance.

Unfortunately I took the good habit of commenting my scripts only recently so I am to 
be
blamed for not making things easier for others.


Good luck!

 Philip

Regards,
LiangTyan Fui


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.


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Re: Sockets vs. POST

2001-03-05 Thread David Bovill

 This is the sort of thing that you need to do with matching genetic
 sequences, so I'm sure the algorithms are out there ...
 
 Sounds like a job for GREP! (which MetaCard does natively)
 

I think it's a bit more complicated than that -:) I mean before you start
testing you don't know what to match with what - where do you start? This
has been sorted out, so I figure it's not worth thinking about too hard.
Best probably to wait for Xavier to come back with an algorithm (if he's
listening -:)

 NB: five times the hosting costs for a dedicated server works out the same
 price for 5 people if my maths is right. If you include me that leaves 3
 more @ $20 a month.

 What are you driving at?

Ford Mondeo?

 I surmise that you are suggesting that five people
 get together and pitch in 20$ each pr month, for hosting services from a
 dedicated server. Is this correct? Will this service-provider host MetaCard
 CGI programs? Any restrictions? ... More details please.


Collocation - there are quite a few major providers offering a dedicated raq
server, running Linux for $99 a month. So yes to all the above. For CGI
hosting, Simon Lord is setting up a service for Metacard CGI's, and if I
remember correctly accounts start are arranged geometrically at around
$12.50 a month.

Running your own dedicated MC server with the ability to define your own
ports and nice simple protocols is another matter - for this you have to
have a dedicated server (not a shared solution). As above these come in
bigger chunks (ie around 5 times the price of a shared solution). This
usually includes around 5 times the disk space, and dedicated processing
power, but not a lot of help (you deal with it your self remotely). I don't
have personal experience running one of these, so anyone please chip in and
correct me...


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RE: Sockets vs. POST

2001-03-05 Thread Monte Goulding

 Collocation - there are quite a few major providers offering a
 dedicated raq
 server, running Linux for $99 a month.

I'm in ;-)

But there is also a cheaper company than this. For 25 pounds (after a setup
fee) a company named UK2.net will give you a dedicated 10.2 GB Cobalt Raq3
server. What would that be $40-45?


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Re: Sockets vs. POST

2001-03-02 Thread AlainFarmer

 While working on some routines to send POST data to CGIs, I'm having some
 trouble getting the data in the right format...

What kind of trouble? 
Trouble with extracting the posted data ?
Trouble with the encoding of 8-bit ASCII chars ?

 1. Would it be any easier to take control over the whole transaction by
 using sockets instead of relying on MC's POST?  My first hunch is that it
 would not...

Your hunch is correct. Sockets are much more complicated because they are at a lower 
level of abstraction, e.g. more details to attend to than would normally be the case 
when the process is handled for you.

 ... but it's been a bear dealing with some CGIs.

I recommend you duke it out with the CGI protocol some more before giving up on this 
relatively easy protocol. Unless, of course, you have some very special protocol needs 
that CGI is not designed to handle or to handle-well. IOW, with sockets, you could 
create your own custom communication protocol. A protocol that doesn't have all of the 
un-necessary overhead of CGI, for example. You could conceivably create a protocol 
custom-made for MetaCard stacks to communicate via the Internet in their own 
native-tongue.

Just a random thought  ;-)

Alain Farmer
mailto:[EMAIL PROTECTED]
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Re: Sockets vs. POST

2001-03-02 Thread Richard Gaskin

 While working on some routines to send POST data to CGIs, I'm having some
 trouble getting the data in the right format...
 
 What kind of trouble?
 Trouble with extracting the posted data ?
 Trouble with the encoding of 8-bit ASCII chars ?

Mostly that the server is reporting that the header contains invalid data.
Yesterday's error was that I'm missing a semicolon somewhere, but in
reviewing the Interarchy dump I can't find a semicolon present when I use a
browser that is not present when I make the same call from MC.  :(

 1. Would it be any easier to take control over the whole transaction by
 using sockets instead of relying on MC's POST?  My first hunch is that it
 would not...
 
