Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Christian Nobel
Now it works on Linux, but I do still get the "Unknown Run-time error:
123", when I try to open the text file in Windows.

/Christian

Den 28-07-2012 08:38, Martin Schreiber skrev:
> On Saturday 28 July 2012 00:35:16 Christian Nobel wrote:
>> Aha.
>>
>> The application.processmessages did the trick.
>>
>> Ether by replacing the mainfo.update with application.processmessages
>>
>> or by putting application.processmessages right after the
>> application.beginwait
>>
> The background:
> Updating the cursor shape while entering/leaving application windows is done 
> by the main eventloop.
> You show the wait cursor just after the filedialog window has been destroyed, 
> so there is no mouse window at the moment.
> The main event loop is blocked by your long time task -> mouse enter events 
> can not be handled -> no wait cursor handling.
> application.processmessages() calls a stacked main event loop.
> 
> Martin
> 
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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread wahono sri
There is competitor of libsdl, http://sfml-dev.org/

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Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 16:26:18 Christian Nobel wrote:
> Now it works on Linux, but I do still get the "Unknown Run-time error:
> 123", when I try to open the text file in Windows.
>
 AssignFile(CSVFile,tosysfilepath(tfiledialog1.controller.filename));

Martin

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread wahono sri
http://alleg.sourceforge.net/readme.html

But the complete library for all platform including draw tet from any
font format, window manager, text input, mouse, touch input, opengl
and directx integrated, sound, etc. And support Unix/Linux, Windows
(MSVC, MinGW), MacOS X, iPhone, Allegro 5.1 also adds support for
Android.

And it has freepascal binding.

I'm trying it.

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Ivanko B
There is competitor of libsdl,
=
If there're many to competitors to choose between for own use it
usually means that it's better to write own code. Me had exactly such
case with data crypting & networking (HTTP up/down-loading).
So, the wide choice of existing DELPHI etc components has the opposite
impact - a lot wasted time & nerves to search & analyze & try. Really,
it would be better to have an alone but greatly polished component.


2012/7/29, wahono sri :
> http://alleg.sourceforge.net/readme.html
>
> But the complete library for all platform including draw tet from any
> font format, window manager, text input, mouse, touch input, opengl
> and directx integrated, sound, etc. And support Unix/Linux, Windows
> (MSVC, MinGW), MacOS X, iPhone, Allegro 5.1 also adds support for
> Android.
>
> And it has freepascal binding.
>
> I'm trying it.
>
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Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Christian Nobel
Tnx.

And as an additional comment, I found out that tosysfilepath requires
msefileutils.

But how come the different behaviour between Linux and Windows?

/Christian

Den 29-07-2012 16:44, Martin Schreiber skrev:
> On Sunday 29 July 2012 16:26:18 Christian Nobel wrote:
>> Now it works on Linux, but I do still get the "Unknown Run-time error:
>> 123", when I try to open the text file in Windows.
>>
>  AssignFile(CSVFile,tosysfilepath(tfiledialog1.controller.filename));
> 
> Martin
> 
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> 



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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread wahono sri
I think the modern and uptodate app should run or have some features
to run in all platform (desktop, mobile and web). And after a few days
I tried some RAD/IDE and GUI platform for cross platform programming,
such as :
- RealBasic, basic language, win, lin, mac and web, but the GUI
concept are poor.
- XPower++ (www.gridplusplus.com), easy to switch
java/basic/pascal/c++ language, compile to win, lin, mac (future to
android, ios), but very close to create own component.
- QtCreator, c++ language but can compile to all platform, but
database binding is manually
- Genexus, use NET platform
- Windev, powerfull but use java/VM
- PureBasic, poor features
- Mono and MonoDevelop, use NET/VM
- Eclipse, Netbeans, java and I hate compile to bytecode or use VM
- Lazarus, grid and some widgets have less features than MSEgui

I don't found RAD and GUI with powerfull as MSEGUI. It's serious, I've
download trial products of them about 5GB for all.

MSEgui concept is has rich features for me than other GUI libraries.
But to make MSEgui run on all platform (input from keyboard, mouse,
touch input, window manager, multimedia, etc), I think it's very hard.
Than my opinion is we uses a library to access hardware and OpenGL to
draw UI. Use this way, we just maintenance GUI library and not all OS
concept.

And in my testing, SDL, SFML are good choice to access hardware from any OS.

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread wahono sri
> And in my testing, SDL, SFML are good choice to access hardware from any OS.

Blender (blender.org) use OpenGL for all platform and for all GUI
widget and they use SDL, but they use phyton scripting to build GUI,
and opengl in blender has good performance.

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread wahono sri
If we find a cross platform library to port MSEgui to all platform, I
think I'm ready to do it with Martin's guide. I did succes linking
libcairo and MSEgui tcanvas as I implement in tuniversalprinter (use
in Repaz printing to print to printer and export report to PDF).

