Re: [Opensim-dev] Direction of Opensim and its relationship with viewers

2013-11-10 Thread Mircea Kitsune
@ Frank Nichols: Hypergrid is an example of the improvements Opensim has over 
the Linden servers, which IMO are very welcome and great. It doesn't interfere 
with clients and anyone can use it. Again, the only changes I'd fear are those 
that would introduce incompatibilities with the viewers used commonly by 
people. So far none of the things that happened in Opensim were such so it's 
good.

I'll use my example of prim draw types again: Let's consider that a special 
viewer adds a new shape called spiral, allowing primitives to have the shape 
of a spring. If Opensim was to recognize and store the spiral type, people 
with this viewer would be able to use it in-world for building. However, people 
without this viewer would see either a box or nothing rendering, because they 
don't recognize the spiral prim shape. In this circumstance, OS can either 
support it at the cost of broken visuals for some viewers, or follow what I 
called the SL limitations. Obviously it would be nice if a way to get around 
such things existed.

@ Dahlia Trimble: Using Opensim to make a MMO grid would be nice and perfectly 
fine. But IMO it should be done using server features that work with any 
program connecting. For example, NPC support is possible because the server can 
simulate bots as normal avatars without the clients even knowing, so no 
per-viewer changes are needed nor does anyone have problems interacting with 
them based on their viewer. BTW: NPC support is something I'm waiting to see 
getting better and more frequently used, it would be awesome to interact with 
them on various sims and occasions.

As for a client protocol other than Linden's, I would worry it could add more 
than necessary. But if it's a flexible protocol and doesn't require Opensim to 
manually support multiple specific programs, I don't consider it a bad thing. 
Guess sometimes I'm too worried about everything being perfect and in place, so 
I give more attention to things like this and how they could affect the future.

From: j.frank.nich...@gmail.com
Date: Sat, 9 Nov 2013 20:56:45 -0500
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Direction of Opensim and its relationship with   
viewers

Well,
 I for one hope you are wrong, and that the core dev’s never place any 
limit on the direction that OS can go. SL is OLD technology, there are 
many new ideas coming out everyday. One of the advantages of having an 
open source implimentataion is that if the implimentation is designed 
correctly it can be extended into directions that SL would never be able
 to follow - for example Hypergrid.
Frank
Date: Sat, 9 Nov 2013 18:04:12 -0800
From: dahliatrim...@gmail.com
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Direction of Opensim and its relationship with   
viewers

So are you saying if someone wanted to use OpenSimulator as a server for
 a MMO-like game and they used a custom client with a custom protocol 
that was not compatable with SL viewers, it should not be allowed? Given that 
it's open source and MIT licensed, it's highly unlikely anything could be done 
to stop such from happening.

That wiki page is incomplete in that it does not mention IClientAPI, which is 
the interface in OpenSimulator *specifically designed for implementing new 
protocols* and is what the LL protocol uses to interface with the simulation. 



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Re: [Opensim-dev] Direction of Opensim and its relationship with viewers

2013-11-09 Thread Mircea Kitsune
I remember at least one non-SL viewer written from scratch (forgot its name 
though). Last time I tested it years ago, it was only able to render terrain 
and prims against a black background, while I think used a Quake 1 model for 
avatars. I believe non-SL viewers deserve the appreciation any program does, as 
well as Opensim keeping them compatible if they have the same basic 
functionality as the SL viewer. All I'm saying is, such viewers will 99.9% 
likely never have someone motivated enough to develop them anywhere near SL 
quality. And even if that happened, they probably wouldn't turn out that 
different, since the base mechanics and features would have to be the same. So 
it's unlikely they'll have a bright future, which is why I'm hoping they won't 
become a focus for Opensim. I'd also be worried if OS would ever had to 
dedicate itself to multiple programs, and supporting the changes each unique 
viewer might add if others aren't going to add it too.

I'll probably look at that video a bit later... missed watching Opensim 
meetings like in the old days. As for the relationship part, I meant Opensim 
not being directly involved with any of the viewer code using it (as far as I 
know). Although it's comforting to know the Firestorm team is decided to make 
sure FS works well in Opensim, it's still a different team and a different 
application. It doesn't solve the situation of a server (Opensim) without any 
clients of its own. It's not that hard to find your own viewer of course, but 
it tends to give the feeling that things aren't that stable and in harmony, and 
if something happens to one side the other might not be there to help. And 
yeah, don't get me started on Linden lol.

