[PD] SONIC ART ON PMS - BBC Radio Merseyside 95.8 - Part II

2006-12-06 Thread alexandre r. decoupigny

hello everbody,

i am inviting you to share a sonic experience with me. Last sunday i
repeated succesfully
a radio experiment in collabouration with the PMS Radio Show on BBC Radio
Merseyside, one
of Radio Merseyside's most popular radio shows.
It consisted of sampling and remixing a radio program and then
broadcasting this remix
on this very radio program.. so its creating a sound piece from broadcast
pieces and make
this piece same of the source of the piece.. unique in the english broadcast
history.
you can listen to the show on
http://www.bbc.co.uk/liverpool/local_radio/index.shtml.
there you go to listen again and then chose to listen to PMS..
it might be of interest as well, that this was done mainly using Free open
source software, namely
Pure Data and Jack OSX...

enjoy and thanks for your time : )

see you, hear you, read you..

alexandre
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Re: [PD] Gem: can't load library

2006-12-06 Thread IOhannes m zmoelnig
marius schebella wrote:
 yup, still no luck with Gem here...
 when compiling cvs Gem on the machine with the Radeon X300 card, I got
 rid of the glDeleteProgramsNV error.
 but I can not play any movies. Pd either crashed or showed only one color.
 I downgraded ubuntu to libgl1-mesa 6.4 (before it was 6.5).
 also no glDeleteProgramsNV problem, but no movies ( I test with the
 examples patch from the help.) at least Pd does not crash...
 So I am back to the debian package of Gem (v 0.90) which does not make
 problems.
 iohannes, what do you want to know from me to locate that problem?
 with ...Gem/04.pix/05.film.pd I get the following console output:
 pix_film:: quicktime support
 pix_film:: libmpeg3 support
 pix_film:: libaviplay support
 pix_film:: libmpeg support
 GEM: Start rendering
 GL: invalid value
 [pix_filmNEW]: opening
 /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with
 format 1908
 [pix_filmNEW]:  ...
 [pix_filmNEW]:  ...
 [pix_filmNEW]: loaded file:
 /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with 90
 frames (256x256) at 30.00 fps
 but the texture is not rendered correctly. The whole cube is brownish.
 marius.
 

you could try to change whether rectangle-texturing is used by sending a
[mode 0/1( message to [pix_texture] (or [pix_movie]).

tell us whether it works.
and which drivers you are using (i guess you yould run the X300 with
fglrx and radeon and ati and vesa)

and please send the output of glxinfo (_without_ the long list of visual
modes)

mfg.asdr
IOhannes

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[PD] nightly builds on intel mac

2006-12-06 Thread Miguel Cardoso

hi list

i have an intel mac and tried to install the nightly build  
(Pd-0-1.39.2-extended-2006-12-05-macosx104-i386.dmg)
whenever i start the app it doesn't run. I only see its icon jumping  
once or twice in the dock


has it occurred to anyone? how can I solve it?

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[PD] nightly builds on intel mac

2006-12-06 Thread Miguel Cardoso

hi list

i have an intel mac and tried to install the nightly build  
(Pd-0-1.39.2-extended-2006-12-05-macosx104-i386.dmg)
whenever i start the app it doesn't run. I only see its icon jumping  
once or twice in the dock


has it occurred to anyone? how can I solve it?

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Re: [PD] Gem: can't load library

2006-12-06 Thread Roman Haefeli
On Tue, 2006-12-05 at 19:48 -0500, marius schebella wrote:
 yup, still no luck with Gem here...
 when compiling cvs Gem on the machine with the Radeon X300 card, I got
 rid of the glDeleteProgramsNV error.
 but I can not play any movies. Pd either crashed or showed only one color.

do you have any other libs loaded besides Gem? i'd like to know, which.
i had a handfull of problems with gem before and it turned out that
these problems were conflicts between gem and other libs (pidip,
gridflow, 3dp and maybe some others). when testing gem, try first to
load it alone, with no other libs loaded. it also seemed to me, that the
order of how the libs are loaded has some effect, whether gem works
correctly or not. 


 I downgraded ubuntu to libgl1-mesa 6.4 (before it was 6.5).
 also no glDeleteProgramsNV problem, but no movies ( I test with the
 examples patch from the help.) at least Pd does not crash...
 So I am back to the debian package of Gem (v 0.90) which does not make 
 problems.
 iohannes, what do you want to know from me to locate that problem?
 with ...Gem/04.pix/05.film.pd I get the following console output:
 pix_film:: quicktime support
 pix_film:: libmpeg3 support
 pix_film:: libaviplay support
 pix_film:: libmpeg support
 GEM: Start rendering
 GL: invalid value
 [pix_filmNEW]: opening
 /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with
 format 1908
 [pix_filmNEW]:  ...
 [pix_filmNEW]:  ...
 [pix_filmNEW]: loaded file:
 /usr/local/lib/pd//doc/examples/Gem/04.pix/../data/anim-1.mov with 90
 frames (256x256) at 30.00 fps
 but the texture is not rendered correctly. The whole cube is brownish.
 marius.

this might be not a problem of [pix_film] or [pix_image], but of
[pix_texture]. send a message [mode 0( to it, then the texture should be
applied as expected.

roman


 2006/12/5, Hans-Christoph Steiner [EMAIL PROTECTED]:
 
 
 
  On Dec 5, 2006, at 4:01 PM, chris clepper wrote:
  On 12/5/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
  
   So you are saying that they removed NV compatibility from in mesa
   when going from 6.4 to 6.5?
 
