Re: [PD] RJDJ,sceneplayer Xoom; RJDJ scene question!

2011-06-09 Thread Joe White
As Chris mentioned, it's probably an issue with the folder. Make sure there
is an Info.plist in there.

Does the SceneTemplate.rj - available here:
http://blog.rjdj.me/pages/pd-utilities - install correctly?

Cheers,
Joe

On 8 June 2011 17:18, Pagano, Patrick p...@digitalworlds.ufl.edu wrote:

 I have a question about RJDJ and the Rjz Server
 I have made a simple test scene and run the server so I may install the
 files on my ithing.
 I navigate to the server site and my scene shows up, I install it and then
 rjdj runs but the scene is nowhere to be found
 Where can I find it?

 Sorry for the newbie-ish question but this is my first time with RJDJ

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Re: [PD] RJDJ,sceneplayer Xoom; RJDJ scene question!

2011-06-09 Thread Joe White


 From: Peter Brinkmann peter.brinkm...@googlemail.com
 Date: Wed, 8 Jun 2011 11:39:43 -0400
 To: Joe White white.j...@gmail.com
 Cc: pd-list pd-list@iem.at, Chris McCormick ch...@mccormick.cx
 Subject: Re: [PD] RJDJ,sceneplayer  Xoom


 Hi Joe,

  * The app faithfully implements all features of the iPhone app that were
 publicly documented last summer, including rj_image, rj_text, sensor input,
 etc.  There have been a few additions since (scaling and rotating text, I
 think); those will be easy enough to add when I see the new specs, and I'm
 not aware of any scenes that require them.  In short, a properly written
 RjDj scene should look and behave the same for both versions.

 How do you want the spec Peter? As a Pd patch showing how to use it? I'm
 going to update the help patch for [rj_image] in the RjLib, would that be
 useful?


 Ideally, I'd like to have a list of all externals and their messages,
 including an explanation of the meaning of parameters (e.g., units, origin
 and orientation for coordinates and angles, etc.), as well as test
 scenes/help patches and maybe videos of how it looks and behaves on an iOS
 device.  Realistically, updated help patches would probably be enough to get
 me started.


Yeah, a few months ago we tried to parse the RjLib so that we could create a
documentation page on the site. We ended up making .cfg files for each
object as we struggled to parse the netlist with python. It kinda got put on
ice as development has gone a bit crazy. These files are still available if
you checkout the 'help_gen' branch from the RjLib git repo.

Otherwise this page - http://blog.rjdj.me/pages/pd-utilities - has most of
the information needed to get started with making scenes, including some
templates. If there is anything you think needs improving I'd love to know
:)



 This is really cool Peter. Thanks for you all your work! I don't know about
 Martin, but I don't think many of us in the company are that update with the
 Android development - being that we all have iPhones :)


 You're welcome!
 Cheers,
  Peter

 Cheers,
Joe
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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Andy Farnell


It's there, and [sigmund] too AFAIK

On Wed, 8 Jun 2011 13:34:18 +0800
Chris McCormick ch...@mccormick.cx wrote:

 I am pretty sure [fiddle~] is included 
-- 
Andy Farnell padawa...@obiwannabe.co.uk

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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Joe White
On 8 June 2011 13:38, Chris McCormick ch...@mccormick.cx wrote:

 Hi Joe,

 On Wed, Jun 08, 2011 at 12:22:23PM +0100, Joe White wrote:
   Unfortunately the RjDj scene format is hard coded to 320x320 pixels as
 far
   as I know. I think their voyager app stretches to the bigger ipad
 screen but
   it does not run on Android.
 
  What do you mean by making the size of the patch larger? RjDj itself
 doesn't
  show any Pd GUI itself. It uses an external [rj_image] to display .png or
  .jpg images. With that you can set alpha, scale, rotation, placement, and
  visible 1/0
 
  I suspect this external is probably not available on Android devices
 though.
  Plus I've never made a scene for an Android so I wouldn't really know :)

 Martin Brinkmann's ScenePlayer includes an [rj_image] external which works
 very nicely. His implementation is faithful to the original app. The maximum
 any image can be is 320x320 pixels because that is how big the background
 area is that RjDj displays. On iPad this is simply blur-stretched, but it's
 sitll 320x320 pixels. From my tests the same is true of ScenePlayer on
 Android.

 Ahh cool! Does the ScenePlayer [rj_image] include the latest update we did?
We added alpha, rotation etc...

