Re: AW: English Snatcher

1999-02-22 Thread kitbin

I have an entire website I made recently, devoted entirely to MSX
Snatcher. Check it out PLEASE It's pretty useful also if you want to
try and play the game when it's in japanese.

The Address:

www.geocities.com/Tokyo/Bridge/2251


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Re: MY story! 8-)

1999-02-22 Thread Rieks W. Torringa

Hi...

He had made a top secret preprepreversion of a game for it (an 
aleste-like
shooter in space) which looked really cool.

Which now isn't that top-secret anymore, hehehe...

Bye,
Rieks

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Re: Your typical MSX history hardware setup

1999-02-22 Thread Rieks W. Torringa

Hi...

I didn't follow this story from the beginning, but from Laurens' message 
and the subject, I get the impression that this is about MSX history and 
the like...

To go in short... I was born in 1979 (as they say, I can't clearly 
remember)... I was a very happy kid, often playing outside with friends 
and so on...

This changed when at school I was confronted with the thing they called 
'computer'. The letters 'MSX' were written on it, and the school gave 
its pupils the possibility to take the MSX home in the weekends to play 
games. Ofcourse, there weren't that many computers, but also there 
weren't that many fans, so it wasn't such a big problem.

Anyway, my father got charmed with a game called 'King's Valley', and 
his family decided to give him a MSX1 with taperecorder at his 
birthday... That was 1989, if I remember correctly. Both my father and I 
were interested in the phenomena 'MSX' and 'games' and when my 
schoolteacher sold his MSX2-set (NMS 8255 with lots of other stuff) we 
were the first ones to take a look... and buy it. This was in 1991.

Our game-madness continued. My favourite game-type turned out to be 
RPG's, and as they were (and are) mainly developed in Japan, I also 
developed some interest in Japanese, as most of these games weren't 
translated and I desired to know what kind of storyline there was.

But well, gradually the Japanese MSX-companies stopped and therefore 
also the flow of new Japanese games to the Netherlands ceesed to 
exist...

Eventually, I had played enough games. I got contacts with the Dutch 
MSX-scene (1992 if I'm right) and soon I worked by a club called 
MSX-Code. The first MSX-fair I visited was Tilburg 1993. At that time, I 
also became MSX-Code member... Eventually I would end up being 
chief-editor of MSX-Code's diskmagazine Newsdisc and make some games on 
my own with the GameBuilder, but let me not dig those nightmares up 
again... (Ah well, nightmares, I had a lot of fun making them, but their 
quality was... GameBuilder).

But I wanted to keep this story short (there has been published a 
MSX-story of mine on various diskmagazines, e.g. FutureDisk and 
Defender), so let me finish... In 1995 there were some troubles with 
MSX-Code and I decided to leave the club (which, shortly afterwards, 
disappeared). At that time I also worked together with Jan Wilmans and 
Aaldert Dekker, two ML-programmers, and we decided to form the team 
'Pigeonsoft' (this was a name with nostalgic value to me, as I also used 
this name when I was just making shit in BASIC before entering 
MSX-Code). Ofcourse, we needed more teammembers, and eventually Johnny 
Hassink, Sven Neve and Robert Vroemisse entered the team as respectively 
musician, graphic designer and musician/graphic designer. After all, we 
found the name 'Pigeonsoft' not that charming, so we decided to change 
the name to 'Sargon' and that's what we're still today... We started the 
Defender-project, a diskmagazine on half-yearly basis and began lots of 
games of which, sofar, none has been completed (snff...). We also made a 
music demo (Twisted Reality) and some gametipsdisks (Guide through 
Gameworld 1 and 2). Our first products to be released now are Defender 6 
and Twisted Realtity 2.

Next to Sargon, I also was for two years editor of the magazine MSX-User 
and I wrote now and then something for FutureDisk and some other 
magazines (not that frequently, however).

My greatest fun with MSX is not the MSX itself anymore, but the scene 
that uses it... For example, fairs, friends coming to drink a beer and 
play pool, MSX-parties, etc... If I want to play games nowadays, I 
mainly use my PlayStation or SNES... For playing games, I really reject 
PC's, but they really come in handy when you want to do desktop 
publishing or Internetting or so...