 From: cinder.rox...@phoenixviewer.com
 To: opensim-dev@lists.berlios.de
 Date: Sat, 9 Nov 2013 14:11:42 -0700
 Subject: Re: [Opensim-dev] Direction of Opensim and its relationship with 
 viewers
 
 On 9 Nov 2013, at 13:38, Taoki wrote:
 
 Non-SL based viewers *do* exist though.
 
 A lot of these questions were addressed in the OSCC Viewers and 
 OpenSimulator Panel this year http://www.ustream.tv/recorded/38459235
 
 Not sure what you mean by colder relationship with viewers? As the 
 OpenSim compatibility developer for Firestorm, I've never felt that way. 
 Whenever I've had a question, many people have been welcoming and 
 willing to help. As far as development for platforms go, Linden Lab has 
 been far more cold, secretive, and outright aggressive towards third 
 party viewers than the OpenSim Core team.
 
 Kind regards,
 -- 
 Cinder
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Re: [Opensim-dev] Direction of Opensim and its relationship with viewers

2013-11-09 Thread Mircea Kitsune
That's part of the point I'm trying to make, though I might be expressing 
myself poorly. Any viewer for Opensim would be a SL clone more or less. Because 
if multiple people using multiple viewers are on the same sim, they all need to 
be able to see the same things and interact the same way (without eg: a viewer 
seeing a box and another seeing a sphere). Therefore any non-SL viewer would 
have to implement exactly the same things SL has: An avatar you can move around 
as (which must have the same armature and body customization settings as SL 
viewer), the ability to build primitives (which must have the same shapes and 
features as SL viewer), a sky (which must have the same options as windlight), 
a terrain editor (which must work with the same heightmap terrain), etc.

As long as this is the case, there shouldn't even be a difference as far as 
Opensim is concerned. My worry was that there might be plans to divide Opensim 
between multiple technologies and client - server architectures, and Second 
Life viewer might then become a secondary matter. Then again this is unlikely, 
since like I said viewer specific changes in the server would mean some avatars 
could only see or use some things, which would likely be deemed as unacceptable 
in the default Opensim code.

Still, this mean Opensim must be a server for the SL technology, whether it's 
for use with a Linden viewer fork or a viewer someone created on their own. 
Being a general use platform conflicts with this limitation, which is why I was 
a little confused as to what Opensim's official stance toward viewers is.

 From: j.frank.nich...@gmail.com
 Date: Sat, 9 Nov 2013 16:41:10 -0500
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Direction of Opensim and its relationship with 
 viewers
 
 I am not sure what this is all about - there are many 
 mistakes/misunderstandings?
 
 1. There are several TPV’s that work with both SL and OS despite SL’s 
 attempts to prevent it.
 2. There are several viewers specifically written for OS that do not share 
 code base with the SL viewers.
 3. OS core developers have stated on many occasions that they want an open 
 platform that people can package and do things other than SL look a likes. 
 The goal is for a generic 3d world (VR) server, not a Sl clone. Although most 
 people currently use it as an SL clone, nothing prevents you me or anyone 
 from using out for our own VR design.
 
 Frank
 
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Re: [Opensim-dev] Direction of Opensim and its relationship with viewers

2013-11-09 Thread Mircea Kitsune
I decided to google parts of my questions earlier. Although I hate asking 
something publicly to later answer myself, I think I am a bit more clear after 
the info I found as well as the replies here.

First of all, something I forgot to clarify: I wouldn't expect or want Opensim 
to be a perfect replication of the SL server. On the contrary... Opensim has 
the ability to fix things Linden never will in their server software and add 
new features, which it should totally use. But IMO only for changes that are 
compatible with all viewers, and don't introduce new protocols for all sorts of 
software, which was the concern some of my questions started from.

Part of that was clarified by this page: 
http://opensimulator.org/wiki/Communication_Protocols It describes how 
communication with viewers works, and how I assume it plans to stay. The 
interface (which that page names the Linden Lab viewer protocol) is one thing 
I wondering about, and if it's a fixed interface that doesn't need to be 
maintained for various viewers. Of course there's more than just the protocol, 
such as being limited to the prim and avatar shapes viewers can recognize. For 
this reason, I assume prim types like cube, sphere, torus will have to 
stay hard coded in Opensim and follow what Linden has. These sort of things are 
usually was I unclear about.

