Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
Does that autobuild in https://bitbucket.org/lindenlab/autobuild-1.0
support -m64?


Am 04.01.2017 um 16:06 schrieb Nicky Perian:
> I have never used ssh://h...@bitbucket.org/NickyP/fs-autobuild-1.0
> . It was put there
> for reference only.
> This is what you should be
> using https://bitbucket.org/lindenlab/autobuild-1.0
>
> https://bitbucket.org/kokua/kokua-sl/src/79c54527c3963bce848484a49a61d82811f20a3c/README?at=default&fileviewer=file-view-default#README-263
>
> That is my dev setup and I was able to build a local FS with that
> setup. But, I had already edited up to autobuild-1.1. That is only
> used in one place at this line.
> https://bitbucket.org/kokua/kokua-sl/src/79c54527c3963bce848484a49a61d82811f20a3c/README?at=default&fileviewer=file-view-default#README-410
>  
>
> Change autobuild-1.1 to autobuild-1.0 and the instruction should work.
>
> As is most often the case build instructions are a work in progress.
>
>
> On Wed, Jan 4, 2017 at 7:15 AM, Lance Corrimal
> mailto:lance.corri...@eregion.de>> wrote:
>
> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
> autobuild 1.0
>
>
> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>
> d:\Users\lemmy\Build\autobuild-1.0>hg sum
> Vorgõnger: 728:7c36cb02fc10 tip
>  Search two directories up for package_override, we need this
> during the
> VS build steps.
> Zweig: default
> ▄bernehme: (clean)
> Aktualisiere: (aktuell)
>
> d:\Users\lemmy\Build\autobuild-1.0>hg in
> Vergleiche mit ssh://h...@bitbucket.org/NickyP/fs-autobuild-1.0
> 
> Suche nach ─nderungen
> Keine ─nderungen gefunden
>
>
> Am 04.01.2017 um 13:46 schrieb Lance Corrimal:
> > Am Mittwoch, 4. Januar 2017, 06:23:32 CET schrieb Nicky Perian:
> >> autobuild --version
> >>
> >> s/b 1.0 unless your on the viewer64 repo.
> >>
> > 64bit here.. using your autobuild, which used to work just fine
> before I
> > reinstalled my PC...
> >
> > ___
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/OpenSource-Dev
> 
> > Please read the policies before posting to keep unmoderated
> posting privileges
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Re: [opensource-dev] 64 bit viewers build instructions

2017-01-04 Thread Nicky Perian
Backed out changeset: 54c80e27a54f restore build switches


Building now.


Did notice other avatars are grey. Mine looks fine.


On Wed, Jan 4, 2017 at 6:43 PM, Nicky Perian  wrote:

> >I'll make the CMake logic die with an error if it doesn't see the
> >LL_BUILD environment variable. That will at least be less obscure than
> >"unexpected type 'S'", and may help identify the problem you're
> >encountering.
>
> I'm back. Still with this hiccup.
>
> Nicky
>
> On Thu, Dec 22, 2016 at 2:51 PM, Nat Goodspeed  wrote:
>
>> On Thu, Dec 22, 2016 at 2:24 PM, Nicky Perian 
>> wrote:
>>
>> > AUTOBUILD_VARIABLES_FILE=C:\Users\Bill\P64\viewer-build-vari
>> ables\variables
>> > has been set system wide.
>> > Within my configure script (a windows batch file) is autobuild
>> > source_environment and
>> > autobuild configure
>> >
>> > I configure then open vs2013 and the errors continue as before.
>>
>> I'll make the CMake logic die with an error if it doesn't see the
>> LL_BUILD environment variable. That will at least be less obscure than
>> "unexpected type 'S'", and may help identify the problem you're
>> encountering.
>>
>> > Merry Christmas!!
>>
>> You too! And to all a good night!
>>
>
>
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Re: [opensource-dev] 64 bit viewers build instructions

2017-01-04 Thread Nicky Perian
>I'll make the CMake logic die with an error if it doesn't see the
>LL_BUILD environment variable. That will at least be less obscure than
>"unexpected type 'S'", and may help identify the problem you're
>encountering.

I'm back. Still with this hiccup.

Nicky

On Thu, Dec 22, 2016 at 2:51 PM, Nat Goodspeed  wrote:

> On Thu, Dec 22, 2016 at 2:24 PM, Nicky Perian 
> wrote:
>
> > AUTOBUILD_VARIABLES_FILE=C:\Users\Bill\P64\viewer-build-
> variables\variables
> > has been set system wide.
> > Within my configure script (a windows batch file) is autobuild
> > source_environment and
> > autobuild configure
> >
> > I configure then open vs2013 and the errors continue as before.
>
> I'll make the CMake logic die with an error if it doesn't see the
> LL_BUILD environment variable. That will at least be less obscure than
> "unexpected type 'S'", and may help identify the problem you're
> encountering.
>
> > Merry Christmas!!
>
> You too! And to all a good night!
>
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Nicky Perian
PLATFORM: 'win32' is this normal for a 64bit build?

