On Tuesday 11 June 2002 13:32, Roel de Wit wrote:

> Hmmm I've tried the standard Unix version of fMSX.. It compiled okay but
> said it couldn't open a window in X-Window...

The colour depth of fMSX is fixed at compilation time. Does the colour depth 
(BPP) specified in the fMSX Makefile match the colour depth of your X server?

> From what I've heard mini-GL
> comes in the form of Mesa which isn't too optimised yet for the PS2
> hardware.... The main 300 Mhz CPU isn't too powerfull (about 200-300 Mhz
> Pentium with gcc compiled standard stuff).. The power lies in the Video
> Units (VU ?) which can do video related mathematics very quickly.. If they
> aren't used an Open-GL implementation doesn't really make sense IMHO..

The VU are the vector units. Since openMSX doesn't do tricky vector stuff 
(just quads specified using 2D integer coordinates), you won't miss them. 
However, support for accelerated texture mapping is necessary for decent 
performance.

But even if GL won't work, you can always try SDL. The PS2 has a very fast bus 
and RAM, so SDL should be able to push its pixels to VRAM in little time.

Bye,
                Maarten

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