  This is just one specific extension for Nvidia specific shaders.  I don't
  know if anyone is using those shaders, but we could probably get by only
  with the ARB spec support.
 
 
  We are downgrading to mesa 6.4 because we know it works there. We also tried
  compiling against the 6.5 version.  It loaded, but had other issues.
  Actually, its the same bug that was reported for the autobuilds on
  Mac/Intel.  The video was playing but it was like it was only playing one
  pixel of the whole video, spread out over the whole area that was being
  textured.  This was with the examples/Gem/4.pix/05.movie.pd
 
  .hc
 
 
  
 
http://at.or.at/hans/
 
 
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Re: [PD] hid/linux: event permission

2006-12-06 Thread Roman Haefeli
On Tue, 2006-12-05 at 09:22 +0100, IOhannes m zmoelnig wrote: 
 Hans-Christoph Steiner wrote:
  
  Basically, you can either change the perms of the devices, or add your
  user to the root group.
  
 
 do i read correctly that you are proposing to add your user to the
 root group?
 
 i would rather change the group of /dev/input/event* via /etc/udev/rules.d/
 (and add myself to this group).

hi IOhannes, hi list

this sounds so easy, but it is not, at least for me. although this might
be off-topic, i'd like to ask the list, how to do this step-by-step,
since everyone, who uses [hid] on a linux-box, is confronted with that
question. the ugly solution i am using for now, is to change the
permissions manually each time i boot the computer and want to use a
joystick.

thanks for any suggestions

roman






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Re: [PD] hid/linux: event permission with udev

2006-12-06 Thread IOhannes m zmoelnig
Roman Haefeli wrote:
 
 this sounds so easy, but it is not, at least for me. although this might
 be off-topic, i'd like to ask the list, how to do this step-by-step,
 since everyone, who uses [hid] on a linux-box, is confronted with that
 question. the ugly solution i am using for now, is to change the
 permissions manually each time i boot the computer and want to use a
 joystick.

adding this line to /etc/udev/permissions.rules (on a debian system)
KERNEL==event[0-9]*, MODE=0664, GROUP=games

should give you rw-rw-r permissions (and the group will be set to games)
choose your own group and mode.

this is something you i have guessed by just looking at the /etc/udev/
directory and the contents of some files therein. i do not doubt that
there is lot of information available in the net.


mfgadr
IOhannes

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Re: [PD] hid/linux: event permission

2006-12-06 Thread Cesare Marilungo

Roman Haefeli wrote:
On Tue, 2006-12-05 at 09:22 +0100, IOhannes m zmoelnig wrote: 
  

Hans-Christoph Steiner wrote:


Basically, you can either change the perms of the devices, or add your
user to the root group.

  

do i read correctly that you are proposing to add your user to the
root group?

i would rather change the group of /dev/input/event* via /etc/udev/rules.d/
(and add myself to this group).



hi IOhannes, hi list

this sounds so easy, but it is not, at least for me. although this might
be off-topic, i'd like to ask the list, how to do this step-by-step,
since everyone, who uses [hid] on a linux-box, is confronted with that
question. the ugly solution i am using for now, is to change the
permissions manually each time i boot the computer and want to use a
joystick.

thanks for any suggestions

roman
  

In my opinion, this is the cleanest way to do it:

- First add your account to the 'audio' group:

edit /etc/group and find the line that starts with 'audio'. Add your 
account after the colons. For instance In my '/etc/group' have:


audio::17:cesarem

The group number could be different.

- Then edit /etc/udev/rules.d/udev.rules:

Find the line that starts with ' KERNEL=event*, '. Change the 
permissions as 0660 and add the 'audio' group.


Here I have:

KERNEL=event*,NAME=input/%k, MODE=0660, GROUP=audio

Ciao,

c.






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Re: [PD] nightly builds on intel mac

2006-12-06 Thread Hans-Christoph Steiner



That one is broken, try 2006-12-06

.hc


On Dec 6, 2006, at 6:34 AM, Miguel Cardoso wrote:


hi list

i have an intel mac and tried to install the nightly build  
(Pd-0-1.39.2-extended-2006-12-05-macosx104-i386.dmg)
whenever i start the app it doesn't run. I only see its icon  
jumping once or twice in the dock


has it occurred to anyone? how can I solve it?

thks
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[PD] pix_record mixed pixes

2006-12-06 Thread vincent Rioux

dear list,

I recently tried out pix_record object of Gem, running pd-39.2-extended 
for osx.
It worked pretty fine but i could not record anything else than a video 
connected to a unique gemhead.
i tried to mix several pixes (like moving rectangles with alpha layer) 
with the video using pix_mix but when recording the visual output i only 
get the video (without the applied 'transformations').