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Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 18:14:50 Christian Nobel wrote:
> Tnx.
>
> And as an additional comment, I found out that tosysfilepath requires
> msefileutils.
>
> But how come the different behaviour between Linux and Windows?
>
MSEgui uses a platform independent "unified file path format" by default.
Windows "C:\aaa\bbb" becomes "/C:/aaa/bbb" in MSEgui format. So it is possible 
to mount a Windows "C:" as Linux partition under "/C:/" in a multi boot 
environment and to use the same pathnames on Windows and Linux.
All MSEgui file functions can handle the unified or the system format. You use 
an old style Pascal file so the MSEgui format must be converted to the 
Windows system format. On Linux system and MSEgui file name format are 
identical.

Martin

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 18:46:44 wahono sri wrote:
>
> I don't found RAD and GUI with powerfull as MSEGUI. It's serious, I've
> download trial products of them about 5GB for all.
>
Thanks. :-)
I am sure you actually use a fraction of the possibilities only.

> MSEgui concept is has rich features for me than other GUI libraries.
> But to make MSEgui run on all platform (input from keyboard, mouse,
> touch input, window manager, multimedia, etc), I think it's very hard.
> Than my opinion is we uses a library to access hardware and OpenGL to
> draw UI. Use this way, we just maintenance GUI library and not all OS
> concept.
>
I commented already about OpenGL. While developing the experimental MSEgui 
OpenGL backend I found that it is very difficult to achieve good performance 
on all the different OpenGL implementations with there different extensions, 
limitations and bugs. Embarcadero for example failed with there Firemonkey 
product.

> And in my testing, SDL, SFML are good choice to access hardware from any
> OS.
>
I hope that it is true. :-)

Martin

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Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Christian Nobel

> MSEgui uses a platform independent "unified file path format" by default.
> Windows "C:\aaa\bbb" becomes "/C:/aaa/bbb" in MSEgui format. So it is 
> possible 
> to mount a Windows "C:" as Linux partition under "/C:/" in a multi boot 
> environment and to use the same pathnames on Windows and Linux.
> All MSEgui file functions can handle the unified or the system format.

Can that be defined somewhere?

> You use an old style Pascal file so the MSEgui format must be converted to 
> the 
> Windows system format. 

I still don't get it, as I do not make any choices, and as all I do is
to select the file form the filedialog, so where does the old style come
into the picture?

> On Linux system and MSEgui file name format are identical.

Meaning they are not on Windows??


/Christian


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Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 19:27:38 Christian Nobel wrote:
> > MSEgui uses a platform independent "unified file path format" by default.
> > Windows "C:\aaa\bbb" becomes "/C:/aaa/bbb" in MSEgui format. So it is
> > possible to mount a Windows "C:" as Linux partition under "/C:/" in a
> > multi boot environment and to use the same pathnames on Windows and
> > Linux.
> > All MSEgui file functions can handle the unified or the system format.
>
> Can that be defined somewhere?
>
The file dialog can use system format if you want. Internal MSEgui always uses 
the unified format.

> > You use an old style Pascal file so the MSEgui format must be converted
> > to the Windows system format.
>
> I still don't get it, as I do not make any choices, and as all I do is
> to select the file form the filedialog, so where does the old style come
> into the picture?
>
Here:
"
   AssignFile(CSVFile,tfiledialog1.controller.filename);
"
There is tmsefilestream and there are the lowlevel MSEgui IO functions in 
msesysintf:
"
  //all filenames below are in mseformat!
function sys_getcurrentdir: filenamety;
function sys_getapphomedir: filenamety;
function sys_getuserhomedir: filenamety;
function sys_gettempdir: filenamety;
function sys_setcurrentdir(const dirname: filenamety): syserrorty;
function sys_copyfile(const oldfile,newfile: filenamety): syserrorty;
function sys_deletefile(const filename: filenamety): syserrorty;
function sys_renamefile(const oldname,newname: filenamety): syserrorty;
function sys_createdir(const path: msestring;
  const rights: filerightsty): syserrorty;

function sys_openfile(const path: filenamety; const openmode: fileopenmodety;
  const accessmode: fileaccessmodesty;
  const rights: filerightsty; out handle: integer): syserrorty;
function sys_closefile(const handle: integer): syserrorty;
function sys_flushfile(const handle: integer): syserrorty;
function sys_dup(const source: integer; out dest: integer): syserrorty;


function sys_read(fd: longint; buf: pointer; nbytes: longword): integer;
function sys_write(fd: longint; buf: pointer; nbytes: longword): integer;
function sys_errorout(const atext: string): syserrorty;
function sys_stdin: integer;
function sys_stdout: integer;
function sys_stderr: integer;

function sys_getfileinfo(const path: filenamety; var info: fileinfoty): 
boolean;
function sys_opendirstream(var stream: dirstreamty): syserrorty;
function sys_closedirstream(var stream: dirstreamty): syserrorty;
function sys_readdirstream(var stream: dirstreamty; var info: fileinfoty): 
boolean;
 //true if valid
"
> > On Linux system and MSEgui file name format are identical.
>
> Meaning they are not on Windows??
>
Windows "C:\aaa\bbb" becomes "/C:/aaa/bbb" in MSEgui format.

Martin

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[MSEide-MSEgui-talk] Commit to gitorious mseuniverse?

2012-07-29 Thread wahono sri
I can't commit to it, how?

