Re: [PD] Pd monosymphonia
That's a fair enough comment, I could do quite a lot more to sweeten the sound, too (it's just a simple sine oscillator atm, as I was concentrating on the score building process. The idea is one of the central things in a lot of these styles, sometimes it's placed above the actual realization of the piece. Although it is nice to craft as much of your sound as possible. Subject: RE: [PD] Pd monosymphonia From: ro...@dds.nl To: jbtur...@hotmail.com Date: Thu, 30 Jun 2011 00:05:17 +0200 On Tue, 2011-06-28 at 22:01 +0100, Andrew Faraday wrote: That was one thing I wasn't sure about, although it does help with the kind of 'passive listening' part, something like Cage or Glass, where there is a huge amount of repetition and the value of the piece is discovered over time, almost as a meditative process. It's not for everyone, but it does lend itself to computer music from Cage i don't know about repetative music/scores, but a.o. terry riley and steve reich did a lot with repetition and shifting patterns. i still love to listen to some of these old pieces like 'rainbows in curved air' (riley) or 'drumming' (reich). there's also composition nr.7 (1961) of La Monte Young: to play BF# for a long time. in certain circumstances with a number of participating musicians/voices this can be a wunderfull experience. maybe you know all this already. so to cut it short: for me your present soundscape is not yet interesting enough, where the patch cq the concept can be a good starting point. c'est tout. rolf ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2011-06-27 23:56, Andrew Faraday wrote: This is probably because I created it on the mac, there may be a syntax issue with other operating systems... Usually the sends to create dynamic objects is titled pd-*Whatever's in the title bar* it could be that in ubuntu or windows it's pd-BuildGen instead of pd-BuildGen.pd ... unlikely. it's Pd that does the dynamic creation not your operating system. one of the big advantages of Pd is, that the patches are cross-platform. you will have a hard time creating a _patch_ that runs on one platform but not on another (and is not host-specific, e.g. doesn't use hardcoded paths to the user's data disk E:\). obviously things are a bit different when using externals that make use of system specific capcabilities, but dynamic patching does not belong into this realm. fgmadsr IOhannes -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAk4Jf4UACgkQkX2Xpv6ydvS9/QCg7DXytT1PsHUxNXHrZND9bljH J9EAmgIhX0Y66NmAtgHxgckfUtswBE2j =/gUp -END PGP SIGNATURE- smime.p7s Description: S/MIME Cryptographic Signature ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
That was one thing I wasn't sure about, although it does help with the kind of 'passive listening' part, something like Cage or Glass, where there is a huge amount of repetition and the value of the piece is discovered over time, almost as a meditative process. It's not for everyone, but it does lend itself to computer music Subject: Re: [PD] Pd monosymphonia From: ro...@dds.nl To: pd-list@iem.at CC: jbtur...@hotmail.com Date: Tue, 28 Jun 2011 01:04:45 +0200 On Tue, 2011-06-28 at 00:16 +0200, pd-list-requ...@iem.at wrote: jbtur...@hotmail.com This is probably because I created it on the mac, there may be a syntax issue with other operating systems... [cut] 'it's just in the name' i copied the patch from the text attachment and gave it just a name. but it does a SEND to itself called buildGen, alas.. so it worked. i find the concept interesting, this specific soundscape less. i guess because for hearing the development the waiting for the 'new' part gets everytime longer, while being obliged to sit through the 'old' parts again and again and again. rolf ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
Hi Andrew, That was very interesting to listen to to. Thanks for sharing it. A couple of thoughts, though I may be missing some important point; since you only keep a scope of the last 3 notes you could use float boxes instead of creating tables on the fly. Also, the concept seems to be a base N counter, so approaching this starting with an up-down counter might simplify it. Also [range] seems to be missing for me but easily fixed with a multiply and an add. best andy. On Sun, 26 Jun 2011 00:32:27 +0100 Andrew Faraday jbtur...