Oh, and about that Japanese language... I'm now studying Japanese, not 
because now I really want to understand those games (but that's also 
nice, ofcourse), but my interest came because of the games... I'm not 
THAT fanatic...

Then my MSX hardware setup...

- MSX2 NMS8255
- MSX Turbo R ST
- Music Module
- Panasonic FM-Pac
- MoonSound
- External 512kB memory mapper
- Philips NMS1431 matrix printer
- Two Philips full-colour monitors
- Two Philips mouses
- Some old joysticks
- MT-Telcom modem, which crashed shortly before I went to Japan

Well, possibly I forget something, but well... These are the main 
things...

So far my story (I guess...) !

Bye,
Rieks

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Re: DS: English Snatcher

1999-02-22 Thread Rieks W. Torringa

Hi...

I'm working in Randar 3 translation. I friend of mine that speak 
Japanese very
well is helping to me translating the text from Jap to Spanish. I'll 
translate
it to English later.

By the way, the text of the first disk is finished.

When do you think the whole will be finished ? ...Randar 3 is of great 
interest to me and therefore I wanted to make a translation of it. If 
you are going to translate it to Spanish first, I might as well still 
translating this game to English. Randar 3 is one of my favourites, so 
I'd enjoy doing it and perhaps it'll be completed sooner than when you 
translate it to Spanish first.

I heard rumours, some years ago, maybe three or four or so, that there 
already was a Spanish translation of Randar 3 in Spain... Isn't that 
true ?

Bye !
Rieks

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AW: AW: msx-ers

1999-02-22 Thread Robert Vroemisse



 --
 Van:  Laurens Holst[SMTP:[EMAIL PROTECTED]]
 Verzonden:zaterdag 20 februari 1999 20:53
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: msx-ers
 
 Yes, and therefore I'd like to see a Moonblaster version with 18 wave
 channels and 6 FM channels. Just to have that great plucked and synth
 bass
 3
 back.
 
 Make that 24 Wave and 18 FM channels... :)
 
If that's possible..


 ~Grauw
 
 
 
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AW: Hello

1999-02-22 Thread Robert Vroemisse



 --
 Van:  Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
 Verzonden:maandag 22 februari 1999 7:27
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Hello
 
 This is the first time that I write here, so this pretends to be a kind 
 of
 presentation about me.
 
 Hm, yes, I also haven't done something like that... So... Well, here I 
 am. My name is Rieks Warendorp Torringa, I'm a teammember of Sargon, 
 currently stay for one year in Japan (as I study Japanese) and because I 
 heard there were some stories concerning me (or especially, concerning 
 my hair :)) and because Robert (Vroemisse) said it was fun I joined the 
 mailinglist...
 
 Bye...
 Rikusu
 
 (PS:That's the Japanese pronunciation of my name...)
 
Hi Rikusu. 
Bye Rikusu

Robusu - sama

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AW: Your typical MSX history hardware setup

1999-02-22 Thread Robert Vroemisse



 --
 Van:  Rieks W. Torringa[SMTP:[EMAIL PROTECTED]]
 Verzonden:maandag 22 februari 1999 7:55
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: Your typical MSX history  hardware setup
 
 Hi...
 
 I didn't follow this story from the beginning, but from Laurens' message 
 and the subject, I get the impression that this is about MSX history and 
 the like...
 
 To go in short... I was born in 1979 (as they say, I can't clearly 
 remember)...
Is there any scientific proof that you are born in that year? Maybe you are
a Vampire and you are taken into home by your (current) mother. Maybe you
will suck her dry in a few years and go search for some new ignorent parents
where you can again practise your habit of drinking unholy blood. I don't
say this is true, but maybe
  I was a very happy kid, often playing outside with friends 
 and so on...
Outside? Was it night or were you properly protected from the sun
 on 
 my own with the GameBuilder, but let me not dig those nightmares up 
 again... (Ah well, nightmares, I had a lot of fun making them, but their 
 quality was... GameBuilder).
 
