Fw: Memory Mapper

1999-03-04 Thread J. Lukens


-Original Message-
From: J. Lukens +ADw-j.lukens+AEA-hetnet.nl+AD4-
Newsgroups: comp.sys.msx
Date: Thursday, March 04, 1999 09:10
Subject: Memory Mapper


+AD4-Hello all,
+AD4-
+AD4-Since I have stopped my quest for a Turbo R for now, I am looking for
+AD4-someone who is willing to sell me an external memorymapper of about 512 KB
+AD4-or one MB, preferebly in the Netherlands, so I can come and get it myself.
+AD4-
+AD4-I am the proud owner of an NMS8280 in complete original condition, and I do
+AD4-not want to take any risks with it, but if anyone out there knows an
address
+AD4-or so where I can have my MSX2 internally upgraded to 1 MB or so, I would
+AD4-really like to know too.
+AD4-
+AD4-Jan Lukens
+AD4-
+AD4-
+AD4-



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Alest 2

1999-03-04 Thread Jochen Bilderbeek

Hello,

I had a question:

I've finished this great game (Aleste 2) several times, and I always 
use weapon 5, the Homing missile.

Are there more people who have finished this game and wich weapon did 
you used 

Thank you...




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Re: turbo pascal 3.3

1999-03-04 Thread Eric . Boon

Hi,

For all of you who use TP3.3.

Question:

Are there any whishes or known bugs (unkown are also welcome). If there are
whishes or bug reports sent  it to me. There is a chance that we, 'MSX
Computer Club Enschede", the Netherland, might bring out a bug release of
TP3.3.

1. I hope it will be a bug _fix_ release :-)
2. How about upgrading the compiler so it will support libraries/units?
   That would really make TP useful for larger projects than
   "PROGRAM HelloWorld;"...

   So you could code something like:

   PROGRAM BigGame;
 USES DOS2, Gfx9000, MoonSnd, JoyNet;
 (* lots of code to follow*)


Eric


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Re: Synth Saurus 3, TED and AGE7?

1999-03-04 Thread dirk van der well

Hi all,


TED is a text editor which can be used to add ANSI-codes to the text.
I don't know what the latest version is, but the last one made, was a long
time ago.

gtx,

Dirk van der Well


-Oorspronkelijk bericht-
Van: jam [EMAIL PROTECTED]
Aan: [EMAIL PROTECTED] [EMAIL PROTECTED]
Datum: woensdag 3 maart 1999 23:40
Onderwerp: Synth Saurus 3, TED and AGE7?


Hi, Gabriel:

GD Is the synth saurus 3 made for fm-pac or msx-midi

Synthsaurus v3.0 is made for MSX-Music standard. Of course, FM-PAC is
supported
since it is MSX-Music compatable.

GD Is the TED editor yet supported and what is the latest version?

Sorry, but I don't understand what are you meaning about TED :)



Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... GAME OVER. CONTINUE  F5


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Re: AW: AW: AW: About Snatcher...

1999-03-04 Thread Diego Millan Jaureguizar

 CALL SARCASTIC MODE OFF

Syntax Error
Ok




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Re: Your Opinion

1999-03-04 Thread shevek

On Mon, 1 Mar 1999, jam wrote:

 Hi, Lauren
 
  LH I say just make the memory-requirements higher. All the serious
  LH MSX-ers (well almost all) have at least 256k of RAM. And the people
 
 And what about those Japan users with a MSX2+ machine?
 Note that in Japan, only Turbo-R machines have more than 64KB!

Is this 64kB mapped, or is it fixed on a certain address?

Bye,
shevek

---
Visit the internet summercamp via http://polypc47.chem.rug.nl:5002



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Re: Your Opinion

1999-03-04 Thread Pablo Vasques Bravo-Villalba

shevek wrote:
  Note that in Japan, only Turbo-R machines have more than 64KB!
 Is this 64kB mapped, or is it fixed on a certain address?

I may be wrong, but I think most Japanese
machines have 64Kb of mapped memory. I've
seen some of them... `=)

[]s,
`:) Parn
ICQ# 1693182
[EMAIL PROTECTED]
--- "Music of the soul", Mitsuo Hagita


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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Marco Antonio Simon dal Poz

On Thu, 4 Mar 1999, Alwin Henseler wrote:

 Okay, just so that anyone can build this, or emulate it (oops...), 
 can you please fill in the details?

Yes, no problem. About emulation, BrMSX already emulates some Megaram
models.

 -IN xx,(8Eh) sets "write enable mode"
 -OUT (8Eh),xx  sets "block switch mode"

That's what I said!

 I suppose this can be made using a single 1-bit register, that 
 responds to access of I/O port 8Eh, and taking either read- or 
 write-signal as data input. D0-D7 lines are don't cares when 
 accessing this I/O port.

Exactly.

