Re: [osg-users] Web 3D opensource solution by Google ?

2010-01-19 Thread Lindsay Kay
Hi,

I just released V0.4.0 of SceneJS,  an open source JavaScript scene graph 
framework that allows you to program hardware-accellerated 3D scenes that run 
in the Web browser without plugins. SceneJS operates on top of the WebGL 
canvas, which is supported by at least Firefox, Opera, Chrome and Safari.

For the demos and playroom, I recommend using Firefox nightly with WebGL 
enabled.

Oops, since this is my first post here, the tiny wee feedback message at the 
top tells me I'm not allowed to post URLs!!

So please go to:

scenejs [DOT] com
... 

Thank you!

Cheers,
Lindsay

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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-16 Thread Fábio Mierlo
The FreeSwitch use the Spidermonkey Javascripting engine as embebed
script language.

http://wiki.freeswitch.org/wiki/Specsheet#Languages

Fabio Mierlo



On Mon, May 11, 2009 at 14:01, Maciej Krol mack...@gmail.com wrote:
 Hi Robert,

 Google is promising great performance from V8 JavaScript engine
 http://code.google.com/p/v8. It was created with embedding in mind. It would
 be great to write node update callbacks in JavaScript or Lua.

 Regards,
 Maciej

 2009/5/11 Robert Osfield robert.osfi...@gmail.com

 Hi Pierre,

 Thanks for the links.  Just had a quick browse, it's amusing to find
 some OpenSceneGraph terminology turn up in their technology
 overview... StateSet, RenderGraph anyone, coincidence or inspiration
 :-)

 Lightweight javascript scene graph will have some value for browsers.
 It's unlikely to scale well to complex graphics apps and data sizes.
 When Google announced this effort it did make think about whether a
 JavaScript wrapper for the OSG might just be an decent alternate
 solution for those who need real power and scalability.

 Another thought I've had is for the future of Present3D to migrate to
 be script driven, with the scripting sitting upon a high level
 abstraction of the various assets you have in the scene.  One could
 possible select JavaScript ontop of this high level abstraction,
 although personally I'm inclined towards Lua for it's ease of
 integration.  In the context of browsers JavaScript is king though...

 Robert.


 On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail)
 pierre.bour...@imerir.com wrote:
  Hi all,
 
  have you seen this project ?
  http://code.google.com/intl/fr/apis/o3d/
 
  http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html
 
  Here's an interview about it...
  http://www.3d-test.com/interviews/google_O3D_1.htm
 
  What's your opinion about this project ?
  Pierre.
  
  Pierre BOURDIN
  I.M.E.R.I.R.
  Av. Pascot BP 90443
  66004 PERPIGNAN
  tél: 04 68 56 84 95
  fax: 04 68 55 03 86
  email: bour...@imerir.com
  
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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-12 Thread Robert Osfield
On Mon, May 11, 2009 at 9:22 PM, Paul Martz pma...@skew-matrix.com wrote:
 This is interesting if, for no other reason, the fact that the work is
 taking place just a few kilometers away from where I live and work. This is
 the SketchUp office in Boulder, Colorado, if I understand correctly.

Ooo that's where I might of ended up working then ;-)

A few years back I had a peculiar invite from google's HR for me to
apply for a job, but without any actual job description never
followed it up, too happy living somewhere as beautiful as the
Trossachs, but hey Boulder ain't too far from the mountains so perhaps
it wouldn't been too much of hardship :-)

 Given the long history of failed 3D web standards, I don't envy anyone
 working on this project. Nothing worse than working on something that has a
 proven track record of non-acceptance in the developer community. I hope
 they can overcome the shadow of the past. Looks like interesting stuff so
 far.

3D web has always been hyped as the next best thing...  never to take off.

It's interesting that they have gone for a lower level API centric
approach rather than a something based on a database format.  But if
it's so low level then why not just role your own plugin...

If one did expose something as powerful as the OSG with JavaScript it
would be an interesting comparison.  Both API centric, but one with
lots of art part support, threading, lots of high level effects etc,
but relatively big and complex with it and the other well... none of
those things.

Robert.
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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-12 Thread Marco Gualdrini


Il giorno 12/mag/09, alle ore 05:11, Chris 'Xenon' Hanson ha scritto:



  BTW, I'm interested in the OSG browser integration too, for some  
back-burner projects of

mine. Weren't there some smart Italians that had solved this already?


