Re: [PD] Data structures: no object for freeing pointers?

2013-06-23 Thread João Pais
 I'd like one day to understand how to implement DS into a GOP, it's a  
bit triky,

then on a single window it's possible to have the whole interface.


I wrote something about it in a thread some weeks ago:  
http://lists.puredata.info/pipermail/pd-list/2013-05/102819.html


it's not really possible to do this in the context we're talking about  
because we don't know which scalar is modified when it's embedded into  
an array, a way would be about using y value, but in this case y is  
always = 0


ah, you mean an element instead of a scalar (although they're all  
scalars when drawn). the only way I would remember now would be use the  
[struct] output to trigger a comparation of the previous array with the  
current one, saved as lists. not optimal at all, but it can work if there  
aren't too many elements.


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Re: [PD] Data structures: no object for freeing pointers?

2013-06-21 Thread João Pais
Yes with visibility setting we can access an element of an array only,  
so each state can be stored, retrieved, replaced at will by accessing an  
element of te array... The matter is how accessing an element, idealy it  
would be a [nbx] where max value is the number of array elements, or a


that's very easy, just get the number of elements from the array's  
pointer, and send it as [max $1( to the nbox (or whichever command defines  
the limits, I don't have Pd open).



scalar but I don't how it's possible to fix limits to [drawnumber]


I think not from the gui. Unless you enforce it programatically: route the  
change output from the [struct] in the template, and use it to force the  
maximum number to a [set] object. Like:


[struct drawnumber...]
|
[route change]
|
[50(  (assuming 50 is the current max number)
|
[set drawnumber...]


In a parallel part, the current pointer gets and sets the maximum number  
of elements (now at 50)


Look at the current help file for [drawnumber] for more details.



De: João Pais jmmmp...@googlemail.com
À: pd-list pd-list@iem.at, Patrice Colet colet.patr...@free.fr
Envoyé: Jeudi 20 Juin 2013 11:09:26
Objet: Re: [PD] Data structures: no object for freeing pointers?

One approach is to assign a variable for active/unactive scalars. And
then
use that variable to render the scalar visible/invisible. After a
work
session, the user can hide the active scalars, display the inactive
ones,
and select + delete these. It's still far from ideal, but a
compromise.


 Envoyé: Mardi 11 Juin 2013 11:25:23
 Objet: Re: [PD] Data structures: no object for freeing pointers?

 On Die, 2013-06-11 at 11:00 +0200, Jan Baumgart wrote:
  I've been building a sequencer with data structs. But now I've
  come
  to a
  dead end, because there seems to be no object, that let's you
  remove
  structs.
  The only way seems to be deleting them in the gui.


 It's still possible to put only one pointer and then arrays on it,
 then
 you can add or delete at the last array item, or it's possible to
 put an
 id at each array element and then remove the element id to delete,
 then
 it's possible to have undo's.

 pc

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Re: [PD] Data structures: no object for freeing pointers?

2013-06-21 Thread Patrice Colet


Colet Patrice

- Mail original -
 De: João Pais jmmmp...@googlemail.com
 À: pd-list pd-list@iem.at, Patrice Colet colet.patr...@free.fr
 Envoyé: Vendredi 21 Juin 2013 10:00:58
 Objet: Re: [PD] Data structures: no object for freeing pointers?
 
  Yes with visibility setting we can access an element of an array
  only,
  so each state can be stored, retrieved, replaced at will by
  accessing an
  element of te array... The matter is how accessing an element,
  idealy it
  would be a [nbx] where max value is the number of array elements,
  or a
 
 that's very easy, just get the number of elements from the array's
 pointer, and send it as [max $1( to the nbox (or whichever command
 defines
 the limits, I don't have Pd open).
 

 Without opening pd I think it's something like range $1 $2
and that's what I'm doing when controlling DS from GOP,
it seems the best way to go..

 I'd like one day to understand how to implement DS into a GOP, it's a bit 
triky,
then on a single window it's possible to have the whole interface.

  scalar but I don't how it's possible to fix limits to [drawnumber]
 
 I think not from the gui. Unless you enforce it programatically:
 route the
 change output from the [struct] in the template, and use it to
 force the
 maximum number to a [set] object. Like:
 
 [struct drawnumber...]
 |
 [route change]
 |
 [50(  (assuming 50 is the current max number)
 |
 [set drawnumber...]
 
 
 In a parallel part, the current pointer gets and sets the maximum
 number
 of elements (now at 50)
 
 Look at the current help file for [drawnumber] for more details.
 

it's not really possible to do this in the context we're talking about because 
we don't know which scalar is modified when it's embedded into an array, a way 
would be about using y value, but in this case y is always = 0
 
  De: João Pais jmmmp...@googlemail.com
  À: pd-list pd-list@iem.at, Patrice Colet
  colet.patr...@free.fr
  Envoyé: Jeudi 20 Juin 2013 11:09:26
  Objet: Re: [PD] Data structures: no object for freeing pointers?
 
  One approach is to assign a variable for active/unactive scalars.
  And
  then
  use that variable to render the scalar visible/invisible. After a
  work
  session, the user can hide the active scalars, display the
  inactive
  ones,
  and select + delete these. It's still far from ideal, but a
  compromise.
 
  
   Envoyé: Mardi 11 Juin 2013 11:25:23
   Objet: Re: [PD] Data structures: no object for freeing
   pointers?
  
   On Die, 2013-06-11 at 11:00 +0200, Jan Baumgart wrote:
I've been building a sequencer with data structs. But now
I've
come
to a
dead end, because there seems to be no object, that let's you
remove
structs.
The only way seems to be deleting them in the gui.
  