 -Is this a single I/O port (8Eh), or mirrored on other I/O-addresses? 
 2? 4? 8 I/O ports?

Single I/O port (8Eh only).

 -If in "write enable mode", I suspect you can write to the current 
 selected blocks in certain memory ranges. Is this correct? Or just 
 one special block or so?

Yes, you're right. You can write to the current selected blocks.

 -What size blocks are switched? 8 KB? 16 KB? Smaller? Bigger?

Like most part of Konami Megaroms, Megaram uses 8kb blocs.

 -EXACTLY what memory ranges do these blocks occupy?

There are blocks in the area 4000h-5FFFh, 6000h-7FFFh, 8000h-9FFFh and
A000-BFFFh.

 -EXACTLY what memory ranges can be used to switch the blocks (if in 
 "block switch mode")?

Any memory position within the block can be used to switch the block. So:
LD (4000h),A  or  LD (5FFFh),A
have exactly the same effect, when in block select mode.

Consequently, if you use:
OUT (8Eh),A
LD HL,00302h
LD (9FFFh),HL
you'll select 2 blocks "simultaneously"! This trick is often used by TE
Soft.

 (tells the hardware designer which address-bits are don't cares)

So, only the 3 highest bits of the address is used in "block select mode".

 -What block numbers are allowed (# of bits)?

Any 8-bit number! Suppose you have a 256kb Megaram. The blocks have 8kb,
then you have 32 blocks, numbered from 0 to 31. If you try to select block
32, you'll get block 0, and there's no problem.

 -How are unused bits in block numbers handled?
 Suppose you have 32 blocks (5 bit block numbers). What happens when 
 you try to access block numbers of 32 and above? Are higher blocks 
 'empty'? Are unused bits in block numbers treated as don't cares?

This is a big story. The creator of Megaram (Ademir Carchano) had created
only the 256kb Megaram. In this model, the 3 highest bits of the block
number are simply discarded, so block 32, 64, 96, ... are exactly the same
as block 0. But other guys had copied his project, and produced Megaram
256kb, Megaram-Disk 256kb, Megaram-Disk 512kb and Megaram-Disk 768kb.

These newer Megarams were called Megaram-Disk because they have an
internal EPROM with a ramdisk software. This software is very near to a
normal disk interface ROM, but creates a new drive letter, where files are
stored directly in Megaram. So, it's a ramdisk.

The first question is: if it has a diskrom, how can the system treat it as
a disk interface? The default mode of Megaram-Disk is to not show the
Megaram contents, but show the EPROM contents in the area 4000-7FFFh.

The second question is: how can I access the RAM inside Megaram-Disk? Just
do a IN xx,(8Eh) or OUT (8Eh),xx. These commands weren't modified. And how
can I come back to "show EPROM mode"? Just do a IN xx,(8Fh) or a
OUT (8Fh),xx. Conclusion: the Megaram-Disk created a new port specific to
transform it in a disk interface simulator.

Back to your question, Megaram-Disk 768kb has 96 blocks, from 0 to 95. So,
7 bits are used, and the highest bit is discarded. But when you access
blocks from 96 to 127, what happens? That's the ugly part. Some models
discard bit 6, and it becomes equivalent to access blocks from 32 to 63.
Other models simply access no memory, putting the bus to a high impedance
state. Due to pull-up resistances present in the bus, you'll read FFh
bytes in these blocks. (why my MSX shows sometimes 7Fh instead FFh?)

The same problem happens with Megaram-Disk 512kb. There are some models
that simply discard the 2 highest bits, and other models have the blocks
from 63 to 127 accessing no memory, reading FFh again. This problem
appears to be shown by the last models of Megaram-Disk 256kb, having the
blocks from 32 to 127 accessing no memory. But the first models of
Megaram-Disk 256kb were completely equal to the "normal" Megaram 256kb,
discarding the 3 highest bits of the block number.

So, we have the following models of Megaram:
- Megaram 256kb
- Megaram-Disk 256kb
- Megaram-Disk 512kb
- Megaram-Disk 768kb

This mess happened because the first models of Megaram-Disk 256kb were a
simple extension of the "normal" Megaram 256kb (so, the 3 highest bits of
the block number were discarded). But, when the bigger Megaram-Disks were
created, they simply build a Megaram-Disk 768kb board and decided how many
memory IC's would be soldered in the board! Then, Megaram-Disk 256kb had
became a reduced RAM version of Megaram-Disk 768kb.

 -Can you read the selected block numbers 

Re: Joynet and BIOS

1999-03-04 Thread Laurens Holst

 I recently took a look (- :) -) at the BIOS, and I saw that it only looks
at
 the Keyboard when the keyscan-counter SCNCNT reaches 0.

