Re: [osg-users] osgAL + latest OSG SVN
Chris 'Xenon' Hanson wrote: Really, the problems weren't mine, they were experienced by my client, who directed me to add FMOD support. They just had a number of problems with OpenAL on different platforms over several years, and wanted to use FMOD instead. Understood. The customer is always right :-) We are currently working on some other fixed to osgAudio for issues that it inherited from osgAL, involving improper state modification during cull (crashes in a multithreaded multi-viewer cull). So, osgAudio is definitely the palce to be, even if you only need openAL support. Probably good advice. --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
On 5/6/2010 1:07 PM, Jason Daly wrote: > We're getting a bit off-topic, but to be clear, modern implementations > of OpenAL have no problem rendering 5.1 audio (or at least 5.0 audio). Ok. I used OpenAL-soft, and was unable to figure out how to get 5.1 to work with the USB 5.1 sound device I had added to my laptop. > ALchemy doesn't restore 5.1 to OpenAL, it restores 5.1 for DirectSound3D > apps that no longer worked properly on Vista. It does this by > intercepting the DS3D calls and translating them to OpenAL. Ok. I didn't have Creative hardware so I didn't try it, but I'd heard it "fixed" 5.1 on Vista. > I'm sure if you post the problems you were having to the OpenAL mailing > list, we could help you fix them. Really, the problems weren't mine, they were experienced by my client, who directed me to add FMOD support. They just had a number of problems with OpenAL on different platforms over several years, and wanted to use FMOD instead. We are currently working on some other fixed to osgAudio for issues that it inherited from osgAL, involving improper state modification during cull (crashes in a multithreaded multi-viewer cull). So, osgAudio is definitely the palce to be, even if you only need openAL support. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Chris 'Xenon' Hanson wrote: Also, openAL doesn't do anything other than 2.0 sound (like, 5.1 is unavailable) on Vista or later. There's a "Alchemy" kit from Creative that restores this ability, but only for Creative Labs hardware. We're getting a bit off-topic, but to be clear, modern implementations of OpenAL have no problem rendering 5.1 audio (or at least 5.0 audio). ALchemy doesn't restore 5.1 to OpenAL, it restores 5.1 for DirectSound3D apps that no longer worked properly on Vista. It does this by intercepting the DS3D calls and translating them to OpenAL. I'm sure if you post the problems you were having to the OpenAL mailing list, we could help you fix them. --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Jan Ciger wrote: Hi, OpenAL (the original one by Creative) is unmaintained and almost no-one uses it anymore. The only interest in it is the support for hw accelerated spatialization (HRTFs), but almost no current drivers support that for OpenAL anyway. All Linux distros use OpenAL-soft these days and it has become a kind-of reference implementation. Multichannel sound (5.1+) works fine with it. OpenAL-Soft also uses CMake, and compiles and runs fine under Windows. Creative also updated their Windows SDK last summer, and I've had no problems using it either. What implementation were you trying to use? --"J" ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi, OpenAL (the original one by Creative) is unmaintained and almost no-one uses it anymore. The only interest in it is the support for hw accelerated spatialization (HRTFs), but almost no current drivers support that for OpenAL anyway. All Linux distros use OpenAL-soft these days and it has become a kind-of reference implementation. Multichannel sound (5.1+) works fine with it. Jan On Thu, May 6, 2010 at 5:49 AM, Chris 'Xenon' Hanson wrote: > > OpenAL is getting increasingly hard to get working on modern Windows systems. > > On behalf of another organization who was fed up with OpenAL, I rewrote > osgAL to support > FMOD, and released it as osgAudio: > > http://code.google.com/p/osgaudio/ > > It's slightly more up to date, and supports both openAL and FMOD > (compile-time > selectable). It doesn't make openAL any easier to get working though. I think > I ended up > installing openAL-soft or something to get it to work on Vista. FMOD is not > F/OSS, but it > has reasonable licensing, and I haven't found anything F/OSS that works > better than openAL. > > Also, openAL doesn't do anything other than 2.0 sound (like, 5.1 is > unavailable) on > Vista or later. There's a "Alchemy" kit from Creative that restores this > ability, but only > for Creative Labs hardware. > > >> Cheers, >> Trung > > > -- > Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com > PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ > "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
