Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Yahoo
Roto is just a subset of rotopaint, as users wanted a lighter tool. 
If you're not painting use roto. You can always drag the shaped into a rp node 
to 'promote' it. 



Howard

> On 31 Mar 2015, at 22:57, Ergin SANAL  wrote:
> 
> it works without premultipication, need to choose source as background and 
> replace the alpha. premult is distractive time to time.. cheerz
> 
> 
> 
>> On Wed, Apr 1, 2015 at 12:46 AM, Randy Little  wrote:
>> Roto node will output RGBA (or anything) I premult inside the roto node all 
>> the time so its just inline no extra premult step.  (not always a best 
>> practice fyi) but I do it :-/
>> 
>> Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>> 
>> 
>> 
>>> On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL  wrote:
>>> rotopaint's  output is rgba and roto's is only a.
>>> that means with rotopaint, nuke has to deal with 3 more channels. 
>>> maybe thats why there are some performance issues. 
>>> actually there are no difference between 2 nodes except output channels and 
>>> place of the sliders. (feather,opacity etc.) 
>>> 
>>> 
>>> 
 On Wed, Apr 1, 2015 at 12:23 AM, Randy Little  
 wrote:
 clean UI.   No accidental painting.  bigger memory footprint maybe?   
 
 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/
 
 
 
> On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:
> No idea about performance, but I do love the fact that when I use the O 
> hotkey instead of the P hotkey, I can immediately start drawing a shape, 
> as the Bezier tool is on by default.
> 
> 
> 
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
>  +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
> 
>> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk  
>> wrote:
>> For some reason I always reach for the RotoPaint node instead of the 
>> regular Roto node. I'm not sure why I got into this habit, but it might 
>> be (if I'm not mistaken) that the RotoPaint node was introduced before 
>> the Roto node back in 6.0.
>> 
>> Anyway, does anyone know if there's a difference in 
>> performance/stability when doing just regular roto? We've all had or 
>> problems with the RotoPaint node over the last couple of versions, but I 
>> have never actually compared the two nodes to see if one is "better" 
>> than the other.
>> 
>> 
>> 
>> 
>> 
>> ---
>> Simon Björk
>> Compositor/TD
>> 
>> +46 (0)70-2859503
>> www.bjorkvisuals.com
>> 
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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
Well there you go then, you only have to deal with the extra UI and that's
the difference but it is for sure processing the same data as the paint
node without the paint part.  They aren't different much beyond that and
how they default load UI wise.  Its just got UI and knobs turned off.
According to the Info window.   Roto has all the setting for brush size and
every thing.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Tue, Mar 31, 2015 at 6:11 PM, Marten Blumen  wrote:

> Where's the overhead?  Info on a roto node and rotopaint both says
>
> 'Total Memory Usage: 0B'
>
> On 1 April 2015 at 11:08, Randy Little  wrote:
>
>> huh?   output can be whatever you tell it.   Pre-Multiply is directly
>> under output.  Set output to none and premult to RGBA and you get your RGB
>> input Premulted by whatever roto you have drawn in the node with only 2
>> nodes instead of  3.
>> If you set paint node up the same way it does the same thing.   You just
>> don't get the overhead of the rest of the paint stuff being loaded into
>> it.
>>
>> Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>> On Tue, Mar 31, 2015 at 5:57 PM, Ergin SANAL 
>> wrote:
>>
>>> it works without premultipication, need to choose source as background
>>> and replace the alpha. premult is distractive time to time.. cheerz
>>>
>>>
>>>
>>> On Wed, Apr 1, 2015 at 12:46 AM, Randy Little 
>>> wrote:
>>>
 Roto node will output RGBA (or anything) I premult inside the roto node
 all the time so its just inline no extra premult step.  (not always a best
 practice fyi) but I do it :-/

 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/



 On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL 
 wrote:

> rotopaint's  output is rgba and roto's is only a.
> that means with rotopaint, nuke has to deal with 3 more channels.
> maybe thats why there are some performance issues.
> actually there are no difference between 2 nodes except output
> channels and place of the sliders. (feather,opacity etc.)
>
>
>
> On Wed, Apr 1, 2015 at 12:23 AM, Randy Little 
> wrote:
>
>> clean UI.   No accidental painting.  bigger memory footprint maybe?
>>
>> Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>> On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:
>>
>>> No idea about performance, but I do love the fact that when I use
>>> the O hotkey instead of the P hotkey, I can immediately start drawing a
>>> shape, as the Bezier tool is on by default.
>>>
>>>
>>>
>>> Ron Ganbar
>>> email: ron...@gmail.com
>>> tel: +44 (0)7968 007 309 [UK]
>>>  +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk 
>>> wrote:
>>>
 For some reason I always reach for the RotoPaint node instead of
 the regular Roto node. I'm not sure why I got into this habit, but it 
 might
 be (if I'm not mistaken) that the RotoPaint node was introduced before 
 the
 Roto node back in 6.0.

