Re: [PD] very compressed chip sounds

2011-11-03 Thread Mathieu Bouchard

Le 2011-10-14 à 17:39:00, martin brinkmann a écrit :


improved version of my 1st one (got rid of the lame random), another
feedback-based, and a fm-tuningfork with echo.


I like the stereo of mnb_mininoise1a.pd and I also like how 
mnb_mininoise3quak.pd seems to be making chord-like and arpège-like 
things.


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Re: [PD] very compressed chip sounds /Tira un péou a un asé sera tousten ostan pélut.

2011-10-30 Thread Mathieu Bouchard

Le 2011-10-19 à 02:49:00, glerm soares a écrit :


http://soundcloud.com/organismo/yupana-sementeira-biohacker
To all Pd users, With love.


neat :)

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Re: [PD] very compressed chip sounds

2011-10-30 Thread Mathieu Bouchard

Le 2011-10-14 à 14:49:00, hardoff goes bananas a écrit :


more objects now, but actually sounding somewhat like a dance track


I like to modify those things so that they use rhythm ratios like 7/4 or 
7/8 as superpositions (but then I'm a Magma / King Crimson fan in terminal 
phase...).


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Re: [PD] very compressed chip sounds

2011-10-21 Thread martin brinkmann
On 10/19/2011 07:56 AM, Mathieu Bouchard wrote:

 Something like ((y^128)-128)/128.

and some output filtering to eliminate frequencies above 1/2 of 8 khz.
i have just added a few lop~, and i think it sounds quite close now.

bis denn!   
martin
#N canvas 101 287 793 443 10;
#X obj -61 410 dac~;
#X obj -58 113 rpole~ 1;
#X msg -95 56 set 0;
#X obj -59 85 sig~ 0.181405;
#X obj -58 141 expr~ int($v1);
#X text 44 146 counter 2 int;
#X text -49 55 reset counter;
#X text -3 114 counter;
#X text 34 87 increment for about 8 khz rate;
#X text -159 3 pd implementation of viznuts and bemmus 'one line of
code symphonies' presentetd on countercomplex.blogspot.com.;
#X obj -55 382 *~ 0.5;
#X obj -55 339 lop~ 4000;
#X obj -54 361 lop~ 4000;
#X obj -55 316 lop~ 4000;
#X text 10 343 filter frequencies above 4 khz;
#X text -138 185 code here -;
#X text 158 281 putchar \, conversion 2 unsigend char;
#X text 258 26 some nice formulas:;
#X text 255 48 expr~ $v16$v1($v1*$v114)+4095$v1;
#X text 254 64 expr~ $v1($v14)3$v17;
#X text 255 81 expr~ $v1($v17)|($v14);
#X text 255 99 expr~ $v1696969*(sin($v110));
#X text 256 118 expr~ $v1(cos($v1($v17)))|($v18)|($v151|$v132)
;
#X text 256 136 expr~ $v14|$v234(($v1*1.5)($v17));
#X obj -56 282 expr~ ((($v10xff)^0x80)-128)/128;
#X text 259 10 expr~ $v1*(($v112|$v18)63$v14);
#X text 494 9 default;
#X obj -59 185 expr~ $v14|$v234(($v1*1.5)($v17));
#X connect 1 0 4 0;
#X connect 2 0 1 0;
#X connect 3 0 1 0;
#X connect 4 0 27 0;
#X connect 10 0 0 0;
#X connect 10 0 0 1;
#X connect 11 0 12 0;
#X connect 12 0 10 0;
#X connect 13 0 11 0;
#X connect 24 0 13 0;
#X connect 27 0 24 0;
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Re: [PD] very compressed chip sounds

2011-10-21 Thread i go bananas
yeah that sounds just like it now!  good stuff martin.



On Sat, Oct 22, 2011 at 3:36 AM, martin brinkmann
m...@martin-brinkmann.dewrote:

 On 10/19/2011 07:56 AM, Mathieu Bouchard wrote:

  Something like ((y^128)-128)/128.

 and some output filtering to eliminate frequencies above 1/2 of 8 khz.
 i have just added a few lop~, and i think it sounds quite close now.

 bis denn!
 martin

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Re: [PD] very compressed chip sounds

2011-10-18 Thread martin brinkmann
On 10/18/2011 03:36 AM, hardoff goes bananas wrote:

 the main dilemma here is that the patch runs at normal samplerate and
 bitrate.

lower samplerates are possible with smaller numbers as input for the
counter, and rounding to int

 i think to get the sound close to the original code examples, you're going
 to have to somehow force the calculations all to be done with 8bit floats,
 rather than pd's internal 32 bit (or whatever)
 I still can't get my head around how to do that.

i got it a little closer to the original after applying  0xff like in
the javascript on the site, and dividing by 256 (instead of scaling by
256 to fit into short), maybe there is still a lsb/msb issue though.

bis denn!
martin
#N canvas 206 341 444 273 10;
#X obj -64 239 dac~;
#X obj -62 92 rpole~ 1;
#X msg 29 65 set 0;
#X obj -60 207 hip~ 10;
#X obj -59 179 expr~ ($v1*(($v112|$v18)63$v14)  0xff) / 256
;
#X obj -60 145 -~;
#X obj -37 120 wrap~;
#X obj -63 64 sig~ 0.181405;
#X text -83 -13 pd implementation of the method presented by 'viznut'
on the countercomplex-blog. now with (proper?) 'typeconversion' and
scaling and about 8 khz samplingrate;
#X connect 1 0 6 0;
#X connect 1 0 5 0;
#X connect 2 0 1 0;
#X connect 3 0 0 0;
#X connect 3 0 0 1;
#X connect 4 0 3 0;
#X connect 5 0 4 0;
#X connect 6 0 5 1;
#X connect 7 0 1 0;
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Re: [PD] very compressed chip sounds

2011-10-18 Thread hardoff goes bananas
nice!!

i did try the samplerate thing, but without your 0xff and /256 additions, it
was sounding awful.

this sounds pretty rad now.



On Tue, Oct 18, 2011 at 11:39 PM, martin brinkmann
m...@martin-brinkmann.dewrote:

 On 10/18/2011 03:36 AM, hardoff goes bananas wrote:

  the main dilemma here is that the patch runs at normal samplerate and
  bitrate.

 lower samplerates are possible with smaller numbers as input for the
 counter, and rounding to int

  i think to get the sound close to the original code examples, you're
 going
  to have to somehow force the calculations all to be done with 8bit
 floats,
  rather than pd's internal 32 bit (or whatever)
  I still can't get my head around how to do that.

 i got it a little closer to the original after applying  0xff like in
 the javascript on the site, and dividing by 256 (instead of scaling by
 256 to fit into short), maybe there is still a lsb/msb issue though.

 bis denn!
 martin

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Re: [PD] very compressed chip sounds

2011-10-18 Thread hardoff goes bananas
by the way, you can replace the wrap~ and minus objects with [expr~
int($v1)]

not that it really matters...
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Re: [PD] very compressed chip sounds /Tira un péou a un asé sera tousten ostan pélut.

2011-10-18 Thread Mathieu Bouchard

Le 2011-10-17 à 20:59:00, TAD BISAHA a écrit :


What is this Bouchardise(french confectionery from Apt)??


I had to Google it. You mean « from the Alps » ? I didn't know anything 
was named Bouchard that far east (a vast majority of people with last name 
Bouchard live outside of France). Anyway, Google doesn't find anything 
about confectionery.



before honouring you with insulting purposes?


Huh, how did Guilhermo insult you ?

PS: And for the guys who think that the french spoken is the french 
native langage.


What does that mean ?

A good meaning from Gascogne.: -Tira un péou a un asé sera tousten ostan 
pélut.


Again, I had to google it to figure out what it means. I must add that 
this proverb is not true when the donkey has only one hair left. ;)


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Re: [PD] very compressed chip sounds /Tira un péou a un asé sera tousten ostan pélut.

2011-10-18 Thread TAD BISAHA

BONJOUR!!!

Alps or Apt ??? Minor problems of reading perhaps?
Forget Google take Pages blanches
(a vast majority of people with last name Bouchard live outside of 
France) Vous me décevez, Monsieur Bouchard, d'habitude, vous manipulez 
mieux les chiffres (et certains esprits faibles).
A vast majority of people with last name Dupont live outside of 
France... (We are only 60 Millions).

And for the rest, you have a real problem of reading:
tadbis...@gmail.com and not on this list, it's not a Pd subject! And you 
don't call Soares, no? Is he a teenager?

I like the end of your mail.
Je ne sais pas votre dicton, mais le Gascon avec l'accent est savoureux.
Au plaisir
Tad


Mathieu Bouchard a écrit :

Le 2011-10-17 à 20:59:00, TAD BISAHA a écrit :


What is this Bouchardise(french confectionery from Apt)??


I had to Google it. You mean « from the Alps » ? I didn't know 
anything was named Bouchard that far east (a vast majority of people 
with last name Bouchard live outside of France). Anyway, Google 
doesn't find anything about confectionery.



before honouring you with insulting purposes?


