Re: Images in the official documentation
On 26 February 2018 at 12:16, Tom Lanewrote: > Craig Ringer writes: > > Yeah, I think it'd just effectively preserve the status quo by rendering > > anyone who's willing to add images and designs to the docs unable - or > > unlikely to be willing - to do so. > > This is an entirely reasonable complaint. But I don't see how we'd cope > with patches that rewrite an entire SVG file because the patch author's > WYSIWG editor emits its output in a style randomly different from the tool > the previous patch author used. It seems like such patches would be > effectively unreviewable, and certainly incapable of being merged. > Well, they definitely couldn't be merged in any situation entailing conflicts, no. Patch review would entail displaying the new and (if present) old SVGs, possibly in the context of a build of the docs, or possibly standalone. This is always going to be the case for anything but the most trivial SVG changes anyway. After all, even small textual changes can cause elements to overlap, break out of their expected bounaries, or otherwise look wrong. So IMO whether it's SVG or a raster image format, the net effect isn't that different: you have to review the rendered result not the source. Personally I'd just mark svg as binary in .gitattributes to stop it from spamming noise in diffs. Github offers a cool tool for side-by-side compares of svg diffs ( https://github.com/blog/1902-svg-viewing-diffing) but that likely won't help us much. There's diffsvg (https://github.com/jrsmith3/diffsvg), which I haven't tried but looks interesting. Combined with filters in .gitattributes this might offer improved visibility into change history if we really need it. Personally, I don't think images will be changing that often and they should just be tracked as blobs. > Maybe we could improve matters a bit by insisting that everyone use the > same version of the same SVG-editing tool. But that's not too practical. > Worse, from what I've seen, even that would not really fix the problem. > The tools simply don't give a damn about comparability of their dump > files. I don't blame their authors exactly (try diffing Postgres data > file changes :-() but that doesn't mean it isn't a problem for us. > > How can we resolve these issues? > Question the assumptions and requirements. Why do we actually _need_ diffable, mergeable images? Sure, it'd be *nice*, but what's the real world impact if we don't have it? -- Craig Ringer http://www.2ndQuadrant.com/ PostgreSQL Development, 24x7 Support, Training & Services
Re: Images in the official documentation
Craig Ringerwrites: > On 26 February 2018 at 04:12, Steve Atkins wrote: >> Writing SVG by hand maybe doesn't seem the best idea. >> I understand the attraction to people who want to store everything as >> diffable text, but images of this sort are unlikely to get updated by >> others, which means they're unlikely to be maintained as the things they're >> intended to document change. It also means that the people best suited to >> generating diagrams are the least likely to do so, and vice-versa. > Yeah, I think it'd just effectively preserve the status quo by rendering > anyone who's willing to add images and designs to the docs unable - or > unlikely to be willing - to do so. This is an entirely reasonable complaint. But I don't see how we'd cope with patches that rewrite an entire SVG file because the patch author's WYSIWG editor emits its output in a style randomly different from the tool the previous patch author used. It seems like such patches would be effectively unreviewable, and certainly incapable of being merged. Maybe we could improve matters a bit by insisting that everyone use the same version of the same SVG-editing tool. But that's not too practical. Worse, from what I've seen, even that would not really fix the problem. The tools simply don't give a damn about comparability of their dump files. I don't blame their authors exactly (try diffing Postgres data file changes :-() but that doesn't mean it isn't a problem for us. How can we resolve these issues? regards, tom lane
Re: Images in the official documentation
> On Feb 25, 2018, at 6:45 PM, Craig Ringerwrote: > > On 26 February 2018 at 04:12, Steve Atkins wrote: > > Writing SVG by hand maybe doesn't seem the best idea. > > I understand the attraction to people who want to store everything as > diffable text, but images of this sort are unlikely to get updated by others, > which means they're unlikely to be maintained as the things they're intended > to document change. It also means that the people best suited to generating > diagrams are the least likely to do so, and vice-versa. > > > > Yeah, I think it'd just effectively preserve the status quo by rendering > anyone who's willing to add images and designs to the docs unable - or > unlikely to be willing - to do so. Yup. I do think that graphics would be nice in a few places, and that SVG is likely the best format for them. There are quite a few tools that could be integrated with varying amounts of effort into the documentation generation workflow. # ASCII language or ascii art to SVG # asciitosvg https://github.com/dhobsd/asciitosvg Inspired by ditaa, similar in functionality ## blockdiag, seqdiag, actdiag, nwdiag http://blockdiag.com Generates various box and arrow diagrams from a DOT-ish input language. ## ditaa It takes ascii art of box and arrow diagrams and turns them into nice svg. Also supports boxes that look like "storage" cylinders, documents, clouds and computers. ## erd https://github.com/BurntSushi/erd Entity relationship diagrams, from a plain text input. Uses DOT and graphviz under the covers. ## Markdeep http://casual-effects.com/markdeep/ In-browser javascript rendering of ascii art, particularly boxes and arrows. Alternate implementation, https://github.com/blampe/goat, converts to SVG via CLI. ## Mermaid Flowcharts