I suggest you take a step back and make sure you can do a viewer-release
build.

Then build firestorm 32 bit and lastly 64 bit.


On Wed, Jan 4, 2017 at 3:20 PM, Lance Corrimal 
wrote:

> and again: autobuild itself seems to work, at least it starts to work. it
> dies at the point where it tries to download the prebuild packages.
> here is the complete output of my problem:
>
> http://susepaste.org/33664691
>
>
>
>
>
> Am 04.01.2017 um 19:58 schrieb Nicky Perian:
>
> cd into local repo  firestorm, viewer-release are any other.
> From there enter autobuild --version  an absolute path should not be
> needed to reach autobuild.
> It should give the version, If not, your path is not set or you may need
> to set AUTOBUILD='pathtoautobuild/bin/autobuild' environment variable.
>
>
>
>
> On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal  > wrote:
>
>> that's what i'm using. Like I said already, I had to reinstall my
>> computer, before that I had been building viewers all the time, 32bit and
>> 64bit, no problems whatsoever.
>>
>> Now, it doesn't work with some error that looks like autobuild isn't
>> downloading the prebuilts.
>>
>>
>> Any ideas?
>>
>>
>>
>> Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
>>
>> If you are building Firestorm 64bit, you must use Nicky Dasmijn's
>> autobuild: https://bitbucket.org/NickyD/autobuild-1.0
>> NickyD / autobuild-1.0 
>> bitbucket.org
>> Hg repository hosted by Bitbucket.
>>
>>
>>
>> --
>> *From:* opensource-dev-boun...@lists.secondlife.com
>> 
>>  on behalf of Lance
>> Corrimal  
>> *Sent:* 04 January 2017 14:12
>> *To:* Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com
>> *Subject:* Re: [opensource-dev] windows build issues
>>
>>
>> actually I'm building the firestorm developer version, and that used to
>> work just fine until I reinstalled my PC yesterday ;_;
>>
>> Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
>>
>> On 2017-01-04 08:15 , Lance Corrimal wrote:
>>
>> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
>> autobuild 1.0
>>
>>
>> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
>> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>> 64bit here.. using your autobuild, which used to work just fine before I
>> reinstalled my PC...
>>
>> If you're trying to build viewer64 you should be aware that it's still a
>> Work In Progress and has some limitations... Also, building that repository
>> requires using autobuild-1.1 (https://bitbucket.org/lindenl
>> ab/autobuild-1.1). All this will be updated on the wiki once this
>> project has reached the Release Candidate stage.
>> lindenlab / autobuild-1.1 
>> bitbucket.org
>> Hg repository hosted by Bitbucket.
>>
>> --
>> OZ LINDEN | Engineering Director, Second Life email or hangouts:
>> o...@lindenlab.com | Real Life: Scott Lawrence LINDEN LAB | Create Virtual
>> Experiences 
>>
>> ___
>> Policies and (un)subscribe information available 
>> here:http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before posting to keep unmoderated posting 
>> privileges
>>
>> ___ Policies and
>> (un)subscribe information available here: http://wiki.secondlife.com/wik
>> i/OpenSource-Dev Please read the policies before posting to keep
>> unmoderated posting privileges
>
>
> ___
> Policies and (un)subscribe information available here:
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> Please read the policies before posting to keep unmoderated posting
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
BINGO!


autobuild is working now. I had to actually run distribute_setup.py and
setup.py inside the autobuild repo, to actually _install_ autobuild and
its dependencies into c:\python27\scripts, and now that part works.
Let's see about actually compiling and packaging next.


Am 04.01.2017 um 23:13 schrieb Lance Corrimal:
>
> ...still the same
>
>
> Am 04.01.2017 um 22:27 schrieb Cinder Roxley:
>> Looks like your python setup is fubar’d. Remove all traces of it and
>> reinstall. pip install llbase and autobuild Do NOT use cygwin’s
>> python and make sure that python comes earlier in your PATH than cygwin.
>>
>> -- 
>> Cinder Roxley
>> Sent with Airmail
>>
>> On January 4, 2017 at 3:20:53 PM, Lance Corrimal
>> (lance.corri...@eregion.de ) wrote:
>>
>>> and again: autobuild itself seems to work, at least it starts to
>>> work. it dies at the point where it tries to download the prebuild
>>> packages.
>>>
>>> here is the complete output of my problem:
>>>
>>> http://susepaste.org/33664691
>>>
>>>
>>>
>>>
>>> Am 04.01.2017 um 19:58 schrieb Nicky Perian:
 cd into local repo  firestorm, viewer-release are any other.
 From there enter autobuild --version  an absolute path should not
 be needed to reach autobuild.
 It should give the version, If not, your path is not set or you may
 need to set AUTOBUILD='pathtoautobuild/bin/autobuild' environment
 variable.




 On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal
 mailto:lance.corri...@eregion.de>> wrote:

 that's what i'm using. Like I said already, I had to reinstall
 my computer, before that I had been building viewers all the
 time, 32bit and 64bit, no problems whatsoever.

 Now, it doesn't work with some error that looks like autobuild
 isn't downloading the prebuilts.


