Re: [osg-users] Web 3D opensource solution by Google ?
Hi, I just released V0.4.0 of SceneJS, an open source JavaScript scene graph framework that allows you to program hardware-accellerated 3D scenes that run in the Web browser without plugins. SceneJS operates on top of the WebGL canvas, which is supported by at least Firefox, Opera, Chrome and Safari. For the demos and playroom, I recommend using Firefox nightly with WebGL enabled. Oops, since this is my first post here, the tiny wee feedback message at the top tells me I'm not allowed to post URLs!! So please go to: scenejs [DOT] com ... Thank you! Cheers, Lindsay -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=22851#22851 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
The FreeSwitch use the Spidermonkey Javascripting engine as embebed script language. http://wiki.freeswitch.org/wiki/Specsheet#Languages Fabio Mierlo On Mon, May 11, 2009 at 14:01, Maciej Krol mack...@gmail.com wrote: Hi Robert, Google is promising great performance from V8 JavaScript engine http://code.google.com/p/v8. It was created with embedding in mind. It would be great to write node update callbacks in JavaScript or Lua. Regards, Maciej 2009/5/11 Robert Osfield robert.osfi...@gmail.com Hi Pierre, Thanks for the links. Just had a quick browse, it's amusing to find some OpenSceneGraph terminology turn up in their technology overview... StateSet, RenderGraph anyone, coincidence or inspiration :-) Lightweight javascript scene graph will have some value for browsers. It's unlikely to scale well to complex graphics apps and data sizes. When Google announced this effort it did make think about whether a JavaScript wrapper for the OSG might just be an decent alternate solution for those who need real power and scalability. Another thought I've had is for the future of Present3D to migrate to be script driven, with the scripting sitting upon a high level abstraction of the various assets you have in the scene. One could possible select JavaScript ontop of this high level abstraction, although personally I'm inclined towards Lua for it's ease of integration. In the context of browsers JavaScript is king though... Robert. On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: Hi all, have you seen this project ? http://code.google.com/intl/fr/apis/o3d/ http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html Here's an interview about it... http://www.3d-test.com/interviews/google_O3D_1.htm What's your opinion about this project ? Pierre. Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
On Mon, May 11, 2009 at 9:22 PM, Paul Martz pma...@skew-matrix.com wrote: This is interesting if, for no other reason, the fact that the work is taking place just a few kilometers away from where I live and work. This is the SketchUp office in Boulder, Colorado, if I understand correctly. Ooo that's where I might of ended up working then ;-) A few years back I had a peculiar invite from google's HR for me to apply for a job, but without any actual job description never followed it up, too happy living somewhere as beautiful as the Trossachs, but hey Boulder ain't too far from the mountains so perhaps it wouldn't been too much of hardship :-) Given the long history of failed 3D web standards, I don't envy anyone working on this project. Nothing worse than working on something that has a proven track record of non-acceptance in the developer community. I hope they can overcome the shadow of the past. Looks like interesting stuff so far. 3D web has always been hyped as the next best thing... never to take off. It's interesting that they have gone for a lower level API centric approach rather than a something based on a database format. But if it's so low level then why not just role your own plugin... If one did expose something as powerful as the OSG with JavaScript it would be an interesting comparison. Both API centric, but one with lots of art part support, threading, lots of high level effects etc, but relatively big and complex with it and the other well... none of those things. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
Il giorno 12/mag/09, alle ore 05:11, Chris 'Xenon' Hanson ha scritto: BTW, I'm interested in the OSG browser integration too, for some back-burner projects of mine. Weren't there some smart Italians that had solved this already? Yep. Look here: http://3d.cineca.it/storage/demo_vrome_ajax/osg4web.html The project is called OSG4Web and I think that Luigi Calori who follows this list has already spoke about it in the last months. Have a look at the link, it's really a VERY GOOD work. Marco Gualdrini___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
Marco Gualdrini wrote: Yep. Look here: http://3d.cineca.it/storage/demo_vrome_ajax/osg4web.html The project is called OSG4Web and I think that Luigi Calori who follows this list has already spoke about it in the last months. Have a look at the link, it's really a VERY GOOD work. See! Smart Italians! ;) Thanks! Marco Gualdrini -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Web 3D opensource solution by Google ?
