Re: [osg-users] VS2010 64bit compile problem
Hello zonk and others! Thank you for the idea to use dependency walker, I haven't used it before. Now I found out, that x86 libraries are used at runtime instead of x64, because I forgot to put the path to x64 dlls into the %PATH% variable. Thank you very much! Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44584#44584 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Hi, use dependencywalker to get an idea which dll is missing. additionally read windows' application log to get an more etailed error description. Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44582#44582 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Hi! Thank you very much, you were right, I have to include "windows.h" on the very beginning. So now I am able to compile my app but now I get an error after launch :-(. "The application was unable to start correctly (0xc07b). Click OK to close the application. Does anyone have an idea what should I do? Thank you once again! Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44581#44581 Attachments: http://forum.openscenegraph.org//files/error_596.png ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Hi Peter, That quite a common issue, Mourad is probably correct, windows.h being included after gl.h...instead of before. Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Peter Bako Sent: 04 January 2012 10:07 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] VS2010 64bit compile problem Yes, sorry, I'm using VS2010 on Windows 7 64bit Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44572#44572 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Hi Peter, Le 04/01/2012 10:52, Peter Bako a écrit : > Hi, > > I get errors, when I try to compile my project on visual studio for 64bit > platform. Before on ANYCPU configurations I had no problems. The error which > I get is > > variable "WINGDIAPI" is not a type name > c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h > > and other 150 errors because of this "wingdiapi". > > I changed the platform, preprocessor definitions to WIN64;_WIN64;_DEBUG, the > path to 64bit dlls, libs and include directory. > > What else should I change? > > I am sending my project in the attachment. > > One more question: Is there any performance or other advantage if compiled > for 64bit instead of anyCPU? > > Thank you! There is no attachment to this thread, but IIRC, AnyCPU is a C# thing, not C++ If you are really compiling C++, then, as Mourad said, be sure you included before Regards, -Fred ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Hi, On Wed, Jan 4, 2012 at 10:52 AM, Peter Bako wrote: > Hi, > > I get errors, when I try to compile my project on visual studio for 64bit > platform. Before on ANYCPU configurations I had no problems. The error which > I get is > > variable "WINGDIAPI" is not a type name > c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h > > This error usually means that you need to #include before #including Cheers, Mourad ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Hi, sorry, I can't help you: I use VS 2008 in 32 and 64 bit. Good luck! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44573#44573 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Yes, sorry, I'm using VS2010 on Windows 7 64bit Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44572#44572 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] VS2010 64bit compile problem
Hi, You should post which OS version and which VS Version you use. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44571#44571 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] VS2010 64bit compile problem
Hi, I get errors, when I try to compile my project on visual studio for 64bit platform. Before on ANYCPU configurations I had no problems. The error which I get is variable "WINGDIAPI" is not a type name c:\program files (x86)\microsoft sdks\windows\v7.0a\include\gl\gl.h and other 150 errors because of this "wingdiapi". I changed the platform, preprocessor definitions to WIN64;_WIN64;_DEBUG, the path to 64bit dlls, libs and include directory. What else should I change? I am sending my project in the attachment. One more question: Is there any performance or other advantage if compiled for 64bit instead of anyCPU? Thank you! Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44570#44570 Attachments: http://forum.openscenegraph.org//files/osg64bit_718.zip ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org