Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-14 Thread Frank Barknecht
Hallo,
Jamie Bullock hat gesagt: // Jamie Bullock wrote:

 How about *.pd.lua? This has the advantage keeping the standard .lua
 extension whilst providing a standardised suffix which indicates that
 this is a special Pd Lua script... 

This would be better than it currently is, but would still put a
restriction on how external modules are named.

CIao
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Re: [PD] [OT] FOSS audio tools

2008-02-14 Thread Roman Haefeli
On Wed, 2008-02-13 at 19:03 +0100, Pablo Martin wrote:
 Frank Barknecht escribió:
  Hallo,
  Roman Haefeli hat gesagt: // Roman Haefeli wrote:
 

 
  Uhm, while Blender certainly is great, you aren't seriously trying to
  tell me you really think its shortcuts are intuitive, are you?!? ;-)
  Someone who mastered Blender should have no problems with Ardour,
  given he invests about a tenth of the time to learn it.

 
 Maybe mastering it will take less time that blender (as blender has so
 many features), but i *really* think it's easier to get used to blender
 initially (s, g, r, tab ;)). Not that it matters that much... It's
 probably a matter of field of interest, but still, as a simple tool,
 mostly everyone i know and cares a little can use blender to a certain
 degree (for making small vj videos, or simple props for games), while
 they can't use ardour (even though some would really like to learn).
 
 Note i don't have anything special against ardour :), but your remark
 deserved some kind of action ;).
 
 Also, i don't imply that blender is perfect in the usability field at
 all of course.
 
 Anyways, lets better forget this happened XD, dont want no holy
 usability war

me neither. and it was also not my point in comparing blender and ardour
in terms of usability, initially. my point was to be appreciative for
the makers of elephants dreams decision to use non-free audio software.
i highly appreciate softwares like ardour and puredata, but those don't
cover everything one needs to do in the field of audio (yet and in my
personal opinion, at least).

yo, but i shut up now and hope i can come to LAC next year and hopefully
see what cool projects people do by using FOSS tools.

roman




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Re: [PD] [PD-dev] SQLite for PD v0.0

2008-02-14 Thread robcanning

 Basically, I have a set of abstractions that I have been developing 
 along with the externals (some for SQL, and some for other things). 
 But I am seeing my stuff as kind of a self contained library that I 
 have been using for my own projects.

hi mike,

i have looking at doing something with pdlua and luasql for database 
management in pd - i was just interested in seeing your externals and 
what they do in case i am wasting my time reinventing something you have 
already made,
do your externals write to sql databases or only do lookup in existing 
sql databases?

thanks

rob c

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Re: [PD] Saving Gem output as video file on MacOSX ?

2008-02-14 Thread jeremaja niko
hi there

im using on mac program called snapz pro x and it is a screen capture 
program, witch can grab opengl window of gem as movie. this process needs a lot 
of cpu power so u need a powerfull machine. it is quite easy to use it.
hope it helps
nikola



Meanwhile, what recommendations does anyone have for other methods of 
making a DVD of Gem output, *not* necessarily involving having Gem 
itself create a file?



Dudley Brooks wrote:
 Jaime Oliver wrote:

   
 pix_record was crashing constantly in osx 10.4.11 gem 0.91-cvs and 
 pd-0.40-1 powerbook ppc.
 

 That's been my experience so far too.

   
 there was a thread about it not that long ago. Maybe in gem-dev.
 best,
 

 Thanks.  I'll look for it.

 Meanwhile, what recommendations does anyone have for other methods of 
 making a DVD of Gem output, *not* necessarily involving having Gem 
 itself create a file?

 Thanks.

   
 J

 On Feb 13, 2008 1:57 AM, marius schebella [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 Dudley Brooks wrote:
   marius schebella wrote:
  
   have a look at pix_record.
  
   Thanks for telling me about it.
  
   it is a little bit challenging to use...
  
   Do you mean that it's hard to figure out how to use it, or that
 it might
   overload the computer's processing power?

 yes, hard to figure out, offers some sources where you could run into
 problems (memory space, finding good resolution settings/a balance of
 available space and image quality, so that you can use it for your dvd),
 it also crashed in the past. but that should not keep you from trying,
 just don't give up if it does not work in the first time. it is still
 easier than using pix_write.
 marius.

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[PD] Trinity audio group multitrack recorder

2008-02-14 Thread Mika Ristimäki
Hi all,

I was wondering if some of you have seen or used this device:

http://www.trinityaudiogroup.com/

It seems quite interesting portable Linux based multi-track recorder.  
I've never ported anything to a hand held devices, but it would be  
interesting to use PD on something like that. I'm aware of the  
Geiger's work with PDa, so any ideas how that port might fit to the  
above mentioned device?? Or better yet, is there someone already doing  
the porting??

-Mika Ristimäki



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Re: [PD] [OT] FOSS audio tools

2008-02-14 Thread Frank Barknecht
Hallo,
Pablo Martin hat gesagt: // Pablo Martin wrote:

 Maybe mastering it will take less time that blender (as blender has so
 many features), but i *really* think it's easier to get used to blender
 initially (s, g, r, tab ;)). Not that it matters that much... It's
 probably a matter of field of interest, but still, as a simple tool,
 mostly everyone i know and cares a little can use blender to a certain
 degree (for making small vj videos, or simple props for games), while
 they can't use ardour (even though some would really like to learn).

I think, it's really a field of interest matter mostly. Blender has
much more functionality to present than Ardour, which is natural for
the tasks they are targetting. Ardour is just about recording, editing
and playing back audio, while Blender is a modeller, animator,
renderer and much more. This also becomes obvious by simply comparing
shortcut cheat sheets of both:

http://ardour.org/files/manual/sn-mouse-and-keyboard-bindings.html
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Hot_Keys

Basic recording and editing in Ardour can be realised almost without
using the keyboard at all:
http://ardour.org/files/manual/sn-user-interface-conventions.html The
biggest trouble is getting the audio routing right for the first time
and understanding tracks and busses, but when that is done everything
falls into place naturally (for audio people at least).

Anyway Pd beats both in simplicity by only requiring 6 special
keyboard shortcuts: Ctl-1,...,5 and Ctl-e ;)

Ciao
-- 
 Frank Barknecht _ __footils.org__

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[PD] Invalid public movie atom, was Re: Saving Gem output as video file on MacOSX ?