is that an expected behaviour?

best,
vincent


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Re: [PD] hid/linux: event permission

2006-12-06 Thread IOhannes m zmoelnig
Cesare Marilungo wrote:

 - First add your account to the 'audio' group:
 
 edit /etc/group and find the line that starts with 'audio'. Add your
 account after the colons. For instance In my '/etc/group' have:

better use adduser user group (e.g. adduser cesarem audio).
this way you have less chance to fuck up your /etc/group file.

if you really MUST edit /etc/group, /etc/passwd and their shadowy
friends by hand, use specialised tools, such as vipw [-s] and vigr [-s].


mfga.dr
IOhannes

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Re: [PD] pix_record mixed pixes

2006-12-06 Thread IOhannes m zmoelnig
vincent Rioux wrote:
 dear list,
 
 I recently tried out pix_record object of Gem, running pd-39.2-extended
 for osx.
 It worked pretty fine but i could not record anything else than a video
 connected to a unique gemhead.
 i tried to mix several pixes (like moving rectangles with alpha layer)
 with the video using pix_mix but when recording the visual output i only
 get the video (without the applied 'transformations').
 is that an expected behaviour?

i am not sure whether i fully understand what you mean.

[pix_record] will _only_ record pixes. (e.g. you have to transform your
rectangles into pix-domain; just using [rectangle] won't do)

due to the signal-flow nature of pix-processing you have to add
[pix_record] after all pix-processing objects you want to have an effect
on the recorded video.

e.g.

[pix_video]
|
[pix_gain]
|
[pix_record]
|
[pix_invert]

will record a video with [pix_gain] applied, but [pix_invert] is NOT
applied.

mfga-dr
IOhannes

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Re: [PD] More Text Strangeness

2006-12-06 Thread timon
Thanks for advice, I will dig into PyText. Have used it some before  
but remember getting stuck. Any newbie intro would be appreciated.
Still doesnt explain how the same character can be displayed inside  
PD with two different results in GEM.


Timon.

On 5 Dec 2006, at 17:51, Georg Holzmann wrote:


Hallo!

So, can someone explain how I can have the same character showing  
in the symbol box  but not rendering out the same value into the  
[text3d] object (å from a text file, and å typed directly into the  
object).  If this is a little confusing Id be happy to explain  
more. Im very confused.


You can make your text-processing e.g. in python (and open the text  
files there - so they can be UTF-8).


Then you use the pyext external, give out the symbol with your non  
ASCII characters and directly set the text in [text3d] ...


That's the way it worked for me,
LG
Georg




Hi,

Im doing this typographic project using Gem. I need to have a  
expanded number of characters - exceeding the usual ASCII. Ran into  
some problems, first the right encoding of text file - which had to  
be UTF-8 formatted and second, a properly mapped OTF font (which is  
not straight forward when you convert from a font suitcase). Now I  
can get all characters needed into pd. But here is the strangeness.


I parse text using the Scaninavian characters æ ø å ü. It goes from  
the [textfile], via [L2S] into a symbol object. Here I can double  
check Im getting the right characters. So all god, and I parse it  
into [text3d] object. What I read in Gem window is a combination of  
characters; instead of character   å   I get   À¥  . I thought this  
could have to do with the font not being formatted correctly, but  
when I type the same character into the symbol box I get   å  - the  
right scandinavian character displaying properly in the Gem window.


So, can someone explain how I can have the same character showing  
in the symbol box  but not rendering out the same value into the  
[text3d] object (å from a text file, and å typed directly into the  
object).  If this is a little confusing Id be happy to explain  
more. Im very confused.


Thanks,
Timon





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Re: [PD] hid/linux: event permission with udev

2006-12-06 Thread Roman Haefeli
hi IOhannes

On Wed, 2006-12-06 at 15:01 +0100, IOhannes m zmoelnig wrote:
 Roman Haefeli wrote:
  
  this sounds so easy, but it is not, at least for me. although this might
  be off-topic, i'd like to ask the list, how to do this step-by-step,
  since everyone, who uses [hid] on a linux-box, is confronted with that
  question. the ugly solution i am using for now, is to change the
  permissions manually each time i boot the computer and want to use a
  joystick.
 
 adding this line to /etc/udev/permissions.rules (on a debian system)
 KERNEL==event[0-9]*, MODE=0664, GROUP=games
 

thank you very much for providing this information.

 should give you rw-rw-r permissions (and the group will be set to games)
 choose your own group and mode.
 
 this is something you i have guessed by just looking at the /etc/udev/
 directory and the contents of some files therein. i do not doubt that
 there is lot of information available in the net.

yes, there is, maybe to much and too confusing for someone like me
since this wasn't asked before in the list and at the same time it
concerns so many people, i still believe it was a good choice to ask the
list. why should so many people find that out themselves and possibly
spend hours on that ( i admit i sometimes/often spend hours on rather
*stupid* things like that), when this could be stated once forever in a
thread containing the keywords 'hid' 'linux' 'event' 'permission' 'udev'
in its subject?  

roman



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Re: [PD] pix_record mixed pixes

2006-12-06 Thread chris clepper

On 12/6/06, Kyle Klipowicz [EMAIL PROTECTED] wrote:


I've never explored this object, but it sounds great!  There's a way to
capture openGL to pix objects right?  So pix_record could be used to record
an entire GEM session to a video file?



