Re: [osg-users] [build] Windows binary download
HI all, I agree with all of you, it is probably more convenient to have ZIP files, but the one that is not able to open a TAR.GZ archive will probably not be able to use Openscenegraph... I just wanted to point out, about those binaries for windows, that some of the TAR.GZ are corrupted... at least the x86-vc90sp1-Debug It is not a big issue since user can just pick up individual packages instead of the All_Debug package... But it's better to fix it. I've just tried the MSVC09 download at http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/ Pierre. Le jeudi 02 avril 2009 à 10:02 +0200, Mattias Helsing a écrit : Hi Martin, Jose-Luis Hidalgo On Wed, Apr 1, 2009 at 10:55 PM, Martin Beckett m...@mgbeckett.com wrote: A user on general pointed out that the windows binary links on http://www.openscenegraph.org/projects/osg/wiki/Downloads point to the directory not the file and they can't access them. I noticed. I can't browse the download section either. I suppose Jose-Luis is securing the server (which is a good thing). If we can't access the folder we should provide some other way to browse the packages. It also seems that windows binaries are packed as .tar.gz - could we make them .zip? Windows users that are downloading binaries are unlikely to have cygwin/ming tools installed. It is possible. But we agreed early in the packaging support development to go with tar.gz across all platforms since few modern archiving tools for windows doesn't support tar.gz. I recommend http://www.7-zip.org/ That said - windows has inbuilt support for zip archives so I can see where you are coming from. On the other hand if you are doing development of any kind you'll need some archiving tool sooner or later and 7-zip is pretty good (open, support for many formats, simple (gui and usage), small footprint). It's all I need (right now at least). Mattias -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9579#9579 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi Pierre, On Fri, Apr 3, 2009 at 10:14 AM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: HI all, I agree with all of you, it is probably more convenient to have ZIP files, but the one that is not able to open a TAR.GZ archive will probably not be able to use Openscenegraph... I just wanted to point out, about those binaries for windows, that some of the TAR.GZ are corrupted... at least the x86-vc90sp1-Debug It is not a big issue since user can just pick up individual packages instead of the All_Debug package... But it's better to fix it. I've just tried the MSVC09 download at http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/ There *was* a problem with the openscenegraph-all-2.8.0-debug.tar.gz but I beleive I fixed it. I just downloaded it and unpacked it using some version of winzip (am on other computer) without problems. What package are you having problems with and what archive tool are you using? Mattias Pierre. Le jeudi 02 avril 2009 à 10:02 +0200, Mattias Helsing a écrit : Hi Martin, Jose-Luis Hidalgo On Wed, Apr 1, 2009 at 10:55 PM, Martin Beckett m...@mgbeckett.com wrote: A user on general pointed out that the windows binary links on http://www.openscenegraph.org/projects/osg/wiki/Downloads point to the directory not the file and they can't access them. I noticed. I can't browse the download section either. I suppose Jose-Luis is securing the server (which is a good thing). If we can't access the folder we should provide some other way to browse the packages. It also seems that windows binaries are packed as .tar.gz - could we make them .zip? Windows users that are downloading binaries are unlikely to have cygwin/ming tools installed. It is possible. But we agreed early in the packaging support development to go with tar.gz across all platforms since few modern archiving tools for windows doesn't support tar.gz. I recommend http://www.7-zip.org/ That said - windows has inbuilt support for zip archives so I can see where you are coming from. On the other hand if you are doing development of any kind you'll need some archiving tool sooner or later and 7-zip is pretty good (open, support for many formats, simple (gui and usage), small footprint). It's all I need (right now at least). Mattias -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9579#9579 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi Mattias, I've just checked this morning this file: http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz Using tar on my Linux Debian gave me some errors... I've just tried again and have not any error now ! Everything's fine. Thanks for all the work you've done, Pierre. Le vendredi 03 avril 2009 à 17:08 +0200, Mattias Helsing a écrit : Hi Pierre, On Fri, Apr 3, 2009 at 10:14 AM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: HI all, I agree with all of you, it is probably more convenient to have ZIP files, but the one that is not able to open a TAR.GZ archive will probably not be able to use Openscenegraph... I just wanted to point out, about those binaries for windows, that some of the TAR.GZ are corrupted... at least the x86-vc90sp1-Debug It is not a big issue since user can just pick up individual packages instead of the All_Debug package... But it's better to fix it. I've just tried the MSVC09 download at http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/ There *was* a problem with the openscenegraph-all-2.8.0-debug.tar.gz but I beleive I fixed it. I just downloaded it and unpacked it using some version of winzip (am on other computer) without problems. What package are you having problems with and what archive tool are you using? Mattias Pierre. Le jeudi 02 avril 2009 à 10:02 +0200, Mattias Helsing a écrit : Hi Martin, Jose-Luis Hidalgo On Wed, Apr 1, 2009 at 10:55 PM, Martin Beckett m...