Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-11 Thread Tim Rambau
Hi Robert,

can you give an advice for all the cmake OSG_GL_* settings?
Maybe I miss-configured something there...

Thanks,
Tim

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[osg-users] composite viewer: fixed view size on resize event

2013-11-11 Thread Gianni Ambrosio
Hi All,
I have a osgViewer::CompositeViewer. Then I add another osgViewer::View with 
viewer-addView() method.

Now, when I resize the main window the added view resizes accordingly. I would 
like the view I add to the composite viewer does not change on resize event. Is 
it possible?

I'm working with Qt so I got osgviewerQT as starting example.

Regards,
Gianni

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Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-11 Thread Robert Osfield
On 11 November 2013 08:23, Tim Rambau osgfo...@tevs.eu wrote:

 can you give an advice for all the cmake OSG_GL_* settings?
 Maybe I miss-configured something there...


For most users you shouldn't need to do anything, just build with defaults.
 It's mainly those wanting to target core profile or OpenGL-ES that will
need to touch the OSG_GL_* settings.

Robert.
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Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-11 Thread Tim Rambau
Rebuild with Release is much better! :D 

For the statistics:
OSG 3.2.1-rc1 / Win7 64bit / mingw QtCreator / cmake_build_type Release

Thank you!
Tim

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Re: [osg-users] composite viewer: fixed view size on resize event

2013-11-11 Thread Trajce Nikolov NICK
Hi Gianni,

I ve been following your posts about this issue and I think you are chasing
features of CompositeViewer beyond it's implementation. I found myself in a
similar position while back when working on a project and I ended up with a
HUD. Just a hint

Nick


On Mon, Nov 11, 2013 at 1:07 PM, Gianni Ambrosio ga...@vi-grade.com wrote:

 Hi All,
 I have a osgViewer::CompositeViewer. Then I add another osgViewer::View
 with viewer-addView() method.

 Now, when I resize the main window the added view resizes accordingly. I
 would like the view I add to the composite viewer does not change on resize
 event. Is it possible?

 I'm working with Qt so I got osgviewerQT as starting example.

 Regards,
 Gianni

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Re: [osg-users] composite viewer: fixed view size on resize event

2013-11-11 Thread Gianni Ambrosio

Trajce Nikolov NICK wrote:
 Hi Gianni,
 
 I ve been following your posts about this issue and I think you are chasing 
 features of CompositeViewer beyond it's implementation. I found myself in a 
 similar position while back when working on a project and I ended up with a 
 HUD. Just a hint
 

Hi Nick,
about other features like mouse intaraction to drag and resize this object just 
like osgWidgets it seems quite easy adding an event handler derived from 
osgGA::GUIEventHandler.
Unfortunately the RESIZE event is not handled from a similar event handler but 
I didn't get why.
I hope Robert or someone else can give us a solution because I used a View in a 
Composite Viewer as suggested and I can't now move to a HUD :(

Regards
Gianni

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[osg-users] Using hit records to determine which models were rendered

2013-11-11 Thread Chris Stankevitz
I spent 10 minutes googling this.  I got nothing, probably because I
do not know the correct vocabulary.

Does OSG allow me to determine whether or not a model in my scene
appeared in the most recently rendered frame?  I'm looking for
something similar to OpenGL's hit records/select
buffer/glPushName/glRenderMode

Thank you,

Chris
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Re: [osg-users] Using hit records to determine which models were rendered

2013-11-11 Thread Robert Osfield
HI Chris,

The OSG cull traversal builds a rendering graph that contains a list of all
the Drawable leaves and the StateSet's associated with them, some of the
objects might not actual render any pixels but there bounding volumes will
be in the view frustum so it'll be a conservative list.

If you really need to know whether pixels from drawable make it into the
frame buffer then you'll needs to the occlusion query test that the OSG
supports.  See the osgocclusionquery example for inspiration.

Robert.


On 11 November 2013 17:42, Chris Stankevitz chrisstankev...@gmail.comwrote:

 I spent 10 minutes googling this.  I got nothing, probably because I
 do not know the correct vocabulary.