Put pix_snap in front of  pix_record.  Don't expect a high framerate capture
for large gemwins though.
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Re: [PD] hid/linux: event permission

2006-12-06 Thread Cesare Marilungo

IOhannes m zmoelnig wrote:

Cesare Marilungo wrote:
  

- First add your account to the 'audio' group:

edit /etc/group and find the line that starts with 'audio'. Add your
account after the colons. For instance In my '/etc/group' have:



better use adduser user group (e.g. adduser cesarem audio).
this way you have less chance to fuck up your /etc/group file.
  

Yes, you're right.

But /etc/group is just a plain text without encrypted data, and editing 
it with vi or whatever gives the very same result.


It's easier to fuck up udev.rules, though.

c.

if you really MUST edit /etc/group, /etc/passwd and their shadowy
friends by hand, use specialised tools, such as vipw [-s] and vigr [-s].


mfga.dr
IOhannes


  



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Re: [PD] nightly builds on intel mac

2006-12-06 Thread chris clepper

On 12/6/06, Miguel Cardoso [EMAIL PROTECTED] wrote:


Thks

I tried today's version and it starts up but it crashes the whole
system...
is there any final extended version that works native on intel?



A kernel panic?  Does the screen go grey and tell you to restart?

The crash logs for pd are in your home Library folder.  Look in
~/Library/Logs/CrashReporter/
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[PD] GEM : pix_image / GL: insufficient memory

2006-12-06 Thread Romain Vuillet

Hi list,

I have some trouble with objects pix_image and pix_multiimage in GEM.
I want to load image(s), pix_image then pix_texture then rectangle...
No problem to load images but when i turn rendering ON, images are NOT 
displayed and i have the error message : GL : insufficient memory 
which is printed for each frame.


I think it's not a problem with my patch since the same patch is running 
well on an other machine.


Machine that does NOT SUPPORT my patch : Windows XP PRO SP2 / pd 0.39 
extended test4 / NVIDIA driver updated yesterday
The other machine that SUPPORT my pach : Windows XP PRO SP1 / pd 
0.39 extended test4 / NVIDIA driver updated yesterday


Thanks for helping

/romain V






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Re: [PD] how do I build plugin~ from the CVS repo?

2006-12-06 Thread Hans-Christoph Steiner


On Dec 6, 2006, at 9:15 AM, Jamie Bullock wrote:



Hi Hans,

On Tue, 2006-12-05 at 11:14 -0500, Hans-Christoph Steiner wrote:

FYI, I just enabled the building of [plugin~] on Mac OS X.  So it
should be included in nightly builds and upcoming test and final
releases.



Any chance of getting [dssi~] included in this? It has an additional
dependency on the liblo library, but it builds and works fine on both
linux and Mac OS (powerpc and intel).

The advantages of [dssi~] over [plugin~] are

1. It supports DSSI plugins as well as LADSPA
2. It can host multiple plugin instances within a single [dssi~]
instance e.g. [dssi~ sine_faaa 20] for 20 sine oscillators.

It doesn't do VST but other than that the functionality of plugin~  
is a

subset of the functionality of dssi~.


Sure, if you do the work. I think the issue was that the DSSI code  
would have to be maintained in the pure-data CVS, which some people  
strongly protested.  DSSI isn't in Fink.  In order for it to be  
supported in the auto-builds and Pd-extended packages on Mac OS X,  
the code either needs to be in CVS or Fink, or included in the OS.


You could just make a libdir package, then people could use DSSI with  
plain pd too (with the libdir external).


.hc




Looking at things from a more basic level, you can come up with a  
more direct solution... It may sound small in theory, but it in  
practice, it can change entire economies. - Amy Smith




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Re: [PD] Gem: can't load library

2006-12-06 Thread Hans-Christoph Steiner


On Dec 6, 2006, at 4:44 AM, IOhannes m zmoelnig wrote:


Hans-Christoph Steiner wrote:



So you are saying that they removed NV compatibility from in mesa  
when

going from 6.4 to 6.5?


no. i am saying that it is not my business to keep track of what mesa
(or any other library used) changes between their upgrades.
it is my business to detect what the currently installed library is
capable of.
when mesa-6.4 supports glProgramDeleteNV() and mesa-6.5 does not, feel
free to submit a bug-report to mesa. i do not care!


The optimization stuff you guys have done is definitely very  
important.  It would also be excellent if you would help produce a  
binary distro that worked on as many machines as possible, so that we  
have more people using Gem, and have to spend less time answering  
annoying questions like these.