Btw, we're not using [rj_image] for the Voyager iPad app. All the GUI is in
CocoaTouch. Couldn't we just update the [rj_image] external in the
ScenePlayer on Android to accept any sized image?


  Chris' PdDroidParty seems like a good bet if you want to have a Pd GUI to
  edit patches on the device.

 PdDroidParty does not do edit mode, so you can't use it to edit patches.
 It's just for playing with patches on your device that you previously built
 on your computer. The main feature is that you can build the interface
 quickly and easily in Pd.


Cheers,

 Chris.

 Sorry for the mistake, sounds good!

Cheers,
Joe
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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Chris McCormick
Hi Joe,

On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
 Couldn't we just update the [rj_image] external in the ScenePlayer on Android
 to accept any sized image?

Sure, but then scenes you make and run with ScenePlayer would be incompatible 
with RjDj on iOS. There are other things to be taken into account too, like 
what happens if your user has a tablet with a different aspect ratio? How 
should images be stretched etc.? A fixed 320x320 bitmap is not a great starting 
point to make things more flexible and still look good. Basically you have to 
break the existing RjDj format if you want those features.

With PdDroidParty I am going to provide a facility to bundle SVGs (Scalable 
Vector Graphic) for your patch background and for each GUI type in order to 
theme them. I was also thinking about 9-patch graphics[1]. Hopefully this means 
that patches with fancy graphics will look reasonable on all devices. I am some 
way off from doing that though, and I may run out of steam before I get to it. 
:)

Cheers,

Chris.

[1] http://developer.android.com/guide/developing/tools/draw9patch.html

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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Peter Brinkmann
Hi,
A few clarifications regarding the ScenePlayer app for Android:

* The app faithfully implements all features of the iPhone app that were
publicly documented last summer, including rj_image, rj_text, sensor input,
etc.  There have been a few additions since (scaling and rotating text, I
think); those will be easy enough to add when I see the new specs, and I'm
not aware of any scenes that require them.  In short, a properly written
RjDj scene should look and behave the same for both versions.

* The Android version implements rj_image and friends as abstractions, not
externals.  The immediate practical reason is that the architecture of
Android apps pretty much requires this, but it's also a simpler design that
was possible because of the message-passing features of libpd.  Generally
speaking, I believe that the only externals that you would really want to
use with libpd are those that enhance the signal processing capabilities of
Pd (e.g., fiddle~).  Everything else is more easily implemented outside of
Pd and controlled with messages.

* I don't think it would be a good idea to generalize ScenePlayer to accept
image sizes other than 320x320 because that would almost certainly break
compatibility with the original.  A more realistic approach would be to
tweak the UI so that it'll scale to fill up the screen (while preserving the
aspect ratio) or at least center itself on Honeycomb devices.  I won't have
time to work on this, but if somebody wants to implement this, I'll be happy
to consider a patch.

Cheers,
 Peter




On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick ch...@mccormick.cx wrote:

 Hi Joe,

 On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
  Couldn't we just update the [rj_image] external in the ScenePlayer on
 Android
  to accept any sized image?

 Sure, but then scenes you make and run with ScenePlayer would be
 incompatible with RjDj on iOS. There are other things to be taken into
 account too, like what happens if your user has a tablet with a different
 aspect ratio? How should images be stretched etc.? A fixed 320x320 bitmap is
 not a great starting point to make things more flexible and still look good.
 Basically you have to break the existing RjDj format if you want those
 features.

 With PdDroidParty I am going to provide a facility to bundle SVGs
 (Scalable Vector Graphic) for your patch background and for each GUI type
 in order to theme them. I was also thinking about 9-patch graphics[1].
 Hopefully this means that patches with fancy graphics will look reasonable
 on all devices. I am some way off from doing that though, and I may run out
 of steam before I get to it. :)

 Cheers,

 Chris.

 [1] http://developer.android.com/guide/developing/tools/draw9patch.html

 ---
 http://mccormick.cx

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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Pagano, Patrick
Umm, currently

Cloning into rjlib...
Permission denied (publickey).
fatal: The remote end hung up unexpectedly…..