 Anyway, does anyone know if there's a difference in
 performance/stability when doing just regular roto? We've all had or
 problems with the RotoPaint node over the last couple of versions, but 
 I
 have never actually compared the two nodes to see if one is "better" 
 than
 the other.





 ---
 Simon Björk
 Compositor/TD

 +46 (0)70-2859503
 www.bjorkvisuals.com

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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Marten Blumen
Where's the overhead?  Info on a roto node and rotopaint both says

'Total Memory Usage: 0B'

On 1 April 2015 at 11:08, Randy Little  wrote:

> huh?   output can be whatever you tell it.   Pre-Multiply is directly
> under output.  Set output to none and premult to RGBA and you get your RGB
> input Premulted by whatever roto you have drawn in the node with only 2
> nodes instead of  3.
> If you set paint node up the same way it does the same thing.   You just
> don't get the overhead of the rest of the paint stuff being loaded into
> it.
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Tue, Mar 31, 2015 at 5:57 PM, Ergin SANAL  wrote:
>
>> it works without premultipication, need to choose source as background
>> and replace the alpha. premult is distractive time to time.. cheerz
>>
>>
>>
>> On Wed, Apr 1, 2015 at 12:46 AM, Randy Little 
>> wrote:
>>
>>> Roto node will output RGBA (or anything) I premult inside the roto node
>>> all the time so its just inline no extra premult step.  (not always a best
>>> practice fyi) but I do it :-/
>>>
>>> Randy S. Little
>>> http://www.rslittle.com/
>>> http://www.imdb.com/name/nm2325729/
>>>
>>>
>>>
>>> On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL 
>>> wrote:
>>>
 rotopaint's  output is rgba and roto's is only a.
 that means with rotopaint, nuke has to deal with 3 more channels.
 maybe thats why there are some performance issues.
 actually there are no difference between 2 nodes except output channels
 and place of the sliders. (feather,opacity etc.)



 On Wed, Apr 1, 2015 at 12:23 AM, Randy Little 
 wrote:

> clean UI.   No accidental painting.  bigger memory footprint maybe?
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:
>
>> No idea about performance, but I do love the fact that when I use the
>> O hotkey instead of the P hotkey, I can immediately start drawing a 
>> shape,
>> as the Bezier tool is on by default.
>>
>>
>>
>> Ron Ganbar
>> email: ron...@gmail.com
>> tel: +44 (0)7968 007 309 [UK]
>>  +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
>> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk 
>> wrote:
>>
>>> For some reason I always reach for the RotoPaint node instead of the
>>> regular Roto node. I'm not sure why I got into this habit, but it might 
>>> be
>>> (if I'm not mistaken) that the RotoPaint node was introduced before the
>>> Roto node back in 6.0.
>>>
>>> Anyway, does anyone know if there's a difference in
>>> performance/stability when doing just regular roto? We've all had or
>>> problems with the RotoPaint node over the last couple of versions, but I
>>> have never actually compared the two nodes to see if one is "better" 
>>> than
>>> the other.
>>>
>>>
>>>
>>>
>>>
>>> ---
>>> Simon Björk
>>> Compositor/TD
>>>
>>> +46 (0)70-2859503
>>> www.bjorkvisuals.com
>>>
>>> ___
>>> Nuke-users mailing list
>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
huh?   output can be whatever you tell it.   Pre-Multiply is directly under
output.  Set output to none and premult to RGBA and you get your RGB input
Premulted by whatever roto you have drawn in the node with only 2 nodes
instead of  3.
If you set paint node up the same way it does the same thing.   You just
don't get the overhead of the rest of the paint stuff being loaded into
it.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Tue, Mar 31, 2015 at 5:57 PM, Ergin SANAL  wrote:

> it works without premultipication, need to choose source as background and
> replace the alpha. premult is distractive time to time.. cheerz
>
>
>
> On Wed, Apr 1, 2015 at 12:46 AM, Randy Little 
> wrote:
>
>> Roto node will output RGBA (or anything) I premult inside the roto node
>> all the time so its just inline no extra premult step.  (not always a best
>> practice fyi) but I do it :-/
>>
>> Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>> On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL 
>> wrote:
>>
>>> rotopaint's  output is rgba and roto's is only a.
>>> that means with rotopaint, nuke has to deal with 3 more channels.
>>> maybe thats why there are some performance issues.
>>> actually there are no difference between 2 nodes except output channels
>>> and place of the sliders. (feather,opacity etc.)
>>>
>>>
>>>
>>> On Wed, Apr 1, 2015 at 12:23 AM, Randy Little 
>>> wrote:
>>>
 clean UI.   No accidental painting.  bigger memory footprint maybe?