What computer was that? I looked into the bios of my NMS 8250 (not
recently, ok) and I'm pretty sure it reads the keyboard every
vdp-interrupt. Hey, I just found the solution! I'll just switch off the
interrupts, using vdp(1). When my program returns from the dos-call, I can
switch them on again. :-)

Nope... it doesn't read it every interrupt. Every 3rd interrupt (in the
normal case). Check it out! Here, this is what the BIOS does:

ld hl,#F3F6  ;SCNCNT
dec (hl)
jp nz,#0D02 ;END_INT
blahblah...

My solution ALWAYS works, yours only in a specially adapted
Assembly-program. Imagine: Someone has written a great Tetris-like game
which is extremely fit for use with JoyNet. One problem: he already finished
the program, which still uses the BIOS-interrupt, and he doesn't want to
have too much work on it (ie. he doesn't want to write a complete new
interrupt). Then it's useful to have such a driver ready.
But, as I understand now, you're not writing a universal driver... *snif*...


 Hey, you got that??? Now you don't even have to do difficult things to a
 *complete new* interrupt-routine, you can still use your own, and IT
WORKS
 UNDER BASIC!!! And Basic is cool because you can then easily program
little
 test-progs or small games etc... Good idea of me, eh???

The idea is good for small things. But actually, I was planning to make
big things. Sorry, I mean BIG, or even HUGE. And well, I have my own
page-0 routines already anyway. Including memory manager, device manager
and string handling routines. I want to add my joynet routines in it. I
also will add a multitasker soon. Those are not the kind of things you
want to run under BASIC, or with BASIC switched in memory...

Yeah ok but I was talking about a universal driver. Using this trick you can
easily implement it in other programs; you don't need to write an entire new
interrupt.


But thanks for the help. Now I do have the answer anyway :-)

Indeed, switching off the interrupts is a good idea too. Hey, you know what?
I'll add those triks to the JoyNet-page... Now I'm going to do that, has
anybody else written (but not yet programmed) (or programmed, even better!)
some "protocols" for JoyNet??? I have made a comm-protocol for 2 computers
using JoyNet, and a ring connected-protocol which detects if the ring is
closed. However, I still haven't made up a protocol which determines how
many computers there are and which assigns the computers a number...


~Grauw






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Re: Your Opinion

1999-03-04 Thread Laurens Holst

Hi, Lauren

LH I say just make the memory-requirements higher. All the serious
LH MSX-ers (well almost all) have at least 256k of RAM. And the people

And what about those Japan users with a MSX2+ machine?
Note that in Japan, only Turbo-R machines have more than 64KB!

Well since I heard that all Japanese guys have bought a turboR EN MASSE...
Besides, I think you shouldn't make it for 64k. That's just *not enough*.
How do you think to put the code + gamedata (Graphics, fielddata) +
(MoonSound-) music of a decent game in 64k??? Impossible, to my opinion.
Well, ok, almost.


~Grauw



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Re: AW: AW: English Snatcher

1999-03-04 Thread Laurens Holst

Laurens Holst wrote:
I think some club should become a "Sunrise" in Brazil (Sunrise Brazil???)
(And now for Sunrise Japan!!!), just distributing all kinds of products
and
ordering them from Holland/Spain in larger quantities.

Sunrise Japan would be HITACHI... oh no, that exists already :)

Well since there's Hnostar Japon and Miri Japan...


~Grauw



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Re: Your Opinion

1999-03-04 Thread Laurens Holst

 And what about those Japan users with a MSX2+ machine?
 Note that in Japan, only Turbo-R machines have more than 64KB!

Is this 64kB mapped, or is it fixed on a certain address?

Mapped ofcourse! MemoryMapping isn't just some euopean thing or so...

Well ok maybe there is a single Japanese guy around who still has got an
MSX1 (even rare here in Holland!), and then his memory is not mapped.


~Grauw




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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Laurens Holst

So MegaRAM only supports Konami cartridges.

Isn't there some MegaRAM-alike around which also supports the other
cartridge-types, which works for eample like this:

OUT (#8E),00 sets Konami Cartridge
OUT (#8E),00 sets other cartridge etc etc...

??? If it's available in Holland and works in Dos2-environment I'd like to
have such a thing... Then I could make a ROM-collection on my harddisk...
???


~Grauw



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Re: Joynet and BIOS

1999-03-04 Thread shevek

On Thu, 4 Mar 1999, Laurens Holst wrote:

 Yeah ok but I was talking about a universal driver. Using this trick you can
 easily implement it in other programs; you don't need to write an entire new
 interrupt.

That is true, but if you want to use your memory optimal with multiple
tasks, it gets pretty unorganised and you might have other programs
overwriting your hook, or something.

 Indeed, switching off the interrupts is a good idea too. Hey, you know what?
 I'll add those triks to the JoyNet-page... Now I'm going to do that, has
 anybody else written (but not yet programmed) (or programmed, even better!)
 some "protocols" for JoyNet??? I have made a comm-protocol for 2 computers
 using JoyNet, and a ring connected-protocol which detects if the ring is
 closed. However, I still haven't made up a protocol which determines how
 many computers there are and which assigns the computers a number...