From: Peter Brinkmann 
peter.brinkm...@googlemail.commailto:peter.brinkm...@googlemail.com
Date: Wed, 8 Jun 2011 10:47:11 -0400
To: Chris McCormick ch...@mccormick.cxmailto:ch...@mccormick.cx
Cc: pd-list pd-list@iem.atmailto:pd-list@iem.at, Joe White 
white.j...@gmail.commailto:white.j...@gmail.com
Subject: Re: [PD] RJDJ,sceneplayer  Xoom


Hi,
A few clarifications regarding the ScenePlayer app for Android:

* The app faithfully implements all features of the iPhone app that were 
publicly documented last summer, including rj_image, rj_text, sensor input, 
etc.  There have been a few additions since (scaling and rotating text, I 
think); those will be easy enough to add when I see the new specs, and I'm not 
aware of any scenes that require them.  In short, a properly written RjDj scene 
should look and behave the same for both versions.

* The Android version implements rj_image and friends as abstractions, not 
externals.  The immediate practical reason is that the architecture of Android 
apps pretty much requires this, but it's also a simpler design that was 
possible because of the message-passing features of libpd.  Generally speaking, 
I believe that the only externals that you would really want to use with libpd 
are those that enhance the signal processing capabilities of Pd (e.g., 
fiddle~).  Everything else is more easily implemented outside of Pd and 
controlled with messages.

* I don't think it would be a good idea to generalize ScenePlayer to accept 
image sizes other than 320x320 because that would almost certainly break 
compatibility with the original.  A more realistic approach would be to tweak 
the UI so that it'll scale to fill up the screen (while preserving the aspect 
ratio) or at least center itself on Honeycomb devices.  I won't have time to 
work on this, but if somebody wants to implement this, I'll be happy to 
consider a patch.

Cheers,
 Peter




On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick 
ch...@mccormick.cxmailto:ch...@mccormick.cx wrote:
Hi Joe,

On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
 Couldn't we just update the [rj_image] external in the ScenePlayer on Android
 to accept any sized image?

Sure, but then scenes you make and run with ScenePlayer would be incompatible 
with RjDj on iOS. There are other things to be taken into account too, like 
what happens if your user has a tablet with a different aspect ratio? How 
should images be stretched etc.? A fixed 320x320 bitmap is not a great starting 
point to make things more flexible and still look good. Basically you have to 
break the existing RjDj format if you want those features.

With PdDroidParty I am going to provide a facility to bundle SVGs (Scalable 
Vector Graphic) for your patch background and for each GUI type in order to 
theme them. I was also thinking about 9-patch graphics[1]. Hopefully this means 
that patches with fancy graphics will look reasonable on all devices. I am some 
way off from doing that though, and I may run out of steam before I get to it. 
:)

Cheers,

Chris.

[1] http://developer.android.com/guide/developing/tools/draw9patch.html

---
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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Joe White
http://lmgtfy.com/?q=git+clone+Permission+denied+(publickey)

On 8 June 2011 15:48, Pagano, Patrick p...@digitalworlds.ufl.edu wrote:

 Umm, currently

 Cloning into rjlib...
 Permission denied (publickey).
 fatal: The remote end hung up unexpectedly…..


 From: Peter Brinkmann peter.brinkm...@googlemail.com
 Date: Wed, 8 Jun 2011 10:47:11 -0400
 To: Chris McCormick ch...@mccormick.cx
 Cc: pd-list pd-list@iem.at, Joe White white.j...@gmail.com

 Subject: Re: [PD] RJDJ,sceneplayer  Xoom


 Hi,
 A few clarifications regarding the ScenePlayer app for Android:

 * The app faithfully implements all features of the iPhone app that were
 publicly documented last summer, including rj_image, rj_text, sensor input,
 etc.  There have been a few additions since (scaling and rotating text, I
 think); those will be easy enough to add when I see the new specs, and I'm
 not aware of any scenes that require them.  In short, a properly written
 RjDj scene should look and behave the same for both versions.

 * The Android version implements rj_image and friends as abstractions, not
 externals.  The immediate practical reason is that the architecture of
 Android apps pretty much requires this, but it's also a simpler design that
 was possible because of the message-passing features of libpd.  Generally
 speaking, I believe that the only externals that you would really want to
 use with libpd are those that enhance the signal processing capabilities of
 Pd (e.g., fiddle~).  Everything else is more easily implemented outside of
 Pd and controlled with messages.

 * I don't think it would be a good idea to generalize ScenePlayer to accept
 image sizes other than 320x320 because that would almost certainly break
 compatibility with the original.  A more realistic approach would be to
 tweak the UI so that it'll scale to fill up the screen (while preserving the
 aspect ratio) or at least center itself on Honeycomb devices.  I won't have
 time to work on this, but if somebody wants to implement this, I'll be happy
 to consider a patch.