Huh, how did Guilhermo insult you ?

PS: And for the guys who think that the french spoken is the french 
native langage.


What does that mean ?

A good meaning from Gascogne.: -Tira un péou a un asé sera tousten 
ostan pélut.


Again, I had to google it to figure out what it means. I must add that 
this proverb is not true when the donkey has only one hair left. ;)


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Re: [PD] very compressed chip sounds /Tira un péou a un asé sera tousten ostan pélut.

2011-10-18 Thread Tyler Leavitt
I think you are misunderstanding Soares' reponse Tad. When you hit the
reply to all in Gmail it puts the last user's e-mail in the To: box,
which was you. I don't think he was trying to insult you at all, or even
direct that comment at you

Maybe I'm wrong,
Tyler

On Tue, Oct 18, 2011 at 8:10 PM, TAD BISAHA tadbis...@gmail.com wrote:

 BONJOUR!!!

 Alps or Apt ??? Minor problems of reading perhaps?
 Forget Google take Pages blanches
 (a vast majority of people with last name Bouchard live outside of France)
 Vous me décevez, Monsieur Bouchard, d'habitude, vous manipulez mieux les
 chiffres (et certains esprits faibles).
 A vast majority of people with last name Dupont live outside of France...
 (We are only 60 Millions).
 And for the rest, you have a real problem of reading:
 tadbis...@gmail.com and not on this list, it's not a Pd subject! And you
 don't call Soares, no? Is he a teenager?
 I like the end of your mail.
 Je ne sais pas votre dicton, mais le Gascon avec l'accent est savoureux.
 Au plaisir
 Tad


 Mathieu Bouchard a écrit :

  Le 2011-10-17 à 20:59:00, TAD BISAHA a écrit :

  What is this Bouchardise(french confectionery from Apt)??


 I had to Google it. You mean « from the Alps » ? I didn't know anything
 was named Bouchard that far east (a vast majority of people with last name
 Bouchard live outside of France). Anyway, Google doesn't find anything about
 confectionery.

  before honouring you with insulting purposes?


 Huh, how did Guilhermo insult you ?

  PS: And for the guys who think that the french spoken is the french
 native langage.


 What does that mean ?

  A good meaning from Gascogne.: -Tira un péou a un asé sera tousten ostan
 pélut.


 Again, I had to google it to figure out what it means. I must add that
 this proverb is not true when the donkey has only one hair left. ;)

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Re: [PD] very compressed chip sounds /Tira un péou a un asé sera tousten ostan pélut.

2011-10-18 Thread glerm soares
http://soundcloud.com/organismo/yupana-sementeira-biohacker

To all Pd users, With love.
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Re: [PD] very compressed chip sounds /Tira un péou a un asé sera tousten ostan pélut.

2011-10-18 Thread glerm soares
hi tad,

I liked your clock. I was not beeing sarcastic about your work. I was just
beeing Cagean about computer music. No offense.

Do you like John Cage? I love him.

Big hug,
bye

abraço,
glerm
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Re: [PD] very compressed chip sounds

2011-10-18 Thread Mathieu Bouchard

Le 2011-10-18 à 16:39:00, martin brinkmann a écrit :

i got it a little closer to the original after applying  0xff like in 
the javascript on the site, and dividing by 256 (instead of scaling by 
256 to fit into short), maybe there is still a lsb/msb issue though.


 0xff is what putchar() does automatically in the C version.

Let's call «y» the result of  0xff :

y/256 makes the output range from 0 to almost 1.

(y-128)/128 makes the output range from -1 to almost 1, which is how pd 
wants it. Then you might not need a [hip~] anymore.


If the original track was made for signed 8-bit instead of unsigned 8-bit, 
you have further processing to do, to make it sound correct. Something 
like ((y^128)-128)/128.


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Re: [PD] very compressed chip sounds

2011-10-17 Thread Lorenzo Sutton

On 16/10/2011 03:19, Mathieu Bouchard wrote:
[...]

About this, I have an anecdote : I went in a big IRC channel on FreeNode
about C or C++, asking


How brave of you :)



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Re: [PD] very compressed chip sounds

2011-10-17 Thread Mathieu Bouchard

Le 2011-10-17 à 10:29:00, Lorenzo Sutton a écrit :

On 16/10/2011 03:19, Mathieu Bouchard wrote:
[...]

About this, I have an anecdote : I went in a big IRC channel on FreeNode
about C or C++, asking

How brave of you :)


It's not being brave, it's a waste of time. Oh well, not always. There are 
lots of people who know a lot stuff in there. But there was that guy who 
refused to answer a question because I was asking about C/C++ and he 
answered « C/C++ is not a language ! » as if I didn't mean two languages 
(???). And then there are people who will flame you for about 15 minutes 
if ever you state (in sample code) something that clashes with a library 
that THEY use.


But then, even that feels like a warm welcome compared to ##politics... 
it's all relative.


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Re: [PD] very compressed chip sounds

2011-10-17 Thread Hans-Christoph Steiner


On Oct 17, 2011, at 9:58 AM, Mathieu Bouchard wrote:


Le 2011-10-17 à 10:29:00, Lorenzo Sutton a écrit :

On 16/10/2011 03:19, Mathieu Bouchard wrote:
[...]
About this, I have an anecdote : I went in a big IRC channel on  
FreeNode

about C or C++, asking

How brave of you :)


It's not being brave, it's a waste of time. Oh well, not always.  
There are lots of people who know a lot stuff in there. But there  
was that guy who refused to answer a question because I was asking  
about C/C++ and he answered « C/C++ is not a language ! » as if I  
didn't mean two languages (???). And then there are people who will  
flame you for about 15 minutes if ever you state (in sample code)  
something that clashes with a library that THEY use.


But then, even that feels like a warm welcome compared to  
##politics... it's all relative.


Yeah, the C rooms are pretty intense.  Some old school, hardcore  
grumpy nerds there,  they make us all look like children ;)


.hc



The arc of history bends towards justice. - Dr. Martin Luther  
King, Jr.




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Re: [PD] very compressed chip sounds /Tira un péou a un asé sera tousten ostan pélut.

2011-10-17 Thread TAD BISAHA

Hi all,
Nom de Dieu de putain de bordel de merde de saloperies de...
What is this Bouchardise(french confectionery from Apt)??
My innocent joke (a joke is never completely innocent but ever 
dramatic)  with 4'33 take a strange way...What a serious and dramatic 
non-act.
What is this list? A guy send to you a message, without courtesy, and 
speak in the same message to another guy before honouring you with 
insulting purposes?
Oh Mister Soares, if you find an instant of lucidity, thank for bringing 
me some precision about your motivations of this particular conflictual 
mail.

And thank for not using my name anymore to ejaculate your sourness.
I know, it is more really great to the kids to provide a public in their 
delinquency.
It is easier for a defined circle, a mass, to judge in a great hurry 
without trying to understand, to exchange.
But take  my personnal address for that: tadbis...@gmail.com ou allez au 
diable.
Sentence applies to those who would feel concerned by a sweltering 
desire to accompany mister Soares directly or indirectly in the same 
mislaying.

Au plaisir
Tad


PS: And for the guys who think that the french spoken is the french 
native langage.

A good meaning  from Gascogne.:

-Tira un péou a un asé sera tousten ostan pélut.


glerm soares a écrit :

ok.

thanks matju for the comment, I got your point - it's very similar to 
what  thought.


About 4'33 I have I variation also;

0) Don't use a clock - try to measure the time with your time 
subective impression,


1 min) Close Puredata  all the software, shut down the system, turn 
off computer.


2 min ) Get out the room you are now

3 min) Walk

4 min ) Stop walking

33') Think about it.




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Re: [PD] very compressed chip sounds

2011-10-17 Thread martin brinkmann
On 10/16/2011 02:31 PM, hardoff goes bananas wrote:
 further condensing of martin's patch:

that is probably the most compact version (of course only if expr counts
as one object...) it sounds a little different from the message based
version though, but this is probably only a matter of tweaking the
samplerate. and it repeats after 100(?) seconds, while the first
version should run for about a day. i have not tried to make the phasor
much slower yet.

and my version sounds still different from the c/js version, though
quite similar. i think this might be caused by the type conversion
to char.

bis denn!
martin

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Re: [PD] very compressed chip sounds

2011-10-17 Thread glerm soares
2011/10/17 martin brinkmann m...@martin-brinkmann.de

 On 10/16/2011 02:31 PM, hardoff goes bananas wrote:
  further condensing of martin's patch:

 that is probably the most compact version (of course only if expr counts
 as one object...) it sounds a little different from the message based
 version though, but this is probably only a matter of tweaking the
 samplerate. and it repeats after 100(?) seconds, while the first
 version should run for about a day. i have not tried to make the phasor
 much slower yet.

 and my version sounds still different from the c/js version, though
 quite similar. i think this might be caused by the type conversion
 to char.

 bis denn!
 martin



Hey, thanks for sharing this patch.

