Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi, I checked out 2.8: svn checkout https://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8 OpenSceneGraph rev 9676. Ran ccmake and selected I want CDASH output, I did not select release build. did a make Experimental, the results are on the dashboard here: http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8995 I got a lot of: cc1plus: warning: -Wuninitialized is not supported without -O g++ -v gcc version 4.3.3 (Debian 4.3.3-3) on Debian Sid 32-bit. jp Robert Osfield wrote: Hi All, I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these all now need testing. Could you please try out the 2.8 in svn and let me know how you get on. I want to know about success + failures. I've also checked in some experimental VS versioning of libs into the svn/trunk version of the OSG, so it's already diverted a bit from OSG-2.8, so a failure on svn/trunk won't necessarily map to problems with OSG-2.8. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi J.P, Thanks for the testing. I'l just removed the -Wuninitialized that I made yesterday - it didn't produce any warnings or errors for me, not even any ones that helped spot any uninitialized variables so removing it's any great loss. Robert. On Fri, Feb 6, 2009 at 8:00 AM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, I checked out 2.8: svn checkout https://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-2.8 OpenSceneGraph rev 9676. Ran ccmake and selected I want CDASH output, I did not select release build. did a make Experimental, the results are on the dashboard here: http://www.cdash.org/CDashPublic/buildSummary.php?buildid=8995 I got a lot of: cc1plus: warning: -Wuninitialized is not supported without -O g++ -v gcc version 4.3.3 (Debian 4.3.3-3) on Debian Sid 32-bit. jp Robert Osfield wrote: Hi All, I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these all now need testing. Could you please try out the 2.8 in svn and let me know how you get on. I want to know about success + failures. I've also checked in some experimental VS versioning of libs into the svn/trunk version of the OSG, so it's already diverted a bit from OSG-2.8, so a failure on svn/trunk won't necessarily map to problems with OSG-2.8. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Robert. Thanks for your reply. I also suspect the drivers are causing some of the problems. Unfortunately, the exe's don't seem to want to run on other machines right now, so testing is going to be difficult. I'll try to compile on a different PC for testing next time. I'm using PNY 9800 GTX's on NVidia's 181.20 driver. I had problems with 181.22 so rolled back. Gary. -- Message: 12 Date: Fri, 6 Feb 2009 10:57:20 + From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2 To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Message-ID: 7ffb8e9b0902060257o513c3e1n647d6b84ac982...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hi Gary, Thanks for the testing and report. I'm just about to download your spelling errors/bar file changes and will do a review of these. W.r.t. some of the example not producing the correct results, this sounds like OpenGL drivers might be playing up. What hardware and drivers are you using? Do you have anything other systems on which to check the results? Robert. -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Gary, You spelling fixes and changes to osgShell.bat are now merged with OSG-2.8 branch. I did simplify the osgShell.bat a bit more though, I removed the path to the plugins directory and the OpenSeneGraph-Data subdirectories as these shouldn't be required any more as the OSG searches automatically for it's versioned plugin directory. On Fri, Feb 6, 2009 at 10:47 AM, Quinn, Gary g.qu...@tees.ac.uk wrote: osgAutoTransform seems to have a problem on a dualview display (2x 1280x1024 displays, NOT horizontal span), where the text seems to flicker (even when the camera isn't moving) and text randomly appears in random places across the screen. This is a limit of osg::AutoTransform - it can't face two directions at once. osgGeometry... The yellow geometry remains stationary when the model is moved - is this correct ? This is correct. See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osggeometry.jpg osgfxBrowser... The description text sits over the help text which looks untidy. Looks like the fonts must be larger on your system. Once could spend time tweaking to get perfect on your system, but I wouldn't be able to do that given I don't have your fonts. Perhaps if you had nothing else to do with your time you could have tweak. See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgfxbrowser.jpg osgKeyboard... When I press the Alt-Gr key, the