 Cheers,
  Peter




 On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick ch...@mccormick.cxwrote:

 Hi Joe,

 On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
  Couldn't we just update the [rj_image] external in the ScenePlayer on
 Android
  to accept any sized image?

 Sure, but then scenes you make and run with ScenePlayer would be
 incompatible with RjDj on iOS. There are other things to be taken into
 account too, like what happens if your user has a tablet with a different
 aspect ratio? How should images be stretched etc.? A fixed 320x320 bitmap is
 not a great starting point to make things more flexible and still look good.
 Basically you have to break the existing RjDj format if you want those
 features.

 With PdDroidParty I am going to provide a facility to bundle SVGs
 (Scalable Vector Graphic) for your patch background and for each GUI type
 in order to theme them. I was also thinking about 9-patch graphics[1].
 Hopefully this means that patches with fancy graphics will look reasonable
 on all devices. I am some way off from doing that though, and I may run out
 of steam before I get to it. :)

 Cheers,

 Chris.

 [1] http://developer.android.com/guide/developing/tools/draw9patch.html

 ---
 http://mccormick.cx

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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Joe White
On 8 June 2011 15:47, Peter Brinkmann peter.brinkm...@googlemail.comwrote:


 Hi,
 A few clarifications regarding the ScenePlayer app for Android:

 * The app faithfully implements all features of the iPhone app that were
 publicly documented last summer, including rj_image, rj_text, sensor input,
 etc.  There have been a few additions since (scaling and rotating text, I
 think); those will be easy enough to add when I see the new specs, and I'm
 not aware of any scenes that require them.  In short, a properly written
 RjDj scene should look and behave the same for both versions.

 How do you want the spec Peter? As a Pd patch showing how to use it? I'm
going to update the help patch for [rj_image] in the RjLib, would that be
useful?


 * The Android version implements rj_image and friends as abstractions, not
 externals.  The immediate practical reason is that the architecture of
 Android apps pretty much requires this, but it's also a simpler design that
 was possible because of the message-passing features of libpd.  Generally
 speaking, I believe that the only externals that you would really want to
 use with libpd are those that enhance the signal processing capabilities of
 Pd (e.g., fiddle~).  Everything else is more easily implemented outside of
 Pd and controlled with messages.


Yeah, it's annoying that you have to compile externals into the app for
iOS.



 * I don't think it would be a good idea to generalize ScenePlayer to accept
 image sizes other than 320x320 because that would almost certainly break
 compatibility with the original.  A more realistic approach would be to
 tweak the UI so that it'll scale to fill up the screen (while preserving the
 aspect ratio) or at least center itself on Honeycomb devices.  I won't have
 time to work on this, but if somebody wants to implement this, I'll be happy
 to consider a patch.

 Cheers,
  Peter


 This is really cool Peter. Thanks for you all your work! I don't know about
Martin, but I don't think many of us in the company are that update with the
Android development - being that we all have iPhones :)

Cheers,
Joe
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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Pagano, Patrick
Lol, thanks


From: Joe White white.j...@gmail.commailto:white.j...@gmail.com
Date: Wed, 8 Jun 2011 10:58:02 -0400
To: Patrick Pagano 
p...@digitalworlds.ufl.edumailto:p...@digitalworlds.ufl.edu
Cc: pd-list pd-list@iem.atmailto:pd-list@iem.at
Subject: Re: [PD] RJDJ,sceneplayer  Xoom

http://lmgtfy.com/?q=git+clone+Permission+denied+(publickey)

On 8 June 2011 15:48, Pagano, Patrick 
p...@digitalworlds.ufl.edumailto:p...@digitalworlds.ufl.edu wrote:
Umm, currently

Cloning into rjlib...
Permission denied (publickey).
fatal: The remote end hung up unexpectedly…..


From: Peter Brinkmann 
peter.brinkm...@googlemail.commailto:peter.brinkm...@googlemail.com
Date: Wed, 8 Jun 2011 10:47:11 -0400
To: Chris McCormick ch...@mccormick.cxmailto:ch...@mccormick.cx
Cc: pd-list pd-list@iem.atmailto:pd-list@iem.at, Joe White 
white.j...@gmail.commailto:white.j...@gmail.com

Subject: Re: [PD] RJDJ,sceneplayer  Xoom


Hi,
A few clarifications regarding the ScenePlayer app for Android:

* The app faithfully implements all features of the iPhone app that were 
publicly documented last summer, including rj_image, rj_text, sensor input, 
etc.  There have been a few additions since (scaling and rotating text, I 
think); those will be easy enough to add when I see the new specs, and I'm not 
aware of any scenes that require them.  In short, a properly written RjDj scene 
should look and behave the same for both versions.