It helped a lot to understand the math behind the original idea. :)

BTW, all this thread sounds stimulating about understand DSP better...

cheers,
glerm
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Re: [PD] very compressed chip sounds

2011-10-17 Thread hardoff goes bananas
yeah, i realize the limitations.  i think i did try it with a slower phasor
at first, but seemed to be getting compounded errors.

here's a revision that should keep going ok until you get float rounding
errors.  i remembered that [rpole~ 1] can be used as a sample-by-sample
accumulator (thanks to maelstorm for the tip on that! really handy trick!
see here:
http://puredata.hurleur.com/sujet-6194-sample-played-automated-varying-speed-detect-completion
)

the main dilemma here is that the patch runs at normal samplerate and
bitrate.

i think to get the sound close to the original code examples, you're going
to have to somehow force the calculations all to be done with 8bit floats,
rather than pd's internal 32 bit (or whatever)
I still can't get my head around how to do that.



On Tue, Oct 18, 2011 at 4:35 AM, martin brinkmann
m...@martin-brinkmann.dewrote:

 On 10/16/2011 02:31 PM, hardoff goes bananas wrote:
  further condensing of martin's patch:

 that is probably the most compact version (of course only if expr counts
 as one object...) it sounds a little different from the message based
 version though, but this is probably only a matter of tweaking the
 samplerate. and it repeats after 100(?) seconds, while the first
 version should run for about a day. i have not tried to make the phasor
 much slower yet.

 and my version sounds still different from the c/js version, though
 quite similar. i think this might be caused by the type conversion
 to char.

 bis denn!
 martin

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single_line_of_code_music-v.pd
Description: Binary data
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Re: [PD] very compressed chip sounds

2011-10-16 Thread kristof lauwers

At 08:56 a.m. 14/10/2011, you wrote:


On 14/10/11 14:44, tim vets wrote:

John Cage's 4'33'' in one object


I think it needs three, the environment is part of it!


+ the piece is in three movements!

cheers,

kristof



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http://kristoflauwers.domainepublic.net

--
#N canvas 41 127 450 300 10;
#X obj 301 102 adc~;
#X obj 301 158 dac~;
#X obj 62 117 del 33000;
#X obj 62 141 del 143000;
#X obj 62 174 del 10;
#X connect 0 0 1 0;
#X connect 0 1 1 1;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
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Re: [PD] very compressed chip sounds

2011-10-16 Thread tim vets
but does the piece include the environment, or does it include the
environment plus a replica of it through loudspeakers?


2011/10/16 kristof lauwers p...@kristoflauwers.domainepublic.net

 At 08:56 a.m. 14/10/2011, you wrote:

  On 14/10/11 14:44, tim vets wrote:

 John Cage's 4'33'' in one object


 I think it needs three, the environment is part of it!


 + the piece is in three movements!

 cheers,

 kristof



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Re: [PD] very compressed chip sounds

2011-10-16 Thread Charles Goyard
tim vets wrote:
 but does the piece include the environment, or does it include the
 environment plus a replica of it through loudspeakers?

Since the loudspeakers are part of the environment, it would be very
unadvised to play such a piece in presence of picky musicologists. This
cause cause brains overheating ;).

Cheers,
Charlot

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Re: [PD] very compressed chip sounds

2011-10-16 Thread hardoff goes bananas
here's martin,

is this the little tweak it needed?


single_line_of_code_music-ii.pd
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Re: [PD] very compressed chip sounds

2011-10-16 Thread hardoff goes bananas
further condensing of martin's patch:


single_line_of_code_music-iv.pd
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Re: [PD] very compressed chip sounds

2011-10-16 Thread Simon Wise

On 16/10/11 19:29, tim vets wrote:

but does the piece include the environment, or does it include the
environment plus a replica of it through loudspeakers?


indeed, I think you are right, no need for the speaker stobe involved at all.

But some sense of a start, an end, a musical structure is definitely required in 
the score. And an audience, with certain expectations, to allow the 
interpretation of the piece as a work.


Simon

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Re: [PD] very compressed chip sounds

2011-10-16 Thread TAD BISAHA

Regarding 4 '33 ',
we forgot an important detail, an indication of interpretation on the 
partition.

I rectified my proposal by including this detail.
Even in humour, precision seems to me important.
Au plaisir
Tad

kristof lauwers a écrit :

At 08:56 a.m. 14/10/2011, you wrote:


On 14/10/11 14:44, tim vets wrote:

John Cage's 4'33'' in one object


I think it needs three, the environment is part of it!


+ the piece is in three movements!

cheers,

kristof



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Music for the pure data's users#2.pd
Description: application/extension-pd
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Re: [PD] very compressed chip sounds

2011-10-16 Thread glerm soares
ok.

thanks matju for the comment, I got your point - it's very similar to what
thought.

About 4'33 I have I variation also;

0) Don't use a clock - try to measure the time with your time subective
impression,

1 min) Close Puredata  all the software, shut down the system, turn off
computer.

2 min ) Get out the room you are now

3 min) Walk

4 min ) Stop walking

33') Think about it.


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Re: [PD] very compressed chip sounds (fwd)

2011-10-15 Thread Mathieu Bouchard


Le 2011-10-13 à 21:52:00, John Dunlap a écrit :

Amazing efficiency! I'd really like to know how you put that together - 
it seems like an interesting approach to PD.



From: Mathieu Bouchard ma...@artengine.ca
A simple synth playing notes of the scale... in two boxes (dac~ included).


It's my first use ever of [fexpr~]. However, I already knew quite a bit of 
theory about things like this. You can get some of it in the pd help 
files, or more in detail in Miller's book, and in even more detail in pd's 
source code.


Each line (each semicolon-separated part) represents one outlet, and one 
element of the $y series : $y1,$y2,$y3,... Note that $y is a shortcut for $y1.


$y1 is a phasor with frequency 0.00012*44100.

$y2 is a click generator by looking at sudden drops in $y1.

$y3 does a cycle of fifths (quintes) over two octaves. A fifth is 7 semitones. 
Two octaves is 24 semitones.


$y4 is a shortcut for adding 7*12 to the note number, doing [mtof~], and 
converting that frequency from Hz to radians, where 44100 Hz = a full turn = 2π 
radians. 2π=6.283186...


$y5 and $y6 combine this angle with a radius of 0. and converts this from 
polar to cartesian, which needs a cos, a sin, and two *, and then computes a 
[cpole~] whose 2nd inlet is not connected, and whose first inlet is $y2 
multiplied by 8. This causes [cpole~] to act as an oscillator, as it makes a 
point spin around the centre by doing many small rotations. $y5 and $y6 are two 
sinusoïdal waves whose phase difference is 90⁰, because one is the horizontal 
position of the spinning point, and the other is the vertical position.


$y7 and $y8 just use sin as a waveshaper (nonlinear), which creates a bunch of 
harmonics to make the sound richer.


The role of the 0. radius factor is to make the wave decay with a factor of 
0. per sample, which is a loss of 0.01 % per sample. If you compute this :


  log(½)/log(0.)/44.1 kHz = about 157.168 ms

This tells you that the amplitude drops by half every 157 ms. That's how we 
control note duration. You can verify this by doing :


  pow(0., 157.168 ms * 44.1 kHz) = about ½

But the waveshaper complicates the decay a lot.

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Re: [PD] very compressed chip sounds

2011-10-15 Thread colet . patrice
what is the continuality of this concept?

- Mail original -
De: Richie Cyngler glitch...@gmail.com
À: TAD BISAHA tadbis...@gmail.com
Cc: pd-list@iem.at, hardoff goes bananas hard@gmail.com
Envoyé: Samedi 15 Octobre 2011 02:28:51
Objet: Re: [PD] very compressed chip sounds


As long as we're doing conceptual patches... I win! (does include the 
environment, I'm here). 


2011/10/15 TAD BISAHA  tadbis...@gmail.com  



Hi Tim, Hi all, 
about Cage, I have 2 other proposals. 
Music for the Pure data's users.pd 
(If you follow indications at the bottom of patch, you will be in capacity to 
appreciate (shall I be optimistic?) my (our?) adaptation of a certain silence 
of John Cage.) 
 
Les bruits cachés des petits silences déjà vus...pd 
(no comment, all is in the title.) 

