[pygame] Hypernucleus coming along well :)
Heres the old thread: http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213 This project: https://launchpad.net/hypernucleus-project Has hit a milestone, I have uploaded the server to my website! http://www.pynguins.com I have uploaded one game and this output goes to the client which I think we talked about last year. Heres output: http://pynguins.com/xmloutput (may have to right click view source) I will probably add that output in other formats like pickle and JSON eventually. If you want to upload a game, it has to be in a tar.bz2 format, packaged similarly to the game I uploaded :) Many people requested I switch to zip or egg so I may do that in future, once I got tags and authentication and authorization sorted. It does not display an proper error when you do it wrong, it just redirects you back (because I haven't wrote a proper validation library for it yet, its quite complex code to validate a package) It has a log in/out feature that works fine and has a admin interface to add/remove users + permissions but it is not linked to the rest of the site (I.e. doesn't block you from editing the front page!) Please don't vandalize the site though :) Still more to do but I have been doing this project on and off due to me being occupied with other things (I go to university), I am looking for more developers for the project. Please tell me if your interested in being a programmer, there is much work to be done! Heres a old screenshot of the client from the old thread on here: http://richies.googlepages.com/Screenshot-1.png (As you can see the server on the web live!) Sorry for long email, it is sophisticated so theres alot to say! -- Thanks, Richie Ward
Re: [pygame] Hypernucleus coming along well :)
Is there a reason you didn't structure this as a .deb and .rpm repository? apt-get and yum are sophisticated dependency managers being actively developed; why did you choose to write your own dependency management system? It seems like a lot of unnecessary work to me. On Sun, Aug 23, 2009 at 2:07 PM, Richie Ward rich...@gmail.com wrote: Heres the old thread: http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213 This project: https://launchpad.net/hypernucleus-project Has hit a milestone, I have uploaded the server to my website! http://www.pynguins.com I have uploaded one game and this output goes to the client which I think we talked about last year. Heres output: http://pynguins.com/xmloutput (may have to right click view source) I will probably add that output in other formats like pickle and JSON eventually. If you want to upload a game, it has to be in a tar.bz2 format, packaged similarly to the game I uploaded :) Many people requested I switch to zip or egg so I may do that in future, once I got tags and authentication and authorization sorted. It does not display an proper error when you do it wrong, it just redirects you back (because I haven't wrote a proper validation library for it yet, its quite complex code to validate a package) It has a log in/out feature that works fine and has a admin interface to add/remove users + permissions but it is not linked to the rest of the site (I.e. doesn't block you from editing the front page!) Please don't vandalize the site though :) Still more to do but I have been doing this project on and off due to me being occupied with other things (I go to university), I am looking for more developers for the project. Please tell me if your interested in being a programmer, there is much work to be done! Heres a old screenshot of the client from the old thread on here: http://richies.googlepages.com/Screenshot-1.png (As you can see the server on the web live!) Sorry for long email, it is sophisticated so theres alot to say! -- Thanks, Richie Ward -- Evan Kroske http://welcome2obscurity.blogspot.com/ The code, comments, and challenges of a novice software developer desperate for attention.