.hc



As we enjoy great advantages from inventions of others, we should be  
glad of an opportunity to serve others by any invention of ours; and  
this we should do freely and generously. - Benjamin Franklin




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Re: [PD] sndfiler on MACOSx and Ubuntu

2006-12-06 Thread Tim Blechmann
On Wed, 2006-12-06 at 14:53 -0300, glerm soares wrote:
 
 I also tried to compile sndfiler again, from CVS...I got the threadlib
 but
 for sndfiler i miss a header called m_fifo.h that I couldn'n locate in
 my
 machine. where do I find it? 

m_fifo.h is a file, needed for the lockfree communication with the
sndfiler helper thread, which is part of the lockfree threadsafe
idle-callback feature of devel.

tim

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Re: [PD] USING PICTURES FROM THE INTERNET

2006-12-06 Thread Hans-Christoph Steiner


In Gem, try [pix_image].

.hc

On Dec 6, 2006, at 11:31 AM, aurélien Bourdier wrote:


Hello,

I would like to make a diaporama using pictures from internet, for  
example directly from google images...


The best thing would be the ability to define the research of  
pictures...


I really don't know which objects i can use on the internet point  
of the pd patch (connection to the site, reaserach on the site,  
download of pictures )



Thanks to help me on this point...

_
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heroic-fantasy.spaces.live.com/



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Re: [PD] Gem: can't load library

2006-12-06 Thread chris clepper

On 12/6/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:



OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON X300/X550 Series Generic
OpenGL version string: 2.0.5814 (8.25.18)
OpenGL extensions:
  GL_EXT_texture_rectangle,



This driver supports both 2D and rectangle textures.  The hardware does as
well.  If mode 1 does not work in GEM then that looks like a driver bug to
me.
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Re: [PD] sndfiler on MACOSx and Ubuntu

2006-12-06 Thread glerm soares

2006/12/6, Georg Holzmann [EMAIL PROTECTED]:


Hallo!

 in both cases the object seems to load in pd but  when i try to load an
 ogg file i got the message: error: /samples/sample.ogg: no such array
 ...you might be able to track this down from the Find menu (and click
 in Find menu got blank results

hm - I think you exchanged the arguments (table and sample), because it
tries to find an array which is called like your sample ...



no. I'm using the help example that came with the binaries

[bang]
|
[openpanel]
|
[read -resize $1 array1]
|
[sndfiler]






I also tried to compile sndfiler again, from CVS...I got the threadlib
 but for sndfiler i miss a header called m_fifo.h that I couldn'n locate
 in my machine. where do I find it?
yes, it's in the source of threadlib, so you have to adjust the path in
the makefile of sndfile to point to this position ...



no. this header isn't there. Not in the site neither in CVS.


check this.


thanx

glerm








LG

Georg





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Re: [PD] sndfiler on MACOSx and Ubuntu

2006-12-06 Thread Georg Holzmann

Hallo!


no. I'm using the help example that came with the binaries

[bang]
|
[openpanel]
|
[read -resize $1 array1]
 |
[sndfiler]


Ah - I think I know whats the problem:
in an earlier version of [sndfiler] the arguments were in a different 
order - so I guess you still have the old binary !


So you should delete all the old help-files and binaries and then 
install those from http://grh.mur.at/software/sndfiler.html ...


LG
Georg

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Re: [PD] nightly builds on intel mac

2006-12-06 Thread Miguel Cardoso

hello Hans

Im currently using your extended test4, but Id like to use an intel  
version.

I ran pd throught the terminal and got this error:

machine:~ machine$ /Applications/Pd-0.39.2-extended-2006-12-06.app/ 
Contents/Resources/bin/pd -stderr
sh: line 1: /Applications/Wish.app/Contents/MacOS/Wish: No such file  
or directory


Went looking for with, but can only find early versions of it (none  
for intel)

tcl/tk 8.4.11 for jaguar at http://simulistics.com/tcltk/
should i install it?

thanks

On Dec 6, 2006, at 8:03 PM, Hans-Christoph Steiner wrote:



Try opening up the /Applications/Utilities/Terminal.app and running  
this in the Terminal window.  Then copy and paste the text from  
that Window and respond to this thread with it


/Applications/Pd-0.39.2-extended-2006-12-06.app/Contents/Resources/ 
bin/pd -stderr


Some people have had good luck with test4:

http://at.or.at/hans/pd/installers-0.39.2-extended-test4.html

.hc

On Dec 6, 2006, at 11:03 AM, Miguel Cardoso wrote:


Thks

I tried today's version and it starts up but it crashes the whole  
system...

is there any final extended version that works native on intel?



On Dec 6, 2006, at 1:22 PM, Ilja Dmitricenko wrote:


On Wed, 2006-12-06 at 11:34 +, Miguel Cardoso wrote:

hi list


i have an intel mac and tried to install the nightly build
(Pd-0-1.39.2-extended-2006-12-05-macosx104-i386.dmg)
whenever i start the app it doesn't run. I only see its icon  
jumping

once or twice in the dock





has it occurred to anyone? how can I solve it?


you need to see the output in the terminal
in osx it's easy - just open the terminal and drop the icon on it ,
probably  press ^J or 'return' on the keyboard :~

that will tell you why the app doesnt start
maybe you'r missin' some libs or something else, or may be there  
is a
sort of segfault. try next day's build if you brave, but those  
are for

bug hunters, while you don't appeare to b 1 of 'em.

just the package which is marked stable.

good luk!


thks
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Re: [PD] nightly builds on intel mac

2006-12-06 Thread Hans-Christoph Steiner


This one works for me:

http://autobuild.puredata.info/auto-build/2006-12-06/

.hc

On Dec 6, 2006, at 3:42 PM, Miguel Cardoso wrote:


hello Hans

Im currently using your extended test4, but Id like to use an intel  
version.