I have done that. I'm planning to write a small program, that should be
loaded from cassette on a MSX without a diskdrive and that will read a
program from the net and execute it. In the protocol I use, it is
nessecary that every computer knows it's ID, so it is also sent (and
incremented by every computer is passes).

Bye,
shevek

---
Visit the internet summercamp via http://polypc47.chem.rug.nl:5002



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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Manuel Bilderbeek

 I created a very fast disk copier called SDC (Super Disk Copy) that uses
 all models of Megaram, and can format and copy a 720kb disk (with normal
 formatting) with no disk changes (of course you still need to remove the
 source disk and put the destination disk, if you have only 1 drive)! But
 you won't have it, because this software does direct access to the floppy
 disk controller, and here in Brazil, the most part of the FDC's are port
 based, and certainly people from Europe and Japan don't have a port based
 FDC.
 
 SDC version 1.1 can accuratedly detect the size of the Megaram connected
 to the MSX. I plan to make new versions for the FDC's that your MSX uses,
 but I can't find any documentation about it! If you have, or you know
 where I can find, please tell me. I also plan to make versions that uses
 Memory Mapper and detect the size (detecting systems with multiple
 mappers, too!)

In Holland Alex Wulms (Xelasoft) made a very fast diskcopier that uses the 
Memory Mapper (and MemMan) and also directly uses the FDC, called FastCopy 
3.0. I guess it's not needed to make your SDC for mapper But if you want 
to, you can ask Alex for info about the FDC, he should have it. But you can 
always download Fastcopy from FUNet, it contains the FDC-drivers for all 
European FDC's (I guess).

Grtjs, Manuel

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org)
PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi 



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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Marco Antonio Simon dal Poz

On Thu, 4 Mar 1999, Laurens Holst wrote:

 So MegaRAM only supports Konami cartridges.
 
 Isn't there some MegaRAM-alike around which also supports the other
 cartridge-types, which works for eample like this:
 
 OUT (#8E),00 sets Konami Cartridge
 OUT (#8E),00 sets other cartridge etc etc...

No, there isn't. But the most part of the Megarom cartridges is compatible
with the Konami standard.

Nothing hinds that someone could create another port to select the
cartridge type!

 ??? If it's available in Holland and works in Dos2-environment I'd like to
 have such a thing... Then I could make a ROM-collection on my harddisk...
 ???

In Brazil, after Megaram had been released, the Megarom games that had
16kb blocks or other different stuff were converted to the Konami style.

For example: I didn't know that Gall Force used 16kb blocks because I ever
had a version adapted to use 8kb blocks.

And always remember: Megaram was created BEFORE Memory Mapper!

Greetins from Brazil!

-
Marco Antonio Simon Dal Pozhttp://www.lsi.usp.br/~mdalpoz
[EMAIL PROTECTED]   "Apple" (c) Copyright 1767, Sir Isaac Newton

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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Marco Antonio Simon dal Poz

On Thu, 4 Mar 1999, Manuel Bilderbeek wrote:

 In Holland Alex Wulms (Xelasoft) made a very fast diskcopier that uses the 
 Memory Mapper (and MemMan) and also directly uses the FDC, called FastCopy 
 3.0. I guess it's not needed to make your SDC for mapper But if you want 
 to, you can ask Alex for info about the FDC, he should have it. But you can 
 always download Fastcopy from FUNet, it contains the FDC-drivers for all 
 European FDC's (I guess).

Yesterday I got Alex Wulms' Fastcopy. I didn't use it, yet, but I'll have
to study the 3 (or 4?) driveres and the Memman.

Why did he used memman? Isn't direct control of the Memory Mapper faster?

Hi Alex Wulms, do you know where can I find some datasheets of the FDC's
used in Europe?

[]'s

-
Marco Antonio Simon Dal Pozhttp://www.lsi.usp.br/~mdalpoz
[EMAIL PROTECTED]   "Apple" (c) Copyright 1767, Sir Isaac Newton

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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread student Wiskunde/Informatica

  Why did he used memman? Isn't direct control of the Memory Mapper faster?

Memman is quite fast. It's not such a big deal. Examine the code and you
will see it's just a couple of jumps and the neccessary stuff.

 Faster indeed. But eigther you only use one mapper, which is a serious
 limitation, or you have to search all the memory yourself, which makes it
 about just as fast.

Erm nope. There are two types of action. (1) Searching memory. This has to
be done only once, so speed it not really an issue here. (2) Switching
memory. This has to be done quite often, but not that often, so speed is
interesting here. But not really for a copier... Anyway, Memman is slightly
slower now but hardly.

