Re: [osg-users] How to overcome trnasparency blending distortion

2011-12-15 Thread Filip Arlet
Hi,

Did you tried to set Blending Function ?
osg::BlendFunc class, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA is always a good 
starting point.

Cheers,
Filip

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Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Ethan Fahy

marlam wrote:
 Hi Evan,
 
 this reply may be a bit late, but you may want to have a look at the post 
 called Support for floating point data in VirtualPlanetBuilder on the 
 osg-submissions list.
 
 With this, you can add texture layers containing arbitrary floating point 
 data (such as your temperature measurements). You can then convert your data 
 to colors in the fragment shader in any way you see fit.
 
 Cheers,
 Martin


I searched for Support for floating point data in VirtualPlanetBuilder and 
found this post:
http://forum.openscenegraph.org/viewtopic.php?t=9515
but I'm confused; it says it's proposing a feature yet it has specifics on 
usage.  As far as I know the --RGBA32F flag is not in the current version of 
VPB correct?  This feature would help me out but I don't think it exists yet...

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Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Martin Lambers
Hi Evan,

yes that's right, this feature is not yet in OSG/VPB. It is currently only a 
proposal, and no decision has been made. But nevertheless you can try it if you 
can patch and build the current SVN versions of OSG and VPB yourself.

Martin

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[osg-users] OSG site down

2011-12-15 Thread Chris 'Xenon' Hanson

OperationalError: database is locked

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Re: [osg-users] Exporting to SVG from OpenSceneGraph.

2011-12-15 Thread Chris 'Xenon' Hanson
On 12/14/2011 9:31 AM, Jason Daly wrote:
 Actually, Jeremy Moles is working on a nodekit that uses nVidia's path 
 rendering extension
 to OpenGL to render 2d vector graphics in 3d space.  I believe the extension 
 can read SVG
 files natively, so Jeremy's osgNVPR kit should be able to as well.

  But, I think that's the reverse of what he wanted to do, right?

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Re: [osg-users] Exporting to SVG from OpenSceneGraph.

2011-12-15 Thread Jason Daly

On 12/15/2011 11:37 AM, Chris 'Xenon' Hanson wrote:

On 12/14/2011 9:31 AM, Jason Daly wrote:

Actually, Jeremy Moles is working on a nodekit that uses nVidia's path 
rendering extension
to OpenGL to render 2d vector graphics in 3d space.  I believe the extension 
can read SVG
files natively, so Jeremy's osgNVPR kit should be able to as well.

   But, I think that's the reverse of what he wanted to do, right?



Probably.  The OP asked whether one could render to vector SVG from 
OpenSceneGraph.  I guess I read it too quickly and missed the to   :-)


--J

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Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Ethan Fahy

marlam wrote:
 Hi Evan,
 
 yes that's right, this feature is not yet in OSG/VPB. It is currently only a 
 proposal, and no decision has been made. But nevertheless you can try it if 
 you can patch and build the current SVN versions of OSG and VPB yourself.
 
 Martin


Thanks.  Could you clarify what you mean by patching the code?  I am currently 
using OSG 3.0.0 prebuilt binaries but have built the latest VPB from source 
using the trunk code current as of ~1month ago.  Are you saying that there is a 
patch that exists somewhere that I can add to the source code from the latest 
version then rebuild them?  Or are you saying that if I built the latest 
versions from the svn trunk that I should already see the feature?  Also if 
this is a VPB feature would I have to rebuild OSG as well?  Sorry these are 
probably basic questions but I don't have a ton of experience (I'm getting 
there though)  :)   Thanks again, much appreciated.

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Re: [osg-users] [vpb] osgdem: color terrain isntead of texture mapping it

2011-12-15 Thread Martin Lambers

  Could you clarify what you mean by patching the code? 


The forum post you found is actually a message to the osg-submissions mailing 
list and includes two patches. This forum does not allow me to send a link, but 
you can look for osg-submissions archive and browse through the December 2011 
folder. 

The first patch is for VPB (it adds floating point import), the second for OSG 
(it adds a plugin for saving/loading floating point data; this needs libgta). 
You can apply these patches to the latest SVN versions of VPB/OSG and rebuild 
both (first OSG, then VPB). Then you can try the features.

Martin

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[osg-users] showwebgl.com updated - show osg models on the web

2011-12-15 Thread Cedric Pinson
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Hi,

I updated http://showwebgl.com . This site let you show 3d models
using webgl. Because it's done with osgjs and osg, It can read most of
osg formats.

Have a try if you are curious

Cedric

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http://plopbyte.com - http://osgjs.org - http://showwebgl.com
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Re: [osg-users] How to overcome trnasparency blending distortion

2011-12-15 Thread Tolga Yilmaz
Hi,
I just understood that the problem is about releasing the object and also other 
primitives that i've added into pyramidGeometry. Because reusing and updating 
the pyramidGeometry(i.e rotating about some axis in a simulation) each time the 
drawing methods were releasing and creating a new one(maybe per each frame) the 
object just seems distorted. So i've just controlled the pointers if they 
created or not and after that added the primiteves without releasing them. If 
anybody has the same problem i can write the wrong and true codes here
... 

Thank you!

Cheers,
Tolga

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