@hotmail.com wrote: Hey Pders I've been messing with the idea of combining dynamic patching and generative music. And after a few hours of work I've come up with a patch (attached) which uses some rules to build a randomly generated piece of music who's result I'm rather fond of. On opening the patch, a 4-number array is generated, with a choice of 1 single note to choose from. It's played by a simple sine oscillator, then a second iteration generates a second array, choosing from 2 notes (adding one a semitone above), plays the two arrays in order, then generates a third, with 3 notes to choose from, and so on. As the piece progresses, the choice of notes playing through a sequence that's always a low drone, expanding out to a more tangible mid-range, usually coming up with melodic fragments, and then starting to use some higher-pitched sounds. And all the time the feedback on a delay unit on the output, of the system. When the range of notes reaches 127, the feedback jumps from 60% to 90%, changing the mood of the piece significantly, building to a harsh climax, each frequency range of notes lasting into the next and gains more significance. Like the perceived voices vying for position. Eventually, when a note above midi 127 is played, the synth stops, and the delay tail gradually fades out. I've found this to be an unusually structured and dramatic piece of generative patching. Initially a low drone, which pushes out and explores into melodies, building ideas, and being repeatedly pushed back to it's initial form. Then building into a repeating and expanding set of phases. getting louder and busier. Then a change brings this to a head, and signifies to the audience that the piece could end on any phase, building excitment to an inevitable but always unexpected end. Sorry, I've written quite a lot about this, but I thought the PD list might be interested... If anyone could spare about 15 minutes to listen to the patch in action, I'd love to hear what you think of the artistic result. Thanks in advance. Andrew P.S. I do realize that I could clean this up a great deal. The addition of [table] objects could just as easily be a single expanding array, I could hide modules away in sub patches and the sliders used for visualization could be more efficiently done with gem. -- Andy Farnell padawa...@obiwannabe.co.uk ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
On Sun, Jun 26, 2011 at 12:32:27AM +0100, Andrew Faraday wrote: P.S. I do realize that I could clean this up a great deal. The addition of [table] objects could just as easily be a single expanding array, I could hide modules away in sub patches and the sliders used for visualization could be more efficiently done with gem. Regarding subpatches: I would do this kind of dynamic object generation in a subpatch anyway instead of putting the new objects into the main patch. That way, you can easily start with a fresh subpatch by sending clean to [s pd-subpatchname] instead of having to manually delete the created tables/objects. Ciao -- Frank BarknechtDo You RjDj.me? _ __footils.org__ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
hi i would like to listen to it, but: i'm with pd-extended 42.5 on windows xp and/or ubuntu 9.10 i get error messages: error: tab-1: no such object print: table 1: 30 30 30 30 error: : no such array ... you might be able to track this down from the Find menu. error: : no such array error: : no such array error: tab-2: no such object print: table 2: 31 31 31 31 error: tab-1: no such array error: tab-1: no such array error: tab-1: no such array error: tab-1: no such array what's wrong? gr,rolf ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
This is probably because I created it on the mac, there may be a syntax issue with other operating systems... Usually the sends to create dynamic objects is titled pd-*Whatever's in the title bar* it could be that in ubuntu or windows it's pd-BuildGen instead of pd-BuildGen.pd ... This means it's not creating the object [table tab-1] to place the four notes into. Try changing that (towards the bottom right of the patch) When you get it right you should see the [table] objects start to appear in the top left of the patch, and, of course, start hearing music. Date: Mon, 27 Jun 2011 11:16:48 +0200 From: rolfmeest...@gmail.com To: pd-list@iem.at Subject: Re: [PD] Pd monosymphonia hi i would like to listen to it, but: i'm with pd-extended 42.5 on windows xp and/or ubuntu 9.10 i get error messages: error: tab-1: no such object print: table 1: 30 30 30 30 error: : no such array ... you might be able to track this down from the Find menu. error: : no such array error: : no such array error: tab-2: no such object print: table 2: 31 31 31 31 error: tab-1: no such array error: tab-1: no such array error: tab-1: no such array error: tab-1: no such array what's wrong? gr,rolf ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
As I say, I could neaten this in a number of ways, I was considering some form of [loadbang] triggered script to delete the objects on creation, then use a delay to initialize the generative patch. Which would also solve the problem. Date: Mon, 27 Jun 2011 10:00:40 +0200 From: f...@footils.org To: pd-list@iem.at Subject: Re: [PD] Pd monosymphonia On Sun, Jun 26, 2011 at 12:32:27AM +0100, Andrew Faraday wrote: P.S. I do realize that I could clean this up a great deal. The addition of [table] objects could just as easily be a single expanding array, I could hide modules away in sub patches and the sliders used for visualization could be more efficiently done with gem. Regarding subpatches: I would do this kind of dynamic object generation in a subpatch anyway instead of putting the new objects into the main patch. That way, you can easily start with a fresh subpatch by sending clean to [s pd-subpatchname] instead of having to manually delete the created tables/objects. Ciao -- Frank BarknechtDo You RjDj.me? _ __footils.org__ ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
