Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hello, On Tue, Nov 2, 2010 at 3:32 PM, Axel Spirtaat loginv...@gmail.com wrote: However, i also tried to build collada, but there are a lot of bugs for linux and seem to be no more supported... i fixed some of them but not all. If you're using ubuntu, you can find on this ppa packages for collada-dom and osg 2.9.9 with collada support. https://launchpad.net/~barthelemy/+archive/collada It's not much tested, but the shared library version of collada-dom works for me. (I never tested the static version.) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hi all, for completeness i share here a site [¹] that allows to convert sketchup models into 3ds, obj and other formats. I found and tried it yesterday evening and sees to work well. I hope this post can help those who had my own doubts and problems. Thanks again to all, best regards, Axel [1] http://www.babel3d.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33415#33415 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hi Jordi and Jan, thank you for support. After reading Jordi's post i thought to install a i386 arch of Ubuntu hoping to solve the problem... but then, reading Jan's post i changed idea... i have to model in linux a calcio balilla table (i don't know if there's an english translation for calcio balilla, i'm sorry!), using a sketchup model [1] and and some animation and/or interaction. So, my teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and osgWorks, but to load hte model i need collada-dom. This morning i found that google sketchup free can convert skp in dae (as Jordi supposed)... At the end... what do you both advise me? To change project or to continue trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu? Please, let me know your opinion.. i need the advise of experts like you two :) Thank you very much Cheers, Axel [1] http://sketchup.google.com/3dwarehouse/details?mid=6f7074fb94c1f777bb1356f47c7f12bb [/url] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33371#33371 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hi, On Wed, Nov 3, 2010 at 11:38 AM, Axel Spirtaat loginv...@gmail.com wrote: Hi Jordi and Jan, thank you for support. After reading Jordi's post i thought to install a i386 arch of Ubuntu hoping to solve the problem... but then, reading Jan's post i changed idea... i have to model in linux a calcio balilla table (i don't know if there's an english translation for calcio balilla, i'm sorry!), Table football? Just guessed my Italian is non-existent :) using a sketchup model [1] and and some animation and/or interaction. So, my teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and osgWorks, but to load hte model i need collada-dom. This morning i found that google sketchup free can convert skp in dae (as Jordi supposed)... At the end... what do you both advise me? To change project or to continue trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu? Please, let me know your opinion.. i need the advise of experts like you two :) If you are just using the Sketchup/COLLADA model for the table, you do not really need Collada support in Bullet - turn that off. The Sketchup model will not have anything for the physics in it anyway. Then you will need to build the collision meshes for Bullet yourself, but that is what osgBullet/osgWorks should be able to help you with. And making a ball and passing it to Bullet should be fairly trivial. If you want to avoid the hassle of dealing with COLLADA, try to take the exported model, import it into 3D Studio Max (or Blender if you do not have Max) and re-export as .osg file or .obj file. Problem solved ... To be honest, COLLADA is a pain to use because there are several incompatible versions of the DOM in use and I have yet to find a tool that actually supports it properly. E.g. 3DS Max can import/export COLLADA but I haven't managed to get Blender, OSG nor Bullet to load the result. Blender supports two versions, Bullet loads one, OSG also one out of that. Max doesn't load whatever Blender produces, regardless of version, etc. I have no idea about Maya or Sketchup, perhaps that has a bit better support. Regards, Jan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hi Axel, (i don't know if there's an english translation for calcio balilla, i'm sorry!) Here in Quebec we call that baby foot :-) J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
On 11/3/2010 7:26 AM, Jan Ciger wrote: using a sketchup model [1] and and some animation and/or interaction. So, my teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and osgWorks, but to load hte model i need collada-dom. This morning i found that google sketchup free can convert skp in dae (as Jordi supposed)... At the end... what do you both advise me? To change project or to continue trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu? Please, let me know your opinion.. i need the advise of experts like you two :) If you are just using the Sketchup/COLLADA model for the table, you do not really need Collada support in Bullet - turn that off. The Sketchup model will not have anything for the physics in it anyway. Then you will need to build the collision meshes for Bullet yourself, but that is what osgBullet/osgWorks should be able to help you with. And making a ball and passing it to Bullet should be fairly trivial. I concur with Jan on this. If the COLLADA file originated as a SketchUp file, then clearly it doesn't contain any physics information. Build OSG with the COLLADA plugin, load the file in OSG, then use the osgBullet tools to create the collision shapes and rigid bodies under programmatic control. osgBullet contains example programs that show many different ways for how to do this. