Re: [osg-users] ANN: osgEarth 2.0 released

2011-02-24 Thread Neil Neilson
Hi Glenn

Very Good!

And thanks again for including " --run-on-demand"

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37110#37110





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Thanks again Jean.

I had no idea what was used to compile the pre-built.

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37064#37064





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Hi Jean

That did help and answered what the problem was.

[quote]Did you recompile the examples after rebuilding OSG itself?[/code]

No I did not.

Now I know what the problem is I can deal with it.

>From my first post:

> Is this my error or has the format changed?

The format has changed to include osg71-.
The error was not re-compiling the examples.

Thanks Jean!

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37062#37062





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Hi Jean


> and it will pick up the right osg71-osg.dll, osg71-osgDB.dll etc.
> at runtime.


Trying the examples in ..\share\OpenSceneGraph\bin

None of them work now but did with the pre-built 2.9.9 that does not have the 
osg71-.

osg.dll was not found
OpenThreads.dll was not found

The ..\data examples work with osgviewer.exe, that does not have the osg71-.  
That is what I tried before and they still do with the VS10 build. 

For some reason it is not picking up osg.dll from the osg71-osg.dll.

Tim had the same problem.
http://forum.openscenegraph.org/viewtopic.php?t=7840

> I found these osg71- things were just an intermediate on their way to their 
> final resting place (as almost described in Robert's note). One MUST run the 
> INSTALL build after building to ensure the intermediates are moved and 
> renamed to their proper destinations. 


When I do the Build INSTALL the osg71- is still there and as mentioned the 
osg.dll is not picked out.

I do have a problem with the examples I had not tried before except with the 
pre-built
that does not have the osg71-.

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37056#37056





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Hi bouffa

It's a bit confusing having 3 threads when there should be one.

I edited the post you answered and added this


> edit: Looking in C:\OSG-dev\OSG\build\bin they have the osg71-
> C:\OSG-dev\OSG\build\Release is empty.
> 
> Looking at my mingw build:
> C:\mingwOsg\OpenSceneGraph-mingw\bin
> This does have the xxx.dlls without the osg71-


Apparently I have something wrong in CMake or in VS10.
I am getting the osg71- rather than the xxx.dlls

Or is it possible something in the SVN is not compatible with VS10.
Tim did not mention what he used to build/compile with.

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37054#37054





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Hi Tim

At least I am not the only one to run into this.

>From the SVN today and CMake Configure/Generate and VS10 ALL BUILD
the recent changes were built and no errors.

I renamed C:\OpenSceneGraph to C:\OpenSceneGraph-xx

Build INSTALL:  Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped 

This made a new C:\OpenSceneGraph
the bin still has the osg71- and without the xxx.dlls

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37049#37049





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Hi Jean

I had previously tried to figure out the difference.

All the plugin .dlls start with osgdb_

My mingw build has libosg.dll instead of the my earlier build with VS10 
osgdb_osg.dll
and similar for many of the other .dlls

It is just the recent builds that have the osg71-xxx.dll and no xxx.dll 
except jpeg62.dll which I pasted in.
http://forum.openscenegraph.org/viewtopic.php?t=7840

I don't know why there are 3 threads when there should be just 1.

The reason I was concerned is I have spent a considerable amount of 
time trying different things and trying to figure out what went wrong.
The difference in the bin contents was obvious but was not the cause 
of the problems when they were found.

So I asked if the format was changed or if it was an error on my end.

I still have much to learn, thanks for the patience.

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37045#37045





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Thanks Robert

The include, lib and plugins seem to be ~same.
As long as things work OK I won't be concerned.

I should get into Ubuntu more and try it there.
For other apps the mingw builds are the largest then MSC10 which is 
considerably smaller and then MSC9. 

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37035#37035





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Announcing osg.js

2011-02-23 Thread Neil Neilson
Hi Cedric

Very interesting project.

I have Firefox 4.0 Beta 11 and tried several of the Demo apps but just get this 
error:
Could not initialise WebGL

Does something need to be set in the browser? 

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37029#37029





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-23 Thread Neil Neilson
Hi Robert

I did a search in this forum and also a Google search for osg71-

There were several and the earliest I looked at was Feb 2011, this month.
In the thread I started on this I asked:
http://forum.openscenegraph.org/viewtopic.php?t=7837


> Is this my error or has the format changed?


I hit the SVN for OSG and osgEarth and the examples seem to run OK.

Apparently the format has changed and instead of ~45 dlls what is necessary is 
included in the osg71-... dlls.

Is this correct?

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37027#37027





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CPU usage

2011-02-22 Thread Neil Neilson
Hi Glenn

I tried the changes and it works good with many of the ..\test\.earth files.

