Re: MSX Emulator comparison

2002-06-11 Thread Joost Yervante Damad

On Tue, Jun 11, 2002 at 11:35:25PM +0200, Roel de Wit wrote:
> Hi,
> 
> Too bad I can't download it anywhere.. I've looked at the openmsx site a few
> times since Tilburg but there never was a (working) source/binary download
> link.

I think it depends on your definition of 'working'. It works alright,
but the installation/configuration is not that easy yet I guess.

For the download:

1) go to http://openmsx.sf.net/
2) click 'project summary'
3) click 'Download'

If you have troubles with openMSX, don't hesitate to contact the
developers with details!

Thanks,

Joost

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Re: MSX Emulator comparison

2002-06-11 Thread Roel de Wit

Hi,

Too bad I can't download it anywhere.. I've looked at the openmsx site a few
times since Tilburg but there never was a (working) source/binary download
link.

> > I don't know why NLMSX is not in your TOP 5 of the MSX emulators, but I
must
> > precise one thing : NLMSX, as MESS, emulates the SRAM, not only of the
> > Panasonic FM-PAC, but also the SRAM of some cartridge games in "ASCII"
> > format.
>
> So does openMSX :)
>
> Oh, and the SRAM in the game master 2 cartrdige also :-)
>
> David
>
> --
> openMSX - the open source MSX emulator that aims for perfection
> http://openmsx.sf.net/
> --
> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html


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Re: MSX Emulator comparison

2002-06-11 Thread David Heremans

On Mon, Jun 10, 2002 at 11:37:24PM +0200, Beno?t Delvaux wrote:
> I don't know why NLMSX is not in your TOP 5 of the MSX emulators, but I must
> precise one thing : NLMSX, as MESS, emulates the SRAM, not only of the
> Panasonic FM-PAC, but also the SRAM of some cartridge games in "ASCII"
> format.

So does openMSX :)

Oh, and the SRAM in the game master 2 cartrdige also :-)

David

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Re: MSX Emulator comparison

2002-06-11 Thread Maarten ter Huurne

On Tuesday 11 June 2002 13:32, Roel de Wit wrote:

> Hmmm I've tried the standard Unix version of fMSX.. It compiled okay but
> said it couldn't open a window in X-Window...

The colour depth of fMSX is fixed at compilation time. Does the colour depth 
(BPP) specified in the fMSX Makefile match the colour depth of your X server?

> From what I've heard mini-GL
> comes in the form of Mesa which isn't too optimised yet for the PS2
> hardware The main 300 Mhz CPU isn't too powerfull (about 200-300 Mhz
> Pentium with gcc compiled standard stuff).. The power lies in the Video
> Units (VU ?) which can do video related mathematics very quickly.. If they
> aren't used an Open-GL implementation doesn't really make sense IMHO..

The VU are the vector units. Since openMSX doesn't do tricky vector stuff 
(just quads specified using 2D integer coordinates), you won't miss them. 
However, support for accelerated texture mapping is necessary for decent 
performance.

But even if GL won't work, you can always try SDL. The PS2 has a very fast bus 
and RAM, so SDL should be able to push its pixels to VRAM in little time.

Bye,
Maarten

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Re: MSX Emulator comparison

2002-06-11 Thread yoyo

yo

I forgot the new version of nlmsx ok my new to 5

1 fMSX 2.6 for dos/windows
2 fMSX SDL
3 Para MSX
4 NLMSX v0.41
5 RuMSX

Well mess is great too... but it's really hard to configure

This is my new top 5

Thank benoit for this information

Greating from France

Yoyo aka pikayoyo :-)

http://www.msx.fr.st tout sur l'emulation MSX
Contact : [EMAIL PROTECTED]
icq : 60793140
irc : yoyo_ sur IRC.DAL.NET DALnet network (www.dal.net)
@dalnetaide @paris @france1 (www.france1.org)
- Original Message -
From: "Benoît Delvaux" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 10, 2002 11:37 PM
Subject: Re: MSX Emulator comparison


> I don't know why NLMSX is not in your TOP 5 of the MSX emulators, but I
must
> precise one thing : NLMSX, as MESS, emulates the SRAM, not only of the
> Panasonic FM-PAC, but also the SRAM of some cartridge games in "ASCII"
> format.
>
> Benoît "Le Martien" - http://www.marsupone.com
> et
> http://www.marsupone.com/msxvalley
>
>
> - Original Message -
> From: yoyo <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, June 10, 2002 10:55 PM
> Subject: Re: MSX Emulator comparison
>
>
> > hello
> >
> > The best emulator is fmsx 2.6 for windows
> > 2nd is fmsx-sdl
> > 3rd is para msx
> > 4 fmsx-dos
> > 5 RuMSX
> >
> > this is my top 5
> >
> > special mention for mess for this time only this emulator accept the
> > sram.
> >
> > greeting from france !
> >
> > Lionel aka yoyo
> >
>
>
> --
> For info, see http://www.stack.nl/~wynke/MSX/listinfo.html

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Re: MSX Emulator comparison

2002-06-11 Thread Roel de Wit

Hi,

> > Hmmm what's the best emulator currently available for Linux (in source
> > code) ?? I just received my Playstation 2 Linux Kit and want to do some
> > recompiling :)
> I know the following MSX emulators for Linux:
> - fMSX from Marat
> - fMSX-SDL (not sure if code is already available)
> - MESS (MSX1 only)
> - Zodiac (I don't know the status, look at SourceForge)
> - openMSX (most MSX2 features implemented)
> There may be more, does anyone (Sander?) know?
> For the PS2 Linux I think openMSX is a good choice, because it has both
SDL
> and OpenGL renderers. I read that PS2 Linux has an SDL port and also has a
> mini-GL library. So you can try both and see which works best.

Hmmm I've tried the standard Unix version of fMSX.. It compiled okay but
said it couldn't open a window in X-Window... From what I've heard mini-GL
comes in the form of Mesa which isn't too optimised yet for the PS2
hardware The main 300 Mhz CPU isn't too powerfull (about 200-300 Mhz
Pentium with gcc compiled standard stuff).. The power lies in the Video
Units (VU ?) which can do video related mathematics very quickly.. If they
aren't used an Open-GL implementation doesn't really make sense IMHO..

Anyhow I'll try them all :)

> On PC the GL renderer works pretty well (if you have decent hardware
> acceleration, such as nVidia's drivers). For example, in SCREEN2 every 8*8
> block is a texture and the screen is drawn by texture mapping squares with
> the right textures. It uses very little CPU time or bus bandwith. In
OpenGL
> it's also relatively cheap to use interpolation, draw scanlines or use
alpha
> blended overlays (these are planned but not implemented yet).
>
> If interested, look at http://openmsx.sourceforge.net/
> The current CVS version has much better GL support than the latest
release.

 and that URL I was looking for ! :)...

Thanks a lot for the quick reply..



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