 Does OSG allow me to determine whether or not a model in my scene
 appeared in the most recently rendered frame?  I'm looking for
 something similar to OpenGL's hit records/select
 buffer/glPushName/glRenderMode

 Thank you,

 Chris
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[osg-users] osg::Texture2DMultisample

2013-11-11 Thread Sebastian Messerschmidt

Hi,

maybe this seems like s stupid question but why does 
osg::Texture2DMultisample does not have a getNumSamples() function?
This might come in handy if, like in my case, a texture is passed around 
for MRT binding (camera-attach), to determine the number of samples for 
the attach function.

Would it be okay to add the get function?

cheers
Sebastian
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Re: [osg-users] osg::Texture2DMultisample

2013-11-11 Thread Wojciech Lewandowski
Hi,

I guess answer to main question would be go ahead and add this. But I just
want to write about something else here. If you attach Texture2DMultisample
to Camera you would want to leave the number of samples and color samples
at 0. Thats because these params are used to set up rendering to
multisampled Renderbuffer objects and in post step that Renderbuffer is
copied to attached texture. If you set Texture2DMultisample and additionaly
set numbers of samples in attach it will do rendering to Renderbuffer and
then will copy the result to your Texture2DMultisample attachment. I guess
its not what you are after.

Cheers,
Wojtek Lewandowski.


2013/11/11 Sebastian Messerschmidt sebastian.messerschm...@gmx.de

 Hi,

 maybe this seems like s stupid question but why does
 osg::Texture2DMultisample does not have a getNumSamples() function?
 This might come in handy if, like in my case, a texture is passed around
 for MRT binding (camera-attach), to determine the number of samples for
 the attach function.
 Would it be okay to add the get function?

 cheers
 Sebastian
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Re: [osg-users] Using hit records to determine which models were rendered

2013-11-11 Thread Chris Stankevitz
On Mon, Nov 11, 2013 at 11:03 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
 If you really need to know whether pixels from drawable make it into the
 frame buffer then you'll needs to the occlusion query test that the OSG
 supports.

Robert,

Thank you this is exactly what I was looking for!

Chris
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Re: [osg-users] Setting breakpoints when using osg as library

2013-11-11 Thread Bram Vaessen
It's not working. I keep getting these:

'world2.exe': Loaded 'D:\world2\world2\osg100-osgViewerd.dll', Cannot find or 
open the PDB file

I put the PDB files in the same directory as where the DLL is, under the exact 
name. I ALSO set the directory where the PDB files were initially created 
(osg/bin dir) in the debugging option on where to look for PDB files.
I even copied them into a temp directory that was set as 'cache symbols' 
directory. But still it keeps saying that it can't find or open the PDB file. 

Why is this still not working, what could be wrong? something wrong with the 
dll's ?

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Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-11 Thread Ronald Aldrich
I tried setting OSG_BUILD_APPLICATION_BUNDLES, but couldn't see that it was 
doing anything.  At any rate, I find that XCode is better behaved (and faster) 
when it is allowed to use its own build environment (It'll compile multiple 
sources at once, where make is a one-at-a-time process).

I've gotten my variant of osgViewerCocoa to compile, link, run, and display the 
Drag and drop here message.  The latest issue comes when I try to drag an OSG 
document onto it (cessna.osg).