The Vampires and She Vampires. Hm I'm beginning to see a pattern
here.

 But I wanted to keep this story short (there has been published a 
 MSX-story of mine on various diskmagazines, e.g. FutureDisk and 
 Defender), so let me finish... In 1995 there were some troubles with 
 MSX-Code and I decided to leave the club (which, shortly afterwards, 
 disappeared). At that time I also worked together with Jan Wilmans and 
 Aaldert Dekker, two ML-programmers, and we decided to form the team 
 'Pigeonsoft' (this was a name with nostalgic value to me, as I also used 
 this name when I was just making shit in BASIC before entering 
 MSX-Code). Ofcourse, we needed more teammembers, and eventually Johnny 
 Hassink, Sven Neve and Robert Vroemisse entered the team as respectively 
 musician, graphic designer and musician/graphic designer. After all, we 
 found the name 'Pigeonsoft' not that charming, so we decided to change 
 the name to 'Sargon' and that's what we're still today... We started the 
 Defender-project, a diskmagazine on half-yearly basis and began lots of 
 games of which, sofar, none has been completed (snff...). We also made a 
 music demo (Twisted Reality) 
Which is actually quite nice. When I come to to think about it. The disk is
actually very GREAT!!!
 and some gametipsdisks (Guide through 
 Gameworld 1 and 2). Our first products to be released now are Defender 6 
 and Twisted Realtity 2.
 
 Next to Sargon, I also was for two years editor of the magazine MSX-User 
 and I wrote now and then something for FutureDisk and some other 
 magazines (not that frequently, however).
 
 My greatest fun with MSX is not the MSX itself anymore, but the scene 
 that uses it... For example, fairs, friends coming to drink a beer and 
 play pool,
Any persons in particular maybe?
  MSX-parties, etc... If I want to play games nowadays, I 
 mainly use my PlayStation or SNES... For playing games, I really reject 
 PC's, but they really come in handy when you want to do desktop 
 publishing or Internetting or so...
 
 Oh, and about that Japanese language... I'm now studying Japanese, not 
 because now I really want to understand those games (but that's also 
 nice, ofcourse), but my interest came because of the games... I'm not 
 THAT fanatic...
 
 Then my MSX hardware setup...
 
 - MSX2 NMS8255
 - MSX Turbo R ST
With a vage kabel and stoffige veertjes
 - Music Module
 - Panasonic FM-Pac
 - MoonSound
 - External 512kB memory mapper
 - Philips NMS1431 matrix printer
 - Two Philips full-colour monitors
One is very vague
 - Two Philips mouses
 - Some old joysticks
 - MT-Telcom modem, which crashed shortly before I went to Japan
 
 Well, possibly I forget something, but well... These are the main 
 things...
 
 So far my story (I guess...) !
 
 Bye,
 Rieks
 
Bye
Robusu - sama

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Re: disk image formats

1999-02-22 Thread shevek

On Sun, 21 Feb 1999, Alwin Henseler wrote:

 Conclusion:
 -If you want to use DOS1, use one of the standard MSX disk formats 
 (360/720 K)

But is it possible to do what the utility was originally made for? Make
smaller disk-images for games that aren't going to read from higher
sectors anyway. If you just use a normal header-structure (boot, fat 1,
fat 2, dir, data) and it will give a 'disk offline' or something when you
try to read from higher sectors, the program will be very useful. It still
won't be a harddisk emulator, of course.

Bye,
shevek

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rommelmarkt

1999-02-22 Thread Robert Vroemisse


Rommelmarkt means Fleamarket. For people who still don't have a clue
I'll give a short description of what a fleamarket is. Well. a fleamarket is
a place where you can buy second hand goods for low prices. Hope to have
answered all your questions.

Robert "hail rommelmarkt" Vroemisse



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Re: IDE Problem

1999-02-22 Thread Laurens Holst

is this problem also known with the Bert SCSI interface ??
IS there a problem with the Bert SSI-interface???


just one problem I think: it is very slow...