@mgbeckett.com wrote: A user on general pointed out that the windows binary links on http://www.openscenegraph.org/projects/osg/wiki/Downloads point to the directory not the file and they can't access them. I noticed. I can't browse the download section either. I suppose Jose-Luis is securing the server (which is a good thing). If we can't access the folder we should provide some other way to browse the packages. It also seems that windows binaries are packed as .tar.gz - could we make them .zip? Windows users that are downloading binaries are unlikely to have cygwin/ming tools installed. It is possible. But we agreed early in the packaging support development to go with tar.gz across all platforms since few modern archiving tools for windows doesn't support tar.gz. I recommend http://www.7-zip.org/ That said - windows has inbuilt support for zip archives so I can see where you are coming from. On the other hand if you are doing development of any kind you'll need some archiving tool sooner or later and 7-zip is pretty good (open, support for many formats, simple (gui and usage), small footprint). It's all I need (right now at least). Mattias -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9579#9579 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Try googling downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9 and get the directory list from Google cache. You don't have permission to access whole direcory, but links to files work perfectly. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi Martin, Jose-Luis Hidalgo On Wed, Apr 1, 2009 at 10:55 PM, Martin Beckett m...@mgbeckett.com wrote: A user on general pointed out that the windows binary links on http://www.openscenegraph.org/projects/osg/wiki/Downloads point to the directory not the file and they can't access them. I noticed. I can't browse the download section either. I suppose Jose-Luis is securing the server (which is a good thing). If we can't access the folder we should provide some other way to browse the packages. It also seems that windows binaries are packed as .tar.gz - could we make them .zip? Windows users that are downloading binaries are unlikely to have cygwin/ming tools installed. It is possible. But we agreed early in the packaging support development to go with tar.gz across all platforms since few modern archiving tools for windows doesn't support tar.gz. I recommend http://www.7-zip.org/ That said - windows has inbuilt support for zip archives so I can see where you are coming from. On the other hand if you are doing development of any kind you'll need some archiving tool sooner or later and 7-zip is pretty good (open, support for many formats, simple (gui and usage), small footprint). It's all I need (right now at least). Mattias -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9579#9579 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi Martin, It also seems that windows binaries are packed as .tar.gz - could we make them .zip? Windows users that are downloading binaries are unlikely to have cygwin/ming tools installed. Most unzip tools support tarballs - 7-zip, winrar, etc. You could argue that Windows has native support for zip, but really, who uses that? Most people I know install 7-zip (it's open source) as soon as they start setting up a new machine. Pretty much the first thing to do on a new machine. I think it was done like that for consistency. I don't know if it would be hard to package to .zip on Windows and to .tar.gz on Linux/MacOS? Perhaps Mattias could help here since he did the packaging. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi J-S, Martin, On Thu, Apr 2, 2009 at 3:04 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Martin, It also seems that windows binaries are packed as .tar.gz - could we make them .zip? Windows users that are downloading binaries are unlikely to have cygwin/ming tools installed. Most unzip tools support tarballs - 7-zip, winrar, etc. You could argue that Windows has native support for zip, but really, who uses that? Most people I know install 7-zip (it's open source) as soon as they start setting up a new machine. Pretty much the first thing to do on a new machine. I think it was done like that for consistency. I don't know if it would be hard to package to .zip on Windows and to .tar.gz on Linux/MacOS? Perhaps Mattias could help here since he did the packaging. Wouldn't be hard at all. It's a matter of if(WIN32) set(CPACK_GENERATOR ZIP) else() set(CPACK_GENERATOR TGZ) endif() To late for 2.8.0 but definitely possible in 2.8.1. Personally I prefer the consistency of shipping tgz for all platforms but recognize the fact that many windows users are (still) accustomed to having zip archives supplied. On the other hand (again) we are not providing a basic app that everyone should be able to use (and unpack) but a fairly advanced development tool. One should also consider that so far, and it's been a few weeks now, this is the first request for zip archives. This is a q about user-friendliness so perhaps others would care to have an opinion. If the support for zip archives is demanded to some degree (and Robert approves) I'll be happy to implement it in our build scripts. cheers Mattias J-S -- __ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi Mattias, This is a q about user-friendliness so perhaps others would care to have an opinion. If the support for zip archives is demanded to some degree (and Robert approves) I'll be happy to implement it in our build scripts. I agree with all your points. If we had had lots of requests for .zip since 2.8 shipped, that would be a different story, but since this has been the first (and it was discussed on osg-submissions when the packaging was being developed and no one objected) it probably doesn't affect many people. Nevertheless, Robert has put lots of emphasis on providing a good out-of-the-box experience on each platform, so since zip support is built-in on Windows, perhaps this falls into that category. What do you think? J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Jean-Sébastien Guay wrote: I agree with all your points. If we had had lots of requests for .zip since 2.8 shipped, that would be a different story, but since this has been the first (and it was discussed on osg-submissions when the packaging was being