 Your hunch is correct. Sockets are much more complicated because they are at a
 lower level of abstraction, e.g. more details to attend to than would normally
 be the case when the process is handled for you.

That's encouraging.  It seems silly to reproduce the whole protocol just
because of header errors.
 
 ... but it's been a bear dealing with some CGIs.
 
 I recommend you duke it out with the CGI protocol some more before giving up
 on this relatively easy protocol. Unless, of course, you have some very
 special protocol needs that CGI is not designed to handle or to handle-well.
 IOW, with sockets, you could create your own custom communication protocol. A
 protocol that doesn't have all of the un-necessary overhead of CGI, for
 example. You could conceivably create a protocol custom-made for MetaCard
 stacks to communicate via the Internet in their own native-tongue.

If only.   For this project I need to perform the same calls that a browser
makes, only from MC instead of a browser.

For all other projects, I'd love to use MC on the server side as well, but I
haven't found a shared hosting service that will let me do that.  If the
only alternative is to quintuple my hosting costs with colocation I'd rather
just continue using Perl.

-- 
 Richard Gaskin 
 Fourth World Media Corporation
 Multimedia Design and Development for Mac, Windows, UNIX, and the Web
 _
 [EMAIL PROTECTED] http://www.FourthWorld.com
 Tel: 323-225-3717   ICQ#60248349Fax: 323-225-0716



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Re: Sockets vs. POST

2001-03-02 Thread David Bovill

 From: Richard Gaskin [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 Date: Fri, 02 Mar 2001 12:44:10 -0800
 To: [EMAIL PROTECTED]
 Subject: Re: Sockets vs. POST
 
 What kind of trouble?
 Trouble with extracting the posted data ?
 Trouble with the encoding of 8-bit ASCII chars ?
 
 Mostly that the server is reporting that the header contains invalid data.
 Yesterday's error was that I'm missing a semicolon somewhere, but in
 reviewing the Interarchy dump I can't find a semicolon present when I use a
 browser that is not present when I make the same call from MC.  :(
 

What would be really nice is to have something which would analyse tow text
files and colourize the bits that differed. This is the sort of thing that
you need to do with matching genetic sequences, so I'm sure the algorithms
are out there (Xavier -:), but an nice scriptable app would be a boon.

Anyone know of one?

NB: five times the hosting costs for a dedicated server works out the same
price for 5 people if my maths is right. If you include me that leaves 3
more @ $20 a month. I remember reading this thing about those "freeways" in
the States, where everyone drives the same speed? Well in California
apparently they closed one of the lanes to everyone - save those cars with 4
or more people in them; worked a treat with those willing to share zipping
along - getting to work much faster. Any Californians out there?


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Sockets vs. POST

2001-03-01 Thread Richard Gaskin

While working on some routines to send POST data to CGIs, I'm having some
trouble getting the data in the right format and it's raise two questions:

1. Would it be any easier to take control over the whole transaction by
using sockets instead of relying on MC's POST?  My first hunch is that it
would not, but it's been a bear dealing with some CGIs.

2. Is there any better tool for Mac OS which will let me review all outging
and incoming data on port 80 than Interarchy?  I find the format of
Interarchy's stream dumps awfully noisy, with no evident options for
reducing the displayed info to just the stream without all the commentary
junk.

Thanks in advance -

-- 
 Richard Gaskin 
 Fourth World Media Corporation
 Multimedia Design and Development for Mac, Windows, UNIX, and the Web
 _
 [EMAIL PROTECTED] http://www.FourthWorld.com
 Tel: 323-225-3717   ICQ#60248349Fax: 323-225-0716



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Re: Sockets vs. POST

2001-03-01 Thread Pierre Sahores

michael kann a crit :
 
 I've been using HTTPtracer on Windows to monitor HTTP
 traffic. It is one of the best designed programs I've
 ever used. When POSTING data to PWS/ASP/Access I
 noticed that I could POST from Netscape/Microsoft but
 not from Metacard. With HTTPtracer I discovered that
 the POST from Netscape/Microsoft actually goes in two
 parts. First it POSTS the headers, then it POSTS the
 data, in a following message. I concluded that
 Metacard just POSTS once, so the data doesn't get
 through.