[range] is one of those objects I don't strictly need, but use for screen real-estate and speedy coding. It is cheating a little, mind. All the generated notes are kept, so they do have to be stored somewhere, I do realize that this could be a single, expanding array. And yes, I did mostly share this because I felt it was quite an interesting bit of generative work... Now I just need somewhere to exhibit it. Date: Mon, 27 Jun 2011 07:50:43 +0100 From: padawa...@obiwannabe.co.uk To: pd-list@iem.at Subject: Re: [PD] Pd monosymphonia Hi Andrew, That was very interesting to listen to to. Thanks for sharing it. A couple of thoughts, though I may be missing some important point; since you only keep a scope of the last 3 notes you could use float boxes instead of creating tables on the fly. Also, the concept seems to be a base N counter, so approaching this starting with an up-down counter might simplify it. Also [range] seems to be missing for me but easily fixed with a multiply and an add. best andy. On Sun, 26 Jun 2011 00:32:27 +0100 Andrew Faraday jbtur...@hotmail.com wrote: Hey Pders I've been messing with the idea of combining dynamic patching and generative music. And after a few hours of work I've come up with a patch (attached) which uses some rules to build a randomly generated piece of music who's result I'm rather fond of. On opening the patch, a 4-number array is generated, with a choice of 1 single note to choose from. It's played by a simple sine oscillator, then a second iteration generates a second array, choosing from 2 notes (adding one a semitone above), plays the two arrays in order, then generates a third, with 3 notes to choose from, and so on. As the piece progresses, the choice of notes playing through a sequence that's always a low drone, expanding out to a more tangible mid-range, usually coming up with melodic fragments, and then starting to use some higher-pitched sounds. And all the time the feedback on a delay unit on the output, of the system. When the range of notes reaches 127, the feedback jumps from 60% to 90%, changing the mood of the piece significantly, building to a harsh climax, each frequency range of notes lasting into the next and gains more significance. Like the perceived voices vying for position. Eventually, when a note above midi 127 is played, the synth stops, and the delay tail gradually fades out. I've found this to be an unusually structured and dramatic piece of generative patching. Initially a low drone, which pushes out and explores into melodies, building ideas, and being repeatedly pushed back to it's initial form. Then building into a repeating and expanding set of phases. getting louder and busier. Then a change brings this to a head, and signifies to the audience that the piece could end on any phase, building excitment to an inevitable but always unexpected end. Sorry, I've written quite a lot about this, but I thought the PD list might be interested... If anyone could spare about 15 minutes to listen to the patch in action, I'd love to hear what you think of the artistic result. Thanks in advance. Andrew P.S. I do realize that I could clean this up a great deal. The addition of [table] objects could just as easily be a single expanding array, I could hide modules away in sub patches and the sliders used for visualization could be more efficiently done with gem. -- Andy Farnell padawa...@obiwannabe.co.uk ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Pd monosymphonia
I have been working on a generative patch of my own and have been contemplating different methods of exhibiting it myself. In my school's art department (of which I am majoring in) there is not much awareness of computer/sound art, and I was thinking if I could get some other works to display I could put together a sort of exhibit of Puredata/generative patching... I'm not sure how it would look, but I was considering something as simple as a wall of 4 or 5 headphones on a hook that people could walk up to and listen to at their leisure (kind of a play on the traditional method of display for paintings). Maybe a little placard next to it with a blurb by the artist about their methods/conceptions behind the work. I don't know... I was going to further contemplate it before I asked the board, but since you've brought it up... Any other suggestions on how to exhibit generative patching? Tyler On Mon, Jun 27, 2011 at 3:01 PM, Andrew Faraday jbtur...@hotmail.comwrote: [range] is one of those objects I don't strictly need, but use for screen real-estate and speedy coding. It is cheating a little, mind. All the generated notes are kept, so they do have to be stored somewhere, I do realize that this could be a single, expanding array. And yes, I did mostly share this because I felt it was quite an interesting bit of generative work... Now I just need somewhere to exhibit it. Date: Mon, 27 Jun 2011 07:50:43 +0100 From: padawa...