Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-06 Thread Robert Osfield
Hi Nick,

On Sat, Dec 5, 2009 at 1:36 PM, Trajce Nikolov nikolov.tra...@gmail.com wrote:
 I am getting crash in
 void Group::releaseGLObjects(osg::State* state) const
 after releasing the osgViewer::VIewer

What do you mean by releasing the osgViewer::Viewer?  Destruction?
Could you be specific enough that others could have a bash at
reproducing the problem.  For instance is it you own app, standard OSG
example?

Thanks,
Robert.
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Re: [osg-users] Looking for recommendation for (Paged)LODs and terrain visualization

2009-12-06 Thread Hartwig Wiesmann
Hi Glenn,

yes, that's what I planned to do. I am just evaluating osgEarth.

Thank you!

Cheers,
Hartwig

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Re: [osg-users] Please test svn/trunk in prep for 2.9.6 dev release

2009-12-06 Thread Trajce Nikolov
yes, destruction. it is my own example but will try to reproduce the problem
with the examples and send the code

Nick

http://www.linkedin.com/in/tnikolov


On Sun, Dec 6, 2009 at 11:56 AM, Robert Osfield robert.osfi...@gmail.comwrote:

 Hi Nick,

 On Sat, Dec 5, 2009 at 1:36 PM, Trajce Nikolov nikolov.tra...@gmail.com
 wrote:
  I am getting crash in
  void Group::releaseGLObjects(osg::State* state) const
  after releasing the osgViewer::VIewer

 What do you mean by releasing the osgViewer::Viewer?  Destruction?
 Could you be specific enough that others could have a bash at
 reproducing the problem.  For instance is it you own app, standard OSG
 example?

 Thanks,
 Robert.
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Re: [osg-users] [vpb] convertLatLongHeightToXYZ problem with a geocentric coordinate earth

2009-12-06 Thread Lv Qing

Glenn Waldron wrote:
 Lv,
 
 convertLatLongHeightToXYZ gives you a point on the surface of the ellipsoid, 
 but the actual polygons in the terrain model are just a tessellated 
 approximation of that ellipsoid. So if you want the point on the triangulated 
 surface, you have to convert to XYZ and then clamp down to the surface 
 (using the local up-vector at that point). 
 
 Glenn Waldron : Pelican Mapping : http://pelicanmapping.com 
 (http://pelicanmapping.com) : +1.703.652.4791
 
 
 On Sat, Dec 5, 2009 at 10:19 AM, Lv Qing  () wrote:
 
   Hi,
  
  I have build a geocentric coordinate earth model using VPB and want to put 
  a simple model on the suface of the earth.
  
  I use the convertLatLongHeightToXYZ function to convert the 
  BLH(Lat,Long,Height) of the simple model to XYZ of the
  geocentric coordinate system.The result of X and Y seems OK,but the Z 
  coordinate  is always a bit higher above the earth suface(about 5000 m).
  
  
  
  Code:
  
  // load the earth model
  osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
  csn-setEllipsoidModel(new osg::EllipsoidModel());
  osg::Node* TerrainNode= osgDB::readNodeFile(earth.osga);
  csn-addChild(TerrainNode);
  
  //convert the BLH(50,130,0) to XYZ,I set height 0.
  osg::Vec3d m_surface;
  csn-getEllipsoidModel()-convertLatLongHeightToXYZ(osg:egreesToRadians(50.0f),osg:egreesToRadians(130.0f),0.0f,double(m_surface.x()),double(m_surface.y()),double(m_surface.z()));
  
  //draw a simple yellow line from center of the earth (osg::Vec3(0,0,0)) to 
  the surface (osg::Vec3d m_surface);
  
  osg::Geode *geode_line = new osg::Geode;
  osg::Geometry *geom = new osg::Geometry();
  geode_line-addDrawable(geom);
  csn-addChild(geode_line);
  osg::Vec3Array *v = new osg::Vec3Array();
  v-push_back(osg::Vec3(0,0,0));
  v-push_back(m_center);
  geom-setVertexArray(v);
  osg::Vec4Array *vc = new osg::Vec4Array();
  vc-push_back(osg::Vec4(1.0f,0.5f,0.0f,1.0f));
  geom-setColorArray(vc);
  geom-setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
  geom-addPrimitiveSet(new osg:rawArrays(osg:rimitiveSet:INES,0,2));
  
  
  
  
  
  As the result ,the end of the yellow line is obviously higher than the 
  surface.Please tell me where I am wrong,THX!
  Thank you!
  