display shows the Left-CTRL key as being pressed. Do others under Windows see this? osgPrecipitation... Looks good when the camera is static, but the precipitation moves in the opposite direction to the camera. The transition from a static camera to a moving camera creates an abrupt change in the precipitation which looks odd. I don't know whether this is down to your drivers or perceptions, or lag on your monitor - do have an LCD? The PreciptiationEffect uses shaders to produce an motion blur effect - with the particles being stretched out across the start and end positions that particle will occupy on adjacent frames. osgShaders... Only the bottom row of models are shaded. Is this correct ? See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg The top three shouldn't be blank,. Are you getting any OpenGL errors reported? Do you have an up to date OpenSceneGraph-Data? osgviewer glsl_mandelbrot.osg crashes on exit with a NULL pointer reference. Could you please provide a stack trace. osgstereoimage produces a black screen, no visible model. Again I wonder if you don't have an up to date OpenSceneGaph-Data on your path. Or perhaps no jpeg plugin to load the images. osgScribe seems to incorrectly draw some of the back faces in wireframe. See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExample.jpg and http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExampleCropped.jpg This could be a driver issue, or perhaps a polygonoffset issue. Neither of which is a bug on the OSG side. Finally, I vaguely remember the examples in a much earlier release all having a h hotkey for help, which showed how to save the scene, do a screen dump, etc. But none of the 2.8.0 examples seem to have this. This is normal in 1.x osgProducer::Viewer provided everything including the kitchen sink by default. While osgVIewer::Viewer doesn't provide any event handlers save for a fallback of the TrackballManipulator if nothing else is registered before the call to viewer.run. Run osgviewer and you'll find 'h' works, and have a look at the code for it too to see how the various functionality is added. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Robert. OpenSceneGraph 2.8.0-rc1, Windows XP SP3, Vis Studio 2008. no errors, no warnings when compiling. There are some spelling errors/typos in the text output from various examples. I haven't had time to go through them all, but the ones I've found are listed in http://vr3.tees.ac.uk/osg280rc1/OSG280rc1SpellingErrors.txt osgShell.bat seems to be broken, I guess it's been moved up or down a directory level since the last time I tried it. I've uploaded a modified version to http://vr3.tees.ac.uk/osg280rc1/osgShell.bat which assumes that the data 3rdparty directories are both inside the OpenSceneGraph-x.x.x directory. osgAutoTransform seems to have a problem on a dualview display (2x 1280x1024 displays, NOT horizontal span), where the text seems to flicker (even when the camera isn't moving) and text randomly appears in random places across the screen. This is at its worst when the model is spread across the two screens. If I can find a way to screen grab this, I will - but no promises. osgGeometry... The yellow geometry remains stationary when the model is moved - is this correct ? See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osggeometry.jpg osgfxBrowser... The description text sits over the help text which looks untidy. See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgfxbrowser.jpg osgKeyboard... When I press the Alt-Gr key, the display shows the Left-CTRL key as being pressed. osgPrecipitation... Looks good when the camera is static, but the precipitation moves in the opposite direction to the camera. The transition from a static camera to a moving camera creates an abrupt change in the precipitation which looks odd. osgShaders... Only the bottom row of models are shaded. Is this correct ? See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg osgviewer glsl_mandelbrot.osg crashes on exit with a NULL pointer reference. osgstereoimage produces a black screen, no visible model. osgScribe seems to incorrectly draw some of the back faces in wireframe. See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExample.jpg and http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExampleCropped.jpg Finally, I vaguely remember the examples in a much earlier release all having a h hotkey for help, which showed how to save the scene, do a screen dump, etc. But none of the 2.8.0 examples seem to have this. Gary. