Re: [music-dsp] Binaural broadcasts | Lithuania

2016-11-10 Thread Ralph Glasgal
Thanks.  What you are doing looks very interesting.  For the 3D sound part, you 
might want to take a look at what is happening in Greece at 
www.cloud.aria3d.com   That will give you the front 180 degrees in horizontal 
plane, but with just two more speakers you can have the full circle.  In 
general, it is now quite easy to have a full circle of sound in the horizontal 
plane with just four speakers and 4.0 media but only for small groups not 
theaters.

 

Ralph Glasgal

From: music-dsp-boun...@music.columbia.edu 
[mailto:music-dsp-boun...@music.columbia.edu] On Behalf Of Jurgis Jarašius
Sent: Thursday, November 10, 2016 7:30 AM
To: music-dsp@music.columbia.edu
Subject: [music-dsp] Binaural broadcasts | Lithuania

 

Dear all,

 

Lithuanian Academy of Music and Theatre, Music Innovation Studies Centre 
already for the second time presents binaural broadcasts of contemporary music 
concerts from ambisonic (23.2 loudspeakers) sphere. Were kindly invite you to 
join in and discover merits of this spatial sound format.

 

This year we are also using 360° (virtual reality) video possibilities, which 
would add to the immersion of virtual listeners of the concert. 

 

In 4 broadcasts we will listen to the compositions of two famous Lithuanian 
composers - Juste Janulyte and Mindaugas Urbaitis. All broadcast times and 
links are available at tv.lmta.lt <http://tv.lmta.lt/> . 

 

Time of broadcasts: 

 

2016-11-08, 18.00 CET JANULYTE

2016-11-09, 18.00 CET JANULYTE

 

2016-11-17, 18.00 CET URBAITIS

2016-11-18, 18.00 CET URBAITIS

 

 

With this email we intend to reach research and artistic centers, companies 
dealing with audiovisual technologies, and other entities working in similar 
spheres. We hope this information is relevant for you. We are experimenting 
with spatial sound broadcasts hoping to contribute towards discovering the best 
ways to deal with arts and technology in similar situations through internet. 

 

We kindly ask you to join into broadcast and/or inform interested colleagues at 
your institution. We are very much interested in any feedback provided by 
email: m...@lmta.lt.

 

Thank you very much in advance for your kind attention!

 

 

Sincerely,

 

LMTA MiSC

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Re: [music-dsp] Music applications/DSP online masters

2016-07-20 Thread Ralph Glasgal
You might take a look at www.ambiophonics.org which discusses a whole bunch of 
DSP applications for both recording and reproduction.  If you look at the NYU 
thesis and the related AES paper you will see ideas for more MS thesis ideas.  
One possibility is to codify Envelophonics and prove why it works.

 

Ralph Glasgal

 

From: music-dsp-boun...@music.columbia.edu 
[mailto:music-dsp-boun...@music.columbia.edu] On Behalf Of Liam Sargent
Sent: Wednesday, July 20, 2016 6:11 PM
To: music-dsp@music.columbia.edu
Subject: [music-dsp] Music applications/DSP online masters

 

Hello all,

 

Been subscribed to this list for a while and have found the conversation 
fascinating. I recently graduated with a B.S. in Computer Science and have a 
strong interest in continuing my education in DSP programming for audio 
applications. I have recently started a full time job in the SF Bay Area as a 
software engineer - will likely have to complete course material online.

 

Wondering anyone on this list has recommendations for a solid online M.S. 
program focused on audio signal processing/music applications, or just 
resources for continuing my learning in general.

 

Liam

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Re: [music-dsp] stereo-wide pan law?

2012-02-09 Thread Ralph Glasgal
Ross, There is an .amh file that allows you to do what you want rather
easily.  Go to ambiophonics.org/PCMac.html and scroll down, way down, to see
the contraptions used and how to set their controls to get what you want.
The key element is your ping pong gizmo.  Basically you feed in say a left
only signal and you get out a left and right signal pair that when played
through two speakers in front separated by 60 degrees, or hopefully less,
will produce an image at the far side well beyond the speakers.  If it comes
out too far to the side then feed the same signal attenuated by say 8 dB to
the right input and see if this produces the angle you want and so on.  If
you want motion you can get if smoothly from far left to far right just by
using an input balance control after your soundinput contraption.