* The Android version implements rj_image and friends as abstractions, not 
externals.  The immediate practical reason is that the architecture of Android 
apps pretty much requires this, but it's also a simpler design that was 
possible because of the message-passing features of libpd.  Generally speaking, 
I believe that the only externals that you would really want to use with libpd 
are those that enhance the signal processing capabilities of Pd (e.g., 
fiddle~).  Everything else is more easily implemented outside of Pd and 
controlled with messages.

* I don't think it would be a good idea to generalize ScenePlayer to accept 
image sizes other than 320x320 because that would almost certainly break 
compatibility with the original.  A more realistic approach would be to tweak 
the UI so that it'll scale to fill up the screen (while preserving the aspect 
ratio) or at least center itself on Honeycomb devices.  I won't have time to 
work on this, but if somebody wants to implement this, I'll be happy to 
consider a patch.

Cheers,
 Peter




On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick 
ch...@mccormick.cxmailto:ch...@mccormick.cx wrote:
Hi Joe,

On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
 Couldn't we just update the [rj_image] external in the ScenePlayer on Android
 to accept any sized image?

Sure, but then scenes you make and run with ScenePlayer would be incompatible 
with RjDj on iOS. There are other things to be taken into account too, like 
what happens if your user has a tablet with a different aspect ratio? How 
should images be stretched etc.? A fixed 320x320 bitmap is not a great starting 
point to make things more flexible and still look good. Basically you have to 
break the existing RjDj format if you want those features.

With PdDroidParty I am going to provide a facility to bundle SVGs (Scalable 
Vector Graphic) for your patch background and for each GUI type in order to 
theme them. I was also thinking about 9-patch graphics[1]. Hopefully this means 
that patches with fancy graphics will look reasonable on all devices. I am some 
way off from doing that though, and I may run out of steam before I get to it. 
:)

Cheers,

Chris.

[1] http://developer.android.com/guide/developing/tools/draw9patch.html

---
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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-08 Thread Peter Brinkmann
Hi Joe,

* The app faithfully implements all features of the iPhone app that were
 publicly documented last summer, including rj_image, rj_text, sensor input,
 etc.  There have been a few additions since (scaling and rotating text, I
 think); those will be easy enough to add when I see the new specs, and I'm
 not aware of any scenes that require them.  In short, a properly written
 RjDj scene should look and behave the same for both versions.

 How do you want the spec Peter? As a Pd patch showing how to use it? I'm
 going to update the help patch for [rj_image] in the RjLib, would that be
 useful?


Ideally, I'd like to have a list of all externals and their messages,
including an explanation of the meaning of parameters (e.g., units, origin
and orientation for coordinates and angles, etc.), as well as test
scenes/help patches and maybe videos of how it looks and behaves on an iOS
device.  Realistically, updated help patches would probably be enough to get
me started.


This is really cool Peter. Thanks for you all your work! I don't know about
 Martin, but I don't think many of us in the company are that update with the
 Android development - being that we all have iPhones :)


You're welcome!
Cheers,
 Peter




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Re: [PD] RJDJ,sceneplayer Xoom; RJDJ scene question!

2011-06-08 Thread Pagano, Patrick
I have a question about RJDJ and the Rjz Server
I have made a simple test scene and run the server so I may install the files 
on my ithing.
I navigate to the server site and my scene shows up, I install it and then rjdj 
runs but the scene is nowhere to be found
Where can I find it?

Sorry for the newbie-ish question but this is my first time with RJDJ

From: Peter Brinkmann 
peter.brinkm...@googlemail.commailto:peter.brinkm...@googlemail.com
Date: Wed, 8 Jun 2011 11:39:43 -0400
To: Joe White white.j...@gmail.commailto:white.j...@gmail.com
Cc: pd-list pd-list@iem.atmailto:pd-list@iem.at, Chris McCormick 
ch...@mccormick.cxmailto:ch...@mccormick.cx
Subject: Re: [PD] RJDJ,sceneplayer  Xoom


Hi Joe,

* The app faithfully implements all features of the iPhone app that were 
publicly documented last summer, including rj_image, rj_text, sensor input, 
etc.  There have been a few additions since (scaling and rotating text, I 
think); those will be easy enough to add when I see the new specs, and I'm not 
aware of any scenes that require them.  In short, a properly written RjDj scene 
should look and behave the same for both versions.

