[PD] PeRcolate?

2007-03-05 Thread Stephen Sinclair
Does anyone know if there is still a Pd version of PeRcolate available?
It seems it hasn't been kept alive..
(At least the web site,
http://www.akustische-kunst.org/puredata/percolate/, seems to be
down.)

Thanks,
Steve

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[PD] Percolate

2009-09-24 Thread Jose Luis Santorcuato
Dear friends, well i am working with music and arduino and i need the old
library percolate... with objects like a bamboo~, marimba~ etc...
Can yours help me...

Thanks a lot

José

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http://arselectronicachile.blogspot.com
http://www.myspace.com/santorcuato
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Re: [PD] PeRcolate?

2007-03-05 Thread Stephen Sinclair
Thanks!
I don't use Fedora, but I suppose I could use the source package from there.
Maybe there is a debianized version out there, I'll take a look.

Steve


On 3/5/07, Spencer Russell <[EMAIL PROTECTED]> wrote:
> It seems that you can download RPMs of percolate at
> http://ccrma.stanford.edu/planetccrma/software/pdworld.html#SECTION00063700
>
> spencer
>
>
> On 3/5/07, Stephen Sinclair <[EMAIL PROTECTED]> wrote:
> > Does anyone know if there is still a Pd version of PeRcolate available?
> > It seems it hasn't been kept alive..
> > (At least the web site,
> > http://www.akustische-kunst.org/puredata/percolate/, seems to be
> > down.)
> >
> > Thanks,
> > Steve
> >
> > ___
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>

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Re: [PD] PeRcolate?

2007-03-05 Thread Kevin McCoy
I exchanged emails with Olaf Matthes and he said that he is no longer
doing Pd-related projects, but that someone could take the Max source
and port it to Pd again.

Some of those objects (munger~ in particular) are really great.

Kevin

On 3/5/07, Stephen Sinclair <[EMAIL PROTECTED]> wrote:
> Does anyone know if there is still a Pd version of PeRcolate available?
> It seems it hasn't been kept alive..
> (At least the web site,
> http://www.akustische-kunst.org/puredata/percolate/, seems to be
> down.)
>
> Thanks,
> Steve
>
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Re: [PD] PeRcolate?

2007-03-05 Thread Spencer Russell
It seems that you can download RPMs of percolate at
http://ccrma.stanford.edu/planetccrma/software/pdworld.html#SECTION00063700

spencer


On 3/5/07, Stephen Sinclair <[EMAIL PROTECTED]> wrote:
> Does anyone know if there is still a Pd version of PeRcolate available?
> It seems it hasn't been kept alive..
> (At least the web site,
> http://www.akustische-kunst.org/puredata/percolate/, seems to be
> down.)
>
> Thanks,
> Steve
>
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Re: [PD] PeRcolate?

2007-03-05 Thread Georg Holzmann
Hallo!

> I exchanged emails with Olaf Matthes and he said that he is no longer
> doing Pd-related projects, but that someone could take the Max source
> and port it to Pd again.

Yes, I also talked with Olaf last year and he said, that he doesn't 
program for pd anymore and removed all his websides ...

But maybe someone still has the code on his computer ? Then we could put 
it into cvs ...

LG
Georg

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Re: [PD] PeRcolate?

2007-03-05 Thread Kevin McCoy
> But maybe someone still has the code on his computer ? Then we could put
> it into cvs ...

I think (if my memory's not confused) that's actually the crux of it,
something about the licensing doesn't permit it to be in CVS?

http://lists.puredata.info/pipermail/pd-list/2005-11/032777.html

Someone who has dealt with this firsthand should enlighten us - Hans,
perhaps you can recommend where to go?  The source is indeed available
in RPM form but I can't get it to unpack on OS X where I want to use
it.  If we are lucky, maybe the source only needs trivial
modifications to be compatible with 0.39 or later (on which
platforms?).  This is more plausible (for someone who can code) than
what Olaf suggested to me which was to take the existing Max source
and essentially start over.

The max/msp software lloopp makes excellent use of some of the
percolate objects.  I would love to use them in my own pd patches.  I
don't know of how much assistance I can be here because I don't know
how to program in C - though it's times like this that make me want to
start.

Kevin


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Re: [PD] PeRcolate?

2007-03-06 Thread Georg Holzmann
Hallo!

> I think (if my memory's not confused) that's actually the crux of it,
> something about the licensing doesn't permit it to be in CVS?
> 
> http://lists.puredata.info/pipermail/pd-list/2005-11/032777.html

Okay, I have the source now ...

But I can't see license problems (but I am not really familiar with such 
topics).
The README says:

-8<--8<---
License Agreement

The Software is provided by Dan Trueman, R. Luke DuBois and the Computer 
Music Center, Columbia University (hereinafter referred to as the 
"AUTHOR"), free of charge and may be distributed free of charge, 
provided that this documentation is included unchanged with the 
software. You may not sell the software, nor may you take a fee or 
commission for providing the software to another person, nor may you 
include the software with or as part of other software that is sold for 
a fee without prior written permission from the Author.  Source code for 
the software, if provided, can be re-used for educational or 
non-commercial purposes provided the Author is credited both in the 
product source and in the final product.  The source code for this 
software may not be re-used for commercial purposes without negotiating 
and obtaining a commercial licensing agreement from the Author.
8<-8<-

So if there are no objections I will add it the CVS ...

LG
Georg

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Re: [PD] PeRcolate?

2007-03-06 Thread Frank Barknecht
Hallo,
Georg Holzmann hat gesagt: // Georg Holzmann wrote:

> Okay, I have the source now ...
> 
> But I can't see license problems (but I am not really familiar with such 
> topics).
> The README says:
> 
> -8<--8<---
> License Agreement
> 
> The Software is provided by Dan Trueman, R. Luke DuBois and the Computer 
> Music Center, Columbia University (hereinafter referred to as the 
> "AUTHOR"), free of charge and may be distributed free of charge, 
> provided that this documentation is included unchanged with the 
> software. You may not sell the software, nor may you take a fee or 
> commission for providing the software to another person, nor may you 
> include the software with or as part of other software that is sold for 
> a fee without prior written permission from the Author.  Source code for 
> the software, if provided, can be re-used for educational or 
> non-commercial purposes provided the Author is credited both in the 
> product source and in the final product.  The source code for this 
> software may not be re-used for commercial purposes without negotiating 
> and obtaining a commercial licensing agreement from the Author.
> 8<-8<-
> 
> So if there are no objections I will add it the CVS ...

"Objection!" (Phoenix Wright)

This license is non-open-source in that it does not allow any
commercial use. We must not have this in the CVS.

Ciao
-- 
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Re: [PD] PeRcolate?

2007-03-06 Thread Georg Holzmann
Hallo!

> "Objection!" (Phoenix Wright)
> 
> This license is non-open-source in that it does not allow any
> commercial use. We must not have this in the CVS.

Okay - but what is then e.g. Qt: it is open source (GPL) but when you 
use it in commercial products you need a commercial licence ...

LG
Georg

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Re: [PD] PeRcolate?

2007-03-06 Thread IOhannes m zmoelnig
Frank Barknecht wrote:

>> So if there are no objections I will add it the CVS ...
> 
> "Objection!" (Phoenix Wright)
> 
> This license is non-open-source in that it does not allow any
> commercial use. We must not have this in the CVS.


i am not sure whether sourceforge forbids to put a code that is licensed
like that into their repositories (though i guess frank is right).

apart from that, the license does not forbid to put it into any open
(non-commercial) repository.

so imo, the license allows us to include it on sourceforge, but
sourceforge does not allow to include code under such license.

mfga.sdr
IOhannes


> 
> Ciao


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Re: [PD] PeRcolate?

2007-03-06 Thread Frank Barknecht
Hallo,
Georg Holzmann hat gesagt: // Georg Holzmann wrote:

> > "Objection!" (Phoenix Wright)
> > 
> > This license is non-open-source in that it does not allow any
> > commercial use. We must not have this in the CVS.
> 
> Okay - but what is then e.g. Qt: it is open source (GPL) but when you 
> use it in commercial products you need a commercial licence ...

You don't!

Qt is a bit different than that: You can either use Qt by the terms of
the GPL, and you can do this even in commercial products, but of
course then you have to follow the terms of the GPL, which for
example allows distribution of your Qt-program only, if you put it
under the GPL as well. 

If you want to avoid the GPL, you can buy Qt under that other licence,
which probably does not require that you put your software under GPL. 

Just to clear the smoke a bit more that is created by the word
"commercial": Everything that is included in a Linux distribution,
which can be bought for money - like Redhat or Novell/Suse and even
Debian -, then becomes commercial software: the Linux kernel, MySQL,
Apache, Audacity, and even Pd. 

Ciao
-- 
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Re: [PD] PeRcolate?

2007-03-06 Thread Stephen Sinclair
Thanks for all the replies on this topic.
I'll try compiling the old verison, or I might just do some hacking
myself, at least on the STK objects I need.

Cheers,
Steve

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Re: [PD] PeRcolate?

2007-03-06 Thread Georg Holzmann
Hallo!

> Just to clear the smoke a bit more that is created by the word
> "commercial": Everything that is included in a Linux distribution,
> which can be bought for money - like Redhat or Novell/Suse and even
> Debian -, then becomes commercial software: the Linux kernel, MySQL,
> Apache, Audacity, and even Pd. 

hm ... okay, then my understanding of the word "commercial" was wrong ...

Thanks,
LG
Georg

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Re: [PD] PeRcolate?

2007-03-06 Thread Frank Barknecht
Hallo,
Stephen Sinclair hat gesagt: // Stephen Sinclair wrote:

> Thanks for all the replies on this topic.
> I'll try compiling the old verison, or I might just do some hacking
> myself, at least on the STK objects I need.

STK also is available through some ggee externals in
CVSROOT/externals/ggee/experimental and there also are some
flext-versions floating around, maybe check the archives. 

Contrary to Percolate, STK is properly licensed as free software.  I
guess, the guys that wrote Percolate also intended to give it an open
license, however the current license isn't good enough. It's similar
to the issue we had with Csound some years ago. At least that made me
abandon Csound and discover Pd. ;) 

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Percolate

2007-03-06 Thread Ivica Ico Bukvic
Hi all,

Given the recent discussion, here's some ahead notice (FWIW). I am currently
working with my GTA on completing the port of the munger~ object which is a
part of the Percolate lib but is also broken in the old Pd port. The port is
flext-based which will allow the original author to continue its maintenance
in a platform-agnostic way. The current status is that it is fully
operational and based off of the 0.9beta5. The only thing remaining is to
port elements found in the beta6 and release it. We should be hopefully
releasing this object in the next couple of days.

Best wishes,

Ico



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Re: [PD] Percolate

2007-03-06 Thread Frank Barknecht
Hallo,
Ivica Ico Bukvic hat gesagt: // Ivica Ico Bukvic wrote:

> Given the recent discussion, here's some ahead notice (FWIW). I am currently
> working with my GTA on completing the port of the munger~ object which is a
> part of the Percolate lib but is also broken in the old Pd port. The port is
> flext-based which will allow the original author to continue its maintenance
> in a platform-agnostic way. 

I didn't check, but isn't munger~ licensed with the "no commercial,
educational only" clause? If yes, then you might run into legal
trouble because flext is GPL and the two licenses would be way
incompatible.

Ciao
-- 
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Re: [PD] Percolate

2007-03-06 Thread Ivica Ico Bukvic
I know Dan very well, he's a really cool guy. Luke less so, however. FWIW, I
can ask him to see if he would not mind altering license a bit to allow its
inclusion in the pd cvs.

Best wishes,

Ico

> -Original Message-
> From: Kevin McCoy [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, March 06, 2007 5:51 PM
> To: Ivica Ico Bukvic; PD-list@iem.at; [EMAIL PROTECTED]
> Subject: Re: [PD] Percolate
> 
> This is encouraging, as munger~ is really the object I want to use the
> most.  My opinion is keep going even if we don't figure out the
> licensing right away.  I'm just starting to realize what a conundrum
> licensing could be.
> 
> Has anyone considered contacting the original authors and requesting
> GPL licensing?  Is there any other kind of permission we could seek?
> 
> Also, what about derivative code?  I have little knowledge about the
> differences in these licenses, so if someone could point out a
> particularly lucid article that would be tight.
> 
> Kevin
> 
> On 3/6/07, Ivica Ico Bukvic <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > Given the recent discussion, here's some ahead notice (FWIW). I am
> currently
> > working with my GTA on completing the port of the munger~ object which
> is a
> > part of the Percolate lib but is also broken in the old Pd port. The
> port is
> > flext-based which will allow the original author to continue its
> maintenance
> > in a platform-agnostic way. The current status is that it is fully
> > operational and based off of the 0.9beta5. The only thing remaining is
> to
> > port elements found in the beta6 and release it. We should be hopefully
> > releasing this object in the next couple of days.
> >
> > Best wishes,
> >
> > Ico
> >
> >
> >
> > ___
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> 
> --
> 
> 
> 
> http://pocketkm.blogspot.com


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Re: [PD] Percolate

2007-03-06 Thread Kevin McCoy
This is encouraging, as munger~ is really the object I want to use the
most.  My opinion is keep going even if we don't figure out the
licensing right away.  I'm just starting to realize what a conundrum
licensing could be.

Has anyone considered contacting the original authors and requesting
GPL licensing?  Is there any other kind of permission we could seek?

Also, what about derivative code?  I have little knowledge about the
differences in these licenses, so if someone could point out a
particularly lucid article that would be tight.

