Re: [osg-users] Alternative to osgCal ?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Cedric, Cedric Pinson wrote: Hi, I am currently working on an animation library http://animtk.plopbyte.net is not yet mature and stable as cal3d. Any input will be appreciated Cedric I see that your library is GPL v2 or later, that is not going to be useful for many people here due to various legal issues - even for me at our university (research use). Of course, you have the right to license your code as you deem fit, however this was the primary reason why Ruben Lopez has forked the osgCal code when Loic (who is is one of your developers, as I can see) changed the original license to GPL. cal3D is LGPL, that is why it is used (and also because it is the only mature lib of its kind too). Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFIFYyMn11XseNj94gRAnrKAKC1oqzFvDSCFU1ijjYLZ6TdaDlmVACg5veO tiFQq9MxhBY/3nNL1rOVKRM= =l9XN -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Aircraft Simulation Control by MatrixTransform
Hi All; I am trying to AircraftSimulation project. I have an BlueMarbleEarth database (ECEF). I have these nodes in my program ; 1 - Earth Model TrasformMatrixNode 2 - Aircraft Model PositionMatrixTrasform And these two models are child of CoordinateSystemNode which is Ellipsoid Model. In this point I have an Callback which rotates the earth model around it's xyz coordinate system. Actually earth is rotating and aircraft is stopping on the earth at same coordinate on the screen. So we suppose that the aircraft is flying. And aircraft could rotated it's xyz coordinate system by fixed keyboard button too. I want to rotate earth model by aircraft model PositionMatrixTrasform matrix. I mean when I rotate the aircraft around the z vector (in z up matrix system) this make the earth model rotate around the z vector too but opposite position. So you turn the aircraft left, earth will be rotated to right automatically. How can ı do this control? ÜMİT UZUN _ Aileye katılmanın tam zamanı! Windows Live Messenger'ın 2008 versiyonunu yükleyin! Ücretsiz! http://get.live.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] vrml files
Hello, I have two little questions. First, how can I load VRML-Files, with the osgViewer? And how can I use the osgUtil::SceneView? Maybe, a little example would be helpful. Cheers, Martin -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg::Viewer remove event handler
Hello, I need to remove an event handler added to a Viewer using addEventHandler (osgGA::GUIEventHandler *eventHandler) I expected to find something like remove/delete/eraseEventHandler but couldn't find anything, how can I remove then an event handler? Thanks, Michele ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Paris OSG Users Group directions
Thanks Paul, see you soon. David 2008/4/28 Paul Martz [EMAIL PROTECTED]: To all who will attend the Paris OSG Users Group tonight... This message from Serge tells you how to get there, and how to get in the door once you're there. See you tonight! -Paul -- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Serge Lages *Sent:* Wednesday, April 02, 2008 9:22 AM *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] OSG user meeting in Paris - Monday 28 April Hi all, About the place, here is the address : Tharsis Software - Paris Innovation 5 Rue d'Uzès 75002 Paris FRANCE The google map herehttp://maps.google.fr/maps?f=qhl=frgeocode=q=5,+Rue+d%27Uz%C3%A8s,+75002+2%C3%A8me+Arrondissement,+Parissll=47.15984,2.988281sspn=13.09218,33.09082ie=UTF8ll=48.871998,2.34498spn=0.012364,0.032315z=15iwloc=addror : http://maps.google.fr/maps?f=qhl=frgeocode=q=5,+Rue+d'Uz%C3%A8s,+75002+2%C3%A8me+Arrondissement,+Parissll=47.15984,2.988281sspn=13.09218,33.09082ie=UTF8ll=48.871998,2.34498spn=0.012364,0.032315z=15iwloc=addrhttp://maps.google.fr/maps?f=qhl=frgeocode=q=5,+Rue+d%27Uz%C3%A8s,+75002+2%C3%A8me+Arrondissement,+Parissll=47.15984,2.988281sspn=13.09218,33.09082ie=UTF8ll=48.871998,2.34498spn=0.012364,0.032315z=15iwloc=addr It's next to the subway Grands Boulevards, or Bourse. When you'll be in front of the door, you'll have to press the button P on the digicode (is it the same word in English ?) to enter. Then in front of you, you'll have a new door with another digicode, here you'll have to push the button Accueil and the door will open. And finally, you'll just have to get up the stairs in front of you. Don't worry, it's easier than it seems... :) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg::Viewer remove event handler