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Graeme Geldenhuys
Hi,

On 29 July 2012 17:46, wahono sri  wrote:
> - RealBasic, basic language, win, lin, mac and web, but the GUI
...snip...
> - Lazarus, grid and some widgets have less features than MSEgui


I'm disappointed not to see fpGUI in that list.  ;-)


> And in my testing, SDL, SFML are good choice to access hardware from any OS.

SDL was also used to create the Liquid GUI Toolkit, from the Pixel32
product (a Photoshop/Gimp clone written in Object Pascal). Pixel32 ran
on a lot of platforms. But sadly, neither Liquid toolkit or Pixel32
was open-source, and is now a dead project for years.



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Re: [MSEide-MSEgui-talk] Commit to gitorious mseuniverse?

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 19:42:30 wahono sri wrote:
> I can't commit to it, how?
>
You are registered as committer in MSEuniverse. Did you post your SSH public 
key to your Gitorious account?

Martin

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Re: [MSEide-MSEgui-talk] Commit to gitorious mseuniverse?

2012-07-29 Thread wahono sri
> You are registered as committer in MSEuniverse. Did you post your SSH public
> key to your Gitorious account?
Not yet, how to create public SSH?

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Re: [MSEide-MSEgui-talk] Commit to gitorious mseuniverse?

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 19:50:41 wahono sri wrote:
> > You are registered as committer in MSEuniverse. Did you post your SSH
> > public key to your Gitorious account?
>
> Not yet, how to create public SSH?
>
Ouch, there are tons of howto's on internet.

Martin

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread wahono sri
>
> I'm disappointed not to see fpGUI in that list.  ;-)

He he, I confuse to use fpGUI in MSEide, but I interested with link
fpGUI and TiOPF.

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Re: [MSEide-MSEgui-talk] Commit to gitorious mseuniverse?

2012-07-29 Thread wahono sri
OK, I'll try it, he he I forgot it.

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Graeme Geldenhuys
Hi,

On 29 July 2012 18:55, wahono sri  wrote:
>
> He he, I confuse to use fpGUI in MSEide,

fpGUI doesn't dictate a specific IDE, it works perfectly well with
MSEide, Lazurus IDE, Notepad, gEdit, VIM etc.

fpGUI includes support files for use with MSEide inside the fpGUI repository.

   /extras/mseide_templates   (project templates)
   /extras/mseide_syntaxdefs (my preferred color scheme
for MSEide editor)

I have lots of code templates for MSEide too, but I haven't added them
to the fpGUI repository yet.


> but I interested with link fpGUI and TiOPF.

tiOPF is the *only* way I do database programming. Sometimes I even
use tiOPF for non-database projects too, simply because it has such
handy features built in. tiOPF2 includes demos for various GUI
toolkits.


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  - Graeme -


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Re: [MSEide-MSEgui-talk] ShowMessage doesn't show if called from within a thread's OnExecute

2012-07-29 Thread Sieghard
Hallo Ivanko,

Du schriebst am Sun, 29 Jul 2012 01:42:25 +0500:

> thread. You ought to be careful to _not_ do that, but keep your
> application's threads running.
> ===
> Because me still cant understand what's doing exactly :)

Yes, with multiple threads it becomes _important_ to know what lets your
application running (runable) and what suspends it - the latter things are
to be avoided.

> Than to everybody for the advices ! Will be tried on  the Monday (at

I wish you success!

(But as an aside: would it be too much to ask to remove the trainload of
old posting remnants from the tail of your message?)

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Ivanko B
I don't found RAD and GUI with powerfull as MSEGUI. It's serious, I've
 download trial products of them about 5GB for all.
===
Me've come to MSEgui after trying EVERYTHING multiplatform :)


tiOPF is the *only* way I do database programming. Sometimes I even
 use tiOPF for non-database projects too, simply because it has such
 handy features built in. tiOPF2 includes demos for various GUI
 toolkits.

Graeme, don't You provide us a tutorial on GUI(or WWW) application
based on  tiOPF? Me've already asked that. For instance me'm highly
interested in a tool replacing AJAX etc advanced WWW-related stuff.


2012/7/29, Graeme Geldenhuys :
> Hi,
>
> On 29 July 2012 18:55, wahono sri  wrote:
>>
>> He he, I confuse to use fpGUI in MSEide,
>
> fpGUI doesn't dictate a specific IDE, it works perfectly well with
> MSEide, Lazurus IDE, Notepad, gEdit, VIM etc.
>
> fpGUI includes support files for use with MSEide inside the fpGUI
> repository.
>
>/extras/mseide_templates   (project templates)
>/extras/mseide_syntaxdefs (my preferred color scheme
> for MSEide editor)
>
> I have lots of code templates for MSEide too, but I haven't added them
> to the fpGUI repository yet.
>
>
>> but I interested with link fpGUI and TiOPF.
>
> tiOPF is the *only* way I do database programming. Sometimes I even
> use tiOPF for non-database projects too, simply because it has such
> handy features built in. tiOPF2 includes demos for various GUI
> toolkits.
>
>
> --
> Regards,
>   - Graeme -
>
>
> ___
> fpGUI - a cross-platform Free Pascal GUI toolkit
> http://fpgui.sourceforge.net
>
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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Graeme Geldenhuys
On 29 July 2012 19:19, Ivanko B  wrote:
> Graeme, don't You provide us a tutorial on GUI(or WWW) application
> based on  tiOPF? Me've already asked that. For instance me'm highly
> interested in a tool replacing AJAX etc advanced WWW-related stuff.