Kevin

On 3/6/07, Ivica Ico Bukvic <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> Given the recent discussion, here's some ahead notice (FWIW). I am currently
> working with my GTA on completing the port of the munger~ object which is a
> part of the Percolate lib but is also broken in the old Pd port. The port is
> flext-based which will allow the original author to continue its maintenance
> in a platform-agnostic way. The current status is that it is fully
> operational and based off of the 0.9beta5. The only thing remaining is to
> port elements found in the beta6 and release it. We should be hopefully
> releasing this object in the next couple of days.
>
> Best wishes,
>
> Ico
>
>
>
> ___
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Re: [PD] Percolate

2007-03-06 Thread Frank Barknecht
Hallo,
Ivica Ico Bukvic hat gesagt: // Ivica Ico Bukvic wrote:

> I know Dan very well, he's a really cool guy. Luke less so, however. FWIW, I
> can ask him to see if he would not mind altering license a bit to allow its
> inclusion in the pd cvs.

Oh, please try! Having percolate's non-STK objects available would be
so lovely. I'm sure it's not in their intention to keep percolate from
being used in open source projects just because of a hairy license
issue, but they are the only ones who could do something about it.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Percolate

2007-03-06 Thread Ivica Ico Bukvic
>I didn't check, but isn't munger~ licensed with the "no commercial,
>educational only" clause? If yes, then you might run into legal
>trouble because flext is GPL and the two licenses would be way
>incompatible.

Hi Frank,

Well I am "educational only" currently so no problem there. Apart from that
I know Dan well and he is AFAIK all in support of this effort. I am also
currently discussing with him and Luke whether we could adjust Percolate
license to have it include in PD. At least as far as munger~ object is
concerned, this may not be a problem (don't know for sure yet, though). But
the rest of the external does have some stuff that may belong to Yamaha
patent-wise, so I am not sure how that will play itself out. Will keep you
posted...

Best wishes,

Ico




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Re: [PD] Percolate

2007-03-06 Thread Ivica Ico Bukvic
> I know Dan very well, he's a really cool guy. Luke less so, however. FWIW,

I just realized how awkward this sounded. Sorry all, especially my sincere
apologies to Luke if he is reading this. My proofreading
has gone down the drain since I began averaging 30+ e-mails a
day...

What I meant to say is that both Luke and Dan are very cool guys, I just
don't know Luke as well as I do know Dan...

Ico 


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Re: [PD] Percolate

2007-03-06 Thread Ivica Ico Bukvic

Oh, please try! Having percolate's non-STK objects available would be
so lovely. I'm sure it's not in their intention to keep percolate from
being used in open source projects just because of a hairy license
issue, but they are the only ones who could do something about it.



BTW, the latest version of munger~ 0.9beta6 is STK-dependent. The one we
have currently built and is working just fine isn't (this one is based off
of 0.9beta5). FWIW, you can always compile flext with stk... Alternately, a
couple ifdefs should do the trick...

Best wishes,

Ico
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Re: [PD] Percolate

2007-03-07 Thread Frank Barknecht
Hallo,
Ivica Ico Bukvic hat gesagt: // Ivica Ico Bukvic wrote:

> Well I am "educational only" currently so no problem there. 

That's not the problem. The problem is, that the current Percolate
license is not a free software license. Non-free licenses are
incompatible with the GPL, which flext uses. By distributing a version
of Percolate externals using their current license built with
GPL-flext you would be violating the GPL! So you are not allowed to
distribute your flext-Percolate ATM.

See http://www.gnu.org/licenses/license-list.html for compatibility
issues when combining the GPL and other licenses.

Ciao
-- 
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Re: [PD] Percolate

2007-03-07 Thread Ivica Ico Bukvic
> That's not the problem. The problem is, that the current Percolate
> license is not a free software license. Non-free licenses are
> incompatible with the GPL, which flext uses. By distributing a version
> of Percolate externals using their current license built with
> GPL-flext you would be violating the GPL! So you are not allowed to
> distribute your flext-Percolate ATM.

Please pardon my ignorance, but will this be the case even if I distribute
the ported code as source-only (assuming that I get a permission to do so
from the original authors)? Also, how does this affect Stk+flext, since
Stk's license is not GPL either?

Best wishes,

Ico


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Re: [PD] Percolate

2007-03-07 Thread Frank Barknecht
Hallo,
Ivica Ico Bukvic hat gesagt: // Ivica Ico Bukvic wrote:

> > That's not the problem. The problem is, that the current Percolate
> > license is not a free software license. Non-free licenses are
> > incompatible with the GPL, which flext uses. By distributing a version
> > of Percolate externals using their current license built with
> > GPL-flext you would be violating the GPL! So you are not allowed to
> > distribute your flext-Percolate ATM.
> 
> Please pardon my ignorance, but will this be the case even if I distribute
> the ported code as source-only (assuming that I get a permission to do so
> from the original authors)? 

I'm not a lawyer, but as I understand it, source or binary doesn't
matter: As long as you distribute a flext-external, source or binary,
you have to distribute it as GPL. This is impossible without violating
either the Percolate license or the GPL, because both are
incompatible: the Percolate license isn't a free license. 

> Also, how does this affect Stk+flext, since Stk's license is not GPL
> either?

The Stk-license is perfectly compatible with the GPL, it's almost a
public domain license and doesn't try to restrict use and distributiom
in a way, as Percolate's license does. So there are no problems
linking flext and stk. 

Ciao
-- 
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Re: [PD] Percolate

2007-03-07 Thread Ivica Ico Bukvic
> I'm not a lawyer, but as I understand it, source or binary doesn't
> matter: As long as you distribute a flext-external, source or binary,
> you have to distribute it as GPL. This is impossible without violating
> either the Percolate license or the GPL, because both are
> incompatible: the Percolate license isn't a free license.
> 
> > Also, how does this affect Stk+flext, since Stk's license is not GPL
> > either?
> 
> The Stk-license is perfectly compatible with the GPL, it's almost a
> public domain license and doesn't try to restrict use and distributiom
> in a way, as Percolate's license does. So there are no problems
> linking flext and stk.

While I can see your point, one thing that confuses the heck out of me is
the following excerpt from the STK license:

"Some of the concepts are covered by various patents, some known to us and
likely others which are unknown.  Many of the ones known to us are
administered by the Stanford Office of Technology and Licensing."

Obviously, I am not a lawyer either, but I thought that GPL was not
patent-compatible. If someone's source is potentially infringing upon a
patent, (which I am not claiming that STK is--I am speaking here purely
hypothetically), my rather limited [mis]understanding of licenses is that
they do not have the right to grant permissions to others to use patented
code of a patent that is not theirs...

This is why I thought that "educational use" ought to do it, but then again,
what do I know? ;-)

Best wishes,

Ico



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Re: [PD] Percolate

2007-03-07 Thread Kyle Klipowicz
Isn't it convenient that having a severely convoluted and complicated
system of law ensures the existence of the profession for those whom
practice it?

~Kyle

On 3/7/07, Ivica Ico Bukvic <[EMAIL PROTECTED]> wrote:
> > I'm not a lawyer, but as I understand it, source or binary doesn't
> > matter: As long as you distribute a flext-external, source or binary,
> > you have to distribute it as GPL. This is impossible without violating
> > either the Percolate license or the GPL, because both are
> > incompatible: the Percolate license isn't a free license.
> >
> > > Also, how does this affect Stk+flext, since Stk's license is not GPL
> > > either?
> >
> > The Stk-license is perfectly compatible with the GPL, it's almost a
> > public domain license and doesn't try to restrict use and distributiom
> > in a way, as Percolate's license does. So there are no problems
> > linking flext and stk.
>
> While I can see your point, one thing that confuses the heck out of me is
> the following excerpt from the STK license:
>
> "Some of the concepts are covered by various patents, some known to us and
> likely others which are unknown.  Many of the ones known to us are
> administered by the Stanford Office of Technology and Licensing."
>
> Obviously, I am not a lawyer either, but I thought that GPL was not
> patent-compatible. If someone's source is potentially infringing upon a
> patent, (which I am not claiming that STK is--I am speaking here purely
> hypothetically), my rather limited [mis]understanding of licenses is that
> they do not have the right to grant permissions to others to use patented
> code of a patent that is not theirs...
>
> This is why I thought that "educational use" ought to do it, but then again,
> what do I know? ;-)
>
> Best wishes,
>
> Ico
>
>
>
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Re: [PD] Percolate

2007-03-07 Thread David Powers
Question:

Although I'm naive on all this stuff, maybe this question will help
the plot to thicken:
If STK is incompatible with GPL, how is it that ChucK, which is GPL
software, is able to include ports of all Perry Cook's STK stuff???
And if it works for them, I don't see why it can't be done for PD.

I've been waiting for something to happen with percolate since I first
used PD (though I admit I got my paws on an old win binary that works,
I'm doing PD on Linux now, too).

~David

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Re: [PD] Percolate

2007-03-07 Thread Frank Barknecht
Hallo,
David Powers hat gesagt: // David Powers wrote:

> Although I'm naive on all this stuff, maybe this question will help
> the plot to thicken:
> If STK is incompatible with GPL, how is it that ChucK, which is GPL
> software, is able to include ports of all Perry Cook's STK stuff???
> And if it works for them, I don't see why it can't be done for PD.

STK *is* compatible with the GPL. But Percolate includes some other
objects that are not derived from STK and are covered by a different
license which prohibits commercial and non-educational distribution.

If you're just interested in STK you can use the STK objects in the
GGEE collection of Pd externals (or build some simple STK externals
with flext by adapting the flext tutorial files.)

Ciao
-- 
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Re: [PD] Percolate

2007-03-07 Thread Chris McCormick
On Wed, Mar 07, 2007 at 03:42:33PM +0100, Frank Barknecht wrote:
> Hallo,
> Ivica Ico Bukvic hat gesagt: // Ivica Ico Bukvic wrote:
> 
> > > That's not the problem. The problem is, that the current Percolate
> > > license is not a free software license. Non-free licenses are
> > > incompatible with the GPL, which flext uses. By distributing a version
> > > of Percolate externals using their current license built with
> > > GPL-flext you would be violating the GPL! So you are not allowed to
> > > distribute your flext-Percolate ATM.
> > 
> > Please pardon my ignorance, but will this be the case even if I distribute
> > the ported code as source-only (assuming that I get a permission to do so
> > from the original authors)? 
> 
> I'm not a lawyer, but as I understand it, source or binary doesn't
> matter: As long as you distribute a flext-external, source or binary,
> you have to distribute it as GPL. This is impossible without violating
> either the Percolate license or the GPL, because both are
> incompatible: the Percolate license isn't a free license. 

It would be good to find out what the legal status of code
that is illegally licensed. We've had this issue before with the
not-for-military-use clause that Yves added to his software, rendering
it technically illegal. A lawyer could tell us if it's a) in legal limbo
land where nobody is legally allowed to use it b) defaults to public
domain c) something else weird.

Chris.

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Re: [PD] Percolate

2007-03-07 Thread marius schebella
Chris McCormick wrote:
> It would be good to find out what the legal status of code
> that is illegally licensed. 

the default is that software is copyright protected. and the owner has 
the exclusive right to reproduce, sell, license it.
there are some exceptions to this rule, but I think not in this case.

marius.

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Re: [PD] Percolate

2007-03-07 Thread Chris McCormick
On Wed, Mar 07, 2007 at 11:36:11PM -0500, marius schebella wrote:
> Chris McCormick wrote:
> >It would be good to find out what the legal status of code
> >that is illegally licensed. 
> 
> the default is that software is copyright protected. and the owner has 
> the exclusive right to reproduce, sell, license it.

Yes of course. But if they are linking with GPL software there are some
restrictions as to what they can do with their own copyright code. Sure,
they can reproduce, sell, and license their own code, but they cannot
include the GPL software with that if they are violating the terms of
the GPL. They cannot license their own copyright code with a license
that violates the GPL if they are using GPL code linked to their own
code.

What does it mean if they violate the GPL and do so anyway? What does it
mean for people who use the software?

It's confusing, which is why a real lawyer is needed to answer these
questions.

Best,

Chris.

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Re: [PD] Percolate

2007-03-08 Thread IOhannes m zmoelnig
Chris McCormick wrote:
> 
> What does it mean if they violate the GPL and do so anyway? What does it
> mean for people who use the software?

the problem is, that asking this questions is not as simple (i think,
being no lawyer myself).

it is rather:
what does it mean to ... in the US? what does it meant to ... in
austria? what does it meant to ... in germany? and so forth.

(there probably (but who knows...) will be little differences between
the austrian and german legal state, but i am pretty sure that there
will be major differences between the anglo-american and the european
way. (and other ways too, but about these i know even less)

> It's confusing, which is why a real lawyer is needed to answer these
> questions.

this is why it would require a host of lawyers.
and that is the fun part of all this.

things are certainly better in CreativeCommons (among other things
because they are less u.s.-centric than the FSF).


mfgasd.r
IOhannes

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Re: [PD] Percolate

2007-03-08 Thread Yves Degoyon
ola,

>It would be good to find out what the legal status of code
>that is illegally licensed. We've had this issue before with the
>not-for-military-use clause that Yves added to his software, rendering
>it technically illegal. A lawyer could tell us if it's a) in legal limbo
>land where nobody is legally allowed to use it b) defaults to public
>domain c) something else weird.
>
>  
>
in fact, i'm glad of considering my software 'illegal'
when you see what the 'law' ( mainly american )
and the OMC are able to achieve with tricks.

saludos,
sevy

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Re: [PD] Percolate

2007-03-08 Thread marius schebella
sad, but you're absolutely right.
marius.