In case anyone is interested here's my implementation of the removeEventHandler(), it's a simple removal from the std::list used by OSG, don't know if there are other interactions that one should take care of though: void removeEventHandler(osgGA::GUIEventHandler* eventHandler) { osgViewer::View::EventHandlers::iterator it = std::find(_eventHandlers.begin(), _eventHandlers.end(), eventHandler); if ( it != _eventHandlers.end() ) _eventHandlers.erase( it ); } On Mon, Apr 28, 2008 at 2:08 PM, David Callu [EMAIL PROTECTED] wrote: Hi Michele Other correct me if i am wrong, but I don't found any method to remove EventHandler from an osgViewer::View. Fell free to implement one :-). HTH David Callu 2008/4/28 Michele Bosi [EMAIL PROTECTED]: Hello, I need to remove an event handler added to a Viewer using addEventHandler (osgGA::GUIEventHandler *eventHandler) I expected to find something like remove/delete/eraseEventHandler but couldn't find anything, how can I remove then an event handler? Thanks, Michele ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] vrml files
WRT to ::SceneView, search the examples directory e there are at 2 I think that use SceneView See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins for VRML stuff... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Martin Großer Sent: Monday, April 28, 2008 6:02 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] vrml files Hello, I have two little questions. First, how can I load VRML-Files, with the osgViewer? And how can I use the osgUtil::SceneView? Maybe, a little example would be helpful. Cheers, Martin -- Pt! Schon vom neuen GMX MultiMessenger gehört? Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Picking as the QuickGuide example only using Viewer as embedded window, does only catch FRAME type, no mouse events!
I've created the PickHandler as in the QuickGuide book and added to my Viewer ( as embedded! ), but I cant catch mouse events, only FRAME type. Do you know what I'm doing wrong? Erlend ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Picking as the QuickGuide example only using Viewer as embedded window, does only catch FRAME type, no mouse events!
ps.. using osg 2.3.7 on win vista.. could it be some kind of bug with this version? do you think upgrading to 2.4 would solve my problem? From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 28. april 2008 16:07 To: osg-users@lists.openscenegraph.org Subject: [osg-users] Picking as the QuickGuide example only using Viewer as embedded window, does only catch FRAME type, no mouse events! I've created the PickHandler as in the QuickGuide book and added to my Viewer ( as embedded! ), but I cant catch mouse events, only FRAME type. Do you know what I'm doing wrong? Erlend ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Picking as the QuickGuide example only using Viewer as embedded window, does only catch FRAME type, no mouse events!
EventHandlers use the Chain of Responsibility design pattern. If you have another EventHandler installed earlier that is taking the mouse events, then downstream EventHandlers do not receive those events. Not sure why else you might not receive those events. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, April 28, 2008 8:07 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Picking as the QuickGuide example only using Viewer as embedded window, does only catch FRAME type, no mouse events! I've created the PickHandler as in the QuickGuide book and added to my Viewer ( as embedded! ), but I cant catch mouse events, only FRAME type. Do you know what I'm doing wrong? Erlend ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Picking as the QuickGuide example only using Viewer as embedded window, does only catch FRAME type, no mouse events!