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Thank you all for your suggestions, since i had so many problems building/installing collada-dom i decide to convert sketchup model in the 3ds format which is loadable by osg. I had already installed osgBullet to obtain physics... on next coming days i'll study how to use those libraries :-) I'm sorry to have lost 4 days trying to fix collada-dom's bugs. However, thanks again for your help :-) Cheers, Axel PS: @Jean-Sebastian: the name baby foot makes me feel like a kid! LOL -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33397#33397 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Thats not quite true Sketchup files can contain physics, you can find many files in the wharehouse with physics Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems __ WARNING: Documents that can be viewed, printed or retrieved from this E-Mail may contain technical data whose export is restricted by the Arms Export Control Act (Title 22, U.S.C., Sec 2751, et seq,) or the Export Administration Act of 1979, as amended, Title 50, U.S.C., App. 2401 et seq. and which may not be exported, released or disclosed to non-U.S. persons (i.e. persons who are not U.S. citizens or lawful permanent residents [green card holders]) inside or outside the United States, without first obtaining an export license. Violations of these export laws are subject to severe civil, criminal and administrative penalties. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Wednesday, November 03, 2010 10:33 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu On 11/3/2010 7:26 AM, Jan Ciger wrote: using a sketchup model [1] and and some animation and/or interaction. So, my teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and osgWorks, but to load hte model i need collada-dom. This morning i found that google sketchup free can convert skp in dae (as Jordi supposed)... At the end... what do you both advise me? To change project or to continue trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu? Please, let me know your opinion.. i need the advise of experts like you two :) If you are just using the Sketchup/COLLADA model for the table, you do not really need Collada support in Bullet - turn that off. The Sketchup model will not have anything for the physics in it anyway. Then you will need to build the collision meshes for Bullet yourself, but that is what osgBullet/osgWorks should be able to help you with. And making a ball and passing it to Bullet should be fairly trivial. I concur with Jan on this. If the COLLADA file originated as a SketchUp file, then clearly it doesn't contain any physics information. Build OSG with the COLLADA plugin, load the file in OSG, then use the osgBullet tools to create the collision shapes and rigid bodies under programmatic control. osgBullet contains example programs that show many different ways for how to do this. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Whoops I left off, but the conversion to COLLADA may well strip that info out ... I know in our Sketchup read/writer for OSG we strip off things we don't support -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tomlinson, Gordon Sent: Wednesday, November 03, 2010 3:13 PM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG, bullet physics,collada and sketchup models on Ubuntu Thats not quite true Sketchup files can contain physics, you can find many files in the wharehouse with physics Gordon Tomlinson 3D Technology System Engineering Consultant Overwatch® An Operating Unit of Textron Systems __ WARNING: Documents that can be viewed, printed or retrieved from this E-Mail may contain technical data whose export is restricted by the Arms Export Control Act (Title 22, U.S.C., Sec 2751, et seq,) or the Export Administration Act of 1979, as amended, Title 50, U.S.C., App. 2401 et seq. and which may not be exported, released or disclosed to non-U.S. persons (i.e. persons who are not U.S. citizens or lawful permanent residents [green card holders]) inside or outside the United States, without first obtaining an export license. Violations of these export laws are subject to severe civil, criminal and administrative penalties. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: Wednesday, November 03, 2010 10:33 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu On 11/3/2010 7:26 AM, Jan Ciger wrote: using a sketchup model [1] and and some animation and/or interaction. So, my teacher suggested me to use osgBullet. osgBullet depends on osg, bullet and osgWorks, but to load hte model i need collada-dom. This morning i found that google sketchup free can convert skp in dae (as Jordi supposed)... At the end... what do you both advise me? To change project or to continue trying to install collada-dom + osg + bullet physics on a 32-arch of Ubuntu? Please, let me know your opinion.. i need the advise of experts like you two :) If you are just using the Sketchup/COLLADA model for the table, you do not really need Collada support in Bullet - turn that off. The Sketchup model will not have anything for the physics in it anyway. Then you will need to build the collision meshes for Bullet yourself, but that is what osgBullet/osgWorks should be able to help you with. And making a ball and passing it to Bullet should be fairly trivial. I concur with Jan on this. If the COLLADA file originated as a SketchUp file, then clearly it doesn't contain any physics information. Build OSG with the COLLADA plugin, load the file in OSG, then use the osgBullet tools to create the collision shapes and rigid bodies under programmatic control. osgBullet contains example programs that show many different ways for how to do this. -- -Paul Martz Skew Matrix Software http://www.skew-matrix.com/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