2008-02-14 Thread Dudley Brooks
Dudley Brooks wrote:

 Olivier Heinry wrote:
 
 The last time I tried to pix_record on OSX (on a Dual G5 running 
 Panther, 2Go RAM) , I switched to Gem2pdp + pdp_rec because the Mac 
 couldnt handle it in realtime for a 640x480 window and PDP made it 
 (might be related to PDP multithread capability).
 
 I'm sorry, what is pdp_rec?  It won't create, and I don't find it 
 listed.  The only thing I find that seems to be able to write to a file 
 is pdp_rawout.

I found it as soon as I added the missing tilde at the end: pdp_rec~.

So I now have pdp_rec~.  But when I try to play the output file in 
QuickTime, I get the error message The movie could not be opened.  An 
invalid public movie atom was found in the movie.  The same thing 
happens if I try to import into Final Cut or iMovie.

Google reveals that it's because when QT 7.3 came out, they changed the 
value of a null byte from 0 to -1 -- thereby invalidating many .mov 
files and infuriating many people.  The only suggested solution I've 
found mentioned is reverting to QT 7.2 (someone recommends 7.1.6), which 
apparently involves wiping the HD and re-installing the OS -- *if* you 
can find QT 7.2 or 7.1.6.

I searched for the error message on the pd-list archive and didn't find 
anything.  Does anyone have experience with this and know a solution? 
Olivier, when you use gem2pdp and pdp_rec~ as mentioned in your post, 
what do you do with the resulting file?

Thanks.

-- Dudley

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[PD] bang.pdf?

2008-02-14 Thread Javier Garcia
Hi,

is there any .pdf of the book bang for free?

Regards

www.myspace.com/vjgarff

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[PD] gop array in abstraction appears outside abstraction boundaries

2008-02-14 Thread tim




Hello,
I was able to reproduce this on Pd 0.41-0 :

the abstraction testt.pd contains an array, which appears in the parent
patch tes.pd although it's outside the boundaries of the
abstraction's canvas. If you move the abstraction and click the bang
again, the waveform appears at the same distance relative to the
abstraction. In another patch I even got this behaviour after turning
off graph on parent for the array itself.
Can someone else reproduce this ? (patches attached)

gr,
Tim



#N canvas 0 0 738 479 10;
#N canvas 0 308 805 517 gopgop 0;
#N canvas 0 0 450 300 (subpatch) 0;
#X array gopgop 22050 float 2;
#X coords 0 1 22049 -1 255 200 1;
#X restore 112 112 graph;
#X coords 0 -1 1 1 300 220 1 100 100;
#X restore 244 87 pd gopgop;
#X coords 0 -1 1 1 85 60 1 100 100;
#N canvas 262 163 892 556 10;
#X obj 92 57 testt;
#X obj 82 337 tabwrite~ gopgop;
#X obj 90 214 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 28 205 adc~;
#X obj 29 166 osc~ 110;
#X text 329 156 watch here;
#X text 108 215 click here;
#X obj 93 397 loadbang;
#X msg 93 422 \; pd dsp 1;
#X connect 2 0 1 0;
#X connect 3 0 1 0;
#X connect 3 1 1 0;
#X connect 4 0 1 0;
#X connect 7 0 8 0;
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Re: [PD] Comments on pd as a library to be used in game

2008-02-14 Thread Frank Barknecht
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:

 i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks or 
 dropouts) create and destroy graph elements and garbage collect on the fly.
 
 ii) Through a supported (official and documented) message passing system
 
 iii) Intermediate object manager layer (Python?) (as suggested Pd objects) to
 create, coordinate, destroy sound objects.

These points are issues in Pd that vessel/lua~ by Graham Wakefiled tries
to solve in a way, where in a way means embedding Lua as a scripting
language for DSP inside of a Pd/Max object, which would make using Pd in
a game engine kind of superfluous - as you could directly embed Vessel
into the game instead of into Pd first. ;)

Ciao
-- 
Frank Barknecht

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Re: [PD] Comments on pd as a library to be used in game

2008-02-14 Thread chris clepper
On Thu, Feb 14, 2008 at 10:40 AM, Andy Farnell [EMAIL PROTECTED]
wrote:



 i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks
 or
 dropouts) create and destroy graph elements and garbage collect on the
 fly.

 ii) Through a supported (official and documented) message passing system

 iii) Intermediate object manager layer (Python?) (as suggested Pd objects)
 to
 create, coordinate, destroy sound objects.

 vi) Some properly optimised reverb and spacialisation (5.1 etc) objs (as C
 externs)


SuperCollider pretty much covers this list and it seems well suited for
working with a game.
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[PD] audio sample labeling... (onset, fundamental freq)

2008-02-14 Thread Rich E
Hey list,

I was wondering if anyone has implemented any type of sample labeler
in pd.. I was thinking about doing something that gave a list of
onsets and the fundamental frequency of segments.. could be useful for
chopping up samples in real-time.  So far, everything I've found takes
in an audio signal, whereas I think it would be useful to take in a
sampletable or wavefile.

cheers,
rich

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Re: [PD] Comments on pd as a library to be used in game

2008-02-14 Thread Andy Farnell
Hello Pablo, list,


Let's differentiate two issues,


1) To use Pd as a sample replay based game audio engine
2) To use Pd as a procedural audio engine (synthesis).

These are different tasks with different goals and challenges. The latter is my
domain of expertise and something, for me;

i) Very optimistic and enthusiastic about.
ii) Aware that it is still ambitious and difficult.
iii) Have though about many of the problems and how to do it. (and prepared to 
lead
a team who want to do this)


The former is also very exciting, and would yield wonderful benefits. It may 
in fact be a necessary stage to get to doing realtime synthetic game audio
through Pd. Maybe we should focus on that first.

But, if I were leading the audio team right now I would be quite wary of doing
this in such a bold way as to say we will rely 100% on Pd, from an entirely
practical, realistic POV. I only say this from my experience with mod teams
and the practicalities of switching technology mid stream, that's why i sound
cautious.

However, we should start this... even if it doesn't get used this cycle, maybe
with a fallback position of using the CS audio engine and doing content in Pd?

Creating a project that brings together CS, Blender and Pd is awesome!