On Mon, 2008-04-28 at 16:07 +0200, [EMAIL PROTECTED] wrote: I've created the PickHandler as in the QuickGuide book and added to my Viewer ( as embedded! ), but I cant catch mouse events, only FRAME type. Do you know what I'm doing wrong? You won't be able to use standard OSG events unless OSG created and managed the entire window. You'll have to hook into whatever API you used to create the Window (Qt, GTK, SDL, etc.) and convert the events there. The osgviewerSDL demonstrates this pretty well, and I've written an osgviewerGTK I plan on submitting once Robert gets back which converts GTK events into OSG events. Erlend ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Off-screen rendering
Hmmm. I'm using Rafa's code, and am getting the failed to create pbuffer message each time. Is there some initialization that must preceed this to get it to work? Thanks, Phil From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafa Gaitan Sent: Sunday, April 27, 2008 4:53 PM To: [EMAIL PROTECTED]; OpenSceneGraph Users Subject: Re: [osg-users] Off-screen rendering Hi Philip and xbee We have this code and is working for us: osg::ref_ptrosg::GraphicsContext::Traits traits = new osg::GraphicsContext::Traits; traits-x =x; traits-y = y; traits-width = width; traits-height = height; traits-windowDecoration = false; traits-doubleBuffer = false; traits-sharedContext = 0; traits-pbuffer = true; osg::GraphicsContext* _gc= osg::GraphicsContext::createGraphicsContext(traits.get()); if (!_gc) { osg::notify(osg::NOTICE)Failed to create pbuffer, failing back to normal graphics window.std::endl; traits-pbuffer = false; _gc = osg::GraphicsContext::createGraphicsContext(traits.get()); } v-getCamera()-setGraphicsContext(_gc); v-getCamera()-setViewport(new osg::Viewport(x,y,width,height)); v is an osgViewer::Viewer. Hope this helps. On Sun, Apr 27, 2008 at 7:49 PM, xbee [EMAIL PROTECTED] wrote: Tessier, Philip a écrit : My attempt to use createGraphicsContext() to create an off-screen rendering context is failing. (It's returning NULL.) I'm using Win32. What am I missing? I have added the following to my code: osg::GraphicsContext * GetOffscreenGraphicsContext( unsigned a_tex_width, unsigned a_tex_height ) { osg::ref_ptrosg::GraphicsContext::Traits traits=new osg::GraphicsContext::Traits; traits-width = a_tex_width; traits-height = a_tex_height; //traits-doubleBuffer = true; traits-pbuffer = true; osg::ref_ptrosg::GraphicsContext gc=osg::GraphicsContext::createGraphicsContext(traits.get()); // TODO: Above returning NULL! return gc.get(); } with the following to hook it in: // Setup camera for off-screen rendering. osg::ref_ptrosg::GraphicsContext gc= GetOffscreenGraphicsContext( tex_width, tex_height); camera-setGraphicsContext(gc.get()); Thanks, Phil Hi, Found any solution ? I've the same problem, I have a previous solution with Producer but I want to port my snapshot application to 2.4 release and I can't save any image without a viewer. Anyone have a solution ? Thanks -- _ /_/_ .'''. =O(X ...' `. \_\ `..''' `..' Power corrupts. PowerPoint corrupts absolutely. My personnal (french) Websites: http://www.xbee.net and http://www.french-comics-zone.fr.st ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Off-screen rendering
This sound like if your hardware / driver does not support pbuffers, I have used similar code in the past and it worked for me. Cheers, Nicolas 2008/4/28 Tessier, Philip [EMAIL PROTECTED]: Hmmm. I'm using Rafa's code, and am getting the failed to create pbuffer message each time. Is there some initialization that must preceed this to get it to work? Thanks, Phil -- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Rafa Gaitan *Sent:* Sunday, April 27, 2008 4:53 PM *To:* [EMAIL PROTECTED]; OpenSceneGraph Users *Subject:* Re: [osg-users] Off-screen rendering Hi Philip and xbee We have this code and is working for us: osg::ref_ptrosg::GraphicsContext::Traits traits = new osg::GraphicsContext::Traits; traits-x =x; traits-y = y; traits-width = width; traits-height = height; traits-windowDecoration = false; traits-doubleBuffer = false; traits-sharedContext = 0; traits-pbuffer = true; osg::GraphicsContext* _gc= osg::GraphicsContext::createGraphicsContext(traits.get()); if (!