For completeness, i point out this site [1] which allow to convert sketchup files into 3ds, obj and other formats. I hope this post can help those who have my own doubts and problems. Best regards, Axel [1] http://www.babel3d.com/ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33404#33404 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hi Axel, OSG can't load .skp files with collada plugin, you must use collada models (.dae) also downloadables form google wharehouse. About compiling the plugin you have to pay attention to the dom version used, take a look to [1] to get collada plugin compiled. We are using collada models on Ubuntu without problems. W.r.t. bullet I can't say anything, sorry :(. [1] http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada 2010/11/2 Axel Spirtaat loginv...@gmail.com Hi all, i correctly installed osg 2.8.1 (by apt - ubuntu/debian package manager) and bullet physics 2.76 building the sources. When i tried to load a sketuchup file (.skp) osgviewer reported an error. I read that i need collada-dom to load this kind of model. Is it right? However, i also tried to build collada, but there are a lot of bugs for linux and seem to be no more supported... i fixed some of them but not all. So i seen that bulet physics 2.75 (an older version) have collada included in its sources and i tried to build it too :P (hope successfully). Now i think i have to re-installe the osg by sources selecting also the collada plugin. Is this right? Since i installed in past also osgWorks and osgBullet, and had some problem with bullet physics, i think there's a lot of garbage in my libraries and maybe i need to reinstall the whole Ubuntu... To prevent future problems can anyone answer to next questions? 1) Does OSG need collada to load sketchup files? 2) Is there anyone who succesfully installed collada-dom on ubuntu/linux? 3) can anyone provide me a link to a really good tutorial to install collada-dom and load sketchup files using osg? I'm quite desperate, i've lost a lot of days... :-( Thank you! Cheers, Axel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33315#33315 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Thank you jordi, now i begin to read the link you've suggested. Unluckily on Google warehouse i can find only skp files for the model i look for :-( However, with a quick search i've seen that the is some tool to convert skp fines in 3ds format... maybe i could convert skp in 3ds and 3ds in dae :P I hope to be more lucky now :-) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33322#33322 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hi Axel, I am not sure, but I think you can convert your .skp model to .dae with sketch up of google. Cheers. 2010/11/2 Axel Spirtaat loginv...@gmail.com Thank you jordi, now i begin to read the link you've suggested. Unluckily on Google warehouse i can find only skp files for the model i look for :-( However, with a quick search i've seen that the is some tool to convert skp fines in 3ds format... maybe i could convert skp in 3ds and 3ds in dae :P I hope to be more lucky now :-) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33322#33322 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Excuse me Jordi, i continue to have the same errors building building collada (also following the tutorial you've suggested me). Did you have a problem like this building it? a...@axel-desktop:~/osg/collada-dom$ make os=linux project=minizip make os=linux project=minizip -C dom make os=linux project=dom -C dom make os=linux project=fx -C fx make os=linux project=rt -C rt make os=linux project=viewer -C viewer make[1]: ingresso nella directory «/home/axel/Scrivania/OSG/collada-dom/viewer» Linking build/linux-1.4/viewer /usr/bin/ld: skipping incompatible ../rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a when searching for -lbulletopenglsupport /usr/bin/ld: cannot find -lbulletopenglsupport collect2: ld returned 1 exit status make[1]: *** [build/linux-1.4/viewer] Errore 1 make[1]: uscita dalla directory «/home/axel/Scrivania/OSG/collada-dom/viewer» make: *** [all] Errore 2 a...@axel-desktop:~/osg/collada-dom$ find . -iname libbulletopenglsupport.a ./rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a I ask this here because on SourceForge the project seems to be inactive... Thank you[/list] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=5#5 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hi Axel, I don't remember exactly what problems we had, but of course we had. The Skipping incompatible error means that the libraries you are linking are in the wrong architecture. It seems that you are mixing 32 bits and 64 bits libraries. We only have built collada-plugin in a static way without bullet support. You can download our compiled plugin here [1], and release it in your osgPlugins directory (BTW it is in 32 bits). Cheers. [1] https://svn.forge.osor.eu/svn/gvsig-3d/1.10/tags/gvSIG_3D_Animation_1_10_build_15/binaries/linux/3D/osgPlugins-2.8.3/osgdb_dae.so 2010/11/2 Axel Spirtaat loginv...