I also found a pretty insightful article which deserves a read: 
http://arianeb.wordpress.com/2010/04/25/why-open-sim-is-the-future-metaverse-and-why-it-is-not-the-present/
 It helps better understand Opensim's purpose as a system for 3D internet. It 
adds sense as to why non-SL viewers might have an use too, although I stick to 
my belief about them being unneeded and wasted energy to make (unless it's to 
enable SL on another platform, like Lumiya for Android).
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Re: [Opensim-dev] OpenSim's direction after Linden cutting support, and the possibility of an official OpenSim viewer

2012-12-12 Thread Mircea Kitsune

@ robert.adams: I wouldn't want to see such a thing happening (a viewer split 
into multiple applications). Using multiple programs for each task would 
probably ruin the entire purpose of virtual worlds and the best feature of 
SL... which is being able to build, explore, chat, and do everything from the 
world. There's already enough need of external editors to make content in SL... 
like Photoshop / GIMP for textures, Audition / Audacity for sounds, Blender / 
3DsMax for meshes, etc (unless you find them on the internet). I hope that 
doesn't change personally... a segmented viewer would be nice to see for 
curiosity, but I hope it wouldn't become an OpenSim default.

@ t...@playsign.net: It's nice to hear that RealXtend is still alive! I haven't 
checked it out for a while, but last time I did things were pretty awesome. 
Main issue for me is that the RealXtend viewer was based on a very old viewer 1 
fork (compared to this day), and I couldn't imagine using anything SL without 
the v3 features. I might try it out again if the viewer could be re-based on 
viewer 3 and have its GUI, the post-processing and visual effects, HTML on prim 
surfaces, etc. I assume RealXtend has its own mesh support system still so it 
might not port the one Linden added. Even if not though, it's a good project 
and I wish you luck as always :)

From: robert.ad...@intel.com
To: opensim-dev@lists.berlios.de
Date: Wed, 12 Dec 2012 02:03:46 +
Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting support, 
and the possibility of an official OpenSim viewer









The SL viewer model is an all in one application – viewer, editor, chat client, 
connection manager, …
 
Maybe a way of attacking the problem is to separate the parts and not think 
about building one behemoth application that does everything.
 
Some projects (like Radegast or Lumiya) have made interesting progress on a 
viewer. Maybe content creation can be handled with Blender plugins? Maybe the 
chat/voice
 client could be one of the gaming services? Maybe the social 
connection/interaction framework could be Facebook (OK. No one would ever 
choose Facebook but any service is possible).
 
Then, of course, there is the problem of the client/server protocol. LLLP (my 
term for “Linden Lab Legacy Protocol”) grew organically and had different 
problems
 to solve (remember the days when SL worked over dialup modems?). An organized, 
partition-able protocol would go a long way toward making new clients (mobile 
or continuously connected or …) and servers (distributed or dynamically 
reconfigurable or …) possible.
 It’s just a new OpenSimulator region module to talk a new language.
 
Anyway, just throwing that out there.
 
-- ra
 Date: Wed, 12 Dec 2012 08:52:21 +0200
 From: t...@playsign.net
 To: opensim-dev@lists.berlios.de

 Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting 
support, and the possibility of an official OpenSim viewer
 
 Just for info that much of what you describe is what we have done and  
 are doing withing realXtend. Yes, the rumors of the death of reX are  
 very much exaggerated :)
 
 We are more alive than ever before I think actually, quite many  
 substantial projects coming next year etc (at least 1Me in public  
 projects even), it just doesn't show to the Opensim community nor  
 worlds.
 
 Also an Android build of Tundra has been made now and is in testing,  
 and there's good progress with websocket+webgl client side now again  
 as well.
 
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Re: [Opensim-dev] OpenSim's direction after Linden cutting support, and the possibility of an official OpenSim viewer

2012-12-11 Thread Mircea Kitsune

@ jamesh: I'm using the Teapot viewer as well, since it appears to be the only 
good alternative for me. I don't like Firestorm because it's extremely bloated 
with all sorts of things and also very laggy and slow. The official SL viewer 
was usually my choice for OpenSim too... since it's clean, simple, and well 
optimized. I fully support the idea of Teapot being the base for an official 
OpenSim viewer, IMO that would be a great choice.

