Well there you go then, you only have to deal with the extra UI and that's
the difference but it is for sure processing the same data as the paint
node without the paint part.  They aren't different much beyond that and
how they default load UI wise.  Its just got UI and knobs turned off.
According to the Info window.   Roto has all the setting for brush size and
every thing.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/



On Tue, Mar 31, 2015 at 6:11 PM, Marten Blumen <mar...@gmail.com> wrote:

> Where's the overhead?  Info on a roto node and rotopaint both says
>
> 'Total Memory Usage: 0B'
>
> On 1 April 2015 at 11:08, Randy Little <randyslit...@gmail.com> wrote:
>
>> huh?   output can be whatever you tell it.   Pre-Multiply is directly
>> under output.  Set output to none and premult to RGBA and you get your RGB
>> input Premulted by whatever roto you have drawn in the node with only 2
>> nodes instead of  3.
>> If you set paint node up the same way it does the same thing.   You just
>> don't get the overhead of the rest of the paint stuff being loaded into
>> it.
>>
>> Randy S. Little
>> http://www.rslittle.com/
>> http://www.imdb.com/name/nm2325729/
>>
>>
>>
>> On Tue, Mar 31, 2015 at 5:57 PM, Ergin SANAL <erginsa...@gmail.com>
>> wrote:
>>
>>> it works without premultipication, need to choose source as background
>>> and replace the alpha. premult is distractive time to time.. cheerz
>>>
>>>
>>>
>>> On Wed, Apr 1, 2015 at 12:46 AM, Randy Little <randyslit...@gmail.com>
>>> wrote:
>>>
>>>> Roto node will output RGBA (or anything) I premult inside the roto node
>>>> all the time so its just inline no extra premult step.  (not always a best
>>>> practice fyi) but I do it :-/
>>>>
>>>> Randy S. Little
>>>> http://www.rslittle.com/
>>>> http://www.imdb.com/name/nm2325729/
>>>>
>>>>
>>>>
>>>> On Tue, Mar 31, 2015 at 5:30 PM, Ergin SANAL <erginsa...@gmail.com>
>>>> wrote:
>>>>
>>>>> rotopaint's  output is rgba and roto's is only a.
>>>>> that means with rotopaint, nuke has to deal with 3 more channels.
>>>>> maybe thats why there are some performance issues.
>>>>> actually there are no difference between 2 nodes except output
>>>>> channels and place of the sliders. (feather,opacity etc.)
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Apr 1, 2015 at 12:23 AM, Randy Little <randyslit...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> clean UI.   No accidental painting.  bigger memory footprint maybe?
>>>>>>
>>>>>> Randy S. Little
>>>>>> http://www.rslittle.com/
>>>>>> http://www.imdb.com/name/nm2325729/
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Tue, Mar 31, 2015 at 2:21 PM, Ron Ganbar <ron...@gmail.com> wrote:
>>>>>>
>>>>>>> No idea about performance, but I do love the fact that when I use
>>>>>>> the O hotkey instead of the P hotkey, I can immediately start drawing a
>>>>>>> shape, as the Bezier tool is on by default.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> Ron Ganbar
>>>>>>> email: ron...@gmail.com
>>>>>>> tel: +44 (0)7968 007 309 [UK]
>>>>>>>      +972 (0)54 255 9765 [Israel]
>>>>>>> url: http://ronganbar.wordpress.com/
>>>>>>>
>>>>>>> On Tue, Mar 31, 2015 at 9:14 PM, Simon Björk <bjork.si...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> For some reason I always reach for the RotoPaint node instead of
>>>>>>>> the regular Roto node. I'm not sure why I got into this habit, but it 
>>>>>>>> might
>>>>>>>> be (if I'm not mistaken) that the RotoPaint node was introduced before 
>>>>>>>> the
>>>>>>>> Roto node back in 6.0.
>>>>>>>>
>>>>>>>> Anyway, does anyone know if there's a difference in
>>>>>>>> performance/stability when doing just regular roto? We've all had or
>>>>>>>> problems with the RotoPaint node over the last couple of versions, but 
>>>>>>>> I
>>>>>>>> have never actually compared the two nodes to see if one is "better" 
>>>>>>>> than
>>>>>>>> the other.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> -------------------------------
>>>>>>>> Simon Björk
>>>>>>>> Compositor/TD
>>>>>>>>
>>>>>>>> +46 (0)70-2859503
>>>>>>>> www.bjorkvisuals.com
>>>>>>>>
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>>>>>>>>
>>>>>>>
>>>>>>>
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