 Any ideas?



 Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
>
> If you are building Firestorm 64bit, you must use Nicky
> Dasmijn's autobuild:
> https://bitbucket.org/NickyD/autobuild-1.0
> 
>
> NickyD / autobuild-1.0
> 
> bitbucket.org 
> Hg repository hosted by Bitbucket.
>
>
>
>
> 
> 
> *From:* opensource-dev-boun...@lists.secondlife.com
> 
> 
>  on behalf
> of Lance Corrimal 
> 
> *Sent:* 04 January 2017 14:12
> *To:* Oz Linden (Scott Lawrence);
> opensource-dev@lists.secondlife.com
> 
> *Subject:* Re: [opensource-dev] windows build issues
>  
>
> actually I'm building the firestorm developer version, and
> that used to work just fine until I reinstalled my PC
> yesterday ;_;
>
>
> Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
>> On 2017-01-04 08:15 , Lance Corrimal wrote:
>>> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
>>> autobuild 1.0
>>>
>>>
>>> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
>>> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>>> 64bit here.. using your autobuild, which used to work just fine 
>>> before I  
>>> reinstalled my PC...
>> If you're trying to build viewer64 you should be aware that
>> it's still a Work In Progress and has some limitations...
>> Also, building that repository requires using autobuild-1.1
>> (https://bitbucket.org/lindenlab/autobuild-1.1
>> ). All this
>> will be updated on the wiki once this project has reached the
>> Release Candidate stage.
>> lindenlab / autobuild-1.1
>> 
>> bitbucket.org 
>> Hg repository hosted by Bitbucket.
>>
>> -- 
>> OZ LINDEN | Engineering Director, Second Life email or
>> hangouts: o...@lindenlab.com  | Real
>> Life: Scott Lawrence LINDEN LAB | Create Virtual Experiences
>> 
>>
>> ___
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> 
>> Please read the policies before posting to keep unmoderated posting 
>> privileges
 

Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
...still the same


Am 04.01.2017 um 22:27 schrieb Cinder Roxley:
> Looks like your python setup is fubar’d. Remove all traces of it and
> reinstall. pip install llbase and autobuild Do NOT use cygwin’s python
> and make sure that python comes earlier in your PATH than cygwin.
>
> -- 
> Cinder Roxley
> Sent with Airmail
>
> On January 4, 2017 at 3:20:53 PM, Lance Corrimal
> (lance.corri...@eregion.de ) wrote:
>
>> and again: autobuild itself seems to work, at least it starts to
>> work. it dies at the point where it tries to download the prebuild
>> packages.
>>
>> here is the complete output of my problem:
>>
>> http://susepaste.org/33664691
>>
>>
>>
>>
>> Am 04.01.2017 um 19:58 schrieb Nicky Perian:
>>> cd into local repo  firestorm, viewer-release are any other.
>>> From there enter autobuild --version  an absolute path should not be
>>> needed to reach autobuild.
>>> It should give the version, If not, your path is not set or you may
>>> need to set AUTOBUILD='pathtoautobuild/bin/autobuild' environment
>>> variable.
>>>
>>>
>>>
>>>
>>> On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal
>>> mailto:lance.corri...@eregion.de>> wrote:
>>>
>>> that's what i'm using. Like I said already, I had to reinstall
>>> my computer, before that I had been building viewers all the
>>> time, 32bit and 64bit, no problems whatsoever.
>>>
>>> Now, it doesn't work with some error that looks like autobuild
>>> isn't downloading the prebuilts.
>>>
>>>
>>> Any ideas?
>>>
>>>
>>>
>>> Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:

 If you are building Firestorm 64bit, you must use Nicky
 Dasmijn's autobuild: https://bitbucket.org/NickyD/autobuild-1.0
 

 NickyD / autobuild-1.0 
 bitbucket.org 
 Hg repository hosted by Bitbucket.




 
 
 *From:* opensource-dev-boun...@lists.secondlife.com
 
 
  on behalf
 of Lance Corrimal 
 
 *Sent:* 04 January 2017 14:12
 *To:* Oz Linden (Scott Lawrence);
 opensource-dev@lists.secondlife.com
 
 *Subject:* Re: [opensource-dev] windows build issues
  

 actually I'm building the firestorm developer version, and that
 used to work just fine until I reinstalled my PC yesterday ;_;


 Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
> On 2017-01-04 08:15 , Lance Corrimal wrote:
>> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
>> autobuild 1.0
>>
>>
>> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
>> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>> 64bit here.. using your autobuild, which used to work just fine 
>> before I  
>> reinstalled my PC...
> If you're trying to build viewer64 you should be aware that
> it's still a Work In Progress and has some limitations...
> Also, building that repository requires using autobuild-1.1
> (https://bitbucket.org/lindenlab/autobuild-1.1
> ). All this
> will be updated on the wiki once this project has reached the
> Release Candidate stage.
> lindenlab / autobuild-1.1
> 
> bitbucket.org 
> Hg repository hosted by Bitbucket.
>
> -- 
> OZ LINDEN | Engineering Director, Second Life email or
> hangouts: o...@lindenlab.com  | Real
> Life: Scott Lawrence LINDEN LAB | Create Virtual Experiences
> 
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> 
> Please read the policies before posting to keep unmoderated posting 
> privileges
>>> ___ Policies and
>>> (un)subscribe information available here:
>>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>>>  Please read the
>>> policies before posting to keep unmoderated posting privileges
>>>
>> ___
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before

Re: [opensource-dev] windows build issues

2017-01-04 Thread Nicky D.
You do not
need 
-DFS_UPGRADECODES=e9d0370c-6823-4d10-986b-84e2fccf8789,bac88ff0-1a28-4fd4-aa0b-9f1e3eb8269b
anymore, but this is harmless.