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Thanks Robert. Just to update you... osgshaders... I hadn't noticed before, but when the models are on the left hand (primary) monitor, osgshaders fails as per the image at http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg, but the shaders work if I move the camera so the models are on the right hand (secondary) monitor. There are some error messages... FRAGMENT glCompileShader FAILED VERTEX glCompileShader FAILED glLinkProgram blocky FAILED FRAGMENT glCompileShader FAILED VERTEX glCompileShader FAILED glLinkProgram eroded FAILED FRAGMENT glCompileShader FAILED VERTEX glCompileShader FAILED glLinkProgram marble FAILED Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) osgstereoimage says Warning GraphicsWindowWin32::grabFocus() - Failed grabbing the focus. The PC becomes very sluggish, but does allow me to exit from osgstereoimage without any problem. The NULL pointer error with the mandlebrot set doesn't want to repeat itself :-( I'm using the 2.6.0 version of OpenSceneGraph-Data. Gary. -- Message: 8 Date: Fri, 6 Feb 2009 12:42:19 + From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2 To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Message-ID: 7ffb8e9b0902060442x6a9af42dr99606e8eb68cf...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hi Gary, You spelling fixes and changes to osgShell.bat are now merged with OSG-2.8 branch. I did simplify the osgShell.bat a bit more though, I removed the path to the plugins directory and the OpenSeneGraph-Data subdirectories as these shouldn't be required any more as the OSG searches automatically for it's versioned plugin directory. -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Gary, I very much sounds like your OpenGL driver is coping with the dual heads well. Could you set the evn var OSG_SCREEN to 0 or 1 then run the problem examples to see if this resolves the problems. Robert. On Fri, Feb 6, 2009 at 2:00 PM, Quinn, Gary g.qu...@tees.ac.uk wrote: Thanks Robert. Just to update you... osgshaders... I hadn't noticed before, but when the models are on the left hand (primary) monitor, osgshaders fails as per the image at http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg, but the shaders work if I move the camera so the models are on the right hand (secondary) monitor. There are some error messages... FRAGMENT glCompileShader FAILED VERTEX glCompileShader FAILED glLinkProgram blocky FAILED FRAGMENT glCompileShader FAILED VERTEX glCompileShader FAILED glLinkProgram eroded FAILED FRAGMENT glCompileShader FAILED VERTEX glCompileShader FAILED glLinkProgram marble FAILED Warning: detected OpenGL error 'invalid value' after RenderBin::draw(,) osgstereoimage says Warning GraphicsWindowWin32::grabFocus() - Failed grabbing the focus. The PC becomes very sluggish, but does allow me to exit from osgstereoimage without any problem. The NULL pointer error with the mandlebrot set doesn't want to repeat itself :-( I'm using the 2.6.0 version of OpenSceneGraph-Data. Gary. -- Message: 8 Date: Fri, 6 Feb 2009 12:42:19 + From: Robert Osfield robert.osfi...@gmail.com Subject: Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2 To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Message-ID: 7ffb8e9b0902060442x6a9af42dr99606e8eb68cf...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Hi Gary, You spelling fixes and changes to osgShell.bat are now merged with OSG-2.8 branch. I did simplify the osgShell.bat a bit more though, I removed the path to the plugins directory and the OpenSeneGraph-Data subdirectories as these shouldn't be required any more as the OSG searches automatically for it's versioned plugin directory. -- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Robert, osgKeyboard... When I press the Alt-Gr key, the display shows the Left-CTRL key as being pressed. Do others under Windows see this? I just checked. I assume Alt-Gr is the right alt key, is that correct? - Left Alt works - Right Alt doesn't do anything, though the console prints osgGA::GUIEventAdapter::MODKEY_RIGHT_ALT =32 at that moment. So it sees the key as pressed but doesn't display anything on the on-screen keyboard when it happens. - Both Ctrl and shift keys work - The left Super is my Windows key and works - The right Menu is my context menu key and works - I have no right Windows key so can't test the right Super - What's Switch? Is that what the right Alt key should map to? Anyways, seems to me the right Alt doesn't do anything on my machine but that's the only problem I can see. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi All, Are we good to go on OSG-2.8-rc2? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
When do you anticipate a final release fo OSG-2.8? Ed Robert Osfield wrote: Hi All, Are we good to go on OSG-2.8-rc2? Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
