RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread William Wise
Tell them it works like Linux...

:-)

Will

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of woodelf
Sent: Sunday, July 20, 2003 11:50 PM
To: [EMAIL PROTECTED]
Subject: [Ogf-l] understanding the D20 licensing

OK, all of you saying that the public is clueless about D20/OGL, you 
get to say i told you so:

I just followed a link to the WotC boards, looking for something 
else.  And there, in a thread about the release of DD3.5E, is 
someone sayin' i just don't get this whole OGL thing--how does WotC 
expect to make any money if they give their books away? [i'm 
paraphrasing, but not by much].  Three years later, and this is 
someone who's at least sufficiently net-savvy to know it exists, and 
to be chatting online.  And he doesn't actually know how the whole 
D20STL thing works, in terms of a business model.  And the original 
D20SRD certainly hasn't made WotC bankrupt, so assuming that they are 
somehow giving it all away seems vaguely ludicrous, and yet here he 
is asking just that.

OK, you win (whoever you are)--we've still got a long way to go in 
making open gaming a viable beast, and giving D20 System some 
reasonable fraction of the oomph of DD on a book.
-- 
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Tim Dugger
On 21 Jul 2003 William scribbled a note about RE: [Ogf-l] understanding the D20 
licensing:

 Tell them it works like Linux...

So does that make Hasbro the equivalent of SCO? 

:)

TANSTAAFL
Rasyr (Tim Dugger)
 System Editor
 Iron Crown Enterprises - http://www.ironcrown.com
 E-Mail: [EMAIL PROTECTED]




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Re: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Mike Looney
Tim Dugger wrote:

On 21 Jul 2003 William scribbled a note about RE: [Ogf-l] understanding the D20 licensing:

 

Tell them it works like Linux...
   

So does that make Hasbro the equivalent of SCO? 

 

Only if Hasbro starts trying to sue people who make d20 products.



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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread William Wise
My thoughts exactly but it wouldn't be Hasbro that would do the suing. 
 It would be some company they sell the IP to later on. You'd want to take a
step or two back from the franchise so as not to get your own hands dirty.

QUEUE_THEME_X-FILES/

Will

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Looney
Sent: Monday, July 21, 2003 10:55 AM
To: [EMAIL PROTECTED]
Subject: Re: [Ogf-l] understanding the D20 licensing

Tim Dugger wrote:

On 21 Jul 2003 William scribbled a note about RE: [Ogf-l] understanding the
D20 licensing:

  

Tell them it works like Linux...



So does that make Hasbro the equivalent of SCO? 

  

Only if Hasbro starts trying to sue people who make d20 products.



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[Ogf-l] SRD released (apparantly)

2003-07-21 Thread Doug Meerschaert
Don't know if their web-staff jumped the gun, or if it's just up nice 
and early, but the 3.5 SRD is up on WotC's website.

More after I digest it--but on first looks, I must say that I am very 
impressed with it.  Still RTF, but with real tables--and monster 
descriptions.

Andy, if you're still on the list--you rock! 

DM

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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Ryan S. Dancey
On Sun, 2003-07-20 at 22:39, Martin L. Shoemaker wrote:

 And by comparison, on Amazon.com, the DD Players Handbook is currently
 ranked 15 in sales (DMG is 16, MM is 19).

The day it shipped, the 3.0 PHB hit #3, behind a Harry Potter book and a
Tom Clancy novel.

:)

Ryan


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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Damian
From: Doug Meerschaert [EMAIL PROTECTED]
 Don't know if their web-staff jumped the gun, or if it's just up nice
 and early, but the 3.5 SRD is up on WotC's website.

Wow, talk about a different definition of midnight! ;)  That must have just
hit, I just double checked the SRD there with the Mind Flayer thread on
DND-L earlier.  Oh well, thanks for the heads up I grabbed it before it
gets, umm, fanboyed?

-Damian

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Damian
From: Doug Meerschaert [EMAIL PROTECTED]
 More after I digest it--but on first looks, I must say that I am very
 impressed with it.  Still RTF, but with real tables--and monster
 descriptions.