I noticed you use:
autobuild ... -- *"*...*"*

Does it make a difference if you do not use " after -- and at the end of
the line? I never tried to quote everything after the --, but can see how
this could cause issues.

On Wed, Jan 4, 2017 at 10:20 PM, Lance Corrimal 
wrote:

> and again: autobuild itself seems to work, at least it starts to work. it
> dies at the point where it tries to download the prebuild packages.
> here is the complete output of my problem:
>
> http://susepaste.org/33664691
>
>
>
>
>
> Am 04.01.2017 um 19:58 schrieb Nicky Perian:
>
> cd into local repo  firestorm, viewer-release are any other.
> From there enter autobuild --version  an absolute path should not be
> needed to reach autobuild.
> It should give the version, If not, your path is not set or you may need
> to set AUTOBUILD='pathtoautobuild/bin/autobuild' environment variable.
>
>
>
>
> On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal  > wrote:
>
>> that's what i'm using. Like I said already, I had to reinstall my
>> computer, before that I had been building viewers all the time, 32bit and
>> 64bit, no problems whatsoever.
>>
>> Now, it doesn't work with some error that looks like autobuild isn't
>> downloading the prebuilts.
>>
>>
>> Any ideas?
>>
>>
>>
>> Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
>>
>> If you are building Firestorm 64bit, you must use Nicky Dasmijn's
>> autobuild: https://bitbucket.org/NickyD/autobuild-1.0
>> NickyD / autobuild-1.0 
>> bitbucket.org
>> Hg repository hosted by Bitbucket.
>>
>>
>>
>> --
>> *From:* opensource-dev-boun...@lists.secondlife.com
>> 
>>  on behalf of Lance
>> Corrimal  
>> *Sent:* 04 January 2017 14:12
>> *To:* Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com
>> *Subject:* Re: [opensource-dev] windows build issues
>>
>>
>> actually I'm building the firestorm developer version, and that used to
>> work just fine until I reinstalled my PC yesterday ;_;
>>
>> Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
>>
>> On 2017-01-04 08:15 , Lance Corrimal wrote:
>>
>> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
>> autobuild 1.0
>>
>>
>> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
>> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>> 64bit here.. using your autobuild, which used to work just fine before I
>> reinstalled my PC...
>>
>> If you're trying to build viewer64 you should be aware that it's still a
>> Work In Progress and has some limitations... Also, building that repository
>> requires using autobuild-1.1 (https://bitbucket.org/lindenl
>> ab/autobuild-1.1). All this will be updated on the wiki once this
>> project has reached the Release Candidate stage.
>> lindenlab / autobuild-1.1 
>> bitbucket.org
>> Hg repository hosted by Bitbucket.
>>
>> --
>> OZ LINDEN | Engineering Director, Second Life email or hangouts:
>> o...@lindenlab.com | Real Life: Scott Lawrence LINDEN LAB | Create Virtual
>> Experiences 
>>
>> ___
>> Policies and (un)subscribe information available 
>> here:http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before posting to keep unmoderated posting 
>> privileges
>>
>> ___ Policies and
>> (un)subscribe information available here: http://wiki.secondlife.com/wik
>> i/OpenSource-Dev Please read the policies before posting to keep
>> unmoderated posting privileges
>
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Cinder Roxley
Looks like your python setup is fubar’d. Remove all traces of it and reinstall. 
pip install llbase and autobuild Do NOT use cygwin’s python and make sure that 
python comes earlier in your PATH than cygwin.
 
 
-- 
Cinder Roxley
Sent with Airmail
 

On January 4, 2017 at 3:20:53 PM, Lance Corrimal (lance.corri...@eregion.de 
 ) wrote:

 
and again: autobuild itself seems to work, at least it starts to work. it dies 
at the point where it tries to download the prebuild packages.

here is the complete output of my problem:

http://susepaste.org/33664691




Am 04.01.2017 um 19:58 schrieb Nicky Perian:
cd into local repo  firestorm, viewer-release are any other.
>From there enter autobuild --version  an absolute path should not be needed to 
>reach autobuild.
It should give the version, If not, your path is not set or you may need to set 
AUTOBUILD='pathtoautobuild/bin/autobuild' environment variable.





On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal  
wrote:
that's what i'm using. Like I said already, I had to reinstall my computer, 
before that I had been building viewers all the time, 32bit and 64bit, no 
problems whatsoever.

