Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users
I don’t think a shader is a must, given your description. Have you considered 
simply creating a texture where each pixel represents a cell of your grid?

Guy Volckaert
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Subject: [osg-users] Rendering dynamic occupancy grid

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I want to render a 2D dynamic occupancy grid with large number of cells, with 
each grid cell of different color based on some probability info. I'm wondering 
if osg::shader is a must for the sake of performance. Thanks!
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Re: [osg-users] Rendering dynamic occupancy grid

2020-02-06 Thread OpenSceneGraph Users



On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote:
>
> I want to render a 2D dynamic occupancy grid with large number of cells, 
> with each grid cell of different color based on some probability info. I'm 
> wondering if osg::shader is a must for the sake of performance. Thanks!
>

Could you provide a screenshot of roughly what you are trying to achieve?

When you say large number of cells, what dimensions of grid and your 
thinking of?

What is rate of update of the input data that control the cells?

What is hardware constraints and performance you are aiming for?

What have you tried so far?  What are your results?

Cheers,
Robert.
 

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