Re: [pygame] Sprite Code
Hi! I use a horizontal sheet and just blit a rect with a horizontal offset and then some code to advance through the frames. I was thinking of rewriting my code as a pygame C extension, but I can't find the time. People have all sorts of solutions, but they are all similar so maybe some animation could find it's way into the pygame library. I'd use specific types to define the animation frames and frame list instead of dicts and lists. /Peter On 2008-08-19 (Tue) 14:46, kschnee wrote: I've been looking at my sprite code again and finding a different way than I'd used for loading animation frames. That is, Pygame.sprite doesn't seem to have any way to set up the notion of having multiple frames, and my old method involved loading a single sprite sheet image and finding a set of rect objects refering to sections of the sprite sheet. What I'm doing lately involves looking in a graphics directory (\graphics\sprites) for text files, loading some info from those, and using them to define the rects to be used from a sprite sheet image. The input is some simple text files and the images. The output is a dictionary that looks like this (for a sheet called guy having 4 rows of a 3-frame walking animation): {guy: {frame_size:(96,128),image:surface 388x512, animations:{ stand:[ (45,[(0,0,96,128),(96,0,96,128)]) [...] ]} } } ...Well, something like that! Anyway it's listed by sprite, then by animation name (like stand), then by some angle that's used to determine which frames to use based on the character's facing direction, and finally as a list of rects marking the individual animation frames. (An alternative method might be to use the text files just to say things like walk = frames 0,1,2,3 and then automatically load frames by number only and trust the program using this code to know how to use them.) With this code you should be able to auto-load all sprite data on startup and then, for any movement angle, look up which frames to cycle through. Any interest in this code? What methods do you use to get your sheet together?
Re: [pygame] PyGameDB coming along well
PyFloat --- On Tue, 8/19/08, Richie Ward [EMAIL PROTECTED] wrote: From: Richie Ward [EMAIL PROTECTED] Subject: Re: [pygame] PyGameDB coming along well To: pygame-users@seul.org Date: Tuesday, August 19, 2008, 8:38 PM Not bad, short names are nice :) On Wed, Aug 20, 2008 at 2:21 AM, Greg Ewing [EMAIL PROTECTED] wrote: Hugo Arts wrote: Back on topic: smoke, mist, or other steam derivatives are a bit lame, though I am all for a pun on steam, these are a bit obvious. I think it would also be a good idea(tm) to get either a snake or flying circus reference into the name. Anyone know any skits that are smoke/steam/hydrogen related? How about Helium? It's a gas, and it's lighter than air, so you can make things fly with it. The logo could be an airship with the PyGame python emblazoned on the side, and a large foot hanging below. With a few puffs of vapour leaking from patched seams for added comical effect. -- Greg -- Thanks, Richie Ward
Re: [pygame] PyGameDB coming along well
Wow that's not bad. I think I'd vote for that over Snake Oil, Solid Snake, or Smoke.
Re: [pygame] PyGameDB coming along well
In other news, another developer for pygamedb canned manuel has started to commit dependency changes to pygamedb. See: https://code.launchpad.net/~manuq/pygamedb/manuq Dependency's are a huge feature for pygamedb and are essential for its success! If there is a feature you would like, join our team and submit it as a blueprint. Flying Circus is a cool name, sounds like monty python :) I think it is a strong possibility, say a few more people like it and without any more problems, we could take it :) On Wed, Aug 20, 2008 at 4:05 PM, Dan Krol [EMAIL PROTECTED] wrote: Wow that's not bad. I think I'd vote for that over Snake Oil, Solid Snake, or Smoke. -- Thanks, Richie Ward
Re: [pygame] PyGameDB coming along well
PyMike wrote: I vote Solid Snake Games! After Metal Gear Solid! (which is a game) and Python! (which is a snake!) And by is a snake you clearly meant is a British comedy troupe. --Noah On Tue, Aug 19, 2008 at 8:38 PM, Richie Ward [EMAIL PROTECTED] wrote: Not bad, short names are nice :) On Wed, Aug 20, 2008 at 2:21 AM, Greg Ewing [EMAIL PROTECTED] wrote: Hugo Arts wrote: Back on topic: smoke, mist, or other steam derivatives are a bit lame, though I am all for a pun on steam, these are a bit obvious. I think it would also be a good idea(tm) to get either a snake or flying circus reference into the name. Anyone know any skits that are smoke/steam/hydrogen related? How about Helium? It's a gas, and it's lighter than air, so you can make things fly with it. The logo could be an airship with the PyGame python emblazoned on the side, and a large foot hanging below. With a few puffs of vapour leaking from patched seams for added comical effect. -- Greg -- Thanks, Richie Ward signature.asc Description: OpenPGP digital signature
Re: [pygame] PyGameDB coming along well
On Wed, Aug 20, 2008 at 05:09:53PM +0100, Richie Ward wrote: Flying Circus is a cool name, sounds like monty python :) I think it is a strong possibility, say a few more people like it and without any more problems, we could take it :) I love the name Flying Circus --- James
Re: [pygame] PyGameDB coming along well
I vote for Flying Circus as well.