Tables and monster descriptions??  I know I'm looking at the 3.5 SRD, but
I'm not seeing any of those things.  Can you give me some examples?

-Damian

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RE: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Smith, Andrew

Thanks, Doug.  The web team didn't jump the gun, I just forgot that we had said it 
would be up within a few days of the book's release.  Let's just blame that on burnout 
from working on the SRD for a month straight.  After I was reminded of our promised 
release date I begged to have it pushed forward.  Looks like it worked.


Andy Smith
Publishing/d20 Licensing
Wizards of the Coast, Inc.




-Original Message-
From: Doug Meerschaert [mailto:[EMAIL PROTECTED]
Sent: Monday, July 21, 2003 2:04 PM
To: [EMAIL PROTECTED]
Subject: [Ogf-l] SRD released (apparantly)


Don't know if their web-staff jumped the gun, or if it's just up nice 
and early, but the 3.5 SRD is up on WotC's website.

More after I digest it--but on first looks, I must say that I am very 
impressed with it.  Still RTF, but with real tables--and monster 
descriptions.

Andy, if you're still on the list--you rock! 


DM

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Joe Mucchiello
At 05:03 PM 7/21/2003 -0400, Doug Meerschaert wrote:
Don't know if their web-staff jumped the gun, or if it's just up nice and 
early, but the 3.5 SRD is up on WotC's website.

More after I digest it--but on first looks, I must say that I am very 
impressed with it.  Still RTF, but with real tables--and monster descriptions.

Andy, if you're still on the list--you rock!


Wow,

From Legal.rtf: The following items are designated Product Identity, as 
defined in Section 1(e) of the Open Game License Version 1.0a, and are 
subject to the conditions set forth in Section 7 of the OGL, and are not 
Open Content: Dungeons  Dragons, DD, Dungeon Master, Monster Manual, d20 
System, Wizards of the Coast, d20, Forgotten Realms, Faerûn, character 
names (including those used in the names of spells or items), places, Red 
Wizard of Thay, Heroic Domains of Ysgard, Ever-Changing Chaos of Limbo, 
Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian 
Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine 
Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of 
Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of 
Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness 
of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the 
Outlands, Sigil, Lady of Pain, Book of Exalted Deeds, Book of Vile 
Darkness, beholder, gauth, carrion crawler, tanar’ri, baatezu, displacer 
beast, githyanki, githzerai, mind flayer, illithid, umber hulk, yuan-ti.

No more Wizards doesn't have PI rebuttals.

Glad I got a look before heading out to GenCon.

  Joe

Joe Mucchiello
Throwing Dice Games
http://www.throwingdice.com 

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RE: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Sixten Otto
At 02:20 PM 7/21/2003 -0700, Smith, Andrew wrote:
Let's just blame that on burnout from working on the SRD for a month straight.
Well, from what I've seen of your work so far, let me commend you on the 
result. The revised SRD looks great! Thanks for all of your hard (and, I'm 
sure, tedious) work.

Sixten

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Damian
From: Joe Mucchiello [EMAIL PROTECTED]
 mind flayer, illithid,

Odd, they didn't put the Illithid back in.  I guess that was since they're
mentioned elsewhere like the Grimlock entry.

-Damian

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Sixten Otto
At 05:32 PM 7/21/2003 -0400, Joe Mucchiello wrote:
No more Wizards doesn't have PI rebuttals.
Do any of those terms actually occur in the files? (I'm looking, but I just 
discovered that the ZIP versions are still the 3.0 SRD files, and have NOT 
been updated.)

Sixten

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Fred

--- Joe Mucchiello [EMAIL PROTECTED] wrote:

  From Legal.rtf: The following items are designated Product Identity, as 
 defined in Section 1(e) of the Open Game License Version 1.0a, and are 
 subject to the conditions set forth in Section 7 of the OGL, and are not 
 Open Content:  Ever-Changing Chaos of Limbo, 
 Windswept Depths of Pandemonium, Infinite Layers of the Abyss, Tarterian 
 Depths of Carceri, Gray Waste of Hades, Bleak Eternity of Gehenna, Nine 
 Hells of Baator, Infernal Battlefield of Acheron, Clockwork Nirvana of 
 Mechanus, Peaceable Kingdoms of Arcadia, Seven Mounting Heavens of 
 Celestia, Twin Paradises of Bytopia, Blessed Fields of Elysium, Wilderness 
 of the Beastlands, Olympian Glades of Arborea, Concordant Domain of the 
 Outlands, ...