That is a great change.

Thanks

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36987#36987





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [build] OSGbin 2.9.9 v. 2.9.11

2011-02-22 Thread Neil Neilson
Hi Robert,

Here is what is in my C:\OpenSceneGraph\bin
I did add the jpeg62.dll
The include, lib and plugins look OK.

jpeg62.dll
osg71-osg.dll
osg71-osgAnimation.dll
osg71-osgDB.dll
osg71-osgFX.dll
osg71-osgGA.dll
osg71-osgManipulator.dll
osg71-osgParticle.dll
osg71-osgPresentation.dll
osg71-osgShadow.dll
osg71-osgSim.dll
osg71-osgTerrain.dll
osg71-osgText.dll
osg71-osgUtil.dll
osg71-osgViewer.dll
osg71-osgVolume.dll
osg71-osgWidget.dll
osgarchive.exe
osgconv.exe
osgfilecache.exe
osgPlugins-2.9.11
osgversion.exe
osgviewer.exe
ot12-OpenThreads.dll
present3D.exe 

I may not have had the CMake correct.  This was built with VS10.

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36941#36941





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [build] OSG\bin 2.9.9 v. 2.9.11

2011-02-21 Thread Neil Neilson
Hi,

My bin directory from SVN build with VS10 looks much different than the 
2.9.9 pre-built.

About 45 like libtiff.dll for 2.9.9  and about 15 like osg71-osgViewer.dll for 
2.9.11

Is this my error or has the format changed?

Thanks

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36922#36922




Attachments: 
http://forum.openscenegraph.org//files/osg_bin_987.jpg


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CPU usage

2011-02-21 Thread Neil Neilson
Hi hybr,

Thanks for the info, I have had problems with the Intel 945G
Intel was just getting into the video card/drivers

6.14.10.4436  2006 is Toshiba's version of the latest driver

Previously I had to get an older driver for Java's jogl (JNI of OpenGL)

I just tried  
winxp_14324.exe  6.14.10.4926
winvista_1583.exe   7.14.10.1504  this worked with ossimPlanet but extremely 
slow and jogl would not.

I tried to get on the ossim forum but it has been an hour without the 
email confirm to be able to post after 3 tries.

Thanks

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36918#36918





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CPU usage

2011-02-21 Thread Neil Neilson
Hi Norman

That code looks interesting.  I would need to step through that and use 
some std::cout to understand it.

I tried a half dozen times to install with ossimplanet 1.8.4.  It shows the 
globe and 
terrain but MS ends it with iglicd32.dll.  It said the log would be in ..\TEMP 
or sometimes C:\WINDOWS but could not find it and wouldn't understand 
it if I did.  This is with Win XP SP3.
  I have not tried it on other computers or in Ubuntu 10.10.

Maybe I should pull the code from the SVN and try to compile it.

Thank you,  it's good to know the CPU usage has been worked on.

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36892#36892





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CPU usage

2011-02-20 Thread Neil Neilson
Hi Jean

My third notebook has a Mobile Intel(R) 945GM Express Chipset
That is the one I use most for development.
The refresh rate is set at 60 Hertz
I don't know if that is the vsync you are referring to.
If it is then osgEarth must be changing it because when zoomed way out
pressing the S key showed about 120.

My app will redraw/change once per second unless a user wants to tinker
with the mouse or pen which will be seldom.

I will do some checking, OpenScreenGraph may be able to display a 
globe with terrain and height data.  osgEarth has many functions that are 
nice but for my purpose they may not be necessary until later.
I am still new to this.  CPU usage is important.
Even in the WWJ app most of what is in the SDK/JDK 
was not used except the core display code.

As mentioned before all the apps that interact with the display are in C++
that feeds data in and calls for a redraw.  Any direct manipulation of the 
display is usually just to get familiar with it.

Thanks

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36875#36875





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CPU usage

2011-02-20 Thread Neil Neilson
Hi Jean

I tried the --run-on-demand in a .bat file
osgviewer --run-on-demand C:\OpenSceneGraph-2.9.9\data\cessna.osg
That worked very well, the CPU was nearly 0 when the image was not being 
changed.

I have 2 Notebooks with ATI and a Desktop NVIDIA cards.  Changing something 
there 
would not help if an app is run on someone else's computer but that is good to 
know.

I am porting an app from Java for display to C++.
All of the apps that interact with it have are in C++.
http://www.nlneilson.com/nlnww.html

By the time I get the basics ported osgEarth may have the
--run-on-demand or similar option, maybe by default as I don't see a
need to "redraw" if there is no change in the image.

