Re: [osg-users] osg rain effect on multiple channels

2013-12-24 Thread Trajce Nikolov NICK
Hi Robert,

after examining all the options it turned to be the visual system (which is
a commercial black box OSG based) doing this somehow. When I attach the
osgParticle::PrecipitationEffecte somewhere else in the scenegraph it show
to work. So sorry for the false report again. And thanks!

Happy Holidays

Nick


On Mon, Dec 23, 2013 at 4:46 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Hi again Robert,

 It has to do something with the ClipNode (mimiced code from the
 osgprecipitation example). On one of the channels the rain is less dense
 then on the other two, I managed to get some rain visible by reducing the
 clip distance on the ClipPlane.

 Nick


 On Mon, Dec 23, 2013 at 1:43 PM, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 Hi Robert,

 machine per channel, the view matrices are set to blend on the edges. I
 will try your hint and let you know

 Nick


 On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield 
 robert.osfi...@gmail.com wrote:

 Hi Nick,

 On 23 December 2013 07:41, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 I tried the default osgParticle::PrecipitationEffect accross three
 channels (left,center,right) with the default settings and the observation
 is that is shows ok on the center and right channels, however there is no
 effect on the left channels - same code only the view and projection matrix
 different. Any clue why?


 I don't have any ideas why this might happen.  How are you setting up
 the different channels?  Different machines?  Sample machine different
 graphics contexts?

  What happens if you change the view matrix of the left channel to be
 nearer to the centre direction?

 Robert.




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Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Robert Osfield
Hi Nick,

On 23 December 2013 07:41, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 I tried the default osgParticle::PrecipitationEffect accross three
 channels (left,center,right) with the default settings and the observation
 is that is shows ok on the center and right channels, however there is no
 effect on the left channels - same code only the view and projection matrix
 different. Any clue why?


I don't have any ideas why this might happen.  How are you setting up the
different channels?  Different machines?  Sample machine different graphics
contexts?

What happens if you change the view matrix of the left channel to be nearer
to the centre direction?

Robert.
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Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
Hi Robert,

machine per channel, the view matrices are set to blend on the edges. I
will try your hint and let you know

Nick


On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield
robert.osfi...@gmail.comwrote:

 Hi Nick,

 On 23 December 2013 07:41, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 I tried the default osgParticle::PrecipitationEffect accross three
 channels (left,center,right) with the default settings and the observation
 is that is shows ok on the center and right channels, however there is no
 effect on the left channels - same code only the view and projection matrix
 different. Any clue why?


 I don't have any ideas why this might happen.  How are you setting up the
 different channels?  Different machines?  Sample machine different graphics
 contexts?

 What happens if you change the view matrix of the left channel to be
 nearer to the centre direction?

 Robert.




 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




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Re: [osg-users] osg rain effect on multiple channels

2013-12-23 Thread Trajce Nikolov NICK
Hi again Robert,

It has to do something with the ClipNode (mimiced code from the
osgprecipitation example). On one of the channels the rain is less dense
then on the other two, I managed to get some rain visible by reducing the
clip distance on the ClipPlane.

Nick


On Mon, Dec 23, 2013 at 1:43 PM, Trajce Nikolov NICK 
trajce.nikolov.n...@gmail.com wrote:

 Hi Robert,

 machine per channel, the view matrices are set to blend on the edges. I
 will try your hint and let you know

 Nick


 On Mon, Dec 23, 2013 at 12:47 PM, Robert Osfield robert.osfi...@gmail.com
  wrote:

 Hi Nick,

 On 23 December 2013 07:41, Trajce Nikolov NICK 
 trajce.nikolov.n...@gmail.com wrote:

 I tried the default osgParticle::PrecipitationEffect accross three
 channels (left,center,right) with the default settings and the observation
 is that is shows ok on the center and right channels, however there is no
 effect on the left channels - same code only the view and projection matrix
 different. Any clue why?


 I don't have any ideas why this might happen.  How are you setting up the
 different channels?  Different machines?  Sample machine different graphics
 contexts?

  What happens if you change the view matrix of the left channel to be
 nearer to the centre direction?

 Robert.




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 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




 --
 trajce nikolov nick




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