[Ogf-l] PI Declarations Licensed Art

2004-02-24 Thread HUDarklord
If you license artwork using a non-OGL license, and you publish it in an OGL'd work should you:

a) declare it as the licensor's PI (on the grounds that the owner has given you the implied authority to note that their product is protected)

b) note that it is outside the scope of the license since you are neither the owner of the  art and you are also do not possess the rights to declare it as OGC

Are the answers changed if the owner of the art gives you permission to declare it as PI?

The OGL seems to require that the owner of the PI carry out the PI declaration, but the general question is whether someone acting on behalf of the owner, directly or indirectly as the agent of the PI owner, can make the PI declaration.

Lee
___
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l


Re: [Ogf-l] PI Declarations Licensed Art

2004-02-24 Thread Fred

--- [EMAIL PROTECTED] wrote:
 If you license artwork using a non-OGL license, and you publish it in an 
 OGL'd work should you:
 
 a) declare it as the licensor's PI (on the grounds that the owner has given 
 you the implied authority to note that their product is protected)
 
 b) note that it is outside the scope of the license since you are neither
 the 
 owner of the  art and you are also do not possess the rights to declare it
 as 
 OGC
 
 Are the answers changed if the owner of the art gives you permission to 
 declare it as PI?

Just keep it out of your OGC declaration.

=

Let me be clear: Analysts differed on several important aspects of these 
programs and those debates were spelled out in the [national intelligence] 
estimate [of october 2002].  They never said there was an imminent threat. 
--  CIA director George Tenet, 2/5/2004, Georgetown University

Intelligence gathered by this and other governments leaves no doubt that the 
Iraq regime continues to possess and conceal some of the most lethal 
weapons ever devised. . . . The terrorists could fulfill their stated ambitions 
and kill thousands or hundreds of thousands of innocent people in our country 
or any other.
-- President George Bush, 3/17/2003, 48-hour warning to Saddam Hussein


__
Do you Yahoo!?
Yahoo! Mail SpamGuard - Read only the mail you want.
http://antispam.yahoo.com/tools
___
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l


Re: [Ogf-l] PI Declarations Licensed Art

2004-02-24 Thread Spike Y Jones
On Tue, 24 Feb 2004 09:43:09 EST
 [EMAIL PROTECTED] wrote:
 If you license artwork using a non-OGL license, and you publish it
 in an OGL'd work should you:
 
 a) declare it as the licensor's PI (on the grounds that the owner
 has given you the implied authority to note that their product is
 protected)
 
 b) note that it is outside the scope of the license since you are
 neither the owner of the art and you are also do not possess the
 rights to declare it as OGC
 
 The OGL seems to require that the owner of the PI carry out the PI 
 declaration, but the general question is whether someone acting on
 behalf of the owner, directly or indirectly as the agent of the PI
 owner, can make the PI declaration.

Those who believe in closed content that's neither PI nor OGC can
 exclude artwork from the OGC.

Those who don't would have to have the owner of the artwork put a PI
declaration within the publisher of the work's own OGC/PI
declarations; they couldn't merely declare it outside of the scope of
the OGL, since they don't believe there is such a thing.

Spike Y Jones
___
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l


Re: [Ogf-l] PI Declarations Licensed Art

2004-02-24 Thread HUDarklord
In a message dated 2/24/2004 10:05:04 AM Eastern Standard Time, [EMAIL PROTECTED] writes:

Those who don't would have to have the owner of the artwork put a PI
declaration within the publisher of the work's own OGC/PI
declarations; they couldn't merely declare it outside of the scope of
the OGL, since they don't believe there is such a thing


Part of my question concerned agency. If a licensor gives you permission to declare something as PI on his behalf (so that you are acting as his agent) is that an acceptable alternative to having the licensor go through the motions himself.

I presume that an agent of the PI owner is capable of making such a declaration, much as a guy in a company's licensing department is able to make declarations about PI owned by the company he works for.

True? False?

Comments?

Lee
___
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l


Re: [Ogf-l] PI Spell Names

2004-02-24 Thread Joe Mucchiello
At 05:38 AM 2/24/2004 +, [EMAIL PROTECTED] wrote:
I did see what Clark said then and, as I didn't *GET* the reasoning for 
other people still
doing the same thing a long time after the RR, I asked again. However, 
I'm not going to
push the question any more as it just sounds like I'm bashing Clark if I 
do that (and I
certainly didn't intend that).
Just because Clark has said he wouldn't do what he did in RR now doesn't 
mean that others don't look at RR now and use it as an example of how to 
do PI now. Is this a plausible explanation for others doing PI declaration 
in the same style as RR?