_gc) { osg::notify(osg::NOTICE)Failed to create pbuffer, failing back to normal graphics window.std::endl; traits-pbuffer = false; _gc = osg::GraphicsContext::createGraphicsContext(traits.get()); } v-getCamera()-setGraphicsContext(_gc); v-getCamera()-setViewport(new osg::Viewport(x,y,width,height)); v is an osgViewer::Viewer. Hope this helps. On Sun, Apr 27, 2008 at 7:49 PM, xbee [EMAIL PROTECTED] wrote: Tessier, Philip a écrit : My attempt to use createGraphicsContext() to create an off-screen rendering context is failing. (It's returning NULL.) I'm using Win32. What am I missing? I have added the following to my code: osg::GraphicsContext * GetOffscreenGraphicsContext( unsigned a_tex_width, unsigned a_tex_height ) { osg::ref_ptrosg::GraphicsContext::Traits traits=new osg::GraphicsContext::Traits; traits-width = a_tex_width; traits-height = a_tex_height; //traits-doubleBuffer = true; traits-pbuffer = true; osg::ref_ptrosg::GraphicsContext gc=osg::GraphicsContext::createGraphicsContext(traits.get()); // TODO: Above returning NULL! return gc.get(); } with the following to hook it in: // Setup camera for off-screen rendering. osg::ref_ptrosg::GraphicsContext gc= GetOffscreenGraphicsContext( tex_width, tex_height); camera-setGraphicsContext(gc.get()); Thanks, Phil Hi, Found any solution ? I've the same problem, I have a previous solution with Producer but I want to port my snapshot application to 2.4 release and I can't save any image without a viewer. Anyone have a solution ? Thanks -- _ /_/_ .'''. =O(X ...' `. \_\ `..''' `..' Power corrupts. PowerPoint corrupts absolutely. My personnal (french) Websites: http://www.xbee.net and http://www.french-comics-zone.fr.st ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Aircraft Simulation Control by MatrixTransform
Hi Zoltan, This aircraft simulation like osgsimulation or palomino3d. But this will be most simple from palomino3d. I will control my selected aircraft model on the earth and fly everywhere around the world. This is my school project. When I finish it, I will send the download link to list. ÜMİT UZUNhttp://umituzun84.blogspot.com/ From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Date: Mon, 28 Apr 2008 14:11:10 +0200 Subject: Re: [osg-users] Aircraft Simulation Control by MatrixTransform ümit uzun wrote on Monday 28 April 2008: I am trying to AircraftSimulation project. [...] Hello ümit, I'm new to this list: what AircraftSimulation project is this, please ? bye Zoltán -- Zoltan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _ Windows Live Hotmail size ücretsiz 5GB'lık ÜCRETSİZ depolama olanağını sunuyor! Ücretsiz Windows Live Hotmail hesabınızı buradan edinin! http://get.live.com/mail/overview___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Off-screen rendering
nicolas peña a écrit : This sound like if your hardware / driver does not support pbuffers, I have used similar code in the past and it worked for me. Cheers, Nicolas 2008/4/28 Tessier, Philip [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: I've the same issue if I don't create a viewer before. With this technique, we need a viewer and we have a blink on the screen when the snapshot is done :( Cheers -- _ /_/_ .'''. =O(X ...' `. \_\ `..''' `..' Power corrupts. PowerPoint corrupts absolutely. My personnal (french) Websites: http://www.xbee.net and http://www.french-comics-zone.fr.st ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Grabbing depth buffer from pre-render camera?