Yves Degoyon wrote:
> ola,
> 
>> It would be good to find out what the legal status of code
>> that is illegally licensed. We've had this issue before with the
>> not-for-military-use clause that Yves added to his software, rendering
>> it technically illegal. A lawyer could tell us if it's a) in legal limbo
>> land where nobody is legally allowed to use it b) defaults to public
>> domain c) something else weird.
>>
>>  
>>
> in fact, i'm glad of considering my software 'illegal'
> when you see what the 'law' ( mainly american )
> and the OMC are able to achieve with tricks.
> 
> saludos,
> sevy
> 
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Re: [PD] Percolate

2007-03-08 Thread Thomas Grill
I think this is what is called "selective perception". Nobody said that 
it's generally illegal, like nothing is.
all the best, Thomas

marius schebella schrieb:
> sad, but you're absolutely right.
> marius.
>
> Yves Degoyon wrote:
>   
>> ola,
>>
>> 
>>> It would be good to find out what the legal status of code
>>> that is illegally licensed. We've had this issue before with the
>>> not-for-military-use clause that Yves added to his software, rendering
>>> it technically illegal. A lawyer could tell us if it's a) in legal limbo
>>> land where nobody is legally allowed to use it b) defaults to public
>>> domain c) something else weird.
>>>
>>>  
>>>
>>>   
>> in fact, i'm glad of considering my software 'illegal'
>> when you see what the 'law' ( mainly american )
>> and the OMC are able to achieve with tricks.
>>
>> saludos,
>> sevy
>>
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Re: [PD] Percolate

2007-03-08 Thread marius schebella
I wanted to say it is sad, that law does never cover all possibilities, 
and sometimes even protects illegal behavior.
marius.

Thomas Grill wrote:
> I think this is what is called "selective perception". Nobody said that 
> it's generally illegal, like nothing is.
> all the best, Thomas
> 
> marius schebella schrieb:
>> sad, but you're absolutely right.
>> marius.
>>
>> Yves Degoyon wrote:
>>  
>>> ola,
>>>
>>>
 It would be good to find out what the legal status of code
 that is illegally licensed. We've had this issue before with the
 not-for-military-use clause that Yves added to his software, rendering
 it technically illegal. A lawyer could tell us if it's a) in legal 
 limbo
 land where nobody is legally allowed to use it b) defaults to public
 domain c) something else weird.

  

   
>>> in fact, i'm glad of considering my software 'illegal'
>>> when you see what the 'law' ( mainly american )
>>> and the OMC are able to achieve with tricks.
>>>
>>> saludos,
>>> sevy
>>>
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>>
>>
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Re: [PD] Percolate

2007-03-08 Thread Steffen

On 07/03/2007, at 15.42, Frank Barknecht wrote:

> Hallo,
> Ivica Ico Bukvic hat gesagt: // Ivica Ico Bukvic wrote:
>
>>> That's not the problem. The problem is, that the current Percolate
>>> license is not a free software license. Non-free licenses are
>>> incompatible with the GPL, which flext uses. By distributing a  
>>> version
>>> of Percolate externals using their current license built with
>>> GPL-flext you would be violating the GPL! So you are not allowed to
>>> distribute your flext-Percolate ATM.
>>
>> Please pardon my ignorance, but will this be the case even if I  
>> distribute
>> the ported code as source-only (assuming that I get a permission  
>> to do so
>> from the original authors)?
>
> I'm not a lawyer, but as I understand it, source or binary doesn't
> matter: As long as you distribute a flext-external, source or binary,
> you have to distribute it as GPL. This is impossible without violating
> either the Percolate license or the GPL, because both are
> incompatible: the Percolate license isn't a free license.

Regarding Flext in general and this: http://www.gnu.org/licenses/gpl- 
faq.html#MereAggregation

Is Flext based externals, which need be GPL externals, violating the  
GPL when used as Max/MSP externals? If so, and if the GPL is not  
violated when using the Flext based externals with Pd, then it makes  
sense in my head to distinguish between binary and source wrt  
violation against the GPL. But Flext might have a clause that catches  
just that?


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Re: [PD] Percolate

2007-03-08 Thread Thomas Grill

> Is Flext based externals, which need be GPL externals, violating the  
> GPL when used as Max/MSP externals? If so, and if the GPL is not  
> violated when using the Flext based externals with Pd, then it makes  
> sense in my head to distinguish between binary and source wrt  
> violation against the GPL. But Flext might have a clause that catches  
> just that?
>   
To my mind, flext-based Max externals would only violate the GPL, if 
they were shipped closed-source with Max.
If the are GPL'd as well and installed by the user, i don't see why this 
should be a problem.

greetings,
Thomas

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Re: [PD] Percolate

2007-03-08 Thread Tim Blechmann
On Thu, 2007-03-08 at 23:37 +0100, Thomas Grill wrote:
> > Is Flext based externals, which need be GPL externals, violating the  
> > GPL when used as Max/MSP externals? If so, and if the GPL is not  
> > violated when using the Flext based externals with Pd, then it makes  
> > sense in my head to distinguish between binary and source wrt  
> > violation against the GPL. But Flext might have a clause that catches  
> > just that?
> >   
> To my mind, flext-based Max externals would only violate the GPL, if 
> they were shipped closed-source with Max.
> If the are GPL'd as well and installed by the user, i don't see why this 
> should be a problem.

although i don't really like this clause, the following description is
quite clear:
http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF

tim

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There's no such entity as "most people". These are generalities. All
generalities are meaningless. You've got to pin it down to a specific
person doing a specific thing at a specific time and space.
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Re: [PD] Percolate

2007-03-08 Thread Thomas Grill

Am 09.03.2007 um 00:03 schrieb Tim Blechmann:

> On Thu, 2007-03-08 at 23:37 +0100, Thomas Grill wrote:
>>> Is Flext based externals, which need be GPL externals, violating the
>>> GPL when used as Max/MSP externals? If so, and if the GPL is not
>>> violated when using the Flext based externals with Pd, then it makes
>>> sense in my head to distinguish between binary and source wrt
>>> violation against the GPL. But Flext might have a clause that  
>>> catches
>>> just that?
>>>
>> To my mind, flext-based Max externals would only violate the GPL, if
>> they were shipped closed-source with Max.
>> If the are GPL'd as well and installed by the user, i don't see  
>> why this
>> should be a problem.
>
> although i don't really like this clause, the following description is
> quite clear:
> http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF

I knew about this one, but i don't think that this is applicable if  
there is no actual distribution of the non-GPLd program with GPLd  
plugins.
I might be wrong, though. Anyway, i don't care much - if the GPL is  
odd enough to violate against such usage i would consider a different  
license. Idealism gone.

greetings,
Thomas

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Re: [PD] Percolate

2007-03-08 Thread Hans-Christoph Steiner

On Mar 8, 2007, at 5:14 AM, IOhannes m zmoelnig wrote:

> Chris McCormick wrote:
>>
>> What does it mean if they violate the GPL and do so anyway? What  
>> does it
>> mean for people who use the software?
>
> the problem is, that asking this questions is not as simple (i think,
> being no lawyer myself).
>
> it is rather:
> what does it mean to ... in the US? what does it meant to ... in
> austria? what does it meant to ... in germany? and so forth.
>
> (there probably (but who knows...) will be little differences between
> the austrian and german legal state, but i am pretty sure that there
> will be major differences between the anglo-american and the european
> way. (and other ways too, but about these i know even less)

I think that they are not as big as you'd guess because there are  
international treaties that are all about making these laws work in  
the same ways across borders.  Copyright, patents, and trademarks act  
quite similarly in all countries that participate in these treaties  
(which is most).

>> It's confusing, which is why a real lawyer is needed to answer these
>> questions.
>
> this is why it would require a host of lawyers.
> and that is the fun part of all this.
>
> things are certainly better in CreativeCommons (among other things
> because they are less u.s.-centric than the FSF).

Hmm, that's debatable.  They don't have a license without an  
attribution clause, it's not even an option. And the CC attribution  
clause is much worse than the BSD attribution clause ever was.

.hc

>
>
> mfgasd.r
> IOhannes
>
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Re: [PD] Percolate

2007-03-08 Thread David Powers
On 3/8/07, Thomas Grill <[EMAIL PROTECTED]> wrote:
>
> Am 09.03.2007 um 00:03 schrieb Tim Blechmann:

> > although i don't really like this clause, the following description is
> > quite clear:
> > http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF
>
> I knew about this one, but i don't think that this is applicable if
> there is no actual distribution of the non-GPLd program with GPLd
> plugins.
> I might be wrong, though. Anyway, i don't care much - if the GPL is
> odd enough to violate against such usage i would consider a different
> license. Idealism gone.
>

Not to mention, that the GPL has never been rigorously tested in a
court of law. At least in the United States, such matters are in
something of a legal limbo, until the courts set precedents.

Interestingly, this identical issue came up on the ChucK list today.
There is a [chuck~] external for max/msp, which it turns out probably
violates the GPL.

Anyway, I'm all for the pragmatic approach as Thomas Grill has just
expressed ... (Just like, if I decide I want to sample a Prince song
tomorrow night, I'm going to do it, copyright laws be damned...!)

~David

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Re: [PD] Percolate

2007-03-08 Thread Hans-Christoph Steiner

On Mar 8, 2007, at 6:16 PM, Thomas Grill wrote:

>
> Am 09.03.2007 um 00:03 schrieb Tim Blechmann:
>
>> On Thu, 2007-03-08 at 23:37 +0100, Thomas Grill wrote:
 Is Flext based externals, which need be GPL externals, violating  
 the
 GPL when used as Max/MSP externals? If so, and if the GPL is not
 violated when using the Flext based externals with Pd, then it  
 makes
 sense in my head to distinguish between binary and source wrt
 violation against the GPL. But Flext might have a clause that
 catches
 just that?

>>> To my mind, flext-based Max externals would only violate the GPL, if
>>> they were shipped closed-source with Max.
>>> If the are GPL'd as well and installed by the user, i don't see
>>> why this
>>> should be a problem.
>>
>> although i don't really like this clause, the following  
>> description is
>> quite clear:
>> http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF
>
> I knew about this one, but i don't think that this is applicable if
> there is no actual distribution of the non-GPLd program with GPLd
> plugins.
> I might be wrong, though. Anyway, i don't care much - if the GPL is
> odd enough to violate against such usage i would consider a different
> license. Idealism gone.

Its a catch22 in the license, but it would only be a problem if the  
copyright holder enforces it.  If you are the copyright holder, and  
you don't decide to enforce that particular part of the license, then  
there is no other problem.

.hc

>
> greetings,
> Thomas
>
> --
> Thomas Grill
> http://g.org
>
>
>
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Re: [PD] Percolate

2007-03-08 Thread Frank Barknecht
Hallo,
Thomas Grill hat gesagt: // Thomas Grill wrote:

> Am 09.03.2007 um 00:03 schrieb Tim Blechmann:
> 
> >although i don't really like this clause, the following description is
> >quite clear:
> >http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF
> 
> I knew about this one, but i don't think that this is applicable if  
> there is no actual distribution of the non-GPLd program with GPLd  
> plugins.

You could always "resolve that legal problem by adding an exception
to your plug-in's license, giving permission to link it with the
non-free main program." [1]

I always assumed, that flext had such a clause, as obviously it is
intended to be used with the non-free Max/MSP as well.

> I might be wrong, though. Anyway, i don't care much - if the GPL is  
> odd enough to violate against such usage i would consider a different  
> license. Idealism gone.

Why is it odd, that the GPL does not permit linking GPL-binaries with
closed-source programs as default? I think, it was one of the
motivations of Stallman to make a clear cut between non-free and free
software, because his original goal was to develop "a sufficient body
of free software so that I will be able to get along without any
software that is not free." [1] (If all that is a good idea, is
another discussion, of course.)

[1] http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF
[2] http://www.gnu.org/gnu/initial-announcement.html

Ciao
-- 
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Re: [PD] Percolate

2007-03-09 Thread IOhannes m zmoelnig
Hans-Christoph Steiner wrote:
>> will be major differences between the anglo-american and the european
>> way. (and other ways too, but about these i know even less)
> 
> I think that they are not as big as you'd guess because there are  
> international treaties that are all about making these laws work in  
> the same ways across borders.  Copyright, patents, and trademarks act  
> quite similarly in all countries that participate in these treaties  
> (which is most).

not quite true.
(i'd say it is an anglo-centristic viewpoint ;-))
after all, in anglo-american space we have to deal with "copyright"
whereas in continental europe we still have the "urheberrecht" which is
something really different.


