Re: [osg-users] Hint for appropriate export format?

2010-09-19 Thread Trajce (Nick) Nikolov
Hi Werner,

the OpenFlight writer seam to work good, and lately there were improvements
posted for the 3ds as well. The first one format is pretty well supported in
the vis-sim, the later is well supported in 3D in general

-Nick


On Sun, Sep 19, 2010 at 4:34 PM, Werner Modenbach <
werner.modenb...@texion.eu> wrote:

> My application is creating a scene with standard Geodes (vertex arrays,
> normal
> arrays etc.)
>
> I would like to export the 3D structure for further processing in external
> programs like "ansys" or to convert it in external converter programs into
> appropriate formats.
>
> I was advised to use IGES as export format but I think it is rarely
> supported
> nowadays. What about VRML?
>
> Is anybody out there who can give me some info for at least having a
> starting
> point?
>
> Thanks for any hint and also many thanks to the osg team for the great
> work!
>
> Werner
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[osg-users] Hint for appropriate export format?

2010-09-19 Thread Werner Modenbach
My application is creating a scene with standard Geodes (vertex arrays, normal 
arrays etc.)

I would like to export the 3D structure for further processing in external 
programs like "ansys" or to convert it in external converter programs into 
appropriate formats.

I was advised to use IGES as export format but I think it is rarely supported 
nowadays. What about VRML?

Is anybody out there who can give me some info for at least having a starting 
point?

Thanks for any hint and also many thanks to the osg team for the great work!

Werner
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