A stupid question: about backups

1999-08-29 Thread Petri Py|rre

Hello !!

I have been studying all the MSX manuals i have got, and i haven´t still got any idea 
how to backup my old original MSX-tape
games to 3.5" disk. My MSX computer is Sony´s HitBit and diskdrive is also a Sony.  
Should the backupping be possible or do
i need to do it thru a PC´s MSX emulator or maybe run a special MSX-program? 

Please, I need your help with this. It might be so simple, that i just don´t get it 
:)). 

I have been using my MSX computer since 1987, and it´s still working fine. I have been 
searching for the diskdrive for ages
:) and at last i found it... My tape-games are quite old and i´m afraid that they will 
:maybe soon not work anymore, that´s
why i would like to backup them so i can use them from the disk.


Sorry about my bad english!


Regards,

_Pete


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Re: A stupid question: about backups

1999-08-29 Thread Laurens Holst

 Hello !!

 I have been studying all the MSX manuals i have got, and i haven´t still
got any idea how to backup my old original MSX-tape
 games to 3.5" disk. My MSX computer is Sony´s HitBit and diskdrive is also
a Sony.  Should the backupping be possible or do
 i need to do it thru a PC´s MSX emulator or maybe run a special
MSX-program?

 Please, I need your help with this. It might be so simple, that i just
don´t get it :)).

 I have been using my MSX computer since 1987, and it´s still working fine.
I have been searching for the diskdrive for ages
 :) and at last i found it... My tape-games are quite old and i´m afraid
that they will maybe soon not work anymore, that´s
 why i would like to backup them so i can use them from the disk.


 Sorry about my bad english!

it's okay.

I think I have to disappoint you because it is quite hard to backup tape
games. Even hard for me.
You need some small ML coding and directly read out the tapeport, process
the header etc. It can be made a little easier by copying the BIOSes
taperoutines, but it is still difficult.

I have backed up some Radarsoft games I had on tape but even after I had
backed them up they didn't work too well (probably because they needed more
free RAM in the TPA). So there also is a chance that after you have backed
them up you can't run them well anymore (inserting a Dos2-cartridge might
solve the problem btw).

Anyways, it is a quite difficult thing to do (although it can be done).
Maybe you should try to check out some emulator pages to see if somebody
hasn't already done the job for you.

If you can't find anything then I might be able to look up how to do it but
it will (unfortunately) require quite a lot of work, and I don't really feel
like that.


~Grauw


--

  email me: [EMAIL PROTECTED] or ICQ: 10196372
 visit the Datax homepage at http://datax.cjb.net/
MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/




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Re: A stupid question: about backups

1999-08-29 Thread Peter Burkhard

Hello,

 That should be [EMAIL PROTECTED]

No. The version without the mail in it 
proved to give some problems with
mailers from outside the Netherlands... 
dunno why. Probably a flaw in
euronet's mailserver.


Rob prefers the [EMAIL PROTECTED] address to 
contact him, because euronet is
giving him a lot of troubles (I do not know 
why...).

--[ MARI ]--





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Re: A stupid question: about backups

1999-08-29 Thread Maarten ter Huurne

At 10:50 AM 08/29/99 +0300, you wrote:

My tape-games are quite old and i´m afraid that they will maybe soon not work
anymore, that´s why i would like to backup them so i can use them from the
disk.

The first step would be to search the web for games that are already
converted to disk. There is no point in doing the tape-disk conversion
again if it's done before.

If there are any games left that are not yet on the web, you could post a
request for those games either on this mailinglist or on the comp.sys.msx
newsgroup. If you can't get disk versions that way either, you really have
to start converting.

In the worst case, Laurens' story applies: you have to write a program to
read the data from tape and you'll get troubles with the usage of the upper
memory regions (used by disk controller).

But if you're lucky, conversion is as easy as BLOAD from cassette followed
by BSAVE to disk. However, this is true for only a few games. From memory
(please correct me if it's wrong), you can get the start, end and execute
addresses of a BLOAD file by reading the following addresses after BLOAD:

#F23D-#F23E: start address
#F2E2-#F2E3: end address
#FCBF-#FCC0: execute address

Example: PRINT HEX$(PEEK(HFCBF)+256*PEEK(HFCC0))

Press CTRL when booting to disable the "B:" drive, this frees some memory.
If a BLOAD end address is higher than about #ED00, it's likely to cause
problems on a system with a disk drive.