>>
>> things are certainly better in CreativeCommons (among other things
>> because they are less u.s.-centric than the FSF).
> 
> Hmm, that's debatable.  They don't have a license without an  
> attribution clause, it's not even an option. And the CC attribution  
> clause is much worse than the BSD attribution clause ever was.

yes i agree here.
i was just trying to say that the creative commons is much more
"court-proof" in different countries since it has been adapted to really
fit within the legislature of these.

the GPL never had anything but the u.s.-american copyright law in mind,
which makes it not necesserarily fit for other countries.
i do not say that the GPL is bad or futile in europe, it is the license
i use...


mfg.asdr
IOhannes

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Re: [PD] Percolate

2007-03-11 Thread mik


IOhannes m zmoelnig schreef:

> 
> not quite true.
> (i'd say it is an anglo-centristic viewpoint ;-))
> after all, in anglo-american space we have to deal with "copyright"
> whereas in continental europe we still have the "urheberrecht" which is
> something really different.
> 

copyright is the english (language) equivalent of urheberrecht. there's 
no difference.
this is an area everybody typically has a strong opinion about. sadly 
this opinion is mostly based on severe misconceptions.


m
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Re: [PD] Percolate

2007-03-11 Thread Hans-Christoph Steiner

On Mar 8, 2007, at 6:27 PM, David Powers wrote:

> On 3/8/07, Thomas Grill <[EMAIL PROTECTED]> wrote:
>>
>> Am 09.03.2007 um 00:03 schrieb Tim Blechmann:
>
>>> although i don't really like this clause, the following  
>>> description is
>>> quite clear:
>>> http://www.gnu.org/licenses/gpl-faq.html#GPLPluginsInNF
>>
>> I knew about this one, but i don't think that this is applicable if
>> there is no actual distribution of the non-GPLd program with GPLd
>> plugins.
>> I might be wrong, though. Anyway, i don't care much - if the GPL is
>> odd enough to violate against such usage i would consider a different
>> license. Idealism gone.
>>
>
> Not to mention, that the GPL has never been rigorously tested in a
> court of law. At least in the United States, such matters are in
> something of a legal limbo, until the courts set precedents.

While this is technically true, it's not really meaningful that no  
one has gone to court over the GPL.  The reason why is because  
copyright license law is so clear and straightforward in regards to  
the GPL that no one would be stupid enough to fight the FSF in  
court.  They would lose and just spend more money doing it.

The FSF actively enforces the GPL, getting lots of different sources  
released (the Linksys firmware source is a good example).  The FSF  
has no reason to take anyone to court as long as they comply with the  
license.  So far everyone has.

.hc

> Interestingly, this identical issue came up on the ChucK list today.
> There is a [chuck~] external for max/msp, which it turns out probably
> violates the GPL.
>
> Anyway, I'm all for the pragmatic approach as Thomas Grill has just
> expressed ... (Just like, if I decide I want to sample a Prince song
> tomorrow night, I'm going to do it, copyright laws be damned...!)
>
> ~David
>
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Re: [PD] Percolate

2007-03-11 Thread Roman Haefeli
On Fri, 2007-03-09 at 19:52 +0100, mik wrote:
> copyright is the english (language) equivalent of urheberrecht. there's 
> no difference.

there is a difference in concept, it is not just a translation. read
more on http://de.wikipedia.org/wiki/Copyright .

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Re: [PD] Percolate

2007-03-11 Thread Frank Barknecht
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:

> On Mar 8, 2007, at 6:27 PM, David Powers wrote:
> > Not to mention, that the GPL has never been rigorously tested in a
> > court of law. At least in the United States, such matters are in
> > something of a legal limbo, until the courts set precedents.
> 
> While this is technically true, it's not really meaningful that no  
> one has gone to court over the GPL.  

At least here in Germany the GPL *was* tested successfully in court
last year:
http://gpl-violations.org/news/20060922-dlink-judgement_frankfurt.html

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Re: [PD] Percolate

2007-03-11 Thread marius schebella
I don't think "copyright" is the same as urheberrecht. I would rather 
compare it to authorship. the copyright goes always to the "owner". for 
example, when you work for a big Pd company and your boss says, write a 
pd patch for that exhibition, than you would be the author, but since 
that would be considered a "work for hire", your boss would have the 
copyright.
in europe this is slightly different, because as the author/urheber you 
have some default rights on your work, which you maybe do not have in 
the US.
some general rules about the us copyright:
copyright protects creative output, (compositions, lyrics, expressions, 
also gestures, lighting.) but not ideas or facts. the important 
thing is always sufficiant creativity.
it protects the copyright holder against unauthorized reproduction, 
display, performance, or derivative works. (of course this is only the 
short version.)
one speciality for example is the "joined work", when several people 
work as a group on an artwork and you cannot split up the whole thing, 
then everybody would have the right to grant rights, but not "exclusive 
rights", which can only be granted, when all participants of the group 
agree on that...
anyway, the biggest discussions in the US at the moment are about "fair 
use". lat's talk about that another time.
marius.

mik wrote:

> copyright is the english (language) equivalent of urheberrecht. there's 
> no difference.
> this is an area everybody typically has a strong opinion about. sadly 
> this opinion is mostly based on severe misconceptions.
> 
> 
> m


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Re: [PD] Percolate

2007-03-11 Thread Hans-Christoph Steiner

On Mar 9, 2007, at 3:04 AM, IOhannes m zmoelnig wrote:

> Hans-Christoph Steiner wrote:
>>> will be major differences between the anglo-american and the  
>>> european
>>> way. (and other ways too, but about these i know even less)
>>
>> I think that they are not as big as you'd guess because there are
>> international treaties that are all about making these laws work in
>> the same ways across borders.  Copyright, patents, and trademarks act
>> quite similarly in all countries that participate in these treaties
>> (which is most).
>
> not quite true.
> (i'd say it is an anglo-centristic viewpoint ;-))
> after all, in anglo-american space we have to deal with "copyright"
> whereas in continental europe we still have the "urheberrecht"  
> which is
> something really different.

The mechanisms is different, but the functions are largely the same.   
For example, "Fair Use" with copyright is determined more by court  
rulings in the U.S. while I think that Urheberrecht/droit d'auteur  
codifies it as the right to quote.

As for GPL in the German courts, it has been tested, and the GPL was  
legal and enforced:

http://gpl-violations.org/news/20060922-dlink-judgement_frankfurt.html

.hc


>>>
>>> things are certainly better in CreativeCommons (among other things
>>> because they are less u.s.-centric than the FSF).
>>
>> Hmm, that's debatable.  They don't have a license without an
>> attribution clause, it's not even an option. And the CC attribution
>> clause is much worse than the BSD attribution clause ever was.
>
> yes i agree here.
> i was just trying to say that the creative commons is much more
> "court-proof" in different countries since it has been adapted to  
> really
> fit within the legislature of these.
>
> the GPL never had anything but the u.s.-american copyright law in  
> mind,
> which makes it not necesserarily fit for other countries.
> i do not say that the GPL is bad or futile in europe, it is the  
> license
> i use...
>
>
> mfg.asdr
> IOhannes



 


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Re: [PD] Percolate

2007-03-11 Thread mik
yes, okay, urheberrecht seems to be a particular case, only applicable 
in germany. but on the whole most national copyright laws are very 
alike, since most countries have signed the convention of berne, and 
have the concept of moral rights, ie rights which never can be 
transferred. what you cite as the general rules of us copyright is the 
basis of almost any copyright law. the moral rights issue, however, 
seems not to be entirely resolved in the anglo-american parts of our 
planet, but in theory these countries should also protect these rights, 
as they have signed the berne convention.

p.

:)

m


marius schebella schreef:
> I don't think "copyright" is the same as urheberrecht. I would rather 
> compare it to authorship. the copyright goes always to the "owner". for 
> example, when you work for a big Pd company and your boss says, write a 
> pd patch for that exhibition, than you would be the author, but since 
> that would be considered a "work for hire", your boss would have the 
> copyright.
> in europe this is slightly different, because as the author/urheber you 
> have some default rights on your work, which you maybe do not have in 
> the US.
> some general rules about the us copyright:
> copyright protects creative output, (compositions, lyrics, expressions, 
> also gestures, lighting.) but not ideas or facts. the important 
> thing is always sufficiant creativity.
> it protects the copyright holder against unauthorized reproduction, 
> display, performance, or derivative works. (of course this is only the 
> short version.)
> one speciality for example is the "joined work", when several people 
> work as a group on an artwork and you cannot split up the whole thing, 
> then everybody would have the right to grant rights, but not "exclusive 
> rights", which can only be granted, when all participants of the group 
> agree on that...
> anyway, the biggest discussions in the US at the moment are about "fair 
> use". lat's talk about that another time.
> marius.
> 
> mik wrote:
> 
>> copyright is the english (language) equivalent of urheberrecht. there's 
>> no difference.
>> this is an area everybody typically has a strong opinion about. sadly 
>> this opinion is mostly based on severe misconceptions.
>>
>>
>> m
> 
> 
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Re: [PD] Percolate

2007-03-11 Thread Hans-Christoph Steiner

To be pedantic, the French droit d'auteur is very similar to  
urheberrecht, so there are other countries with different systems.  I  
think we are basically on the same page.  For the average person  
there is basically no noticeable difference between these systems,  
it's really just a question of the legal mechanisms used rather than  
the effects.

.hc

On Mar 11, 2007, at 3:29 PM, mik wrote:

> yes, okay, urheberrecht seems to be a particular case, only applicable
> in germany. but on the whole most national copyright laws are very
> alike, since most countries have signed the convention of berne, and
> have the concept of moral rights, ie rights which never can be
> transferred. what you cite as the general rules of us copyright is the
> basis of almost any copyright law. the moral rights issue, however,
> seems not to be entirely resolved in the anglo-american parts of our
> planet, but in theory these countries should also protect these  
> rights,
> as they have signed the berne convention.
>
> p.
>
> :)
>
> m
>
>
> marius schebella schreef:
>> I don't think "copyright" is the same as urheberrecht. I would rather
>> compare it to authorship. the copyright goes always to the  
>> "owner". for
>> example, when you work for a big Pd company and your boss says,  
>> write a
>> pd patch for that exhibition, than you would be the author, but since
>> that would be considered a "work for hire", your boss would have the
>> copyright.
>> in europe this is slightly different, because as the author/ 
>> urheber you
>> have some default rights on your work, which you maybe do not have in
>> the US.
>> some general rules about the us copyright:
>> copyright protects creative output, (compositions, lyrics,  
>> expressions,
>> also gestures, lighting.) but not ideas or facts. the important
>> thing is always sufficiant creativity.
>> it protects the copyright holder against unauthorized reproduction,
>> display, performance, or derivative works. (of course this is only  
>> the
>> short version.)
>> one speciality for example is the "joined work", when several people
>> work as a group on an artwork and you cannot split up the whole  
>> thing,
>> then everybody would have the right to grant rights, but not  
>> "exclusive
>> rights", which can only be granted, when all participants of the  
>> group
>> agree on that...
>> anyway, the biggest discussions in the US at the moment are about  
>> "fair
>> use". lat's talk about that another time.
>> marius.
>>
>> mik wrote:
>>
>>> copyright is the english (language) equivalent of urheberrecht.  
>>> there's
>>> no difference.
>>> this is an area everybody typically has a strong opinion about.  
>>> sadly
>>> this opinion is mostly based on severe misconceptions.
>>>
>>>
>>> m
>>
>>
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Re: [PD] Percolate

2007-03-11 Thread Hans-Christoph Steiner

On Mar 11, 2007, at 12:19 PM, Frank Barknecht wrote:

> Hallo,
> Hans-Christoph Steiner hat gesagt: // Hans-Christoph Steiner wrote:
>
>> On Mar 8, 2007, at 6:27 PM, David Powers wrote:
>>> Not to mention, that the GPL has never been rigorously tested in a
>>> court of law. At least in the United States, such matters are in
>>> something of a legal limbo, until the courts set precedents.
>>
>> While this is technically true, it's not really meaningful that no
>> one has gone to court over the GPL.
>
> At least here in Germany the GPL *was* tested successfully in court
> last year:
> http://gpl-violations.org/news/20060922-dlink-judgement_frankfurt.html

Yeah, I just saw that.  D-Link was silly enough to take it to court.   
Looks like they not only lost the case in court, but also had to pay  
for all the legal expenses for both sides.  It also sounds like the  
the GPL people would have gotten damages too if they had requested it.

.hc

>
> Ciao
> -- 
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>
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Re: [PD] Percolate

2007-03-11 Thread mik


Hans-Christoph Steiner schreef:
> 
> To be pedantic, the French droit d'auteur is very similar to 
> urheberrecht, so there are other countries with different systems.  I 
> think we are basically on the same page.  For the average person there 
> is basically no noticeable difference between these systems, it's really 
> just a question of the legal mechanisms used rather than the effects.
> 
> .hc
> 

it probably is, as is the belgian, which i am mainly talking about, all 
eu members have the same regulations to adhere to, after all, but the 
german system seemed a bit more strict to me, at first glance. it's the 
inalienablity of certain rights which seems to make the difference 
(between the us and the rest). the question is: does the berne 
convention precede national law?

ssorry: way OT. that question is one ask myself. this is not the 
place to continue discussing about it.

m

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Re: [PD] Percolate

2007-03-11 Thread Kevin McCoy
Any progress on this so far or a response from the authors about
modifying licensing?  Just checking - I have enjoyed reading about
copyrights but I was just wondering the status of this.  Maybe it's
too soon to ask though.

Thanks,
Kevin

On 3/6/07, Ivica Ico Bukvic <[EMAIL PROTECTED]> wrote:
>
>
> > Oh, please try! Having percolate's non-STK objects available would be
> > so lovely. I'm sure it's not in their intention to keep percolate from
> > being used in open source projects just because of a hairy license
> > issue, but they are the only ones who could do something about it.
>
> BTW, the latest version of munger~ 0.9beta6 is STK-dependent. The one we
> have currently built and is working just fine isn't (this one is based off
> of 0.9beta5). FWIW, you can always compile flext with stk... Alternately, a
> couple ifdefs should do the trick...
>
> Best wishes,
>
> Ico
>
>
>
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Re: [PD] Percolate

2009-09-25 Thread rene beekman

Jose,

Since no one else has answered your question so far, and since I had  
to find an answer to the same question only a few weeks ago, this is  
what I know about the current state of development of Percolate:


You can find the different versions of Percolate at 
http://www.music.columbia.edu/PeRColate/

From there, there is a link to a Pd version of Percolate by Olaf  
Matthes. This version, however, is no longer available. From what I've  
heard - I was not around when this happened - Olaf seems to have  
decided to no longer develop for Pd after a dispute with other  
developers.