Au plaisir 
Tad 


tim vets a écrit : 




John Cage's 4'33'' in one object 


2011/10/14 hardoff goes bananas  hard@gmail.com  


more objects now, but actually sounding somewhat like a dance track 

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Re: [PD] very compressed chip sounds

2011-10-15 Thread martin brinkmann
after i had fun making very small patches which make nice noise,
i got the feeling that i was slightly missing the point:

On 10/07/2011 02:25 PM, Chris McCormick wrote:
 http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html

when i had actually read this.

implementing it in pd was not as easy as i thought, but i think i
have managed, at least it sounds more or less like the examples
on the web.

i could not get bang~ to bang faster than every 64 samples,
regardless of the subpatch blocksize. (or metro below 1 ms)
is this really not possible, or did i miss something obvious?


bis denn!
martin
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Re: [PD] very compressed chip sounds

2011-10-15 Thread tim vets
this sounds somewhat like the original countercomplex examples too.
still 17 objects though...waay too many ;)
(your soundcard input needs to be active and have at least some
noisefloor...)
Tim

2011/10/15 martin brinkmann m...@martin-brinkmann.de

 after i had fun making very small patches which make nice noise,
 i got the feeling that i was slightly missing the point:

 On 10/07/2011 02:25 PM, Chris McCormick wrote:
  
 http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html
 

 when i had actually read this.

 implementing it in pd was not as easy as i thought, but i think i
 have managed, at least it sounds more or less like the examples
 on the web.

 i could not get bang~ to bang faster than every 64 samples,
 regardless of the subpatch blocksize. (or metro below 1 ms)
 is this really not possible, or did i miss something obvious?


 bis denn!
 martin

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Re: [PD] very compressed chip sounds

2011-10-15 Thread glerm soares
Did you see a website that reproduces exactly the putchar line of the
first message of this tread?
here it is: http://wurstcaptures.untergrund.net/music/

 sorry about the naive question - but can someone here try to explain
shortly what this line does? This  means some kind of bitshifts ?

I think some curious question could be - if there is a an [~] operator in
pd what it does? Moves a bit for the next cycle of the of the sample block ?

Can you indicate some patches to clarify this theory?

 I think most of people here could learn with this.


cheers,
~
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Re: [PD] very compressed chip sounds

2011-10-15 Thread Mathieu Bouchard

Le 2011-10-15 à 17:21:00, glerm soares a écrit :

 sorry about the naive question - but can someone here try to explain 
shortly what this line does? This  means some kind of bitshifts ?


Yeah... but to be clear, it does convert to plain int (truncating), shifts 
the integer, and converts back to float, which is both slow and often less 
useful than ldexp. But there *is* a real use for a truncating bitshifter 
in pd.


About this, I have an anecdote : I went in a big IRC channel on FreeNode 
about C or C++, asking for a float equivalent of the  and  operators. 
At least five people began by assuming that I wanted something weird that 
has no possible use, and they started flaming me for it (real angry). In 
the end, when I got them to figure out what a useful equivalent of  and 
could be, they didn't know. Then I probably scanned in math.h for all 
the functions I didn't know and finally found ldexp. I think that in pd, 
it's only available in [expr] and in GF.


so, the difference is that 313 == 3 whereas ldexp(31,3)==3.875, with 
fractionary bits kept.


BTW, in floats, when bitshifting, the bits don't actually shift, and 
instead, the exponent field increases or decreases, because that's how the 
float format is multi-scale : it has a builtin concept of  and  at its 
core (even though hardly anyone ever knows what ldexp is !)


I think some curious question could be - if there is a an [~] operator 
in pd what it does? Moves a bit for the next cycle of the of the sample 
block ?


What happens with nearly all simple math operators that have a class in pd 
for floats, and another similarly-named class for signals, is that the 
latter does the job of the former on every float that is found inside each 
block. This happens without interactions between floats of different 
instants.


So, [~] does, for each time t inside each block, take input x[t], apply 
[], put into output y[t], that's all. It's all the same pattern as [+] 
vs [+~], and [*] vs [*~], etc.


The big exception is stuff like [cos~], that has a different scale factor 
because Miller said so.



Can you indicate some patches to clarify this theory?


No... actually, I don't know much of a use for [~] in particular... 
whereas [expr~ ldexp($v1,...)] might be optimised way(s) to do certain 
cases of [*~]. I use  a lot, but never in a signal context.


With people solving control-style problems using signal-style solutions 
(e.g. Barknecht's experiments), I can see more use of typically non-signal 
stuff being done with signal anyways, and this would explain the existence 
of [~].


But frankly, I think that the existence of [~] is simply for 
consistency, for completing the pattern of correspondence between float 
ops and signal ops. In a certain sense, pd is simpler when it is more 
complete, because there are less exceptions in its design. You know what I 
mean ?


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Re: [PD] very compressed chip sounds

2011-10-14 Thread tim vets
John Cage's 4'33'' in one object

2011/10/14 hardoff goes bananas hard@gmail.com

 more objects now, but actually sounding somewhat like a dance track

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#N canvas 39 131 450 300 10;
#X obj 179 121 del 273000;
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Re: [PD] very compressed chip sounds

2011-10-14 Thread hardoff goes bananas
the lack of option to start that delay also fits well with the zen
philosophy behind 4'33

On Fri, Oct 14, 2011 at 3:44 PM, tim vets timv...@gmail.com wrote:

 John Cage's 4'33'' in one object

 2011/10/14 hardoff goes bananas hard@gmail.com

 more objects now, but actually sounding somewhat like a dance track

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Re: [PD] very compressed chip sounds

2011-10-14 Thread hardoff goes bananas
pd zen:

if a delay is in a patch, and there is no bang to start it, how long is the
delay?



On Fri, Oct 14, 2011 at 3:50 PM, hardoff goes bananas hard@gmail.comwrote:

 the lack of option to start that delay also fits well with the zen
 philosophy behind 4'33


 On Fri, Oct 14, 2011 at 3:44 PM, tim vets timv...@gmail.com wrote:

 John Cage's 4'33'' in one object

 2011/10/14 hardoff goes bananas hard@gmail.com

  more objects now, but actually sounding somewhat like a dance track

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Re: [PD] very compressed chip sounds

2011-10-14 Thread Simon Wise

On 14/10/11 14:44, tim vets wrote:

John Cage's 4'33'' in one object


I think it needs three, the environment is part of it!

Simon
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#X connect 1 0 2 0;
#X connect 1 1 2 1;
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Re: [PD] very compressed chip sounds

2011-10-14 Thread Richie Cyngler
trance dance preset revolution

a little OT sorry

On Fri, Oct 14, 2011 at 5:56 PM, Simon Wise simonzw...@gmail.com wrote:

 On 14/10/11 14:44, tim vets wrote:

 John Cage's 4'33'' in one object


 I think it needs three, the environment is part of it!

 Simon

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Description: Binary data
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Re: [PD] very compressed chip sounds

2011-10-14 Thread hardoff goes bananas
cheers, 5.78 hz on that right hand phasor makes a really cool arp line.



On Fri, Oct 14, 2011 at 5:37 PM, Richie Cyngler glitch...@gmail.com wrote:

 trance dance preset revolution

 a little OT sorry

 On Fri, Oct 14, 2011 at 5:56 PM, Simon Wise simonzw...@gmail.com wrote:

 On 14/10/11 14:44, tim vets wrote:

 John Cage's 4'33'' in one object


 I think it needs three, the environment is part of it!

 Simon

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Re: [PD] very compressed chip sounds

2011-10-14 Thread martin brinkmann
improved version of my 1st one (got rid of the lame random), another
feedback-based, and a fm-tuningfork with echo.

bis denn!
martin
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#X connect 6 0 4 0;
#X connect 6 0 8 0;
#X connect 7 0 2 0;
#X connect 8 0 0 1;
#X connect 8 0 13 0;
#X connect 9 0 0 1;
#X connect 9 0 13 0;
#X connect 10 0 5 1;
#X connect 11 0 4 1;
#X connect 11 0 13 0;
#X connect 11 1 4 1;
#X connect 11 1 13 0;
#X connect 12 0 5 0;
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Re: [PD] very compressed chip sounds

2011-10-14 Thread TAD BISAHA

Hi Tim, Hi all,
about Cage, I have 2 other proposals.
Music for the Pure data's users.pd
(If you follow indications at the bottom of patch, you will be in 
capacity to appreciate (shall I be optimistic?) my (our?) adaptation of 
a certain silence of John Cage.)


Les bruits cachés des petits silences déjà vus...pd
(no comment, all is in the title.)

Au plaisir
Tad


tim vets a écrit :

John Cage's 4'33'' in one object

2011/10/14 hardoff goes bananas hard@gmail.com 
mailto:hard@gmail.com


more objects now, but actually sounding somewhat like a dance track

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Music for the pure data's users.pd
Description: application/extension-pd


Les bruits cachés des petits silences déjà vus.pd
Description: application/extension-pd
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Re: [PD] very compressed chip sounds

2011-10-14 Thread Richie Cyngler
As long as we're doing conceptual patches...  I win! (does include the
environment, I'm here).

2011/10/15 TAD BISAHA tadbis...@gmail.com

 **
 Hi Tim, Hi all,
 about Cage, I have 2 other proposals.
 Music for the Pure data's users.pd
 (If you follow indications at the bottom of patch, you will be in capacity
 to appreciate (shall I be optimistic?) my (our?) adaptation of a certain
 silence of John Cage.)
 
 Les bruits cachés des petits silences déjà vus...pd
 (no comment, all is in the title.)

