Re: [MSX] GURU LOGIC off-line

2004-06-11 Thread Joost Yervante Damad
'Eduardo Robsy Petrus' wrote about '[MSX] GURU LOGIC off-line' - Fri, Jun 11, 2004 at 
03:31:25PM CEST
> Hello everybody:
> 
> After receiving some communications from the legally entitled owners from 
> Japan I have decided to put off-line the GURU LOGIC game that I coded for 
> MSXdev'03. Please, if you have the file do not redistribute it and delete 
> it from your media.
> 
> Sorry for any inconvenience and thank you for your help.
> 
> More details can be obtained here: http://www.robsy.net/guru.htm

Hi,

just one of the many cases of a corporation bullying an individual with
no legal ground...

If they are copyright owners, just a rename of your game should be
enough.

It makes me sad. Please go and read 1984 again all.

Greetings, Joost
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Re: [MSX] GURU LOGIC off-line

2004-06-11 Thread Laurens Holst
David Heremans wrote:
How convinient for Grauw & Co. :-P
Well, they (Grauw & Co.) have permission of the legally entitled owners.
*Ahem*, I have to step in a little here... It is not just that we asked 
permission and Robsy did not so we end up on the lucky side, or 
something. At least that is how it sounds to me. Aiky asked us whether 
we would want to develop this game for them (that is the short version 
of it, anyway), and that is what we're doing.

And er, please stop referring to us as Grauw & Co... I'm not even the 
lead programmer -_-;;.

~Grauw
--
Ushiko-san! Kimi wa doushite, Ushiko-san!!
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Re: [MSX] GURU LOGIC off-line

2004-06-11 Thread David Heremans
On Fri, Jun 11, 2004 at 10:51:53PM +0400, Adrian Oboroc wrote:
> How convinient for Grauw & Co. :-P

Well, they (Grauw & Co.) have permission of the legally entitled owners.
Although Robsys version is great, and I have greatly enjoyed it,
that doesn't change the fact that even a fan versions have to obey the
legal restriction inpossed upon them by law in those countries which
respect the international copyright agreements. 
And Robsy always said that he would respect the whishes of the 'Guru
Logic'-owners, so he did the logical thing. 
Allas, we lose a great MSX1 game because of it :_( 

rgds,

David Heremans





> 
> > After receiving some communications from the legally entitled owners from 
> > Japan I have decided to put off-line the GURU LOGIC game that I coded for 
> > MSXdev'03. Please, if you have the file do not redistribute it and delete it 
> > from your media.
> ___
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> 
> 

-- 
openMSX - the open source MSX emulator that aims for perfection
http://openmsx.sf.net/
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Re: [MSX] GURU LOGIC off-line

2004-06-11 Thread Adrian Oboroc
How convinient for Grauw & Co. :-P

> After receiving some communications from the legally entitled owners from 
> Japan I have decided to put off-line the GURU LOGIC game that I coded for 
> MSXdev'03. Please, if you have the file do not redistribute it and delete it 
> from your media.
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[MSX] GURU LOGIC off-line

2004-06-11 Thread Eduardo Robsy Petrus
Hello everybody:
After receiving some communications from the legally entitled owners from 
Japan I have decided to put off-line the GURU LOGIC game that I coded for 
MSXdev'03. Please, if you have the file do not redistribute it and delete it 
from your media.

Sorry for any inconvenience and thank you for your help.
More details can be obtained here: http://www.robsy.net/guru.htm
Regards,
Edward A. Robsy
_
Reparaciones, servicios a domicilio, empresas, profesionales... Todo en la 
guía telefónica de QDQ. http://qdq.msn.es/msn.cfm

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Re: [MSX] An image moving on a background

2004-06-11 Thread Patriek Lesparre
Enrico wrote:
So, more or less, a thing like this:
http://nrgo.altervista.org/sprcopy.zip
something like that, yeah...
I see the sprite often disappearing, to minimize this effect you could try 
to put the 'restore background' and 'copy sprite' steps closer together.

Another thing is to put these copy commands very early in the interrupt 
routine. The interrupt routine is executed at the moment the VDP stops 
drawing the screen, so there is a period (called the Vertical Blanking 
period) where changes to the display will not be seen happening on the screen.

Another question: color number 0 on "sprite-image" allow to show background
pixels or covers the background with black color?
color 0 is not copied by LMMM command with TIMP logical operation. The R#46 
command code for this is &H98.

HMMM (command code &HC0) always copies color 0 as black.
Also be aware that in SCREEN 8 there is very little speed difference 
between HMMM and LMMM commands.

And, if you're not going to use hardware sprites at all, disabling them by 
setting bit 1 of R#8 will speed up the VDP copy commands.

Greetz,
Patriek
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Re: [MSX] An image moving on a background

2004-06-11 Thread Enrico
Thank you Patriek!

> Second method:
> 1. restore previously saved background (with HMMM)

So, more or less, a thing like this:

http://nrgo.altervista.org/sprcopy.zip

Another question: color number 0 on "sprite-image" allow to show background
pixels or covers the background with black color?

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