 2013-11-11 14:56:03.444 OSG_Viewer[53523:303] -[ViewerCocoa draggingEntered:]
 2013-11-11 14:56:04.048 OSG_Viewer[53523:303] -[ViewerCocoa 
 prepareForDragOperation:]
 2013-11-11 14:56:04.049 OSG_Viewer[53523:303] -[ViewerCocoa 
 performDragOperation:]
 osg::Node *osgDB::readNodeFile(const std::string , const osgDB::Options 
 *)(/Users/raldrich/Documents/fu/OpenSceneGraph/OpenSceneGraph-Data-3.0.0/cessna.osg)
 Registry::LoadStatus osgDB::Registry::loadLibrary(const std::string 
 )(osgPlugins-3.2.0/osgdb_osgd.so)
 attempting to load 
 osgPlugins-3.2.0/osgdb_osgd.soitr='/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug'
 FindFileInPath() : trying 
 /Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/osgPlugins-3.2.0/osgdb_osgd.so
  ...
 itr='/usr/local/lib/osgPlugins-3.2.0'
 FindFileInPath() : trying 
 /usr/local/lib/osgPlugins-3.2.0/osgPlugins-3.2.0/osgdb_osgd.so ...
 itr='/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/PlugIns'
 FindFileInPath() : trying 
 /Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/PlugIns/osgplugins-3.2.0/osgdb_osgd.so
  ...
 FindFileInPath() : USING 
 /Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/PlugIns/osgplugins-3.2.0/osgdb_osgd.so
 Opened DynamicLibrary osgPlugins-3.2.0/osgdb_osgd.so
 Warning: Could not find plugin to read objects from file 
 /Users/raldrich/Documents/fu/OpenSceneGraph/OpenSceneGraph-Data-3.0.0/cessna.osg.
 2013-11-11 14:56:04.077 OSG_Viewer[53523:303] File: 
 /Users/raldrich/Documents/fu/OpenSceneGraph/OpenSceneGraph-Data-3.0.0/cessna.osg
  failed to load

As you can see from above, it appears to be finding the osgdb_osgd.so library 
where I expect it to, and claims to have opened it, but then claims that it 
couldn't find the plugin, and errors out.

I thought I would try building OSG and its plugins as static libraries, which 
IMO is more bulletproof from an end user standpoint (No way to induce 
dll-hell), but that runs into a different, but related issue:

 2013-11-11 18:09:01.250 OSG_Viewer[62759:303] -[ViewerCocoa 
 performDragOperation:]
 osg::Node *osgDB::readNodeFile(const std::string , const osgDB::Options 
 *)(/Users/raldrich/Documents/fu/OpenSceneGraph/OpenSceneGraph-Data-3.0.0/cessna.osg)
 Registry::LoadStatus osgDB::Registry::loadLibrary(const std::string 
 )(osgPlugins-3.2.0/osgdb_osgd.so)
 attempting to load 
 osgPlugins-3.2.0/osgdb_osgd.soitr='/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug'
 FindFileInPath() : trying 
 /Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/osgPlugins-3.2.0/osgdb_osgd.so
  ...
 itr='/usr/local/lib/osgPlugins-3.2.0'
 FindFileInPath() : trying 
 /usr/local/lib/osgPlugins-3.2.0/osgPlugins-3.2.0/osgdb_osgd.so ...
 itr='/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/PlugIns'
 FindFileInPath() : trying 
 /Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/PlugIns/osgPlugins-3.2.0/osgdb_osgd.so
  ...
 itr='/Users/raldrich/Library/Application Support/OpenSceneGraph/PlugIns'
 FindFileInPath() : trying /Users/raldrich/Library/Application 
 Support/OpenSceneGraph/PlugIns/osgPlugins-3.2.0/osgdb_osgd.so ...
 itr='/Library/Application Support/OpenSceneGraph/PlugIns'
 FindFileInPath() : trying /Library/Application 
 Support/OpenSceneGraph/PlugIns/osgPlugins-3.2.0/osgdb_osgd.so ...
 itr='/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug'
 FindFileInPath() : trying 
 /Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/osgdb_osgd.so
  ...
 itr='/usr/local/lib/osgPlugins-3.2.0'
 FindFileInPath() : trying /usr/local/lib/osgPlugins-3.2.0/osgdb_osgd.so ...
 FindFileInPath() : USING /usr/local/lib/osgPlugins-3.2.0/osgdb_osgd.so
 Opened DynamicLibrary osgPlugins-3.2.0/osgdb_osgd.so
 Warning: Could not find plugin to read objects from file 
 /Users/raldrich/Documents/fu/OpenSceneGraph/OpenSceneGraph-Data-3.0.0/cessna.osg.
 2013-11-11 18:09:01.499 OSG_Viewer[62759:303] File: 
 /Users/raldrich/Documents/fu/OpenSceneGraph/OpenSceneGraph-Data-3.0.0/cessna.osg
  failed to load


Even though all of the OSG plugins are statically linked to my application, OSG 
is still trying to 

Re: [osg-users] osg::Texture2DMultisample

2013-11-11 Thread Sebastian Messerschmidt

Am 11.11.2013 22:44, schrieb Wojciech Lewandowski:

Hi,

I guess answer to main question would be go ahead and add this.