I ran pd throught the terminal and got this error:

machine:~ machine$ /Applications/Pd-0.39.2-extended-2006-12-06.app/ 
Contents/Resources/bin/pd -stderr
sh: line 1: /Applications/Wish.app/Contents/MacOS/Wish: No such  
file or directory


Went looking for with, but can only find early versions of it (none  
for intel)

tcl/tk 8.4.11 for jaguar at http://simulistics.com/tcltk/
should i install it?

thanks

On Dec 6, 2006, at 8:03 PM, Hans-Christoph Steiner wrote:



Try opening up the /Applications/Utilities/Terminal.app and  
running this in the Terminal window.  Then copy and paste the text  
from that Window and respond to this thread with it


/Applications/Pd-0.39.2-extended-2006-12-06.app/Contents/Resources/ 
bin/pd -stderr


Some people have had good luck with test4:

http://at.or.at/hans/pd/installers-0.39.2-extended-test4.html

.hc

On Dec 6, 2006, at 11:03 AM, Miguel Cardoso wrote:


Thks

I tried today's version and it starts up but it crashes the whole  
system...

is there any final extended version that works native on intel?



On Dec 6, 2006, at 1:22 PM, Ilja Dmitricenko wrote:


On Wed, 2006-12-06 at 11:34 +, Miguel Cardoso wrote:

hi list


i have an intel mac and tried to install the nightly build
(Pd-0-1.39.2-extended-2006-12-05-macosx104-i386.dmg)
whenever i start the app it doesn't run. I only see its icon  
jumping

once or twice in the dock





has it occurred to anyone? how can I solve it?


you need to see the output in the terminal
in osx it's easy - just open the terminal and drop the icon on it ,
probably  press ^J or 'return' on the keyboard :~

that will tell you why the app doesnt start
maybe you'r missin' some libs or something else, or may be there  
is a
sort of segfault. try next day's build if you brave, but those  
are for

bug hunters, while you don't appeare to b 1 of 'em.

just the package which is marked stable.

good luk!


thks
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If nature has made any one thing less susceptible than all others  
of exclusive property, it is the action of the thinking power  
called an idea, which an individual may exclusively possess as  
long as he keeps it to himself; but the moment it is divulged, it  
forces itself into the possession of everyone, and the receiver  
cannot dispossess himself of it.- Thomas Jefferson









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Re: [PD] Gem: can't load library

2006-12-06 Thread Hans-Christoph Steiner


On Dec 6, 2006, at 3:04 PM, chris clepper wrote:


On 12/6/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:

OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON X300/X550 Series Generic
OpenGL version string: 2.0.5814 (8.25.18)
OpenGL extensions:
  GL_EXT_texture_rectangle,

This driver supports both 2D and rectangle textures.  The hardware  
does as well.  If mode 1 does not work in GEM then that looks like  
a driver bug to me.


It seems to be a bug in Gem because mode 1 works fine after entering  
mode 0.  Its just when the patch starts up that it doesn't work.   
After sending a [mode 0(, then both [mode 1( and [mode 0( work.


.hc




Using ReBirth is like trying to play an 808 with a long stick.- 
David Zicarelli



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Re: [PD] nightly builds on intel mac

2006-12-06 Thread chris clepper

You machine already has Wish and Tcl/Tk.  Look in
/System/Library/Frameworks/

On 12/6/06, Miguel Cardoso [EMAIL PROTECTED] wrote:


hello Hans

Im currently using your extended test4, but Id like to use an intel
version.
I ran pd throught the terminal and got this error:

machine:~ machine$ /Applications/Pd-0.39.2-extended-2006-12-06.app/
Contents/Resources/bin/pd -stderr
sh: line 1: /Applications/Wish.app/Contents/MacOS/Wish: No such file
or directory

Went looking for with, but can only find early versions of it (none
for intel)
tcl/tk 8.4.11 for jaguar at http://simulistics.com/tcltk/
should i install it?

thanks

On Dec 6, 2006, at 8:03 PM, Hans-Christoph Steiner wrote:


 Try opening up the /Applications/Utilities/Terminal.app and running
 this in the Terminal window.  Then copy and paste the text from
 that Window and respond to this thread with it

 /Applications/Pd-0.39.2-extended-2006-12-06.app/Contents/Resources/
 bin/pd -stderr

 Some people have had good luck with test4:

 http://at.or.at/hans/pd/installers-0.39.2-extended-test4.html

 .hc

 On Dec 6, 2006, at 11:03 AM, Miguel Cardoso wrote:

 Thks

 I tried today's version and it starts up but it crashes the whole
 system...
 is there any final extended version that works native on intel?