Cas "Parallax" Cremers


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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Manuel Bilderbeek

 Why did he used memman? Isn't direct control of the Memory Mapper faster?

The biggest advantage was that Memman can find ANY RAM present on the system. 
Not only mappers, but also old Sony and Philips RAM extensions. But not 
MegaRAM... Hmm, maybe we should extend MemMan so it can use MegaRAM as well? 
Anyone?

Grtjs, Manuel

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org)
PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi 



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Re: Eaglesoft - MSX1 era

1999-03-04 Thread Manuel Bilderbeek

 in ROM format. An English software company (Methodic Solutions or Eaglesoft, 
I
 think) converted it to disk/tape for distributing in Europe.
  GS The games mentioned above are all eaglesoft/eurosoft games. You know,

Afaik, Eaglesoft, Methodic Solutions, Jaleco, Eurosoft, etc... is all the same 
thing: van Aacken Holding V.A. (Aackosoft), and is all Dutch too! Not English!

Grtjs, Manuel

PS: MSX 4 EVER! (Questions? See: http://www.faq.msxnet.org)
PPS: Visit my homepage at http://www.sci.kun.nl/marie/home/manuelbi 



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Re: Alest 2

1999-03-04 Thread Nestor Soriano

I've finished this great game (Aleste 2) several times, and I always 
use weapon 5, the Homing missile.
Are there more people who have finished this game and wich weapon did 
you used 

I finished Aleste 2 in medium level, without losing one ship! (-v-)v

I use always howming missile, but I think that this weapon number is 4, not
5...


-
Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

http://www.geocities.com/SiliconValley/Bay/9797/msx.htm
 [EMAIL PROTECTED]   ICQ#: 18281450
 Please don't send me messages with HTML code

   "New Pentium 34. Obsolete in 2 months. Guaranteed!"

-


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Re: Alest 2

1999-03-04 Thread Ricardo Bittencourt Vidigal Leitao

On Thu, 4 Mar 1999, Nestor Soriano wrote:

 I finished Aleste 2 in medium level, without losing one ship! (-v-)v
 

When I was younger, I could do this too.
Now I'm afraid I couldn't do this anymore...

Did anyone finished Aleste 2 using only Weapon 0 ?
I tried a lot of times but never succeded.


Ricardo Bittencourt   http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED]"Save the trees: eat more woodpeckers"



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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Ricardo Bittencourt Vidigal Leitao

On Thu, 4 Mar 1999, Laurens Holst wrote:

 ??? If it's available in Holland and works in Dos2-environment I'd like to
 have such a thing... Then I could make a ROM-collection on my harddisk...
 ???
 

There's no need for a multi-purpose MegaRAM, since the "ExecROM"
program can patch almost all the games to make them work with a standard
MegaRAM.

You asked about softwares using the MegaRAM... I made two of them.

The first one is "Music Station", it can play up to one minute of
4-bit PCM music in a MSX-1 with 256kb of MegaRAM. You can get it here:

http://www.lsi.usp.br/~ricardo/msx.htm

The other one is "Video Player", it can play up to 15 seconds of
synchronized video+audio in a MSX-1 with 256kb of MegaRAM. You can get it
here:

http://www.lsi.usp.br/~ricardo/msx/VIP.ZIP

The versions available on the homepage require a MSX-1: they won't
work on MSX-2 or higher due to problems on the bios. If you're just
curious, try the programs in BrMSX.


Ricardo Bittencourt   http://www.lsi.usp.br/~ricardo
[EMAIL PROTECTED]"Save the trees: eat more woodpeckers"



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Re: Eaglesoft - MSX1 era

1999-03-04 Thread Ramon Ribas Casasayas

On Thu, 04 Mar 1999 16:40:22 +0100, Manuel Bilderbeek 
wrote:

Afaik, Eaglesoft, Methodic Solutions, Jaleco, Eurosoft, etc... is 
Jaleco too? I'm not so sure...

CYA

Get EuroLinked!!! [EMAIL PROTECTED]



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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Laurens Holst

And always remember: Megaram was created BEFORE Memory Mapper!

Whow!!!

Then it must be OLD!!!


~Grauw



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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Laurens Holst

Wow! I could do it, if someone send me the source code of MEMMAN. That's
quite simple (for who works with Megaram for several years)!

Well the only developer of Memman I know is Jan v/d Meer of "Noorder Baken"
in MCCM. He should have the sources. However, I'm not sure, but I've heard
rumors that he had a very serious disease and, well...


~Grauw



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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Laurens Holst

 Why did he used memman? Isn't direct control of the Memory Mapper faster?

The biggest advantage was that Memman can find ANY RAM present on the
system.
Not only mappers, but also old Sony and Philips RAM extensions. But not
MegaRAM... Hmm, maybe we should extend MemMan so it can use MegaRAM as
well?
Anyone?