 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/



 On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:

> No idea about performance, but I do love the fact that when I use the
> O hotkey instead of the P hotkey, I can immediately start drawing a shape,
> as the Bezier tool is on by default.
>
>
>
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
>  +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk 
> wrote:
>
>> For some reason I always reach for the RotoPaint node instead of the
>> regular Roto node. I'm not sure why I got into this habit, but it might 
>> be
>> (if I'm not mistaken) that the RotoPaint node was introduced before the
>> Roto node back in 6.0.
>>
>> Anyway, does anyone know if there's a difference in
>> performance/stability when doing just regular roto? We've all had or
>> problems with the RotoPaint node over the last couple of versions, but I
>> have never actually compared the two nodes to see if one is "better" than
>> the other.
>>
>>
>>
>>
>>
>> ---
>> Simon Björk
>> Compositor/TD
>>
>> +46 (0)70-2859503
>> www.bjorkvisuals.com
>>
>> ___
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Ergin SANAL
it works without premultipication, need to choose source as background and
replace the alpha. premult is distractive time to time.. cheerz



On Wed, Apr 1, 2015 at 12:46 AM, Randy Little 
wrote:

> Roto node will output RGBA (or anything) I premult inside the roto node
> all the time so its just inline no extra premult step.  (not always a best
> practice fyi) but I do it :-/
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL  wrote:
>
>> rotopaint's  output is rgba and roto's is only a.
>> that means with rotopaint, nuke has to deal with 3 more channels.
>> maybe thats why there are some performance issues.
>> actually there are no difference between 2 nodes except output channels
>> and place of the sliders. (feather,opacity etc.)
>>
>>
>>
>> On Wed, Apr 1, 2015 at 12:23 AM, Randy Little 
>> wrote:
>>
>>> clean UI.   No accidental painting.  bigger memory footprint maybe?
>>>
>>> Randy S. Little
>>> http://www.rslittle.com/
>>> http://www.imdb.com/name/nm2325729/
>>>
>>>
>>>
>>> On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:
>>>
 No idea about performance, but I do love the fact that when I use the O
 hotkey instead of the P hotkey, I can immediately start drawing a shape, as
 the Bezier tool is on by default.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk 
 wrote:

> For some reason I always reach for the RotoPaint node instead of the
> regular Roto node. I'm not sure why I got into this habit, but it might be
> (if I'm not mistaken) that the RotoPaint node was introduced before the
> Roto node back in 6.0.
>
> Anyway, does anyone know if there's a difference in
> performance/stability when doing just regular roto? We've all had or
> problems with the RotoPaint node over the last couple of versions, but I
> have never actually compared the two nodes to see if one is "better" than
> the other.
>
>
>
>
>
> ---
> Simon Björk
> Compositor/TD
>
> +46 (0)70-2859503
> www.bjorkvisuals.com
>
> ___
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
Roto node will output RGBA (or anything) I premult inside the roto node all
the time so its just inline no extra premult step.  (not always a best
practice fyi) but I do it :-/

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL  wrote:

> rotopaint's  output is rgba and roto's is only a.
> that means with rotopaint, nuke has to deal with 3 more channels.
> maybe thats why there are some performance issues.
> actually there are no difference between 2 nodes except output channels
> and place of the sliders. (feather,opacity etc.)
>
>
>
> On Wed, Apr 1, 2015 at 12:23 AM, Randy Little 
> wrote:
>
>> clean UI.   No accidental painting.  bigger memory footprint maybe?
>>
>> Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>> On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:
>>
>>> No idea about performance, but I do love the fact that when I use the O
>>> hotkey instead of the P hotkey, I can immediately start drawing a shape, as
>>> the Bezier tool is on by default.
>>>
>>>
>>>
>>> Ron Ganbar
>>> email: ron...@gmail.com
>>> tel: +44 (0)7968 007 309 [UK]
>>>  +972 (0)54 255 9765 [Israel]
>>> url: http://ronganbar.wordpress.com/
>>>
>>> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk 
>>> wrote:
>>>
 For some reason I always reach for the RotoPaint node instead of the
 regular Roto node. I'm not sure why I got into this habit, but it might be
 (if I'm not mistaken) that the RotoPaint node was introduced before the
 Roto node back in 6.0.