Now, it doesn't work with some error that looks like autobuild isn't 
downloading the prebuilts.



Any ideas?




Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
If you are building Firestorm 64bit, you must use Nicky Dasmijn's autobuild: 
https://bitbucket.org/NickyD/autobuild-1.0

NickyD / autobuild-1.0
bitbucket.org
Hg repository hosted by Bitbucket.




From: 
opensource-dev-boun...@lists.secondlife.comon
 behalf of Lance Corrimal 
Sent: 04 January 2017 14:12
To: Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] windows build issues
 actually I'm building the firestorm developer version, and that used to work 
just fine until I reinstalled my PC yesterday ;_;


Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
On 2017-01-04 08:15 , Lance Corrimal wrote:

d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
autobuild 1.0


d:\Users\lemmy\Build\autobuild-1.0>which autobuild
/cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
64bit here.. using your autobuild, which used to work just fine before I  
reinstalled my PC...


If you're trying to build viewer64 you should be aware that it's still a Work 
In Progress and has some limitations... Also, building that repository requires 
using autobuild-1.1 (https://bitbucket.org/lindenlab/autobuild-1.1). All this 
will be updated on the wiki once this project has reached the Release Candidate 
stage.
lindenlab / autobuild-1.1
bitbucket.org
Hg repository hosted by Bitbucket.
--
OZ LINDEN | Engineering Director, Second Life email or hangouts: 
o...@lindenlab.com | Real Life: Scott Lawrence LINDEN LAB | Create Virtual 
Experiences

___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting privileges

___ Policies and (un)subscribe 
information available here: 
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
and again: autobuild itself seems to work, at least it starts to work.
it dies at the point where it tries to download the prebuild packages.

here is the complete output of my problem:

http://susepaste.org/33664691




Am 04.01.2017 um 19:58 schrieb Nicky Perian:
> cd into local repo  firestorm, viewer-release are any other.
> From there enter autobuild --version  an absolute path should not be
> needed to reach autobuild.
> It should give the version, If not, your path is not set or you may
> need to set AUTOBUILD='pathtoautobuild/bin/autobuild' environment
> variable.
>
>
>
>
> On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal
> mailto:lance.corri...@eregion.de>> wrote:
>
> that's what i'm using. Like I said already, I had to reinstall my
> computer, before that I had been building viewers all the time,
> 32bit and 64bit, no problems whatsoever.
>
> Now, it doesn't work with some error that looks like autobuild
> isn't downloading the prebuilts.
>
>
> Any ideas?
>
>
>
> Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
>>
>> If you are building Firestorm 64bit, you must use Nicky Dasmijn's
>> autobuild: https://bitbucket.org/NickyD/autobuild-1.0
>> 
>>
>> NickyD / autobuild-1.0 
>> bitbucket.org 
>> Hg repository hosted by Bitbucket.
>>
>>
>>
>>
>> 
>> *From:* opensource-dev-boun...@lists.secondlife.com
>> 
>> 
>>  on behalf of
>> Lance Corrimal 
>> 
>> *Sent:* 04 January 2017 14:12
>> *To:* Oz Linden (Scott Lawrence);
>> opensource-dev@lists.secondlife.com
>> 
>> *Subject:* Re: [opensource-dev] windows build issues
>>  
>>
>> actually I'm building the firestorm developer version, and that
>> used to work just fine until I reinstalled my PC yesterday ;_;
>>
>>
>> Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
>>> On 2017-01-04 08:15 , Lance Corrimal wrote:
 d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
 autobuild 1.0


 d:\Users\lemmy\Build\autobuild-1.0>which autobuild
 /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
 64bit here.. using your autobuild, which used to work just fine before 
 I 
 reinstalled my PC...
>>> If you're trying to build viewer64 you should be aware that it's
>>> still a Work In Progress and has some limitations... Also,
>>> building that repository requires using autobuild-1.1
>>> (https://bitbucket.org/lindenlab/autobuild-1.1
>>> ). All this will
>>> be updated on the wiki once this project has reached the Release
>>> Candidate stage.
>>> lindenlab / autobuild-1.1
>>> 
>>> bitbucket.org 
>>> Hg repository hosted by Bitbucket.
>>>
>>> -- 
>>> OZ LINDEN | Engineering Director, Second Life email or hangouts:
>>> o...@lindenlab.com  | Real Life: Scott
>>> Lawrence LINDEN LAB | Create Virtual Experiences
>>> 
>>>
>>> ___
>>> Policies and (un)subscribe information available here:
>>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>>> 
>>> Please read the policies before posting to keep unmoderated posting 
>>> privileges
> ___ Policies and
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Nicky Perian
cd into local repo  firestorm, viewer-release are any other.
>From there enter autobuild --version  an absolute path should not be needed
to reach autobuild.
It should give the version, If not, your path is not set or you may need to
set AUTOBUILD='pathtoautobuild/bin/autobuild' environment variable.