Running an .earth file with terrain and height it looks like when the levels 
(LOD) changes 
it can be optimized.  The NASA WWJ SDK does that well so I will see what can be 
done to port 
that and submit proposed changes.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36870#36870





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CPU usage

2011-02-19 Thread Neil Neilson
Hi Ralf and Glen,

It's good to know something has been done on this.

Maybe osgearth_viewer will have the same capability before long.

Usually when an app does not have scope the CPU drops.

Even when an example is minimized to the task bar the 
CPU is the same but switches which core uses the most.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36864#36864





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] CPU usage

2011-02-19 Thread Neil Neilson
Hi,

What can be done to reduce CPU usage when the image is not being 
changed/updated?

After trying the examples using a pre-built 2.9.9 and the latest from the SVN 
built with VS10 the CPU usage is high.  
On a dual core one is nearly max and the other core is minimal.

With an app that much of the time may only call for an update or redraw once a 
second then it seems a double buffer 
could display the stationary image with minimal CPU.

This is something I have not had to tinker with since what I have used before 
this was build into the SDKs.

I am new to OSG (and osgEarth) so this issue may have been brought up before 
but could not find it.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36859#36859





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] OpenSceneGraph-2.9.9 windows installer

2011-02-05 Thread Neil Neilson
Hi,

That is EXCELLENT!!!

That is the way it should be for someone to start with OSG.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36389#36389





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Shayne 

"I suppose if you're "unable" to build from source, ..."

Yes, yes, probably and maybe, it makes my head hurt.
The last time I did this may have been VB 4 and I am very fast at forgetting 
things.

I got it to compile after a few tries, but about two hours each, I compiled
the examples, plugins or whatever else was there.

I don't recall Cmake being like that, it may have been point to the source
and it automatically made a build and output directory.  I think with C# no
Cmake was necessary or all ready setup in the SVN.

"Building both from source is trivial and there are AMPLE INSTRUCTIONS for 
accomplishing the task.."
I think I should look into that.

As an example of my frustration I had four directories I was tinkering with.
Later I put all four under another directory.
Tortoise updated OK but Cmake had problems.  I added the osgdem SVN directory 
in, before Cmake, 
and started to compile in VS10, after a while I looked at the Project panel and 
no osgdem.  I probably said a few words then.

Compiling with MinGW was OK but there seems to be problems mixing the MinGW and 
MSC10 compilations.

I will take some time reading instructions.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36382#36382





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Jordi

gvsig-oade-2010-1.0.0-windows-installer  272 MB (286,228,943 bytes)
http://oadigital.net/software/gvsigoade/gvsigdownload
That seemed a bit high, thanks for the links.

I will take a look at QuantumGis(QGIS) + osgEarth.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36381#36381





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Robert


robertosfield wrote:
> As for obtaining osgdem.exe for money, not sure who's selling it, ... 

http://www.alphapixel.com/osg/
Click here to buy a VPB download subscription through 2Checkout.com.

Thanks
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36372#36372





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi Robert

Thanks for the information.

Good news on the OSG 3.0 coming soon.

"...you can easily build the OSG and VPB yourself using free tools I
would have though it'd be just to do this. It's a hurdle to jump..."

"It's a hurdle to jump..." is an understatement for me, I had not done that
for years, had to download TortoiseSVN, Cmake and VC++ again.
I have a tendency to jump in then go back and find my mistakes.
No problem with MinGW except new to EclipseCDT, Eclipse is great for Java.  
Apparently mixing MinGW and MSC10 compiles is problematic also.
Maybe later I can help with the initial setup tutorials.

What I mentioned about the cache structure:
C:\NLN\NLNwwData\Earth\NASA\Marble\2\10\10_7.dds
I don't know if OSG/osgEarth can read this, it's pretty much standard
except GoogleEarth's upper/lower left shift.

I have tiled the U.S. FAA charts and served them for a few years at no charge 
and no problems reported, they should work in OSG/osgEarth.
http://www.nlneilson.com/sectionals.html

The OSG project seems great, I am impressed.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36370#36370





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [vpb] VPB vs osgEarth...

2011-02-04 Thread Neil Neilson
Hi,


mogu wrote:
> Some of the products I have found is osgEarth + VTP, Virtual Terrain Project, 
> ossimPlanet, gvSIG + osgVirtualPlanets, ...