Unfortunately, no one has stepped up to the plate to create a new port.

So it seems that right now you have two options; find a way to do your  
project without the Percolate objects, or move to Max/MSP ...


Hope this helps.

Rene






From: Jose Luis Santorcuato 
Subject: [PD] Percolate
To: PD List 
Message-ID:
<4345df630909241518w2a3b5dd3xcb5db24a89912...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

Dear friends, well i am working with music and arduino and i need  
the old

library percolate... with objects like a bamboo~, marimba~ etc...
Can yours help me...

Thanks a lot

Jos?



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Re: [PD] Percolate

2009-09-26 Thread mark edward grimm
> So it seems that right now you have two options; find a way
> to do your project without the Percolate objects, or move to
> Max/MSP ...

um... thats not true. i compiled the source a while ago. heres a binary. works 
on 10.5 and 10.6 if on osx:

http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip

i have the sources + xcode project somewhere I think... i would have to look 
around...

mark




  


--- On Sat, 9/26/09, rene beekman  wrote:

> From: rene beekman 
> Subject: Re: [PD] Percolate
> To: pd-list@iem.at
> Date: Saturday, September 26, 2009, 2:14 AM
> Jose,
> 
> Since no one else has answered your question so far, and
> since I had to find an answer to the same question only a
> few weeks ago, this is what I know about the current state
> of development of Percolate:
> 
> You can find the different versions of Percolate at 
> http://www.music.columbia.edu/PeRColate/
> 
> From there, there is a link to a Pd version of Percolate by
> Olaf Matthes. This version, however, is no longer available.
> From what I've heard - I was not around when this happened -
> Olaf seems to have decided to no longer develop for Pd after
> a dispute with other developers.
> Unfortunately, no one has stepped up to the plate to create
> a new port.
> 
> So it seems that right now you have two options; find a way
> to do your project without the Percolate objects, or move to
> Max/MSP ...
> 
> Hope this helps.
> 
> Rene
> 
> 
> 
> 
> 
> > From: Jose Luis Santorcuato 
> > Subject: [PD] Percolate
> > To: PD List 
> > Message-ID:
> >     <4345df630909241518w2a3b5dd3xcb5db24a89912...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> > 
> > Dear friends, well i am working with music and arduino
> and i need the old
> > library percolate... with objects like a bamboo~,
> marimba~ etc...
> > Can yours help me...
> > 
> > Thanks a lot
> > 
> > Jos?
> 
> 
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Re: [PD] Percolate

2009-09-26 Thread rene beekman

I stand corrected :)
Mark, thanks! This is great!

Now, if someone could also point me to a Windoze version of Percolate  
for Pd, I'd be totally happy :)


Rene

BTW Mark, have you thought about dropping the Percolate developers a  
note to ask them to update their links?





On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at wrote:


Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
From: mark edward grimm 
Subject: Re: [PD] Percolate
To: pd-list@iem.at
Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
Content-Type: text/plain; charset=iso-8859-1


So it seems that right now you have two options; find a way
to do your project without the Percolate objects, or move to
Max/MSP ...


um... thats not true. i compiled the source a while ago. heres a  
binary. works on 10.5 and 10.6 if on osx:


http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip

i have the sources + xcode project somewhere I think... i would have  
to look around...


mark



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Re: [PD] Percolate

2009-09-26 Thread Kyle Klipowicz
Or including it in Pd-extended!?!

~Kyle

On Sat, Sep 26, 2009 at 11:08 AM, rene beekman  wrote:

> I stand corrected :)
> Mark, thanks! This is great!
>
> Now, if someone could also point me to a Windoze version of Percolate for
> Pd, I'd be totally happy :)
>
> Rene
>
> BTW Mark, have you thought about dropping the Percolate developers a note
> to ask them to update their links?
>
>
>
>
> On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at wrote:
>
>  Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
>> From: mark edward grimm 
>> Subject: Re: [PD] Percolate
>> To: pd-list@iem.at
>> Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
>> Content-Type: text/plain; charset=iso-8859-1
>>
>>  So it seems that right now you have two options; find a way
>>> to do your project without the Percolate objects, or move to
>>> Max/MSP ...
>>>
>>
>> um... thats not true. i compiled the source a while ago. heres a binary.
>> works on 10.5 and 10.6 if on osx:
>>
>>
>> http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip
>>
>> i have the sources + xcode project somewhere I think... i would have to
>> look around...
>>
>> mark
>>
>
>
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Re: [PD] Percolate

2009-09-26 Thread mark edward grimm
> Or including it in Pd-extended!?!

yeah that would be ideal!

> BTW Mark, have you thought about dropping the Percolate
> developers a note to ask them to update their links?

ha... no

:)

m


  


--- On Sat, 9/26/09, Kyle Klipowicz  wrote:

> From: Kyle Klipowicz 
> Subject: Re: [PD] Percolate
> To: "rene beekman" , "Hans-Christoph Steiner" 
> 
> Cc: pd-list@iem.at
> Date: Saturday, September 26, 2009, 12:21 PM
> Or including it in Pd-extended!?!
> 
> ~Kyle
> 
> On Sat, Sep 26, 2009 at 11:08 AM,
> rene beekman 
> wrote:
> 
> I stand corrected :)
> 
> Mark, thanks! This is great!
> 
> 
> 
> Now, if someone could also point me to a Windoze version of
> Percolate for Pd, I'd be totally happy :)
> 
> 
> 
> Rene
> 
> 
> 
> BTW Mark, have you thought about dropping the Percolate
> developers a note to ask them to update their links?
> 
> 
> 
> 
> 
> 
> 
> 
> 
> On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at
> wrote:
> 
> 
> 
> 
> Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
> 
> From: mark edward grimm 
> 
> Subject: Re: [PD] Percolate
> 
> To: pd-list@iem.at
> 
> Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
> 
> Content-Type: text/plain; charset=iso-8859-1
> 
> 
> 
> 
> So it seems that right now you have two options; find a
> way
> 
> to do your project without the Percolate objects, or move
> to
> 
> Max/MSP ...
> 
> 
> 
> 
> um... thats not true. i compiled the source a while ago.
> heres a binary. works on 10.5 and 10.6 if on osx:
> 
> 
> 
> http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip
> 
> 
> 
> i have the sources + xcode project somewhere I think... i
> would have to look around...
> 
> 
> 
> mark
> 
> 
> 
> 
> 
> 
> ___
> 
> Pd-list@iem.at
> mailing list
> 
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
> 
> 
> 
> 
> -- 
> -
> 
>          -
>   - --
> http://plenum.tumblr.com
> http://myspace.com/plenummusic
> 
> 
> 
> -Inline Attachment Follows-
> 
> ___
> Pd-list@iem.at
> mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list
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Re: [PD] Percolate

2009-09-27 Thread Kyle Klipowicz
Except the help files aren't very helpful for me. I can barely get sound out
of many of the objects. There isn't a very detailed account of what range
the inputs receive, or how to trigger sound events...

~Kyle

On Sat, Sep 26, 2009 at 12:48 PM, mark edward grimm  wrote:

> > Or including it in Pd-extended!?!
>
> yeah that would be ideal!
>
> > BTW Mark, have you thought about dropping the Percolate
> > developers a note to ask them to update their links?
>
> ha... no
>
> :)
>
> m
>
>
>
>
>
> --- On Sat, 9/26/09, Kyle Klipowicz  wrote:
>
> > From: Kyle Klipowicz 
> > Subject: Re: [PD] Percolate
> > To: "rene beekman" , "Hans-Christoph Steiner" <
> h...@at.or.at>
> > Cc: pd-list@iem.at
> > Date: Saturday, September 26, 2009, 12:21 PM
> > Or including it in Pd-extended!?!
> >
> > ~Kyle
> >
> > On Sat, Sep 26, 2009 at 11:08 AM,
> > rene beekman 
> > wrote:
> >
> > I stand corrected :)
> >
> > Mark, thanks! This is great!
> >
> >
> >
> > Now, if someone could also point me to a Windoze version of
> > Percolate for Pd, I'd be totally happy :)
> >
> >
> >
> > Rene
> >
> >
> >
> > BTW Mark, have you thought about dropping the Percolate
> > developers a note to ask them to update their links?
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at
> > wrote:
> >
> >
> >
> >
> > Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
> >
> > From: mark edward grimm 
> >
> > Subject: Re: [PD] Percolate
> >
> > To: pd-list@iem.at
> >
> > Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
> >
> > Content-Type: text/plain; charset=iso-8859-1
> >
> >
> >
> >
> > So it seems that right now you have two options; find a
> > way
> >
> > to do your project without the Percolate objects, or move
> > to
> >
> > Max/MSP ...
> >
> >
> >
> >
> > um... thats not true. i compiled the source a while ago.
> > heres a binary. works on 10.5 and 10.6 if on osx:
> >
> >
> >
> >
> http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip
> >
> >
> >
> > i have the sources + xcode project somewhere I think... i
> > would have to look around...
> >
> >
> >
> > mark
> >
> >
> >
> >
> >
> >
> > ___
> >
> > Pd-list@iem.at
> > mailing list
> >
> > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> >
> >
> >
> >
> > --
> > -
> > 
> >  -
> >   - --
> > http://plenum.tumblr.com
> > http://myspace.com/plenummusic
> >
> >
> >
> > -Inline Attachment Follows-
> >
> > ___
> > Pd-list@iem.at
> > mailing list
> > UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
> >
>



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Re: [PD] Percolate

2009-09-27 Thread Jose Luis Santorcuato
Friends thanks a lot, really, percolate is an excellente extension for
pd...now... someboby have the source? i wanna compile to gnu/linux...for the
folk... i use osx and ubuntu... in ubuntu pd fly... brothers... thanks again


JOsé-Chile

2009/9/27 Kyle Klipowicz 

> Except the help files aren't very helpful for me. I can barely get sound
> out of many of the objects. There isn't a very detailed account of what
> range the inputs receive, or how to trigger sound events...
>
> ~Kyle
>
>
> On Sat, Sep 26, 2009 at 12:48 PM, mark edward grimm wrote:
>
>> > Or including it in Pd-extended!?!
>>
>> yeah that would be ideal!
>>
>> > BTW Mark, have you thought about dropping the Percolate
>> > developers a note to ask them to update their links?
>>
>> ha... no
>>
>> :)
>>
>> m
>>
>>
>>
>>
>>
>> --- On Sat, 9/26/09, Kyle Klipowicz  wrote:
>>
>> > From: Kyle Klipowicz 
>> > Subject: Re: [PD] Percolate
>> > To: "rene beekman" , "Hans-Christoph Steiner" <
>> h...@at.or.at>
>> > Cc: pd-list@iem.at
>> > Date: Saturday, September 26, 2009, 12:21 PM
>> > Or including it in Pd-extended!?!
>> >
>> > ~Kyle
>> >
>> > On Sat, Sep 26, 2009 at 11:08 AM,
>> > rene beekman 
>> > wrote:
>> >
>> > I stand corrected :)
>> >
>> > Mark, thanks! This is great!
>> >
>> >
>> >
>> > Now, if someone could also point me to a Windoze version of
>> > Percolate for Pd, I'd be totally happy :)
>> >
>> >
>> >
>> > Rene
>> >
>> >
>> >
>> > BTW Mark, have you thought about dropping the Percolate
>> > developers a note to ask them to update their links?
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at
>> > wrote:
>> >
>> >
>> >
>> >
>> > Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
>> >
>> > From: mark edward grimm 
>> >
>> > Subject: Re: [PD] Percolate
>> >
>> > To: pd-list@iem.at
>> >
>> > Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
>> >
>> > Content-Type: text/plain; charset=iso-8859-1
>> >
>> >
>> >
>> >
>> > So it seems that right now you have two options; find a
>> > way
>> >
>> > to do your project without the Percolate objects, or move
>> > to
>> >
>> > Max/MSP ...
>> >
>> >
>> >
>> >
>> > um... thats not true. i compiled the source a while ago.
>> > heres a binary. works on 10.5 and 10.6 if on osx:
>> >
>> >
>> >
>> >
>> http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip
>> >
>> >
>> >
>> > i have the sources + xcode project somewhere I think... i
>> > would have to look around...
>> >
>> >
>> >
>> > mark
>> >
>> >
>> >
>> >
>> >
>> >
>> > ___
>> >
>> > Pd-list@iem.at
>> > mailing list
>> >
>> > UNSUBSCRIBE and account-management ->
>> http://lists.puredata.info/listinfo/pd-list
>> >
>> >
>> >
>> >
>> > --
>> > -
>> > 
>> >  -
>> >   - --
>> > http://plenum.tumblr.com
>> > http://myspace.com/plenummusic
>> >
>> >
>> >
>> > -Inline Attachment Follows-
>> >
>> > ___
>> > Pd-list@iem.at
>> > mailing list
>> > UNSUBSCRIBE and account-management ->
>> http://lists.puredata.info/listinfo/pd-list
>> >
>>
>
>
>
> --
> -
> 
> -
>   - --
> http://plenum.tumblr.com
> http://myspace.com/plenummusic
>
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>


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Re: [PD] Percolate

2009-09-27 Thread Hans-Christoph Steiner


Can't because of the license, check the archives for details.  Someone  
could just put out binaries on puredata.info, IIRC.  Then they can  
easily be installed like this:


http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-with-pd-extended

.hc

On Sep 26, 2009, at 12:21 PM, Kyle Klipowicz wrote:


Or including it in Pd-extended!?!