On Wed, Jan 4, 2017 at 12:20 PM, Lance Corrimal 
wrote:

> that's what i'm using. Like I said already, I had to reinstall my
> computer, before that I had been building viewers all the time, 32bit and
> 64bit, no problems whatsoever.
>
> Now, it doesn't work with some error that looks like autobuild isn't
> downloading the prebuilts.
>
>
> Any ideas?
>
>
>
> Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
>
> If you are building Firestorm 64bit, you must use Nicky Dasmijn's
> autobuild: https://bitbucket.org/NickyD/autobuild-1.0
> NickyD / autobuild-1.0 
> bitbucket.org
> Hg repository hosted by Bitbucket.
>
>
>
> --
> *From:* opensource-dev-boun...@lists.secondlife.com
> 
>  on behalf of Lance Corrimal
>  
> *Sent:* 04 January 2017 14:12
> *To:* Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com
> *Subject:* Re: [opensource-dev] windows build issues
>
>
> actually I'm building the firestorm developer version, and that used to
> work just fine until I reinstalled my PC yesterday ;_;
>
> Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
>
> On 2017-01-04 08:15 , Lance Corrimal wrote:
>
> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
> autobuild 1.0
>
>
> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
> 64bit here.. using your autobuild, which used to work just fine before I
> reinstalled my PC...
>
> If you're trying to build viewer64 you should be aware that it's still a
> Work In Progress and has some limitations...
>
> Also, building that repository requires using autobuild-1.1 (
> https://bitbucket.org/lindenlab/autobuild-1.1). All this will be updated
> on the wiki once this project has reached the Release Candidate stage.
> lindenlab / autobuild-1.1 
> bitbucket.org
> Hg repository hosted by Bitbucket.
>
>
>
> --
> OZ LINDEN | Engineering Director, Second Life
> email or hangouts: o...@lindenlab.com | Real Life: Scott Lawrence
> LINDEN LAB | Create Virtual Experiences 
>
>
> ___
> Policies and (un)subscribe information available 
> here:http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges
>
>
>
>
> ___
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> Please read the policies before posting to keep unmoderated posting
> privileges
>
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
that's what i'm using. Like I said already, I had to reinstall my
computer, before that I had been building viewers all the time, 32bit
and 64bit, no problems whatsoever.

Now, it doesn't work with some error that looks like autobuild isn't
downloading the prebuilts.


Any ideas?



Am 04.01.2017 um 19:15 schrieb Whirly Fizzle:
>
> If you are building Firestorm 64bit, you must use Nicky Dasmijn's
> autobuild: https://bitbucket.org/NickyD/autobuild-1.0
> 
>
> NickyD / autobuild-1.0 
> bitbucket.org
> Hg repository hosted by Bitbucket.
>
>
>
>
> 
> *From:* opensource-dev-boun...@lists.secondlife.com
>  on behalf of Lance
> Corrimal 
> *Sent:* 04 January 2017 14:12
> *To:* Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com
> *Subject:* Re: [opensource-dev] windows build issues
>  
>
> actually I'm building the firestorm developer version, and that used
> to work just fine until I reinstalled my PC yesterday ;_;
>
>
> Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
>> On 2017-01-04 08:15 , Lance Corrimal wrote:
>>> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
>>> autobuild 1.0
>>>
>>>
>>> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
>>> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>>> 64bit here.. using your autobuild, which used to work just fine before I 
>>> reinstalled my PC...
>> If you're trying to build viewer64 you should be aware that it's
>> still a Work In Progress and has some limitations...
>>
>> Also, building that repository requires using autobuild-1.1
>> (https://bitbucket.org/lindenlab/autobuild-1.1). All this will be
>> updated on the wiki once this project has reached the Release
>> Candidate stage.
>> lindenlab / autobuild-1.1 
>> bitbucket.org
>> Hg repository hosted by Bitbucket.
>>
>>
>>
>>
>> -- 
>> OZ LINDEN | Engineering Director, Second Life
>> email or hangouts: o...@lindenlab.com  | Real
>> Life: Scott Lawrence
>> LINDEN LAB | Create Virtual Experiences 
>>
>>
>> ___
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/OpenSource-Dev
>> Please read the policies before posting to keep unmoderated posting 
>> privileges
>

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Re: [opensource-dev] post-configuration errors

2017-01-04 Thread Cinder Roxley
It’s probably better that they be fixed.
 
 
-- 
Cinder Roxley
Sent with Airmail
 

On January 4, 2017 at 11:04:22 AM, Jonathan Welch (jhwe...@gmail.com 
 ) wrote:

 
At the end of the configuration process I now am getting a screen full
of these errors. Should something be adjusted to suppress them or
what?

-- Configuring done
CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies)
:
 Policy CMP0046 is not set: Error on non-existent dependency in
 add_dependencies. Run "cmake --help-policy CMP0046" for policy details.

 Use the cmake_policy command to set the policy and suppress this warning.

 The dependency target "debug" of target "media_plugin_libvlc" does not
 exist.
This warning is for project developers. Use -Wno-dev to suppress it.

CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies)
:
 Policy CMP0046 is not set: Error on non-existent dependency in
 add_dependencies. Run "cmake --help-policy CMP0046" for policy details.