Note that the words Limbo, Pandemonium, Abyss, Carceri, Hades,
Gehenna, Hell, }
Acheron, Mechanus, Arcadia, Heaven, Elysium, Beastlands,
Arborea, and Outlands are not, in and of themselves, PI...

So you could REFER to these planes without violating PI.

=
BORGSTROM'S FIRST LAW (of Game Design):  If you want to emphasize something, make 
sure everyone knows that they shouldn't have anything to do with it.

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Doug Meerschaert
Sixten Otto wrote:

Do any of those terms actually occur in the files? (I'm looking, but I 
just discovered that the ZIP versions are still the 3.0 SRD files, and 
have NOT been updated.)
The mini-ZIPs do. 

DM

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread HUDarklord
I downloaded the master ZIP file. Did anyone else finding it missing Barbarian-Monk character classes? I found those elsewhere on the SRD page.

Also, somebody told me Rangers have a d8 for HD. Is that right? The SRD says d10.

Lee


Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread HUDarklord
In a message dated 7/21/03 6:05:41 PM Eastern Daylight Time, [EMAIL PROTECTED] writes:


 Do any of those terms actually occur in the files? (I'm looking, but I 
 just discovered that the ZIP versions are still the 3.0 SRD files, and 
 have NOT been updated.)


Oops -- that may explain my puzzlement over Rangers... The ZIP files are fouled up.

Thanks,
Lee


Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread DarkTouch
*chuckle*
Except the Psionic one doesn't seem to be downloading, but since 
psionics hasn't been updated.. you can download the psionics stuff 
through the master zip file and then just download the rest of the 
mini-zip files.

Doug Meerschaert wrote:

Sixten Otto wrote:

Do any of those terms actually occur in the files? (I'm looking, but 
I just discovered that the ZIP versions are still the 3.0 SRD files, 
and have NOT been updated.)


The mini-ZIPs do.

DM

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread David Chart
On Mon, 2003-07-21 at 23:14, [EMAIL PROTECTED] wrote:
 I downloaded the master ZIP file.  Did anyone else finding it missing
 Barbarian-Monk character classes?  I found those elsewhere on the SRD
 page.
 
 Also, somebody told me Rangers have a d8 for HD.  Is that right?  The
 SRD says d10.

As Doug said, the big zip still has the old SRD in. The smaller zips do
seem to have the new one, though.

And rangers have a d8 for HD.

-- 
David Chart
http://www.dchart.demon.co.uk/
PGP Key: 1786 15B1 53A3 7ED0 CBD4 AFBE 9B61 6D10 46C9 1CBE

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Joe Mucchiello
At 05:42 PM 7/21/2003 -0400, Sixten Otto wrote:
At 05:32 PM 7/21/2003 -0400, Joe Mucchiello wrote:
No more Wizards doesn't have PI rebuttals.
Do any of those terms actually occur in the files? (I'm looking, but I 
just discovered that the ZIP versions are still the 3.0 SRD files, and 
have NOT been updated.)
Apparently not, this list was just in case a mistake was made most likely.

The All of the SRD zip has not been updated. The 5 SRD chunks are the 3.5 
SRD.

Even the Hells of Baator are replaced (in the pit fiend entry) with 
Environment: A lawful evil-aligned plane

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Sixten Otto
At 11:31 PM 7/21/2003 +0100, David Chart wrote:
As Doug said, the big zip still has the old SRD in. The smaller zips do 
seem to have the new one, though.
True. The Psionics zip seems to be MIA, though.

Sixten

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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Steven \Conan\ Trustrum
I'm thinking that I'll wait a while before I download the new SRD. I'd hate 
to start work on something only to later find out that half of what I was 
using were 3.0 files mistakenly left on the site, or something of the sort.