I've got a camera set up to perform a pre-render pass, so I can generate a shadow map for the scene of interest. I have verified that the camera is running via the PostDrawCallback, but the resulting image is the same even though the scene is changing between images. The PostDrawCallback merely calls dirty() on the image - this code results in a static image. Anyone have any clues what is wrong with this code? Thanks in advance, ref_ptrCamera m_prerenderCamera; ref_ptrImage m_shadowImage; ref_ptrTexture2D m_shadowMap; const int TextureSize = 1024; m_prerenderCamera-setRenderTargetImplementation(Camera::FRAME_BUFFER_OBJECT); m_prerenderCamera-setClearColor(Vec4(1.0f, 0.0f, 1.0f, 1.0f)); m_prerenderCamera-setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); m_prerenderCamera-setComputeNearFarMode(Camera::DO_NOT_COMPUTE_NEAR_FAR); m_prerenderCamera-setReferenceFrame(Transform::ABSOLUTE_RF); m_prerenderCamera-setProjectionMatrixAsPerspective(90.0, 1024.0/768.0, 1.0, 100.0); m_prerenderCamera-setViewMatrix(Matrix::identity()); m_prerenderCamera-setViewport(0, 0, TextureSize, TextureSize); m_prerenderCamera-setRenderOrder(Camera::PRE_RENDER); { StateSet* ss = m_prerenderCamera-getOrCreateStateSet(); osg::Depth* depth = new osg::Depth; ss-setAttributeAndModes(depth, StateAttribute::ON); } m_shadowImage-allocateImage(TextureSize, TextureSize, 1, GL_DEPTH_COMPONENT, GL_FLOAT); m_prerenderCamera-attach(Camera::DEPTH_BUFFER, m_shadowImage.get()); m_prerenderCamera-addChild(m_maskingScene.get()); m_shadowMap-setImage(m_shadowImage.get()); m_prerenderCamera-setPostDrawCallback(new CameraCallback(m_shadowImage)); m_shadowMap-setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_BORDER); m_shadowMap-setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_BORDER); m_shadowMap-setWrap(osg::Texture::WRAP_R, osg::Texture::CLAMP_TO_BORDER); { StateSet* ss = m_projectedScene-getOrCreateStateSet(); ss-setTextureAttributeAndModes(m_shadowUnit, m_shadowMap.get(), StateAttrib ss-setRenderingHint(osg::StateSet::TRANSPARENT_BIN); ss-setMode(GL_BLEND, osg::StateAttribute::ON); } ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] The 3rdParty_Win32binaries_2005_05_10.zip
Hello ,Robert~ The 3rdParty_Win32binaries_2005_05_10.zip should update.If it does not updat, many peopel can't compile OSG2.4!And in China,the svn is so slowly! Thank you!___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] The 3rdParty_Win32binaries_2005_05_10.zip
Hello GuiYe, The 3rdParty_Win32binaries_2005_05_10.zip http://www.openscenegraph.org/downloads/dependencies/3rdParty_Win32binaries_2005_05_10.zip should update.If it does not updat, many peopel can't compile OSG2.4!And in China,the svn is so slowly! Thank you! Robert has no control over Win32 binaries... Perhaps we could persuade Mike (Weiblen) to make a zip of the current dependencies from his SVN? J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] The 3rdParty_Win32binaries_2005_05_10.zip
Hello, That 3rdParty_Win32binaries_2005_05_10.zip of 3rdParty binaries is very very old, and only useful for Visual Studio 7.1. (It should be marked with a big red label saying Do Not Use Anymore) The current right way to get the 3rdParty libraries is to checkout from the Subversion at https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty/branches/3rdParty_win32binaries_vs80sp1/ That is where the latest and actively maintained binaries are made available. If it is desirable I could create a .zip snapshot for convenience. cheers -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of GuiYe Sent: Monday, April 28, 2008 2:13 PM To: osg-users Subject: [osg-users] The 3rdParty_Win32binaries_2005_05_10.zip Hello ,Robert~ The 3rdParty_Win32binaries_2005_05_10.zip http://www.openscenegraph.org/downloads/dependencies/3rdParty_Win32bin aries_2005_05_10.zip should update.If it does not updat, many peopel can't compile OSG2.4!And in China,the svn is so slowly! Thank you! 独栋情境别墅230万起,品鉴热线:60692999 http://popme.163.com/link/003982_0425_6346.html ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osg 2.4 Wrapper Build Errors in VS 7.1
Visual Studio 7.1 doesn't seem to like osg::ref_ptr variables in the wrapper cpp files: osgViewer\View.cpp(118) : error C2947: expecting '' to terminate template-argument-list, found '' osgText\Text3D.cpp(96) : error C2947: expecting '' to terminate template-argument-list, found '' osgText\Text.cpp(102) : error C2947: expecting '' to terminate template-argument-list, found '' Anyone else seeing this? Thanks, - Donny ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg 2.4 Wrapper Build Errors in VS 7.1