OpenAL is getting increasingly hard to get working on modern Windows systems. On behalf of another organization who was fed up with OpenAL, I rewrote osgAL to support FMOD, and released it as osgAudio: http://code.google.com/p/osgaudio/ It's slightly more up to date, and supports both openAL and FMOD (compile-time selectable). It doesn't make openAL any easier to get working though. I think I ended up installing openAL-soft or something to get it to work on Vista. FMOD is not F/OSS, but it has reasonable licensing, and I haven't found anything F/OSS that works better than openAL. Also, openAL doesn't do anything other than 2.0 sound (like, 5.1 is unavailable) on Vista or later. There's a "Alchemy" kit from Creative that restores this ability, but only for Creative Labs hardware. > Cheers, > Trung -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi Trung, Do you use OpenAL? OpenAL-Soft? Check about configurations of OpenAL(-Soft) and osgAL, and ensure there is an output device (ALSA, OSS... etc.). I personnaly successfuly did this under Windows and Linux (Ubuntu 9.04). Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - "Trinh Thanh Trung" a écrit : > Hi, > > I recently had some problems with osgal. After U downloaded and > configured a little while, I was able to compile the osgal. However, > when putting the library into my application and debug, I had this > error message > > > Code: > No Generic Hardware in: Generic Software > Using OpenAL EAX2.0 extension > > > > After that the application exited with a unhandled exception. > > I have also tried the osgal sample but the result was still the same. > I'm using Visual Studio 2008 with OSG 2.8. When I tried to compiled my > application in Ubuntu Linux + gcc, I still got the error message like > "Can not find device..." > > Does anyone have some suggestion? I'm much appreciate. > > Cheers, > Trung > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=27557#27557 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi, I recently had some problems with osgal. After U downloaded and configured a little while, I was able to compile the osgal. However, when putting the library into my application and debug, I had this error message Code: No Generic Hardware in: Generic Software Using OpenAL EAX2.0 extension After that the application exited with a unhandled exception. I have also tried the osgal sample but the result was still the same. I'm using Visual Studio 2008 with OSG 2.8. When I tried to compiled my application in Ubuntu Linux + gcc, I still got the error message like "Can not find device..." Does anyone have some suggestion? I'm much appreciate. Cheers, Trung -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27557#27557 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi Sukender, I updated my osgAL version with latest svn revision 71 and it works perfectly, code isn't commented anymore. I was maybe using an old svn update, my apologize ;-) 2009/1/26 Sukender > Hi Alexandre, > > I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it > works perfectly... since the code is not commented! Which revision do you > use? Revisions 70 and 71 ( https://osgal.svn.sourceforge.net/svnroot/osgal) > work perfectly for me. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > > Le Mon, 26 Jan 2009 14:47:09 +0100, Alexandre Amalric < > alex.pix...@gmail.com> a écrit: > > > Hi Sukkender, > > > > I found something interesting in last svn update in soundmanager.cpp : > > > > try { > > // Cache miss, load the file: > > /*std::string new_path = osgDB::findDataFile(path); > > if (new_path.empty()) { > > osg::notify(osg::INFO) << "SoundManager::getSample(): > Unable > > to find requested file: " << path << std::endl; > > return 0; > > } > > > > sample = new openalpp::Sample(new_path.c_str());*/ > > } > > > > The part of code responsible from loading sample file if there is no > cache > > available is in comment. Maybe we have to uncomment this part to get > > osgal_multiple working because in this sample we call > > osgAL::SoundManager::instance()->getSample instead of creating a new > sample > > file ;-) > > > > Kind regards, > > > > 2009/1/17 Sukender > > > >> Hum, I don't think so... If you find a mistake somewhere, feel free to > >> email me so that I correct it. > >> > >> Sukender > >> PVLE - Lightweight cross-platform game engine - > >> http://pvle.sourceforge.net/ > >> > >> > >> Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric < > >> alex.pix...