~Kyle

On Sat, Sep 26, 2009 at 11:08 AM, rene beekman  wrote:
I stand corrected :)
Mark, thanks! This is great!

Now, if someone could also point me to a Windoze version of  
Percolate for Pd, I'd be totally happy :)


Rene

BTW Mark, have you thought about dropping the Percolate developers a  
note to ask them to update their links?





On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at wrote:

Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
From: mark edward grimm 

Subject: Re: [PD] Percolate
To: pd-list@iem.at
Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>

Content-Type: text/plain; charset=iso-8859-1

So it seems that right now you have two options; find a way
to do your project without the Percolate objects, or move to
Max/MSP ...

um... thats not true. i compiled the source a while ago. heres a  
binary. works on 10.5 and 10.6 if on osx:


http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip

i have the sources + xcode project somewhere I think... i would have  
to look around...


mark


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    -
  - --
http://plenum.tumblr.com
http://myspace.com/plenummusic






As we enjoy great advantages from inventions of others, we should be  
glad of an opportunity to serve others by any invention of ours; and  
this we should do freely and generously. - Benjamin Franklin



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Re: [PD] Percolate

2009-09-27 Thread Jose Luis Santorcuato
Wow, thanks Hans but is ugly new... is incredible...yes... i can put in
osx... but my idea is compile in gnu... b...the license... well ...take
this delay like an opportunity... do you know about similar? i dont wanna
work with vst... you do it?...somebody???

Thanks a lot and this week i will send the pd video for Alexander...

Cheers

José


Chile

2009/9/27 Hans-Christoph Steiner 

>
> Can't because of the license, check the archives for details.  Someone
> could just put out binaries on puredata.info, IIRC.  Then they can easily
> be installed like this:
>
>
> http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-with-pd-extended
>
> .hc
>
> On Sep 26, 2009, at 12:21 PM, Kyle Klipowicz wrote:
>
> Or including it in Pd-extended!?!
>
> ~Kyle
>
> On Sat, Sep 26, 2009 at 11:08 AM, rene beekman  wrote:
>
>> I stand corrected :)
>> Mark, thanks! This is great!
>>
>> Now, if someone could also point me to a Windoze version of Percolate for
>> Pd, I'd be totally happy :)
>>
>> Rene
>>
>> BTW Mark, have you thought about dropping the Percolate developers a note
>> to ask them to update their links?
>>
>>
>>
>>
>> On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at wrote:
>>
>>  Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
>>> From: mark edward grimm 
>>> Subject: Re: [PD] Percolate
>>> To: pd-list@iem.at
>>> Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
>>> Content-Type: text/plain; charset=iso-8859-1
>>>
>>>  So it seems that right now you have two options; find a way
>>>> to do your project without the Percolate objects, or move to
>>>> Max/MSP ...
>>>>
>>>
>>> um... thats not true. i compiled the source a while ago. heres a binary.
>>> works on 10.5 and 10.6 if on osx:
>>>
>>>
>>> http://megrimm.net/software/PeRColate-OSX-Intel-10.5/PeRColate-OSX-Intel-10.5.zip
>>>
>>> i have the sources + xcode project somewhere I think... i would have to
>>> look around...
>>>
>>> mark
>>>
>>
>>
>> ___
>> Pd-list@iem.at mailing list
>> UNSUBSCRIBE and account-management ->
>> http://lists.puredata.info/listinfo/pd-list
>>
>
>
>
> --
> -
> 
> -
>   - --
> http://plenum.tumblr.com
> http://myspace.com/plenummusic
>
>
>
>
>
> 
>
> As we enjoy great advantages from inventions of others, we should be glad
> of an opportunity to serve others by any invention of ours; and this we
> should do freely and generously. - Benjamin Franklin
>
>
>
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management ->
> http://lists.puredata.info/listinfo/pd-list
>
>


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Re: [PD] Percolate

2009-09-27 Thread dmotd
found within my chaotic archive of crap, haven't tried 
to compile - give it a go!

http://simplesuperlativ.es/PeRColate0.09-source.zip

dmotd

Jose Luis Santorcuato wrote:
> Friends thanks a lot, really, percolate is an excellente extension for
> pd...now... someboby have the source? i wanna compile to gnu/linux...for the
> folk... i use osx and ubuntu... in ubuntu pd fly... brothers... thanks again
> 
> 
> JOs -Chile
> 
> 2009/9/27 Kyle Klipowicz 
> 
> Except the help files aren't very helpful for me. I can barely get sound
> out of many of the objects. There isn't a very detailed account of what
> range the inputs receive, or how to trigger sound events...
> 
> ~Kyle
> 
> 
> On Sat, Sep 26, 2009 at 12:48 PM, mark edward grimm  
> wrote:
> 
> > Or including it in Pd-extended!?!
> 
> yeah that would be ideal!
> 
> > BTW Mark, have you thought about dropping the Percolate
> > developers a note to ask them to update their links?
> 
> ha... no
> 
> :)
> 
> m
> 
> 
>  
> 
> 
> --- On Sat, 9/26/09, Kyle Klipowicz  wrote:
> 
> > From: Kyle Klipowicz 
> > Subject: Re: [PD] Percolate
> > To: "rene beekman" , "Hans-Christoph Steiner" <
> h...@at.or.at>
> > Cc: pd-list@iem.at
> > Date: Saturday, September 26, 2009, 12:21 PM
> > Or including it in Pd-extended!?!
> >
> > ~Kyle
> >
> > On Sat, Sep 26, 2009 at 11:08 AM,
> > rene beekman 
> > wrote:
> >
> > I stand corrected :)
> >
> > Mark, thanks! This is great!
> >
> >
> >
> > Now, if someone could also point me to a Windoze version of
> > Percolate for Pd, I'd be totally happy :)
> >
> >
> >
> > Rene
> >
> >
> >
> > BTW Mark, have you thought about dropping the Percolate
> > developers a note to ask them to update their links?
> >
>     >
> >
> >
> >
> >
> >
> >
> >
> > On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at
> > wrote:
> >
> >
> >
> >
> > Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
> >
> > From: mark edward grimm 
> >
> > Subject: Re: [PD] Percolate
> >
> > To: pd-list@iem.at
> >
> > Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
> >
> > Content-Type: text/plain; charset=iso-8859-1
> >
> >
> >
> >
> > So it seems that right now you have two options; find a
> > way
> >
> > to do your project without the Percolate objects, or move
> > to
> >
> > Max/MSP ...
> >
> >
> >
> >
> > um... thats not true. i compiled the source a while ago.
> > heres a binary. works on 10.5 and 10.6 if on osx:
> >
> >
> >
> > http://megrimm.net/software/PeRColate-OSX-Intel-10.5/
> PeRColate-OSX-Intel-10.5.zip
> >
> >
> >
> > i have the sources + xcode project somewhere I think... i
> > would have to look around...
> >
> >
> >
> > mark
> >
> >
> >
> >
> >
> >
> > ___
> >
> > Pd-list@iem.at
> > mailing list
> >
> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/
> listinfo/pd-list
> >
> >
> >
> >
> > --
> > -
> > 
> >  -
> >   - --
> > http://plenum.tumblr.com
> > http://myspace.com/plenummusic
> >
> >
> >
> > -Inline Attachment Follows-
> >
> >

Re: [PD] Percolate

2009-09-27 Thread dmotd
i'm just looking at the license now and i'm not sure 
that this is acutally a problem.. looks like an open 
style license.. not for resale, non-commerical 
educaton use only, must credit authors and distribute 
license. 

see attached.

Hans-Christoph Steiner wrote:
> 
> Can't because of the license, check the archives for details.  Someone could
> just put out binaries on puredata.info, IIRC.  Then they can easily be
> installed like this:
> 
> http://puredata.info/docs/faq/
> how-do-i-install-externals-and-help-files-with-pd-extended
> 
> .hc
> 
> On Sep 26, 2009, at 12:21 PM, Kyle Klipowicz wrote:
> 
> 
> Or including it in Pd-extended!?!
> 
> ~Kyle
> 
> On Sat, Sep 26, 2009 at 11:08 AM, rene beekman  wrote:
> 
> I stand corrected :)
> Mark, thanks! This is great!
> 
> Now, if someone could also point me to a Windoze version of Percolate
> for Pd, I'd be totally happy :)
> 
> Rene
> 
> BTW Mark, have you thought about dropping the Percolate developers a
> note to ask them to update their links?
> 
> 
> 
> 
> On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at wrote:
> 
> 
> Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
> From: mark edward grimm 
> 
> Subject: Re: [PD] Percolate
> To: pd-list@iem.at
> Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
> 
> Content-Type: text/plain; charset=iso-8859-1
> 
> 
> So it seems that right now you have two options; find a way
> to do your project without the Percolate objects, or move to
> Max/MSP ...
> 
> 
> um... thats not true. i compiled the source a while ago. heres a
> binary. works on 10.5 and 10.6 if on osx:
> 
> http://megrimm.net/software/PeRColate-OSX-Intel-10.5/
> PeRColate-OSX-Intel-10.5.zip
> 
> i have the sources + xcode project somewhere I think... i would
> have to look around...
> 
> mark
> 
> 
> 
> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/
> listinfo/pd-list
> 
> 
> 
> 
> --
> -
> 
> -
>   - --
> http://plenum.tumblr.com
> http://myspace.com/plenummusic
> 
> 
> 
> 
> 
> 
> As we enjoy great advantages from inventions of others, we should be glad of 
> an
> opportunity to serve others by any invention of ours; and this we should do
> freely and generously. - Benjamin Franklin
> 
> 

> ___
> Pd-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> 
> http://lists.puredata.info/listinfo/pd-list

PeRColate for Pure Data version 0.09

Pd port made by Olaf Matthes 
help files ported by Martin Dupras 
PeRCOlate for MAX written by Dan Trueman and R. Luke DuBois

By using this software you are agreeing to the software license at the end of 
this document.

This software is copyright (c)2001 Dan Trueman / R. Luke DuBois / The Trustees 
of Columbia University in the City of New York.  All rights reserved.

System Requirements 

This is the Pure Data (PD) port of PeRColate 0.9b3.  This release has been 
compiled and tested for use under PD 0.36.  It may work under earlier versions 
as well.  
To use the examples the following externals are needed: ==~, comb~ (both part 
of zexy library).
The distributions for MAX / Msp are available on the 'official' PeRColate web 
site (see below).

Installation instructions


Copy the PeRColate folder with all it's content into your PD folder.
Copy the files from PeRColate_help to PD's doc\5.reference folder.
Start PD with '-lib ..\PeRColate\percolate'.

The PeRColate_source folder contains source code for the objects.  These 
objects were compiled using MS VC++ 6.0.

The 'PeRColate for PD' web page, from which these objects may be downloaded, is 
located at:

http://www.akustische-kunst.org/puredata/percolate/

The official PeRColate web page can be found at:

http://music.columbia.edu/PeRColate

Please e-mail any bug reports or suggestions to Olaf Matthes at 
i...@akustische-kunst.de.

Enjoy!

License 

This version of PeRColate incorporates the same license as the original MAX 
version from CMC.