Re: [pygame] PyGameDB coming along well
On Wed, Aug 20, 2008 at 12:14 PM, Frozenball [EMAIL PROTECTED] wrote: I vote for Flying Circus as well. As long as there aren't any legal issues with this name, it's got my vote. Best name so far.
Re: [pygame] PyGameDB coming along well
Yes, Flying Circus is a good name. So of course someone is already using it: http://flying-circus.net/blog/ It's a World wide internet Gaming community. with the motto It's All Fun And Games... Lenard Richie Ward wrote: In other news, another developer for pygamedb canned manuel has started to commit dependency changes to pygamedb. See: https://code.launchpad.net/~manuq/pygamedb/manuq Dependency's are a huge feature for pygamedb and are essential for its success! If there is a feature you would like, join our team and submit it as a blueprint. Flying Circus is a cool name, sounds like monty python :) I think it is a strong possibility, say a few more people like it and without any more problems, we could take it :) On Wed, Aug 20, 2008 at 4:05 PM, Dan Krol [EMAIL PROTECTED] wrote: Wow that's not bad. I think I'd vote for that over Snake Oil, Solid Snake, or Smoke.
Re: [pygame] PyGameDB coming along well
well, damnit. I loved that name. How about Flying py? or maybe Py in the sky? Just throwing out some ideas here. On Wed, Aug 20, 2008 at 12:34 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote: Yes, Flying Circus is a good name. So of course someone is already using it: http://flying-circus.net/blog/ It's a World wide internet Gaming community. with the motto It's All Fun And Games... Lenard Richie Ward wrote: In other news, another developer for pygamedb canned manuel has started to commit dependency changes to pygamedb. See: https://code.launchpad.net/~manuq/pygamedb/manuq Dependency's are a huge feature for pygamedb and are essential for its success! If there is a feature you would like, join our team and submit it as a blueprint. Flying Circus is a cool name, sounds like monty python :) I think it is a strong possibility, say a few more people like it and without any more problems, we could take it :) On Wed, Aug 20, 2008 at 4:05 PM, Dan Krol [EMAIL PROTECTED] wrote: Wow that's not bad. I think I'd vote for that over Snake Oil, Solid Snake, or Smoke.
Re: [pygame] PyGameDB coming along well
On Wed, Aug 20, 2008 at 12:34 PM, Lenard Lindstrom [EMAIL PROTECTED] wrote: Yes, Flying Circus is a good name. So of course someone is already using it: Well ours is for Python, so it should be Python's Flying Circus! Dangerously close, I know. Funny, isn't the only reason we chose anything related to things flying that we wanted something related to Steam? And now it's gone so far that it has no connection to Steam anymore?
Re: [pygame] PyGameDB coming along well
2008/8/20 Hugo Arts [EMAIL PROTECTED]: well, damnit. I loved that name. the problem i see with Flying Circus is that will be pointless searching python flying circus on google -- .__.·º(foolhu!) (oO) / | | \
RE: [pygame] PyGameDB coming along well
In the interest of seeing this discussion come to an end, I have used the age old technique of the random article button on Wikipedia to divine what the name must be. The name shall be: Hypernucleus Wikipedia has spoken. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of flx Sent: Wednesday, August 20, 2008 11:20 AM To: pygame-users@seul.org Subject: Re: [pygame] PyGameDB coming along well 2008/8/20 Hugo Arts [EMAIL PROTECTED]: well, damnit. I loved that name. the problem i see with Flying Circus is that will be pointless searching python flying circus on google -- .__.·º(foolhu!) (oO) / | | \
Re: [pygame] PyGameDB coming along well
you mean pyHypernucleus On Wed, Aug 20, 2008 at 1:28 PM, Noah Kantrowitz [EMAIL PROTECTED] wrote: In the interest of seeing this discussion come to an end, I have used the age old technique of the random article button on Wikipedia to divine what the name must be. The name shall be: Hypernucleus Wikipedia has spoken. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of flx Sent: Wednesday, August 20, 2008 11:20 AM To: pygame-users@seul.org Subject: Re: [pygame] PyGameDB coming along well 2008/8/20 Hugo Arts [EMAIL PROTECTED]: well, damnit. I loved that name. the problem i see with Flying Circus is that will be pointless searching python flying circus on google -- .__.·º(foolhu!) (oO) / | | \
Re: [pygame] PyGameDB coming along well
That's actually pretty decent On Wed, Aug 20, 2008 at 11:28:15AM -0700, Noah Kantrowitz wrote: In the interest of seeing this discussion come to an end, I have used the age old technique of the random article button on Wikipedia to divine what the name must be. The name shall be: Hypernucleus Wikipedia has spoken.