Hi Donald, osgViewer\View.cpp(118) : error C2947: expecting '' to terminate template-argument-list, found '' osgText\Text3D.cpp(96) : error C2947: expecting '' to terminate template-argument-list, found '' osgText\Text.cpp(102) : error C2947: expecting '' to terminate template-argument-list, found '' Hehe VS 7.1 doesn't like , it thinks it's the operator. Just put a space between the two signs. Robert will probably fix this when he gets back. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Performing non-rendering actions between renderbins
Hi, I recently started working with OSG and I have what is hopefully a simple question. I have a composite viewer with two views, I want to perform an action on the buffers in each view between the opaque rendering and the transparent rendering, each view needs to perform a different action. Currently to make this work I added two nodes to my scene graph, culled out one for each view and then stuck them in a renderbin between the opaque and transparent bins. So I guess what I'm asking is if there is a simpler way to do this? I tried setting up camera callbacks, but this happens at the wrong point, my next thought would be to overload the draw traversal. Any suggestions would be welcomed, thank you in advance. -- --Jason Baurick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osg 2.4 Wrapper Build Errors in VS 7.1
Thanks, adding the space in the macro did indeed fix it. I'll go ahead and submit the fix. - Donny On Mon, Apr 28, 2008 at 3:31 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Donald, osgViewer\View.cpp(118) : error C2947: expecting '' to terminate template-argument-list, found '' osgText\Text3D.cpp(96) : error C2947: expecting '' to terminate template-argument-list, found '' osgText\Text.cpp(102) : error C2947: expecting '' to terminate template-argument-list, found '' Hehe VS 7.1 doesn't like , it thinks it's the operator. Just put a space between the two signs. Robert will probably fix this when he gets back. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OpenSceneGraph 2.4 released
Greate Work. Thanks Robert! On Fri, Apr 25, 2008 at 8:34 PM, Robert Osfield [EMAIL PROTECTED] wrote: I have just tagged OpenSceneGraph-2.4 stable release and update the front page downloads pages with new release, you can grab 2.4 from the downloads page: http://www.openscenegraph.org/projects/osg/wiki/Downloads The press release for the 2.4 release can be found at : http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.4 Updates include: * Support for OpenGL Geometry shaders * Support for OpenGL Multiple Render Targets extension to Frame Buffer Objects * Support for OpenGL Occlussion Query extension * New OpenFlight writer * New libcurl based plugin for reading http hosted databases * Quicktime based reading of live video streams under Windows and OSX * Better load balancing in database pager * Improvements to osgTerrain for support of terabyte scale whole earth terrain databases * Additions to the Shapefile loader with .dbf attribute file, .proj projection file support and loading data as doubles * Enhanced intersection functionality including double support for line intersections * Parallel build support under Visual Studio * Support for reading Producer .cfg viewer configuration files * A wide range of build and bug fixes For a full list of changes consult the ChangeLog. I would like to pass on my heart felt thanks to all those who've contributed to the release, a full list of contributors (now 307 of us) to the OSG can be found at: http://www.openscenegraph.org/projects/osg/wiki/Support/Contributors/TwoPointFour Have fun! Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Xiaodong Wu 吴晓东 'Xiao' means the time and the view when the sun rises and 'dong' means the east in Chinese ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] opengl error after switching to 2.4
Hello I switched to osg 2.4 today (from 2.2) and started receiving a warning: Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) RenderStage::drawInner(,) FBO status= 0x8cd5 It's only printed once. My application seems to work fine so far (haven't tested everything yet) but any ideas why this warning comes up? I'm using a camera rendering to FBO, and a post-render hud camera showing the FBO contents as a texture on a quad. Roni ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org