 Au plaisir
 Tad


 tim vets a écrit :

 John Cage's 4'33'' in one object

 2011/10/14 hardoff goes bananas hard@gmail.com

 more objects now, but actually sounding somewhat like a dance track

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Re: [PD] very compressed chip sounds

2011-10-13 Thread Jonathan Wilkes
9 objects (plus 6 to visualize the data).




From: hardoff goes bananas hard@gmail.com
To: Mathieu Bouchard ma...@artengine.ca
Cc: pd-list@iem.at
Sent: Thursday, October 13, 2011 1:46 AM
Subject: Re: [PD] very compressed chip sounds


the sound of om

http://www.planetware.de/octave/earthyear.html



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Re: [PD] very compressed chip sounds

2011-10-13 Thread Richie Cyngler
13 objects remix hardoff's Ohms, so I'm out of the running but I had fun.

I found your marbles, they are cool =)

On Fri, Oct 14, 2011 at 1:48 PM, Jonathan Wilkes jancs...@yahoo.com wrote:

 9 objects (plus 6 to visualize the data).

 --
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 *To:* Mathieu Bouchard ma...@artengine.ca
 *Cc:* pd-list@iem.at
 *Sent:* Thursday, October 13, 2011 1:46 AM
 *Subject:* Re: [PD] very compressed chip sounds

 the sound of om

 http://www.planetware.de/octave/earthyear.html



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Re: [PD] very compressed chip sounds

2011-10-13 Thread hardoff goes bananas
techno oms


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Re: [PD] very compressed chip sounds

2011-10-13 Thread hardoff goes bananas
richie, that vcf~ trick is awesome!

here's a 3 object kick drum


minimal-enough-yet.pd
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Re: [PD] very compressed chip sounds

2011-10-13 Thread hardoff goes bananas
trance, in 11 objects


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Re: [PD] very compressed chip sounds

2011-10-13 Thread hardoff goes bananas
more objects now, but actually sounding somewhat like a dance track


trance-ii.pd
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Re: [PD] very compressed chip sounds

2011-10-12 Thread hardoff goes bananas
the $0-bb is just the name of the delayline.  it could be anything, you
could call it vampire-monkey-spawn if you wanted.




On Wed, Oct 12, 2011 at 2:00 PM, Richie Cyngler glitch...@gmail.com wrote:

 This thread is awesome!

 here is my noodle with your remix =)

 Hardoff, what does the -bb in your first patches if I may ask?

 shiny

 On Wed, Oct 12, 2011 at 2:25 PM, hardoff goes bananas 
 hard@gmail.comwrote:

 brassy bass mixture of martin and tim's patches:

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Re: [PD] very compressed chip sounds

2011-10-12 Thread Richie Cyngler
silly me, thanks, I guess I'm tired today. This thread is still awesome =)

On Wed, Oct 12, 2011 at 6:59 PM, hardoff goes bananas hard@gmail.comwrote:

 the $0-bb is just the name of the delayline.  it could be anything, you
 could call it vampire-monkey-spawn if you wanted.






 On Wed, Oct 12, 2011 at 2:25 PM, hardoff goes bananas hard@gmail.com
  wrote:

  brassy bass mixture of martin and tim's patches:

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 --
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Re: [PD] very compressed chip sounds

2011-10-12 Thread Lorenzo Sutton

On 12/10/2011 05:25, hardoff goes bananas wrote:

brassy bass mixture of martin and tim's patches:


And a more 'windy', 'clasical-ish' remix of that.





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#N canvas 487 248 415 248 10;
#X obj 31 165 dac~;
#X obj 31 64 samphold~;
#X obj 31 130 osc~ 2;
#X obj 30 91 expr~ exp((1+$v1)) * ($v2*400) * (1-$v2) * cos((1-$v2)
* (70+(800*$v1)));
#X obj 30 18 phasor~ 1.22;
#X obj 82 40 phasor~ 7;
#X connect 1 0 3 0;
#X connect 2 0 0 0;
#X connect 2 0 0 1;
#X connect 3 0 2 0;
#X connect 4 0 1 0;
#X connect 5 0 1 1;
#X connect 5 0 3 1;
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Re: [PD] very compressed chip sounds

2011-10-12 Thread hardoff goes bananas
nice!

On Wed, Oct 12, 2011 at 6:44 PM, Lorenzo Sutton lsut...@libero.it wrote:

 On 12/10/2011 05:25, hardoff goes bananas wrote:

 brassy bass mixture of martin and tim's patches:


 And a more 'windy', 'clasical-ish' remix of that.





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Re: [PD] very compressed chip sounds

2011-10-12 Thread hardoff goes bananas
10 objects which (i think) are playing a major scale


10objects-in-tune.pd
Description: Binary data
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Re: [PD] very compressed chip sounds

2011-10-12 Thread tim vets
2011/10/12 hardoff goes bananas hard@gmail.com

 10 objects which (i think) are playing a major scale

G major :)


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Re: [PD] very compressed chip sounds

2011-10-12 Thread tim vets
J.S. Bach BWV 1001 Presto, Gminor in 4 objects

2011/10/12 tim vets timv...@gmail.com



 2011/10/12 hardoff goes bananas hard@gmail.com

 10 objects which (i think) are playing a major scale

 G major :)


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Re: [PD] very compressed chip sounds

2011-10-12 Thread tim vets
attached now...

2011/10/12 tim vets timv...@gmail.com

 J.S. Bach BWV 1001 Presto, Gminor in 4 objects

 2011/10/12 tim vets timv...@gmail.com



 2011/10/12 hardoff goes bananas hard@gmail.com

 10 objects which (i think) are playing a major scale

 G major :)


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#N canvas 0 0 770 537 10;
#X obj 197 208 dac~;
#X obj 198 135 drip 120;
#X obj 198 169 phasor~;
#X msg 198 -2566 783.991 932.328 783.991 587.33 783.991 587.33 466.164
587.33 466.164 391.995 466.164 391.995 293.665 391.995 293.665 233.082
293.665 233.082 195.998 233.082 293.665 391.995 466.164 587.33 783.991
587.33 523.251 466.164 440 391.995 369.994 293.665 369.994 440 587.33
739.989 880 622.254 587.33 523.251 466.164 440 391.995 293.665 391.995
466.164 587.33 783.991 932.328 783.991 622.254 523.251 622.254 783.991
880 698.456 587.33 466.164 587.33 698.456 783.991 622.254 523.251 440
523.251 622.254 293.665 783.991 739.989 783.991 880 523.251 391.995
523.251 466.164 523.251 587.33 349.228 261.626 698.456 659.255 698.456
783.991 466.164 349.228 466.164 440 466.164 523.251 311.127 233.082
622.254 587.33 622.254 698.456 415.305 311.127 233.082 311.127 391.995
311.127 391.995 523.251 391.995 523.251 622.254 523.251 622.254 349.228
261.626 349.228 440 349.228 440 587.33 440 587.33 698.456 587.33 698.456
391.995 293.665 391.995 466.164 391.995 466.164 622.254 466.164 622.254
783.991 622.254 783.991 440 349.228 440 523.251 440 523.251 698.456
523.251 698.456 880 698.456 880 466.164 523.251 587.33 932.328 880
932.328 523.251 587.33 622.254 932.328 880 932.328 587.33 622.254 698.456
932.328 880 932.328 622.254 698.456 783.991 932.328 880 932.328 440
523.251 622.254 783.991 698.456 622.254 587.33 466.164 622.254 466.164
698.456 415.305 391.995 440 466.164 293.665 261.626 440 233.082 293.665
261.626 233.082 220 195.998 220 391.995 369.994 329.628 293.665 523.251
466.164 440 391.995 698.456 659.255 587.33 554.365 932.328 880 783.991
698.456 659.255 698.456 587.33 783.991 587.33 880 523.251 466.164 880
783.991 698.456 659.255 587.33 659.255 523.251 698.456 523.251 783.991
466.164 440 783.991 698.456 659.255 587.33 554.365 587.33 466.164 659.255
466.164 698.456 440 391.995 698.456 659.255 587.33 554.365 493.883
554.365 440 587.33 440 659.255 391.995 349.228 587.33 466.164 391.995
329.628 523.251 293.665 466.164 391.995 329.628 261.626 440 233.082
391.995 329.628 277.183 220 349.228 195.998 349.228 329.628 293.665
277.183 246.942 220 293.665 277.183 329.628 293.665 349.228 220 329.628
293.665 349.228 329.628 391.995 220 349.228 329.628 391.995 349.228
440 233.082 391.995 369.994 440 391.995 466.164 277.183 466.164 440
391.995 349.228 329.628 349.228 293.665 349.228 440 587.33 698.456
880 587.33 440 554.365 587.33 783.991 932.328 783.991 587.33 783.991
587.33 466.164 587.33 466.164 391.995 466.164 391.995 293.665 391.995
293.665 233.082 293.665 233.082 195.998 233.082 293.665 391.995 466.164
587.33 783.991 587.33 523.251 466.164 440 391.995 369.994 293.665 369.994
440 587.33 739.989 880 622.254 587.33 523.251 466.164 440 391.995 293.665
391.995 466.164 587.33 783.991 932.328 783.991 622.254 523.251 622.254
783.991 880 698.456 587.33 466.164 587.33 698.456 783.991 622.254 523.251
440 523.251 622.254 293.665 783.991 739.989 783.991 880 523.251 391.995
523.251 466.164 523.251 587.33 349.228 261.626 698.456 659.255 698.456
783.991 466.164 349.228 466.164 440 466.164 523.251 311.127 233.082
622.254 587.33 622.254 698.456 415.305 311.127 233.082 311.127 391.995
311.127 391.995 523.251 391.995 523.251 622.254 523.251 622.254 349.228
261.626 349.228 440 349.228 440 587.33 440 587.33 698.456 587.33 698.456
391.995 293.665 391.995 466.164 391.995 466.164 622.254 466.164 622.254
783.991 622.254 783.991 440 349.228 440 523.251 440 523.251 698.456
523.251 698.456 880 698.456 880 466.164 523.251 587.33 932.328 880
932.328 523.251 587.33 622.254 932.328 880 932.328 587.33 622.254 698.456
932.328 880 932.328 622.254 698.456 783.991 932.328 880 932.328 440
523.251 622.254 783.991 698.456 622.254 587.33 466.164 622.254 466.164
698.456 415.305 391.995 440 466.164 293.665 261.626 440 233.082 293.665
261.626 233.082 220 195.998 220 391.995 369.994 329.628 293.665 523.251
466.164 440 391.995 698.456 659.255 587.33 554.365 932.328 880 783.991
698.456 659.255 698.456 587.33 783.991 587.33 880 523.251 466.164 880
783.991 698.456 659.255 587.33 659.255 523.251 698.456 523.251 783.991
466.164 440 783.991 698.456 659.255 587.33 554.365 587.33 466.164 659.255
466.164 698.456 440 391.995 698.456 659.255 587.33 554.365 493.883
554.365 440 587.33 440 659.255 391.995 349.228 587.33 466.164 391.995
329.628 523.251 293.665 466.164 391.995 329.628 261.626 440 233.082
391.995 329.628 277.183 220 349.228 195.998 349.228 329.628 293.665
277.183 246.942 220 293.665 277.183 329.628 293.665 349.228 220 329.628
293.665 349.228 329.628 