How do you want the spec Peter? As a Pd patch showing how to use it? I'm going 
to update the help patch for [rj_image] in the RjLib, would that be useful?

Ideally, I'd like to have a list of all externals and their messages, including 
an explanation of the meaning of parameters (e.g., units, origin and 
orientation for coordinates and angles, etc.), as well as test scenes/help 
patches and maybe videos of how it looks and behaves on an iOS device.  
Realistically, updated help patches would probably be enough to get me started.


This is really cool Peter. Thanks for you all your work! I don't know about 
Martin, but I don't think many of us in the company are that update with the 
Android development - being that we all have iPhones :)

You're welcome!
Cheers,
 Peter



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Re: [PD] RJDJ,sceneplayer Xoom; RJDJ scene question!

2011-06-08 Thread Chris McCormick
Hi Patrick,

On Wed, Jun 08, 2011 at 12:18:32PM -0400, Pagano, Patrick wrote:
 I have a question about RJDJ and the Rjz Server
 I have made a simple test scene and run the server so I may install the files 
 on my ithing.
 I navigate to the server site and my scene shows up, I install it and then 
 rjdj runs but the scene is nowhere to be found
 Where can I find it?

Did you include an Info.plist file with your scene? If you did not, the scene 
probably does not have a name. Try copying the Info.plist file from another 
scene and modifying it. You probably also want to include and image.jpg 
background (320x320 pixels) so that you can recognise your scene in the list. 
Lastly, make the directory containing your scene ends with .rj.

Cheers,

Chris.

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[PD] RJDJ,sceneplayer Xoom

2011-06-07 Thread Pagano, Patrick
Hi

I would like to make an RJDJ scene that takes advantage of the screen real 
estate on this new Xoom tablet I have been fooling around with.
I have been successful with getting a few of Peter Brinkmann's test patches  
libpd built for Honeycomb3.1, but I noticed that when I run Sceneplayer that 
the patches are written for iphone/droid sized screens.
Does anyone have any caveats or pointers on how to go about making the size of 
the patch larger before I begin?

Also I assume fiddle is available in RJDJ, yes? I mean RJDJ scene are pretty 
much only limited by the stuff inside of vanilla? Correct?
Are there any plans to get GUI items like Grid perhaps working inside RJDJ?

cheers~

Pat
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Re: [PD] RJDJ,sceneplayer Xoom

2011-06-07 Thread Chris McCormick
Hi Patrick,

On Tue, Jun 07, 2011 at 08:33:39PM -0400, Pagano, Patrick wrote:
 I would like to make an RJDJ scene that takes advantage of the screen real 
 estate on this new Xoom tablet I have been fooling around with.
 I have been successful with getting a few of Peter Brinkmann's test patches  
 libpd built for Honeycomb3.1, but I noticed that when I run Sceneplayer that 
 the patches are written for iphone/droid sized screens.
 Does anyone have any caveats or pointers on how to go about making the size 
 of the patch larger before I begin?

Unfortunately the RjDj scene format is hard coded to 320x320 pixels as far as I 
know. I think their voyager app stretches to the bigger ipad screen but it does 
not run on Android.

 Also I assume fiddle is available in RJDJ, yes? I mean RJDJ scene are pretty 
 much only limited by the stuff inside of vanilla? Correct?

I am pretty sure [fiddle~] is included but probably someone from RjDj will know 
this better than me. I think I was corrected on this point on the noisepages 
forums - I was telling people it was not included when it actually is.

 Are there any plans to get GUI items like Grid perhaps working inside RJDJ?

I can't speak for future plans of the RjDj team, but I know that it's possible 
to manually construct some GUI elements by using [rj_image] and touch events. I 
have built basic buttons, sliders, and radio boxes like that which I should 
upload somewhere, however I stopped work on that and started coding 
PdDroidParty when that became too tedious.

Basically PdDroidParty aims to implement all the basic Pd GUIs and maybe some 
others like grid and also scales to any screen size including tablets. My main 
motivation for starting this code was because the RjDj/ScenePlayer projects do 
not cover my use-case of wanting to run Pd patches on any screen size without 
having to fiddle around with building GUIs out of rj_images.

I have also added patching instructions to the homepage for you!

http://mccormick.cx/projects/PdDroidParty/

Sold?

Cheers,

Chris hijacking your thread for self promotion M.

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