Thank's Michael :-) If so, the sockets approach is probably, as Andu wrote
previously, the onest way to use to handle "POST" method from within mc.

Regards, Pierre

 
 --- Richard Gaskin [EMAIL PROTECTED] wrote:
  While working on some routines to send POST data to
  CGIs, I'm having some
  trouble getting the data in the right format and
  it's raise two questions:
 
  1. Would it be any easier to take control over the
  whole transaction by
  using sockets instead of relying on MC's POST?  My
  first hunch is that it
  would not, but it's been a bear dealing with some
  CGIs.
 
  2. Is there any better tool for Mac OS which will
  let me review all outging
  and incoming data on port 80 than Interarchy?  I
  find the format of
  Interarchy's stream dumps awfully noisy, with no
  evident options for
  reducing the displayed info to just the stream
  without all the commentary
  junk.
 
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Re: Sockets vs. POST

2001-03-01 Thread root

Richard Gaskin wrote:
 
 While working on some routines to send POST data to CGIs, I'm having some
 trouble getting the data in the right format and it's raise two questions:
 
 1. Would it be any easier to take control over the whole transaction by
 using sockets instead of relying on MC's POST? 

Absolutely, you can send a more standards compliant header which some
servers may require. Michael Kann thinks that posting the header first
makes any difference which I doubt: it appears that way because of the
double empty space between the header and body. Make sure you have a
crlf after each line in the header and double crlf between the header
and body.

 My first hunch is that it
 would not, but it's been a bear dealing with some CGIs.
 
 2. Is there any better tool for Mac OS which will let me review all outging
 and incoming data on port 80 than Interarchy?  I find the format of
 Interarchy's stream dumps awfully noisy, with no evident options for
 reducing the displayed info to just the stream without all the commentary
 junk.

Interarchy allows you to uncheck any "stuff" you don't want to see: the
minimum is data in ascii and hex (on the left side).

 
 Thanks in advance -
 
 --
  Richard Gaskin

Andu

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Re: Simple Sockets?

2001-01-01 Thread LiangTyan Fui

On 1/2/01 1:44 AM, Peter Reid wrote:

 Hi
 
 I'm just starting to experiment with very simple sockets for message
 between two computers on the same TCP/IP LAN.  I'm taking the scripts
 posted by Kevin on 6 Nov and Mark on 1 Jan as my starting point.
 
 I'm hoping to use the same stack on both computers, each acting as
 both a host and a client.  Here are some simple/stupid questions:
 
 1) is there a reverse of the "accept" command, i.e. the facility to
 stop the host from accepting connections?

Close the port that you have "accept" on.
eg:
 accept connections on port "8080" with message "sockOpen"
 close socket "8080"

 2) is there any way of finding out the IP address of the current
 computer a stack is running on without making a socket connection to
 another machine?

Not that I know.

Regards,
LiangTyan Fui


 Thanks to both Kevin and Mark for helping me to get started in this area!
 
 Thanks for any help.
 Peter


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Re: Simple Sockets?

2001-01-01 Thread michael kann

Peter Reid asked --

is there any way of finding out the IP address of the
current computer a stack is running on without making
a socket connection to another machine?

-- on Windows98 I've had success with the following:

on mouseUp
  put empty into fld "ipconfigfld"
  set hideConsoleWindows to true
  put shell("ipconfig") into vtemp
  filter vtemp with "*IP*"
  put last word of vtemp into fld "ipconfigfld"
end mouseUp

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Sockets Made Easy .. sort of

2000-11-15 Thread Mark Luetzelschwab

Since I have been mucking around with sockets (as others on this list 
have), I decided to make a simple stack that acted as both a client 
and a server and could send any data between the two.

My current plan is to make it a stack that can act as a library so I 
can use it at either end and make updates to it without messing with 
the rest of my stacks.

In its current form, it lets you send data up to the stack acting as 
a server, send a simple command to request data from the server, and 
to send a file to the server.  (remember, its the same stack, just 
running on two machines...and you hit "start server" on one). The 
conversation between the two continues until the client or server 
says "OK"...so the server can send error messages or whatever back to 
the client.

