Re: [osg-users] [osgPPU] CubeMap reflection

2010-10-05 Thread Art Tevs
Hi Vincent,

take a look into the osgreflection example shipped with OSG. One of this 
examples shows the cubemap reflection implementation. You cannot achieve 
reflection with osgPPU, since it does not know anything about your cameras or 
other stuff.

The cubemap exampel showed with osgPPU is just to show that you can also use 
CubeMap textures as input/output with osgPPU.

Cheers,
Art

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Re: [osg-users] [osgPPU] CubeMap reflection

2010-10-05 Thread Robert Osfield
Hi Art and Vincent,

On Tue, Oct 5, 2010 at 2:18 PM, Art Tevs arti_t...@yahoo.de wrote:
 take a look into the osgreflection example shipped with OSG. One of this 
 examples shows the cubemap reflection implementation.

Just for clarification, the osgreflection examples use a multi-pass
stencil buffer based approach for planar reflections, while the
osgprerendercubemap uses a render texture based approach with a cube
map for reflections.

Robert.
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Re: [osg-users] [osgPPU] CubeMap reflection

2010-10-05 Thread Honnet Vincent

 Hi Art,

I agree, I couldn't get it working. The only way I found was to let 
osgPPU process my computation until the normals and then use it as 
output texture on the geometry that has the reflection and refraction 
shader like one do in the example osgvertexprogram.


Vincent

Le 05/10/2010 15:18, Art Tevs a écrit :

Hi Vincent,

take a look into the osgreflection example shipped with OSG. One of this 
examples shows the cubemap reflection implementation. You cannot achieve 
reflection with osgPPU, since it does not know anything about your cameras or 
other stuff.

The cubemap exampel showed with osgPPU is just to show that you can also use 
CubeMap textures as input/output with osgPPU.

Cheers,
Art

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Re: [osg-users] [osgPPU] CubeMap reflection

2010-10-05 Thread Vincent Honnet
Hi,

your are right Robert. I got something working by having a look to 
osgvertexprogram (for reflection/refraction, I just converted the ARB shader 
into a glsl one) and some other shader examples that process normals.

Thanks !
Vincent

... 


Thank you!

Cheers,
Vincent

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[osg-users] [osgPPU] CubeMap reflection

2010-09-23 Thread Vincent Honnet
Hi,


I'm not very experienced with shaders and I'm trying to write a reflection 
shader for the cubemap exemple.
I tried to compute the normals and so on, but I don't get the result I'm 
expecting.
Do have someone a shader (and the modified c++ source code) that is working in 
this demo ?

Thanks a lot in advance,
Vincent

... 


Thank you!

Cheers,
Vincent

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