Re: [pygame] PyGameDB coming along well
Funny, it told me the name should be: Fulbert Youlou I think yours is a bit more catchy though ;^) -Casey On Aug 20, 2008, at 12:28 PM, Noah Kantrowitz wrote: In the interest of seeing this discussion come to an end, I have used the age old technique of the random article button on Wikipedia to divine what the name must be. The name shall be: Hypernucleus Wikipedia has spoken. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:owner-pygame- [EMAIL PROTECTED] On Behalf Of flx Sent: Wednesday, August 20, 2008 11:20 AM To: pygame-users@seul.org Subject: Re: [pygame] PyGameDB coming along well 2008/8/20 Hugo Arts [EMAIL PROTECTED]: well, damnit. I loved that name. the problem i see with Flying Circus is that will be pointless searching python flying circus on google -- .__.·º(foolhu!) (oO) / | | \
Re: [pygame] PyGameDB coming along well
Mine said it should be called Athletics at the 1984 Summer Olympics - Men's Pole Vault On Wed, Aug 20, 2008 at 1:46 PM, Casey Duncan [EMAIL PROTECTED] wrote: Funny, it told me the name should be: Fulbert Youlou I think yours is a bit more catchy though ;^) -Casey On Aug 20, 2008, at 12:28 PM, Noah Kantrowitz wrote: In the interest of seeing this discussion come to an end, I have used the age old technique of the random article button on Wikipedia to divine what the name must be. The name shall be: Hypernucleus Wikipedia has spoken. --Noah -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of flx Sent: Wednesday, August 20, 2008 11:20 AM To: pygame-users@seul.org Subject: Re: [pygame] PyGameDB coming along well 2008/8/20 Hugo Arts [EMAIL PROTECTED]: well, damnit. I loved that name. the problem i see with Flying Circus is that will be pointless searching python flying circus on google -- .__.·º(foolhu!) (oO) / | | \ -- - pymike (http://pymike.4rensics.org/)
Re: [pygame] PyGameDB coming along well
Le Petit Parisien
Re: [pygame] PyGameDB coming along well
I like Hypernucleus, all agreed? In other news, python-server project will be started. But I also have some choices... cherrypy or pylons? cheetah or some other templating engine? 2008/8/20 Ian Mallett [EMAIL PROTECTED]: Le Petit Parisien -- Thanks, Richie Ward
Re: [pygame] PyGameDB coming along well
I vote Hypernucleus. Ian
Re: [pygame] PyGameDB coming along well
Hypernucleas? That doesn't sound at all like a pygame database :S On Wed, Aug 20, 2008 at 6:04 PM, Richie Ward [EMAIL PROTECTED] wrote: I like Hypernucleus, all agreed? In other news, python-server project will be started. But I also have some choices... cherrypy or pylons? cheetah or some other templating engine? 2008/8/20 Ian Mallett [EMAIL PROTECTED]: Le Petit Parisien -- Thanks, Richie Ward -- - pymike (http://pymike.4rensics.org/)
Re: [pygame] PyGameDB coming along well
Eh, I vote Flying Circus - but I think the long name should be Flying Circus of Games or Python's Flying Circus ;-) On Wed, Aug 20, 2008 at 6:08 PM, Ian Mallett [EMAIL PROTECTED] wrote: I vote Hypernucleus. Ian -- - pymike (http://pymike.4rensics.org/)
Re: [pygame] PyGameDB coming along well
Is that a vote? lol lets say 3 votes and it done :P also, give me some technical answers on my modules question!!! On Thu, Aug 21, 2008 at 12:09 AM, PyMike [EMAIL PROTECTED] wrote: Hypernucleas? That doesn't sound at all like a pygame database :S On Wed, Aug 20, 2008 at 6:04 PM, Richie Ward [EMAIL PROTECTED] wrote: I like Hypernucleus, all agreed? In other news, python-server project will be started. But I also have some choices... cherrypy or pylons? cheetah or some other templating engine? 2008/8/20 Ian Mallett [EMAIL PROTECTED]: Le Petit Parisien -- Thanks, Richie Ward -- - pymike (http://pymike.4rensics.org/) -- Thanks, Richie Ward
Re: [pygame] PyGameDB coming along well
hi, Do you have project mailing list now?