Bye,
Maarten




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Re: A stupid question: about backups

1999-08-29 Thread Laurens Holst

But if you're lucky, conversion is as easy as BLOAD from cassette followed
by BSAVE to disk. However, this is true for only a few games. From memory
(please correct me if it's wrong), you can get the start, end and execute
addresses of a BLOAD file by reading the following addresses after BLOAD:

#F23D-#F23E: start address
#F2E2-#F2E3: end address
#FCBF-#FCC0: execute address

If I remember corretly the problem was that these adresses only apply when
BLOADing from disk... You will have to read the headers directly from the
tape if BLOADing from tape.


~Grauw


--

  email me: [EMAIL PROTECTED] or ICQ: 10196372
 visit the Datax homepage at http://datax.cjb.net/
MSX fair Bussum / MSX Marathon homepage: http://msxfair.cjb.net/




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Re: A stupid question: about backups

1999-08-29 Thread Willlem

Some files Cas to disk

/\/\ Willem /\/\

- Original Message -
From: Petri Py|rre [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, August 29, 1999 9:50 AM
Subject: A stupid question: about backups


 Hello !!

 I have been studying all the MSX manuals i have got, and i haven´t still
got any idea how to backup my old original MSX-tape
 games to 3.5" disk. My MSX computer is Sony´s HitBit and diskdrive is also
a Sony.  Should the backupping be possible or do
 i need to do it thru a PC´s MSX emulator or maybe run a special
MSX-program?

 Please, I need your help with this. It might be so simple, that i just
don´t get it :)).

 I have been using my MSX computer since 1987, and it´s still working fine.
I have been searching for the diskdrive for ages
 :) and at last i found it... My tape-games are quite old and i´m afraid
that they will maybe soon not work anymore, that´s
 why i would like to backup them so i can use them from the disk.


 Sorry about my bad english!


 Regards,

 _Pete

 
 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and
put
 in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without
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 quotes :-) Problems? contact [EMAIL PROTECTED]
(www.stack.nl/~wiebe/mailinglist/)
 

 Dskadres.lzh
 Disktape.pma
 Disctape.lzh


Re: SCC Emulation on Moonsound

1999-08-29 Thread Tristan

  Explain why you think that is usefull.
 
 You can play .WAV-files.

I understand. It's a nice feature but still not usefull to me. 
Besides, playing those wav files would require lots of RAM or a NOP 
traxplayer kind of system.


Tristan 

+ Omega + join #msx on undernet +[EMAIL PROTECTED]+
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Re: [off] memory management in the PC

1999-08-29 Thread AkA DanSHakU

Cesar Cardoso wrote:

 Remember guys, this is valid only on MS/PC/DR/OpenDOS, Windows 3.x,
 Windows 9x.
 Other systems (Linux, BSD family, Windows NT I think, Solaris/Linux,
 OS/2) don't need to do all this tricks.

...because they never use the real mode
they give you a bunch of virtual mem. and you never worry about where it
is allocated... btw, win9x can do it as well although the manager
ssuucckkss!!..

greetz
akai!


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Re: (no subject)

1999-08-29 Thread Ricardo Jurczyk Pinheiro

At 16:07 23/08/99 +0200, you wrote:
Hola Julian:

 JO 2, converter for the archives  ROM to execute them in my MSX2
 JO Greetings, Julian.

There is a great .ROM loader for MSX2: LOADROM.COM by Trunks. Get it Trunk's
Home Page (access it thru www.msx.org)


Don´t forget EXECROM, from Adriano Cunha, it´s nice too.


Ricardo Jurczyk Pinheiro - ICQ UIN:3635907 - [EMAIL PROTECTED]|_Sola  Scriptura |
http://i.am/rjp -M.Sc. Numerical Modelling (hope so!)  |_ Sola Gratia  |
UFF - Niteroi - RJ - Brazil  -  [EMAIL PROTECTED]_|  Sola Fide  |
MSX, ST, B5, X-F, Anime, Christian, Maths, CuD, Linux!_|  Solo Cristi  |
Christian, Rock, Comics, Transformers, and hate M$!  | Soli Deo Gloria |



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Moonsound owners

1999-08-29 Thread Tristan

Hi lucky man,

I just wanted to remind you that my Moonsound disk 'Pure' was 
released as freeware not too long ago. You can still download it at 
my website.

P.S. I want someone with a 512kb Moonsound to test my latest song!