They all exist already. Just have a look in the 'Demos' directory when
you checkout the tiOPF2 source code.

eg:

   http://tiopf.svn.sourceforge.net/viewvc/tiopf/tiOPF2/Trunk/Demos/

Demo 21
-
The "Address Book" is available for VCL, LCL and fpGUI. It is a more
complete demo showing various features of tiOPF, including the MGM
mediator usage. MGM (Model-GUI-Mediator) is what binds the non-db
widgets to your business objects and gives you bi-directional updates.
No need for those tedious DB-aware components that bind your UI to a
specific database vendor and a specific database structure.


Other demos

All the other demos are more "targeted" demos. The are much smaller
demos concentrating on only showing one functionality at a time. This
makes it easier to see and learn the code in question.


Peter Hinrichsen's 2008 ADUG presentation & demo
-
http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.doc
http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.odt
http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.odp
http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.ppt
http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/Demos/
The demos can be checked out from the tiOPF website repository:
   
http://tiopf.svn.sourceforge.net/viewvc/tiopf/WebSite/Doc/ADUGSymposium2008/Demos/


Alternative Address Book (Console, GUI & Web)

Then there is also the other "Address Book" demo that shows how a
single set of business objects and business rules can be reused to
build the exact same application, but that works via Console, GUI or
via the Web.
  
http://tiopf.svn.sourceforge.net/viewvc/tiopf/WebSite/Doc/ADUGSymposium2008/Demos/AdrsBookComplete/


To get the basics of tiOPF
-
Here is an extensive document describing how to start with tiOPF.
   
http://tiopf.sourceforge.net/Doc/PersistingObjectsAndRelationships/SimpleCollection/index.shtml


Another quick guide to tiOPF

http://tiopf.sourceforge.net/Doc/overview/index.shtml


Youtube:  tiOPF Model GUI Mediator / MVP
--
A 3 part demonstration of the Model GUI Mediator functionality in
tiOPF using Delphi and RAD style development.
http://www.youtube.com/watch?v=FBw_3gXxyeI
http://www.youtube.com/watch?v=cI7XkZ0GR0s
http://www.youtube.com/watch?v=CdsJ6FHs3vM



For anything else, there is http://www.tiopf.com
You can also ask further questions (or search the large message
archive) on the tiOPF news groups at:
 news://opensoft.homeip.net



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  - Graeme -


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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Ivanko B
Pixel32
===
AFAIK, it had terrific (in the bad meaning) GUI performance. "Blender"
(the best coded C++ project, IMHO) is not a champion too.

PS:
Anyway, now is the time to reuse all power of moder graphics & sound
hardware & modern HIDs - and if some library provides that without
irrelevant "layers" - it would be excellent to use it - sure after
performance testing & reading its "success story" (which games are
written with it,..).
Also, graphics hardware can even speed up by hundreds times some calculations.


2012/7/30, Graeme Geldenhuys :
> On 29 July 2012 19:19, Ivanko B  wrote:
>> Graeme, don't You provide us a tutorial on GUI(or WWW) application
>> based on  tiOPF? Me've already asked that. For instance me'm highly
>> interested in a tool replacing AJAX etc advanced WWW-related stuff.
>
>
> They all exist already. Just have a look in the 'Demos' directory when
> you checkout the tiOPF2 source code.
>
> eg:
>
>http://tiopf.svn.sourceforge.net/viewvc/tiopf/tiOPF2/Trunk/Demos/
>
> Demo 21
> -
> The "Address Book" is available for VCL, LCL and fpGUI. It is a more
> complete demo showing various features of tiOPF, including the MGM
> mediator usage. MGM (Model-GUI-Mediator) is what binds the non-db
> widgets to your business objects and gives you bi-directional updates.
> No need for those tedious DB-aware components that bind your UI to a
> specific database vendor and a specific database structure.
>
>
> Other demos
> 
> All the other demos are more "targeted" demos. The are much smaller
> demos concentrating on only showing one functionality at a time. This
> makes it easier to see and learn the code in question.
>
>
> Peter Hinrichsen's 2008 ADUG presentation & demo
> -
> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.doc
> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.odt
> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.odp
> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.ppt
> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/Demos/
> The demos can be checked out from the tiOPF website repository:
>
> http://tiopf.svn.sourceforge.net/viewvc/tiopf/WebSite/Doc/ADUGSymposium2008/Demos/
>
>
> Alternative Address Book (Console, GUI & Web)
> 
> Then there is also the other "Address Book" demo that shows how a
> single set of business objects and business rules can be reused to
> build the exact same application, but that works via Console, GUI or
> via the Web.
>
> http://tiopf.svn.sourceforge.net/viewvc/tiopf/WebSite/Doc/ADUGSymposium2008/Demos/AdrsBookComplete/
>
>
> To get the basics of tiOPF
> -
> Here is an extensive document describing how to start with tiOPF.
>
> http://tiopf.sourceforge.net/Doc/PersistingObjectsAndRelationships/SimpleCollection/index.shtml
>
>
> Another quick guide to tiOPF
> 
> http://tiopf.sourceforge.net/Doc/overview/index.shtml
>
>
> Youtube:  tiOPF Model GUI Mediator / MVP
> --
> A 3 part demonstration of the Model GUI Mediator functionality in
> tiOPF using Delphi and RAD style development.
> http://www.youtube.com/watch?v=FBw_3gXxyeI
> http://www.youtube.com/watch?v=cI7XkZ0GR0s
> http://www.youtube.com/watch?v=CdsJ6FHs3vM
>
>
>
> For anything else, there is http://www.tiopf.com
> You can also ask further questions (or search the large message
> archive) on the tiOPF news groups at:
>  news://opensoft.homeip.net
>
>
>
> --
> Regards,
>   - Graeme -
>
>
> ___
> fpGUI - a cross-platform Free Pascal GUI toolkit
> http://fpgui.sourceforge.net
>
> --
> Live Security Virtual Conference
> Exclusive live event will cover all the ways today's security and
> threat landscape has changed and how IT managers can respond. Discussions
> will include endpoint security, mobile security and the latest in malware
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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Ivanko B
For anything else, there is http://www.tiopf.com
 You can also ask further questions (or search the large message
 archive) on the tiOPF news groups at:
  news://opensoft.homeip.net
=
Thanx, Graeme !
It tiOPF can replace AJAX in WEB (and forget about HTML, PHP and
ESPECIALLY brain-exploding JavaScript) then it's definitely a great
tool :)