 Use the cmake_policy command to set the policy and suppress this warning.

 The dependency target "libboost_context-mt" of target "media_plugin_libvlc"
 does not exist.
This warning is for project developers. Use -Wno-dev to suppress it.
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Whirly Fizzle
If you are building Firestorm 64bit, you must use Nicky Dasmijn's autobuild: 
https://bitbucket.org/NickyD/autobuild-1.0

NickyD / autobuild-1.0
bitbucket.org
Hg repository hosted by Bitbucket.





From: opensource-dev-boun...@lists.secondlife.com 
 on behalf of Lance Corrimal 

Sent: 04 January 2017 14:12
To: Oz Linden (Scott Lawrence); opensource-dev@lists.secondlife.com
Subject: Re: [opensource-dev] windows build issues


actually I'm building the firestorm developer version, and that used to work 
just fine until I reinstalled my PC yesterday ;_;

Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
On 2017-01-04 08:15 , Lance Corrimal wrote:

d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
autobuild 1.0


d:\Users\lemmy\Build\autobuild-1.0>which autobuild
/cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
64bit here.. using your autobuild, which used to work just fine before I
reinstalled my PC...


If you're trying to build viewer64 you should be aware that it's still a Work 
In Progress and has some limitations...

Also, building that repository requires using autobuild-1.1 
(https://bitbucket.org/lindenlab/autobuild-1.1). All this will be updated on 
the wiki once this project has reached the Release Candidate stage.
lindenlab / autobuild-1.1
bitbucket.org
Hg repository hosted by Bitbucket.





--
OZ LINDEN | Engineering Director, Second Life
email or hangouts: o...@lindenlab.com | Real Life: 
Scott Lawrence
LINDEN LAB | Create Virtual Experiences



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[opensource-dev] post-configuration errors

2017-01-04 Thread Jonathan Welch
At the end of the configuration process I now am getting a screen full
of these errors.  Should something be adjusted to suppress them or
what?

-- Configuring done
CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies)
:
  Policy CMP0046 is not set: Error on non-existent dependency in
  add_dependencies.  Run "cmake --help-policy CMP0046" for policy details.
  Use the cmake_policy command to set the policy and suppress this warning.

  The dependency target "debug" of target "media_plugin_libvlc" does not
  exist.
This warning is for project developers.  Use -Wno-dev to suppress it.

CMake Warning (dev) at media_plugins/libvlc/CMakeLists.txt:61 (add_dependencies)
:
  Policy CMP0046 is not set: Error on non-existent dependency in
  add_dependencies.  Run "cmake --help-policy CMP0046" for policy details.
  Use the cmake_policy command to set the policy and suppress this warning.

  The dependency target "libboost_context-mt" of target "media_plugin_libvlc"
  does not exist.
This warning is for project developers.  Use -Wno-dev to suppress it.
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Nicky Perian
I have never used ssh://h...@bitbucket.org/NickyP/fs-autobuild-1.0. It was
put there for reference only.
This is what you should be using
https://bitbucket.org/lindenlab/autobuild-1.0

https://bitbucket.org/kokua/kokua-sl/src/79c54527c3963bce848484a49a61d82811f20a3c/README?at=default&fileviewer=file-view-default#README-263

That is my dev setup and I was able to build a local FS with that setup.
But, I had already edited up to autobuild-1.1. That is only used in one
place at this line.
https://bitbucket.org/kokua/kokua-sl/src/79c54527c3963bce848484a49a61d82811f20a3c/README?at=default&fileviewer=file-view-default#README-410


Change autobuild-1.1 to autobuild-1.0 and the instruction should work.

As is most often the case build instructions are a work in progress.


On Wed, Jan 4, 2017 at 7:15 AM, Lance Corrimal 
wrote:

> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
> autobuild 1.0
>
>
> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>
> d:\Users\lemmy\Build\autobuild-1.0>hg sum
> Vorgõnger: 728:7c36cb02fc10 tip
>  Search two directories up for package_override, we need this during the
> VS build steps.
> Zweig: default
> ▄bernehme: (clean)
> Aktualisiere: (aktuell)
>
> d:\Users\lemmy\Build\autobuild-1.0>hg in
> Vergleiche mit ssh://h...@bitbucket.org/NickyP/fs-autobuild-1.0
> Suche nach ─nderungen
> Keine ─nderungen gefunden
>
>
> Am 04.01.2017 um 13:46 schrieb Lance Corrimal:
> > Am Mittwoch, 4. Januar 2017, 06:23:32 CET schrieb Nicky Perian:
> >> autobuild --version
> >>
> >> s/b 1.0 unless your on the viewer64 repo.
> >>
> > 64bit here.. using your autobuild, which used to work just fine before I
> > reinstalled my PC...
> >
> > ___
> > Policies and (un)subscribe information available here:
> > http://wiki.secondlife.com/wiki/OpenSource-Dev
> > Please read the policies before posting to keep unmoderated posting
> privileges
>
>
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
actually I'm building the firestorm developer version, and that used to
work just fine until I reinstalled my PC yesterday ;_;