Yep.
Look here:
http://3d.cineca.it/storage/demo_vrome_ajax/osg4web.html

The project is called OSG4Web and I think that Luigi Calori who  
follows this list has already spoke about it in the last months.

Have a look at the link, it's really a VERY GOOD work.

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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-12 Thread Chris 'Xenon' Hanson
Marco Gualdrini wrote:
 Yep. 
 Look here:
 http://3d.cineca.it/storage/demo_vrome_ajax/osg4web.html
 The project is called OSG4Web and I think that Luigi Calori who follows
 this list has already spoke about it in the last months.
 Have a look at the link, it's really a VERY GOOD work.

  See! Smart Italians! ;)

  Thanks!

 Marco Gualdrini

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PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
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[osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Pierre Bourdin (gmail)
Hi all,

have you seen this project ?
http://code.google.com/intl/fr/apis/o3d/

http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html

Here's an interview about it...
http://www.3d-test.com/interviews/google_O3D_1.htm

What's your opinion about this project ?
Pierre.

Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 84 95
fax: 04 68 55 03 86
email: bour...@imerir.com

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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Robert Osfield
Hi Pierre,

Thanks for the links.  Just had a quick browse, it's amusing to find
some OpenSceneGraph terminology turn up in their technology
overview... StateSet, RenderGraph anyone, coincidence or inspiration
:-)

Lightweight javascript scene graph will have some value for browsers.
It's unlikely to scale well to complex graphics apps and data sizes.
When Google announced this effort it did make think about whether a
JavaScript wrapper for the OSG might just be an decent alternate
solution for those who need real power and scalability.

Another thought I've had is for the future of Present3D to migrate to
be script driven, with the scripting sitting upon a high level
abstraction of the various assets you have in the scene.  One could
possible select JavaScript ontop of this high level abstraction,
although personally I'm inclined towards Lua for it's ease of
integration.  In the context of browsers JavaScript is king though...

Robert.


On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail)
pierre.bour...@imerir.com wrote:
 Hi all,

 have you seen this project ?
 http://code.google.com/intl/fr/apis/o3d/

 http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html

 Here's an interview about it...
 http://www.3d-test.com/interviews/google_O3D_1.htm

 What's your opinion about this project ?
 Pierre.
 
 Pierre BOURDIN
 I.M.E.R.I.R.
 Av. Pascot BP 90443
 66004 PERPIGNAN
 tél: 04 68 56 84 95
 fax: 04 68 55 03 86
 email: bour...@imerir.com
 
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 osg-users@lists.openscenegraph.org
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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Pierre Bourdin (gmail)
Hi Robert,

Le lundi 11 mai 2009 à 15:41 +0100, Robert Osfield a écrit :
 Hi Pierre,
 
 Thanks for the links.  Just had a quick browse, it's amusing to find
 some OpenSceneGraph terminology turn up in their technology
 overview... StateSet, RenderGraph anyone, coincidence or inspiration
 :-)

OSG is now a world wide reference ;-)

 
 Lightweight javascript scene graph will have some value for browsers.
 It's unlikely to scale well to complex graphics apps and data sizes.
 When Google announced this effort it did make think about whether a
 JavaScript wrapper for the OSG might just be an decent alternate
 solution for those who need real power and scalability.
 
What I've seen, with OSG  Firefox is really promising...

 Another thought I've had is for the future of Present3D to migrate to
 be script driven, with the scripting sitting upon a high level
 abstraction of the various assets you have in the scene.  One could
 possible select JavaScript ontop of this high level abstraction,
 although personally I'm inclined towards Lua for it's ease of
 integration.  In the context of browsers JavaScript is king though...
 
 Robert.

Look promising too...

Pierre.

 
 
 On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail)
 pierre.bour...@imerir.com wrote:
  Hi all,
 
  have you seen this project ?
  http://code.google.com/intl/fr/apis/o3d/
 
  http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html
 
  Here's an interview about it...
  http://www.3d-test.com/interviews/google_O3D_1.htm
 
  What's your opinion about this project ?
  Pierre.
  