@ wade.schuette: I remember reading that article some time ago, and I agree 
with it. It also offers a good example of what I'm talking about regarding 
client + server features; Let's say OpenSim will finally support regions larger 
than 256 x 256 meters (I believe mega regions aren't exactly that). In order 
for the SL viewer to recognize whole regions of bigger sizes, changes need to 
be done to it. With the current way, the OpenSim devs have to go knocking at 
the doors of the Firestorm team, the Teapot team, the Imprudence team, etc. and 
tell them Hey, we just implemented support for regions larger than 256 x 256, 
when you have free time take a look at our code and if you can figure it out 
add support to your viewer for this feature. It just wouldn't work out IMO.

@ rigun: OpenSim always seemed like a very complex code to me. I think the 
developers who created it are very experienced, so someone to at least maintain 
an OpenSim viewer should be easy to find. The main worries would be to include 
new features and bug fixes from the SL viewer which would still be compatible, 
and code new OpenSim specific features in the viewer (eg: OSSL function 
highlighting in the script editor window). But again I'm not someone who can 
know best, so this is just what I assume.

 Date: Mon, 10 Dec 2012 20:08:02 -0500
 From: jam...@bluewallgroup.com
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting support, 
 and the possibility of an official OpenSim viewer
 
 I have built the Teapot viewer and dabble with it on occasion. While it 
 is not an official viewer, it is very solid and a good place to 
 implement things that might find their way into other viewers over time. 
 I think Armin has been busy with viewer development for the MOSES 
 project, but when this split happened, he was slated to develop the 
 OpenSim FS viewer and said that if things were developed in Teapot, he 
 could possibly work them through the FS QA process.
 
 ~BlueWall
 
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 Date: Mon, 10 Dec 2012 16:58:33 -0800
 From: wade.schue...@gmail.com
 To: ri...@rigutech.nl; opensim-dev@lists.berlios.de

 Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting 
support, and the possibility of an official OpenSim viewer
 
 http://www.hypergridbusiness.com/2012/08/linden-lab-cuts-viewer-link-to-opensim/
 is a pretty good answer.

 Date: Tue, 11 Dec 2012 01:06:20 +0100
 From: ri...@rigutech.nl
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting support, 
 and the possibility of an official OpenSim viewer
 
 Not sure, but maby good to have this
  topic on osgrid forum to ?
 The biggest problem with makeing own viewer. There are not enough
  devs with the right skills.
 Thats the biggest problem. the amount of people that want and can
  spend time for a special opensim viewer.
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Re: [Opensim-dev] OpenSim's direction after Linden cutting support, and the possibility of an official OpenSim viewer

2012-12-11 Thread Mircea Kitsune

I noticed most users prefer Firestorm and it's considered the best third-party 
viewer at this day. Although it's a thing of personal preference, I am a bit 
worried that Firestorm gets all the attention, since I'm not seeing any of the 
other viewers getting mentioned much since Firestorm is there. Like I said I 
don't like it because it's very bloated and slow... the ideal viewer for me is 
one just like the official SL client but with a grid manager, build / upload 
limits removed, and new features added.

As far as I know the Second Life viewer is GPL licensed, so distributing it 
should be possible like any other GPL software. Excluding the Havoc library 
which supposedly caused OpenSim support to go away. Changes unrelated to the 
Havoc lib should always be GPL too, so if LL adds something that OpenSim viewer 
can integrate it should be ok. OpenSim is MIT licensed if I remember right, but 
there's nothing wrong with distributing a MIT code and a GPL one under the same 
name and website.

Building a viewer from scratch is something I don't believe will happen or 
needs to happen. It would be an enormous amount of work, only to achieve 
something very similar to what's already there. The SL viewer just needs work 
in places where Linden didn't give it much attention, but is well optimized in 
many areas.

Date: Tue, 11 Dec 2012 15:55:28 +0100
From: garmin.kawagui...@magalaxie.com
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting support, 
and the possibility of an official OpenSim viewer


  

  
  
I much prefer using Firestorm
for OpenSim
since developers
  have clearly separated Opensim version
from the
  SL one. Firestorm
431 31155 version
is very powerful and
  there are of course some lacks.
But Firestorm
developers are very
  responsive and they opened a section OpenSim
in their Jira (successfully tested).