  Cheers,
  Lv
  
  --
  Read this topic online here:
  http://forum.openscenegraph.org/viewtopic.php?p=20950#20950 
  (http://forum.openscenegraph.org/viewtopic.php?p=20950#20950)
  
  
  
  
  Attachments:
  http://forum.openscenegraph.org//files/getattachment1_418.jpg 
  (http://forum.openscenegraph.org//files/getattachment1_418.jpg)
  
  
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Thank you !How can I  use  the local up-vector at that point?


Is that?


Code:

osg::Vec3d m_center;

csn-getEllipsoidModel()-convertLatLongHeightToXYZ(osg::inDegrees(40.0f),osg::inDegrees(120.0f),0.0f,double(m_center.x()),double(m_center.y()),double(m_center.z()));

osg::Vec3d center;

center.set(csn-getEllipsoidModel()-computeLocalUpVector(m_center.x(),m_center.y(),m_center.z()));




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[osg-users] Full list of dependencies

2009-12-06 Thread Rizzen
Hi

Where can I find the full list of dependencies required for OSG 2.8 and
list of configuration options for building OSG libraries?

Rizzen
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Re: [osg-users] [vpb] convertLatLongHeightToXYZ problem with a geocentric coordinate earth

2009-12-06 Thread Glenn Waldron
On Sun, Dec 6, 2009 at 7:53 AM, Lv Qing donlvq...@msn.com wrote:


 Glenn Waldron wrote:
  Lv,
 
  convertLatLongHeightToXYZ gives you a point on the surface of the
 ellipsoid, but the actual polygons in the terrain model are just a
 tessellated approximation of that ellipsoid. So if you want the point on the
 triangulated surface, you have to convert to XYZ and then clamp down to
 the surface (using the local up-vector at that point).
 
  Glenn Waldron : Pelican Mapping : http://pelicanmapping.com (
 http://pelicanmapping.com) : +1.703.652.4791
 
 
  On Sat, Dec 5, 2009 at 10:19 AM, Lv Qing  () wrote:
 
Hi,
  
   I have build a geocentric coordinate earth model using VPB and want to
 put a simple model on the suface of the earth.
  
   I use the convertLatLongHeightToXYZ function to convert the
 BLH(Lat,Long,Height) of the simple model to XYZ of the
   geocentric coordinate system.The result of X and Y seems OK,but the Z
 coordinate  is always a bit higher above the earth suface(about 5000 m).
  
  
  
   Code:
  
   // load the earth model
   osg::CoordinateSystemNode* csn = new osg::CoordinateSystemNode;
   csn-setEllipsoidModel(new osg::EllipsoidModel());
   osg::Node* TerrainNode= osgDB::readNodeFile(earth.osga);
   csn-addChild(TerrainNode);
  
   //convert the BLH(50,130,0) to XYZ,I set height 0.
   osg::Vec3d m_surface;
  
 csn-getEllipsoidModel()-convertLatLongHeightToXYZ(osg:egreesToRadians(50.0f),osg:egreesToRadians(130.0f),0.0f,double(m_surface.x()),double(m_surface.y()),double(m_surface.z()));
  
   //draw a simple yellow line from center of the earth (osg::Vec3(0,0,0))
 to the surface (osg::Vec3d m_surface);
  
   osg::Geode *geode_line = new osg::Geode;
   osg::Geometry *geom = new osg::Geometry();
   geode_line-addDrawable(geom);
   csn-addChild(geode_line);
   osg::Vec3Array *v = new osg::Vec3Array();
   v-push_back(osg::Vec3(0,0,0));
   v-push_back(m_center);
   geom-setVertexArray(v);
   osg::Vec4Array *vc = new osg::Vec4Array();
   vc-push_back(osg::Vec4(1.0f,0.5f,0.0f,1.0f));
   geom-setColorArray(vc);
   geom-setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
   geom-addPrimitiveSet(new osg:rawArrays(osg:rimitiveSet:INES,0,2));
  
  
  
  
  
   As the result ,the end of the yellow line is obviously higher than the
 surface.Please tell me where I am wrong,THX!
   Thank you!
  
   Cheers,
   Lv
  
   --
   Read this topic online here:
   http://forum.openscenegraph.org/viewtopic.php?p=20950#20950 (
 http://forum.openscenegraph.org/viewtopic.php?p=20950#20950)
  
  
  
  
   Attachments:
   http://forum.openscenegraph.org//files/getattachment1_418.jpg (
 http://forum.openscenegraph.org//files/getattachment1_418.jpg)
  
  
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 Thank you !How can I  use  the local up-vector at that point?


 Is that?