  Pierre BOURDIN
  I.M.E.R.I.R.
  Av. Pascot BP 90443
  66004 PERPIGNAN
  tél: 04 68 56 84 95
  fax: 04 68 55 03 86
  email: bour...@imerir.com
  
  ___
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  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 

Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 84 95
fax: 04 68 55 03 86
email: bour...@imerir.com


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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Maciej Krol
Hi Robert,

Google is promising great performance from V8 JavaScript engine
http://code.google.com/p/v8. It was created with embedding in mind. It would
be great to write node update callbacks in JavaScript or Lua.

Regards,
Maciej

2009/5/11 Robert Osfield robert.osfi...@gmail.com

 Hi Pierre,

 Thanks for the links.  Just had a quick browse, it's amusing to find
 some OpenSceneGraph terminology turn up in their technology
 overview... StateSet, RenderGraph anyone, coincidence or inspiration
 :-)

 Lightweight javascript scene graph will have some value for browsers.
 It's unlikely to scale well to complex graphics apps and data sizes.
 When Google announced this effort it did make think about whether a
 JavaScript wrapper for the OSG might just be an decent alternate
 solution for those who need real power and scalability.

 Another thought I've had is for the future of Present3D to migrate to
 be script driven, with the scripting sitting upon a high level
 abstraction of the various assets you have in the scene.  One could
 possible select JavaScript ontop of this high level abstraction,
 although personally I'm inclined towards Lua for it's ease of
 integration.  In the context of browsers JavaScript is king though...

 Robert.


 On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail)
 pierre.bour...@imerir.com wrote:
  Hi all,
 
  have you seen this project ?
  http://code.google.com/intl/fr/apis/o3d/
 
  http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html
 
  Here's an interview about it...
  http://www.3d-test.com/interviews/google_O3D_1.htm
 
  What's your opinion about this project ?
  Pierre.
  
  Pierre BOURDIN
  I.M.E.R.I.R.
  Av. Pascot BP 90443
  66004 PERPIGNAN
  tél: 04 68 56 84 95
  fax: 04 68 55 03 86
  email: bour...@imerir.com
  
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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Paul Martz
This is interesting if, for no other reason, the fact that the work is
taking place just a few kilometers away from where I live and work. This is
the SketchUp office in Boulder, Colorado, if I understand correctly.
 
Given the long history of failed 3D web standards, I don't envy anyone
working on this project. Nothing worse than working on something that has a
proven track record of non-acceptance in the developer community. I hope
they can overcome the shadow of the past. Looks like interesting stuff so
far.
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/ 
+1 303 859 9466
 

  _  

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Pierre
Bourdin (gmail)
Sent: Monday, May 11, 2009 8:01 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Web 3D opensource solution by Google ?


Hi all,

have you seen this project ?
http://code.google.com/intl/fr/apis/o3d/

http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html

Here's an interview about it...
http://www.3d-test.com/interviews/google_O3D_1.htm

What's your opinion about this project ?
Pierre.


Pierre BOURDIN
I.M.E.R.I.R.
Av. Pascot BP 90443
66004 PERPIGNAN
tél: 04 68 56 84 95
fax: 04 68 55 03 86
email: bour...@imerir.com

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Re: [osg-users] Web 3D opensource solution by Google ?

2009-05-11 Thread Chris 'Xenon' Hanson
Paul Martz wrote:
 This is interesting if, for no other reason, the fact that the work is
 taking place just a few kilometers away from where I live and work. This
 is the SketchUp office in Boulder, Colorado, if I understand correctly.

  I know a few of those guys over there. if there was any benefit to 
interaction with
them, I could probably put a few people in touch.

 Given the long history of failed 3D web standards, I don't envy anyone
 working on this project. Nothing worse than working on something that
 has a proven track record of non-acceptance in the developer community.
 I hope they can overcome the shadow of the past. Looks like interesting
 stuff so far.

  Yeah. It's like 1999 all over again!

  BTW, I'm interested in the OSG browser integration too, for some back-burner 
projects of
mine. Weren't there some smart Italians that had solved this already?

 Paul Martz
 *Skew Matrix Software LLC*
 http://www.skew-matrix.com http://www.skew-matrix.com/
 +1 303 859 9466

-- 
Chris 'Xenon' Hanson, omo sanza lettere  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
There is no Truth. There is only Perception. To Perceive is to Exist. - Xen
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