Steven Conan Trustrum
  Email: [EMAIL PROTECTED]
  Homepage: http://www.trustrum.com
The only real people are the people that never existed -- Oscar Wilde
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread woodelf
At 10:25 -0400 7/21/03, William Wise wrote:
Tell them it works like Linux...
...except a Linux where anybody can develop anything they want, 
except a new TCP/IP stack, and no matter what you do or how good it 
is, your changes will never be reincorporated into new Linux builds.
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Reginald Cablayan


 From: Smith, Andrew
 
 Thanks, Doug.  The web team didn't jump the gun, I just 
 forgot that we had said it would be up within a few days of 
 the book's release.  Let's just blame that on burnout from 
 working on the SRD for a month straight.  After I was 
 reminded of our promised release date I begged to have it 
 pushed forward.  Looks like it worked.
 
 
 Andy Smith
 Publishing/d20 Licensing
 Wizards of the Coast, Inc.

You better get those web team back on the job. Some of the links are broken.
One thread offered the corrected links.

OBTW, the SRDTreasure.rtf document is the same as the original and not
formatted with the rest of the Revised SRD. IOW, the charts and tables are
bleah compared to the other sections.

One more thing, where is the original SRD?


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RE: [Ogf-l] d20 License/ was SRD released

2003-07-21 Thread Roger Bert
Greetings. Has/Will the d20 System license document change? Thanks.
-Roger
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Fred

--- woodelf [EMAIL PROTECTED] wrote:
 At 10:25 -0400 7/21/03, William Wise wrote:
 Tell them it works like Linux...
 
 ...except a Linux where anybody can develop anything they want, 
 except a new TCP/IP stack, and no matter what you do or how good it 
 is, your changes will never be reincorporated into new Linux builds.

Think so?  Take a look in some of the recent Dragon magazines, where they've
published OGC content.  That's now available to a HUGE number of games.

=
BORGSTROM'S FIRST LAW (of Game Design):  If you want to emphasize something, make 
sure everyone knows that they shouldn't have anything to do with it.

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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread woodelf
At 17:08 -0700 7/21/03, Fred wrote:
--- woodelf [EMAIL PROTECTED] wrote:
 At 10:25 -0400 7/21/03, William Wise wrote:
 Tell them it works like Linux...
 ...except a Linux where anybody can develop anything they want,
 except a new TCP/IP stack, and no matter what you do or how good it
 is, your changes will never be reincorporated into new Linux builds.
Think so?  Take a look in some of the recent Dragon magazines, where they've
published OGC content.  That's now available to a HUGE number of games.
it's still not being incorporated into the kernel.  not saying it 
never will, but until WotC decides to take all that cool OGC floating 
around out there and make the next version of DD the latest, 
cutting-edge game they can, using the very best ideas out there, DD 
itself isn't directly benefitting from open-source development. 
Indirectly, sure, from the whole network externalities thing.  But 
not from the many monkeys thing.

and since WotC doesn't own Dragon any more, it's even less like 
reworking the core stuff than it would've been had a WotC-owned 
Dragon published unofficial game stuff.
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread woodelf
At 18:36 -0400 7/21/03, Joe Mucchiello wrote:
At 05:42 PM 7/21/2003 -0400, Sixten Otto wrote:

Do any of those terms actually occur in the files?
Apparently not, this list was just in case a mistake was made most likely.
more likely, it's because now they have a leg to stand on if they 
want to stop people putting d20 in the title of their non-D20STL 
book.  And other similar things--the vast majority of those terms 
likely couldn't be trademarked, so they, previously, had no power to 
stop others using them.  Also, the wording of the WotC OGL 
restrictions on trademark aren't nearly as strong as those on PI, so 
it gives them more power to keep others from using them.
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread Marty Minick
de-activating cloak

OK, Had to stick this into the argument, here...

1) The "kernel" If WOTC (and the mass of gamers)could afford to have monthly updates to the core rulebooks, they would. BUT... the large majority of gamers that i know are complaining about the upgrade to 3.5 because of the cost.

