Re: MSX Emulator comparison
On Tue, Jun 11, 2002 at 11:35:25PM +0200, Roel de Wit wrote: > Hi, > > Too bad I can't download it anywhere.. I've looked at the openmsx site a few > times since Tilburg but there never was a (working) source/binary download > link. I think it depends on your definition of 'working'. It works alright, but the installation/configuration is not that easy yet I guess. For the download: 1) go to http://openmsx.sf.net/ 2) click 'project summary' 3) click 'Download' If you have troubles with openMSX, don't hesitate to contact the developers with details! Thanks, Joost -- openMSX - the MSX emulator that aims for perfection http://openmsx.sf.net/ -- pub 1024D/EE97FFCB 2001-12-10 Joost Yervante Damad (Work) <[EMAIL PROTECTED]> Key fingerprint = 1AF3 11FD 6139 C5DB 6651 A59A 2743 D9E4 EE97 FFCB -- Joost Yervante Damad Siemens Atea IC D MS D Tel +32-(0)14252297 -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Emulator comparison
Hi, Too bad I can't download it anywhere.. I've looked at the openmsx site a few times since Tilburg but there never was a (working) source/binary download link. > > I don't know why NLMSX is not in your TOP 5 of the MSX emulators, but I must > > precise one thing : NLMSX, as MESS, emulates the SRAM, not only of the > > Panasonic FM-PAC, but also the SRAM of some cartridge games in "ASCII" > > format. > > So does openMSX :) > > Oh, and the SRAM in the game master 2 cartrdige also :-) > > David > > -- > openMSX - the open source MSX emulator that aims for perfection > http://openmsx.sf.net/ > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Emulator comparison
On Mon, Jun 10, 2002 at 11:37:24PM +0200, Beno?t Delvaux wrote: > I don't know why NLMSX is not in your TOP 5 of the MSX emulators, but I must > precise one thing : NLMSX, as MESS, emulates the SRAM, not only of the > Panasonic FM-PAC, but also the SRAM of some cartridge games in "ASCII" > format. So does openMSX :) Oh, and the SRAM in the game master 2 cartrdige also :-) David -- openMSX - the open source MSX emulator that aims for perfection http://openmsx.sf.net/ -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Emulator comparison
On Tuesday 11 June 2002 13:32, Roel de Wit wrote: > Hmmm I've tried the standard Unix version of fMSX.. It compiled okay but > said it couldn't open a window in X-Window... The colour depth of fMSX is fixed at compilation time. Does the colour depth (BPP) specified in the fMSX Makefile match the colour depth of your X server? > From what I've heard mini-GL > comes in the form of Mesa which isn't too optimised yet for the PS2 > hardware The main 300 Mhz CPU isn't too powerfull (about 200-300 Mhz > Pentium with gcc compiled standard stuff).. The power lies in the Video > Units (VU ?) which can do video related mathematics very quickly.. If they > aren't used an Open-GL implementation doesn't really make sense IMHO.. The VU are the vector units. Since openMSX doesn't do tricky vector stuff (just quads specified using 2D integer coordinates), you won't miss them. However, support for accelerated texture mapping is necessary for decent performance. But even if GL won't work, you can always try SDL. The PS2 has a very fast bus and RAM, so SDL should be able to push its pixels to VRAM in little time. Bye, Maarten -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Emulator comparison
yo I forgot the new version of nlmsx ok my new to 5 1 fMSX 2.6 for dos/windows 2 fMSX SDL 3 Para MSX 4 NLMSX v0.41 5 RuMSX Well mess is great too... but it's really hard to configure This is my new top 5 Thank benoit for this information Greating from France Yoyo aka pikayoyo :-) http://www.msx.fr.st tout sur l'emulation MSX Contact : [EMAIL PROTECTED] icq : 60793140 irc : yoyo_ sur IRC.DAL.NET DALnet network (www.dal.net) @dalnetaide @paris @france1 (www.france1.org) - Original Message - From: "Benoît Delvaux" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 10, 2002 11:37 PM Subject: Re: MSX Emulator comparison > I don't know why NLMSX is not in your TOP 5 of the MSX emulators, but I must > precise one thing : NLMSX, as MESS, emulates the SRAM, not only of the > Panasonic FM-PAC, but also the SRAM of some cartridge games in "ASCII" > format. > > Benoît "Le Martien" - http://www.marsupone.com > et > http://www.marsupone.com/msxvalley > > > - Original Message - > From: yoyo <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, June 10, 2002 10:55 PM > Subject: Re: MSX Emulator comparison > > > > hello > > > > The best emulator is fmsx 2.6 for windows > > 2nd is fmsx-sdl > > 3rd is para msx > > 4 fmsx-dos > > 5 RuMSX > > > > this is my top 5 > > > > special mention for mess for this time only this emulator accept the > > sram. > > > > greeting from france ! > > > > Lionel aka yoyo > > > > > -- > For info, see http://www.stack.nl/~wynke/MSX/listinfo.html -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html
Re: MSX Emulator comparison
Hi, > > Hmmm what's the best emulator currently available for Linux (in source > > code) ?? I just received my Playstation 2 Linux Kit and want to do some > > recompiling :) > I know the following MSX emulators for Linux: > - fMSX from Marat > - fMSX-SDL (not sure if code is already available) > - MESS (MSX1 only) > - Zodiac (I don't know the status, look at SourceForge) > - openMSX (most MSX2 features implemented) > There may be more, does anyone (Sander?) know? > For the PS2 Linux I think openMSX is a good choice, because it has both SDL > and OpenGL renderers. I read that PS2 Linux has an SDL port and also has a > mini-GL library. So you can try both and see which works best. Hmmm I've tried the standard Unix version of fMSX.. It compiled okay but said it couldn't open a window in X-Window... From what I've heard mini-GL comes in the form of Mesa which isn't too optimised yet for the PS2 hardware The main 300 Mhz CPU isn't too powerfull (about 200-300 Mhz Pentium with gcc compiled standard stuff).. The power lies in the Video Units (VU ?) which can do video related mathematics very quickly.. If they aren't used an Open-GL implementation doesn't really make sense IMHO.. Anyhow I'll try them all :) > On PC the GL renderer works pretty well (if you have decent hardware > acceleration, such as nVidia's drivers). For example, in SCREEN2 every 8*8 > block is a texture and the screen is drawn by texture mapping squares with > the right textures. It uses very little CPU time or bus bandwith. In OpenGL > it's also relatively cheap to use interpolation, draw scanlines or use alpha > blended overlays (these are planned but not implemented yet). > > If interested, look at http://openmsx.sourceforge.net/ > The current CVS version has much better GL support than the latest release. and that URL I was looking for ! :)... Thanks a lot for the quick reply.. -- For info, see http://www.stack.nl/~wynke/MSX/listinfo.html