Re: [Pharo-users] [ANN] Smallworlds (Interactive Fiction Framework) v1.0 released

2016-06-23 Thread ericvm
The commands are the same from classic interactive fiction games. But I
think it would be nice to have a welcome message with the commands
available.

The commands are:
look
look 
take 
put  on 
read 
inventory
north
south
east
west

2016-06-23 10:53 GMT-03:00 abergel [via Smalltalk] <
ml-node+s1294792n4902662...@n4.nabble.com>:

> Hi Eric!
>
> I gave a try, but I have no idea what to do.
>
> Whatever I type, it is a command not found…
>
> Alexandre
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
> On Jun 23, 2016, at 9:33 AM, ericvm <[hidden email]
> <http:///user/SendEmail.jtp?type=node&node=4902662&i=0>> wrote:
>
> New version of Interactive Fiction Framework
> (https://github.com/ericvm/smallworlds)
>
> I think it is mature enough to be used, but of course there might be some
> rough edges.
>
> Contributors, users and testers would be very welcome!
>
>
>
> --
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[Pharo-users] [ANN] Smallworlds (Interactive Fiction Framework) v1.0 released

2016-06-23 Thread ericvm
New version of Interactive Fiction Framework
(https://github.com/ericvm/smallworlds)

I think it is mature enough to be used, but of course there might be some
rough edges.

Contributors, users and testers would be very welcome!



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Re: [Pharo-users] Smallworlds - Interactive Fiction Framework

2015-12-28 Thread ericvm
2015-12-28 11:35 GMT-02:00 Robert Withers [via Smalltalk] <
ml-node+s1294792n4868654...@n4.nabble.com>:

> Have you seen Quoth? It's sweet.
>
> http://netjam.org/quoth/
> https://vimeo.com/50530082


Yes, I've seen it before, it is quite nice! I don't believe the source code
is available, is it?




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Re: [Pharo-users] Smallworlds - Interactive Fiction Framework

2015-12-28 Thread ericvm
There is an AdventureShell class made with Spec. You use it like this:

(AdventureShell world: (CDGameWorld new)) openWithSpec.

It is pretty basic, but gets the job done.

2015-12-28 10:33 GMT-02:00 Robert Withers [via Smalltalk] <
ml-node+s1294792n4868638...@n4.nabble.com>:

> This looks interesting. How can it be used and made interactive? I would
> like to launch the CDGameWorld that did load with this configuration as an
> interactive session, to see how this package is used.
>
> cheers,
> Robert
>
> On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
>
> I think I fixed the issues with Metacello. Therefore, you should be able
> to load by using Gofer.
>
> Gofer new
> url:'http://smalltalkhub.com/mc/ericvm/Smallworlds/main';
> package: 'ConfigurationOfSmallworlds';
> load.
>
> ((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.
>
>
> 2015-12-27 23:14 GMT-02:00 Alexandre Bergel <[hidden email]
> <http:///user/SendEmail.jtp?type=node&node=4868638&i=0>>:
>
>> Hi!
>>
>> Something is wrong. PetitParser is indeed loaded. I get an error: This
>> package depends on the following classes:
>>   CommandParser
>> You must resolve these dependencies before you will be able to load these
>> definitions:
>>   CCCommandParser
>>
>> Alexandre
>>
>>
>> > On Dec 27, 2015, at 9:13 PM, ericvm <[hidden email]
>> <http:///user/SendEmail.jtp?type=node&node=4868638&i=1>> wrote:
>> >
>> > You need to have PetitParser installed for it to work.
>> >
>> > ColossalCave is not ported, should be removed.
>> >
>> > I was not able to get the metacello cobfiguration working properly.
>> >
>> > But installing PetitParser and loading last commit of Smallworlds
>> package should be enough.
>> >
>> > To run cloak of darkness, type
>> > (AdventureShell world: (CDGameWorld new)) openWithSpec.
>> >
>> > Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden email]>
>> escreveu:
>> > hi!
>> >
>> > I would like to try it, but I am facing some issues:
>> > - I cannot use your configuration on Pharo 5. I get an error
>> when trying to load the stable version
>> > - I therefore tried to manually load the two packages. But
>> Smallworlds-ColossalCave does not load. Some classes are missing.
>> >
>> > Cheers,
>> > Alexandre
>> >
>> >
>> > > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote:
>> > >
>> > > I don't know if this is the appropriate venue to do that, but I'd
>> like to
>> > > announce that I finished a stable implementation of a framework for
>> > > developing Interactive Fiction in Pharo Smalltalk.
>> > >
>> > > It is based on an old code written by Bob Jarvis for Dolphin, but it
>> has
>> > > been changed so much that it is almost something new.
>> > >
>> > > This is my first project and I'm still working around Metacello and
>> > > polishing stuff up. So I appreciate any code contributions, comments
>> or
>> > > thoughts about it.
>> > >
>> > > It is hosted on Smalltalkhub:
>> > > (http://smalltalkhub.com/#!/~ericvm/Smallworlds)
>> > >
>> > >
>> > >
>> > > --
>> > > View this message in context:
>> <http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html>
>> http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
>> > > Sent from the Pharo Smalltalk Users mailing list archive at
>> Nabble.com.
>> > >
>> > --
>> > _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> > Alexandre Bergel  http://www.bergel.eu
>> > ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> >
>> >
>> >
>> >
>> >
>> >
>> > If you reply to this email, your message will be added to the
>> discussion below:
>> >
>> http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560p4868585.html
>> > To unsubscribe from Smallworlds - Interactive Fiction Framework, click
>> here.
>> > NAML
>> >
>> > View this message in context: Re: Smallworlds - Interactive Fiction
>> Framework
>> > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>>
>> --
>&

Re: [Pharo-users] Smallworlds - Interactive Fiction Framework

2015-12-27 Thread ericvm
You need to have PetitParser installed for it to work.

ColossalCave is not ported, should be removed.

I was not able to get the metacello cobfiguration working properly.

But installing PetitParser and loading last commit of Smallworlds package
should be enough.

To run cloak of darkness, type
(AdventureShell world: (CDGameWorld new)) openWithSpec.
Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <
ml-node+s1294792n4868585...@n4.nabble.com> escreveu:

> hi!
>
> I would like to try it, but I am facing some issues:
> - I cannot use your configuration on Pharo 5. I get an error when
> trying to load the stable version
> - I therefore tried to manually load the two packages. But
> Smallworlds-ColossalCave does not load. Some classes are missing.
>
> Cheers,
> Alexandre
>
>
> > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]
> <http:///user/SendEmail.jtp?type=node&node=4868585&i=0>> wrote:
> >
> > I don't know if this is the appropriate venue to do that, but I'd like
> to
> > announce that I finished a stable implementation of a framework for
> > developing Interactive Fiction in Pharo Smalltalk.
> >
> > It is based on an old code written by Bob Jarvis for Dolphin, but it has
> > been changed so much that it is almost something new.
> >
> > This is my first project and I'm still working around Metacello and
> > polishing stuff up. So I appreciate any code contributions, comments or
> > thoughts about it.
> >
> > It is hosted on Smalltalkhub:
> > (http://smalltalkhub.com/#!/~ericvm/Smallworlds)
> >
> >
> >
> > --
> > View this message in context:
> http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
> > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> >
>
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel  http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
>
>
>
> --
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[Pharo-users] Smallworlds - Interactive Fiction Framework

2015-12-27 Thread ericvm
I don't know if this is the appropriate venue to do that, but I'd like to
announce that I finished a stable implementation of a framework for
developing Interactive Fiction in Pharo Smalltalk.

It is based on an old code written by Bob Jarvis for Dolphin, but it has
been changed so much that it is almost something new.

This is my first project and I'm still working around Metacello and
polishing stuff up. So I appreciate any code contributions, comments or
thoughts about it.

It is hosted on Smalltalkhub:
(http://smalltalkhub.com/#!/~ericvm/Smallworlds)



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