FWIW I can;

1) Donate some existing models or patches 
2) Work as procedural sound designer to create sound objects.
3) Help out the team by guiding others to do this.
4) Be a regular sound designer and create static content using Pd for the game.


My opinion about the challenges

Before Pd can be a truly good candidate for the job it must solve these issues.
None of this means Pd can't be used right now with some hacking, but this is 
where the Pd-Games project should be headed...Some of these are easy, some are 
hard, some are being worked on, some are just dreams...

i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks or 
dropouts) create and destroy graph elements and garbage collect on the fly.

ii) Through a supported (official and documented) message passing system

iii) Intermediate object manager layer (Python?) (as suggested Pd objects) to
create, coordinate, destroy sound objects.

vi) Some properly optimised reverb and spacialisation (5.1 etc) objs (as C 
externs)


2) Link in as a library with

i) The interpreter/scheduler
ii) A solid, complete set of standard opcodes.
iii) Threadable subgraphs for (good enough - not optimal/perfect) parallelism
vi) Cost prediction/resource capping etc (so the Pd engine can't kill the 
machine
if someone tries to spawn 1000 expensive sounds)

OTOH, if Pd is to be run as a separate process we must be able to terminate it 
and/or
bring it back reliably.


Nova and Desiredata both have made progress with some of these. Plus there 
are 
successful external (not Pd) projects we can look to for inspiration.


When is the next meeting of the Apricot sound team?

best wishes,

Andy

On Mon, 11 Feb 2008 15:55:45 +0100
Pablo Martin [EMAIL PROTECTED] wrote:

 Andy Farnell escribió:
  Hey Pablo,
 
  Yes it is feasible. So Apricot is to use Pd?

 
 Well its still being decided, and most team know nothing about pd, so
 they are a bit reluctant to accept this kind of risks... though they
 also understand some of the good parts, but of course i think it would
 be great.
 
  Pablo
 


-- 
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Re: [PD] Comments on pd as a library to be used in game

2008-02-14 Thread Andy Farnell
On Thu, 14 Feb 2008 17:52:59 +0100
Frank Barknecht [EMAIL PROTECTED] wrote:

 Hallo,
 Andy Farnell hat gesagt: // Andy Farnell wrote:
 
  i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks 
  or 
  dropouts) create and destroy graph elements and garbage collect on the fly.
  
  ii) Through a supported (official and documented) message passing system
  
  iii) Intermediate object manager layer (Python?) (as suggested Pd objects) 
  to
  create, coordinate, destroy sound objects.
 
 These points are issues in Pd that vessel/lua~ by Graham Wakefiled tries
 to solve in a way, where in a way means embedding Lua as a scripting
 language for DSP inside of a Pd/Max object, which would make using Pd in
 a game engine kind of superfluous - as you could directly embed Vessel
 into the game instead of into Pd first. ;)


Hmm yes, that's a crazy roundabout way. Is there something we can learn from 
Grahams
work/Vessel to do it inside Pd?




 
 Ciao
 -- 
 Frank Barknecht
 
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Re: [PD] Comments on pd as a library to be used in game

2008-02-14 Thread Andy Farnell



Hmmm, so far we have suggestions to use Lua and SC :)

There are many good reasons to choose other languages.

Csound - history, stability, SAOL encapsualtion
Nyquist (LISP) lends itself well to parallelism
SC - instance management/polyphony, recursion

But let's focus on Pd since this is Pd list and the proposed
plan is to use Pd with Blender as EA have done :)

Mark Danks suggested to me that they found it rather trivial
to accomplish. The challenges I suggest would make a 'perfect world',
but aren't essential to a basic working system.

The power of Pd, over CS, SC, LISP, Lua is *developmenmt time*

Games require numerous resources to be created, quickly and in
an easily maintainable way. This, and being designed for realtime
execution, are Pds enormous strengths.




On Thu, 14 Feb 2008 11:02:32 -0600
chris clepper [EMAIL PROTECTED] wrote:

 On Thu, Feb 14, 2008 at 10:40 AM, Andy Farnell [EMAIL PROTECTED]
 wrote:
 
 
 
  i) Dynamic DSP graph reconfiguration. The ability to seamlessly (no clicks
  or
  dropouts) create and destroy graph elements and garbage collect on the
  fly.
 
  ii) Through a supported (official and documented) message passing system
 
  iii) Intermediate object manager layer (Python?) (as suggested Pd objects)
  to
  create, coordinate, destroy sound objects.
 
  vi) Some properly optimised reverb and spacialisation (5.1 etc) objs (as C
  externs)
 
 
 SuperCollider pretty much covers this list and it seems well suited for
 working with a game.
 


-- 
Use the source

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Re: [PD] bang.pdf?

2008-02-14 Thread zmoelnig
Quoting Javier Garcia [EMAIL PROTECTED]:

 Hi,

 is there any .pdf of the book bang for free?

yes.
search http://pd-graz.mur.at/


mfgasd.
IOhannes


This message was sent using IMP, the Internet Messaging Program.



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Re: [PD] bang.pdf?

2008-02-14 Thread Steffen Juul

On 14/02/2008, at 16.56, Javier Garcia wrote:

 is there any .pdf of the book bang for free?

Yes, http://pd-graz.mur.at/label/book01/bangbook.pdf

http://puredata.info/search?SearchableText=book
http://puredata.info/search?SearchableText=bang

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[PD] Writing file to folder on OSX

2008-02-14 Thread Si Mills
HI

I can't seem to write a file into a folder using [writesf~]

So when I click the [open -bytes 3 /audio/foo.wav( message,  
presumably  it should create a folder called audio with the file  
foo.wav in it?

.But it doesn't do anything.

Just doing [open -bytes 3 foo.wav(  works fine and creates foo.wav  
in the same directory as the patch.

AM I misunderstanding this, or is it a bug?

(on OS x 10.5.1, Pd 0.40.3-extended)

thanks
S

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[PD] Midifile Object

2008-02-14 Thread saint
hi martin/all,

sorry for buggin you about this again, but unfortunately i can't use your (or 
any) midi external
for my purpose if i can't get this to work.

the problem i'm having with midifile is this: i can't get midifile to read a 
.mid file that's in the 
same folder as the pd patch by referring to it by it's short name only
i.e. without the full path c:/progra~1/etc/etc (which does work btw, thanks)

is there anyway to get this...