2012/7/30, Ivanko B :
> Pixel32
> ===
> AFAIK, it had terrific (in the bad meaning) GUI performance. "Blender"
> (the best coded C++ project, IMHO) is not a champion too.
>
> PS:
> Anyway, now is the time to reuse all power of moder graphics & sound
> hardware & modern HIDs - and if some library provides that without
> irrelevant "layers" - it would be excellent to use it - sure after
> performance testing & reading its "success story" (which games are
> written with it,..).
> Also, graphics hardware can even speed up by hundreds times some
> calculations.
>
>
> 2012/7/30, Graeme Geldenhuys :
>> On 29 July 2012 19:19, Ivanko B  wrote:
>>> Graeme, don't You provide us a tutorial on GUI(or WWW) application
>>> based on  tiOPF? Me've already asked that. For instance me'm highly
>>> interested in a tool replacing AJAX etc advanced WWW-related stuff.
>>
>>
>> They all exist already. Just have a look in the 'Demos' directory when
>> you checkout the tiOPF2 source code.
>>
>> eg:
>>
>>http://tiopf.svn.sourceforge.net/viewvc/tiopf/tiOPF2/Trunk/Demos/
>>
>> Demo 21
>> -
>> The "Address Book" is available for VCL, LCL and fpGUI. It is a more
>> complete demo showing various features of tiOPF, including the MGM
>> mediator usage. MGM (Model-GUI-Mediator) is what binds the non-db
>> widgets to your business objects and gives you bi-directional updates.
>> No need for those tedious DB-aware components that bind your UI to a
>> specific database vendor and a specific database structure.
>>
>>
>> Other demos
>> 
>> All the other demos are more "targeted" demos. The are much smaller
>> demos concentrating on only showing one functionality at a time. This
>> makes it easier to see and learn the code in question.
>>
>>
>> Peter Hinrichsen's 2008 ADUG presentation & demo
>> -
>> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.doc
>> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.odt
>> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.odp
>> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/ADUGSymposium2008.ppt
>> http://tiopf.sourceforge.net/Doc/ADUGSymposium2008/Demos/
>> The demos can be checked out from the tiOPF website repository:
>>
>> http://tiopf.svn.sourceforge.net/viewvc/tiopf/WebSite/Doc/ADUGSymposium2008/Demos/
>>
>>
>> Alternative Address Book (Console, GUI & Web)
>> 
>> Then there is also the other "Address Book" demo that shows how a
>> single set of business objects and business rules can be reused to
>> build the exact same application, but that works via Console, GUI or
>> via the Web.
>>
>> http://tiopf.svn.sourceforge.net/viewvc/tiopf/WebSite/Doc/ADUGSymposium2008/Demos/AdrsBookComplete/
>>
>>
>> To get the basics of tiOPF
>> -
>> Here is an extensive document describing how to start with tiOPF.
>>
>> http://tiopf.sourceforge.net/Doc/PersistingObjectsAndRelationships/SimpleCollection/index.shtml
>>
>>
>> Another quick guide to tiOPF
>> 
>> http://tiopf.sourceforge.net/Doc/overview/index.shtml
>>
>>
>> Youtube:  tiOPF Model GUI Mediator / MVP
>> --
>> A 3 part demonstration of the Model GUI Mediator functionality in
>> tiOPF using Delphi and RAD style development.
>> http://www.youtube.com/watch?v=FBw_3gXxyeI
>> http://www.youtube.com/watch?v=cI7XkZ0GR0s
>> http://www.youtube.com/watch?v=CdsJ6FHs3vM
>>
>>
>>
>> For anything else, there is http://www.tiopf.com
>> You can also ask further questions (or search the large message
>> archive) on the tiOPF news groups at:
>>  news://opensoft.homeip.net
>>
>>
>>
>> --
>> Regards,
>>   - Graeme -
>>
>>
>> ___
>> fpGUI - a cross-platform Free Pascal GUI toolkit
>> http://fpgui.sourceforge.net
>>
>> --
>> Live Security Virtual Conference
>> Exclusive live event will cover all the ways today's security and
>> threat landscape has changed and how IT managers can respond. Discussions
>> will include endpoint security, mobile security and the latest in malware
>> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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>> https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk
>>
>


Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Christian Nobel
Den 29-07-2012 19:44, Martin Schreiber skrev:

> Here:
> "
>AssignFile(CSVFile,tfiledialog1.controller.filename);
> "

So what would that be translated into MSEGUI'ish?




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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Graeme Geldenhuys
On 29 July 2012 20:52, Ivanko B  wrote:
> It tiOPF can replace AJAX in WEB (and forget about HTML, PHP and
> ESPECIALLY brain-exploding JavaScript) then it's definitely a great
> tool :)

Please note, tiOPF is not a "web gui" library. eg; it doesn't have
things like Web Grid's, Web ProgressBar's etc.. tiOPF is a "object
persistence framework" allowing you to save/load your OOP Objects with
great ease to any database server, or even text files. tiOPF also
includes MGM which allows you to hook your UI interaction to your
Business Objects.

I don't really work in web development - I personally thing it is a
huge step backwards from client/server desktop applications. I'd much
rather write a GUI desktop applications or non-gui application server,
that talks to a web services or other application server. tiOPF allows
this. Saying that, we do have CGI apps that use tiOPF to work with our
existing business objects. Those CGI apps generate very well tagged
HTML output. Our dedicated web designers then create the CSS to make
those CGI generated pages look beautiful.


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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Graeme Geldenhuys
Hi,

On 29 July 2012 20:46, Ivanko B  wrote:
> Anyway, now is the time to reuse all power of moder graphics & sound
> hardware & modern HIDs - and if some library provides that without

It still baffles me why we now suddenly need hardware acceleration,
opengl and all these "fancy" (aka useless) special effects in our
applications. Those special effects don't make a sh*tty product any
better. I guess that's trending for you. Luckily my business clients
don't care about that stuff - they just want a working product that
makes their lives easier.



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  - Graeme -


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[MSEide-MSEgui-talk] SDL test OK!

2012-07-29 Thread wahono sri
For first testing, I'm success compiling draw text in SDL only an SDL
with OpenGL in win7 and OpenSuse.
I use SDL binding from JEDI http://sourceforge.net/projects/jedi-sdl/
and SDL_ttf fom http://www.libsdl.org/projects/SDL_ttf/

I'm sure that SDL and some SDL add-ons is best for port MSEgui to all
platform. Please read http://wiki.libsdl.org/moin.cgi/Introduction

I'm ready to do this if you agree.
Any suggestion?

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Re: [MSEide-MSEgui-talk] Commit to gitorious mseuniverse?

2012-07-29 Thread wahono sri
I've create SSH public key but until now I can't push, I use
TortuiseGIT  in Win7. Next day I'll try again.

On 30 July 2012 00:56, wahono sri  wrote:
> OK, I'll try it, he he I forgot it.

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Ivanko B
It still baffles me why we now suddenly need hardware acceleration,
 opengl and all these "fancy" (aka useless) special effects in our
 applications. Those special effects don't make a sh*tty product any
 better.
==
Because these unloads CPU thus allowing one to perform more tasks &
GUI to be more responsive - for instance You may watch HD TV & compile
a project & burn a DVD at same time - the machine becomes very
friendly to You ( me really estimate my home machine for this ) . It's
difficult to object that working on C2D CPU is fas much more smooth &
comfortable then on single CPU machine.


2012/7/30, Graeme Geldenhuys :
> Hi,
>
> On 29 July 2012 20:46, Ivanko B  wrote:
>> Anyway, now is the time to reuse all power of moder graphics & sound
>> hardware & modern HIDs - and if some library provides that without
>
> It still baffles me why we now suddenly need hardware acceleration,
> opengl and all these "fancy" (aka useless) special effects in our
> applications. Those special effects don't make a sh*tty product any
> better. I guess that's trending for you. Luckily my business clients
> don't care about that stuff - they just want a working product that
> makes their lives easier.
>
>
>
> --
> Regards,
>   - Graeme -
>
>
> ___
> fpGUI - a cross-platform Free Pascal GUI toolkit
> http://fpgui.sourceforge.net
>
> --
> Live Security Virtual Conference
> Exclusive live event will cover all the ways today's security and
> threat landscape has changed and how IT managers can respond. Discussions
> will include endpoint security, mobile security and the latest in malware
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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread wahono sri
> Please note, tiOPF is not a "web gui" library. eg; it doesn't have
> things like Web Grid's, Web ProgressBar's etc.. tiOPF is a "object
> persistence framework" allowing you to save/load your OOP Objects with
> great ease to any database server, or even text files. tiOPF also
> includes MGM which allows you to hook your UI interaction to your
> Business Objects.
Yes, I think tiOPF like Netbeans implement table from db and it's
relation can be translated as class, so we can manage process to/from
db as native class. I think use tiOPF is hard for coding for first
creating, but very easy to maintenance in big project. I'll try it
later!