 On Dec 6, 2006, at 1:22 PM, Ilja Dmitricenko wrote:

 On Wed, 2006-12-06 at 11:34 +, Miguel Cardoso wrote:
 hi list


 i have an intel mac and tried to install the nightly build
 (Pd-0-1.39.2-extended-2006-12-05-macosx104-i386.dmg)
 whenever i start the app it doesn't run. I only see its icon
 jumping
 once or twice in the dock



 has it occurred to anyone? how can I solve it?

 you need to see the output in the terminal
 in osx it's easy - just open the terminal and drop the icon on it ,
 probably  press ^J or 'return' on the keyboard :~

 that will tell you why the app doesnt start
 maybe you'r missin' some libs or something else, or may be there
 is a
 sort of segfault. try next day's build if you brave, but those
 are for
 bug hunters, while you don't appeare to b 1 of 'em.

 just the package which is marked stable.

 good luk!

 thks
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 called an idea, which an individual may exclusively possess as long
 as he keeps it to himself; but the moment it is divulged, it forces
 itself into the possession of everyone, and the receiver cannot
 dispossess himself of it.- Thomas Jefferson





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Re: [PD] Gem: can't load library

2006-12-06 Thread Hans-Christoph Steiner


On Dec 6, 2006, at 4:02 PM, chris clepper wrote:




On 12/6/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:


It seems to be a bug in Gem because mode 1 works fine after  
entering mode 0.  Its just when the patch starts up that it doesn't  
work.  After sending a [mode 0(, then both [mode 1( and [mode 0( work.


Here's the problem:

You build a binary where the GL driver you build against tells you  
that it supports rectangle textures.  Then when you run the binary  
using that same GL driver the texturing is not right.  Where is the  
bug?


[mode 1( works fine after you send a [mode 0(.  So it seems to be  
some kind of init thing.  The first time when [pix_texture] loads, it  
defaults to mode 1, but doesn't work properly.  Then I send a [mode 0 
( message, and it works.


Now, I send a [mode 1( message, and it still works.  From here on  
out, both [mode 0( and [mode 1( work.  Or are you saying that you  
cannot switch back to [mode 1( once you switch to [mode 0(?  The  
message only takes effect the first time you send it?


.hc




  http://at.or.at/hans/


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Re: [PD] Gem: can't load library

2006-12-06 Thread David Powers

Hi,

I believe this is a known bug, Chris Clepper had helped me fix this
problem actually with GEM. I just made a some simple [pixTextureHack]
that loadbangs the mode stuff so everything will work, but I put it in
manually wherever I had a pix_texture.

Only problem was, I forgot about it and got really confused for half
an hour when I was mapping some new textures the other day and nothing
worked. Now I've decided, even better would be to wrap the pix_texture
so that whenever I create the object, the loadbang is sent without me
having to remember.

~David

On 12/6/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:



On Dec 6, 2006, at 3:04 PM, chris clepper wrote:
On 12/6/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:

 OpenGL vendor string: ATI Technologies Inc.
 OpenGL renderer string: RADEON X300/X550 Series Generic
 OpenGL version string: 2.0.5814 (8.25.18)
 OpenGL extensions:
   GL_EXT_texture_rectangle,

This driver supports both 2D and rectangle textures.  The hardware does as
well.  If mode 1 does not work in GEM then that looks like a driver bug to
me.

It seems to be a bug in Gem because mode 1 works fine after entering mode 0.
 Its just when the patch starts up that it doesn't work.  After sending a
[mode 0(, then both [mode 1( and [mode 0( work.

.hc




Using ReBirth is like trying to play an 808 with a long stick.-David
Zicarelli


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Re: [PD] Soft synths using pd

2006-12-06 Thread padawan12

And thre's 7.stuff-synth-1.poly.synth.pd, a good example of polyphony
allocation along with voice parameters.

On Tue, 5 Dec 2006 22:23:14 -0500
Hans-Christoph Steiner [EMAIL PROTECTED] wrote:

 
 There is some FM stuff included in Help-Browser-3.audio.examples
 
 .hc
 
 On Dec 5, 2006, at 8:33 AM, Ismael Valladolid Torres wrote:
 
  Any links to more or less simple soft synths developed using puredata
  by people from this list? I am interested in learning how to create my
  own.
 
  Thanks in advance.
 
  Cordially, Ismael
  --  
  Ismael Valladolid Torres
 
  http://lamediahostia.blogspot.com/ m. +34679156321
  http://www.flickr.com/photos/ivalladt  j. [EMAIL PROTECTED]
 
 
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 If nature has made any one thing less susceptible than all others of  
 exclusive property, it is the action of the thinking power called an  
 idea, which an individual may exclusively possess as long as he keeps  
 it to himself; but the moment it is divulged, it forces itself into  
 the possession of everyone, and the receiver cannot dispossess  
 himself of it.- Thomas Jefferson
 
 
 
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Re: [PD] Gem: can't load library

2006-12-06 Thread chris clepper

On 12/6/06, David Powers [EMAIL PROTECTED] wrote:


Hi,

I believe this is a known bug, Chris Clepper had helped me fix this
problem actually with GEM.