Okay, I just wanted to make sure they are not left out intentionally.
But I just want to write about something else here. If you attach 
Texture2DMultisample to Camera you would want to leave the number of 
samples and color samples at 0. Thats because these params are used to 
set up rendering to multisampled Renderbuffer objects and in post step 
that Renderbuffer is copied to attached texture. If you set 
Texture2DMultisample and additionaly set numbers of samples in attach 
it will do rendering to Renderbuffer and then will copy the result to 
your Texture2DMultisample attachment. I guess its not what you are after.
That is strange. In this case I need some explanation. I want to render 
several multisampled color attachments and resolve them in later passes. 
In this case I create a multisampled color texture and attach it to the 
camera. In consecutive passes I rebind those textures as input and 
resolve them there. If I leave the colorsamples and sample count at the 
FBO I get a FRAMEBUFFER_ATTACHMENT_INCOMPLETE error for the first pass. 
Setting them solved the problem and I got a correct rendering.

So what is the correct thing to do here?

You mentioned a copy. I always thought binding a texture to a FBO and 
reusing it later in another FBO will not copy it, so I'm quite puzzled. 
Am I'm doing something fundamentally wrong here?


cheers
Sebastian


Cheers,
Wojtek Lewandowski.


2013/11/11 Sebastian Messerschmidt sebastian.messerschm...@gmx.de 
mailto:sebastian.messerschm...@gmx.de


Hi,

maybe this seems like s stupid question but why does
osg::Texture2DMultisample does not have a getNumSamples() function?
This might come in handy if, like in my case, a texture is passed
around for MRT binding (camera-attach), to determine the number
of samples for the attach function.
Would it be okay to add the get function?

cheers
Sebastian
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Re: [osg-users] Setting breakpoints when using osg as library

2013-11-11 Thread Sebastian Messerschmidt

Am 12.11.2013 00:24, schrieb Bram Vaessen:



It's not working. I keep getting these:

'world2.exe': Loaded 'D:\world2\world2\osg100-osgViewerd.dll', Cannot find or 
open the PDB file

I put the PDB files in the same directory as where the DLL is, under the exact 
name. I ALSO set the directory where the PDB files were initially created 
(osg/bin dir) in the debugging option on where to look for PDB files.
I even copied them into a temp directory that was set as 'cache symbols' 
directory. But still it keeps saying that it can't find or open the PDB file.

Why is this still not working, what could be wrong? something wrong with the 
dll's ?
Usually I set a breakpoint in my code and when I try to step into the 
function I set the pdb location when asked by Visual Studio.
Also, when debugging open the Debug-Windows-Modules tab. There you can 
inspect all loaded dlls and do a Load Symbols from  If this 
doesn't work, your dlls are not matching the pdb files.


Did you build OSG all by yourself?

cheers
Sebastian


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Re: [osg-users] OpenSceneGraph and Mac OS X

2013-11-11 Thread Ronald Aldrich
I gave up on static linking of OSG - while it worked for the main libraries, it 
didn't help with loading plugins.

So, I poked around in dyld a bit.