developed and no one objected) it probably doesn't affect many people. Nevertheless, Robert has put lots of emphasis on providing a good out-of-the-box experience on each platform, so since zip support is built-in on Windows, perhaps this falls into that category. What do you think? I'd suggest switching to .zip on Windows for the 2.10 release. I don't think it is a big problem for most people, but it's one less obstacle for a potential new user to overcome. BTW, J-S, I think the order of installation is actually Firefox first, then Nvidia driver, then 7-zip ;-) --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi Jason, BTW, J-S, I think the order of installation is actually Firefox first, then Nvidia driver, then 7-zip ;-) Diff'rent strokes for diff'rent folks :-) If you really want to be nitpicky, I agree for Firefox, because I need it to download 7-zip (IE should only ever be used to download Firefox ;-) ). Nvidia driver and 7-zip can be installed in parallel since there's no dependency there. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi J-S On Thu, Apr 2, 2009 at 7:45 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Mattias, This is a q about user-friendliness so perhaps others would care to have an opinion. If the support for zip archives is demanded to some degree (and Robert approves) I'll be happy to implement it in our build scripts. I agree with all your points. If we had had lots of requests for .zip since 2.8 shipped, that would be a different story, but since this has been the first (and it was discussed on osg-submissions when the packaging was being developed and no one objected) it probably doesn't affect many people. Nevertheless, Robert has put lots of emphasis on providing a good out-of-the-box experience on each platform, so since zip support is built-in on Windows, perhaps this falls into that category. What do you think? Yes, I know. And I agree. The user experience is the only reason to provide zips but it's a good one. We could do set(CPACK_GENERATOR ZIP TGZ) for win32 and get both. Will require more space on server but no biggie I guess. Mattias J-S -- __ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi Mattias, We could do set(CPACK_GENERATOR ZIP TGZ) for win32 and get both. Will require more space on server but no biggie I guess. I don't see a reason to get both... Who on Windows can't open zip files and would prefer .tar.gz? Let's just pick one convention (probably one convention per platform) and be done with it. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi guys, ANECDOTE WARNING! Have to share or head will explode: My company's computer and network admins (outsourced) decided that firefox is not secure, scanned every computer on the intranet for firefox.exe and sent mail warnings instructing people to remove it or... Now I have a bad conscience for no going to war on this but it just makes me speechless. I mean - what hopes could I have to convince people that came up with this idea of anything...sigh Mattias On Thu, Apr 2, 2009 at 8:35 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Jason, BTW, J-S, I think the order of installation is actually Firefox first, then Nvidia driver, then 7-zip ;-) Diff'rent strokes for diff'rent folks :-) If you really want to be nitpicky, I agree for Firefox, because I need it to download 7-zip (IE should only ever be used to download Firefox ;-) ). Nvidia driver and 7-zip can be installed in parallel since there's no dependency there. J-S -- __ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
It's not a big deal - it's just one of those detail things that puts off new users if to try OSG they have to go and install some other third party app to open the download. If making them zip on windows is as easy as Mattias said, we should do it. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9674#9674 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hi All, I'm open to OSG's CPack support being tweaked support generated of .zip's under Windows, but am against support multiple archive formats for each platform. The decision to go for .tar.gz under Windows was discussed on osg-users and there was no one who thought it an problem at the time so I think it's not a critical issue. Changing to .zip for 2.8.1 would be fine. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
Hello Martin, It's not a big deal - it's just one of those detail things that puts off new users if to try OSG they have to go and install some other third party app to open the download. If making them zip on windows is as easy as Mattias said, we should do it. Agreed. It's just that as Robert said, we had discussed it and no one had objected at the time. You're the first to bring it up since then (in about 2 months since the 2.8.0 release). But changing it is fine. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [build] Windows binary download
On Thu, Apr 2, 2009 at 3:57 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hello Martin, It's not a big deal - it's just one of those detail things that puts off new users if to try OSG they have to go and install some other third party app to open the download. If making them zip on windows is as easy as Mattias said, we should do it. Agreed. It's just that as Robert said, we had discussed it and no one had objected at the time. You're the first to bring it up since then (in about 2 months since the 2.8.0 release). But changing it is fine. I also think this is a good idea for end users. -- Philip Lowman ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [build] Windows binary download
A user on general pointed out that the windows binary links on http://www.openscenegraph.org/projects/osg/wiki/Downloads point to the directory not the file and they can't access them. It also seems that windows binaries are packed as .tar.gz - could we make them .zip? Windows users that are downloading binaries are unlikely to have cygwin/ming tools installed. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9579#9579 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org