It is sort of a known 'bug'.  ATI and Nvidia hardware on OSX and Windows do
not have this 'bug' and I don't think it is happening with Nvidia's Linux
driver although I haven't personally tested it.  So the highest performing
configurations work just fine.  I don't have any hardware that has this
'bug' so what can I do?
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Re: [PD] nightly builds on intel mac

2006-12-06 Thread Sciss

hallo hans,

this one is at the least the first i download that gets really  
started. however it's impossible to open a new empty patcher or to  
load any patcher. there aren't any error messages, the main windows  
is there and it says GEM has been loaded. but no reaction to most of  
the menu items (about works, preferences don't work, file new doesn't  
work, file open doesn't work, file message works, file quit doesn't  
work, help html + browser work).


ciao, -sciss-

Am 06.12.2006 um 21:58 schrieb Hans-Christoph Steiner:



This one works for me:

http://autobuild.puredata.info/auto-build/2006-12-06/

.hc



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[PD] nightly builds on intel macs

2006-12-06 Thread Miguel Cardoso

And which version of tcl tk should i use?

thks

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Re: [PD] nightly builds on intel macs

2006-12-06 Thread Mathieu Bouchard

On Wed, 6 Dec 2006, Miguel Cardoso wrote:


And which version of tcl tk should i use?


I can't recommend anything else than a very recent 8.5a. Not to be a 
version snob, just that Tcl/Tk has gone a long way since the so-called 
stable release, and James Tittle told me, that the greatest improvements 
on the OSX side have happened *this* autumn.


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Re: [PD] USING PICTURES FROM THE INTERNET

2006-12-06 Thread Roman Haefeli
On Thu, 2006-12-07 at 10:29 +, padawan12 wrote:
 
 Btw, is there a technique anyone knows to use an invisible canvas
 or something else to pick up mouse clicks within an image?

create first a hslider with the same dimensions as the image and set the
sendsymbol, then place [image your pix] over it, so that only the
image is visible. now you can receive mouseclicks with [r sendsymbol].
is that what you are looking for?

roman







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Re: [PD] Gem: can't load library

2006-12-06 Thread chris clepper

On 12/6/06, Hans-Christoph Steiner [EMAIL PROTECTED] wrote:




It seems to be a bug in Gem because mode 1 works fine after entering mode
0.  Its just when the patch starts up that it doesn't work.  After sending a
[mode 0(, then both [mode 1( and [mode 0( work.



Here's the problem:

You build a binary where the GL driver you build against tells you that it
supports rectangle textures.  Then when you run the binary using that same
GL driver the texturing is not right.  Where is the bug?
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Re: [PD] USING PICTURES FROM THE INTERNET

2006-12-06 Thread day 5


In the abstract, I would think you might be able to use [shell] which 
would in turn run wget or curl to send the proper HTML POST data to 
Google images (or another site) for example, then you can just use the 
wget or curl program to download the images to a local folder which 
could be then loaded using [pix_image] to paint on a [rectangle] or 
some such. Just an idea. I might have a crack at this later.



./d5

On Dec 6, 2006, at 1:55 PM, Hans-Christoph Steiner wrote:



In Gem, try [pix_image].

.hc

On Dec 6, 2006, at 11:31 AM, aurélien Bourdier wrote:


Hello,

I would like to make a diaporama using pictures from internet, for 
example directly from google images...


The best thing would be the ability to define the research of 
pictures...


I really don't know which objects i can use on the internet point of 
the pd patch (connection to the site, reaserach on the site, download 
of pictures )



Thanks to help me on this point...


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Re: [PD] nightly builds on intel macs

2006-12-06 Thread Hans-Christoph Steiner


The built-in one.  It's already there, you don't need to install it.   
The nightly builds will ignore anything you install anyway.


.hc

On Dec 6, 2006, at 5:12 PM, Miguel Cardoso wrote:


And which version of tcl tk should i use?

thks

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[PD] iemlib trouble

2006-12-06 Thread p_valiq
Hi all:

I just built iemlib from cvs (Ubuntu edgy, x86, Pd version 0.41.0-test03 from
cvs) and it compiles without an error. But something funny happens when Pd
tries
to load the libs.

Here's what the console is telling me:

/usr/local/lib/pd/extra/iemlib1.pd_linux:
/usr/local/lib/pd/extra/iemlib1.pd_linux: undefined symbol:
__stack_chk_fail_local
iemlib1: can't load library
/usr/local/lib/pd/extra/iemlib2.pd_linux:
/usr/local/lib/pd/extra/iemlib2.pd_linux: undefined symbol:
__stack_chk_fail_local
iemlib2: can't load library
/usr/local/lib/pd/extra/iem_mp3.pd_linux:
/usr/local/lib/pd/extra/iem_mp3.pd_linux: undefined symbol:
__stack_chk_fail_local
iem_mp3: can't load library
iem_t3_lib (R-1.16) library loaded!   (c) Gerhard Eckel, Thomas Musil 05.2005
   [EMAIL PROTECTED] iem KUG Graz Austria

Any clues on how I can make this work? I need something to work with mp3s.

Cheers,
Patrick

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