@obiwannabe.co.uk To: pd-list@iem.at Subject: Re: [PD] Pd monosymphonia Hi Andrew, That was very interesting to listen to to. Thanks for sharing it. A couple of thoughts, though I may be missing some important point; since you only keep a scope of the last 3 notes you could use float boxes instead of creating tables on the fly. Also, the concept seems to be a base N counter, so approaching this starting with an up-down counter might simplify it. Also [range] seems to be missing for me but easily fixed with a multiply and an add. best andy. On Sun, 26 Jun 2011 00:32:27 +0100 Andrew Faraday jbtur...@hotmail.com wrote: Hey Pders I've been messing with the idea of combining dynamic patching and generative music. And after a few hours of work I've come up with a patch (attached) which uses some rules to build a randomly generated piece of music who's result I'm rather fond of. On opening the patch, a 4-number array is generated, with a choice of 1 single note to choose from. It's played by a simple sine oscillator, then a second iteration generates a second array, choosing from 2 notes (adding one a semitone above), plays the two arrays in order, then generates a third, with 3 notes to choose from, and so on. As the piece progresses, the choice of notes playing through a sequence that's always a low drone, expanding out to a more tangible mid-range, usually coming up with melodic fragments, and then starting to use some higher-pitched sounds. And all the time the feedback on a delay unit on the output, of the system. When the range of notes reaches 127, the feedback jumps from 60% to 90%, changing the mood of the piece significantly, building to a harsh climax, each frequency range of notes lasting into the next and gains more significance. Like the perceived voices vying for position. Eventually, when a note above midi 127 is played, the synth stops, and the delay tail gradually fades out. I've found this to be an unusually structured and dramatic piece of generative patching. Initially a low drone, which pushes out and explores into melodies, building ideas, and being repeatedly pushed back to it's initial form. Then building into a repeating and expanding set of phases. getting louder and busier. Then a change brings this to a head, and signifies to the audience that the piece could end on any phase, building excitment to an inevitable but always unexpected end. Sorry, I've written quite a lot about this, but I thought the PD list might be interested... If anyone could spare about 15 minutes to listen to the patch in action, I'd love to hear what you think of the artistic result. Thanks in advance. Andrew P.S. I do realize that I could clean this up a great deal. The addition of [table] objects could just as easily be a single expanding array, I could hide modules away in sub patches and the sliders used for visualization could be more efficiently done with gem. -- Andy Farnell padawa...@obiwannabe.co.uk ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management
Re: [PD] Pd monosymphonia
Hi Andrew, I am using PD on win 7. I could open your builGen.pd. I can watch it running, but no sound. Do you have any idea? Anyway, thanks for sharing. Best, Cuong On Tue, Jun 28, 2011 at 5:55 AM, Tyler Leavitt thecryofl...@gmail.comwrote: I have been working on a generative patch of my own and have been contemplating different methods of exhibiting it myself. In my school's art department (of which I am majoring in) there is not much awareness of computer/sound art, and I was thinking if I could get some other works to display I could put together a sort of exhibit of Puredata/generative patching... I'm not sure how it would look, but I was considering something as simple as a wall of 4 or 5 headphones on a hook that people could walk up to and listen to at their leisure (kind of a play on the traditional method of display for paintings). Maybe a little placard next to it with a blurb by the artist about their methods/conceptions behind the work. I don't know... I was going to further contemplate it before I asked the board, but since you've brought it up... Any other suggestions on how to exhibit generative patching? Tyler On Mon, Jun 27, 2011 at 3:01 PM, Andrew Faraday jbtur...@hotmail.comwrote: [range] is one of those objects I don't strictly need, but use for screen real-estate and speedy coding. It is cheating a little, mind. All the generated notes are kept, so they do have to be stored somewhere, I do realize that this could be a single, expanding array. And yes, I did mostly share this because I felt it was quite an interesting bit of generative work... Now I just need somewhere to exhibit it. Date: Mon, 27 Jun 2011 07:50:43 +0100 From: padawa...@obiwannabe.co.uk To: pd-list@iem.at Subject: Re: [PD] Pd monosymphonia Hi Andrew, That was very interesting to listen to to. Thanks for sharing it. A couple of thoughts, though I may be missing some important point; since you only keep a scope of the last 3 notes you could use float boxes instead of creating tables on the fly. Also, the concept seems to be a base N counter, so approaching this starting with an up-down counter might simplify it. Also [range] seems to be missing for me but easily fixed with a multiply and an add. best andy. On Sun, 26 Jun 2011 00:32:27 +0100 Andrew Faraday jbtur...