Re: [PD] very compressed chip sounds

2011-10-12 Thread hardoff goes bananas
the object count is climbing here, but wanted to try using blocksize as a
glitch generator

On Wed, Oct 12, 2011 at 8:55 PM, tim vets timv...@gmail.com wrote:

 attached now...


 2011/10/12 tim vets timv...@gmail.com

 J.S. Bach BWV 1001 Presto, Gminor in 4 objects

 2011/10/12 tim vets timv...@gmail.com



 2011/10/12 hardoff goes bananas hard@gmail.com

 10 objects which (i think) are playing a major scale

 G major :)


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merodica.pd
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Re: [PD] very compressed chip sounds

2011-10-11 Thread hardoff goes bananas
i think i'm gonna keep making these all day.  :D

here's a neat little one with 6 objects


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Re: [PD] very compressed chip sounds

2011-10-11 Thread Lorenzo Sutton

On 11/10/2011 12:22, Claude Heiland-Allen wrote:

Hey,

This is a fun idea indeed, thanks for the heads up.

Here's one with 2 objects.



No, no. I propose that with expr, expr~ and fexpr~ you count one object 
for each operator you use so:


[expr~ sin($v1 + 1) * sqrt ($v1)]

would be 4 objects :-)

Lorenzo.





Claude



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Re: [PD] very compressed chip sounds

2011-10-11 Thread dani

hi list, sorry but i couldnt resist to share this!
2 objects + 1 comment
win? :O)
hugs!
#N canvas 545 396 518 304 10;
#X obj 142 114 adc~;
#X obj 138 166 dac~;
#X text 213 123 now turn dsp on \, adjust volumes and sing some very
compressed chip sounds;
#X connect 0 0 1 0;
#X connect 0 0 1 1;
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Re: [PD] very compressed chip sounds

2011-10-11 Thread hardoff goes bananas
claude's one is fun.  no idea really what happens, but it's fiun to change
values and see the effect.

matju's one rocks too.  good stuff.



On Tue, Oct 11, 2011 at 8:59 PM, dani ambulat...@gmail.com wrote:

 hi list, sorry but i couldnt resist to share this!
 2 objects + 1 comment
 win? :O)
 hugs!

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Re: [PD] very compressed chip sounds

2011-10-11 Thread hardoff goes bananas
remix of claude

On Tue, Oct 11, 2011 at 9:19 PM, hardoff goes bananas hard@gmail.comwrote:

 claude's one is fun.  no idea really what happens, but it's fiun to change
 values and see the effect.

 matju's one rocks too.  good stuff.



 On Tue, Oct 11, 2011 at 8:59 PM, dani ambulat...@gmail.com wrote:

 hi list, sorry but i couldnt resist to share this!
 2 objects + 1 comment
 win? :O)
 hugs!

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Re: [PD] very compressed chip sounds

2011-10-11 Thread Hans-Christoph Steiner


That's the scariest Pd object I've ever seen!

.hc

On Oct 11, 2011, at 6:22 AM, Claude Heiland-Allen wrote:


Hey,

This is a fun idea indeed, thanks for the heads up.

Here's one with 2 objects.


Claude
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We have nothing to fear from love and commitment. - New York Senator  
Diane Savino, trying to convince the NY Senate to pass a gay marriage  
bill



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Re: [PD] very compressed chip sounds

2011-10-11 Thread Mathieu Bouchard

Le 2011-10-11 à 15:46:00, hardoff goes bananas a écrit :


i think i'm gonna keep making these all day.  :D
here's a neat little one with 6 objects


Congrats, you just found the secret of the samba !

And made the smallest samba rhythmbox in the world too !

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Re: [PD] very compressed chip sounds

2011-10-11 Thread Mathieu Bouchard

Le 2011-10-11 à 12:42:00, Lorenzo Sutton a écrit :

No, no. I propose that with expr, expr~ and fexpr~ you count one object 
for each operator you use so: [expr~ sin($v1 + 1) * sqrt ($v1)]

would be 4 objects :-)


[lop~] is essentially made from one [rpole~], one [*], one [/], one 
[samplerate~] and one [loadbang], so why wouldn't you count it as five ?


etcætera... how do you count [biquad~] ?

how do you count a [table] ?

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Re: [PD] very compressed chip sounds

2011-10-11 Thread hardoff goes bananas
no idea what causes the transpose/chord shift in this patch, but if you
leave it for a while, it inevitably does happen.


hardoff-10objects-tones.pd
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Re: [PD] very compressed chip sounds

2011-10-11 Thread hardoff goes bananas
actually, that last one has superfluous objects.  the basic idea comes
across nicely with 7.



On Wed, Oct 12, 2011 at 1:32 AM, hardoff goes bananas hard@gmail.comwrote:

 no idea what causes the transpose/chord shift in this patch, but if you
 leave it for a while, it inevitably does happen.





hardoff-7objects-tones.pd
Description: Binary data
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Re: [PD] very compressed chip sounds

2011-10-11 Thread Björn Eriksson
it´s very inspiring to listen to all the small patches in this
thread. another small patch (but big compared to others) of 10 object comes
here.. this one is not very dramatic, maybe one of it´s things is that it
produces a rather fat stereo image with some attacks with each tone in the
sequence.

/björn eriksson


On Tue, Oct 11, 2011 at 1:59 PM, dani ambulat...@gmail.com wrote:

 hi list, sorry but i couldnt resist to share this!
 2 objects + 1 comment
 win? :O)
 hugs!

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miulew_10objects_bass-sequence.pd
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Re: [PD] very compressed chip sounds

2011-10-11 Thread Björn Eriksson
here´s a remix of the 6 object hardoff one, now a 7 object one with somewhat
other sound texture. for a while it´s making a waltz tempo until it looses
it´s sense of waltzing.

/björn

On Tue, Oct 11, 2011 at 8:46 AM, hardoff goes bananas hard@gmail.comwrote:

 i think i'm gonna keep making these all day.  :D

 here's a neat little one with 6 objects

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Re: [PD] very compressed chip sounds

2011-10-11 Thread Björn Eriksson
sorry last empty mail before this...
here´s a remix of the 6 object hardoff one, now a 7 object one with somewhat
other sound texture. for a while it´s making a waltz tempo until it looses
it´s sense of waltzing.

/björn

On Tue, Oct 11, 2011 at 8:46 AM, hardoff goes bananas hard@gmail.comwrote:

 i think i'm gonna keep making these all day.  :D

 here's a neat little one with 6 objects

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Re: [PD] very compressed chip sounds

2011-10-11 Thread Mathieu Bouchard

Le 2011-10-12 à 01:32:00, hardoff goes bananas a écrit :

no idea what causes the transpose/chord shift in this patch, but if you 
leave it for a while, it inevitably does happen.