Hm... Yeah I know that.
In a test in MCCM Bert v2.8 was tested and it was the fastest interface. So
I bought Bert v2.7, I thought it was the same as v2.8... Well later on I
heard it was not. Bert v2.8 was never released...
Well anyway I think I still had to buy a Bert interface because Novaxis is
very hard to find and I have never heard of a Dutch Mega-SCSI-distributor
either. Besides, Bert is a lot cheaper than Mega-SCSI...


~Grauw



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Re: AW: msx-ers

1999-02-22 Thread Laurens Holst

 Yes, and therefore I'd like to see a Moonblaster version with 18 wave
 channels and 6 FM channels. Just to have that great plucked and synth
 bass
 3
 back.
 
 Make that 24 Wave and 18 FM channels... :)
 
If that's possible..

It is possible... However, someone has to program it, eh?


~Grauw



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AW: AW: msx-ers

1999-02-22 Thread Robert Vroemisse



 --
 Van:  Laurens Holst[SMTP:[EMAIL PROTECTED]]
 Verzonden:maandag 22 februari 1999 12:33
 Aan:  [EMAIL PROTECTED]
 Onderwerp:Re: AW: msx-ers
 
  Yes, and therefore I'd like to see a Moonblaster version with 18 wave
  channels and 6 FM channels. Just to have that great plucked and synth
  bass
  3
  back.
  
  Make that 24 Wave and 18 FM channels... :)
  
 If that's possible..
 
 It is possible... However, someone has to program it, eh?
Like I said before. I am willing to beta test the program. Now we have to
search for someone to program the lot.

Ropie


 ~Grauw
 
 
 
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Zip

1999-02-22 Thread shevek

Hi,

For this zip-(de)cruncher I'm planning to write, I found out only one
method is used nowadays. I got a file describing a packing method from
Ricardo Jurczyk Pinheiro. I hope it is this one... I didn't get the
pictures with it, by the way. Please send them to me as well. Does anybody
know if just implementing this method would be enough? If not, I will need
the other packing methods as well and in that case it will definitely not
be finished before Tilburg. If this is all, it might.

Bye,
shevek

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AW: English Snatcher

1999-02-22 Thread Coen van der Geest

Hi there,

Little advertisement:

Sargon has finished an English translation of Fire Hawk
We are now Working on Randar 2, and maybe we will translate Psycho World and
Randar 3 as well

Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
Galious and I want to complete the trilogy :-)

Grtz
Coen


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Re: AW: English Snatcher

1999-02-22 Thread shevek

On Mon, 22 Feb 1999, Coen van der Geest wrote:

 Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
 Galious and I want to complete the trilogy :-)

Yes! me too!

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AW: English Snatcher

1999-02-22 Thread Robert Vroemisse



 --
 Van:  Coen van der Geest[SMTP:[EMAIL PROTECTED]]
 Verzonden:maandag 22 februari 1999 12:54
 Aan:  '[EMAIL PROTECTED]'
 Onderwerp:AW: English Snatcher
 
 Hi there,
 
 Little advertisement:
 
 Sargon has finished an English translation of Fire Hawk
 We are now Working on Randar 2, and maybe we will translate Psycho World
 and
 Randar 3 as well
 
 Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
 Galious and I want to complete the trilogy :-)
 
 Grtz
 Coen
 
If you have this request you must contact Rieks Warendorp Torringa. He's our
translator.

 
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Re: NOVAXIS scsi and general questions added! HELP!

1999-02-22 Thread Ramon Ribas Casasayas

On Fri, 19 Feb 1999 23:29:18 +0100, Hans-Peter Zeedijk 
wrote:

 Do I always need a seperate powersupply for a harddisk? 
Only if the drive is relative new or for use in Laptops (e.g. 
Quantum LPS series)
I had one of those drives build into a Phillips 8250 with no 
problems.
You mean 2,5" HDDs, don't you?

 
 Is DOS2 built in in one of these interfaces?
In HSH, no. In Gouda, yes in MK, yes but not all of them.
Novaxis from Gouda? With Dos 2??? Which version
I think you are wrong...
It would be a surprise to me to discover my Novaxis 1.50 has 
DOS 2 built inside after almost four years using it...