Yeah right.
You load Memman.
You load ExecRom (or whatever the program is called)
Your computer says (with a smile) "I am crashing"


~Grauw



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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Marco Antonio Simon dal Poz

On Thu, 4 Mar 1999, Laurens Holst wrote:

 And always remember: Megaram was created BEFORE Memory Mapper!
 
 Whow!!!
 
 Then it must be OLD!!!

Yes, Ademir Carchano created the first Megaram 256kb in 1987, just one
year after the born of the first Megarom game: Nemesis (1986).

But the 8kb blocks gives much more flexibility than memory mapper!

Greetings from Brazil!

-
Marco Antonio Simon Dal Pozhttp://www.lsi.usp.br/~mdalpoz
[EMAIL PROTECTED]   "Apple" (c) Copyright 1767, Sir Isaac Newton

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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Marco Antonio Simon dal Poz

On Thu, 4 Mar 1999, Laurens Holst wrote:

 Wow! I could do it, if someone send me the source code of MEMMAN. That's
 quite simple (for who works with Megaram for several years)!
 
 Well the only developer of Memman I know is Jan v/d Meer of "Noorder Baken"
 in MCCM. He should have the sources. However, I'm not sure, but I've heard
 rumors that he had a very serious disease and, well...

That's too bad! Did he post an e-mail in this mailing list last year?

[]'s

-
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[EMAIL PROTECTED]   "Apple" (c) Copyright 1767, Sir Isaac Newton

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Core Dump WIP update: Moonsound music to download!

1999-03-04 Thread Cas Cremers

Hi all,

New entries in the Core Dump "work in progress" at Parallax, and as a
special bonus, there are now three Moonsound musics to download from our
upcoming game! Just surf to:

http://www.stack.nl/~cas/par/

and go to the "what's new?" section for more details!

Bye,

Cas Cremers
Parallax MSX Games




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Re: Eaglesoft - MSX1 era

1999-03-04 Thread Gerald Stap

Manuel Bilderbeek wrote:

   GS The games mentioned above are all eaglesoft/eurosoft games. You know,
 
 Afaik, Eaglesoft, Methodic Solutions, Jaleco, Eurosoft, etc... is all the same
 thing: van Aacken Holding V.A. (Aackosoft), and is all Dutch too! Not English!

I don't think the games themselves are Dutch ;) Maybe you're right in
that the distributor is dutch!

Anywayz, Dutch, Japanese or English aside. How do I finish them?

Gerald



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Re: Eaglesoft - MSX1 era

1999-03-04 Thread Gerald Stap

Sandy Pleyte wrote:
 
  Hi, Gerald !
 
   GS - Anybody know what the aim of the game is in Happy Fret?
   GS Is there sombody out there who actually solved the puzzle?
 
  I'm afraid I don't know how to solve this great game from Micro
  Cabin. Sorry!
 
 hmmm, Happy Fred never heard of it, can somebody tell where i can download
 this game ? (it's for my Microcabin Collection)..

I think you are somewhat misinformed.
(That doesn't mean that I'm not willing to send you a copy of Happy
freT. Just send me an empty tape. Or should I mp3 it for you? ;-)

Gerald



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Re: Eaglesoft - MSX1 era

1999-03-04 Thread Marco Antonio Simon dal Poz

On Thu, 4 Mar 1999, Gerald Stap wrote:

  hmmm, Happy Fred never heard of it, can somebody tell where i can download
  this game ? (it's for my Microcabin Collection)..
 
 I think you are somewhat misinformed.
 (That doesn't mean that I'm not willing to send you a copy of Happy
 freT. Just send me an empty tape. Or should I mp3 it for you? ;-)

That won't work! MP3 is a loss compression system.

If my disks aren't buggy, I should have this game. But now I have a
problem: my 720kb 5.25" disk drive is broken, so my entire MSX game
collection is blocked! Then I can't send nothing to nobody. :-(((

Greetings from Brazil!

-
Marco Antonio Simon Dal Pozhttp://www.lsi.usp.br/~mdalpoz
[EMAIL PROTECTED]   "Apple" (c) Copyright 1767, Sir Isaac Newton

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Call for help

1999-03-04 Thread cesarcardoso

Portuguese
Preciso de um programa de comunicacao que opere sem 
problemas num MSX2 normal e que use a BIOS para se comunicar 
com a RS-232. Alguem pode me mandar? Obrigado!
English
I need a comms program that works on a common MSX2 and uses 
BIOS to communicate with the RS-232 interface. Can someone 
send it to me? Thanks!


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TCP-IP by Trunks

1999-03-04 Thread jam


  Well I don't know. But since I heard nothing about it anymore I
  decided to make Internet for MSX myself. At the moment I'm
  programming the FTP-protocol, and when I've finished FTP I'll make
  SMTP/POP3 and IRC too...
 j
 j   Laurens, Trunks isn't developing 'cause he needed to go to the
 j Spanish Army... Well, you can get all the things he had put into his

Trunks' back, and he is working on TCP/IP again .




Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... A long long time ago, planet Gradius was involved in three space wars .


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SCC Musixx

1999-03-04 Thread jam

Hi, Manuel:

 MB Hi
 MB
 MB Why doesn't SCC Musixx work on my SOny HB-G900P, and does work on my
 MB Philips NMS-8250? The Sony is modified to have the same slot-layout as
 MB the 8250 and has 512kB Mapper...

In which sub-slot has your G900P the mapper?




Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... INSERT COIN


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MSX-ATA-IDE Presentation

1999-03-04 Thread jam

Hi, Laurens!

 LH Ofcourse I'll keep you informed! It will support RS232 (what's
 LH Accnet???).

Accnet is a small interface that allows to connect PC internal modems.
The developer of AccNet, Angel Culla, also wrote COMS6, a terminal program with
both standard RS-232 and Accnet support, Zmodem, and more!




Salidos, digo ... Saludos.
JAMcn   ([EMAIL PROTECTED])
Apdo. Correos 3294  18080 Granada
... color 15,4,7 load"contlist. run


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Randar 3

1999-03-04 Thread jam

Hi, Rieks:

  Oof ... I hope to finish it soon, but I have to do many things: work,
 
 RT study,
  musics for Pentaro 2 .. Let's say I could finish it in four or
  five
 RT months.
 RT
 RT That's pretty soon, I hope you'll succeed.

I hope so.

  I'm working on it in Spanish because it's my native language, but
  I'll translate it to English when I finished the coding.
 RT
 RT BTW:Have you also made more translations ? There 've been more games
 RT translated in Spain that also came to the Netherlands (e.g. Princess
 RT Maker, Golvellius 2)...

No. Princess Maker and Golvellius are both translated by Teo Lopez, from
Barcelona (I think so).

  If you wish, you could make an English translation (of course)
  If you have any trouble about meaning of any part of the text, just
  ask
 RT to me!
 RT
 RT Well, if you plan to release the Spanish and English version at the
 RT same time and that time will come very soon, there's no need of me
 RT translating the game, too. I just was a little disappointed that there
 RT was someone else busy
 RT trans-
 RT lating the game, as I had the plan to do it already for some time. But
 RT  good luck, anyway.

OK. If I have any trouble, then I hope you to help me!

  helping
 RT to me
  with the japanese) has written an article about Randar 3. Check it!
 RT
 RT I don't have Hnostar 42, the previous numbers I do have (but they're
 RT at home in The Netherlands and as I am staying in Japan now, I can't
 RT check them easily). And besides, I don't understand much of Spanish...

I think Hnostar should release en English edition .

  I don't know. BTW, I never heard these rumors ...
 RT
 RT There had been published an article about an MSX-fair in Spain some
 RT two or three years ago (in the Dutch MCCM magazine), which somebody of
 RT the Dutch MSX-group Compjoetania (if I'm correct) visited. They also
 RT  reported to have seen an English version of Randar 3 back then. But
 RT since I have never seen it, I already started to doubt...

Elvis Gallegos (the maker of Sonyc graphics) translated the first disk of
Randar 3.

 RT Sou iu koto de, jaa, ne.

Could you translate this, please?
:)


Salidos, digo ... Saludos.
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Apdo. Correos 3294  18080 Granada
... colorauto gotolist run


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what are we going to do with snatcher?

1999-03-04 Thread jam

Hi, Sean

 SY IMHO it's blasphemy (and profanation) to completely rewrite it. I'd
 SY like to see Snatcher translated, just like anyone else. But as
 SY original as possible. Otherwise I might as well buy a playstation.

I agree!

MSX is ..MSX, not Playstation .



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Apdo. Correos 3294  18080 Granada
... MSX: hacia el 2001


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Re: Joynet and BIOS

1999-03-04 Thread Patriek Lesparre

Shevek wrote:
And well, I have my own
page-0 routines already anyway. Including memory manager, device manager
and string handling routines. 

Now you're calling it a device manager yourself too, eh? ^_^

Greetz,

Patriek

[EMAIL PROTECTED] ,-.  ,.  ,-. TNI on the web:
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   Member of| ,-'| | | | ,-.
 The New Image  | '--' | | '-' | Check out "MSX Banzai!" at:
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Re: Joynet and BIOS

1999-03-04 Thread Alex Wulms

] But, as I understand now, you're not writing a universal driver... *snif*...
Don't cry too loud. I'm still working on a universal driver. Though, I'm 
first finishing a different project: Helping Marat in improving the vdp 
emulation of fMSX. The improvements made up to now have already lead to a 
good working sd-snatcher! Though, the work is not finished yet, so you all 
have to be patient.

After I'm done with the VDP emulation improvements, I'll continue my work on 
the universal joynet drivers.