Am 04.01.2017 um 15:01 schrieb Oz Linden (Scott Lawrence):
> On 2017-01-04 08:15 , Lance Corrimal wrote:
>> d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
>> autobuild 1.0
>>
>>
>> d:\Users\lemmy\Build\autobuild-1.0>which autobuild
>> /cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
>> 64bit here.. using your autobuild, which used to work just fine before I 
>> reinstalled my PC...
> If you're trying to build viewer64 you should be aware that it's still
> a Work In Progress and has some limitations...
>
> Also, building that repository requires using autobuild-1.1
> (https://bitbucket.org/lindenlab/autobuild-1.1). All this will be
> updated on the wiki once this project has reached the Release
> Candidate stage.
>
>
> -- 
> OZ LINDEN | Engineering Director, Second Life
> email or hangouts: o...@lindenlab.com  | Real
> Life: Scott Lawrence
> LINDEN LAB | Create Virtual Experiences 
>
>
> ___
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/OpenSource-Dev
> Please read the policies before posting to keep unmoderated posting privileges

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Re: [opensource-dev] windows build issues

2017-01-04 Thread Oz Linden (Scott Lawrence)

On 2017-01-04 08:15 , Lance Corrimal wrote:

d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
autobuild 1.0


d:\Users\lemmy\Build\autobuild-1.0>which autobuild
/cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild
64bit here.. using your autobuild, which used to work just fine before I
reinstalled my PC...
If you're trying to build viewer64 you should be aware that it's still a 
Work In Progress and has some limitations...


Also, building that repository requires using autobuild-1.1 
(https://bitbucket.org/lindenlab/autobuild-1.1). All this will be 
updated on the wiki once this project has reached the Release Candidate 
stage.



--
OZ LINDEN | Engineering Director, Second Life
email or hangouts: o...@lindenlab.com  | Real 
Life: Scott Lawrence

LINDEN LAB | Create Virtual Experiences 
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
d:\Users\lemmy\Build\autobuild-1.0>autobuild --version
autobuild 1.0


d:\Users\lemmy\Build\autobuild-1.0>which autobuild
/cygdrive/d/Users/lemmy/Build/autobuild-1.0/bin/autobuild

d:\Users\lemmy\Build\autobuild-1.0>hg sum
Vorgõnger: 728:7c36cb02fc10 tip
 Search two directories up for package_override, we need this during the
VS build steps.
Zweig: default
▄bernehme: (clean)
Aktualisiere: (aktuell)

d:\Users\lemmy\Build\autobuild-1.0>hg in
Vergleiche mit ssh://h...@bitbucket.org/NickyP/fs-autobuild-1.0
Suche nach ─nderungen
Keine ─nderungen gefunden


Am 04.01.2017 um 13:46 schrieb Lance Corrimal:
> Am Mittwoch, 4. Januar 2017, 06:23:32 CET schrieb Nicky Perian:
>> autobuild --version
>>
>> s/b 1.0 unless your on the viewer64 repo.
>>
> 64bit here.. using your autobuild, which used to work just fine before I 
> reinstalled my PC...
>
> ___
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Re: [opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
Am Mittwoch, 4. Januar 2017, 06:23:32 CET schrieb Nicky Perian:
> autobuild --version
> 
> s/b 1.0 unless your on the viewer64 repo.
> 

64bit here.. using your autobuild, which used to work just fine before I 
reinstalled my PC...

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Re: [opensource-dev] windows build issues

2017-01-04 Thread Nicky Perian
autobuild --version

s/b 1.0 unless your on the viewer64 repo.


On Wed, Jan 4, 2017 at 2:25 AM, Lance Corrimal 
wrote:

> Hi,
>
> I am in the process of rebuilding my windows build environment...
>
> [obvious steps removed]
>
> ... and what I get from autobuild configure is:
>
>
> CMake Error at cmake/Prebuilt.cmake:58 (message):
>   Failed to download or unpack prebuilt 'ogg_vorbis'.  Process returned %1
>   ist keine zulõssige Win32-Anwendung.
> Call Stack (most recent call first):
>   cmake/Audio.cmake:11 (use_prebuilt_binary)
>   cmake/LLAudio.cmake:3 (include)
>   llaudio/CMakeLists.txt:6 (include)
>
>
> looks to me as if i'm missing something, but what?
>
> ___
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[opensource-dev] windows build issues

2017-01-04 Thread Lance Corrimal
Hi,

I am in the process of rebuilding my windows build environment...

[obvious steps removed]

... and what I get from autobuild configure is:


CMake Error at cmake/Prebuilt.cmake:58 (message):
  Failed to download or unpack prebuilt 'ogg_vorbis'.  Process returned %1
  ist keine zulõssige Win32-Anwendung.
Call Stack (most recent call first):
  cmake/Audio.cmake:11 (use_prebuilt_binary)
  cmake/LLAudio.cmake:3 (include)
  llaudio/CMakeLists.txt:6 (include)


looks to me as if i'm missing something, but what?

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