@gmail.com> a écrit: > >> > >> > Hi osg-users, > >> > > >> > And sorry to bother you again but, > >> > > >> > I tried the latest osgAL(svn) like mentioned above but the > osgal-multiple > >> > example seems to don't work anymore. I tried the oalpp-multiple > example > >> wich > >> > works perfectly, so it's not my soundcard... > >> > > >> > Is there any change from the last update that could have corrupt the > >> > osgal-multiple example ? > >> > > >> > 2009/1/16 Alexandre Amalric > >> > > >> >> Bonjour, Jean-Sébastien, Sukender > >> >> > >> >> I updated today last version from osgAL and OSG (svn both) and > >> everything > >> >> is working fine. > >> >> No more error message when compiling. > >> >> Maybe I was missing something in my CMAKE configuration. > >> >> > >> >> Thank you for your support. > >> >> > >> >> 2009/1/15 Jean-Sébastien Guay > >> >> > >> >> Bonjour Alexandre, > >> >>> > >> >>> Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : > >> classe > >> de base non définieC:\Program > >> Files\OpenSceneGraph\include\OsgDB\fstream > >> 31 > >> > >> >>> > >> >>> That's in fact a compile error in OSG, not related to osgAL in any > way. > >> >>> What compiler/platform are you using? > >> >>> > >> >>> Is there any chance you have an incomplete SVN working copy of OSG? > >> >>> Because the #include at the top of the file should include > >> the > >> >>> base class of osgDB::fstream... > >> >>> > >> >>> J-S > >> >>> -- > >> >>> __ > >> >>> Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com > >> >>> http://www.cm-labs.com/ > >> >>>http://whitestar02.webhop.org/ > >> >>> > >> >>> ___ > >> >>> osg-users mailing list > >> >>> osg-users@lists.openscenegraph.org > >> >>> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> >>> > >> >> > >> >> > >> >> > >> >> -- > >> >> Alexandre AMALRIC Ingénieur R&D > >> >> === > >> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > >> >> http://www.pixxim.fr > >> > >> ___ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Alexandre AMALRIC Ingénieur R&D === PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi Alexandre, I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it works perfectly... since the code is not commented! Which revision do you use? Revisions 70 and 71 ( https://osgal.svn.sourceforge.net/svnroot/osgal ) work perfectly for me. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 26 Jan 2009 14:47:09 +0100, Alexandre Amalric a écrit: > Hi Sukkender, > > I found something interesting in last svn update in soundmanager.cpp : > > try { > // Cache miss, load the file: > /*std::string new_path = osgDB::findDataFile(path); > if (new_path.empty()) { > osg::notify(osg::INFO) << "SoundManager::getSample(): Unable > to find requested file: " << path << std::endl; > return 0; > } > > sample = new openalpp::Sample(new_path.c_str());*/ > } > > The part of code responsible from loading sample file if there is no cache > available is in comment. Maybe we have to uncomment this part to get > osgal_multiple working because in this sample we call > osgAL::SoundManager::instance()->getSample instead of creating a new sample > file ;-) > > Kind regards, > > 2009/1/17 Sukender > >> Hum, I don't think so... If you find a mistake somewhere, feel free to >> email me so that I correct it. >> >> Sukender >> PVLE - Lightweight cross-platform game engine - >> http://pvle.sourceforge.net/ >> >> >> Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric < >> alex.pix...