Re: Re: [pygame] PyGameDB coming along well
Richie Ward [EMAIL PROTECTED] wrote: Mailing list is pending approval apparently. Although if you know any nice sites that offer mailing lists, id like to know. I've been extremely happy with the facilities provided by Google Groups lists - the addition of pages and file uploads to the lists being quite handy. Richard
Re: Re: [pygame] PyGameDB coming along well
I've been extremely happy with the facilities provided by Google Groups lists - the addition of pages and file uploads to the lists being quite handy. Richard I second that! And, I'll post a link :) http://groups.google.com/ -- brad [bradmontgomery.net]
Re: Re: [pygame] PyGameDB coming along well
Richie Ward [EMAIL PROTECTED] wrote: I like Hypernucleus, all agreed? Sounds good, but there could be spelling issues (at a minimum hypernuculus etc) In other news, python-server project will be started. We've gotten a little distracted by the naming effort, so I've lost track of a couple of things. Firstly, there's already a GUI for launching games, correct? What is the scope of this server? I would advise against duplicating the effort of pypi.python.org for project registration and file serving. There could be a simple addition of new framework or keyword tag to projects compatible with the installer program. For example, here's all the Django framework packages: http://pypi.python.org/pypi?:action=browsec=523 A simple, existing XML-RPC query against PyPI could then give you a list of the downloadable games and frameworks. If necessary a local list of packages could be maintained by simply monitoring the pypi RSS feed. But I also have some choices... cherrypy or pylons? cheetah or some other templating engine? I'd suggest Django using Pinax to speed things along http://pinax.hotcluboffrance.com/ It's pretty nice because it gives you cool things like openid login, account management, profiles, social networking, mail queue management, polls, threaded comments, photo management... I wonder whether this proposed site could actually be the generic Python Gaming website I've been looking for for so long? Richard
Re: Re: [pygame] PyGameDB coming along well
On Thu, Aug 21, 2008 at 9:59 AM, Richard Jones [EMAIL PROTECTED] wrote: I wonder whether this proposed site could actually be the generic Python Gaming website I've been looking for for so long? Or people could continue using the existing python gaming website and database - pygame.org
Re: [pygame] PyGameDB coming along well
On Wed, Aug 20, 2008 at 6:11 PM, Richie Ward [EMAIL PROTECTED] wrote: Is that a vote? lol lets say 3 votes and it done :P I'll change my vote to Hypernucleas. :) cherrypy or pylons? I think this really depends on what your target for the server is. Is the server just sending data to the client? Is the server something that's going to run by itself? Is it all bundled into a web-app that anyone with a browser can view? I'm fairly new to the whole mass of python web frameworks, but it seems that cherrypy is fairly low-level, but would be a good choice for a stand-alone server that just feeds info to the pygamedb client. If you're wrapping it all up in a web client, I'd suggest looking into Django. I've been using it on a new project for about 3 months, now, and I'm happy with it. It can serve HTML content, XML content, PDF... whatever (though it's suggested that it runs in Apache with mod-python) I have no experience with pylons. cheetah or some other templating engine? This suggests you want a web-app rather than a stand-alone server. Django has built-in templates, though it can use cheetah, or others. PS: I'm willing to test on Mac OS X.