You are greatly amplifying error accumulation coming from [phasor~]. With 
a samplerate of exactly 44100 and a frequency of exactly 2, an ideal 
[phasor~] would increase by an amount of 2/44100 at each sample, leading 
to a new 0 at every 22050. The truth is a bit different.


If you do it with regular pd floats (float32), the amount 2/44100 gets 
computed as 12466118/pow(2,15+23) instead, because that's the closest 
fraction that this format can express.


For reasons of error accumulation, [phasor~] uses a «double» (float64) for 
storing the phase, but then it stores 1/44100 as a float, an computes 
2*(1/44100) as a float too, therefore a [phasor~ 2] doesn't have the exact 
frequency of 2.


BTW, have you tried [phasor~ 2.01] and other things like that ? At least 
on my computer, it's more interesting than [phasor~ 2].


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Re: [PD] very compressed chip sounds

2011-10-11 Thread Mathieu Bouchard


Another one. Four phasors, 8 objects.

 __
| Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC#N canvas 0 0 450 300 10;
#X obj 10 152 dac~;
#X obj 10 132 phasor~;
#X obj 10 92 phasor~;
#X obj 10 52 phasor~;
#X obj 10 32 *~ 440;
#X obj 10 72 *~ 440;
#X obj 10 112 *~ 440;
#X obj 10 12 phasor~ 1e-06;
#X connect 1 0 0 0;
#X connect 1 0 0 1;
#X connect 2 0 6 0;
#X connect 3 0 5 0;
#X connect 4 0 3 0;
#X connect 5 0 2 0;
#X connect 6 0 1 0;
#X connect 7 0 4 0;
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Re: [PD] very compressed chip sounds

2011-10-11 Thread tim vets
7 objects arpeggiator
note that if you click the same Hradio box several times you also get
variations.
gr,
Tim

2011/10/11 Mathieu Bouchard ma...@artengine.ca

 Le 2011-10-12 à 01:32:00, hardoff goes bananas a écrit :


  no idea what causes the transpose/chord shift in this patch, but if you
 leave it for a while, it inevitably does happen.


 You are greatly amplifying error accumulation coming from [phasor~]. With a
 samplerate of exactly 44100 and a frequency of exactly 2, an ideal [phasor~]
 would increase by an amount of 2/44100 at each sample, leading to a new 0 at
 every 22050. The truth is a bit different.

 If you do it with regular pd floats (float32), the amount 2/44100 gets
 computed as 12466118/pow(2,15+23) instead, because that's the closest
 fraction that this format can express.

 For reasons of error accumulation, [phasor~] uses a «double» (float64) for
 storing the phase, but then it stores 1/44100 as a float, an computes
 2*(1/44100) as a float too, therefore a [phasor~ 2] doesn't have the exact
 frequency of 2.

 BTW, have you tried [phasor~ 2.01] and other things like that ? At least on
 my computer, it's more interesting than [phasor~ 2].


  __**__**
 __
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#N canvas 20 61 515 240 10;
#X obj 50 97 samphold~;
#X obj 50 165 dac~;
#X obj 51 142 osc~;
#X obj 51 53 phasor~ 2;
#X obj 51 31 hradio 15 1 0 13 empty empty empty 0 -8 0 10 -262144 -1
-1 11;
#X obj 102 73 phasor~ 12;
#X obj 51 119 expr~ (1+$v1)*200*(1-$v2)*cos((1-$v2)*(20+(200*$v1)))
;
#X connect 0 0 6 0;
#X connect 2 0 1 0;
#X connect 2 0 1 1;
#X connect 3 0 0 0;
#X connect 4 0 3 0;
#X connect 4 0 3 1;
#X connect 5 0 0 1;
#X connect 5 0 6 1;
#X connect 6 0 2 0;
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Re: [PD] very compressed chip sounds

2011-10-11 Thread Thierry Coutier
Hello list,

this one will quickly get on your nerves...


Thierry

2011/10/11 tim vets timv...@gmail.com

 7 objects arpeggiator
 note that if you click the same Hradio box several times you also get
 variations.
 gr,
 Tim

 2011/10/11 Mathieu Bouchard ma...@artengine.ca

 Le 2011-10-12 à 01:32:00, hardoff goes bananas a écrit :


  no idea what causes the transpose/chord shift in this patch, but if you
 leave it for a while, it inevitably does happen.


 You are greatly amplifying error accumulation coming from [phasor~]. With
 a samplerate of exactly 44100 and a frequency of exactly 2, an ideal
 [phasor~] would increase by an amount of 2/44100 at each sample, leading to
 a new 0 at every 22050. The truth is a bit different.

 If you do it with regular pd floats (float32), the amount 2/44100 gets
 computed as 12466118/pow(2,15+23) instead, because that's the closest
 fraction that this format can express.

 For reasons of error accumulation, [phasor~] uses a «double» (float64) for
 storing the phase, but then it stores 1/44100 as a float, an computes
 2*(1/44100) as a float too, therefore a [phasor~ 2] doesn't have the exact
 frequency of 2.

 BTW, have you tried [phasor~ 2.01] and other things like that ? At least
 on my computer, it's more interesting than [phasor~ 2].


  __**__**
 __
 | Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC

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#N canvas 537 87 598 566 10;
#X obj -149 369 dac~;
#X obj -125 61 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X floatatom -78 201 5 0 0 0 - - -;
#X obj -150 343 *~ 0.05;
#X obj -150 286 *~;
#X obj -169 248 tanh~;
#X obj -169 225 *~ 30;
#X obj -125 89 metro 100;
#X obj -125 177 osc~;
#X obj -79 256 *~ 0.92;
#X obj -78 231 delread~ \$0-a 12;
#X obj -125 134 random 1000;
#X obj -89 308 delwrite~ \$0-a 20;
#X connect 1 0 7 0;
#X connect 2 0 10 0;
#X connect 3 0 0 0;
#X connect 3 0 0 1;
#X connect 4 0 3 0;
#X connect 4 0 12 0;
#X connect 5 0 4 0;
#X connect 6 0 5 0;
#X connect 7 0 11 0;
#X connect 8 0 4 1;
#X connect 8 0 6 0;
#X connect 9 0 4 1;
#X connect 10 0 9 0;
#X connect 11 0 8 0;
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Re: [PD] very compressed chip sounds

2011-10-11 Thread martin brinkmann
these minimal patches are fun! the idea reminds me a little of the sc140
project:

http://supercollider.sourceforge.net/sc140/

here is my 1st one.

bis denn!
martin
#N canvas 424 308 387 350 10;
#X obj 125 242 dac~;
#X obj 48 227 cos~;
#X obj 90 133 *~;
#X obj 52 53 phasor~ 1;
#X obj 131 23 +~ 1;
#X obj 4 138 *~ 0.36;
#X obj 164 -5 random 69;
#X obj 91 165 vd~ \$0delay;
#X obj 48 93 delwrite~ \$0delay 100;
#X obj 227 156 threshold~ 0.1 100 0 100;
#X connect 1 0 5 0;
#X connect 1 0 9 0;
#X connect 2 0 7 0;
#X connect 3 0 2 0;
#X connect 3 0 8 0;
#X connect 4 0 2 1;
#X connect 4 0 3 0;
#X connect 5 0 0 0;
#X connect 5 0 8 0;
#X connect 6 0 4 0;
#X connect 7 0 0 1;
#X connect 7 0 1 0;
#X connect 7 0 5 0;
#X connect 9 0 6 0;
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Re: [PD] very compressed chip sounds

2011-10-11 Thread martin brinkmann
and another one,

bis denn!
martin
#N canvas 559 407 450 300 10;
#X obj 83 251 dac~;
#X obj 76 203 osc~;
#X obj 141 68 wrap~;
#X obj 121 127 vd~ \$0delay;
#X obj 131 234 delwrite~ \$0delay 1000;
#X obj 75 181 mtof~;
#X obj 68 33 phasor~ 0.707106;
#X obj 259 31 phasor~ 0.866025;
#X obj 75 158 *~ 35;
#X obj 143 103 *~ 550;
#X connect 1 0 0 0;
#X connect 1 0 4 0;
#X connect 2 0 8 0;
#X connect 2 0 9 0;
#X connect 3 0 8 0;
#X connect 3 0 0 1;
#X connect 5 0 1 0;
#X connect 6 0 2 0;
#X connect 6 0 8 0;
#X connect 7 0 2 0;
#X connect 7 0 4 0;
#X connect 7 0 9 0;
#X connect 8 0 5 0;
#X connect 9 0 3 0;
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Re: [PD] very compressed chip sounds

2011-10-11 Thread hardoff goes bananas
brassy bass mixture of martin and tim's patches:


mnbVSvetsVSoff-iii.pd
Description: Binary data
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Re: [PD] very compressed chip sounds

2011-10-11 Thread Richie Cyngler
This thread is awesome!

here is my noodle with your remix =)

Hardoff, what does the -bb in your first patches if I may ask?

shiny

On Wed, Oct 12, 2011 at 2:25 PM, hardoff goes bananas hard@gmail.comwrote:

 brassy bass mixture of martin and tim's patches:

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-- 
Richie


mnbVSvetsVSoffiiiglitch.pd
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Re: [PD] very compressed chip sounds

2011-10-10 Thread Mathieu Bouchard

Le 2011-10-10 à 14:31:00, Hans-Christoph Steiner a écrit :

On Oct 9, 2011, at 4:35 PM, Mathieu Bouchard wrote:

Attachement.