[read test.mid(
|
[midifile]

...to work?!

(where the midi file and pd patch are in the same folder of course)

basically i need to copy multiple instances of the patch and run it from lots 
of different folders
each referring to different midi files

again thanks a million in advance you've been more than helpful so far!

- Original Message 
From: Martin Peach [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; pd-list@iem.at
Sent: Tuesday, 12 February, 2008 8:53:59 PM
Subject: Re: [PD] Phasor Driven Midi File Playback?

The latest versions are part of pd-extended in 
http://autobuild.puredata.info/auto-build/ but the last functional WinXp 
version is in late 2007. The spaces in path names cause trouble throughout 
pd and other cross-platform programs, the only workaround I know of is to 
rename your directories without spaces. I usually use underscores instead. 
Program Files always causes trouble. Sometimes you can access it using 
something like C:\PROGRA~1 (the short DOS name)
This works on my system:

[read C:/PROGRA~1/pd/doc/5.reference/textfile.txt(

but

[C:/PROGRA~1/pd/doc/5.reference/textfile.txt(
|
[read $1(

does not work.

Martin


From: saint [EMAIL PROTECTED]
To: pd-list@iem.at
Subject: Re: [PD] Phasor Driven Midi File Playback?
Date: Tue, 12 Feb 2008 11:39:53 -0800 (PST)

hmmm. i did try that but it seems to stumble at the first space in the full 
path (as pure data does)

unfortunately the patch will need to be ported around when it's done so 
specifying a full path won't fulfill my needs.

is there a .dll of the midifile external for w32 knocking around for which 
this read message works for shortened paths?



again, thanks all of you for your time!


- Original Message 
From: Mike McGonagle [EMAIL PROTECTED]
To: saint [EMAIL PROTECTED]
Cc: pd-list@iem.at
Sent: Tuesday, 12 February, 2008 7:22:29 PM
Subject: Re: [PD] Phasor Driven Midi File Playback?

I think what is happening is that [midifile] is expecting a full path for 
the file name when using read. This is why it works for the [openpanel] 
because it returns a complete path. Did you try using the full path with 
[read $1(?


Mike


On Feb 12, 2008 12:33 PM, saint [EMAIL PROTECTED] wrote:

thanks for the quick reply again martin,

it's a strange problem that i seem to be having.

because i definitely have all the midifiles in the same folder as the patch 
but

[midifile test.mid]
...or...
[read test.mid(---[midifile]
gives... 'error: midifile: unable to open test.mid'


but when i do
[bang]---[openpanel]---[read $1(---[midifile]
and point it to 'test.mid' it seems to work?

h...
unfortunately for what i want to do i need to be able to automate opening 
different midifiles.

i'm using your zip from 
http://puredata.info/Members/martinrp/midifile/midifile.zip/view









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Re: [PD] Writing file to folder on OSX

2008-02-14 Thread Claude Heiland-Allen
Si Mills wrote:
 So when I click the [open -bytes 3 /audio/foo.wav( message,  
 presumably  it should create a folder called audio with the file  
 foo.wav in it?

Nope, you have to create the folder first.


Claude

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Re: [PD] Writing file to folder on OSX

2008-02-14 Thread Mike McGonagle
On Thu, Feb 14, 2008 at 12:07 PM, Si Mills [EMAIL PROTECTED] wrote:

 HI

 I can't seem to write a file into a folder using [writesf~]

 So when I click the [open -bytes 3 /audio/foo.wav( message,
 presumably  it should create a folder called audio with the file
 foo.wav in it?


Nope, the folder has to be there first. Creating a file that has a
non-existent path does NOT create the path.




 .But it doesn't do anything.


Just as it should. There is no folder in which to write the file.



 Just doing [open -bytes 3 foo.wav(  works fine and creates foo.wav
 in the same directory as the patch.


This is normal, too.




 AM I misunderstanding this, or is it a bug?


While you can use some of the shell externals for Pd to create folders, Pd
itself won't create them.

I am not really sure about writesf~, but you should be getting an error
message back, because the file it is trying to work with does not exist,
because the full path does not exist.


Mike





 (on OS x 10.5.1, Pd 0.40.3-extended)

 thanks
 S

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Re: [PD] qlist sequencing

2008-02-14 Thread Andy Farnell
Oops, apologies to all for the careless CC.

On Thu, 14 Feb 2008 19:05:21 +
Andy Farnell [EMAIL PROTECTED] wrote:

 
 
 Hello James,
 
 Sorry that one's been in my inbox for a few days while I was away.
 
 I don't remember any Qlist patch to be honest. 
 
 But here's a couple of examples of using an _ordinary_ list as a seq
 
 You'll find a qlist example in your-path-to-pd/doc/5.reference/qlist-help.pd
 
 
 
 
 On Wed, 6 Feb 2008 21:03:54 +1100
 James Baker [EMAIL PROTECTED] wrote:
 
  Hey Andy,
  
  Hope you don't mind the random email, but I'm looking for an example
  puredata patch I once had.  It was an example of sequencing a drum
  and bass style track with qlists, and I have a vague memory it was
  from you - but I had a look through your site with no luck.  Maybe I'm
  just going bonkers and imagining the whole thing :)
  
  If you do have a copy of said patch though I'd be grateful if you
  could send it my way.
  
  
  thanks,
  
  James
 
 
 -- 
 Use the source
 


-- 
Use the source

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Re: [PD] Invalid public movie atom, was Re: Saving Gem output as video file on MacOSX ?

2008-02-14 Thread Dudley Brooks
Roman Haefeli wrote:

  without having any expertise in this field, i suggest to edit your mov
  files with an hexeditor and change the value in the header of the
  mov-file accordingly, so that it can be read by Quicktime.

Thanks.  Could you point me to good online info on file formats, so that 
I know what to change?

  the option of having to completely reinstall the operating system
  because of some wrongly set bit in a few files seems really crazy :-(

I agree 100%.  It's the sort of hitting-a-fly-with-sledgehammer approach 
that Windows tech support was always recommending.  I was disappointed 
to find it recommended by Mac users (or possibly Mac support, I'm not 
sure which).