The orriginal PeRColate Licence from the MAX version:

License Agreement

The Software is provided by Dan Trueman, R. Luke DuBois and the Computer

Re: [PD] Percolate

2009-09-27 Thread dmotd
compiled and it works, here's an i686 binary:
http://simplesuperlativ.es/PeRColate0.09-pd_linux.tar.gz

(it also builds and runs on x86 with the fPIC flag)

also, some of the PeRColate video objects 
(originally for nato) by R. Luke DuBois were ported to 
framestein (windows only) the full source is still 
available:

http://pinktwins.com/disk/framestein/framestein032.zip

see 'Plugins' folder, it'd be a bit of effort but 
maybe not sooo dificult to port ot Gem or pdp? or you 
could always use framestein!

apparently there is an object named in rene beekman's 
honour.

fun,

ciao
dmotd

dmotd wrote:
> found within my chaotic archive of crap, haven't tried 
> to compile - give it a go!
> 
> http://simplesuperlativ.es/PeRColate0.09-source.zip
> 
> dmotd
> 
> Jose Luis Santorcuato wrote:
> > Friends thanks a lot, really, percolate is an excellente extension for
> > pd...now... someboby have the source? i wanna compile to gnu/linux...for the
> > folk... i use osx and ubuntu... in ubuntu pd fly... brothers... thanks again
> > 
> > 
> > JOs -Chile
> > 
> > 2009/9/27 Kyle Klipowicz 
> > 
> > Except the help files aren't very helpful for me. I can barely get sound
> > out of many of the objects. There isn't a very detailed account of what
> > range the inputs receive, or how to trigger sound events...
> > 
> > ~Kyle
> > 
> > 
> > On Sat, Sep 26, 2009 at 12:48 PM, mark edward grimm  
> > wrote:
> > 
> > > Or including it in Pd-extended!?!
> > 
> > yeah that would be ideal!
> > 
> > > BTW Mark, have you thought about dropping the Percolate
> > > developers a note to ask them to update their links?
> > 
> > ha... no
> > 
> > :)
> > 
> > m
> > 
> > 
> >  
> > 
> > 
> > --- On Sat, 9/26/09, Kyle Klipowicz  wrote:
> > 
> > > From: Kyle Klipowicz 
> > > Subject: Re: [PD] Percolate
> > > To: "rene beekman" , "Hans-Christoph Steiner" <
> > h...@at.or.at>
> > > Cc: pd-list@iem.at
> > > Date: Saturday, September 26, 2009, 12:21 PM
> > > Or including it in Pd-extended!?!
> > >
> > > ~Kyle
> > >
> > > On Sat, Sep 26, 2009 at 11:08 AM,
> > > rene beekman 
> > > wrote:
> > >
> > > I stand corrected :)
> > >
> > > Mark, thanks! This is great!
> > >
> > >
> > >
> > > Now, if someone could also point me to a Windoze version of
> > > Percolate for Pd, I'd be totally happy :)
> > >
> > >
> > >
> > > Rene
> > >
> >     >
> > >
> > > BTW Mark, have you thought about dropping the Percolate
> > > developers a note to ask them to update their links?
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at
> > > wrote:
> > >
> > >
> > >
> > >
> > > Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
> > >
> > > From: mark edward grimm 
> > >
> > > Subject: Re: [PD] Percolate
> > >
> > > To: pd-list@iem.at
> > >
> > > Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>
> > >
> > > Content-Type: text/plain; charset=iso-8859-1
> > >
> > >
> > >
> > >
> > > So it seems that right now you have two options; find a
> > > way
> > >
> > > to do your project without the Percolate objects, or move
> > > to
> > >
> > > Max/MSP ...
> > >
> > >
> > >
> > >
> > > um... thats not true. i compiled the source a while ago.
> > > heres a binary. works on 10.5 and 10.6 if on osx:
> > >
> > >
> > >

Re: [PD] Percolate

2009-09-28 Thread IOhannes m zmoelnig

dmotd wrote:
i'm just looking at the license now and i'm not sure 
that this is acutally a problem.. looks like an open 
style license.. not for resale, non-commerical 
educaton use only, must credit authors and distribute 
license. 


which sounds incompatible with GPL (which is what PdX is distributed under).

mfgasdr
IOhannes


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Re: [PD] Percolate

2009-09-28 Thread dmotd
IOhannes m zmoelnig wrote:
> dmotd wrote:
>> i'm just looking at the license now and i'm not sure that this is 
>> acutally a problem.. looks like an open style license.. not for resale, 
>> non-commerical educaton use only, must credit authors and distribute  
>> license. 
>
> which sounds incompatible with GPL (which is what PdX is distributed under).

ahh, right, i'd overlooked that it might be too 
restrictive.. thats too bad. could it still be added 
to the svn repository?

dmotd

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Re: [PD] Percolate

2009-09-28 Thread Jose Luis Santorcuato
Hi Folk, is an excellent new, well this afternoon i will  try to compile in
my barbie netbook... ubuntu... i post the mission.

Thanks for each one reply this post

Best regards from Chile

José

2009/9/28 dmotd 

>  IOhannes m zmoelnig wrote:
> > dmotd wrote:
> >> i'm just looking at the license now and i'm not sure that this is
> >> acutally a problem.. looks like an open style license.. not for resale,
> >> non-commerical educaton use only, must credit authors and distribute
> >> license.
> >
> > which sounds incompatible with GPL (which is what PdX is distributed
> under).
>
> ahh, right, i'd overlooked that it might be too
> restrictive.. thats too bad. could it still be added
> to the svn repository?
>
> dmotd
>
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Re: [PD] Percolate

2009-09-28 Thread Hans-Christoph Steiner


On Sep 28, 2009, at 4:00 AM, dmotd wrote:


IOhannes m zmoelnig wrote:

dmotd wrote:

i'm just looking at the license now and i'm not sure that this is
acutally a problem.. looks like an open style license.. not for  
resale,

non-commerical educaton use only, must credit authors and distribute
license.


which sounds incompatible with GPL (which is what PdX is  
distributed under).


ahh, right, i'd overlooked that it might be too
restrictive.. thats too bad. could it still be added
to the svn repository?



You'll have to check with Sourceforge. I think they require OSI- 
certified licenses.


hc




I have the audacity to believe that peoples everywhere can have three  
meals a day for their bodies, education and culture for their minds,  
and dignity, equality and freedom for their spirits.  - Martin  
Luther King, Jr.




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Re: [PD] Percolate

2009-09-28 Thread Hans-Christoph Steiner


Must be compatible with GPLv3 to be included in Pd-extended. non- 
commerical is not GPL compatible.


.hc

On Sep 28, 2009, at 1:02 AM, dmotd wrote:


i'm just looking at the license now and i'm not sure
that this is acutally a problem.. looks like an open
style license.. not for resale, non-commerical
educaton use only, must credit authors and distribute
license.

see attached.

Hans-Christoph Steiner wrote:


Can't because of the license, check the archives for details.   
Someone could
just put out binaries on puredata.info, IIRC.  Then they can easily  
be

installed like this:

http://puredata.info/docs/faq/
how-do-i-install-externals-and-help-files-with-pd-extended

.hc

On Sep 26, 2009, at 12:21 PM, Kyle Klipowicz wrote:


   Or including it in Pd-extended!?!

   ~Kyle

   On Sat, Sep 26, 2009 at 11:08 AM, rene beekman   
wrote:


   I stand corrected :)
   Mark, thanks! This is great!

   Now, if someone could also point me to a Windoze version of  
Percolate

   for Pd, I'd be totally happy :)

   Rene

   BTW Mark, have you thought about dropping the Percolate  
developers a

   note to ask them to update their links?




   On Sep 26, 2009, at 18:12, pd-list-requ...@iem.at wrote:


   Date: Sat, 26 Sep 2009 05:29:53 -0700 (PDT)
   From: mark edward grimm 

       Subject: Re: [PD] Percolate
   To: pd-list@iem.at
   Message-ID: <358216.94182...@web32407.mail.mud.yahoo.com>

   Content-Type: text/plain; charset=iso-8859-1


   So it seems that right now you have two options;  
find a way
   to do your project without the Percolate objects, or  
move to

   Max/MSP ...


   um... thats not true. i compiled the source a while ago.  
heres a

   binary. works on 10.5 and 10.6 if on osx:

   http://megrimm.net/software/PeRColate-OSX-Intel-10.5/
   PeRColate-OSX-Intel-10.5.zip

   i have the sources + xcode project somewhere I think...  
i would

   have to look around...

   mark



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Re: [PD] Percolate

2009-09-28 Thread Mathieu Bouchard

On Mon, 28 Sep 2009, dmotd wrote:

i'm just looking at the license now and i'm not sure that this is 
acutally a problem.. looks like an open style license.. not for resale, 
non-commerical educaton use only, must credit authors and distribute 
license.


GPL forbids any clauses about non-commercial, non-military, 
education-only, and any other clauses restricting the freedom to use.

(section 7 out of 17)

  http://www.gnu.org/copyleft/gpl.html

But some other documents may be easier to interpret (but the following are 
about what is a free license, they aren't about GPL-compatibility per se).


FSF's Free Software Definition lists four essential freedoms, the first 
one being: «The freedom to run the program, for any purpose».


  http://www.gnu.org/philosophy/free-sw.html

OSI's Open Source Definition's sixth item (out of ten) states: «the 
license must not restrict anyone from making use of the program in a 
specific field of endeavor.»


  http://www.opensource.org/docs/definition.php

I think that it's clear enough.

What's more difficult to grasp is how all the different licenses interact 
with each other when you use or don't use plugins together...


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[PD] Percolate strange

2009-10-24 Thread Jose Luis Santorcuato
Dear friends... in the last weeks i stay trying install percolate library...
i can put the externals and run Pd, but when i like startup path or open the
prefernces the PD dont respond... the preferences panel no open...midi...
audio...

Well

Cheers from Chile

José

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[PD] Percolate for Pd

2008-12-10 Thread Mitchell Turner
Dear all,
Sorry if this has been discussed ad nauseam, but I've googled  
everything I can think of and have not been able to find Percolate for  
Pd.

Does anyone know if there is a working version of the Percolate  
objects for Pd?  I'm using Pd-Extended (0.40.3) on OSX (10.5.5).

Thanks in advance,
Mitch

http://home.lagrange.edu/mturner/




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Re: [PD] Percolate strange

2009-10-24 Thread IOhannes zmölnig
Jose Luis Santorcuato wrote:
> Dear friends... in the last weeks i stay trying install percolate
> library... i can put the externals and run Pd, but when i like startup
> path or open the prefernces the PD dont respond... the preferences panel
> no open...midi... audio...
> 

no idea, but i guess it might help if you reported the versions of Pd
(and percolate; but this hasn't changed a lot for ages)

f
gamdrs
IOhannes



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Re: [PD] Percolate for PureData

2008-05-27 Thread Frank Barknecht
Hallo,
marius schebella hat gesagt: // marius schebella wrote:

> I think the project is now maintained by guenter geiger and goes under 
> the name stk. 

STK is a library written by Perry Cook, Gary P. Scavone and probably
others at CCRMA: http://ccrma.stanford.edu/software/stk/

It includes some example instruments, mostly physical modelling stuff
like marimba or flute, but also some FM or sample based instruments.
These example instruments have been implemented in Pd a long time ago
by Guenther as part of the ggee collection. Flext also has a
STK-binding so it's easy to make flext objects out of the STK classes.

PerColate contains some of these STK instruments as well. Additionally
it has some unique objects like munger~ for granular synthesis. There
were or still are license issues prohibiting distribution of some
PerColate objects - Ico Bukvic is/was working on sorting these out.
He already published munger~ for Pd, available e.g. here:
http://ico.bukvic.net/Max/

The rest of PeRColate AFAIK may still be non-free software. To get the
source, I would suggest to contact its authors:
http://www.music.columbia.edu/PeRColate/

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Percolate for PureData

2008-05-27 Thread marius schebella
frank, as so often I have to say thanks for the clarification. i have to 
commit that my answer was more than vague...
marius.

Frank Barknecht wrote:
> Hallo,
> marius schebella hat gesagt: // marius schebella wrote:
> 
>> I think the project is now maintained by guenter geiger and goes under 
>> the name stk. 
> 
> STK is a library written by Perry Cook, Gary P. Scavone and probably
> others at CCRMA: http://ccrma.stanford.edu/software/stk/
> 
> It includes some example instruments, mostly physical modelling stuff
> like marimba or flute, but also some FM or sample based instruments.
> These example instruments have been implemented in Pd a long time ago
> by Guenther as part of the ggee collection. Flext also has a
> STK-binding so it's easy to make flext objects out of the STK classes.
> 
> PerColate contains some of these STK instruments as well. Additionally
> it has some unique objects like munger~ for granular synthesis. There
> were or still are license issues prohibiting distribution of some
> PerColate objects - Ico Bukvic is/was working on sorting these out.
> He already published munger~ for Pd, available e.g. here:
> http://ico.bukvic.net/Max/
> 
> The rest of PeRColate AFAIK may still be non-free software. To get the
> source, I would suggest to contact its authors:
> http://www.music.columbia.edu/PeRColate/
> 
> Ciao


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Re: [PD] Percolate for Pd

2008-12-10 Thread hard off
search the pd forum, someone posted a .zip of it a while back i think.
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Re: [PD] Percolate for Pd

2008-12-11 Thread Mitchell Turner
Well, of course, I did search before I asked.  I still could not find  
it.  That's when I turned to this list.
Thanks for your time,
Mitch


On Dec 10, 2008, at 11:55 PM, hard off wrote:

> search the pd forum, someone posted a .zip of it a while back i think.
>
>


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Re: [PD] Percolate for Pd

2008-12-11 Thread hard off
you searched the pd forum, and you didn't find 'percolate' ?? i can't
believe that.




you will have to login to be able to download the .zip files.  they are
about 4 posts down this thread:

http://puredata.hurleur.com/sujet-619-port-percolate
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Re: [PD] Percolate for Pd

2008-12-11 Thread Mitchell Turner

John,
I was able to get Percolate working on a MacBookPro running OS 10.5.5  
and Pd-Extended 0.40.3. The way I was able to do this involved  
compiling from source.  The required a few steps outlined below.


I'm not absolutely sure my changes are the best way to do things.  But  
it worked so I guess its an ok way to do it.


1) I got the latest version of the Developers Tools (the ones for  
OS10.5).  Then I downloaded the source version of PeRColate discussed  
here (I had to login in order to see the attachments):

http://puredata.hurleur.com/sujet-619-port-percolate

Now I had to edit the Makefile that came in the PeRColate_source  
folder.  (I've pasted in the Makefile below.)
2) I made changes to the "current" line, so that it read "current:  
pd_darwin".


3) I removed all of the lines dealing with Windows (might be an  
unnecessary step).


4) Down in the MAC OS X section, I  changed the "PD=" line to point to  
my version of pd.

PD = /Applications/Pd-extended.app/Contents/Resources/bin/pd

5) I also changed "MACOSXINCLUDE" line to point to the include folder  
inside my version of Pd-Extended.
MACOSXINCLUDE =  -I _headers -I /Applications/Pd-extended.app/Contents/ 
Resources/include/


6) Now in Terminal, I "cd"ed over to the "PeRColate_source" directory  
and ran the "make" command.  It compiled just fine (after multiple  
attempts and much editing of the Makefile).


7) Now I opened the Pd-Extended application (CTRL-Click and select  
"open package contents").