  

  
On the other hand,
  we can always think that people
who have made a
  server would be best placed
to make a viewer.
Except that this
  would lead to a paradoxical
  situation where OpenSim  developers
ask Linden Lab
permission to use sources V2/3/4,
keeping in mind
  that the issue of licenses would
  remain the same that with the SL viewer and the viewer FireStorm.

  

  As for building a viewer from scratch,
as did our
realXtend friends
   it's difficult
to gather enough
  people and get results in
a significant delay.

  

  GCI


  
  

  
  

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Re: [Opensim-dev] OpenSim's direction after Linden cutting support, and the possibility of an official OpenSim viewer

2012-12-11 Thread Mircea Kitsune

Ironically, Firestorm is one of the viewers I like least. It's actually 
starting to worry me how it's monopolizing all third-party viewers and being 
the only v3 fork getting any attention at this day. Earlier I read that the 
admin of the Teapot viewer isn't updating Teapot any more because he's now 
working for Firestorm too... ugh _ I do appreciate their team's effort of 
course, but I don't like that it's becoming the only alternative, and I'm not 
sure what else to find and use that I'm comfortable with.

But like I explained in the first email, I believe the SL code base is the only 
path we've got rather than a dead end. SL's system (which OpenSim primarily 
went with during those years) is a very complex thing. Implementing all of its 
features from scratch in a good and consistent way would be an effort so big 
there will likely never be anyone doing it when SL is already there. There was 
an original viewer once which could render avatars, terrain and objects, but 
that was about it.

The list of features and details is too big. The building tools with grid 
snapping, arrows to drag / rotate objects, texture position editing, etc. The 
avatar customization menu, where you customize worn shapes / skins / alpha 
masks / clothing. Avatar physics, such as clothing fluttering in the wind. The 
terrain editor with the raise / lower / flatten / smooth tools. The IM / chat / 
groups systems with all their sub-features. Voice chat support. Sculpt 
primitives and mesh rendering. Ability to play media on a prim and use HTML 
pages on object surfaces. The windlight sky and environment (which can also be 
set as a parcel property). Particles, sounds, spinning objects (llTargetOmega) 
and the many things you do with LSL scripts. Post-processing with bloom, depth 
of field, bump-mapping, etc.

All this and more would take beyond a decade to re-create from scratch, and I 
couldn't imagine a new viewer ever doing them all as well as Second Life. If 
anyone would ever get that done from zero as part of a FOSS viewer, I will 
consider them a scientist that deserves a job at NASA :) I'm actually surprised 
even LL did so much in just 8 years, but what was achieved is really 
impressive. Overall I just don't think it's a possible goal, and at the same 
time I don't believe OpenSim can expect other dev teams to maintain them a SL 
viewer (just what I think). With Firestorm taking up everything, I'm already 
having a hard time finding a viewer good for me to use, and I'd like to know 
what can be expected in the recent future.

Date: Tue, 11 Dec 2012 13:20:15 -0800
From: javajo...@gmail.com
To: ri...@rigutech.nl; opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting support, 
and the possibility of an official OpenSim viewer


Hmm, it's been Over Two Years since I wrote this on my old blog:
http://www.daniel.org/blog/2010/09/19/in-unity-a-way-forward/


I wonder what the state of the art is for any viewers based on Unity, WebGL, or 
something else?
The LL code base is an evolutionary dead end.  Firestorm does a great job of 
making the best of it, and it deserves to be the #1 viewer.  Ongoing Kudos to 
the FS team!  Having said that, no TPV (or LL) viewer is going to catch up to 
what is possible on a better foundation.

It would be great to see two things happen:1)  TPV effort consolidate *even 
more* around Firestorm.. make it be the one thing that can tide everyone over 
until there is a non LL-codebase viewer.
2) see a good pioneering effort based on Unity, WebGL, or something else
As far as I know, we're not close to the capabilities I was writing about two 
years ago.  It's a pretty good bet that the gulf between the LL codebase and 
what could be done in Unity is even wider now.

Danielhttp://daniel,org/cafebucky




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Re: [Opensim-dev] What server side changes will be needed for SL Viewer 2.x?