-- Dudley

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Re: [PD] [PD-dev] SQLite for PD v0.0

2008-02-14 Thread Mike McGonagle
Rob,
It takes SQL queries, and returns any result sets. It is not limited in the
SQL that it understand because the external itself does NOT understand any
SQL, it just transfers the buffer to the database, and returns the results.

Mike


On Thu, Feb 14, 2008 at 5:17 AM, robcanning [EMAIL PROTECTED] wrote:


  Basically, I have a set of abstractions that I have been developing
  along with the externals (some for SQL, and some for other things).
  But I am seeing my stuff as kind of a self contained library that I
  have been using for my own projects.
 
 hi mike,

 i have looking at doing something with pdlua and luasql for database
 management in pd - i was just interested in seeing your externals and
 what they do in case i am wasting my time reinventing something you have
 already made,
 do your externals write to sql databases or only do lookup in existing
 sql databases?

 thanks

 rob c




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Re: [PD] newbie questions(ableton)

2008-02-14 Thread Kyle Klipowicz
Sigh...I don't even want to get into this. Live/Pd integration is a
big PITA right now, so I don't even mess w/ it right now.

It makes me sad, but I can't afford the $850 for Max/MSP/Jitter, which
works pretty well for a lot of people with Live (Live costs money too,
but I bought it a long time ago and it's worth it).

Basically, I can choose to either have a stable realtime DAW that can
also do much of the live improv stuff that I need for performance...or
I can try really buggy unstable ideas without a very dedicated
framework.

Also, the sheer slowdown that Pd experiences on OSX is bad, especially
when running Pd with other programs simultaneously. Wrangling with the
feedback loops and routing is also a big pain. Icky! So right now it's
either professional slickness and ease-of-use of Ableton Live, or back
to the trial and error and endless tinkering with Pd that eerily
reminds me of some trying to use Debian in 2000 (couldn't even get X11
configured properly for my video card after like 80 hours).

It makes me seriously think about trying an approach using my 10-in
10-out interface to connect a linux machine directly into my Live
environment, and use MIDI signals to communicate across the machines.

At least the Linux end of Pd is top notch...too bad I have to echo
Roman on the point that proprietary tools are still pretty necessary
to have a workflow ease that approaches professional practice. I'm
still hoping, but not expecting results like netscape - firefox for
another 10 years. Maybe MOTU will go under and open-source DP.

I know, I'm a complainer. I'd rather play my guitar than cut it from a tree etc.

~Kyle

On Wed, Feb 13, 2008 at 8:43 AM, David Plans Casal
[EMAIL PROTECTED] wrote:

  On 13 Feb 2008, at 13:48, Derek Holzer wrote:

   Latest version of Ableton (Live 7)doesn't seem to work with JackOSX.
   Too
   bad. I used this method for a while with Live 5 and it worked fine.

  I just tried Live 7 taking channels from Soundflower and sending to
  Soundflower from PD, and that works fine.

  http://www.cycling74.com/products/soundflower

  d



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http://perhapsidid.wordpress.com
http://myspace.com/kyleklipowicz

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Re: [PD] Trinity audio group multitrack recorder

2008-02-14 Thread Hans-Christoph Steiner

Considering that Ardour and Audacity run on it, I think it's probably  
a full CPU, so that regular Pd would run on it.

.hc

On Feb 14, 2008, at 7:52 AM, Mika Ristimäki wrote:

 Hi all,

 I was wondering if some of you have seen or used this device:

 http://www.trinityaudiogroup.com/

 It seems quite interesting portable Linux based multi-track recorder.
 I've never ported anything to a hand held devices, but it would be
 interesting to use PD on something like that. I'm aware of the
 Geiger's work with PDa, so any ideas how that port might fit to the
 above mentioned device?? Or better yet, is there someone already doing
 the porting??

 -Mika Ristimäki



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Re: [PD] open with on os x

2008-02-14 Thread Hans-Christoph Steiner

Cool, this is very useful.  If you post a bug, patch or feature  
request to the tracker?  Then I'll look into it when I have a chance.

.hc

On Feb 13, 2008, at 7:36 PM, marius schebella wrote:

 ok.
 since steffen got different behaviour on his computer, I did some  
 more testing, and indeed with the current format given in plist for  
 the key CfBundleVersion this information is useless, because osx  
 cannot interpret it correctly. that means the default app is the  
 one that you installed first. also, Info.plist is only read the  
 very first time you start the application, so in order for the  
 version number to take effect, you have to delete the app and  
 reinstall it.
 I tested two different autobuild versions, one from 20071117 and  
 one from 20080117.
 the one that I installed first became the default version and could  
 not be changed later.
 then I used a different format for CfBundleVersion (0403.71.117 vs.  
 4003.80.117 [osx will only read 9 numbers!]) and then always the  
 latest release became the default, no matter which version was  
 installed first.
 I don't know what a good version naming scheme would be, and also  
 pd-extended does not conflict with pd vanilla or for example netpd  
 (I guess because these use different preference files for plist).
 so - the advantage of using CfBundleVersion would be that always  
 the latest (of several) autobuild versions would be selected as the  
 default app to open *.pd (and *.pat) files. I think this would be  
 helpful
 marius.



 Hans-Christoph Steiner wrote:
 Can't hurt.  Let us know what happens.
 .hc
 On Feb 13, 2008, at 2:08 PM, marius schebella wrote:
 but the registration is system intern and I cannot access it and  
 change it and therefore have problems when I want to use a  
 different release version as default.
 after googleing information on how Info.plist works, I came  
 across this link http://www.dribin.org/dave/blog/archives/ 
 2006/08/02/versioning_os_x_apps/
 and thought maybe changing the CfBundleVersion entry to a correct  
 format (nn.n.nxnnn) could solve this problem, but I am not sure  
 (I will try...). what do you think?
 marius.


 Hans-Christoph Steiner wrote:
 It's not a secret, it's decently documented on Apple's site.   
 The registration happens when you start the app.  The OS reads  
 the Contents/Info.plist that's inside the app when you launch it.
 .hc
 On Feb 12, 2008, at 6:46 PM, marius schebella wrote:
 true. it is apple's big secret where exactly this gets  
 registered...
 marius.

