Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread J.P. Delport

Hi,

I checked out 2.8:
svn checkout 
https://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8 
OpenSceneGraph


rev 9676.

Ran ccmake and selected I want CDASH output, I did not select release build.

did a make Experimental, the results are on the dashboard here:
http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8995

I got a lot of:
cc1plus: warning: -Wuninitialized is not supported without -O

g++ -v
gcc version 4.3.3 (Debian 4.3.3-3)

on Debian Sid 32-bit.

jp

Robert Osfield wrote:

Hi All,

I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these
all now need testing.  Could you please try out the 2.8 in svn and let
me know how you get on.  I want to know about success + failures.

I've also checked in some experimental VS versioning of libs into the
svn/trunk version of the OSG, so it's already diverted a bit from
OSG-2.8, so a failure on svn/trunk won't necessarily map to problems
with OSG-2.8.

Thanks,
Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Robert Osfield
Hi J.P,

Thanks for the testing.  I'l just removed the -Wuninitialized that I
made yesterday - it didn't produce any warnings or errors for me, not
even any ones that helped spot any uninitialized variables so removing
it's any great loss.

Robert.

On Fri, Feb 6, 2009 at 8:00 AM, J.P. Delport jpdelp...@csir.co.za wrote:
 Hi,

 I checked out 2.8:
 svn checkout
 https://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8
 OpenSceneGraph

 rev 9676.

 Ran ccmake and selected I want CDASH output, I did not select release build.

 did a make Experimental, the results are on the dashboard here:
 http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8995

 I got a lot of:
 cc1plus: warning: -Wuninitialized is not supported without -O

 g++ -v
 gcc version 4.3.3 (Debian 4.3.3-3)

 on Debian Sid 32-bit.

 jp

 Robert Osfield wrote:

 Hi All,

 I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these
 all now need testing.  Could you please try out the 2.8 in svn and let
 me know how you get on.  I want to know about success + failures.

 I've also checked in some experimental VS versioning of libs into the
 svn/trunk version of the OSG, so it's already diverted a bit from
 OSG-2.8, so a failure on svn/trunk won't necessarily map to problems
 with OSG-2.8.

 Thanks,
 Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Quinn, Gary
Hi Robert.
Thanks for your reply.  I also suspect the drivers are causing some of
the problems.  Unfortunately, the exe's don't seem to want to run on
other machines right now, so testing is going to be difficult.  I'll try
to compile on a different PC for testing next time.
I'm using PNY 9800 GTX's on NVidia's 181.20 driver.  I had problems with
181.22 so rolled back.
Gary.

--

Message: 12
Date: Fri, 6 Feb 2009 10:57:20 +
From: Robert Osfield robert.osfi...@gmail.com
Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Message-ID:
7ffb8e9b0902060257o513c3e1n647d6b84ac982...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1

Hi Gary,

Thanks for the testing and report.  I'm just about to download your
spelling errors/bar file changes and will do a review of these.

W.r.t. some of the example not producing the correct results, this
sounds like OpenGL drivers might be playing up.  What hardware and
drivers are you using?

Do you have anything other systems on which to check the results?

Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Robert Osfield
Hi Gary,

You spelling fixes and changes to osgShell.bat are now merged with
OSG-2.8 branch.  I did simplify the osgShell.bat a bit more though, I
removed the path to the plugins directory and the OpenSeneGraph-Data
subdirectories as these shouldn't be required any more as the OSG
searches automatically for it's versioned plugin directory.

On Fri, Feb 6, 2009 at 10:47 AM, Quinn, Gary g.qu...@tees.ac.uk wrote:
 osgAutoTransform seems to have a problem on a dualview display (2x
 1280x1024 displays, NOT horizontal span), where the text seems to
 flicker (even when the camera isn't moving) and text randomly appears in
 random places across the screen.

This is a limit of osg::AutoTransform - it can't face two directions at once.

 osgGeometry...  The yellow geometry remains stationary when the model is
 moved - is this correct ?

This is correct.

 See
 http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osggeometry.jpg
 osgfxBrowser... The description text sits over the help text which looks
 untidy.

Looks like the fonts must be larger on your system.  Once could spend
time tweaking to get perfect on your system, but I wouldn't be able to
do that given I don't have your fonts.  Perhaps if you had nothing
else to do with your time you could have tweak.

  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgfxbrowser.jpg
 osgKeyboard... When I press the Alt-Gr key, the display shows the
 Left-CTRL key as being pressed.