CYA


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Re[2]: NOVAXIS scsi and general questions added! HELP!

1999-02-22 Thread Eric . Boon

 [SCSI]
 What harddisks can I connect?
Everything: ZIP, JAZZ, Bernouli, Syquest, CD-ROMs [...]

But forget about ZIP-plus (The ZIP with both parallel and so-called SCSI
interface). This thing uses a controller which should automatically
detect the difference between a parallel and SCSI connection. The parallel
part is ok, but the SCSI implementation is that _lousy_, that

a) It won't work unless the ZIPplus is the only device in the SCSI chain
b) if you have by any chance another device in the chain, the cances that
it will get corrupted are almost 100%

Eric (speaking out of own experience :-( )



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AW: Re[2]: NOVAXIS scsi and general questions added! HELP!

1999-02-22 Thread Robert Vroemisse



 --
 Van:
 [EMAIL PROTECTED][SMTP:[EMAIL PROTECTED]]
 Verzonden:maandag 22 februari 1999 13:53
 Aan:  owner-msx-outgoing; msx
 Onderwerp:Re[2]: NOVAXIS scsi and general questions added! HELP!
 
  [SCSI]
  What harddisks can I connect?
 Everything: ZIP, JAZZ, Bernouli, Syquest, CD-ROMs [...]
 
 But forget about ZIP-plus (The ZIP with both parallel and so-called SCSI
 interface). This thing uses a controller which should automatically
 detect the difference between a parallel and SCSI connection. The parallel
 part is ok, but the SCSI implementation is that _lousy_, that
 
 a) It won't work unless the ZIPplus is the only device in the SCSI chain
 b) if you have by any chance another device in the chain, the cances that
 it will get corrupted are almost 100%
 
 Eric (speaking out of own experience :-( )
 
So you have a ZIP drive connected to your MSX? I am planning to do the same.
Do you have any tips? I have a HSH SCSI interface.

Robert


 
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Re: AW: English Snatcher

1999-02-22 Thread Nestor Soriano

 Suggestion: what about Shalom, Knightmare 3? I was hooked on Maze of
 Galious and I want to complete the trilogy :-)
Yes! me too!

Add also my vote please!!


-
Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

http://www.geocities.com/SiliconValley/Bay/9797/msx.htm
 [EMAIL PROTECTED]   ICQ#: 18281450
 Please don't send me messages with HTML code

   "New Pentium 34. Obsolete in 2 months. Guaranteed!"

-


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MSKiss now features MSX-2 Emulation....

1999-02-22 Thread TFH

Today a new version of MSKiss has been released and it features the first
part of MSX-2 emulation. You can already play a lot of MSX-2 games on it.
It also features a very good emulation of the MSX-scanlines so you almost
get the idea you are sitting behind a real MSX machine and a real MSX
monitor !!!

Go and check it out at :

http://www.casema.net/~tfh

Greetz,

The File-Hunter of FONY

Go visit the MSX Emulator Page (M.E.P.)
http://www.mep.msxnet.org
http://surf.to/msxemu
http://www.casema.net/~tfh
ICQ:1446



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Re: NOVAXIS scsi and general questions added!

1999-02-22 Thread Eric . Boon

 So you have a ZIP drive connected to your MSX? I am planning to do the same.
 Do you have any tips? I have a HSH SCSI interface.

1) get the diskROM replaced (eg. by a Novaxis). That should be no problem.
   I let Erik Maas do it on my proto-HSH...
   The only thing you need then are the tools (nfdisk) to partition a ZIP
   disk.  My original HSH had the problem that it recognized only 1 device,
   which had to be at id #0 or #1.  If you plan to use the 'mobile' version
   of the ZIP, keep in mind that that thing can only be used as #5 or #6...