 Hans-Christoph Steiner wrote:
 Yup, fun fun fun.  I have found that it'll only register a  
 given copy of Pd if you run it.
 .hc
 On Feb 12, 2008, at 5:27 PM, marius schebella wrote:
 the latest on this topic. I finally figured out, why osx  
 associates so many Pd versions with the *.pd file extension.  
 osx indexes also applications that are not in the / 
 Applications folder at all, but somewhere on the harddrive  
 (for example in build folders or downloaded files folders).
 I only got rid of these versions in the open with entries  
 by deleting the unwanted apps themselves. both open with  
 and also the drop down menu in the get info dialog are  
 working again.
 I also think different release versions which use the same  
 pref file, like org.puredata.plist (in ~/Library/Preferences)  
 will always switch to the newest version by default,  
 therefore you cannot chose version 40-2 if there is also a  
 version 40-3, 41.0. since some pd versions use a different  
 name for the prefs file, it is sometimes possible to set  
 another pd version as the default app for *.pd files.
 marius.

 marius schebella wrote:
 Yes, that is true, but it was the only possibility to get  
 rid of the double entries. at least the only one that I found.
 marius.
 Hans-Christoph Steiner wrote:

 Watch out, I am pretty sure that it deletes all your  
 associations as well, and will prompt you again with the  
 this App hasn't been run before, run it? dialog.

 .hc

 On Oct 31, 2007, at 12:44 PM, Dafydd Hughes wrote:

 boy. i'm gonna bookmark this one!

 On 31-Oct-07, at 12:39 PM, marius schebella wrote:

 I finally found the solution to this annoying problem.
 you have to rebuild the launch service database (see  
 http://www.macosxhints.com/article.php? 
 story=20031215144430486 )
 I ran the following command, and that fixed it.

 /System/Library/Frameworks/ApplicationServices.framework/ 
 Frameworks/LaunchServices.framework/Support/lsregister - 
 kill -r -domain local -domain system -domain user

 marius.

 Hans-Christoph Steiner wrote:
 This is a bug I run into a lot.  Basically, if you have  
 a lot of versions of Pd, it confused the assocations  
 system.  Try removing random ones.  I have found that I  
 have to clean out the associations system from time to  
 time because I am always trying many different versions.
 I forgot how to do it now... I think it's done by  
 deleting some file in /Library/Caches and 

Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-14 Thread Hans-Christoph Steiner

On Feb 13, 2008, at 8:47 PM, Chris McCormick wrote:

 On Wed, Feb 13, 2008 at 02:29:31PM -0500, Hans-Christoph Steiner  
 wrote:
 Currently pdlua loads all *.lua files, which complicates working
 with *.lua modules not intended to be used as pd classes: Those would
 have to be in a directory outside of Pd's search path to not pollute
 Pd's namespace. 

 So how about using Pd's normal tools for handling name clashes and
 additionally, using a naming prefix like lib for the lua files that
 are not intended to be Pd objectclasses (as I described earlier)?
 Another possibility is using a subdir for these files.

 The problem is Hans, that this is not a nameclash issue at all. The
 problem is that *all* .pd_linux and .pd files are meant to be read by
 Pd as instantiable objects. This is not true for all .lua files.  It's
 obvious that the way around this is to make a new prefix which is  
 always
 treated by pd-lua like .pd and .pd_linux files are (as an instantiable
 object), and keep .lua files completely separate and ignored by  
 Pure Data.

 The existing Pd mechanism and convention for knowing what is  
 instantiable
 is to use the file extension, which is a perfectly widespread method
 across many programs and operating systems ('.exe', '.so', etc. etc.).
 Sure, as yout pointed out earlier, you could put a .dll in a directory
 and instantiate it in Pd if you want, but nobody in their right  
 mind does
 that because it's not the convention and causes more problems without
 fixing any.

 Adding a lib prefix or moving .lua files into a subdirectory do not
 solve the fundemental problem which is that currently pd-lua thinks  
 that
 all lua files are instantiable, when they are quite simply not. It  
 makes
 no sense whatsoever to have Pd able to load a file type which it's not
 supposed to be able to load.

 Sorry to add more noise,

The part of this whole equation that is the problem is the name  
clash.  That's how this thread started.  Frank said that if he had a  
support lib with the same name as another Pd objectclass, then there  
was a name clash.

Loading a file that is not meant to be an objectclass is not really  
problem, AFAIK, it just won't create an object.  Oftentimes people  
use this as a hack to load libraries.

Since the core of this problem is name clashes, then why not use the  
existing techniques for dealing with that?  I think this discussion  
is getting too abstract... I just this there already are far too many  
file extensions in Pd, I have had to do extra work because of them,  
and have yet to see the benefit.  That's my two bits...

.hc


 


[W]e have invented the technology to eliminate scarcity, but we are  
deliberately throwing it away to benefit those who profit from  
scarcity.-John Gilmore



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Re: [PD] Midifile Object

2008-02-14 Thread Martin Peach
The way it works now [midifile] reads from the same directory that pd is in 
unless you specify the full path. It should be possible to get it to search 
in the patch directory, probably by calling canvas_open in pd. I'll look 
into it this weekend.

Martin


From: saint [EMAIL PROTECTED]
To: pd-list@iem.at
Subject: [PD] Midifile Object
Date: Thu, 14 Feb 2008 10:26:07 -0800 (PST)

hi martin/all,

sorry for buggin you about this again, but unfortunately i can't use your 
(or any) midi external
for my purpose if i can't get this to work.

the problem i'm having with midifile is this: i can't get midifile to read 
a .mid file that's in the
same folder as the pd patch by referring to it by it's short name only
i.e. without the full path c:/progra~1/etc/etc (which does work btw, 
thanks)

is there anyway to get this...

[read test.mid(
|
[midifile]

...to work?!

(where the midi file and pd patch are in the same folder of course)

basically i need to copy multiple instances of the patch and run it from 
lots of different folders
each referring to different midi files

again thanks a million in advance you've been more than helpful so far!




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Re: [PD] where is comport?

2008-02-14 Thread Martin Peach
It should be in externals\iem\comport\comport.

Martin


From: eva sjuve [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To: pd-list@iem.at
Subject: [PD] where is comport?
Date: Thu, 14 Feb 2008 20:41:51 +0100

Where is the new comport external for linux I read about? I looked in
svn but can't find it.
A lead on this, anyone?

cheers
-eva

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[PD] where is comport?