 Anyway, does anyone know if there's a difference in
 performance/stability when doing just regular roto? We've all had or
 problems with the RotoPaint node over the last couple of versions, but I
 have never actually compared the two nodes to see if one is "better" than
 the other.





 ---
 Simon Björk
 Compositor/TD

 +46 (0)70-2859503
 www.bjorkvisuals.com

 ___
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>>>
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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Ergin SANAL
rotopaint's  output is rgba and roto's is only a.
that means with rotopaint, nuke has to deal with 3 more channels.
maybe thats why there are some performance issues.
actually there are no difference between 2 nodes except output channels and
place of the sliders. (feather,opacity etc.)



On Wed, Apr 1, 2015 at 12:23 AM, Randy Little 
wrote:

> clean UI.   No accidental painting.  bigger memory footprint maybe?
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
> On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:
>
>> No idea about performance, but I do love the fact that when I use the O
>> hotkey instead of the P hotkey, I can immediately start drawing a shape, as
>> the Bezier tool is on by default.
>>
>>
>>
>> Ron Ganbar
>> email: ron...@gmail.com
>> tel: +44 (0)7968 007 309 [UK]
>>  +972 (0)54 255 9765 [Israel]
>> url: http://ronganbar.wordpress.com/
>>
>> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk 
>> wrote:
>>
>>> For some reason I always reach for the RotoPaint node instead of the
>>> regular Roto node. I'm not sure why I got into this habit, but it might be
>>> (if I'm not mistaken) that the RotoPaint node was introduced before the
>>> Roto node back in 6.0.
>>>
>>> Anyway, does anyone know if there's a difference in
>>> performance/stability when doing just regular roto? We've all had or
>>> problems with the RotoPaint node over the last couple of versions, but I
>>> have never actually compared the two nodes to see if one is "better" than
>>> the other.
>>>
>>>
>>>
>>>
>>>
>>> ---
>>> Simon Björk
>>> Compositor/TD
>>>
>>> +46 (0)70-2859503
>>> www.bjorkvisuals.com
>>>
>>> ___
>>> Nuke-users mailing list
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>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>>
>>
>>
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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Randy Little
clean UI.   No accidental painting.  bigger memory footprint maybe?

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar  wrote:

> No idea about performance, but I do love the fact that when I use the O
> hotkey instead of the P hotkey, I can immediately start drawing a shape, as
> the Bezier tool is on by default.
>
>
>
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
>  +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk 
> wrote:
>
>> For some reason I always reach for the RotoPaint node instead of the
>> regular Roto node. I'm not sure why I got into this habit, but it might be
>> (if I'm not mistaken) that the RotoPaint node was introduced before the
>> Roto node back in 6.0.
>>
>> Anyway, does anyone know if there's a difference in performance/stability
>> when doing just regular roto? We've all had or problems with the RotoPaint
>> node over the last couple of versions, but I have never actually compared
>> the two nodes to see if one is "better" than the other.
>>
>>
>>
>>
>>
>> ---
>> Simon Björk
>> Compositor/TD
>>
>> +46 (0)70-2859503
>> www.bjorkvisuals.com
>>
>> ___
>> Nuke-users mailing list
>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>>
>
>
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Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Ron Ganbar
No idea about performance, but I do love the fact that when I use the O
hotkey instead of the P hotkey, I can immediately start drawing a shape, as
the Bezier tool is on by default.



Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/

On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk  wrote:

> For some reason I always reach for the RotoPaint node instead of the
> regular Roto node. I'm not sure why I got into this habit, but it might be
> (if I'm not mistaken) that the RotoPaint node was introduced before the
> Roto node back in 6.0.
>
> Anyway, does anyone know if there's a difference in performance/stability
> when doing just regular roto? We've all had or problems with the RotoPaint
> node over the last couple of versions, but I have never actually compared
> the two nodes to see if one is "better" than the other.
>
>
>
>
>
> ---
> Simon Björk
> Compositor/TD
>
> +46 (0)70-2859503
> www.bjorkvisuals.com
>
> ___
> Nuke-users mailing list
> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
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[Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Simon Björk
For some reason I always reach for the RotoPaint node instead of the
regular Roto node. I'm not sure why I got into this habit, but it might be
(if I'm not mistaken) that the RotoPaint node was introduced before the
Roto node back in 6.0.

Anyway, does anyone know if there's a difference in performance/stability
when doing just regular roto? We've all had or problems with the RotoPaint
node over the last couple of versions, but I have never actually compared
the two nodes to see if one is "better" than the other.





---
Simon Björk
Compositor/TD

+46 (0)70-2859503
www.bjorkvisuals.com
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