@gmail.com Excuse me Jordi, i continue to have the same errors building building collada (also following the tutorial you've suggested me). Did you have a problem like this building it? a...@axel-desktop:~/osg/collada-dom$ make os=linux project=minizip make os=linux project=minizip -C dom make os=linux project=dom -C dom make os=linux project=fx -C fx make os=linux project=rt -C rt make os=linux project=viewer -C viewer make[1]: ingresso nella directory «/home/axel/Scrivania/OSG/collada-dom/viewer» Linking build/linux-1.4/viewer /usr/bin/ld: skipping incompatible ../rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a when searching for -lbulletopenglsupport /usr/bin/ld: cannot find -lbulletopenglsupport collect2: ld returned 1 exit status make[1]: *** [build/linux-1.4/viewer] Errore 1 make[1]: uscita dalla directory «/home/axel/Scrivania/OSG/collada-dom/viewer» make: *** [all] Errore 2 a...@axel-desktop:~/osg/collada-dom$ find . -iname libbulletopenglsupport.a ./rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a I ask this here because on SourceForge the project seems to be inactive... Thank you[/list] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=5#5 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Sorry I did not remeber to say that this plugin is compiled for osg-2.8.3 version. :( 2010/11/2 Jordi Torres jtorresfa...@gmail.com Hi Axel, I don't remember exactly what problems we had, but of course we had. The Skipping incompatible error means that the libraries you are linking are in the wrong architecture. It seems that you are mixing 32 bits and 64 bits libraries. We only have built collada-plugin in a static way without bullet support. You can download our compiled plugin here [1], and release it in your osgPlugins directory (BTW it is in 32 bits). Cheers. [1] https://svn.forge.osor.eu/svn/gvsig-3d/1.10/tags/gvSIG_3D_Animation_1_10_build_15/binaries/linux/3D/osgPlugins-2.8.3/osgdb_dae.so 2010/11/2 Axel Spirtaat loginv...@gmail.com Excuse me Jordi, i continue to have the same errors building building collada (also following the tutorial you've suggested me). Did you have a problem like this building it? a...@axel-desktop:~/osg/collada-dom$ make os=linux project=minizip make os=linux project=minizip -C dom make os=linux project=dom -C dom make os=linux project=fx -C fx make os=linux project=rt -C rt make os=linux project=viewer -C viewer make[1]: ingresso nella directory «/home/axel/Scrivania/OSG/collada-dom/viewer» Linking build/linux-1.4/viewer /usr/bin/ld: skipping incompatible ../rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a when searching for -lbulletopenglsupport /usr/bin/ld: cannot find -lbulletopenglsupport collect2: ld returned 1 exit status make[1]: *** [build/linux-1.4/viewer] Errore 1 make[1]: uscita dalla directory «/home/axel/Scrivania/OSG/collada-dom/viewer» make: *** [all] Errore 2 a...@axel-desktop:~/osg/collada-dom$ find . -iname libbulletopenglsupport.a ./rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a I ask this here because on SourceForge the project seems to be inactive... Thank you[/list] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=5#5 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu
Hello Axel, Unfortunately, I have bad news for you. The collada inside Bullet and the Collada as used by OSG are two different versions. If you try to link the libraries, it will fail, even after you get the library problem solved (32bit vs 64bit architecture issue?). The problem gets worse because it is not possible to just simply port bullet code to the same Collada OSG has (different API!). When I was trying to use Collada with Bullet and OSG to load models including physics, I had to do extensive changes to both Bullet and osgBullet to make this work :( If you do not absolutely need physics support for Collada, just disable Collada in Bullet, it will save you a lot of headaches. Good luck, you will need it :( Jan On Tue, Nov 2, 2010 at 6:01 PM, Axel Spirtaat loginv...@gmail.com wrote: Excuse me Jordi, i continue to have the same errors building building collada (also following the tutorial you've suggested me). Did you have a problem like this building it? a...@axel-desktop:~/osg/collada-dom$ make os=linux project=minizip make os=linux project=minizip -C dom make os=linux project=dom -C dom make os=linux project=fx -C fx make os=linux project=rt -C rt make os=linux project=viewer -C viewer make[1]: ingresso nella directory «/home/axel/Scrivania/OSG/collada-dom/viewer» Linking build/linux-1.4/viewer /usr/bin/ld: skipping incompatible ../rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a when searching for -lbulletopenglsupport /usr/bin/ld: cannot find -lbulletopenglsupport collect2: ld returned 1 exit status make[1]: *** [build/linux-1.4/viewer] Errore 1 make[1]: uscita dalla directory «/home/axel/Scrivania/OSG/collada-dom/viewer» make: *** [all] Errore 2 a...@axel-desktop:~/osg/collada-dom$ find . -iname libbulletopenglsupport.a ./rt/external-libs/bullet/lib/linux/libbulletopenglsupport.a I ask this here because on SourceForge the project seems to be inactive... Thank you[/list] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=5#5 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org