Tristan 

+ Omega + join #msx on undernet +[EMAIL PROTECTED]+
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Z-Machine

1999-08-29 Thread jam

Hola !!!

Antoni Burguera Burguera le solto a jam:

 AB Some years ago I writed an adventure in plain text, and have also
 AB designed a rule system for it. But I never programmed it on any
 AB computer.

Hey!  We could try to program it now!

  it in Kun Basic or Pascal perhaps. The story is. well it's a
  "sectary" story about two MSX users on holidays y tal .
 AB
 AB "Sectary?"... which type of "sect"?  Do you know mesxes? 8-)

Of course!
CALL LANGUAGE("SPANISH")

Joer, tio, te pensabas que era un holandesco o algo deso o que? X-

CALL LANGUAGE("ENGLISH")

 AB Zork isn't a programming language. The "zork.com" file I mentioned is
 AB only the interpreter. So, if those programmeds have generated z-code,
 AB probably they have used some PC compiler (like Inform). But, if that's
 AB true, then they have improved the interpreter for using graphics. :-?

I don't know. Perhpas they started with zork and after they migrated to SAL.
Credits of this games are self-explanatory: 'PROGRAMADO EN SAL POR '

  I don't know :'(   By the way, I think adventures created with SALMUS
  are
 AB damn
  slow :((  What about making our own adventure creator?  ;-)
 AB
 AB Really slow, yes. But it seems slow because it draws and writes
 AB everything on screen 8. And, about making our own adventure creator:

Of course. But we could make a screen split. Screen 8 (or better screen 7) for
the graphics and screen 2 or screen 0 for the text. It would be very fast.

 AB good idea, if you have time... 8-) Have you ever used some adventure
 AB creator? The most common have a PAWS-like syntax. Take a look at
 AB http://www.cir.es/caad . Is the official page of "Aventuras AD", the
 AB creators of "Cozumel", "Aventura espacial", ... It has some links to
 AB pages with adventure creators (like SINTAC or NMP).

I hate AD adventures. All of them are incoherent :(
BTW, I will look for PAWS.



JAM ([EMAIL PROTECTED])  *MSX Dreams*
Apdo. Correos 3294  18080 Granada
... Zanzibar land forms a military government ...


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Z380 is working!!!

1999-08-29 Thread jam

Hello, JDS

 JS videochip because it is put in a cartridgeslot and cartridges can't
 JS do
 JS 'OUTs'. Therefore it will not be possible to run 'old' programs on the
 JS Z380. (Even programs getting their vdp portnumbers from the bios,
 JS won't work. So probably a second VDP has to be plugged in into the
 JS Z380 board?!
 JS
 JS More or less this Z380 board is gonna be a kind of coprocessor ?! (or
 JS of course: the Z80 can be 'VDP coprocessor' for the Z380)

Well  this Z380 project is really part of MMSX project. Not only the Z380
cortridge will be released . A new VDP was presented in Madrid a few months
ago. This new VDP is very-very-fast and it will be compatabilized (does this
word exist?) with the old V9958. Also, Padial is working on a 3D engine for
MMSX which is more than 5 times faster than a PSX (something like a voodoo2
chip).

I hope it'll be an interesting machine.




JAM ([EMAIL PROTECTED])  *MSX Dreams*
Apdo. Correos 3294  18080 Granada
... Z A N A C.  DIRECTOR: MOO COMPILE


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Re: Moonsound owners

1999-08-29 Thread Peter Burkhard

Am 29 Aug 1999 23:48:23 +0200, in local.msx.int schriebst Du :
 Hi lucky man,
 
 I just wanted to remind you that my Moonsound disk 'Pure' was 
 released as freeware not too long ago. You can still download it at 
 my website.
 
 P.S. I want someone with a 512kb Moonsound to test my latest song!

Hi Tristan

I have a MoonSound witht 1 MB

Gretz Peter


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links of MSX event report

1999-08-29 Thread Shunsuke Harada

8/22,23
This is some links of event report of MSX DENYU LAND  (all Japanese)

ASCII24
http://www.ascii.co.jp/ascii24/call.cgi?file=issue/1999/0825/hard01.html

ZDNET GAMESPOT(SOFTBANK)
http://www.zdnet.co.jp/gamespot/news/9908/21/news01.html 

AKIBA PC Hotline(Impress)
http://www.watch.impress.co.jp/akiba/hotline/990821/etc_msx.html

PC Watch(Impress)
http://www.watch.impress.co.jp/pc/docs/article/990823/msx.htm





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