 Code:

 osg::Vec3d m_center;


 csn-getEllipsoidModel()-convertLatLongHeightToXYZ(osg::inDegrees(40.0f),osg::inDegrees(120.0f),0.0f,double(m_center.x()),double(m_center.y()),double(m_center.z()));

 osg::Vec3d center;


 center.set(csn-getEllipsoidModel()-computeLocalUpVector(m_center.x(),m_center.y(),m_center.z()));


1) Get the XYZ using convertLatLongHeightToXYZ (lat/long must be in
radians).

2) Get the local normalized UP vector at that point, as in your code above.
(you need revision 10536 or newer for this method to work correctly -- if
you are using an older version, just copy the newer code and do it
manually).

3) Start at your XYZ, and extend along the up vector in each direction to
create a line segment long enough to intersect the terrain.

4) Use the osgUtil::LineSegmentIntersector to find the intersection point.

Keep in mind that the intersection point will be different for each LOD in
your VPB terrain ... but that's another topic.


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791
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Re: [osg-users] Full list of dependencies

2009-12-06 Thread Simon Hammett
2009/12/6 Rizzen riz...@darkstar.co.za

 Hi

 Where can I find the full list of dependencies required for OSG 2.8 and
 list of configuration options for building OSG libraries?

 Rizzen


osg itself doesn't have any dependencies, only the plugins do.

You'll have to run cmake and look through that for specifics, there
are too many plugins for it to be worth making a list and too many
config options as well.

-- 
http://www.ssTk.co.uk
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Re: [osg-users] [vpb] convertLatLongHeightToXYZ problem with a geocentric coordinate earth

2009-12-06 Thread Lv Qing
Hi,

Thank you Glenn !


Thank you!

Cheers,
Lv

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Re: [osg-users] Full list of dependencies

2009-12-06 Thread Gordon Tomlinson
Here's the basic dependencies
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies  

 

All the rest will be described with the individual plug-ins or add-on node
kits

 


__

Gordon Tomlinson 

 mailto:gor...@gordontomlinson.com gor...@gordontomlinson.com
IM:  mailto:gordon3db...@3dscenegraph.com gordon3db...@3dscenegraph.com
 http://www.vis-sim.com/ www.vis-sim.com
http://www.gordontomlinson.com/ www.gordontomlinson.com 


__

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Simon
Hammett
Sent: Sunday, December 06, 2009 10:48 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Full list of dependencies

 

2009/12/6 Rizzen riz...@darkstar.co.za

Hi

Where can I find the full list of dependencies required for OSG 2.8 and
list of configuration options for building OSG libraries?

Rizzen


osg itself doesn't have any dependencies, only the plugins do.

You'll have to run cmake and look through that for specifics, there
are too many plugins for it to be worth making a list and too many
config options as well.


-- 
http://www.ssTk.co.uk

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Re: [osg-users] Full list of dependencies

2009-12-06 Thread Rizzen
Thanx, though did not help with building the optional modules of OSG
2.8. What must be done to get these optional OSG modules built?

Rizzen

Gordon Tomlinson wrote:

 Here’s the basic dependencies
  http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies 

  

 All the rest will be described with the individual plug-ins or add-on
 node  kits

  

 __

 /Gordon Tomlinson /

 /gor...@gordontomlinson.com mailto:gor...@gordontomlinson.com/
 IM: /gordon3db...@3dscenegraph.com mailto:gordon3db...@3dscenegraph.com/
 /www.vis-sim.com http://www.vis-sim.com/ www.gordontomlinson.com
 http://www.gordontomlinson.com//

 __

  

 *From:* osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
 *Simon Hammett
 *Sent:* Sunday, December 06, 2009 10:48 AM
 *To:* OpenSceneGraph Users
 *Subject:* Re: [osg-users] Full list of dependencies

  

 2009/12/6 Rizzen riz...@darkstar.co.za mailto:riz...@darkstar.co.za

 Hi

 Where can I find the full list of dependencies required for OSG 2.8 and
 list of configuration options for building OSG libraries?

 Rizzen


 osg itself doesn't have any dependencies, only the plugins do.

 You'll have to run cmake and look through that for specifics, there
 are too many plugins for it to be worth making a list and too many
 config options as well.


 -- 
 http://www.ssTk.co.uk

 

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[osg-users] HeightField texture coordinates

2009-12-06 Thread Dominic Stalder

Hi there

is it possible to set the textue coordinates (for repeating a texture) 
of a HeightField node? If yes, how?