2) Put MSXDOS2.SYS and COMMAND2.COM on _all_ partitions, so you won't have
   trouble booting the system if the A: partition gets corrupted. (Holds
   for harddisks, too, by the way :-))

3) Keep your HD, if you already have one. Or you won't be able to copy
   (large) things between two ZIP disks easily :-)

Eric (MSX  ZIP ( PC  all the rest) just collecting dust
  at the moment :-( )


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Re: AW: AW: msx-ers

1999-02-22 Thread Niels Walta

At 09:02 22-2-99 +0100, you wrote:


 --
 Van: Laurens Holst[SMTP:[EMAIL PROTECTED]]
 Verzonden:   zaterdag 20 februari 1999 20:53
 Aan: [EMAIL PROTECTED]
 Onderwerp:   Re: AW: msx-ers
 
 Yes, and therefore I'd like to see a Moonblaster version with 18 wave
 channels and 6 FM channels. Just to have that great plucked and synth
 bass
 3
 back.
 
 Make that 24 Wave and 18 FM channels... :)
 
If that's possible..

Well, I myself heard and saw it at the last Zandvoort-fair. It IS possible
and sounds great! But will surely require a lot of coding (and I'm not
doing it, 'coz I'm not a coder)

greetz

-=NeW=-




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Re: AW: AW: msx-ers

1999-02-22 Thread Alex Wulms

] At 09:02 22-2-99 +0100, you wrote:
]  Make that 24 Wave and 18 FM channels... :)
]  
] If that's possible..
] 
] Well, I myself heard and saw it at the last Zandvoort-fair. It IS possible
] and sounds great! But will surely require a lot of coding (and I'm not
] doing it, 'coz I'm not a coder)
Then why not use the code that was used for that music thing which you heard 
at Zandvoort? Who made it? What was it? Please tell us more.


Kind regards,
Alex Wulms
-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: [real coding] DOS2 and Memory...

1999-02-22 Thread Alex Wulms

] You probably won't get problems.
] However, in Dos it is easiest to replace the bytes at adress #38, for
] example putting a JP Interrupt there. In Basic, it is -to my opinion- better
] if you swith away the ROM, however you could also set the other interrupt
] mode (mode 2?) in which the high byte of the adress of a jumptable is set in
] the I-register and the low byte of the adress is determined by the devie.
] For example, set I to #C0, and then fill adresses #C000-#C0FF with words of
] the adress the interrupt should jump to (yes, indeed, the device can only
] set odd adresses) (there are no devices delivering this lower byte of the
] adress on the MSX. So #C000 can be assumed as the set adress. However, it is
] still safe to fill the omplete 128 words with the right value, just in
] case...)
Hi people,

Thinking that you should set the interruptvector at #C000 when you set I to 
#C0 is a commonly made mistake in the MSX world. You should set your 
interruptpointer at address #C0FF instead. As some of you might know, the 
databus in the MSX is connected to VCC with pull-up resistors. As a 
consequence the Z80 will always fetch the value 0xFF when reading from the 
databus at a moment that no device is writing to the databus. For example, 
when the Z80 reads the databus in IM2 after having received an interrupt 
request.

This is for example a codefragment, which I used in the 'No Waste' demo:

intvector:  equ #88ff   ; int. vector int mode 2

scroll: di
im  2
ld  a,.high. intvector
ld  i,a ; Startoffset for int table
ld  hl,vertint
ld  (intvector),hl  ; Set interruptvector
ei
ret

vertint:in  a,(#99)
  ; some code cut-out
ei
reti


Kind regards,
Alex Wulms
-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: Refreshed!!!

1999-02-22 Thread Alex Wulms

] 
] A lot of people replied my letter about the R register
] (flash trivia: did you know that Spectrum programmers thought
] it was a "secret register"? I'm not kidding and have no idea
] where they got that notion...) The use of it as a random number
] generator is obvious (if not read too often, of course). Setting
] it up, though, seems a dangerous operation on some computers...
] Maybe it could be used for... Crashing the computer? Genetic
] algorithms with real random mutations? Some kinds of computer
] artwork...?
] 
] I was wondering: does the R-register still have its function on the R800 or
] the Z380, I mean does it still change continuously??? I heard something...
On the R800, it is still increased after every instruction. Though, it is not 
used anymore to drive the memory refresh. The memory refresh is controlled by 
a separate circuit (which is integrated in the same chip as the R800 CPU...)

Kind regards,
Alex Wulms 

-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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