Hi all, have you seen this project ? http://code.google.com/intl/fr/apis/o3d/ http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html Here's an interview about it... http://www.3d-test.com/interviews/google_O3D_1.htm What's your opinion about this project ? Pierre. Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
Hi Pierre, Thanks for the links. Just had a quick browse, it's amusing to find some OpenSceneGraph terminology turn up in their technology overview... StateSet, RenderGraph anyone, coincidence or inspiration :-) Lightweight javascript scene graph will have some value for browsers. It's unlikely to scale well to complex graphics apps and data sizes. When Google announced this effort it did make think about whether a JavaScript wrapper for the OSG might just be an decent alternate solution for those who need real power and scalability. Another thought I've had is for the future of Present3D to migrate to be script driven, with the scripting sitting upon a high level abstraction of the various assets you have in the scene. One could possible select JavaScript ontop of this high level abstraction, although personally I'm inclined towards Lua for it's ease of integration. In the context of browsers JavaScript is king though... Robert. On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: Hi all, have you seen this project ? http://code.google.com/intl/fr/apis/o3d/ http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html Here's an interview about it... http://www.3d-test.com/interviews/google_O3D_1.htm What's your opinion about this project ? Pierre. Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
Hi Robert, Le lundi 11 mai 2009 à 15:41 +0100, Robert Osfield a écrit : Hi Pierre, Thanks for the links. Just had a quick browse, it's amusing to find some OpenSceneGraph terminology turn up in their technology overview... StateSet, RenderGraph anyone, coincidence or inspiration :-) OSG is now a world wide reference ;-) Lightweight javascript scene graph will have some value for browsers. It's unlikely to scale well to complex graphics apps and data sizes. When Google announced this effort it did make think about whether a JavaScript wrapper for the OSG might just be an decent alternate solution for those who need real power and scalability. What I've seen, with OSG Firefox is really promising... Another thought I've had is for the future of Present3D to migrate to be script driven, with the scripting sitting upon a high level abstraction of the various assets you have in the scene. One could possible select JavaScript ontop of this high level abstraction, although personally I'm inclined towards Lua for it's ease of integration. In the context of browsers JavaScript is king though... Robert. Look promising too... Pierre. On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: Hi all, have you seen this project ? http://code.google.com/intl/fr/apis/o3d/ http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html Here's an interview about it... http://www.3d-test.com/interviews/google_O3D_1.htm What's your opinion about this project ? Pierre. Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
Hi Robert, Google is promising great performance from V8 JavaScript engine http://code.google.com/p/v8. It was created with embedding in mind. It would be great to write node update callbacks in JavaScript or Lua. Regards, Maciej 2009/5/11 Robert Osfield robert.osfi...@gmail.com Hi Pierre, Thanks for the links. Just had a quick browse, it's amusing to find some OpenSceneGraph terminology turn up in their technology overview... StateSet, RenderGraph anyone, coincidence or inspiration :-) Lightweight javascript scene graph will have some value for browsers. It's unlikely to scale well to complex graphics apps and data sizes. When Google announced this effort it did make think about whether a JavaScript wrapper for the OSG might just be an decent alternate solution for those who need real power and scalability. Another thought I've had is for the future of Present3D to migrate to be script driven, with the scripting sitting upon a high level abstraction of the various assets you have in the scene. One could possible select JavaScript ontop of this high level abstraction, although personally I'm inclined towards Lua for it's ease of integration. In the context of browsers JavaScript is king though... Robert. On Mon, May 11, 2009 at 3:01 PM, Pierre Bourdin (gmail) pierre.bour...@imerir.com wrote: Hi all, have you seen this project ? http://code.google.com/intl/fr/apis/o3d/ http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html Here's an interview about it... http://www.3d-test.com/interviews/google_O3D_1.htm What's your opinion about this project ? Pierre. Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
This is interesting if, for no other reason, the fact that the work is taking place just a few kilometers away from where I live and work. This is the SketchUp office in Boulder, Colorado, if I understand correctly. Given the long history of failed 3D web standards, I don't envy anyone working on this project. Nothing worse than working on something that has a proven track record of non-acceptance in the developer community. I hope they can overcome the shadow of the past. Looks like interesting stuff so far. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 _ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Pierre Bourdin (gmail) Sent: Monday, May 11, 2009 8:01 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Web 3D opensource solution by Google ? Hi all, have you seen this project ? http://code.google.com/intl/fr/apis/o3d/ http://code.google.com/intl/fr/apis/o3d/docs/techoverview.html Here's an interview about it... http://www.3d-test.com/interviews/google_O3D_1.htm What's your opinion about this project ? Pierre. Pierre BOURDIN I.M.E.R.I.R. Av. Pascot BP 90443 66004 PERPIGNAN tél: 04 68 56 84 95 fax: 04 68 55 03 86 email: bour...@imerir.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Web 3D opensource solution by Google ?
Paul Martz wrote: This is interesting if, for no other reason, the fact that the work is taking place just a few kilometers away from where I live and work. This is the SketchUp office in Boulder, Colorado, if I understand correctly. I know a few of those guys over there. if there was any benefit to interaction with them, I could probably put a few people in touch. Given the long history of failed 3D web standards, I don't envy anyone working on this project. Nothing worse than working on something that has a proven track record of non-acceptance in the developer community. I hope they can overcome the shadow of the past. Looks like interesting stuff so far. Yeah. It's like 1999 all over again! BTW, I'm interested in the OSG browser integration too, for some back-burner projects of mine. Weren't there some smart Italians that had solved this already? Paul Martz *Skew Matrix Software LLC* http://www.skew-matrix.com http://www.skew-matrix.com/ +1 303 859 9466 -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ There is no Truth. There is only Perception. To Perceive is to Exist. - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org