2010-02-25 Thread Mircea Kitsune

Just tried the 2.0 client yesterday (main grid) and was wondering the same 
thing as soon as I seen it. Hope OpenSim will be compatible with it soon, and 
that this won't be a lot of work for the devs.

Once all risks (such as the inventory deletion issue) are out of the way, I 
would love to test it more in-depth, and report any bugs or help in any way 
again.

Date: Wed, 24 Feb 2010 10:32:51 -0800
From: javajo...@gmail.com
To: opensim-dev@lists.berlios.de
Subject: [Opensim-dev] What server side changes will be needed for SL Viewer
2.x?


I'm sure some of you have checked out the SL Viewer 2 beta by now ;)
The Media On A Prim functionality is fantastic..

As an experiment, I tried logging into ReactionGrid with the new viewer.
I got as far as seeing myself hover, and it hung,  Not bad, I wasn't even

expecting to get that far.

Anyone have a feel as to what would need to change on the server side
to allow logins from SL Viewer 2 / SnowGlobe 2 variants?  My hunch
is that it would be months down the road.  The holy grail, of course, would

be OpenSim + Media On A Prim.

Just wondering how much is different on the server side to support the
new functionality.

Daniel

-- 
Daniel Smith - Sonoma County, California
http://daniel.org/resume


  
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Re: [Opensim-dev] personal plea on patents

2010-02-03 Thread Mircea Kitsune

Although I don't know all the details on how this works, I know patents are 
horrible thing that should not exist, and people use them in ways that should 
never be allowed. I dearly hope Opensim will never have to face such dangers, 
and that it will always stay clear of these things. I guess hoping is the best 
we can do, if nothing can be done to actively secure it.

Anyway Diva, that's a very nice and correct post, and hopefully people will 
listen do that. But imho, as long as any company has a possibility to harm 
Opensim, the project is unsafe. I wonder if the laws allow code owners to 
forbid anyone from placing patents on anything. After all, the code belongs to 
the devs, and no one should be able to invade it and put rules on Opensim 
without their permission. Of course other libs it uses aren't the case, if I am 
correct.

 Date: Wed, 3 Feb 2010 09:15:05 -0800
 From: d...@metaverseink.com
 To: opensim-us...@lists.berlios.de; opensim-dev@lists.berlios.de
 Subject: [Opensim-dev] personal plea on patents
 
 In the light of recent events, I want to make this plea explicit and 
 widely distributed:
 http://www.metaverseink.com/blog/?p=30
 
 No need to panic, the project is not in danger. But it became clear to 
 me that we need to raise awareness of this issue, so that people in this 
 community stop and think before they file patents to please investors 
 and managers.
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[Opensim-dev] Simpler configuration files

2009-09-30 Thread Mircea Kitsune

This is a topic I wanted to bring up for a while, which I think is an important 
part of Opensim that may need to be tweaked. In my opinion Opensims 
configuration files are too many and too complex, and this makes it difficult 
to maintain your settings especially for newer users. There's too many ini 
files the owner needs to edit, as well as opensim.ini being too large and a lot 
of work being needed  to keep your changes between opensim.ini.example updates.

I think the issue has worsened since the config-include folder system, which 
spreads a part of the configuration to even more files. The settings a user 
must tweak in order to run Opensim are currently split between three locations: 
opensim.ini, Regions\myRegion.xml and config-include\*.ini. Imo this is rather 
difficult to maintain, and I would suggest simplifying the configuration if 
possible to have it use less files spread to fewer places and without the user 
having to follow a big file to make changes. I thought about a way to do it and 
this would be my idea:

config-include would be removed and opensim.ini.example become opensim.ini 
containing all settings again. However the user would not have to modify 
anything in opensim.ini, and instead write new settings to a new .ini file (eg: 
mycfg.ini) which is loaded after opensim.ini and overwrites its settings. Any 
setting from opensim.ini that the user would want to change he would copy to 
mycfg.ini with the new value. For instance, if the user would only want to 
enable gridmode = false (for the sake of example) instead of editing it from 
opensim.ini they would go to the empty mycfg.ini and add the lines [Startup] | 
gridmode = true. The order of .ini files to be loaded could be specified in a 
separate ini file, which would list opensim.ini first and mycfg.ini second.