  
   It's still possible to put only one pointer and then arrays on
   it,
   then
   you can add or delete at the last array item, or it's possible
   to
   put an
   id at each array element and then remove the element id to
   delete,
   then
   it's possible to have undo's.
  
   pc
  
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Re: [PD] Data structures: no object for freeing pointers?

2013-06-20 Thread João Pais
One approach is to assign a variable for active/unactive scalars. And then  
use that variable to render the scalar visible/invisible. After a work  
session, the user can hide the active scalars, display the inactive ones,  
and select + delete these. It's still far from ideal, but a compromise.





Envoyé: Mardi 11 Juin 2013 11:25:23
Objet: Re: [PD] Data structures: no object for freeing pointers?

On Die, 2013-06-11 at 11:00 +0200, Jan Baumgart wrote:
 I've been building a sequencer with data structs. But now I've come
 to a
 dead end, because there seems to be no object, that let's you
 remove
 structs.
 The only way seems to be deleting them in the gui.



It's still possible to put only one pointer and then arrays on it, then  
you can add or delete at the last array item, or it's possible to put an  
id at each array element and then remove the element id to delete, then  
it's possible to have undo's.


pc

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Re: [PD] Data structures: no object for freeing pointers?

2013-06-20 Thread Patrice Colet
Yes with visibility setting we can access an element of an array only, so each 
state can be stored, retrieved, replaced at will by accessing an element of te 
array... The matter is how accessing an element, idealy it would be a [nbx] 
where max value is the number of array elements, or a scalar but I don't how 
it's possible to fix limits to [drawnumber]

 De: João Pais jmmmp...@googlemail.com
 À: pd-list pd-list@iem.at, Patrice Colet colet.patr...@free.fr
 Envoyé: Jeudi 20 Juin 2013 11:09:26
 Objet: Re: [PD] Data structures: no object for freeing pointers?
 
 One approach is to assign a variable for active/unactive scalars. And
 then
 use that variable to render the scalar visible/invisible. After a
 work
 session, the user can hide the active scalars, display the inactive
 ones,
 and select + delete these. It's still far from ideal, but a
 compromise.
 
 
  Envoyé: Mardi 11 Juin 2013 11:25:23
  Objet: Re: [PD] Data structures: no object for freeing pointers?
 
  On Die, 2013-06-11 at 11:00 +0200, Jan Baumgart wrote:
   I've been building a sequencer with data structs. But now I've
   come
   to a
   dead end, because there seems to be no object, that let's you
   remove
   structs.
   The only way seems to be deleting them in the gui.
 
 
  It's still possible to put only one pointer and then arrays on it,
  then
  you can add or delete at the last array item, or it's possible to
  put an
  id at each array element and then remove the element id to delete,
  then
  it's possible to have undo's.
 
  pc
 
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[PD] Data structures: no object for freeing pointers?

2013-06-11 Thread Jan Baumgart
I've been building a sequencer with data structs. But now I've come to a 
dead end, because there seems to be no object, that let's you remove 
structs.

The only way seems to be deleting them in the gui.

Am I missing something here?

cheers,
Jan

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Re: [PD] Data structures: no object for freeing pointers?

2013-06-11 Thread Roman Haefeli
On Die, 2013-06-11 at 11:00 +0200, Jan Baumgart wrote:
 I've been building a sequencer with data structs. But now I've come to a 
 dead end, because there seems to be no object, that let's you remove 
 structs.
 The only way seems to be deleting them in the gui.

I think that is one of the limitations of data structures in Pd. You can
clear a whole canvas, but not a single scalar, programmatically at
least. 

The limitations of data structures have been discussed recently:
http://lists.puredata.info/pipermail/pd-list/2013-05/102808.html

a bit less recent post:
http://lists.puredata.info/pipermail/pd-list/2011-04/088309.html

Roman



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Re: [PD] Data structures: no object for freeing pointers?

2013-06-11 Thread Patrice Colet

 Envoyé: Mardi 11 Juin 2013 11:25:23
 Objet: Re: [PD] Data structures: no object for freeing pointers?
 
 On Die, 2013-06-11 at 11:00 +0200, Jan Baumgart wrote:
  I've been building a sequencer with data structs. But now I've come
  to a
  dead end, because there seems to be no object, that let's you
  remove
  structs.
  The only way seems to be deleting them in the gui.
 

It's still possible to put only one pointer and then arrays on it, then you can 
add or delete at the last array item, or it's possible to put an id at each 
array element and then remove the element id to delete, then it's possible to 
have undo's. 

pc

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Re: [PD] Data structures: no object for freeing pointers?

2013-06-11 Thread Miller Puckette
I find the data structure deign extremely limited and have been thinking for
years about how to make it more powerful.  I have a rather weak idea about
alowing deletion of individual items in lists that I'm planning to try out in
the run-up to the next release - not that that can help you right now.

(In addition to the manifold problems that others have noted I'll add more
fundamental ones: 

fundamentally clunky pointer mechanism
difficulty of making numerically accurate changes on visual data structures
(except by escaping to a text represntation ala 'properties' :)

cheers
Miller

On Tue, Jun 11, 2013 at 03:04:10PM +0200, Patrice Colet wrote:
 
  Envoyé: Mardi 11 Juin 2013 11:25:23
  Objet: Re: [PD] Data structures: no object for freeing pointers?
  
  On Die, 2013-06-11 at 11:00 +0200, Jan Baumgart wrote:
   I've been building a sequencer with data structs. But now I've come
   to a
   dead end, because there seems to be no object, that let's you
   remove
   structs.
   The only way seems to be deleting them in the gui.
  
 
 It's still possible to put only one pointer and then arrays on it, then you 
 can add or delete at the last array item, or it's possible to put an id at 
 each array element and then remove the element id to delete, then it's 
 possible to have undo's. 
 
 pc
 
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