It does work more reliably if you can move the monitors closer together, but
you don't seem to want the absolute ultimate  in this sort of thing.

This method of pan potting is recursive and so does not have the side
effects of a onetime polarity reversal.  Remember that in some of the
methods proposed so far in this thread, the out of polarity signal is loud
enough to reach the wrong ear with little attenuation and this dilutes the
wide image effect and makes it unstable.  You may remember when Robin Miller
contacted you about doing this years ago.

Ambisonics was mentioned in an earlier post.  Ambiophonics has nothing to do
with Ambisonics (or Wavefield Synthesis) except that they are both what I
term loudspeaker binaural paradigms.  Ambiophonics has the advantage over
these others in that it only requires two speakers for a full width front
stage and can play any 2.0 data file including the existing library of LPs
and CDs.  4 speakers gets you a full circle of direct sound.  You should all
hear Avatar this way.

Ralph Glasgal

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Re: [music-dsp] stereo-wide pan law?

2012-02-07 Thread Ralph Glasgal
There is no valid psychoacoustic method to accomplish this and so there can
be no valid pan laws to accomplish this.  The stereo illusion is like an
optical illusion and is quite restricted.  The only reason that one can on
rare occasions here something beyond the angle of the speakers (in the 60
degree arrangement) is because some crosstalk is inadvertently cancelled or
at higher frequencies you tickle the pinna just right.  That pinna thing is
the reverse polarity combing cancellation pattern that mimics a direction
finding pattern for an instant or two.  Many of these reverse polarity wide
image flukes are fleeting and of course will vary from individual to
individual and are also room and speaker dependant.  I would say this is a
dead end idea.

While applying crosstalk cancellation formulas to the pair to be panned can
do the job, XTC equations such as RACE work better with speakers closer
together.  However, you can get a reasonable result even if the speakers are
at 60 degrees.  At least it will be better than just sending an out of
polarity signal to the other speaker.  The RACE equations are at
www.ambiophonics.org and there are free VST plugins if you want to try it.
What this amounts to is making a pre crosstalk cancelled 2.0 recording for
some sound sources mixed with other sources that remain in ordinary stereo.
That is a mixture of 2 ray and 4 ray pan potted pairs.  Interesting.

Ralph Glasgal 

-Original Message-
From: music-dsp-boun...@music.columbia.edu
[mailto:music-dsp-boun...@music.columbia.edu] On Behalf Of Ross Bencina
Sent: Tuesday, February 07, 2012 5:21 AM
To: A discussion list for music-related DSP
Subject: [music-dsp] stereo-wide pan law?

Hi Everyone,

Does anyone know if there's a standard way to calculate pan laws for 
stereo-wide panning ?

By stereo-wide I mean panning something beyond the speakers by using 
180-degree shifted signal in the opposite speaker. For example, for 
beyond hard left you would output full gain signal to the left 
speaker, and some inverted phase signal to the right speaker.

I know this is a somewhat dubious method but I'm wondering if there are 
known pan laws that handle this case.

Thank you,

Ross.
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Re: [music-dsp] stereo-wide pan law?

2012-02-07 Thread Ralph Glasgal
Ambiophonics (actually Panambiophonics) requires four speakers to reproduce
a full 360 degrees of direct sound localization in the horizontal plane.  It
deliberately does not employ HRTFs.  The basic program is RACE which stands
for Recursive Ambiophonic Crosstalk Elimination.  It is a shame that it is
not a contraption within AudioMulch which would make it so easy to use in a
4.0 (DTS, etc.) surround application instead of having to use VST plugins in
DAWs or Transcoders working under Java.  The four speakers needed are quite
easy to place.  Just two in front spaced about 20 degrees (either side of a
TV screen) and two behind the same and two independent copies of RACE
running.  You never need a front center speaker or a rear center either.
(RACE is in the public domain.)  For the record, Ambisonics and Wavefield
Synthesis are the other Loudspeaker Binaural technologies that are HRTF
free, but only Ambiophonics (including the Princeton version) is compatible
with all existing 2.0, 5.1, 7.1, etc. media and formats.