Kind regards,
Alex Wulms 

-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Alex Wulms

] Erm nope. There are two types of action. (1) Searching memory. This has to
] be done only once, so speed it not really an issue here. (2) Switching
] memory. This has to be done quite often, but not that often, so speed is
] interesting here. But not really for a copier... Anyway, Memman is slightly
] slower now but hardly.
The main problem with memman is that you can get memory from different slots. 
And you do not know in advance in which order the memory will be allocated. 
So, in the worst case scenario, each and every memory switch is a slotswitch 
between memory in different subslots. Not just a memorymapper switch. 
Switching memory between subslots is even too slow for a copier. The gap 
between two consecutive sectors will be passed completely by the time that 
the memoryswitch is done. Hence, you have to wait an entire track rotation 
when that happens.

The only thing you can do about this, is first allocating all memory via 
memman and then examining how the memory is divided over the different slots. 
Then you can make sure that you keep the slotswitching to a bare minimum.


Kind regards,
Alex Wulms  

-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: MegaRAM (was: cracked 24k ROMs)

1999-03-04 Thread Alex Wulms

] Why did he used memman? Isn't direct control of the Memory Mapper faster?
I used memman to make fastcopy compatible with any other memory hungry 
program that used memman. At the time that I wrote fasctopy 3.0, memman was 
still a very promising initiative. Too bad that most people choose to ignore 
it. Memman is fast enough for the memory mapper control. Provided that you 
use some tricks ;-). Perhaps that the need for these tricks where the main 
reason why most people ignored memman. It was rather complicated to support 
memman and still have a good performance.


Kind regards,
Alex Wulms 

-- 
Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever
See my homepage for info on the  *** XSA *** format
http://www.inter.nl.net/users/A.P.Wulms




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Re: Your Opinion

1999-03-04 Thread Ricardo Jurczyk Pinheiro

At 19:03 02/03/99 +0100, you wrote:
Also me. I have 4M! ;-)
  Did you put 4 Mb INSIDE your T-R, using something like a SIMM-chip?

(!!OoO) W-w-what?? No, it is just a Padial's external mapper!!

(...inside of a Moonsound box!) ;-D

Oh, okay... Uff! =)
Well, does it run smoothly?

Ricardo Jurczyk Pinheiro- [EMAIL PROTECTED]   | Sola  Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!) |  Sola Gratia  |
UFF - Niteroi - RJ - Brazil  -  [EMAIL PROTECTED]   |  Sola Fide  |
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Re: AW: AW: English Snatcher

1999-03-04 Thread MaurĂ­cio Braga



Rieks W. Torringa escreveu:

 Since i'm from Brazil, i (and many others from other country's) can't
 go to
 Tilburg. So i won't be able to buy this software. And i don't want to
 send money
 by mail, and wait 3-4 months to receive it from normal snail mail. Many
 people
 might think the same, so we don't buy those softwares, the coders don't
 get the
 money, and both are unhappy. There are lots of good softwares that we
 could buy

 Aren't there much more ways of paying from another country ? I'm not
 specialized
 in this, but I guess you can also pay by just putting the money on the
 receivers
 bank-account...? There must be other ways, as companies and the like
 would really
 have BIG problems doing business with foreign countries...

The problem is that the taxes are too high. I mean, most of times, you will pay
US$ 20 just to send US$ 10 to someone from Brazil to Netherlands. And i didn't
even mentioned the time it will take for the software to travel from Netherlands
to Brazil by ship (2 or 3 months). Using  credit cards would be easier and
cheaper. if he send it to me by e-mail, i could buy and receive it in no more than
2 days! (time needed to check the number of the card before sending the
software).

 and we don't (Sonyc, English Firehawk, etc).  So why the people that
 organizes
 Tilburg fair and the software coders don't sell their softwares
 allowing people to
 pay with credit cards? It would have many advantages. Someone could
 connect in the
 net, access a homepage (a safety homepage, of course), send it credit
 card number,
 someone would check it to see if it's not a fake number, and then it
 would send
 the software by e-mail. No more mail fees, no more time waiting, it
 would be much
 simpler and easier, most of all, it would be fast and cheap. :-) It
 would increase
 the sales, allowing people to do more softwares, so i think it's good
 for
 everybody. The only thing we couldn't have is those disk with nice
 labels, but
 that's not really important to me (and the picture could be sent by
 e-mail to, so
 we could print it in home, if we like :-) ). Well, what do you guys
 think about
 that?

 I think it's a little difficult to realize. But also here, I have to say
 that I don't know
 too much about these things...

Well, it doesn't seem to be that difficult, i believe, because many people are
already selling softwares by credit cards in the net. See Marat Fayzullin. He
sells all his emulators with credit cards. There are many others like him on the
net. Check it out.

Regards,

Mauricio Braga.



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