Re: [osg-users] [SOLVED] Deriving my own Effect/Technique class - heap damage error
Hi there, Some weeks ago, I posted my original problem, when deriving my own Effect/Technique class. I'm happy to add that both the heap damage error and the memory leak are solved, now. (In fact, there were some similar errors and I couldn't ignore or workaround them any more.) It was not the mixing of debug and release binaries, but some incompatible compiler settings: My project compiled with /MT and /MTd respectively, while OSG links the C Runtime dynamically (/MD and /MDd respectively). Here are some forum threads which helped me to get the clue and describe in more detail which flags to regard: http://forum.openscenegraph.org/viewtopic.php?t=7753 http://forum.openscenegraph.org/viewtopic.php?t=7644 http://forum.openscenegraph.org/viewtopic.php?t=2436 Hope, this will help others to save time and effort. Cheers, Matthias Schütze, Germany ___ SMS schreiben mit WEB.DE FreeMail - einfach, schnell und kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [SOLVED] Deriving my own Effect/Technique class - heap damage error
Hi Matthias, Some weeks ago, I posted my original problem, when deriving my own Effect/Technique class. I'm happy to add that both the heap damage error and the memory leak are solved, now. (In fact, there were some similar errors and I couldn't ignore or workaround them any more.) It was not the mixing of debug and release binaries, but some incompatible compiler settings: My project compiled with /MT and /MTd respectively, while OSG links the C Runtime dynamically (/MD and /MDd respectively). Here are some forum threads which helped me to get the clue and describe in more detail which flags to regard: Ah yes, the mixing debug and release argument is often an oversimplification of the actual problem, which is mixing incompatible runtimes. I make that terminology mistake very often... sorry... Good to know you got to the bottom of it. J-S -- __ Jean-Sébastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org