A lot of PI and OGC declarations out there are copycat'ed from other PI and 
OGC declarations that people figure hey, it was good enough for this other 
guy. That doesn't mean this is a good practice.

When you see a PI declaration that doesn't make sense, you should either 
ask the publisher if that was what they meant, or just avoid the content. 
Either they made a mistake and will fix it, or they don't care that the 
content if crippled (whether crippling was their initial intention) and 
they don't want to go through the trouble of fixing it. The only way to 
find out for sure is to ask, politely: Did you really mean to PI 
such-and-such in your product X? I really think it is derivative of OGC 
from product Z. If you did mean to, could I have a license to use it in my 
product Y?

  Joe

___
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l


Re: [OGF-L] Compatibility Declarations OGL Scope

2004-02-24 Thread Clark Peterson
dont forget the d20 stl, if you use it, may also
impose restrictions on you.

clark

--- [EMAIL PROTECTED] wrote:
 Some have argued that the OGL is scoped only to
 cover the declared OGC and PI 
 combined, that this is the definition of work.
 
 If that's the case, what prevents the author from
 making compatibility 
 declarations (outside of the safe harbor, using any
 fair use of trademarks, etc. 
 that may exist outside of the OGL) in sections
 designated neither as OGC nor as 
 PI?
 
 Part of your answer may or may not implicate the
 question of whether you are 
 responsible for all PI declarations in your section
 15 or just those you copy 
 directly from.
 
 So, for example, if you copy your game info from
 Mongoose's OGL Player's 
 Handbook, and if you are only responsible for the PI
 declarations listed in that 
 volume (not the others listed in the Section 15),
 and if the OGL is scoped (as 
 some claim) to define the covered work only as the
 sum of the OGC and PI, 
 then you could get away with compatibility
 declarations all over the place if 
 they were allowable by normal trademark and/or
 copyright law.  Such declarations 
 might then allow you to make declarations of
 compatibility with Dungeons  
 Dragons, etc. while still allowing character
 creation rules (i.e., they would 
 allow you to work outside of the d20 license).
 
 There seems to be an internal contradiction in the
 notion that the license 
 covers a book cover to cover against compatibility
 declarations, etc., and the 
 notion that the work covered means that you can
 cherry pick what parts of 
 your book are and are not covered by the license.
 
 This is further compounded by the point of view that
 PI declarations only 
 hold weight over people who copy directly from an
 original source, rather than 
 deriving information indirectly via some third party
 product.
 
 Is it my imagination, or are people using the term
 work in 2 or 3 different 
 ways depending on the rights in question, instead of
 assuming that the term 
 work, in the context of a single copy of the
 license, has similar meanings 
 throughout.
 
 Ideally, it would be great to have 3 types of
 content plus prohibitions 
 against compatibility, plus protections against PI
 infringement past one generation 
 of copying, however, some of these things seem like
 they just must be 
 mutually exclusive of each other.  I am pretty sure
 that this problem was not 
 intended when the license was drafted.  And I
 desperately want to see that there is a 
 way to resolve these anomalies without a redraft of
 the license.  I just 
 haven't been swayed that all these things can be
 true simultaneously.
 
 Lee
  ___
 Ogf-l mailing list
 [EMAIL PROTECTED]

http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l
 


=
http://www.necromancergames.com
3rd Edition Rules, 1st Edition Feel
___
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l


Re: [Ogf-l] Product Identity does not mean Everything that's not OGC

2004-02-24 Thread david_shepheard
- Original Message - 
From: Jim Butler [EMAIL PROTECTED]

[snip]

 I've been continually amazed at the amount of time that Clark (and others)
 devotes to answering questions on this list. As a *real* attorney, everyone
 should thank the gods for his patience and time here. And if you don't agree
 with the advice, then go out and get another attorney's opinion--which you
 should do anyway if you're going to be publishing work on your own.

I'm not amazed Jim, I'm impressed! Very impressed! Nobody *HAS* to write here if they
don't want to. However, *IF* anyone in the publishing industry chooses to freely 
donate a
little of their time to give other people advice, I hope that generocity gets repaid
somehow.

Some people have previously talked about good or bad OGC/PI effecting purchaser 
decisions,
however for me freely given information is a much more likely to get cash out of my 
pocket
into someone elses.

Maybe a more important thing to remember than ...if you don't agree with the advice, 
then
go out and get another attorney's opinion... is if you don't like the advice, don't
shoot the messenger.

David Shepheard
___
Ogf-l mailing list
[EMAIL PROTECTED]
http://mail.opengamingfoundation.org/mailman/listinfo/ogf-l