and sequence diagrams from a markdown-esque input. ## mscgen Message sequence chart inputs in a DOT-ish language to SVG ## plantuml http://plantuml.com It supports a human-editable descriptive text input language and generates from it: sequence diagrams various box + arrow style diagrams flowcharts state diagrams etc. ## shaape https://github.com/christiangoltz/shaape Converts ascii art to SVG. Rather nice. ## svgbob https://github.com/ivanceras/svgbobrus Ascii art to SVG. Likely good for boxes and arrows. ## syntrax https://kevinpt.github.io/syntrax/ Railroad diagrams (like the ones SQLite docs are known for). ## umlet http://www.umlet.com Pointy-clicky editor, but also converts plain text to uml, sequence, activity diagrams # Interactive editor ## SVG-Edit https://github.com/SVG-Edit/svgedit Open source, browser based interactive SVG editor. Seems to generate fairly clean SVG. Cheers, Steve
Re: Images in the official documentation
On 26 February 2018 at 04:12, Steve Atkinswrote: > > Writing SVG by hand maybe doesn't seem the best idea. > > I understand the attraction to people who want to store everything as > diffable text, but images of this sort are unlikely to get updated by > others, which means they're unlikely to be maintained as the things they're > intended to document change. It also means that the people best suited to > generating diagrams are the least likely to do so, and vice-versa. > > > Yeah, I think it'd just effectively preserve the status quo by rendering anyone who's willing to add images and designs to the docs unable - or unlikely to be willing - to do so. -- Craig Ringer http://www.2ndQuadrant.com/ PostgreSQL Development, 24x7 Support, Training & Services
Re: Images in the official documentation
> On Feb 25, 2018, at 4:00 AM, Jürgen Purtzwrote: > > As an addition to my mail from January 2016 concerning graphics > (https://www.postgresql.org/message-id/568A9148.30303%40purtz.de) I propose > to use SVG (after switching to XML) - but not an SVG which is generated by > Inkscape or similar tools. Those editors generate very ugly and chatty > commands. This form is not easy to read or understand. Therefore we shall use > nothing but a simple text editor and write every line by our self. The > process is divided into two parts: > As a basis we shall develop an SVG library containing a bunch of "atomic" > symbols of simple graphical elements (rectangle, arrow, ...) up to complex > elements (magnetic disc, laptop, cloud, UML-elements, ...). The SVG routines > creating those symbols shall accept parameters for position, size, rotation, > colour, ... . This library shortens the individual SVG files, it ensures a > consistent rendering of common graphical elements, it is diff-able, and it > will reach a stable state - some day. > > The real graphics shall use the elements of the library and add individual > SVG elements. The rules for this part are the same as above: create SVG > commands with vi (or similar), store it in git. > If such an approach works (we must distribute the docs across a wide range of > different systems, a proof-of-system is necessary) and the community accepts > my proposal, I would like to work on the library-part - starting after > finishing my actual project in about 6 weeks from now. The attached file > contains a very first draft as of Jan. 2016. Writing SVG by hand maybe doesn't seem the best idea. I understand the attraction to people who want to store everything as diffable text, but images of this sort are unlikely to get updated by others, which means they're unlikely to be maintained as the things they're intended to document change. It also means that the people best suited to generating diagrams are the least likely to do so, and vice-versa. Cheers, Steve
Re: Images in the official documentation
As an addition to my mail from January 2016 concerning graphics (https://www.postgresql.org/message-id/568A9148.30303%40purtz.de) I propose to use SVG (after switching to XML) - but not an SVG which is generated by Inkscape or similar tools. Those editors generate very ugly and chatty commands. This form is not easy to read or understand. Therefore we shall use nothing but a simple text editor and write every line by our self. The process is divided into two parts: As a basis we shall develop an SVG library containing a bunch of "atomic" symbols of simple graphical elements (rectangle, arrow, ...) up to complex elements (magnetic disc, laptop, cloud, UML-elements, ...). The SVG routines creating those symbols shall accept parameters for position, size, rotation, colour, ... . This library shortens the individual SVG files, it ensures a consistent rendering of common graphical elements, it is diff-able, and it will reach a stable state - some day. The real graphics shall use the elements of the library and add individual SVG elements. The rules for this part are the same as above: create SVG commands with vi (or similar), store it in git. If such an approach works (we must distribute the docs across a wide range of different systems, a proof-of-system is necessary) and the community accepts my proposal, I would like to work on the library-part - starting after finishing my actual project in about 6 weeks from now. The attached file contains a very first draft as of Jan. 2016. Kind regards Jürgen Purtz On 23.02.2018 22:14, Daniel Westermann wrote: Hi %, I am working with PostgreSQL documentation quite a few years now and I am almost happy. What I think is completely missing (especially if you compare to commercial product documentation) are pictures that illustrate a topic, e.g. the relation of instance->database->user/role->schema->objects. Is there an agreement not to include that pictures for any reason? I can not promise that I find time for that in the near future but if that will be appreciated I am willing to spend time on that to make the documentation even better. Regards Daniel