8) I placed the entire PeRColate folder inside the "extras" and copied  
the percolate.pd_darwin file to:

Pd-extended/Contents/Resources/extra/
copied the PeRColate_help into:
Pd-extended/Contents/Resources/doc/5.reference/

I opened Pd-Extended application and set the library to load on start  
up.  Pd-extended>Preferences>Startup


I re-started Pd and all was well.  Hope this helps out,
Mitch





Here is the Makefile I ended up with:

#Begin_Makefile-

NAME=percolate
CSYM=percolate

current: pd_darwin

# --- LINUX i386 ---

pd_linux: $(NAME).pd_linux

.SUFFIXES: .pd_linux

PATH1=1.\ Physical\ Models
PATH2=2.\ Modal\ Synthesis
PATH3=3.\ PhISM
PATH4=4.\ MaxGens
PATH5=5.\ SID
PATH6=6.\ Random\ DSP

LINUX_SOURCES = percolate.c \
 _source/stk.c  \
$(PATH1)/blotar/blotar~.c   \
$(PATH1)/bowed/bowed~.c \
$(PATH1)/bowed\ bar/bowedbar~.c \
$(PATH1)/brass/brass~.c \
$(PATH1)/clarinet/clar~.c   \
$(PATH1)/flute/flute~.c \
$(PATH1)/mandolin/mandolin~.c   \
$(PATH1)/plucked/plucked~.c \
$(PATH2)/agogo/agogo~.c \
$(PATH2)/marimba/marimba~.c \
$(PATH2)/vibraphone/vibraphone~.c   \
$(PATH3)/bamboo/bamboo~.c   \
$(PATH3)/cabasa/cabasa~.c   \
$(PATH3)/meta-shaker/metashake~.c   \
$(PATH3)/sekere/sekere~.c   \
$(PATH3)/sleigh\ bells/sleigh~.c\
$(PATH3)/shaker/shaker~.c   \
$(PATH3)/guiro/guiro~.c \
$(PATH3)/tamb/tamb~.c   \
$(PATH3)/wuter/wuter~.c \
$(PATH4)/gen10/gen10.c  \
$(PATH4)/gen17/gen17.c  \
$(PATH4)/gen20/gen20.c  \
$(PATH4)/gen24/gen24.c  \
$(PATH4)/gen25/gen25.c  \
$(PATH4)/gen5/gen5.c\
$(PATH4)/gen7/gen7.c\
$(PATH4)/gen9/gen9.c\
$(PATH5)/absmax~/absmax~.c  \
$(PATH5)/absmin~/absmin~.c  \
$(PATH5)/chase~/chase~.c\
$(PATH5)/escal~/escalator~.c\
$(PATH5)/flip~/flip~.c  \
$(PATH5)/jitter~/jitter~.c  \
$(PATH5)/klutz~/klutz~.c\
$(PATH5)/random~/random~.c  \
$(PATH5)/terrain~/terrain~.c\
$(PATH5)/waffle~/waffle~.c  \
$(PATH5)/weave~/weave~.c\
$(PATH6)/dcblock/dcblock~.c \
$(PATH6)/gQ/gQ~.c   \
$(PATH6)/munger/munger~.c   \
$(PATH6)/scrubber/scrub~.c

LINUX_OBJECTS = $(LINUX_SOURCES:.c=.o)

LINUX_OBJECTS2 = percolate.o\
_source/stk.o 

Re: [PD] Percolate for Pd

2008-12-11 Thread Hans-Christoph Steiner


One note on this, it would be much better to put the files into ~/ 
Library/Pd or /Library/Pd than into the Pd-extended.app. That way  
percolate will still be there after you upgrade.


.hc

On Dec 11, 2008, at 6:15 PM, Mitchell Turner wrote:


John,
I was able to get Percolate working on a MacBookPro running OS  
10.5.5 and Pd-Extended 0.40.3. The way I was able to do this  
involved compiling from source.  The required a few steps outlined  
below.


I'm not absolutely sure my changes are the best way to do things.   
But it worked so I guess its an ok way to do it.


1) I got the latest version of the Developers Tools (the ones for  
OS10.5).  Then I downloaded the source version of PeRColate  
discussed here (I had to login in order to see the attachments):

http://puredata.hurleur.com/sujet-619-port-percolate

Now I had to edit the Makefile that came in the PeRColate_source  
folder.  (I've pasted in the Makefile below.)
2) I made changes to the "current" line, so that it read "current:  
pd_darwin".


3) I removed all of the lines dealing with Windows (might be an  
unnecessary step).


4) Down in the MAC OS X section, I  changed the "PD=" line to point  
to my version of pd.

PD = /Applications/Pd-extended.app/Contents/Resources/bin/pd

5) I also changed "MACOSXINCLUDE" line to point to the include  
folder inside my version of Pd-Extended.
MACOSXINCLUDE =  -I _headers -I /Applications/Pd-extended.app/ 
Contents/Resources/include/


6) Now in Terminal, I "cd"ed over to the "PeRColate_source"  
directory and ran the "make" command.  It compiled just fine (after  
multiple attempts and much editing of the Makefile).


7) Now I opened the Pd-Extended application (CTRL-Click and select  
"open package contents").


8) I placed the entire PeRColate folder inside the "extras" and  
copied the percolate.pd_darwin file to:

Pd-extended/Contents/Resources/extra/
copied the PeRColate_help into:
Pd-extended/Contents/Resources/doc/5.reference/

I opened Pd-Extended application and set the library to load on  
start up.  Pd-extended>Preferences>Startup


I re-started Pd and all was well.  Hope this helps out,
Mitch





Here is the Makefile I ended up with:

#Begin_Makefile-

NAME=percolate
CSYM=percolate

current: pd_darwin

# --- LINUX i386 ---

pd_linux: $(NAME).pd_linux

.SUFFIXES: .pd_linux

PATH1=1.\ Physical\ Models
PATH2=2.\ Modal\ Synthesis
PATH3=3.\ PhISM
PATH4=4.\ MaxGens
PATH5=5.\ SID
PATH6=6.\ Random\ DSP

LINUX_SOURCES = percolate.c \
 _source/stk.c  \
$(PATH1)/blotar/blotar~.c   \
$(PATH1)/bowed/bowed~.c \
$(PATH1)/bowed\ bar/bowedbar~.c \
$(PATH1)/brass/brass~.c \
$(PATH1)/clarinet/clar~.c   \
$(PATH1)/flute/flute~.c \
$(PATH1)/mandolin/mandolin~.c   \
$(PATH1)/plucked/plucked~.c \
$(PATH2)/agogo/agogo~.c \
$(PATH2)/marimba/marimba~.c \
$(PATH2)/vibraphone/vibraphone~.c   \
$(PATH3)/bamboo/bamboo~.c   \
$(PATH3)/cabasa/cabasa~.c   \
$(PATH3)/meta-shaker/metashake~.c   \
$(PATH3)/sekere/sekere~.c   \
$(PATH3)/sleigh\ bells/sleigh~.c\
$(PATH3)/shaker/shaker~.c   \
$(PATH3)/guiro/guiro~.c \
$(PATH3)/tamb/tamb~.c   \
$(PATH3)/wuter/wuter~.c \
$(PATH4)/gen10/gen10.c  \
$(PATH4)/gen17/gen17.c  \
$(PATH4)/gen20/gen20.c  \
$(PATH4)/gen24/gen24.c  \
$(PATH4)/gen25/gen25.c  \
$(PATH4)/gen5/gen5.c\
$(PATH4)/gen7/gen7.c\
$(PATH4)/gen9/gen9.c\
$(PATH5)/absmax~/absmax~.c  \
$(PATH5)/absmin~/absmin~.c  \
$(PATH5)/chase~/chase~.c\
$(PATH5)/escal~/escalator~.c\
$(PATH5)/flip~/flip~.c  \
$(PATH5)/jitter~/jitter~.c  \
$(PATH5)/klutz~/klutz~.c\
$(PATH5)/random~/random~.c  \
$(PATH5)/terrain~/terrain~.c\
$(PATH5)/waffle~/waffle~.c  \
$(PATH5)/weave~/weave~.c\
$(PATH6)/dcblock/dcblock~.c \
$(PATH6)/gQ/gQ~.c  

Re: [PD] Percolate for Pd

2008-12-11 Thread Mitchell Turner

That's an excellent idea.  Thanks, I'll do it.
Mitch


On Dec 11, 2008, at 6:56 PM, Hans-Christoph Steiner wrote:



One note on this, it would be much better to put the files into ~/ 
Library/Pd or /Library/Pd than into the Pd-extended.app. That way  
percolate will still be there after you upgrade.


.hc

On Dec 11, 2008, at 6:15 PM, Mitchell Turner wrote:


John,
I was able to get Percolate working on a MacBookPro running OS  
10.5.5 and Pd-Extended 0.40.3. The way I was able to do this  
involved compiling from source.  The required a few steps outlined  
below.


I'm not absolutely sure my changes are the best way to do things.   
But it worked so I guess its an ok way to do it.


1) I got the latest version of the Developers Tools (the ones for  
OS10.5).  Then I downloaded the source version of PeRColate  
discussed here (I had to login in order to see the attachments):

http://puredata.hurleur.com/sujet-619-port-percolate

Now I had to edit the Makefile that came in the PeRColate_source  
folder.  (I've pasted in the Makefile below.)
2) I made changes to the "current" line, so that it read "current:  
pd_darwin".


3) I removed all of the lines dealing with Windows (might be an  
unnecessary step).


4) Down in the MAC OS X section, I  changed the "PD=" line to point  
to my version of pd.

PD = /Applications/Pd-extended.app/Contents/Resources/bin/pd

5) I also changed "MACOSXINCLUDE" line to point to the include  
folder inside my version of Pd-Extended.
MACOSXINCLUDE =  -I _headers -I /Applications/Pd-extended.app/ 
Contents/Resources/include/


6) Now in Terminal, I "cd"ed over to the "PeRColate_source"  
directory and ran the "make" command.  It compiled just fine (after  
multiple attempts and much editing of the Makefile).


7) Now I opened the Pd-Extended application (CTRL-Click and select  
"open package contents").


8) I placed the entire PeRColate folder inside the "extras" and  
copied the percolate.pd_darwin file to:

Pd-extended/Contents/Resources/extra/
copied the PeRColate_help into:
Pd-extended/Contents/Resources/doc/5.reference/

I opened Pd-Extended application and set the library to load on  
start up.  Pd-extended>Preferences>Startup


I re-started Pd and all was well.  Hope this helps out,
Mitch





Here is the Makefile I ended up with:

#Begin_Makefile-

NAME=percolate
CSYM=percolate

current: pd_darwin

# --- LINUX i386 ---

pd_linux: $(NAME).pd_linux

.SUFFIXES: .pd_linux

PATH1=1.\ Physical\ Models
PATH2=2.\ Modal\ Synthesis
PATH3=3.\ PhISM
PATH4=4.\ MaxGens
PATH5=5.\ SID
PATH6=6.\ Random\ DSP

LINUX_SOURCES = percolate.c \
 _source/stk.c  \
$(PATH1)/blotar/blotar~.c   \
$(PATH1)/bowed/bowed~.c \
$(PATH1)/bowed\ bar/bowedbar~.c \
$(PATH1)/brass/brass~.c \
$(PATH1)/clarinet/clar~.c   \
$(PATH1)/flute/flute~.c \
$(PATH1)/mandolin/mandolin~.c   \
$(PATH1)/plucked/plucked~.c \
$(PATH2)/agogo/agogo~.c \
$(PATH2)/marimba/marimba~.c \
$(PATH2)/vibraphone/vibraphone~.c   \
$(PATH3)/bamboo/bamboo~.c   \
$(PATH3)/cabasa/cabasa~.c   \
$(PATH3)/meta-shaker/metashake~.c   \
$(PATH3)/sekere/sekere~.c   \
$(PATH3)/sleigh\ bells/sleigh~.c\
$(PATH3)/shaker/shaker~.c   \
$(PATH3)/guiro/guiro~.c \
$(PATH3)/tamb/tamb~.c   \
$(PATH3)/wuter/wuter~.c \
$(PATH4)/gen10/gen10.c  \
$(PATH4)/gen17/gen17.c  \
$(PATH4)/gen20/gen20.c  \
$(PATH4)/gen24/gen24.c  \
$(PATH4)/gen25/gen25.c  \
$(PATH4)/gen5/gen5.c\
$(PATH4)/gen7/gen7.c\
$(PATH4)/gen9/gen9.c\
$(PATH5)/absmax~/absmax~.c  \
$(PATH5)/absmin~/absmin~.c  \
$(PATH5)/chase~/chase~.c\
$(PATH5)/escal~/escalator~.c\
$(PATH5)/flip~/flip~.c  \
$(PATH5)/jitter~/jitter~.c  \
$(PATH5)/klutz~/klutz~.c\
$(PATH5)/random~/random~.c  \
$(PATH5)/terrain~/terrain~.c\
$(PATH5)/waffle~/waffle~.c  \
$(PATH5)/weave~/weave~.c   

Re: [PD] Percolate for Pd

2008-12-11 Thread Collin
Hi Mitchell, list,

I also compiled percolate on my Mac today, and it was a lovely  
experience. One thing I did differently, that some people may find  
useful: Rather than removing the windows section from the makefile, I  
specified Mac like this:

$ make pd_darwin

btw, I looked at your website, and you have some lovely things there.  
You should credit your performers, though; your cellist is very fine!


Collin

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