Ralph Glasgal
www.ambiophonics.org

-Original Message-
From: music-dsp-boun...@music.columbia.edu
[mailto:music-dsp-boun...@music.columbia.edu] On Behalf Of Richard Dobson
Sent: Tuesday, February 07, 2012 9:03 AM
To: A discussion list for music-related DSP
Subject: Re: [music-dsp] stereo-wide pan law?


Otherwise, you are looking at hrtf plus crosstalk cancellation  (some 
techniques such as ambiophonics claim to be able to create the sense of 
full surround using just the two speakers), or at some other more or 
less sophisticated psycho-acoustic illusion,  which as per usual will 
likely not work for everyone.

Richard Dobson



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Re: [music-dsp] stereo-wide pan law?

2012-02-07 Thread Ralph Glasgal
That was mine.  There are several demo tracks on the Ambiophonic website
that you can download.  But you should get the free Apple/Android(not free)
Ambiophonic app or the free Hotto Transcoder and play your own favorite
recordings via good speakers.  Angelo Farina and others on the Sursound list
know all about this and have contributed to advancing this technology.

Ralph Glasgal 

-Original Message-
From: music-dsp-boun...@music.columbia.edu
[mailto:music-dsp-boun...@music.columbia.edu] On Behalf Of Richard Dobson
Sent: Tuesday, February 07, 2012 4:18 PM
To: A discussion list for music-related DSP
Subject: Re: [music-dsp] stereo-wide pan law?

Unless I am completely mixing this up with some other system, I recall 
some demo soundfile you posted some while back (must have been via 
sursound) using two adjacent speakers, and getting a 
quasi-surround/widening effect. I recall it particularly, because just 
using my two toy Apple speakers either side of a round iMac (so hardly a 
definitive or rigorous test!) I actually got the effect quite clearly. 
If that was not yours, whose might it have been?

Richard Dobson

On 07/02/2012 20:59, Ralph Glasgal wrote:
 Ambiophonics (actually Panambiophonics) requires four speakers to
reproduce
 a full 360 degrees of direct sound localization in the horizontal plane.
It
 deliberately does not employ HRTFs.  The basic program is RACE which
stands
 for Recursive Ambiophonic Crosstalk Elimination.  It is a shame that it is
 not a contraption within AudioMulch which would make it so easy to use in
a
 4.0 (DTS, etc.) surround application instead of having to use VST plugins
in
 DAWs or Transcoders working under Java.  The four speakers needed are
quite
 easy to place.  Just two in front spaced about 20 degrees (either side of
a
 TV screen) and two behind the same and two independent copies of RACE
 running.  You never need a front center speaker or a rear center either.
 (RACE is in the public domain.)  For the record, Ambisonics and Wavefield
 Synthesis are the other Loudspeaker Binaural technologies that are HRTF
 free, but only Ambiophonics (including the Princeton version) is
compatible
 with all existing 2.0, 5.1, 7.1, etc. media and formats.

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Re: [music-dsp] [OT] vinyl? No, thanks...

2010-11-29 Thread Ralph Glasgal
As a physicist and electrical engineer, I am not one who believes that
analog or vinyl is inherently or mystically better than digital.  In my
experiments, perfecting Ambiophonics and giving demonstrations of
loudspeaker binaural reproduction, I am often able to compare vinyl to
digital recording media using binaural rather than stereo reproduction
methods.  That is, reproducing two channel recordings of differing vintages
and media, using Ambiophonic software to recover and make audible all the
ITD and ILD captured by the original microphones and later console
processing. I also eliminate most pinna angle errors, and in some cases by
using real concert hall IRs to generate signals for surround speakers, I
have a much better chance of hearing all the localization, depth, and
ambience data actually captured and stored on the given media.