Thanks a lot
Dominic
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Re: [osg-users] Full list of dependencies

2009-12-06 Thread Trajce Nikolov
you can get all of them from the svn  look in the archive for the
details . do a search for 3rdParty 

Nick

http://www.linkedin.com/in/tnikolov
Sent from Örnek, İstanbul, Turkey

On Sun, Dec 6, 2009 at 7:25 PM, Rizzen riz...@darkstar.co.za wrote:

 Thanx, though did not help with building the optional modules of OSG
 2.8. What must be done to get these optional OSG modules built?

 Rizzen

 Gordon Tomlinson wrote:
 
  Here’s the basic dependencies
   http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
 
 
 
  All the rest will be described with the individual plug-ins or add-on
  node  kits
 
 
 
 
 __
 
  /Gordon Tomlinson /
 
  /gor...@gordontomlinson.com mailto:gor...@gordontomlinson.com/
  IM: /gordon3db...@3dscenegraph.com mailto:gordon3db...@3dscenegraph.com
 /
  /www.vis-sim.com http://www.vis-sim.com/ www.gordontomlinson.com
  http://www.gordontomlinson.com//
 
 
 __
 
 
 
  *From:* osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *Simon Hammett
  *Sent:* Sunday, December 06, 2009 10:48 AM
  *To:* OpenSceneGraph Users
  *Subject:* Re: [osg-users] Full list of dependencies
 
 
 
  2009/12/6 Rizzen riz...@darkstar.co.za mailto:riz...@darkstar.co.za
 
  Hi
 
  Where can I find the full list of dependencies required for OSG 2.8 and
  list of configuration options for building OSG libraries?
 
  Rizzen
 
 
  osg itself doesn't have any dependencies, only the plugins do.
 
  You'll have to run cmake and look through that for specifics, there
  are too many plugins for it to be worth making a list and too many
  config options as well.
 
 
  --
  http://www.ssTk.co.uk
 
  
 
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Re: [osg-users] Full list of dependencies

2009-12-06 Thread Rizzen
osgIntrospection and osgWrappers comes with the OSG core, but are
optional modules. How does one build these optional modules?

I have found the other required 3rd party modules and built them already.

Rizzen

Trajce Nikolov wrote:
 you can get all of them from the svn  look in the archive for the
 details . do a search for 3rdParty 

 Nick

 http://www.linkedin.com/in/tnikolov
 Sent from Örnek, İstanbul, Turkey

 On Sun, Dec 6, 2009 at 7:25 PM, Rizzen riz...@darkstar.co.za
 mailto:riz...@darkstar.co.za wrote:

 Thanx, though did not help with building the optional modules of OSG
 2.8. What must be done to get these optional OSG modules built?

 Rizzen

 Gordon Tomlinson wrote:
 
  Here’s the basic dependencies
 
  http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
 
 
 
  All the rest will be described with the individual plug-ins or
 add-on
  node  kits
 
 
 
 
 
 __
 
  /Gordon Tomlinson /
 
  /gor...@gordontomlinson.com mailto:gor...@gordontomlinson.com
 mailto:gor...@gordontomlinson.com/
  IM: /gordon3db...@3dscenegraph.com
 mailto:gordon3db...@3dscenegraph.com
 mailto:gordon3db...@3dscenegraph.com
 mailto:gordon3db...@3dscenegraph.com/
  /www.vis-sim.com http://www.vis-sim.com
 http://www.vis-sim.com/ www.gordontomlinson.com
 http://www.gordontomlinson.com
  http://www.gordontomlinson.com//
 
 
 
 __
 
 
 
  *From:* osg-users-boun...@lists.openscenegraph.org
 mailto:osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org
 mailto:osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
  *Simon Hammett
  *Sent:* Sunday, December 06, 2009 10:48 AM
  *To:* OpenSceneGraph Users
  *Subject:* Re: [osg-users] Full list of dependencies
 
 
 
  2009/12/6 Rizzen riz...@darkstar.co.za
 mailto:riz...@darkstar.co.za mailto:riz...@darkstar.co.za
 mailto:riz...@darkstar.co.za
 
  Hi
 
  Where can I find the full list of dependencies required for OSG
 2.8 and
  list of configuration options for building OSG libraries?
 
  Rizzen
 
 
  osg itself doesn't have any dependencies, only the plugins do.
 
  You'll have to run cmake and look through that for specifics, there
  are too many plugins for it to be worth making a list and too many
  config options as well.
 