Re: Re: [pygame] PyGameDB coming along well
Its all getting changed over to Hypernucleus now. I prefer my XML format, it gives me alot of power and flexibility to add game-focused features. I also want the files hosted on Hypernucleus's server and packaged in a uniform way. Anyone can run their own Hypernucleus repository, it is in fact more similar to the way apt, yum etc work.on Linux. If you don't like it, its tough :P I'm not recoding it. On Thu, Aug 21, 2008 at 12:59 AM, Richard Jones [EMAIL PROTECTED] wrote: Richie Ward [EMAIL PROTECTED] wrote: I like Hypernucleus, all agreed? Sounds good, but there could be spelling issues (at a minimum hypernuculus etc) In other news, python-server project will be started. We've gotten a little distracted by the naming effort, so I've lost track of a couple of things. Firstly, there's already a GUI for launching games, correct? What is the scope of this server? I would advise against duplicating the effort of pypi.python.org for project registration and file serving. There could be a simple addition of new framework or keyword tag to projects compatible with the installer program. For example, here's all the Django framework packages: http://pypi.python.org/pypi?:action=browsec=523 A simple, existing XML-RPC query against PyPI could then give you a list of the downloadable games and frameworks. If necessary a local list of packages could be maintained by simply monitoring the pypi RSS feed. But I also have some choices... cherrypy or pylons? cheetah or some other templating engine? I'd suggest Django using Pinax to speed things along http://pinax.hotcluboffrance.com/ It's pretty nice because it gives you cool things like openid login, account management, profiles, social networking, mail queue management, polls, threaded comments, photo management... I wonder whether this proposed site could actually be the generic Python Gaming website I've been looking for for so long? Richard -- Thanks, Richie Ward
Re: Re: [pygame] PyGameDB coming along well
I wonder whether this proposed site could actually be the generic Python Gaming website I've been looking for for so long? By generic, do you mean any game written in python? Or any game written using Pygame? It sounds like the PygameDB project is aming to produce a client-side gui app that will let users fetch+install+lauch+play games written in Pygame (while handling any dependencies). This is an AWESOME project, and I'd say it's a great complement to the pygame.org website. If on the other hand, by generic, you mean any and all games written in python... it would be neat (ambitious, but neat) if the pygameDB project tried to support various games written using other libraries (such as pyglet, pyopengl, pivy, panda3d, etc) Or people could continue using the existing python gaming website and database - pygame.org The pygame.org site is just for games written in pygame, right? It's a great resource, but I can think of a few features that might make nice additions. Some sort of ranking (most downloaded, community favorites, most viewed? I know there's the comments, and the worst to best ranking, but I don't see where these are every used to help suggest other games Anyways, these are also features I'd want to see in a gui game installer. brad
Re: [pygame] PyGameDB coming along well
Although pylons does not force a way of doing things on you, its all cleanly separated. And it has some nice ajax features. It will be part of turbogears one day. On Thu, Aug 21, 2008 at 1:05 AM, Brad Montgomery [EMAIL PROTECTED] wrote: On Wed, Aug 20, 2008 at 6:11 PM, Richie Ward [EMAIL PROTECTED] wrote: Is that a vote? lol lets say 3 votes and it done :P I'll change my vote to Hypernucleas. :) cherrypy or pylons? I think this really depends on what your target for the server is. Is the server just sending data to the client? Is the server something that's going to run by itself? Is it all bundled into a web-app that anyone with a browser can view? I'm fairly new to the whole mass of python web frameworks, but it seems that cherrypy is fairly low-level, but would be a good choice for a stand-alone server that just feeds info to the pygamedb client. If you're wrapping it all up in a web client, I'd suggest looking into Django. I've been using it on a new project for about 3 months, now, and I'm happy with it. It can serve HTML content, XML content, PDF... whatever (though it's suggested that it runs in Apache with mod-python) I have no experience with pylons. cheetah or some other templating engine? This suggests you want a web-app rather than a stand-alone server. Django has built-in templates, though it can use cheetah, or others. PS: I'm willing to test on Mac OS X. -- Thanks, Richie Ward
Re: Re: [pygame] PyGameDB coming along well
