Re: [Pharo-users] Pharo and the Morphic one window limitation

2014-01-11 Thread kmo
It's called Phobos. Thanks, but my question was a general one - I wasn't
looking for an immediate alternative to Morphic.

Ken



--
View this message in context: 
http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921p4735946.html
Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.



Re: [Pharo-users] Pharo and the Morphic one window limitation

2014-01-11 Thread Hilaire Fernandes
Hello,

For Desktop application you can use Pharo+XUL. Pavel mentioned it a
couple of weeks ago, I forgot the name but the archive will tell you

Hilaire




Le 11/01/2014 14:39, kmo a écrit :
> i was just wondering whether there were any /definite/ plans to free Morphic
> from the one window restriction - apart from the obvious/ it will be done
> when someone gets the time/ inclination/ money to do it/?
> 
> Is this something we can expect in Pharo 4.0 or 5.0 or 6.0?
> 
> The current limitation is not a problem if your app uses a large window and
> all its other windows can fit easily inside it - but if you have a small
> application with a small main window (for example a minesweeper or soduku
> game) then you can't even fit in the load/save game dialog.
> 
> I know I'm not saying anything new, but I was just wondering whether this
> was on a roadmap somewhere.
> 
> ken
> 
> 
> 
> --
> View this message in context: 
> http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> 
> 


-- 
Dr. Geo http://drgeo.eu




Re: [Pharo-users] Pharo and the Morphic one window limitation

2014-01-11 Thread Igor Stasenko
On 11 January 2014 15:01, Esteban Lorenzano  wrote:

> No, there are no official plans. There are plans to free pharo from the
> evil window initialization through vm, but no multiwindows support.
> But there are some no official plans to do it, and one of them is my own
> (Mars) which will allow you to dispatch morphs in separated windows, but is
> not usable (and it will not be for some time).
>
> yes, but morphic is not alpha and omega. once we will be able to free
ourselves from 1 window 1 display slavery, it will open much more options.


> Esteban
>
> On 11 Jan 2014, at 14:39, kmo  wrote:
>
> > i was just wondering whether there were any /definite/ plans to free
> Morphic
> > from the one window restriction - apart from the obvious/ it will be done
> > when someone gets the time/ inclination/ money to do it/?
> >
> > Is this something we can expect in Pharo 4.0 or 5.0 or 6.0?
> >
> > The current limitation is not a problem if your app uses a large window
> and
> > all its other windows can fit easily inside it - but if you have a small
> > application with a small main window (for example a minesweeper or soduku
> > game) then you can't even fit in the load/save game dialog.
> >
> > I know I'm not saying anything new, but I was just wondering whether this
> > was on a roadmap somewhere.
> >
> > ken
> >
> >
> >
> > --
> > View this message in context:
> http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html
> > Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> >
>
>
>


-- 
Best regards,
Igor Stasenko.


Re: [Pharo-users] Pharo and the Morphic one window limitation

2014-01-11 Thread Igor Stasenko
On 11 January 2014 14:39, kmo  wrote:

> i was just wondering whether there were any /definite/ plans to free
> Morphic
> from the one window restriction - apart from the obvious/ it will be done
> when someone gets the time/ inclination/ money to do it/?
>
> Is this something we can expect in Pharo 4.0 or 5.0 or 6.0?
>
> The current limitation is not a problem if your app uses a large window and
> all its other windows can fit easily inside it - but if you have a small
> application with a small main window (for example a minesweeper or soduku
> game) then you can't even fit in the load/save game dialog.
>
> I know I'm not saying anything new, but I was just wondering whether this
> was on a roadmap somewhere.
>
> yes. it is. and actively under development now.


> ken
>
>
>
> --
> View this message in context:
> http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
>
>


-- 
Best regards,
Igor Stasenko.


Re: [Pharo-users] Pharo and the Morphic one window limitation

2014-01-11 Thread kmo
I had a quick look at Mars and thought it was fantastic! I was really
impressed by the demo. is Mars still being improved/ developed? I haven't
heard anything new for a couple of months.

Ken



--
View this message in context: 
http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921p4735928.html
Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.



Re: [Pharo-users] Pharo and the Morphic one window limitation

2014-01-11 Thread Esteban Lorenzano
No, there are no official plans. There are plans to free pharo from the evil 
window initialization through vm, but no multiwindows support. 
But there are some no official plans to do it, and one of them is my own (Mars) 
which will allow you to dispatch morphs in separated windows, but is not usable 
(and it will not be for some time). 

Esteban

On 11 Jan 2014, at 14:39, kmo  wrote:

> i was just wondering whether there were any /definite/ plans to free Morphic
> from the one window restriction - apart from the obvious/ it will be done
> when someone gets the time/ inclination/ money to do it/?
> 
> Is this something we can expect in Pharo 4.0 or 5.0 or 6.0?
> 
> The current limitation is not a problem if your app uses a large window and
> all its other windows can fit easily inside it - but if you have a small
> application with a small main window (for example a minesweeper or soduku
> game) then you can't even fit in the load/save game dialog.
> 
> I know I'm not saying anything new, but I was just wondering whether this
> was on a roadmap somewhere.
> 
> ken
> 
> 
> 
> --
> View this message in context: 
> http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html
> Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.
> 




[Pharo-users] Pharo and the Morphic one window limitation

2014-01-11 Thread kmo
i was just wondering whether there were any /definite/ plans to free Morphic
from the one window restriction - apart from the obvious/ it will be done
when someone gets the time/ inclination/ money to do it/?

Is this something we can expect in Pharo 4.0 or 5.0 or 6.0?

The current limitation is not a problem if your app uses a large window and
all its other windows can fit easily inside it - but if you have a small
application with a small main window (for example a minesweeper or soduku
game) then you can't even fit in the load/save game dialog.

I know I'm not saying anything new, but I was just wondering whether this
was on a roadmap somewhere.

ken



--
View this message in context: 
http://forum.world.st/Pharo-and-the-Morphic-one-window-limitation-tp4735921.html
Sent from the Pharo Smalltalk Users mailing list archive at Nabble.com.