 
  --
  http://www.ssTk.co.uk
 
 
 
 
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  osg-users@lists.openscenegraph.org
 mailto:osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 

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Re: [osg-users] Full list of dependencies

2009-12-06 Thread Trajce Nikolov
are you using CMake? it is easy 
Nick

http://www.linkedin.com/in/tnikolov
Sent from Örnek, İstanbul, Turkey

On Sun, Dec 6, 2009 at 8:02 PM, Rizzen riz...@darkstar.co.za wrote:

 osgIntrospection and osgWrappers comes with the OSG core, but are
 optional modules. How does one build these optional modules?

 I have found the other required 3rd party modules and built them already.

 Rizzen

 Trajce Nikolov wrote:
  you can get all of them from the svn  look in the archive for the
  details . do a search for 3rdParty 
 
  Nick
 
  http://www.linkedin.com/in/tnikolov
  Sent from Örnek, İstanbul, Turkey
 
  On Sun, Dec 6, 2009 at 7:25 PM, Rizzen riz...@darkstar.co.za
  mailto:riz...@darkstar.co.za wrote:
 
  Thanx, though did not help with building the optional modules of OSG
  2.8. What must be done to get these optional OSG modules built?
 
  Rizzen
 
  Gordon Tomlinson wrote:
  
   Here’s the basic dependencies
  
 
 http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
  
  
  
   All the rest will be described with the individual plug-ins or
  add-on
   node  kits
  
  
  
  
 
 __
  
   /Gordon Tomlinson /
  
   /gor...@gordontomlinson.com mailto:gor...@gordontomlinson.com
  mailto:gor...@gordontomlinson.com/
   IM: /gordon3db...@3dscenegraph.com
  mailto:gordon3db...@3dscenegraph.com
  mailto:gordon3db...@3dscenegraph.com
  mailto:gordon3db...@3dscenegraph.com/
   /www.vis-sim.com http://www.vis-sim.com
  http://www.vis-sim.com/ www.gordontomlinson.com
  http://www.gordontomlinson.com
   http://www.gordontomlinson.com//
  
  
 
 __
  
  
  
   *From:* osg-users-boun...@lists.openscenegraph.org
  mailto:osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org
  mailto:osg-users-boun...@lists.openscenegraph.org] *On Behalf Of
   *Simon Hammett
   *Sent:* Sunday, December 06, 2009 10:48 AM
   *To:* OpenSceneGraph Users
   *Subject:* Re: [osg-users] Full list of dependencies
  
  
  
   2009/12/6 Rizzen riz...@darkstar.co.za
  mailto:riz...@darkstar.co.za mailto:riz...@darkstar.co.za
  mailto:riz...@darkstar.co.za
  
   Hi
  
   Where can I find the full list of dependencies required for OSG
  2.8 and
   list of configuration options for building OSG libraries?
  
   Rizzen
  
  
   osg itself doesn't have any dependencies, only the plugins do.
  
   You'll have to run cmake and look through that for specifics, there
   are too many plugins for it to be worth making a list and too many
   config options as well.
  
  
   --
   http://www.ssTk.co.uk
  
  
 
 
  
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[osg-users] [vpb] how to create valid terrain database?

2009-12-06 Thread Hartwig Wiesmann
Hi,

I am using osgdem 0.9.10 with the following arguments:

osgdem --xx 10 --yy 10 -t ps_texture_16k.tif\
--xx 10 --yy 10 -d ps_height_16k.tif\
-v 0.1 --terrain -o test.osg

Unfortunately, this does not produce anything useful. So, it seems to be that 
an argument is missing to create a valid database. But what argument?
Removing --terrain builds a valid osg::Geode base database. 

Cheers,
Hartwig

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Re: [osg-users] [vpb] how to create valid terrain database?

2009-12-06 Thread Hartwig Wiesmann
Hi,

sorry, but with anything useful I meant that osgviewer test.osg is not 
displaying anything and it seems to be that no height data is stored in the 
database.


Thank you!

Cheers,
Hartwig

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[osg-users] Masking (hiding) a subset of primitives?

2009-12-06 Thread Andrew Cunningham
I want to do something a little 'odd' and am not sure of the best way to do 
this.
- assuming a 'large' number of (tri or quad) primitives in a primitiveset (say 
100K-500K+) I want to hide ( not draw)  a user-defined subset of those 
primitives. 

- the user scenario is that the user selects a subset of primitives from the 
full geometry then hides them. The user can also Un-hide any hidden 
primitives at any time.

- I could laboriously keep multiple geometries but was wondering if it is 
possible to override one of the drawing functions to test for membership in a 
hidden set for each primitive. Obviously this would follow the slow path, Or 
???. I have looked at the primitiveset drawing code but got lost in the 
complexity of VBO vs displaylist vs slow path etc.


Thanks
Andrew

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