@hotmail.com wrote: Hey Pders I've been messing with the idea of combining dynamic patching and generative music. And after a few hours of work I've come up with a patch (attached) which uses some rules to build a randomly generated piece of music who's result I'm rather fond of. On opening the patch, a 4-number array is generated, with a choice of 1 single note to choose from. It's played by a simple sine oscillator, then a second iteration generates a second array, choosing from 2 notes (adding one a semitone above), plays the two arrays in order, then generates a third, with 3 notes to choose from, and so on. As the piece progresses, the choice of notes playing through a sequence that's always a low drone, expanding out to a more tangible mid-range, usually coming up with melodic fragments, and then starting to use some higher-pitched sounds. And all the time the feedback on a delay unit on the output, of the system. When the range of notes reaches 127, the feedback jumps from 60% to 90%, changing the mood of the piece significantly, building to a harsh climax, each frequency range of notes lasting into the next and gains more significance. Like the perceived voices vying for position. Eventually, when a note above midi 127 is played, the synth stops, and the delay tail gradually fades out. I've found this to be an unusually structured and dramatic piece of generative patching. Initially a low drone, which pushes out and explores into melodies, building ideas, and being repeatedly pushed back to it's initial form. Then building into a repeating and expanding set of phases. getting louder and busier. Then a change brings this to a head, and signifies to the audience that the piece could end on any phase, building excitment to an inevitable but always unexpected end. Sorry, I've written quite a lot about this, but I thought the PD list might be interested... If anyone could spare about 15 minutes to listen to the patch in action, I'd love to hear what you think of the artistic result. Thanks in advance. Andrew P.S. I do realize that I could clean this up a great deal. The addition of [table] objects could just as easily be a single expanding array, I could hide modules away in sub patches and the sliders used for visualization could be more efficiently done with gem. -- Andy Farnell padawa...@obiwannabe.co.uk ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] Pd monosymphonia
Hey Pders I've been messing with the idea of combining dynamic patching and generative music. And after a few hours of work I've come up with a patch (attached) which uses some rules to build a randomly generated piece of music who's result I'm rather fond of. On opening the patch, a 4-number array is generated, with a choice of 1 single note to choose from. It's played by a simple sine oscillator, then a second iteration generates a second array, choosing from 2 notes (adding one a semitone above), plays the two arrays in order, then generates a third, with 3 notes to choose from, and so on. As the piece progresses, the choice of notes playing through a sequence that's always a low drone, expanding out to a more tangible mid-range, usually coming up with melodic fragments, and then starting to use some higher-pitched sounds. And all the time the feedback on a delay unit on the output, of the system. When the range of notes reaches 127, the feedback jumps from 60% to 90%, changing the mood of the piece significantly, building to a harsh climax, each frequency range of notes lasting into the next and gains more significance. Like the perceived voices vying for position. Eventually, when a note above midi 127 is played, the synth stops, and the delay tail gradually fades out. I've found this to be an unusually structured and dramatic piece of generative patching. Initially a low drone, which pushes out and explores into melodies, building ideas, and being repeatedly pushed back to it's initial form. Then building into a repeating and expanding set of phases. getting louder and busier. Then a change brings this to a head, and signifies to the audience that the piece could end on any phase, building excitment to an inevitable but always unexpected end. Sorry, I've written quite a lot about this, but I thought the PD list might be interested... If anyone could spare about 15 minutes to listen to the patch in action, I'd love to hear what you think of the artistic result. Thanks in advance. Andrew P.S. I do realize that I could clean this up a great deal. The addition of [table] objects could just as easily be a single expanding array, I could hide modules away in sub patches and the sliders used for visualization could be more efficiently done with gem. buildGen.pd Description: Binary data ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list