I just got into OSG to show GIS data.

osgEarth + VPB (ogsdem.exe)
Could be good.  The last upate for the VPB was about 19 months ago.
The compiled download of osgEarth had OSG 2.4, I updated that to 2.9.8.
I tried to find the format of the cache without luck, still have info to read, 
I have ~12 GB of data. 
 Apparently a compiled osgdem.exe can be obtained for $$.
Otherwise it needs to be included/compiled with the OSG build.

ossimPlanet I installed that but each time it opened get this error and the app 
closes:
"ossimplanet.exe has encountered a problem and needs to close.  We are sorry 
for the inconvenience."

gvSIG  290 MB download for the installer.  There is another download that has 
the source
but I could not find a source only download.
GeoDataBase connection: username, password
It includes GPS
I remember trying this before and dumped it.  

osgVirtualPlanets (osgvp) Considerable amount of Java JNI code

I have been using NASA WorldWind Java (and before with C#)
I should be able to get some concept from there into C++ to help other also.
Would like to try C++ rendering rather than Java JNI jogl.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36365#36365





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [forum] OSG initial setup

2011-02-02 Thread Neil Neilson
Hi,

You have been a great help.

That is what I meant for inclusion in a .zip.

I did not disable the MFC in Cmake, next time I will.

Some progress:
With the VS compile of the SVN code I was able to get many of the examples to 
run with a modified runexamples.bat

Got some help on the Upp forum:

> Go to Setup/Build Methods, choose in Methods the compiler, and in INCLUDE 
> directories and LIB directories tabs, add the paths to OSG.

Before long I may be able to Shift+Delete VS and EclipseCDT

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36305#36305





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] How to setup osg with c++

2011-02-02 Thread Neil Neilson
Hi,

He is having the same problem I have.
http://forum.openscenegraph.org/viewtopic.php?t=7663&start=0&postdays=0&postorder=asc&highlight=

The Getting Started should be on the main page rather than under Documents.
Documents often refer to API data.

He could be given this link
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

"You should have a look on osg website to find installation help."
or
Do a Google search.
Is not what anyone needs or expects.

The setup example for Eclipse is bad if it even still works.
For MS VS there is much that could be improved.

I am a fair programmer in C/C++, Java and Python.
It has never taken me this much time to get a program set up.
I will be glad to make suggestions when I can.

Somebody is getting their ego pumped with 1700 + registered users.
A person registers and can't get anything setup and leaves.
The number of registered users that have logged on at least once in the last 3 
months are probably much less.

A lot of work has gone into OSG, a little more effort on initial setup would be 
appreciated.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36304#36304





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [forum] OSG initial setup

2011-02-02 Thread Neil Neilson
Hi,

"CMAKE_INSTALL_PREFIX" my error, I used the line in CMake "Where to build the 
binaries"
I changed it the next time, that part is OK.

When I am able to add something useful I will get an account in the wiki.
Having the "Getting Started" on the main page would help.

To deploy an app can the necessary .dlls, images, etc. be included in a .zip 
and in the same directory as the app .exe so a user does not have to install 
and set the path for osg?

On the Upp forum a link was posted to 
http://www.openscenegraph.org/projects/osg/wiki/Community/WindowingToolkits
and will probably get help linking in to the Upp IDE called TheIDE.

Now I am following the setup example for the VisualStudio IDE which should more 
current than the one for Eclipse.
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
The first time I compiled OSG there the only error was regarding MFC which is 
not included in the Express edition.
In that example there is:
"There is now an option in the CMake setup to disable building the MFC example, 
which is the default, so that takes care of that."
and before that:
Just to reiterate: Always build the INSTALL project.
Right click on INSTALL then Build resulting in

Code:
2>  CMake Error at examples/osgviewerMFC/cmake_install.cmake:35 (FILE):
2>file INSTALL cannot find
2>"C:/OpenSceneGraph-vc/OpenSceneGraph/bin/osgviewerMFC.exe".
2>  Call Stack (most recent call first):
2>examples/cmake_install.cmake:171 (INCLUDE)
2>cmake_install.cmake:98 (INCLUDE)
2>  
2>  
2>  The system cannot find the batch label specified - VCReportError
2>C:\Program 
Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error 
MSB3073: The command ""C:\Program Files\CMake 2.8\bin\cmake.exe" 
-DBUILD_TYPE=Release -P cmake_install.cmake
2>C:\Program 
Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error 
MSB3073: if errorlevel 1 goto VCReportError
2>C:\Program 
Files\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error 
MSB3073: :VCEnd" exited with code 1.
== Build: 0 succeeded, 2 failed, 233 up-to-date, 0 skipped ==




Three days without even being able to run an app with a smily face.

I have my path set to include C:\OpenSceneGraph\bin and about four directories 
like
C:\OpenSceneGraph
C:\OpenSceneGraph-2.9.11
C:\OpenSceneGraph-vc
C:\OSG
which I can rename.

I am going to try a few app examples.