Feel free to use it, take it apart, make it better (lots of 
room).it should be a pretty good intro for someone who is just 
learning sockets, but also useful for someone who doesnt want to 
learn too much about them (and just wants to move small blocks of 
data between stacks).  I'll post the library stack once I figure it 
out for my purposes.

Detailed instructions are on the page...but in summary...open it on 
two computers, click on start server on one, type the IP of the 
server into the client, then send some data!

Download from:

http://www.tenet.edu/teks/language_arts/testsite/downloads/mc/mc.html

Let me know what you think.

Mark J. Luetzelschwab   [EMAIL PROTECTED]
Graduate Research Assistant (v) (512) 232 6034
Instructional Technology(f) (512) 232 2322
Reading and Language Arts:
http://www.texasreading.org

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RE: sockets: a revelation

2000-11-04 Thread Xavier Bury

ok, but how do you read the info or request it?
suppose you know the ip and port to use only?

does anyone have an explanation about how to read datagrams?
how do you discover the protocol? is this necessary?

for example, i'd like to list quake servers available...
how do you go about finding this out?

i've searched for possible info on the web but it's too polluted with
scripts, tricks and tweaks...

a url will do surely!
im not refering to cgi's btw.

Thanks
Xavier

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of Monte Goulding
 Sent: Saturday, November 04, 2000 5:02 PM
 To: [EMAIL PROTECTED]
 Subject: Re: sockets: a revelation



 Hi

 This may be a bit off your topic but it's still about sockets. I
 have never
 played with this so am just asking through curiosity. My field of
 study and
 work is in Exercise and Sports Science. In this field (and may others I
 might add) there are a lot of gadgets as you would understand that fit to
 port. Is it possible to read directly from these gadgets or is this only
 possible if you know the messages they are sending. Is this legal if it
 side-steps software designed buy the manufacturer of the gadget.
 I would be
 quite interested to find out this kind of info for future reference. I am
 really not up to it yet.

 Regards

 Monte

 From: Dave Cragg [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Subject: sockets: a revelation
 Date: Fri, 3 Nov 2000 14:16:48 +
 
 Hi all,
 
 Sorry for this rambling mail, but I just had one of those "see the
 light" experiences that leaves you feeling both like a genius and an
 idiot at the same time.
 
 Like others I guess, I've been trying to get to grips with the new
 sockets features of Metacard, and seeing how these can be used for
 various internet/intranet purposes. So I've been doing some reading
 up of various internet protocols and tried to implement some
 client-side http as part of this.
 
 Anyway, all this attention to web protocols seems to have blinded me
 to the basic concept of sockets. I've been approaching the whole
 thing with the premise that it's necesary to use established
 protocols (ftp, http, etc.) to use sockets. However, it just came to
 me that client and server programs can communicate any way they like,
 as long as they can understand each other.
 
 I have to thank Brian (Yennie) of this list for this "discovery".
 While browsing some old mails, I came across his scripts for checking
 whether a computer was still online or not. I couldn't believe it was
 that simple. ("accept connections on port 8080 with message whatever"
 and your server application is running. Come on, Scott! This is
 embarrassingly easy. Who's going to take this seriously? :))
 
 I can see the importance of implementing established protocols if you
 need to communicate widely, for example, to apache servers from
 client Metacard programs or with web browsers from a Metacard server
 program. However, my interest is with more restricted applications.
 In particualr, with intranet-based training programs where a single
 Metacard client program has to communicate with an intranet server
 program to process results , be served lessons, tests, etc.
 
 Instead of grappling with cgi scripting, web protocols and the like,
 it seems all I have to do is put a Metacard program on an accessible
 machine, set it to accept connections, and then basically implement a
 set of matching read/write handlers at the client and server ends. A
 private protocol, so to speak.
 
 So my questions:
 
 Is it really this easy, in principle at least?
 
 What are the pitfalls?
 
 Is Metacard ready for the big time in this regard? (I.e. will it run
 all day on a server?)
 
 Aplogies if all this is blindingly obvious.
 
 Cheers
 Dave Cragg
 
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