[osg-users] A couple of questions

2009-07-09 Thread Daniel Drubin
Greetings,

I got a couple of (hopefully trivial) questions. I work with my own
viewer class which is derived from osgViewer::Viewer.
I use OSG 2.6.1.

1) When I start rendering, the camera is always initially placed at
some default position and direction, which apparently displays at the
center the largest visible object. Is there a way to set the camera as
I wish?

2) I add lights to the scene and disable the default OSG light, but
still get the default lighting and my lights don't have an effect. Is
there something trivial that I miss?

3) How can I make some objects invisible entirely for some period of
time? I use update callbacks.

4) Can I use update callback for Root node?

5) Can I determine which object is effectively clicked? Or in other
words, which object is the nearest to the camera at mouse pointer's
coordinates, if any?

Thanks,
Daniel
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Minimal OSG installation

2009-04-26 Thread Daniel Drubin
Greetings,

excuse me if this is too trivial a question, but what is the minimal
OSG installation? I need to distribute my OSG-based viewer for
Windows; what libraries should I include? Are there any configuration
steps needed to be taken?

I tried to simply package the executable and DLLs used, and when I
started program it said something like "Configuration is incorrect,
please re-install".

I guess that minimal distro for "osgviewerd.exe" is the same.

Thanks,
Daniel
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] floor looks dark

2009-02-22 Thread Daniel Drubin
Hi,

thanks for the answer.
I tried to disable backface culling, and the only visible effect that
I got was that rendering became some 2-3 times faster (which is good
by itself). However, the "floor effect" remains. It looks like it is
shaded somehow strangely, using clear color.


On Wed, Feb 18, 2009 at 10:39 PM, Jason Daly  wrote:
> Daniel Drubin wrote:
>>>
>>> thanks for response, but it doesn't help :-(
>>> Another thing that I notice, the floor not only gets darkened, it also
>>> receives coloring from "clear color", if that makes sense.
>>> Does anybody have an idea?
>>>
>
> If that's true, it sounds like you're not seeing the floor at all.  That is,
> you're seeing the back of the floor, which is getting culled by backface
> culling.  A quick way to check for this is to disable backface culling on
> your scene (look at osg/CullFace).
>
> --"J"
>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] floor looks dark

2009-02-18 Thread Daniel Drubin
Hi,

I tried to posted to list, but the files are too big to make it
through. So I put them on my website:

http://stargazer.110mb.com/carstore.3DS
http://stargazer.110mb.com/carstore.zip

ZIP file contains "carstore.ive".

Thanks for any help,
Daniel

On Mon, Feb 16, 2009 at 10:05 PM, Brian R Hill  wrote:
> If you can post the model I can try looking at it.
>
> Brian
>
> This is a PRIVATE message. If you are not the intended recipient, please
> delete without copying and kindly advise us by e-mail of the mistake in
> delivery.
> NOTE: Regardless of content, this e-mail shall not operate to bind CSC to
> any order or other contract unless pursuant to explicit written agreement
> or government initiative expressly permitting the use of e-mail for such
> purpose. •
>
>
> -osg-users-boun...@lists.openscenegraph.org wrote: -
>
>
> To: OpenSceneGraph Users 
> From: Daniel Drubin 
> Sent by: osg-users-boun...@lists.openscenegraph.org
> Date: 02/16/2009 01:28PM
> Subject: Re: [osg-users] floor looks dark
>
> Hi,
>
> thanks for response, but it doesn't help :-(
> Another thing that I notice, the floor not only gets darkened, it also
> receives coloring from "clear color", if that makes sense.
> Does anybody have an idea?
>
> Thanks,
> Daniel
>
> On Sun, Feb 15, 2009 at 6:56 PM, Brian ...  wrote:
>> It probably needs surface normals.
>>
>> Try running the model through osg convert and have it add normals.
>> osgconv --smooth  
>>
>> Brian
>>> Date: Sun, 15 Feb 2009 15:12:59 +0200
>>> From: stargazer3...@gmail.com
>>> To: osg-users@lists.openscenegraph.org
>>> Subject: [osg-users] floor looks dark
>>>
>>> Greetings,
>>>
>>> I am trying to make a visualization of a building in 3DS, and it looks
>>> like the floor always looks dark, even if material/texture is light. I
>>> tried even to make the "floor" plain white, and it appeared quite dark
>>> gray. If I rotate, it always appears that darkened are surfaces that
>>> happen to be "down" related to the camera.
>>>
>>> Does anybody knows what to do about this "darkening" effect? Is it
>>> something that I can control?
>>>
>>> Thanks,
>>> D
>>> ___
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>> 
>> See how Windows Mobile brings your life together—at home, work, or on the
>> go. See Now
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] floor looks dark

2009-02-16 Thread Daniel Drubin
Hi,

thanks for response, but it doesn't help :-(
Another thing that I notice, the floor not only gets darkened, it also
receives coloring from "clear color", if that makes sense.
Does anybody have an idea?

Thanks,
Daniel

On Sun, Feb 15, 2009 at 6:56 PM, Brian ...  wrote:
> It probably needs surface normals.
>
> Try running the model through osg convert and have it add normals.
> osgconv --smooth  
>
> Brian
>> Date: Sun, 15 Feb 2009 15:12:59 +0200
>> From: stargazer3...@gmail.com
>> To: osg-users@lists.openscenegraph.org
>> Subject: [osg-users] floor looks dark
>>
>> Greetings,
>>
>> I am trying to make a visualization of a building in 3DS, and it looks
>> like the floor always looks dark, even if material/texture is light. I
>> tried even to make the "floor" plain white, and it appeared quite dark
>> gray. If I rotate, it always appears that darkened are surfaces that
>> happen to be "down" related to the camera.
>>
>> Does anybody knows what to do about this "darkening" effect? Is it
>> something that I can control?
>>
>> Thanks,
>> D
>> ___
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> 
> See how Windows Mobile brings your life together—at home, work, or on the
> go. See Now
> ___
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] floor looks dark

2009-02-15 Thread Daniel Drubin
Greetings,

I am trying to make a visualization of a building in 3DS, and it looks
like the floor always looks dark, even if material/texture is light. I
tried even to make the "floor" plain white, and it appeared quite dark
gray. If I rotate, it always appears that darkened are surfaces that
happen to be "down" related to the camera.

Does anybody knows what to do about this "darkening" effect? Is it
something that I can control?

Thanks,
D
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org