On Fri, Feb 6, 2009 at 3:28 PM, Ed o...@celticblues.com wrote: When do you anticipate a final release fo OSG-2.8? That all depends upon how well OSG-2.8.0-rc2 goes down with end users across platforms. rc2 could be the 2.8.0 version we distribute. Personally I'd like to tag OSG-2.8.0 this week so I can got on with the rest of my work next week, I'd expect the community would be happy to be off release testing duty as well :-) However, if there code is broken, then it's worth waiting an extra day or two. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Robert, Are we good to go on OSG-2.8-rc2? I think so from here. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Gary, Thanks for the testing and report. I'm just about to download your spelling errors/bar file changes and will do a review of these. W.r.t. some of the example not producing the correct results, this sounds like OpenGL drivers might be playing up. What hardware and drivers are you using? Do you have anything other systems on which to check the results? Robert. On Fri, Feb 6, 2009 at 10:47 AM, Quinn, Gary g.qu...@tees.ac.uk wrote: Hi Robert. OpenSceneGraph 2.8.0-rc1, Windows XP SP3, Vis Studio 2008. no errors, no warnings when compiling. There are some spelling errors/typos in the text output from various examples. I haven't had time to go through them all, but the ones I've found are listed in http://vr3.tees.ac.uk/osg280rc1/OSG280rc1SpellingErrors.txt osgShell.bat seems to be broken, I guess it's been moved up or down a directory level since the last time I tried it. I've uploaded a modified version to http://vr3.tees.ac.uk/osg280rc1/osgShell.bat which assumes that the data 3rdparty directories are both inside the OpenSceneGraph-x.x.x directory. osgAutoTransform seems to have a problem on a dualview display (2x 1280x1024 displays, NOT horizontal span), where the text seems to flicker (even when the camera isn't moving) and text randomly appears in random places across the screen. This is at its worst when the model is spread across the two screens. If I can find a way to screen grab this, I will - but no promises. osgGeometry... The yellow geometry remains stationary when the model is moved - is this correct ? See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osggeometry.jpg osgfxBrowser... The description text sits over the help text which looks untidy. See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgfxbrowser.jpg osgKeyboard... When I press the Alt-Gr key, the display shows the Left-CTRL key as being pressed. osgPrecipitation... Looks good when the camera is static, but the precipitation moves in the opposite direction to the camera. The transition from a static camera to a moving camera creates an abrupt change in the precipitation which looks odd. osgShaders... Only the bottom row of models are shaded. Is this correct ? See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_osgShaders.jpg osgviewer glsl_mandelbrot.osg crashes on exit with a NULL pointer reference. osgstereoimage produces a black screen, no visible model. osgScribe seems to incorrectly draw some of the back faces in wireframe. See http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExample.jpg and http://vr3.tees.ac.uk/osg280rc1/osg280rc1_scribeExampleCropped.jpg Finally, I vaguely remember the examples in a much earlier release all having a h hotkey for help, which showed how to save the scene, do a screen dump, etc. But none of the 2.8.0 examples seem to have this. Gary. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi All, I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these all now need testing. Could you please try out the 2.8 in svn and let me know how you get on. I want to know about success + failures. I've also checked in some experimental VS versioning of libs into the svn/trunk version of the OSG, so it's already diverted a bit from OSG-2.8, so a failure on svn/trunk won't necessarily map to problems with OSG-2.8. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Please test OSG-2.8 in prep for 2.8.0-rc2
Hi Robert, Just did a fresh build on Windows Vista, VS 2005 SP1. Everything built fine without a single warning! I see nothing unexpected in testing on my application. Good stuff :) Cheers, Morne On Thu, Feb 5, 2009 at 3:31 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi All, I've made several check-in's to OpenSceneGraph-2.8 since rc1, so these all now need testing. Could you please try out the 2.8 in svn and let me know how you get on. I want to know about success + failures. I've also checked in some experimental VS versioning of libs into the svn/trunk version of the OSG, so it's already diverted a bit from OSG-2.8, so a failure on svn/trunk won't necessarily map to problems with OSG-2.8. Thanks, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org