Ignoring, considerations of ticks and pops, tape hiss, and sometimes
frequency response, I have been able to judge and compare hundreds of LPs,
CDs, and DVDs just on the basis of how realistic a stage presence they
deliver.  That is, is there clarity, depth, full stage width out to almost
180 degrees (if an orchestra or chorus), and cocktail party effect (so I can
concentrate on just one singer or instrument).  (In the case of vinyl, ticks
and pops are off in left field somewhere and are not frontal as in stereo
reproduction, more like a cough or paper rattling at a live concert so
comparisons to digital are perhaps fairer.)  My remarks do not apply to
recordings of a single vocalist and guitar, etc. since mono localization or
quality is not the issue I am concerned with here.

To make a long story short, in general the older the stereo LP the more
realistic it seems to be, ignoring some frequency range issues.  The reason
seems to be that in the early days, the microphone setups were simpler, just
two or three spaced omnis, coincident figure eights, or cardioids.  Post
processing was minimal with few or no spot mics mixed in.  Today, too many
digital recordings, have a lot of mono soloists or groups and the mic ITD
and ILD is pan potted, spot mic'd, and then mixed to binaural garbage.  They
could not do this in the analog era and I believe it is this lack of such
brutal psychoacoustic manipulation of the ITD and ILD that accounts for much
of the preference for older vinyl exhibited by audiophiles.  Since I use an
ELP laser turntable to do these demos and its tick eliminator output is
digital, the differences in psychoacoustic realism between different
recordings or media cannot be due to analog versus digital.

Of course I also have hundreds of CDs/DVDs that have preserved localization
cues and have not been processed to death.  You can hear some great samples
by downloading them from the Ambiophonic website.  There is no scientific
reason why digital cannot always outperform analog.

Ralph Glasgal
www.ambiophonics.org



-Original Message-
From: music-dsp-boun...@music.columbia.edu
[mailto:music-dsp-boun...@music.columbia.edu] On Behalf Of Ross Bencina
Sent: Sunday, November 28, 2010 10:53 PM
To: A discussion list for music-related DSP
Subject: Re: [music-dsp] [OT] vinyl? No, thanks...

Andrew Reilly wrote:
 On Sun, Nov 28, 2010 at 05:56:17PM +0100, Rainer Buchty wrote:
 On Mon, 22 Nov 2010, Stephen Sinclair wrote:

 (Vinyl just sounds.. different.. better.. but I couldn't tell you
 why.)

 Jumping on this (being a long-time lurker on this list), I never
 believed the above statement until I bought some LPs which I also had on
 CD. Until I had my own kind of revelation playing the old Art of Noise
 LPs and CDs in comparison...

 My own CD-vs-LP revelation came a few years ago when I bought
 some sufficiently high-grade analog/digital IO gear, and had a
 go at digitising some of my favourite LPs.  I noticed two things
 immediately:

 1. replaying the PCM sounded *exactly* like the LP, and

 2. the mean recorded level (in PCM) was *significantly* lower
   than the normal signal level of pre-recorded CDs.

That's a great test :-)

 I could get the signal level back up towards CD-level by using
 compression of various sorts, but in doing so the result wound
 up sounding like the CD version, rather than the LP version.

 The obvious conclusion is that the LP mastering process has
 to use a different paradigm than that for CDs, since the
 limitations of excursion and dynamics are different.

Agreed.

I have friends who press new LPs and dub plates pretty regularly -- although

this is indie and dance music, I imagine similar same processes would apply 
to audiophile material:

When the masters are cut, the signal is compressed/tweaked to squeeze it in 
to the available dynamics of the medium and the cutting lathe -- this is 
done at the lathe, often under direction of the producer to get a decent 
dynamics/compression trade off. This is quite different from producing a 
digital master in a mastering studio and sending it off to the CD plant