OSG wants to find its plugins in:
.../OSG_Viewer.app/Contents/PlugIns/osgplugins-3.2.0/

Using OTool to inspect an OSG framework resulted in:

otool -L 
/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/Frameworks/osg.framework/osg
 
/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/Frameworks/osg.framework/osg:
@executable_path/../Frameworks/osg.framework/Versions/100/osg 
(compatibility version 100.0.0, current version 3.2.0)

@executable_path/../Frameworks/OpenThreads.framework/Versions/13/OpenThreads 
(compatibility version 13.0.0, current version 3.2.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current 
version 169.3.0)
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 
(compatibility version 1.0.0, current version 1.0.0)
/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current 
version 56.0.0)

Using OTool to inspect a plugin resulted in:

otool -L 
/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/PlugIns/osgPlugins-3.2.0/osgdb_3dcd.so
 
/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/OSG_Viewer.app/Contents/PlugIns/osgPlugins-3.2.0/osgdb_3dcd.so:

@executable_path/../Frameworks/OpenThreads.framework/Versions/13/OpenThreads 
(compatibility version 13.0.0, current version 3.2.0)
@executable_path/../Frameworks/osg.framework/Versions/100/osg 
(compatibility version 100.0.0, current version 3.2.0)
@executable_path/../Frameworks/osgDB.framework/Versions/100/osgDB 
(compatibility version 100.0.0, current version 3.2.0)
@executable_path/../Frameworks/osgUtil.framework/Versions/100/osgUtil 
(compatibility version 100.0.0, current version 3.2.0)
/usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current 
version 169.3.0)
/System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 
(compatibility version 2.0.0, current version 155.0.0)
/usr/lib/libz.1.dylib (compatibility version 1.0.0, current version 
1.2.5)
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 
(compatibility version 1.0.0, current version 1.0.0)
/usr/lib/libstdc++.6.dylib (compatibility version 7.0.0, current 
version 56.0.0)

And the application is laid out as:

OSG_Viewer.app
Contents
Frameworks
{OpenSceneGraph Frameworks}
MacOS
OSG_Viewer
Plugins
osgPlugins-3.2.0
{OpenSceneGraph Plugins}
Resources
{Application resources}

The documentation for dyld indicates that @executable_path is replaced with 
the path to the directory containing the  main  executable  for the  process., 
which should be .../OSG_Viewer.app/Contents/MacOS, so to my eye, the linkages 
reported by OTool appear to be correct, but either the library doesn't load, or 
doesn't work when it is loaded.

If anyone has a suggestion on how to resolve this, I'd greatly appreciate it.

- Ron


On Nov 11, 2013, at 6:16 PM, Ronald Aldrich raldr...@mac.com wrote:

 I tried setting OSG_BUILD_APPLICATION_BUNDLES, but couldn't see that it was 
 doing anything.  At any rate, I find that XCode is better behaved (and 
 faster) when it is allowed to use its own build environment (It'll compile 
 multiple sources at once, where make is a one-at-a-time process).
 
 I've gotten my variant of osgViewerCocoa to compile, link, run, and display 
 the Drag and drop here message.  The latest issue comes when I try to drag 
 an OSG document onto it (cessna.osg).
 
 2013-11-11 14:56:03.444 OSG_Viewer[53523:303] -[ViewerCocoa draggingEntered:]
 2013-11-11 14:56:04.048 OSG_Viewer[53523:303] -[ViewerCocoa 
 prepareForDragOperation:]
 2013-11-11 14:56:04.049 OSG_Viewer[53523:303] -[ViewerCocoa 
 performDragOperation:]
 osg::Node *osgDB::readNodeFile(const std::string , const osgDB::Options 
 *)(/Users/raldrich/Documents/fu/OpenSceneGraph/OpenSceneGraph-Data-3.0.0/cessna.osg)
 Registry::LoadStatus osgDB::Registry::loadLibrary(const std::string 
 )(osgPlugins-3.2.0/osgdb_osgd.so)
 attempting to load 
 osgPlugins-3.2.0/osgdb_osgd.soitr='/Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug'
 FindFileInPath() : trying 
 /Users/raldrich/Documents/fu/OSG_Viewer/DerivedData/OSG_Viewer/Build/Products/Debug/osgPlugins-3.2.0/osgdb_osgd.so
  ...
 itr='/usr/local/lib/osgPlugins-3.2.0'
 FindFileInPath() : trying 
 /usr/local/lib/osgPlugins-3.2.0/osgPlugins-3.2.0/osgdb_osgd.so ...