2008-02-14 Thread eva sjuve
Where is the new comport external for linux I read about? I looked in 
svn but can't find it.
A lead on this, anyone?

cheers
-eva

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Re: [PD] [OT] FOSS audio tools

2008-02-14 Thread Malte Steiner
Hello,

 Basic recording and editing in Ardour can be realised almost without
 using the keyboard at all:

 Anyway Pd beats both in simplicity by only requiring 6 special
 keyboard shortcuts: Ctl-1,...,5 and Ctl-e ;)
 

Just a quick note that I contradict the view that point and click == 
good user interface.
Additionally I think mouse is a bad unnatural invention but that is 
because I suffer of carpal tunnel syndrome for years now which I only 
overcome with the use of graphic tablets but in general the distances 
you have to go back and forth with mouse is ridiculous and waste of 
time, particular when making music and having to interact in time. I 
experienced a high increase of productivity with learning the key 
shortcuts of applications and thinking about programming a sequencer 
which doesnt work with mouse anyway (but is not a tracker either, more 
MPC style). In general I think much about user interfaces and hope to 
come up with better ideas, point and click is so stoneage and its crazy 
to fit in all kind of application in this metaphor.

Physical hardware user interfaces are one solution, like control 
surfaces in the audio world. 3D is always a hassle because you usually 
manipulate 3D on 2D screen. My experience with datagloves is so lala 
having the bad P5 which is not precise, modelling with it would lead to 
funny results. And holding up hands in front of the screen is tiresome 
too. Same was with Lightpen on CRT monitors but both are gone now. I 
have no experiences with 3D mouses yet...

Cheers,

Malte

-- 
Malte Steiner
media art + development
-www.block4.com-

next event:
29.feb Notstandskomitee live at Linux Audio Conference Cologne, Germany

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Re: [PD] [OT] FOSS audio tools

2008-02-14 Thread Frank Barknecht
Hallo,
Malte Steiner hat gesagt: // Malte Steiner wrote:

 Just a quick note that I contradict the view that point and click == 
 good user interface.

I agree very much with that. However when doing the first steps in a
program, exploring with the mouse can be very handy, but I, too, try
to learn the keyboard shortcuts as soon as possible. 

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] *.lua = *.pd_lua or *.l_lua?

2008-02-14 Thread marius schebella
Hans-Christoph Steiner wrote:

 The part of this whole equation that is the problem is the name  
 clash.  That's how this thread started.  Frank said that if he had a  
 support lib with the same name as another Pd objectclass, then there  
 was a name clash.
 
 Loading a file that is not meant to be an objectclass is not really  
 problem, AFAIK, it just won't create an object.  Oftentimes people  
 use this as a hack to load libraries.
 
 Since the core of this problem is name clashes, then why not use the  
 existing techniques for dealing with that?  I think this discussion  
 is getting too abstract... I just this there already are far too many  
 file extensions in Pd, I have had to do extra work because of them,  
 and have yet to see the benefit.  That's my two bits...
 
 .hc


what I found out from reading franks emails is, that to run one lua 
script in pd, he sometimes also has lua scripts that are maybe included 
or referenced or needed to run that one script.
and when he gives away a bundle which includes these scripts, then these 
additional scripts pollute the pd naming scheme.
this is not so different to images that are shipped with a patch, you 
just don't expect that pd would try to open them.
and according to franks mail, it obviously *is* a problem that externals 
don't open correctly anymore, but instead lua spits out an error that it 
can't load the object correctly (and does not try to look for another 
file with a *.pd extension instead).
there are several suggested solutions right now:
* restrict the lua loader to certain directories only (different than 
the pd searchpatchs)
* conventions for search order: first libs, then pd patches, then lua 
files. but then you search the tree 3 times.
* change file extension so that pdlua will never try to open *.lua 
scripts, just as pd does not try to load *.jpg files
I think the pdlua programmer has to look at the pdlua specs anyway if 
she wants to write her own scripts, so the learning curve is not much 
steeper if the user has to learn name the script in the following way 
so that it is accepted by pdlua.
or you tell every user that in order to run a patch, she has to drag the 
lua files to a special lua-directory.
marius.

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[PD] autobuilds using svn

2008-02-14 Thread Hans-Christoph Steiner

I switching the autobuilds to slurp from SVN.  Let's hope things run  
smoothly tonight, then we'll have up-to-date nightly builds again.

Also, I ran updates on all of the GNU/Linux boxes.

.hc



 


[W]e have invented the technology to eliminate scarcity, but we are  
deliberately throwing it away to benefit those who profit from  
scarcity.-John Gilmore



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Re: [PD] audio sample labeling... (onset, fundamental freq)

2008-02-14 Thread patrick
hi,

i am not so sure about your last sentence :

 I think it would be useful to take in a
 sampletable or wavefile.

i am working with http://www.sonicvisualiser.org/ and exporting my 
annotation layer in xml. then i will use pyext in pd to make something with 
the value (in audio frame). it's a work in progress, tell me if it's a 
little bit what you are looking for.

pat





- Original Message - 
From: Rich E [EMAIL PROTECTED]
To: PD list pd-list@iem.at
Sent: Thursday, February 14, 2008 12:03 PM
Subject: [PD] audio sample labeling... (onset, fundamental freq)


 Hey list,

 I was wondering if anyone has implemented any type of sample labeler
 in pd.. I was thinking about doing something that gave a list of
 onsets and the fundamental frequency of segments.. could be useful for
 chopping up samples in real-time.  So far, everything I've found takes
 in an audio signal, whereas I think it would be useful to take in a
 sampletable or wavefile.

 cheers,
 rich

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Re: [PD] autobuilds using svn

2008-02-14 Thread marius schebella
great, did you set up the intel mac, too?
marius.

Hans-Christoph Steiner wrote:
 I switching the autobuilds to slurp from SVN.  Let's hope things run  
 smoothly tonight, then we'll have up-to-date nightly builds again.
 
 Also, I ran updates on all of the GNU/Linux boxes.
 
 .hc
 
 
 
  
 
 
 [W]e have invented the technology to eliminate scarcity, but we are  
 deliberately throwing it away to benefit those who profit from  
 scarcity.-John Gilmore
 
 
 
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Re: [PD] where is comport?

2008-02-14 Thread Hans-Christoph Steiner

It's included in Pd-extended, by the way.