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Ivanko B
 don't really work in web development - I personally thing it is a
 huge step backwards from client/server desktop applications.
===
Sure, and anyway a serious WEB based app eventually needs to access
local hardware, raw printer, API etc which results in writting &
downloading & installing most insecure ActiveX, Java applets etc stuff
breaking the initial "secure thin-client" idea :)



2012/7/30, Ivanko B :
> It still baffles me why we now suddenly need hardware acceleration,
>  opengl and all these "fancy" (aka useless) special effects in our
>  applications. Those special effects don't make a sh*tty product any
>  better.
> ==
> Because these unloads CPU thus allowing one to perform more tasks &
> GUI to be more responsive - for instance You may watch HD TV & compile
> a project & burn a DVD at same time - the machine becomes very
> friendly to You ( me really estimate my home machine for this ) . It's
> difficult to object that working on C2D CPU is fas much more smooth &
> comfortable then on single CPU machine.
>
>
> 2012/7/30, Graeme Geldenhuys :
>> Hi,
>>
>> On 29 July 2012 20:46, Ivanko B  wrote:
>>> Anyway, now is the time to reuse all power of moder graphics & sound
>>> hardware & modern HIDs - and if some library provides that without
>>
>> It still baffles me why we now suddenly need hardware acceleration,
>> opengl and all these "fancy" (aka useless) special effects in our
>> applications. Those special effects don't make a sh*tty product any
>> better. I guess that's trending for you. Luckily my business clients
>> don't care about that stuff - they just want a working product that
>> makes their lives easier.
>>
>>
>>
>> --
>> Regards,
>>   - Graeme -
>>
>>
>> ___
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>> http://fpgui.sourceforge.net
>>
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>

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-07-29 Thread wahono sri
I test it with console project from MSEide, so it doesn't use any
window manager or others unit. Just sysutils.pas and SDL and friends.
I think it's very clean to build next MSEgui. And I use "arial.ttf"
font in win7 and in linux too.

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Ivanko B
I guess that's trending for you. Luckily my business clients
 don't care about that stuff

He he :) We're russians (uzbeks, hungarians, polands, east germans,..)
- zero disciplined people :) Even a 18 years old girl at reception can
state "Install for me a music player for entertaining in a work
break!"  and one will get it - and not only for work breaks :)


2012/7/30, Ivanko B :
>  don't really work in web development - I personally thing it is a
>  huge step backwards from client/server desktop applications.
> ===
> Sure, and anyway a serious WEB based app eventually needs to access
> local hardware, raw printer, API etc which results in writting &
> downloading & installing most insecure ActiveX, Java applets etc stuff
> breaking the initial "secure thin-client" idea :)
>
>
>
> 2012/7/30, Ivanko B :
>> It still baffles me why we now suddenly need hardware acceleration,
>>  opengl and all these "fancy" (aka useless) special effects in our
>>  applications. Those special effects don't make a sh*tty product any
>>  better.
>> ==
>> Because these unloads CPU thus allowing one to perform more tasks &
>> GUI to be more responsive - for instance You may watch HD TV & compile
>> a project & burn a DVD at same time - the machine becomes very
>> friendly to You ( me really estimate my home machine for this ) . It's
>> difficult to object that working on C2D CPU is fas much more smooth &
>> comfortable then on single CPU machine.
>>
>>
>> 2012/7/30, Graeme Geldenhuys :
>>> Hi,
>>>
>>> On 29 July 2012 20:46, Ivanko B  wrote:
 Anyway, now is the time to reuse all power of moder graphics & sound
 hardware & modern HIDs - and if some library provides that without
>>>
>>> It still baffles me why we now suddenly need hardware acceleration,
>>> opengl and all these "fancy" (aka useless) special effects in our
>>> applications. Those special effects don't make a sh*tty product any
>>> better. I guess that's trending for you. Luckily my business clients
>>> don't care about that stuff - they just want a working product that
>>> makes their lives easier.
>>>
>>>
>>>
>>> --
>>> Regards,
>>>   - Graeme -
>>>
>>>
>>> ___
>>> fpGUI - a cross-platform Free Pascal GUI toolkit
>>> http://fpgui.sourceforge.net
>>>
>>> --
>>> Live Security Virtual Conference
>>> Exclusive live event will cover all the ways today's security and
>>> threat landscape has changed and how IT managers can respond.
>>> Discussions
>>> will include endpoint security, mobile security and the latest in
>>> malware
>>> threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
>>> ___
>>> mseide-msegui-talk mailing list
>>> mseide-msegui-talk@lists.sourceforge.net
>>> https://lists.sourceforge.net/lists/listinfo/mseide-msegui-talk
>>>
>>
>

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-07-29 Thread wahono sri
One note that SDL is not use game engine or 3d library. Standard
display for SDL is 2D. Please read
http://wiki.libsdl.org/moin.cgi/FAQUsingSDL

SDL is library as layer which link OS specific hardware, and others
library (x11,gdi, window manager, sound, keyboard, etc) and our app.
Commonly use for creating app from scratch like game, and I think
MSEgui is like game development, it build GUI from scratch.