This would allow the user to keep an updated opensim.ini with all default 
settings, without having to manually copy everything when updating from the 
example file. Also they wouldn't have to chase so many lines to find an 
important setting they wish to tweak, but tweak it from their own little list 
of settings. There could even be default templates, such as standalone.ini and 
grid.ini. When the user wants to connect to osgrid, they just select the 
grid.ini template and change the network settings there, then mycfg.ini would 
only include sim properties like physics settings. I think a single folder with 
all .inis would be the best way to go.

Just my idea of it... I know the current config-include system is somehow 
similar to this, but all of the main settings are still tweaked from 
opensim.ini copied from opensim.ini.example and the configuration is spread 
between opensim.ini and the files in config-include instead of being in one 
place. I'd like to hear more opinions on this, and how and if the configuration 
of Opensim could be simplified. What do you think?
  
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Re: [Opensim-dev] SL settings folder has been deleted

2009-02-20 Thread Mircea Kitsune

I don't think Opensim would have had how to have done this. Maybe it was some 
error in the SL client or something else that deleted it. Did you uninstall a 
Release Candidate or First Look viewer as well? In the past I had issues where 
uninstalling RC or FirstLook also removed my SL settings.

From: nomi...@hotmail.com
To: opensim-dev@lists.berlios.de
Date: Fri, 20 Feb 2009 19:37:16 +
Subject: [Opensim-dev] SL settings folder has been deleted








Trying unsuccessfully a freshly compiled version of OpenSim for a few days, I 
decided to try the binaries version.  I installed it as indicated, as 
standalone.  It worked well, but  it deleted completely my Application data 
Second Life folder content.  My settings plus a few years of logs I had there, 
keeping mainly logs of my scripters groups in SL.  Plus discussions I had with 
people I hire... plus.. plus...

Gee... how can this be?  Did it ever happen to anybody else?
 

 
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Re: [Opensim-dev] Mesh to primitive converter

2009-02-13 Thread Mircea Kitsune

Yes, that's exactly what I had in mind. I didn't know such a converter already 
existed when I started this topic though... I was thinking of it as an addon 
for Opensim where the user could go to the console, type the name of the model 
in a command line and have the region calculate the polys and faces, creating a 
linkset of boxes positioned accordingly.

If such a script already exists maybe it could be made into an Opensim module 
someday, if its author would allow and it would be a useful feature to have. 
Just random thoughts... the initial idea I had for some time was seeing 
mesh-detailed objects and meshes in the classic Opensim / SL and with the LL 
viewer, which I thought would be a great possibility after visiting ReX.

Date: Fri, 13 Feb 2009 16:57:25 +0900
From: nlin.mess...@gmail.com
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Mesh to primitive converter

I'm not sure if this is the tool you're referring to, but something similar is 
illustrated by this LSL script: 
http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer. (Example 
screenshot 
http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG)


-nlin

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Re: [Opensim-dev] Older region databases incompatible with the latest SVN

2009-02-10 Thread Mircea Kitsune

It's good to know I'm not alone with this somehow. This probably only happens 
with certain databases... maybe the issue is that the version migration tool 
expects every UUID to contain the 4 dashes too and considers UUIDs which don't 
have the - - - -  symbols placed in them corrupted (as it says in the error 
message)? Also does restoring an old OAR archive if nothing else can be done 
fix the problem, or are previous OARs considered corrupt as well?

Date: Mon, 9 Feb 2009 05:17:39 -0800
From: d...@metaverseink.com
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Older region databases incompatible with the latest 
SVN






  
  


Yes, I've seen this too. In fact, one of our regions in OSGrid is still
suffering from it.

I'm not sure where the bug is, except that it happened around the 3rd
week of January.

We've been able to get around it by removing the local OpenSim.db, and
loading all the objects from backups we had (in xml or oar format, not
sure which).

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Re: [Opensim-dev] Regions larger then 256x256

2009-01-26 Thread Mircea Kitsune

I too had this wish for Opensim, but gave up on it understanding it would be 
too difficult to implement and would hold too many issues. Sure, region *x* 
arrangements are possible and commonly used, but it does cause more complexity 
that way and moving all of them together or tweaking each individually could be 
a bit harder.

