Re: [osg-users] VR headset integration

2017-02-06 Thread Lon Beck
Hi,

Good thing I bumped on this forum. I'm am also looking for some answers 
regarding this my VR Headset. Thanks for the share guys!

Thank you!

Cheers,
Lon

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Re: [osg-users] VR headset integration

2016-04-11 Thread Björn Blissing

Interions wrote:
> 
> Any updates on your work?  I'm interested in this as well. Looking at various 
> resources and will help out by sharing what I find.  Thanks.


Hi Ruth (or whatever your name is),

The integration for 1.3 is working, but as Christian stated do not handle 
shutdown correctly. Right now I only work on this project on my spare time, 
which is currently very limited due to other project work.

The code is available here:
https://github.com/bjornblissing/osgoculusviewer

Regards
Björn

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Re: [osg-users] VR headset integration

2016-04-11 Thread Christian Buchner
The osgoculusviewer works for me using the 1.3 SDK now. Some parts are
missing, such as a graceful shutdown when a return to Oculus Home is
requested by a user pressing the home button.

I will also have a look at the in progress openvr (steamVR) integration
because this one is supposed to also work with the Vive.

Christian



2016-04-11 8:41 GMT+02:00 ruth simmons :

>
> bbjorn wrote:
> > Hi Christian,
> >
> >
> > I have started working with the integration of the Oculus 1.3 SDK, but
> haven't finished quite yet. Mostly because due to lack of time.
> >
> > Hopefully I will get some spare time and be able to complete the work
> during the week.
> >
> >
> > Best regards
> >
> > Björn
> >
> >
> >
>
>
> Any updates on your work?  I'm interested in this as well. Looking at
> various resources and will help out by sharing what I find.  Thanks.
>
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66778#66778
>
>
>
>
>
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Re: [osg-users] VR headset integration

2016-04-11 Thread ruth simmons

bbjorn wrote:
> Hi Christian,
> 
> 
> I have started working with the integration of the Oculus 1.3 SDK, but 
> haven't finished quite yet. Mostly because due to lack of time.
> 
> Hopefully I will get some spare time and be able to complete the work during 
> the week.
> 
> 
> Best regards
> 
> Björn
> 
> 
> 


Any updates on your work?  I'm interested in this as well. Looking at various 
resources and will help out by sharing what I find.  Thanks.

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Re: [osg-users] VR headset integration

2016-03-30 Thread Björn Blissing
Hi Christian,


I have started working with the integration of the Oculus 1.3 SDK, but haven't 
finished quite yet. Mostly because due to lack of time.

Hopefully I will get some spare time and be able to complete the work during 
the week.


Best regards

Björn



Från: osg-users  för Christian 
Buchner 
Skickat: den 30 mars 2016 15:19
Till: OpenSceneGraph Users
Ämne: [osg-users] VR headset integration

Hi,

I just wanted to ask around rather generally, how OSG integration with various 
VR SDKs is coming along.

Can osgoculus be built against the recently released SDK version 1.3 at this 
time?

Is anyone working on a HTC Vive (OpenVR) or OSVR ( 
http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?

Christian

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Re: [osg-users] VR headset integration

2016-03-30 Thread Christian Buchner
There appears to be ongoing integration work for OpenVR (SteamVR) here:

https://github.com/ChrisDenham/osgopenvrviewer

Christian


2016-03-30 16:14 GMT+02:00 Chris Hanson :

> On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner <
> christian.buch...@gmail.com> wrote:
>
>> Hi,
>> I just wanted to ask around rather generally, how OSG integration with
>> various VR SDKs is coming along.
>>
> Can osgoculus be built against the recently released SDK version 1.3 at
>> this time?
>>
>
>   I haven't tried it with the 1.3 SDK. I had it working with OSG and
> osgEarth with an earlier SDK (might have been .8) at I/ITSEC back in
> December.
>
>   If you want somebody to make it work with the 1.3 SDK, I can probably do
> that work for you.
>
>
>> Is anyone working on a HTC Vive (OpenVR) or OSVR (
>> http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?
>>
>
>   I'm not, but it shouldn't be hard to do either/both. The base for
> supporting them has already been done and tested for Oculus so it'd just be
> a matter of connecting up to a different API that does roughly the same
> thing, so I wouldn't think it would be tough.
>
>
>> Christian
>>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
> http://www.alphapixel.com/
> Training • Consulting • Contracting
> 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4
> • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
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Re: [osg-users] VR headset integration

2016-03-30 Thread Chris Hanson
On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner <
christian.buch...@gmail.com> wrote:

> Hi,
> I just wanted to ask around rather generally, how OSG integration with
> various VR SDKs is coming along.
>
Can osgoculus be built against the recently released SDK version 1.3 at
> this time?
>

  I haven't tried it with the 1.3 SDK. I had it working with OSG and
osgEarth with an earlier SDK (might have been .8) at I/ITSEC back in
December.

  If you want somebody to make it work with the 1.3 SDK, I can probably do
that work for you.


> Is anyone working on a HTC Vive (OpenVR) or OSVR (
> http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?
>

  I'm not, but it shouldn't be hard to do either/both. The base for
supporting them has already been done and tested for Oculus so it'd just be
a matter of connecting up to a different API that does roughly the same
thing, so I wouldn't think it would be tough.


> Christian
>

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Code Forensics • Digital Imaging • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel  facebook.com/alphapixel (775)
623-PIXL [7495]
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