Do others under Windows see this?

 osgPrecipitation... Looks good when the camera is static, but the
 precipitation moves in the opposite direction to the camera.  The
 transition from a static camera to a moving camera creates an abrupt
 change in the precipitation which looks odd.

I don't know whether this is down to your drivers or perceptions, or
lag on your monitor - do have an LCD?

The PreciptiationEffect uses shaders to produce an motion blur effect
- with the particles being stretched out across the start and end
positions that particle will occupy on adjacent frames.

 osgShaders... Only the bottom row of models are shaded.  Is this correct
 ?  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg

The top three shouldn't be blank,.  Are you getting any OpenGL errors
reported?  Do you have an up to date OpenSceneGraph-Data?

 osgviewer glsl_mandelbrot.osg  crashes on exit with a NULL pointer
 reference.

Could you please provide a stack trace.

 osgstereoimage produces a black screen, no visible model.

Again I wonder if you don't have an up to date OpenSceneGaph-Data on
your path.  Or perhaps no jpeg plugin to load the images.

 osgScribe seems to incorrectly draw some of the back faces in wireframe.
 See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExample.jpg and
 http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExampleCropped.jpg

This could be a driver issue, or perhaps a polygonoffset issue.
Neither of which is a bug on the OSG side.

 Finally, I vaguely remember the examples in a much earlier release all
 having a h hotkey for help, which showed how to save the scene, do a
 screen dump, etc.  But none of the 2.8.0 examples seem to have this.

This is normal in 1.x osgProducer::Viewer provided everything
including the kitchen sink by default.  While osgVIewer::Viewer
doesn't provide any event handlers save for a fallback of the
TrackballManipulator if nothing else is registered before the call to
viewer.run.  Run osgviewer and you'll find 'h' works, and have a look
at the code for it too to see how the various functionality is added.

Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Quinn, Gary
Hi Robert.
OpenSceneGraph 2.8.0-rc1, Windows XP SP3, Vis Studio 2008.  no errors,
no warnings when compiling.
There are some spelling errors/typos in the text output from various
examples.  I haven't had time to go through them all, but the ones I've
found are listed in 
http://vr3.tees.ac.uk/osg280rc1/OSG280rc1SpellingErrors.txt
osgShell.bat seems to be broken, I guess it's been moved up or down a
directory level since the last time I tried it.  I've uploaded a
modified version to http://vr3.tees.ac.uk/osg280rc1/osgShell.bat which
assumes that the data 3rdparty directories are both inside the
OpenSceneGraph-x.x.x directory.
osgAutoTransform seems to have a problem on a dualview display (2x
1280x1024 displays, NOT horizontal span), where the text seems to
flicker (even when the camera isn't moving) and text randomly appears in
random places across the screen.  This is at its worst when the model is
spread across the two screens.  If I can find a way to screen grab this,
I will - but no promises.
osgGeometry...  The yellow geometry remains stationary when the model is
moved - is this correct ?  See
http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osggeometry.jpg
osgfxBrowser... The description text sits over the help text which looks
untidy.  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgfxbrowser.jpg
osgKeyboard... When I press the Alt-Gr key, the display shows the
Left-CTRL key as being pressed.
osgPrecipitation... Looks good when the camera is static, but the
precipitation moves in the opposite direction to the camera.  The
transition from a static camera to a moving camera creates an abrupt
change in the precipitation which looks odd.
osgShaders... Only the bottom row of models are shaded.  Is this correct
?  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg
osgviewer glsl_mandelbrot.osg  crashes on exit with a NULL pointer
reference.
osgstereoimage produces a black screen, no visible model.
osgScribe seems to incorrectly draw some of the back faces in wireframe.
See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExample.jpg and
http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExampleCropped.jpg
Finally, I vaguely remember the examples in a much earlier release all
having a h hotkey for help, which showed how to save the scene, do a
screen dump, etc.  But none of the 2.8.0 examples seem to have this.
Gary.

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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Quinn, Gary
Thanks Robert.
Just to update you...
osgshaders... I hadn't noticed before, but when the models are on the
left hand (primary) monitor, osgshaders fails as per the image at
http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg, but the
shaders work if I move the camera so the models are on the right hand
(secondary) monitor.  There are some error messages...
FRAGMENT glCompileShader  FAILED
VERTEX glCompileShader  FAILED
glLinkProgram blocky FAILED
FRAGMENT glCompileShader  FAILED
VERTEX glCompileShader  FAILED
glLinkProgram eroded FAILED
FRAGMENT glCompileShader  FAILED
VERTEX glCompileShader  FAILED
glLinkProgram marble FAILED
Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)

osgstereoimage says Warning GraphicsWindowWin32::grabFocus() - Failed
grabbing the focus.  The PC becomes very sluggish, but does allow me to
exit from osgstereoimage without any problem.
The NULL pointer error with the mandlebrot set doesn't want to repeat
itself :-(
I'm using the 2.6.0 version of OpenSceneGraph-Data.
Gary.