Well done, matju.  That's a pretty crazy sound.  It's like someone whipping a 
sheet of metal in an excruciatingly fast rhythm.


You can also tune it to get plastic-film sounds and lots-of-birds sounds 
and very low rumbles and more stuff I haven't tried.


The [*~] changes the amount of pitch variation... the [+~] changes the 
base pitch (it has to be at least a tiny bit over zero)... the two 0.9998 
values decide the duration of the notes (as triggered by the [rzero~])... 
and the feedback delay is a lot harder to explain or understand : but most 
interesting values seem to be divisors of the beat duration (50, 33.33, 
25) as well as very low values (64/44.1=1.45124 is the lowest possible 
value).


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Re: [PD] very compressed chip sounds

2011-10-10 Thread hardoff goes bananas
here are my efforts.

i put some [hip~] / [clip~] stuff on the end, because i don't know how every
soundcard will react, but if you take them off (at your own risk), the
soundcard will probably do that for you anyway.


warning:  loud


ps...thanks Chris M for the heads up on this!  It's a great idea.


hardoff-12objects-shepard.pd
Description: Binary data


hardoff-12objects-blips.pd
Description: Binary data
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Re: [PD] very compressed chip sounds

2011-10-09 Thread Mathieu Bouchard

Le 2011-10-08 à 16:16:00, Lorenzo Sutton a écrit :

On 07/10/2011 14:25, Chris McCormick wrote:

Smallest Pd patch that makes an interesting tune?


Depending on your definition of 'interesting' I made these two. I guess 
they can be considered rather minimal (under 16 objects per patch 
excluding comments and including [dac~]...) The principle is basically 
the same in both patches.


I thought I could make something more complex that the patches that have 
been posted yet, with an industrial sound, a quite inharmonic spectrum, 
and yet with a quite consistent beat, though not regular. And all in 
stéréo in just 9 objects.


Attachement.

 __
| Mathieu BOUCHARD - téléphone : +1.514.383.3801 - Montréal, QC#N canvas 0 0 450 167 10;
#X obj 9 100 cpole~;
#X obj 14 122 dac~;
#X obj 52 123 +~ 1e-14;
#X obj 9 27 rzero~ 1;
#X obj 9 7 phasor~ 10;
#X obj 52 103 *~ 0.3;
#X obj 32 67 expr~ 0.9998*cos($v1) \; 0.9998*sin($v1);
#X obj 32 47 delread~ \$0-a 100;
#X obj 52 143 delwrite~ \$0-a 100;
#X text 209 5 Copyright oct.2011 par Mathieu BOUCHARD;
#X text 329 16 conçu pour 44100 Hz;
#X connect 0 0 1 0;
#X connect 0 1 1 1;
#X connect 0 1 5 0;
#X connect 2 0 8 0;
#X connect 3 0 0 0;
#X connect 3 0 0 1;
#X connect 4 0 3 0;
#X connect 5 0 2 0;
#X connect 6 0 0 2;
#X connect 6 1 0 3;
#X connect 7 0 6 0;
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Re: [PD] very compressed chip sounds

2011-10-08 Thread Lorenzo Sutton

wops. this was meant for the list...

On 08/10/2011 22:21, Björn Eriksson wrote:

Here attached a try to use less objects... ended up with 9 objects.


Nice!
But... it's not vanilla (I think) due to the [sin~] :-)

So.. I wasn't thinking of using (pseudo)randomness (noise)... Otherwise 
one could do something like the attached.. (7 objects including [dac~])


Lorenzo



/Björn Eriksson


On Sat, Oct 8, 2011 at 4:16 PM, Lorenzo Sutton lsut...@libero.it
mailto:lsut...@libero.it wrote:

Hey Chris,

Thanks for this really interesting!


On 07/10/2011 14:25, Chris McCormick wrote:


http://countercomplex.__blogspot.com/2011/10/__algorithmic-symphonies-from-__one-line-of.html

http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html

Surely we can do stuff like this in Pd?

Smallest Pd patch that makes an interesting tune?


Depending on your definition of 'interesting' I made these two. I
guess they can be considered rather minimal (under 16 objects per
patch excluding comments and including [dac~]...)
The principle is basically the same in both patches.

Lorenzo.



Chris.

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#N canvas 3 69 323 262 12;
#X obj 25 195 dac~;
#X obj 26 139 osc~;
#X obj 26 65 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1
;
#X floatatom 95 64 5 0 0 0 - - -;
#X obj 26 87 metro 110;
#X obj 26 114 random 500;
#X obj 25 164 sqrt~;
#X text 23 24 1 turn dsp on;
#X text 23 42 2 turn metro on;
#X text 120 143 WARNING!! Loud sounds!;
#X connect 1 0 6 0;
#X connect 2 0 4 0;
#X connect 3 0 4 1;
#X connect 4 0 5 0;
#X connect 5 0 1 0;
#X connect 6 0 0 0;
#X connect 6 0 0 1;

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Re: [PD] very compressed chip sounds

2011-10-08 Thread Björn Eriksson
Hello,
nice - see what you mean! Here is a new try with cos~ instead of sin~ and
then some other method of generating a sequence.
It was repeating itself very often until i was putting the snapshot~ outlet
back to the osc~ phase reset.

Still 9 objects though...  :)

/Björn

On Sat, Oct 8, 2011 at 11:03 PM, Lorenzo Sutton lsut...@libero.it wrote:

 wops. this was meant for the list...


 On 08/10/2011 22:21, Björn Eriksson wrote:

 Here attached a try to use less objects... ended up with 9 objects.


 Nice!
 But... it's not vanilla (I think) due to the [sin~] :-)

 So.. I wasn't thinking of using (pseudo)randomness (noise)... Otherwise one
 could do something like the attached.. (7 objects including [dac~])

 Lorenzo


 /Björn Eriksson


 On Sat, Oct 8, 2011 at 4:16 PM, Lorenzo Sutton lsut...@libero.it
 mailto:lsut...@libero.it wrote:

Hey Chris,

Thanks for this really interesting!


On 07/10/2011 14:25, Chris McCormick wrote:

http://countercomplex.__blogs**pot.com/2011/10/__algorithmic-**
 symphonies-from-__one-line-of.**htmlhttp://blogspot.com/2011/10/__algorithmic-symphonies-from-__one-line-of.html

http://countercomplex.**blogspot.com/2011/10/**
 algorithmic-symphonies-from-**one-line-of.htmlhttp://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html
 

Surely we can do stuff like this in Pd?

Smallest Pd patch that makes an interesting tune?


Depending on your definition of 'interesting' I made these two. I
guess they can be considered rather minimal (under 16 objects per
patch excluding comments and including [dac~]...)
The principle is basically the same in both patches.

Lorenzo.



Chris.

---
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[PD] very compressed chip sounds

2011-10-07 Thread Chris McCormick
http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html

Surely we can do stuff like this in Pd?

Smallest Pd patch that makes an interesting tune?

Chris.

---
http://mccormick.cx

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Re: [PD] very compressed chip sounds

2011-10-07 Thread mark edward grimm
cool... thanks for this!

also made me think:

what would this be like compiled as an external?
what is the smallest sized external that does something interesting?

i have bee interested in learning/writing C last few weeks o rather
then small pieces of code implemented as patches just wondering what
this might be like as a series of compiled objects

cheers
mark

On Fri, Oct 7, 2011 at 8:25 AM, Chris McCormick ch...@mccormick.cx wrote:
 http://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html

 Surely we can do stuff like this in Pd?

 Smallest Pd patch that makes an interesting tune?

 Chris.

 ---
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-- 

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megr...@gmail.com | 315.378.2136
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Re: [PD] very compressed chip sounds

2011-10-07 Thread Mathieu Bouchard

Le 2011-10-07 à 20:25:00, Chris McCormick a écrit :


Surely we can do stuff like this in Pd?
Smallest Pd patch that makes an interesting tune?


I didn't aim for smallest patch for those guys, but I made a stereo tune 
whose patch fits in 2k and synthesises everything using a single [cpole~] 
through which I put a constant (DC) signal.


http://artengine.ca/matju/musique/matju_-_i_am_just_a_simple_pole_in_a_complex_plane.mp3

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