@gmail.com> a écrit: >> >> > Hi osg-users, >> > >> > And sorry to bother you again but, >> > >> > I tried the latest osgAL(svn) like mentioned above but the osgal-multiple >> > example seems to don't work anymore. I tried the oalpp-multiple example >> wich >> > works perfectly, so it's not my soundcard... >> > >> > Is there any change from the last update that could have corrupt the >> > osgal-multiple example ? >> > >> > 2009/1/16 Alexandre Amalric >> > >> >> Bonjour, Jean-Sébastien, Sukender >> >> >> >> I updated today last version from osgAL and OSG (svn both) and >> everything >> >> is working fine. >> >> No more error message when compiling. >> >> Maybe I was missing something in my CMAKE configuration. >> >> >> >> Thank you for your support. >> >> >> >> 2009/1/15 Jean-Sébastien Guay >> >> >> >> Bonjour Alexandre, >> >>> >> >>> Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : >> classe >> de base non définieC:\Program >> Files\OpenSceneGraph\include\OsgDB\fstream >> 31 >> >> >>> >> >>> That's in fact a compile error in OSG, not related to osgAL in any way. >> >>> What compiler/platform are you using? >> >>> >> >>> Is there any chance you have an incomplete SVN working copy of OSG? >> >>> Because the #include at the top of the file should include >> the >> >>> base class of osgDB::fstream... >> >>> >> >>> J-S >> >>> -- >> >>> __ >> >>> Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com >> >>> http://www.cm-labs.com/ >> >>>http://whitestar02.webhop.org/ >> >>> >> >>> ___ >> >>> osg-users mailing list >> >>> osg-users@lists.openscenegraph.org >> >>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> >> >> >> >> >> >> >> >> -- >> >> Alexandre AMALRIC Ingénieur R&D >> >> === >> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille >> >> http://www.pixxim.fr >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi Sukkender, I found something interesting in last svn update in soundmanager.cpp : try { // Cache miss, load the file: /*std::string new_path = osgDB::findDataFile(path); if (new_path.empty()) { osg::notify(osg::INFO) << "SoundManager::getSample(): Unable to find requested file: " << path << std::endl; return 0; } sample = new openalpp::Sample(new_path.c_str());*/ } The part of code responsible from loading sample file if there is no cache available is in comment. Maybe we have to uncomment this part to get osgal_multiple working because in this sample we call osgAL::SoundManager::instance()->getSample instead of creating a new sample file ;-) Kind regards, 2009/1/17 Sukender > Hum, I don't think so... If you find a mistake somewhere, feel free to > email me so that I correct it. > > Sukender > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric < > alex.pix...@gmail.com> a écrit: > > > Hi osg-users, > > > > And sorry to bother you again but, > > > > I tried the latest osgAL(svn) like mentioned above but the osgal-multiple > > example seems to don't work anymore. I tried the oalpp-multiple example > wich > > works perfectly, so it's not my soundcard... > > > > Is there any change from the last update that could have corrupt the > > osgal-multiple example ? > > > > 2009/1/16 Alexandre Amalric > > > >> Bonjour, Jean-Sébastien, Sukender > >> > >> I updated today last version from osgAL and OSG (svn both) and > everything > >> is working fine. > >> No more error message when compiling. > >> Maybe I was missing something in my CMAKE configuration. > >> > >> Thank you for your support. > >> > >> 2009/1/15 Jean-Sébastien Guay > >> > >> Bonjour Alexandre, > >>> > >>> Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : > classe > de base non définieC:\Program > Files\OpenSceneGraph\include\OsgDB\fstream > 31 > > >>> > >>> That's in fact a compile error in OSG, not related to osgAL in any way. > >>> What compiler/platform are you using? > >>> > >>> Is there any chance you have an incomplete SVN working copy of OSG? > >>> Because the #include at the top of the file should include > the > >>> base class of osgDB::fstream... > >>> > >>> J-S > >>> -- > >>> __ > >>> Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com > >>> http://www.cm-labs.com/ > >>>http://whitestar02.webhop.org/ > >>> > >>> ___ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > >> > >> > >> > >> -- > >> Alexandre AMALRIC Ingénieur R&D > >> === > >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > >> http://www.pixxim.fr > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Alexandre AMALRIC Ingénieur R&D === PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hum, I don't think so... If you find a mistake somewhere, feel free to email me so that I correct it. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric a écrit: > Hi osg-users, > > And sorry to bother you again but, > > I tried the latest osgAL(svn) like mentioned above but the osgal-multiple > example seems to don't work anymore. I tried the oalpp-multiple example wich > works perfectly, so it's not my soundcard... > > Is there any change from the last update that could have corrupt the > osgal-multiple example ? > > 2009/1/16 Alexandre Amalric > >> Bonjour, Jean-Sébastien, Sukender >> >> I updated today last version from osgAL and OSG (svn both) and everything >> is working fine. >> No more error message when compiling. >> Maybe I was missing something in my CMAKE configuration. >> >> Thank you for your support. >> >> 2009/1/15 Jean-Sébastien Guay >> >> Bonjour Alexandre, >>> >>> Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe de base non définieC:\Program Files\OpenSceneGraph\include\OsgDB\fstream 31 >>> >>> That's in fact a compile error in OSG, not related to osgAL in any way. >>> What compiler/platform are you using? >>> >>> Is there any chance you have an incomplete SVN working copy of OSG? >>> Because the #include at the top of the file should include the >>> base class of osgDB::fstream... >>> >>> J-S >>> -- >>> __ >>> Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com >>> http://www.cm-labs.com/ >>>http://whitestar02.webhop.org/ >>> >>> ___ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >> >> -- >> Alexandre AMALRIC Ingénieur R&D >> === >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille >> http://www.pixxim.fr ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi osg-users, And sorry to bother you again but, I tried the latest osgAL(svn) like mentioned above but the osgal-multiple example seems to don't work anymore. I tried the oalpp-multiple example wich works perfectly, so it's not my soundcard... Is there any change from the last update that could have corrupt the osgal-multiple example ? 2009/1/16 Alexandre Amalric > Bonjour, Jean-Sébastien, Sukender > > I updated today last version from osgAL and OSG (svn both) and everything > is working fine. > No more error message when compiling. > Maybe I was missing something in my CMAKE configuration. > > Thank you for your support. > > 2009/1/15 Jean-Sébastien Guay > > Bonjour Alexandre, >> >> Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe >>> de base non définieC:\Program Files\OpenSceneGraph\include\OsgDB\fstream >>>31 >>> >> >> That's in fact a compile error in OSG, not related to osgAL in any way. >> What compiler/platform are you using? >> >> Is there any chance you have an incomplete SVN working copy of OSG? >> Because the #include at the top of the file should include the >> base class of osgDB::fstream... >> >> J-S >> -- >> __ >> Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com >> http://www.cm-labs.com/ >>http://whitestar02.webhop.org/ >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Alexandre AMALRIC Ingénieur R&D > === > PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille > http://www.pixxim.fr > -- Alexandre AMALRIC Ingénieur R&D === PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Bonjour, Jean-Sébastien, Sukender I updated today last version from osgAL and OSG (svn both) and everything is working fine. No more error message when compiling. Maybe I was missing something in my CMAKE configuration. Thank you for your support. 2009/1/15 Jean-Sébastien Guay > Bonjour Alexandre, > > Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe >> de base non définieC:\Program Files\OpenSceneGraph\include\OsgDB\fstream >>31 >> > > That's in fact a compile error in OSG, not related to osgAL in any way. > What compiler/platform are you using? > > Is there any chance you have an incomplete SVN working copy of OSG? Because > the #include at the top of the file should include the base class > of osgDB::fstream... > > J-S > -- > __ > Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com > http://www.cm-labs.com/ >http://whitestar02.webhop.org/ > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Alexandre AMALRIC Ingénieur R&D === PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Bonjour Alexandre, Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe de base non définieC:\Program Files\OpenSceneGraph\include\OsgDB\fstream31 That's in fact a compile error in OSG, not related to osgAL in any way. What compiler/platform are you using? Is there any chance you have an incomplete SVN working copy of OSG? Because the #include at the top of the file should include the base class of osgDB::fstream... J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Undefined base class??? That sounds very strange. If you find the reason, that may help others. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 15 Jan 2009 15:41:54 +0100, Alexandre Amalric a écrit: > Hi Sukender, > > I already downloaded the latest osgAL SVN ( > https://osgal.svn.sourceforge.net/svnroot/osgal ) with the latest osg SVN > version. > > I use the new CMAKE build system. > > Maybe am I missig an hidden parameter ;-) > > When I use osgAL 0.6.1 with OSG 2.6.0 it works fine, no errors about some > fstream thing... > > *Salut Sukender, > > En fait mon souci c'est que j'ai voulu récupérer la dernière version d'osgAL > (svn) et d'osg (svn) et en voulant compiler le projet osgAL (généré par > CMAKE) j'ai une belle erreur : > > Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe de > base non définieC:\Program Files\OpenSceneGraph\include\OsgDB\fstream > 31 > > Lorsque je compile osgAL 0.6.1 avec osg 2.6.0 tout marche bien. J'ai cru > comprendre qu'il ya eut des changements dans osgDB à propos des caractères > unicode (gestion de fstream). > * > *PS: le tutoiement ne me gêne pas du tout au contraire ;-)* > > > 2009/1/15 Sukender > >> Hi Alexandre, >> >> Did you also try the latest osgAL SVN ( >> https://osgal.svn.sourceforge.net/svnroot/osgal )? It works fine for me, >> using OpenAL-Soft, WinXP SP3, MSVC8, in Debug. >> Please not that there is a new CMake build system that you should (must?) >> use. >> >> Sukender, also working on osgAL >> PVLE - Lightweight cross-platform game engine - >> http://pvle.sourceforge.net/ >> >> >> Le Thu, 15 Jan 2009 14:43:28 +0100, Alexandre Amalric < >> alex.pix...@gmail.com> a écrit: >> >> > Hi osg-users, >> > >> > I recently downloaded latest svn version from osg and osgAL but I don't >> > succeed to compile osgAL svn with OSG svn. >> > There is an error about fstream, because of including osgDB::FileUtils in >> > SoundManager.cpp. >> > >> > Has anyone tried to compile latest osgAL (svn) with latest OSG (svn) ? >> >> ___ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi Sukender, I already downloaded the latest osgAL SVN ( https://osgal.svn.sourceforge.net/svnroot/osgal ) with the latest osg SVN version. I use the new CMAKE build system. Maybe am I missig an hidden parameter ;-) When I use osgAL 0.6.1 with OSG 2.6.0 it works fine, no errors about some fstream thing... *Salut Sukender, En fait mon souci c'est que j'ai voulu récupérer la dernière version d'osgAL (svn) et d'osg (svn) et en voulant compiler le projet osgAL (généré par CMAKE) j'ai une belle erreur : Erreur1error C2504: 'std::basic_fstream<_Elem,_Traits>' : classe de base non définieC:\Program Files\OpenSceneGraph\include\OsgDB\fstream 31 Lorsque je compile osgAL 0.6.1 avec osg 2.6.0 tout marche bien. J'ai cru comprendre qu'il ya eut des changements dans osgDB à propos des caractères unicode (gestion de fstream). * *PS: le tutoiement ne me gêne pas du tout au contraire ;-)* 2009/1/15 Sukender > Hi Alexandre, > > Did you also try the latest osgAL SVN ( > https://osgal.svn.sourceforge.net/svnroot/osgal )? It works fine for me, > using OpenAL-Soft, WinXP SP3, MSVC8, in Debug. > Please not that there is a new CMake build system that you should (must?) > use. > > Sukender, also working on osgAL > PVLE - Lightweight cross-platform game engine - > http://pvle.sourceforge.net/ > > > Le Thu, 15 Jan 2009 14:43:28 +0100, Alexandre Amalric < > alex.pix...@gmail.com> a écrit: > > > Hi osg-users, > > > > I recently downloaded latest svn version from osg and osgAL but I don't > > succeed to compile osgAL svn with OSG svn. > > There is an error about fstream, because of including osgDB::FileUtils in > > SoundManager.cpp. > > > > Has anyone tried to compile latest osgAL (svn) with latest OSG (svn) ? > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Alexandre AMALRIC Ingénieur R&D === PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgAL + latest OSG SVN
Hi Alexandre, Did you also try the latest osgAL SVN ( https://osgal.svn.sourceforge.net/svnroot/osgal )? It works fine for me, using OpenAL-Soft, WinXP SP3, MSVC8, in Debug. Please not that there is a new CMake build system that you should (must?) use. Sukender, also working on osgAL PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Thu, 15 Jan 2009 14:43:28 +0100, Alexandre Amalric a écrit: > Hi osg-users, > > I recently downloaded latest svn version from osg and osgAL but I don't > succeed to compile osgAL svn with OSG svn. > There is an error about fstream, because of including osgDB::FileUtils in > SoundManager.cpp. > > Has anyone tried to compile latest osgAL (svn) with latest OSG (svn) ? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org