2) Dragon Magazine is (according to the cover, as if there was ever any doubt) "100% Official" Therefore, it's as close as it comes to the montly updates, and each and every game wherein the DM or one of the players has a subscription benefits from the many monkeys. 

re-activating cloakwoodelf [EMAIL PROTECTED] wrote:

At 17:08 -0700 7/21/03, Fred wrote:--- woodelf <[EMAIL PROTECTED]>wrote:it's still not being incorporated into "the kernel". not saying it never will, but until WotC decides to take all that cool OGC floating around out there and make the next version of DD the latest, cutting-edge game they can, using the very best ideas out there, DD itself isn't directly benefitting from open-source development. Indirectly, sure, from the whole "network externalities" thing. But not from the "many monkeys" thing.and since WotC doesn't own Dragon any more, it's even less like reworking the core stuff than it would've been had a WotC-owned Dragon published unofficial game stuff.-- "I do not find in our particular superstition of Christianity one redeeming feature."-- Thomas Jefferson
 
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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Tim Dugger
On 21 Jul 2003 woodelf scribbled a note about Re: [Ogf-l] SRD released (apparantly):

 more likely, it's because now they have a leg to stand on if they want
 to stop people putting d20 in the title of their non-D20STL book. 
 And other similar things--the vast majority of those terms likely
 couldn't be trademarked, so they, previously, had no power to stop
 others using them.  Also, the wording of the WotC OGL restrictions on
 trademark aren't nearly as strong as those on PI, so it gives them
 more power to keep others from using them.

Except that to use d20 in the title, a company would apparently only 
have to use the 3.0 SRD as their base, rather than the 3.5 SRD.

At least, that is what I see happening here.
TANSTAAFL
Rasyr (Tim Dugger)
 System Editor
 Iron Crown Enterprises - http://www.ironcrown.com
 E-Mail: [EMAIL PROTECTED]




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Re: [Ogf-l] SRD released (apparantly)

2003-07-21 Thread Joe Crow
Hey, Andy! 

Let me add another chorus of Good job, man!

...and also a tiny refrain of The srdpsionicpowersijklmnop.rtf file seems
to be missing, though.

-- Joe Crow/Glasscastle Productions

d20 Games and Campaign Settings/Freelance Game Writing


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RE: [Ogf-l] understanding the D20 licensing

2003-07-21 Thread M Jason Parent
I VERY MUCH believe that some third-party material WILL be making it into
the 'kernel' next spring. Remember the accidental reissue of the psionics
chapter when they did the final SRD release? Those prestige classes from If
Thoughts Could Kill were in it instead of the ones from the PsiHB.

And the PsiHB3.5 comes out in the spring, so here's my $10 bet that we'll
see some third-party material in it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of woodelf
Sent: Monday, July 21, 2003 8:33 PM
To: [EMAIL PROTECTED]
Subject: RE: [Ogf-l] understanding the D20 licensing


At 17:08 -0700 7/21/03, Fred wrote:
--- woodelf [EMAIL PROTECTED] wrote:
  At 10:25 -0400 7/21/03, William Wise wrote:
  Tell them it works like Linux...

  ...except a Linux where anybody can develop anything they want,
  except a new TCP/IP stack, and no matter what you do or how good it
  is, your changes will never be reincorporated into new Linux builds.

Think so?  Take a look in some of the recent Dragon magazines, where
they've
published OGC content.  That's now available to a HUGE number of games.

it's still not being incorporated into the kernel.  not saying it
never will, but until WotC decides to take all that cool OGC floating
around out there and make the next version of DD the latest,
cutting-edge game they can, using the very best ideas out there, DD
itself isn't directly benefitting from open-source development.
Indirectly, sure, from the whole network externalities thing.  But
not from the many monkeys thing.

and since WotC doesn't own Dragon any more, it's even less like
reworking the core stuff than it would've been had a WotC-owned
Dragon published unofficial game stuff.
--
woodelf*
[EMAIL PROTECTED]
http://webpages.charter.net/woodelph/

The Laws of Anime http://www.abcb.com/laws/index.htm:
#8 Second Law of Temporal Mortality
It takes some time for bad guys to die... regardless of physical damage.
Even when the 'Bad Guys' are killed so quickly they didn't even see it
coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the
brain.
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