--
Message: 8
Date: Fri, 6 Feb 2009 12:42:19 +
From: Robert Osfield robert.osfi...@gmail.com
Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Message-ID:
7ffb8e9b0902060442x6a9af42dr99606e8eb68cf...@mail.gmail.com
Content-Type: text/plain; charset=ISO-8859-1
Hi Gary,
You spelling fixes and changes to osgShell.bat are now merged with
OSG-2.8 branch.  I did simplify the osgShell.bat a bit more though, I
removed the path to the plugins directory and the OpenSeneGraph-Data
subdirectories as these shouldn't be required any more as the OSG
searches automatically for it's versioned plugin directory.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Robert Osfield
Hi Gary,

I very much sounds like your OpenGL driver is coping with the dual
heads well.  Could you set the evn var OSG_SCREEN to 0 or 1 then run
the problem examples to see if this resolves the problems.

Robert.

On Fri, Feb 6, 2009 at 2:00 PM, Quinn, Gary g.qu...@tees.ac.uk wrote:
 Thanks Robert.
 Just to update you...
 osgshaders... I hadn't noticed before, but when the models are on the
 left hand (primary) monitor, osgshaders fails as per the image at
 http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg, but the
 shaders work if I move the camera so the models are on the right hand
 (secondary) monitor.  There are some error messages...
 FRAGMENT glCompileShader  FAILED
 VERTEX glCompileShader  FAILED
 glLinkProgram blocky FAILED
 FRAGMENT glCompileShader  FAILED
 VERTEX glCompileShader  FAILED
 glLinkProgram eroded FAILED
 FRAGMENT glCompileShader  FAILED
 VERTEX glCompileShader  FAILED
 glLinkProgram marble FAILED
 Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,)

 osgstereoimage says Warning GraphicsWindowWin32::grabFocus() - Failed
 grabbing the focus.  The PC becomes very sluggish, but does allow me to
 exit from osgstereoimage without any problem.
 The NULL pointer error with the mandlebrot set doesn't want to repeat
 itself :-(
 I'm using the 2.6.0 version of OpenSceneGraph-Data.
 Gary.



 --
 Message: 8
 Date: Fri, 6 Feb 2009 12:42:19 +
 From: Robert Osfield robert.osfi...@gmail.com
 Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
 To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
 Message-ID:
7ffb8e9b0902060442x6a9af42dr99606e8eb68cf...@mail.gmail.com
 Content-Type: text/plain; charset=ISO-8859-1
 Hi Gary,
 You spelling fixes and changes to osgShell.bat are now merged with
 OSG-2.8 branch.  I did simplify the osgShell.bat a bit more though, I
 removed the path to the plugins directory and the OpenSeneGraph-Data
 subdirectories as these shouldn't be required any more as the OSG
 searches automatically for it's versioned plugin directory.
 --

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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Jean-Sébastien Guay

Hi Robert,


osgKeyboard... When I press the Alt-Gr key, the display shows the
Left-CTRL key as being pressed.


Do others under Windows see this?


I just checked. I assume Alt-Gr is the right alt key, is that correct?

- Left Alt works
- Right Alt doesn't do anything, though the console prints 
osgGA::GUIEventAdapter::MODKEY_RIGHT_ALT =32 at that moment. So it 
sees the key as pressed but doesn't display anything on the on-screen 
keyboard when it happens.

- Both Ctrl and shift keys work
- The left Super is my Windows key and works
- The right Menu is my context menu key and works
- I have no right Windows key so can't test the right Super
- What's Switch? Is that what the right Alt key should map to?

Anyways, seems to me the right Alt doesn't do anything on my machine but 
that's the only problem I can see.


J-S
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Robert Osfield
Hi All,

Are we good to go on OSG-2.8-rc2?

Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Ed

When do you anticipate a final release fo OSG-2.8?
Ed

Robert Osfield wrote:

Hi All,

Are we good to go on OSG-2.8-rc2?

Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Robert Osfield
On Fri, Feb 6, 2009 at 3:28 PM, Ed o...@celticblues.com wrote:
 When do you anticipate a final release fo OSG-2.8?