The project is not tied to pygame, it can do opengl, pyglet etc. I have not tested it with any other library but it should work in theory. I just want a big database of python games with the files in one place. On Thu, Aug 21, 2008 at 1:21 AM, Brad Montgomery [EMAIL PROTECTED] wrote: I wonder whether this proposed site could actually be the generic Python Gaming website I've been looking for for so long? By generic, do you mean any game written in python? Or any game written using Pygame? It sounds like the PygameDB project is aming to produce a client-side gui app that will let users fetch+install+lauch+play games written in Pygame (while handling any dependencies). This is an AWESOME project, and I'd say it's a great complement to the pygame.org website. If on the other hand, by generic, you mean any and all games written in python... it would be neat (ambitious, but neat) if the pygameDB project tried to support various games written using other libraries (such as pyglet, pyopengl, pivy, panda3d, etc) Or people could continue using the existing python gaming website and database - pygame.org The pygame.org site is just for games written in pygame, right? It's a great resource, but I can think of a few features that might make nice additions. Some sort of ranking (most downloaded, community favorites, most viewed? I know there's the comments, and the worst to best ranking, but I don't see where these are every used to help suggest other games Anyways, these are also features I'd want to see in a gui game installer. brad -- Thanks, Richie Ward
Re: [pygame] PyGameDB coming along well
Richie Ward wrote: Flying Circus is a cool name, sounds like monty python :) Sounds good to me, too. -- Greg
Re: Re: [pygame] PyGameDB coming along well
On Thu, Aug 21, 2008 at 10:21 AM, Brad Montgomery [EMAIL PROTECTED] wrote: The pygame.org site is just for games written in pygame, right? It's a great resource, but I can think of a few features that might make nice additions. Some sort of ranking (most downloaded, community favorites, most viewed? I know there's the comments, and the worst to best ranking, but I don't see where these are every used to help suggest other games hi, All game/multi-media related things written in python are welcome on pygame.org - and always have been. Features like you mentioned are on the todo list for the website(and have been for a while, but we're slack, and the website seems to do ok already). More python game sites the better as far as I'm concerned. I'm just trying to correct the misinformation being put out there that non-pygame games are not welcome on the pygame.org website. I guess this should be stated more explicitly on the website. There's 10,000's of websites and databases out there to promote games. Another good related project would be a way to submit games to all the various other websites. So a library/program to help people submit their games to the various websites would be cool. eg freshmeat, happy penguin, pypi, debian, ubuntu, redhat, PAD file generation, etc, etc. If the goal is to help people distribute their games, then a distribution helper program and guide would be very useful too. I hope Hypernucleus succeeds as it might make it easier for people to distribute their python games. cu,
Re: [pygame] PyGameDB coming along well
Dan Krol wrote: Funny, isn't the only reason we chose anything related to things flying that we wanted something related to Steam? No, it's because of Monty Python's Flying Circus. My suggestion of Helium was just a way of trying to cover them both at once. -- Greg
Re: [pygame] PyGameDB coming along well
h. I like that one :) ... a pronouciation bling variation... What is it? It's 'Flying pie, G.' On Thu, Aug 21, 2008 at 11:24 AM, Greg Ewing [EMAIL PROTECTED] wrote: Staying with the flight theme: Flying Pyg -- Greg
Re: [pygame] PyGameDB coming along well
Flying PyGames! On Wed, Aug 20, 2008 at 8:35 PM, René Dudfield [EMAIL PROTECTED] wrote: h. I like that one :) ... a pronouciation bling variation... What is it? It's 'Flying pie, G.' On Thu, Aug 21, 2008 at 11:24 AM, Greg Ewing [EMAIL PROTECTED] wrote: Staying with the flight theme: Flying Pyg -- Greg -- - pymike (http://pymike.4rensics.org/)
Re: Re: [pygame] PyGameDB coming along well
Hypernucleus has too many syllables in my opinion. But if it's too late, that's OK I guess. I would go with a shorter hyperNuke. Less of a spelling problem as well. But if it's already hypernucleus, that's fine :) I also think it would be cool if it could use pypi or even pygame.org as a backend. Maybe not at first, but more backends would mean that people don't have to worry about submitting to hypernuke, or resubmitting if their game already exists somewhere else. The problem with pygame.org is that the fetch mechanism is pretty loose - some people put a source, some put exe, some just link to their website where you have to find a download. So that would need to be sorted out. At this point though, I do like browsing the games at pygame.org a lot. But having one click to download and play would be a big added benefit.
[pygame] pythonCE, windowsCE pygame build...
hi, just to let anyone know who's interested... there's a few of us over on the pythonCE mailing list working on/discussing a pygame port to pythonCE, on windows CE. So far we have figured out how to do the foundation stuff (well other people figured it out, not me)... - get basic C programs compiled and running on the phones/pdas with cegcc. - build python extension modules. - build SDL programs. Now we have to do the final step of building pygame. Unfortunately pythonCE doesn't support distutils, so this is a bit harder. If anyone has been trying to do this themselves, and has any tips please join in on the pythonCE mailing list. cheers,