.hc

On Feb 14, 2008, at 4:22 PM, eva sjuve wrote:

 thanks!

 Martin Peach wrote:
 It should be in externals\iem\comport\comport.

 Martin


 From: eva sjuve [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: pd-list@iem.at
 Subject: [PD] where is comport?
 Date: Thu, 14 Feb 2008 20:41:51 +0100

 Where is the new comport external for linux I read about? I  
 looked in
 svn but can't find it.
 A lead on this, anyone?

 cheers
 -eva

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Re: [PD] newbie questions(ableton)

2008-02-14 Thread Hans-Christoph Steiner

What makes firefox good is that they have a MASSIVE budget, so they  
can hire people, etc.  Pd has a miniscule budget, it's mostly  
volunteer effort.  So you can either contribute on the volunteer end  
of things, or on the money end of things, and things will get better.

I'd like to see Pd bounties as one way to lure more developers to get  
involved.

.hc

On Feb 14, 2008, at 2:57 PM, Kyle Klipowicz wrote:

 Sigh...I don't even want to get into this. Live/Pd integration is a
 big PITA right now, so I don't even mess w/ it right now.

 It makes me sad, but I can't afford the $850 for Max/MSP/Jitter, which
 works pretty well for a lot of people with Live (Live costs money too,
 but I bought it a long time ago and it's worth it).

 Basically, I can choose to either have a stable realtime DAW that can
 also do much of the live improv stuff that I need for performance...or
 I can try really buggy unstable ideas without a very dedicated
 framework.

 Also, the sheer slowdown that Pd experiences on OSX is bad, especially
 when running Pd with other programs simultaneously. Wrangling with the
 feedback loops and routing is also a big pain. Icky! So right now it's
 either professional slickness and ease-of-use of Ableton Live, or back
 to the trial and error and endless tinkering with Pd that eerily
 reminds me of some trying to use Debian in 2000 (couldn't even get X11
 configured properly for my video card after like 80 hours).

 It makes me seriously think about trying an approach using my 10-in
 10-out interface to connect a linux machine directly into my Live
 environment, and use MIDI signals to communicate across the machines.

 At least the Linux end of Pd is top notch...too bad I have to echo
 Roman on the point that proprietary tools are still pretty necessary
 to have a workflow ease that approaches professional practice. I'm
 still hoping, but not expecting results like netscape - firefox for
 another 10 years. Maybe MOTU will go under and open-source DP.

 I know, I'm a complainer. I'd rather play my guitar than cut it  
 from a tree etc.

 ~Kyle

 On Wed, Feb 13, 2008 at 8:43 AM, David Plans Casal
 [EMAIL PROTECTED] wrote:

  On 13 Feb 2008, at 13:48, Derek Holzer wrote:

 Latest version of Ableton (Live 7)doesn't seem to work with JackOSX.
 Too
 bad. I used this method for a while with Live 5 and it worked fine.

  I just tried Live 7 taking channels from Soundflower and sending to
  Soundflower from PD, and that works fine.

  http://www.cycling74.com/products/soundflower

  d



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Re: [PD] autobuilds using svn

2008-02-14 Thread Hans-Christoph Steiner

No, there is no Intel Mac any more.  The one that was being used got  
repurposed.  bsoisoi is working on getting a 10.5/Leopard box running  
to host nightly builds.

.hc

On Feb 14, 2008, at 6:52 PM, marius schebella wrote:

 great, did you set up the intel mac, too?
 marius.

 Hans-Christoph Steiner wrote:
 I switching the autobuilds to slurp from SVN.  Let's hope things  
 run  smoothly tonight, then we'll have up-to-date nightly builds  
 again.
 Also, I ran updates on all of the GNU/Linux boxes.
 .hc
 - 
 --- 
 [W]e have invented the technology to eliminate scarcity, but we  
 are  deliberately throwing it away to benefit those who profit  
 from  scarcity.-John Gilmore
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Re: [PD] where is comport?

2008-02-14 Thread eva sjuve
and very cool!

eva sjuve wrote:
 thanks!
 
 Martin Peach wrote:
 It should be in externals\iem\comport\comport.

 Martin


 From: eva sjuve [EMAIL PROTECTED]
 Reply-To: [EMAIL PROTECTED]
 To: pd-list@iem.at
 Subject: [PD] where is comport?
 Date: Thu, 14 Feb 2008 20:41:51 +0100

 Where is the new comport external for linux I read about? I looked in
 svn but can't find it.
 A lead on this, anyone?

 cheers
 -eva

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[PD] writesf produces incorrect header (pd-0.41.0)

2008-02-14 Thread errordeveloper

i have recently decided that recordings i make have to be little endian,
as the architecture has that byte order.

so i have used [writesf~] sending it a message:
open -bytes 4 -nextstep -little -rate 96000 /tmp/recording-XX

after the recording is done, i have a file /tmp/recording-XX.snd, which
is not recognised by the file(1) command ..it just says that's a data
file ;(
i can open the sf in Snd editor, and set header to what i know it is
supposed to be - everything works.

it seems like [writesf~] has a glitch with that ..it doesn't write
header totaly incorrectly or may be somewhat doesn't write it at all..

it's in the latest version of pd, compiled localy on x86_64, gcc-4.1.2,
gentoo linux.

-- 
cheers,
ilya .d 

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Re: [PD] Midifile Object

2008-02-14 Thread Uğur Güney
# Hi,
# I'll be very happy too if this feature can be done. Once I made a
demonstration about tuning systems, where I used a midi file as the
input. I packed the midi file with the patch but it did not work on
any computer other than mine because [midifile] could not find the
file.
# Thanks in advance!
-uğur-

On Thu, Feb 14, 2008 at 8:26 PM, saint [EMAIL PROTECTED] wrote:
 hi martin/all,

  sorry for buggin you about this again, but unfortunately i can't use your 
 (or any) midi external
  for my purpose if i can't get this to work.

  the problem i'm having with midifile is this: i can't get midifile to read a 
 .mid file that's in the
  same folder as the pd patch by referring to it by it's short name only
  i.e. without the full path c:/progra~1/etc/etc (which does work btw, thanks)

  is there anyway to get this...

  [read test.mid(
  |
  [midifile]

  ...to work?!

  (where the midi file and pd patch are in the same folder of course)
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