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36263#36263





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [forum] OSG initial setup

2011-01-31 Thread Neil Neilson

Skylark wrote:
>  with  MinGW-gcc440_1
> Probably not, it's probably a little-used compiler (I guess). On Windows 
> the most used compiler is Visual C++ (8.0/2005 or 9.0/2008 at the 
> moment). 
> 
> .. plus if you find you need to make changes to get things to 
> compile for you, you will be able to submit your changed files and get 
> the changes merged into the source so they profit others using the same 
> environment as you.
> 
> 


For C++ with Upp I use the MS VC++ 9 and 10  and also the MinGW compilers and 
they all work OK.

I will be glad to help, I have more than 1600 posts on the NASA WW forum
http://forum.worldwindcentral.com/forumdisplay.php?f=39
Probably 95% of those are helping others.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36209#36209





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [forum] OSG initial setup

2011-01-31 Thread Neil Neilson
Hi J-S

I appreciate the help!

I am using Eclipse.
"You mention MinGW-gcc440_1, is that what you're using?"
Yes, and the line above that I had:
Eclipse Helios Service Release 1 Build id: 20100917-0705
I should have mentioned it's EclipseCDT for C/C++ rather than Eclipse with the 
C/C++ plugin.

I use Eclipse for Java but have tried Netbeans and a few others.

I mentioned this is what was being used:
/wiki/Support/PlatformSpecifics/MingwColladaEclipse
As a Newbie to the forum it would not let me post the link.
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/MingwColladaEclipse

I did not get any errors with the Cmake GUI, it just put it under C:\Program 
Files so I just needed to move it to C:\OpenSceneGraph

I have not had to pull from an SVN lately so had to install TortoiseSVN again.

I tried for a few hours with this but a considerable more time with the 
pre-compiled download.

That example mentions BasicGeometry.cpp but pretty much ends with just printing 
!!Hello World!!

That example is closed to comments so any changes, corrections, clarifications 
or whatever problems someone else has had and what was done to correct the 
problem is null ('\0').

Maybe here or somewhere else saw something to the effect that the bin directory 
had to be put in the system path rather than linked in the IDE be it Eclipse, 
VC++ or whatever.

I have been using Upp, TheIde http://www.ultimatepp.org/index.html for my C++ 
programming so I am at a disadvantage with Eclipse but as much as I dislike 
VC++ may have to try that if you have a link to an example that you know is 
current, complete and works correctly.

I will try the SVN again.


Thank you!

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36208#36208





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [forum] OSG initial setup

2011-01-30 Thread Neil Neilson
Hi,

When it gets to this step is where a problem is:
"In the "Libraries (-l)" window, click on the "+" icon for each library you 
need. For example, for the "Basic Geometry" tutorial 
(http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/BasicGeometry),
 you'll need "libosg" and "libosgViewer"

I can't set Paths and Symbols / Source Location  but they show and I can pull 
them from the Project Explorer window.

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36157#36157





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] [forum] OSG initial setup

2011-01-30 Thread Neil Neilson
Hi,

Thanks for the response.  I have spent a considerable amount of time on this.  
I went thru the steps for EclipseCDT in Win XP more than once several ways.  
/wiki/Support/PlatformSpecifics/MingwColladaEclipse which seems to be outdated.

Eclipse Helios Service Release 1 Build id: 20100917-0705
MinGW-gcc440_1
path has added: C:\mingw\bin;C:\msys\1.0\bin;C:\Program Files\CMake 2.8\bin;

I have tried with:
OpenSceneGraph-2.8.3
OpenSceneGraph-2.9.8-svn-r11201-bin -dev -examples
OpenSceneGraph-2.9.11

Built from source once with Cmake, that does take time.
mingw32-make
mingw32-make install
The second make put bin, include and lib in C:\Program Files\OpenSceneGraph 
even though I specified it to go to C:\OpenSceneGraph

"Note that you'll need to have a build of OSG for the same compiler as
you'll want to use for your own project." 
The pre built  that was downloaded may not have been done with  MinGW-gcc440_1

It would be good if the information on how to install was updated.

I don't know what to try next, I would like to get OSG working.

Thank you!

Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36156#36156





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] [forum] OSG initial setup

2011-01-30 Thread Neil Neilson
Hi,

I am new to OSG.
I have spent a few hours looking at the code and reading posts in the forum.
 
Using the Search function was unable to find the basic instructions to set this 
up with MS VC, EclipseCDT or Upp.

A link to where this can be found would be appreciated.

I have been using NASA WorldWind in Java and previously in C#.
I have been using Ultimate++ for C++ 

Thank you!

Cheers,
Neil

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=36146#36146





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org