That all depends upon how well OSG-2.8.0-rc2 goes down with end users
across platforms.  rc2 could be the 2.8.0 version we distribute.

Personally I'd like to tag OSG-2.8.0 this week so I can got on with
the rest of my work next week, I'd expect the community would be happy
to be off release testing duty as well :-)

However, if there code is broken, then it's worth waiting an extra day or two.

Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Jean-Sébastien Guay

Hi Robert,


Are we good to go on OSG-2.8-rc2?


I think so from here.

J-S
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-06 Thread Robert Osfield
Hi Gary,

Thanks for the testing and report.  I'm just about to download your
spelling errors/bar file changes and will do a review of these.

W.r.t. some of the example not producing the correct results, this
sounds like OpenGL drivers might be playing up.  What hardware and
drivers are you using?

Do you have anything other systems on which to check the results?

Robert.

On Fri, Feb 6, 2009 at 10:47 AM, Quinn, Gary g.qu...@tees.ac.uk wrote:
 Hi Robert.
 OpenSceneGraph 2.8.0-rc1, Windows XP SP3, Vis Studio 2008.  no errors,
 no warnings when compiling.
 There are some spelling errors/typos in the text output from various
 examples.  I haven't had time to go through them all, but the ones I've
 found are listed in
 http://vr3.tees.ac.uk/osg280rc1/OSG280rc1SpellingErrors.txt
 osgShell.bat seems to be broken, I guess it's been moved up or down a
 directory level since the last time I tried it.  I've uploaded a
 modified version to http://vr3.tees.ac.uk/osg280rc1/osgShell.bat which
 assumes that the data 3rdparty directories are both inside the
 OpenSceneGraph-x.x.x directory.
 osgAutoTransform seems to have a problem on a dualview display (2x
 1280x1024 displays, NOT horizontal span), where the text seems to
 flicker (even when the camera isn't moving) and text randomly appears in
 random places across the screen.  This is at its worst when the model is
 spread across the two screens.  If I can find a way to screen grab this,
 I will - but no promises.
 osgGeometry...  The yellow geometry remains stationary when the model is
 moved - is this correct ?  See
 http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osggeometry.jpg
 osgfxBrowser... The description text sits over the help text which looks
 untidy.  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgfxbrowser.jpg
 osgKeyboard... When I press the Alt-Gr key, the display shows the
 Left-CTRL key as being pressed.
 osgPrecipitation... Looks good when the camera is static, but the
 precipitation moves in the opposite direction to the camera.  The
 transition from a static camera to a moving camera creates an abrupt
 change in the precipitation which looks odd.
 osgShaders... Only the bottom row of models are shaded.  Is this correct
 ?  See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg
 osgviewer glsl_mandelbrot.osg  crashes on exit with a NULL pointer
 reference.
 osgstereoimage produces a black screen, no visible model.
 osgScribe seems to incorrectly draw some of the back faces in wireframe.
 See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExample.jpg and
 http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExampleCropped.jpg
 Finally, I vaguely remember the examples in a much earlier release all
 having a h hotkey for help, which showed how to save the scene, do a
 screen dump, etc.  But none of the 2.8.0 examples seem to have this.
 Gary.

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[osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-05 Thread Robert Osfield
Hi All,

I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these
all now need testing.  Could you please try out the 2.8 in svn and let
me know how you get on.  I want to know about success + failures.

I've also checked in some experimental VS versioning of libs into the
svn/trunk version of the OSG, so it's already diverted a bit from
OSG-2.8, so a failure on svn/trunk won't necessarily map to problems
with OSG-2.8.

Thanks,
Robert.
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Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2

2009-02-05 Thread Morné Pistorius
Hi Robert,

Just did a fresh build on Windows Vista, VS 2005 SP1.  Everything
built fine without a single warning!  I see nothing unexpected in
testing on my application.  Good stuff :)

Cheers,
Morne

On Thu, Feb 5, 2009 at 3:31 PM, Robert Osfield robert.osfi...@gmail.com wrote:
 Hi All,

 I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these
 all now need testing.  Could you please try out the 2.8 in svn and let
 me know how you get on.  I want to know about success + failures.

 I've also checked in some experimental VS versioning of libs into the
 svn/trunk version of the OSG, so it's already diverted a bit from
 OSG-2.8, so a failure on svn/trunk won't necessarily map to problems
 with OSG-2.8.

 Thanks,
 Robert.
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