My idea back then was being allowed to create regions in powers of 2 (eg: 
256x256 as now, then 128x128 smaller or larger 512x512). First thing which 
wouldn't work here however would be positioning them correctly over certain X 
and Y coordinates in order to fit smaller sims around larger ones, which would 
end up causing grid coordinates such as 1000.5, 1001.25. Second, I don't think 
the client actually supports simulators larger then 256 x 256 so the client 
would probably need modifying as well to do that. Third, exporting and 
importing settings and stuff (such as terrain or .oar archives) between 
different sizes of simulators could be problematic and buggy. And fourth, 
larger single sims could possibly cause performance issues even with computers 
in our days.

If some of these issues didn't exist though this might be doable and could be 
fun. Anyway the best practical way at the moment are region groups of 2x2 or 
3x3 or how many you wish for having a larger square, which isn't that bad in 
the end.

From: adama...@hotmail.com
To: opensim-dev@lists.berlios.de
Date: Mon, 26 Jan 2009 07:46:04 -0300
Subject: [Opensim-dev] Regions larger then 256x256








  Like there are the problem of performance when we have more than 15/20 
avatares inside one sim , I believe that is important to have regions smaller 
than 256x256. By example, a mini-region having  32x32. Using grid and a 
server for each of 64 glued mini-regions we can have a superpopulated area of 
256x256   running well.

 

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Re: [Opensim-dev] anon logins

2009-01-23 Thread Mircea Kitsune

It's perfectly ok cfk, that's not what I meant and such a thing doesn't matter 
to me at all. Many likely had the same ideas and thoughts on this whoever 
brought the topic up first. What matters is the decision we take on how to 
implement such a system the right way :)

 Date: Fri, 23 Jan 2009 10:30:52 -0800
 From: c...@pacbell.net
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] anon logins
 


 Mircea:
 
 My apologies if your ideas were not credited properly. As I recall, you and 
 others
 have suggested guest logins and I just thought this morning was a good time to
 open the discussion a little bit on our OS2B.
 
 Charles

Many of us see things the same way Paul. Anon logins would allow Opensim to be 
used just like the web where you can type an URL and be there. Put in my 
previous example, like IRC or forums where guests can enter, listen/read and 
talk/post where they're allowed to but need to register in order to setup 
avatars, signatures, upload files, have sticky voice / op status... Especially 
considering that there are some viewers now which can run from web pages, one 
would just open their web browser, type out the URL and be on OSGrid!

In our case guests would not be able to have persistent inventory, friend 
lists, profiles, etc. because of technical limits, since anon logins would be 
temporary like unregistered IRC nicknames so storing anything for them would 
lead to issues and conflicts as well as keep gigantic storage for nicknames 
which may never be used again. Being allowed to build or run scripts should be 
an option of the sim owner in opensim.ini, who could choose if to allow guests 
to build there or not. Sim owners should also be allowed to specify if guests 
can enter their sim (in case the grid allows guests too of course) so owners 
could make their regions off limit to guests if they wish.

Another factor I highlighted in the previous discussion is how guest logins 
could increase user count on grids and therefore Opensim usage and popularity. 
Many SL users are still not interested in Opensim a lot, and when they see they 
have to register to enter places like OSGrid some say Nah, I don't need to 
waste my time with another account just to see how an Opensim grid looks like. 
Guest logins on popular OS grids would make it much easier for people to enter 
just to visit or chat, and convince some to join while others who don't care to 
register could just hang out as guests for as much as they want. OSGrid still 
suffers from a very low number of users and high number of sims, and guest 
logins might help improve that and we could see +80 users logged in on a daily 
basis again.

 Date: Fri, 23 Jan 2009 13:50:33 -0500
 From: fishw...@cise.ufl.edu
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] anon logins
 
 People do a lot of web-browsing and perhaps anon accounts will help better
 integrate opensim with the web. Consider the following:
 
  1. Someone is browsing the web for a topic such as red wine
  2. They get to various wine distributor and vineyard web pages
  3. They find out that one of the vineyards has a hot link to a 3D space
  4. They click on it and find themselves in the opensim world for the 
 vineyard
 
 We need to find ways of making it easier, and more transparent, to go 
 between
 #2 and #4. It may be that a stepping-stone is required such as Xenki, 
 which is
 browser embedded (before launching a full-blown viewer).
 
 Anon accounts may help because it is similar to unrestricted web browsing.
 And, these accounts may ease the transition between #2 and #4, and thus
 grow the metaverse.
 
 -p

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