Windows

Two versions, one safe for all systems based on Win32 APIs, and one
with higher performance, based on DirectX APIs
Safe version uses GDI for video display. High performance version uses
!Direct3D for video display, taking advantage of modern hardware
acceleration
Safe version uses waveOut APIs for sound. High performance version
uses DirectSound for audio playback

Mac OS X

Uses Cocoa for video display, taking advantage of OpenGL for hardware
acceleration
Uses Core Audio for sound

Linux

Uses X11 for video display, taking advantage of OpenGL for hardware acceleration
Uses the ALSA, OSS and PulseAudio APIs for sound

iOS

Uses UIKit for video display, taking advantage of OpenGL ES 2.0 for
hardware acceleration
Uses Core Audio for sound

Android

Uses JNI interfaces for video display, taking advantage of OpenGL ES
1.1 and 2.0 for hardware acceleration
Uses JNI audio callbacks for sound

=

My temporary conclusion is to port MSEgui to all platform, we don't
need use OpenGL/ES, but use SDL and friends (SDL_ttf, SDL_mixer, etc)
as layer for any OS is enough. MSEgui only focus for GUI development
and IDE and not focus for OS specific.

=



http://iphonesdkdev.blogspot.com/2009/04/opengl-es-for-iphone-simple-tutorial.html
http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-07-29 Thread wahono sri
Other reference http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer

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Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Sieghard
Hallo Martin,

Du schriebst am Sun, 29 Jul 2012 19:22:12 +0200:

> Windows "C:\aaa\bbb" becomes "/C:/aaa/bbb" in MSEgui format. So it is
...
> All MSEgui file functions can handle the unified or the system format.

As a weird curiosity I just found that a Windows MSEgui program run under
wine on Linux _cannot_ handle this format correctly. It just doesn't find
_any_ file, although it finds the directories.

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Re: [MSEide-MSEgui-talk] ZenGL, OpenGL library

2012-07-29 Thread Marcos Douglas
On Sun, Jul 29, 2012 at 5:56 PM, wahono sri  wrote:
>> Please note, tiOPF is not a "web gui" library. eg; it doesn't have
>> things like Web Grid's, Web ProgressBar's etc.. tiOPF is a "object
>> persistence framework" allowing you to save/load your OOP Objects with
>> great ease to any database server, or even text files. tiOPF also
>> includes MGM which allows you to hook your UI interaction to your
>> Business Objects.
> Yes, I think tiOPF like Netbeans implement table from db and it's
> relation can be translated as class, so we can manage process to/from
> db as native class. I think use tiOPF is hard for coding for first
> creating, but very easy to maintenance in big project. I'll try it
> later!

If you think tiOPF is hard, take a look in the Greyhound project:
https://github.com/mdbs99/Greyhound

Marcos Douglas

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Re: [MSEide-MSEgui-talk] Cursor.

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 22:09:52 Christian Nobel wrote:
> Den 29-07-2012 19:44, Martin Schreiber skrev:
> > Here:
> > "
> >AssignFile(CSVFile,tfiledialog1.controller.filename);
> > "
>
> So what would that be translated into MSEGUI'ish?
>
"
:= 
ttextdatastream.create(tfiledialog1.controller.filename,fm_read);
"
Martin

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Re: [MSEide-MSEgui-talk] Commit to gitorious mseuniverse?

2012-07-29 Thread Martin Schreiber
On Sunday 29 July 2012 22:51:23 wahono sri wrote:
> I've create SSH public key but until now I can't push, I use
> TortuiseGIT  in Win7. Next day I'll try again.
>
You must use the SSH protocol to push, the URL:
"
g...@gitorious.org:mseuniverse/mseuniverse.git
"
and your SSH environment must be setup. I suggest to try on Linux first, 
setting up SSH on Windows may be more difficult.

Martin

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Re: [MSEide-MSEgui-talk] SDL test OK!

2012-07-29 Thread Ivanko B
One note that SDL is not use game engine or 3d library. Standard
 display for SDL is 2D. Please read
===
But maybe tomorrow someone will want 3D :)


2012/7/30, wahono sri :
> Other reference http://en.wikipedia.org/wiki/Simple_DirectMedia_Layer
>
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Re: [MSEide-MSEgui-talk] ShowMessage doesn't show if called from within a thread's OnExecute

2012-07-29 Thread Ivanko B
(But as an aside: would it be too much to ask to remove the trainload of
 old posting remnants from the tail of your message?)
==
Hmm..It's the "feature" of mail/NNTP client.
Me'll check for it.

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[MSEide-MSEgui-talk] AES256+chaiden_BASE64 tsymcryptohandler fails on some input

2012-07-29 Thread IvankoB
crypt then decrypt for input string "updater mumu  
http://192.168.1.5/podpiska/updates/"; is OK
but for "updater http://192.168.1.5/podpiska/updates/ mumu" it truncates  
the "mumu" part.


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