Re: [pygame] Hypernucleus coming along well :)
It sounds great Richie! It's fantastic to see a repository specially for Python games, good job! Our community needs more projects like this. Regards, Wayne 2009/8/24 Richie Ward rich...@gmail.com: Heres the old thread: http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213 This project: https://launchpad.net/hypernucleus-project Has hit a milestone, I have uploaded the server to my website! http://www.pynguins.com I have uploaded one game and this output goes to the client which I think we talked about last year. Heres output: http://pynguins.com/xmloutput (may have to right click view source) I will probably add that output in other formats like pickle and JSON eventually. If you want to upload a game, it has to be in a tar.bz2 format, packaged similarly to the game I uploaded :) Many people requested I switch to zip or egg so I may do that in future, once I got tags and authentication and authorization sorted. It does not display an proper error when you do it wrong, it just redirects you back (because I haven't wrote a proper validation library for it yet, its quite complex code to validate a package) It has a log in/out feature that works fine and has a admin interface to add/remove users + permissions but it is not linked to the rest of the site (I.e. doesn't block you from editing the front page!) Please don't vandalize the site though :) Still more to do but I have been doing this project on and off due to me being occupied with other things (I go to university), I am looking for more developers for the project. Please tell me if your interested in being a programmer, there is much work to be done! Heres a old screenshot of the client from the old thread on here: http://richies.googlepages.com/Screenshot-1.png (As you can see the server on the web live!) Sorry for long email, it is sophisticated so theres alot to say! -- Thanks, Richie Ward
[pygame] Tilesets and Charsets
Hello, I am writing a framework to develop tile based RPGs in Pygame. I need graphics for examples, the tutorial and the standard graphics library to be distributed with the framework, but I haven't been able to find material under a Creative Commons license, or in the public domain. Most of the material in http://www.pygame.org/wiki/resources is ripped from RPGMaker or games. The only material I've found so far is at http://rltiles.sourceforge.net/, some Nethack and Dungeon Crawl graphics, but that set is very limited. Does anyone know where to find more tilesets or charsets that I can distribute freely? Thank you in advance, Henrique
Re: [pygame] Tilesets and Charsets
There's Reiner's tilesets: http://reinerstileset.4players.de/ He has some other free resource besides tiles as well. -Michael On Sun, Aug 23, 2009 at 4:58 PM, Henrique Nakashima henrique.nakash...@gmail.com wrote: Hello, I am writing a framework to develop tile based RPGs in Pygame. I need graphics for examples, the tutorial and the standard graphics library to be distributed with the framework, but I haven't been able to find material under a Creative Commons license, or in the public domain. Most of the material in http://www.pygame.org/wiki/resources is ripped from RPGMaker or games. The only material I've found so far is at http://rltiles.sourceforge.net/, some Nethack and Dungeon Crawl graphics, but that set is very limited. Does anyone know where to find more tilesets or charsets that I can distribute freely? Thank you in advance, Henrique
Re: [pygame] Re: BUG: pygame 1.9.1 extraneous output
So, I did a little more digging, and it would appear that René Dudfield added them, in response to a thread on this mailing list ( http://www.mail-archive.com/pygame-users@seul.org/msg11738.html). René, are the debug statements still needed? Robert 2009/8/13 Len lkap...@dreamscape.com The offending statements were added in revision 2131 to joystick.c (ViewCVS: http://www.seul.org/viewcvs/viewcvs.cgi?rev=2131root=PyGameview=rev). I'm not sure what's being tested, but these statements definitely do not belong there (at the very least, they should be protected by #ifdef DEBUG). Absolutely! Maybe as a newbie to the list I'm out of line suggesting this, but I took a quick look at the Setup file and it might be beneficial to implement a different debug scheme ... that way a developer or developers could dump extra info and/or specify added build parameters for a file as desired, but it would be easier for whomever builds the release to see that, if the modified Setup file is uploaded to the repository. Setup under the 1.9.1 release code currently contains: #DEBUG = -C-W -C-Wall DEBUG = with the build instruction for joystick.c being: joystick src/joystick.c $(SDL) $(DEBUG) Possibly replace that with something like: CFLAGS = -C-W -C-Wall DEBUG = -D DEBUG with the build instruction now looking like joystick src/joystickc $(SDL) $(CFLAGS) $(DEBUG) for debugging, and joystick src/joystick.c $(SDL) $(CFLAGS) for release. The developer would, as you suggested, wrap debug-only statements with a #ifdef DEBUG / #endif pair. I'd guess that there are other ways to implement this, perhaps with individual CFLAGS/DEBUG variables for each source file, but the above might be the least intrusive and easy to spot during the release process. -Len Robert Xiao wrote: On Aug 11, 4:55 am, Len lkap...@dreamscape.com wrote: Hi, Unless I've built 1.9.1 wrong, it looks like there are several executable (debug-type) printf() statements embedded in joystick.c ... the test code below shows the output from one of them - it's pretty rudimentary, plug in a joystick first! These are present in the prebuilt pygame for Windows as well. I didn't see any references to these in the list archives up to August 9, so I'll apologize in advance if they've already been reported. I was about to report these when I saw your post. The offending statements were added in revision 2131 to joystick.c (ViewCVS: http://www.seul.org/viewcvs/viewcvs.cgi?rev=2131root=PyGameview=rev). I'm not sure what's being tested, but these statements definitely do not belong there (at the very least, they should be protected by #ifdef DEBUG). Robert
Re: [pygame] Tilesets and Charsets
I have spent 2 years looking for graphics for the pygame RPG, BloodCurse. CC/PD/open-source graphics that are of high-quality virtually do not exist. With that said, there are some high-quality, and extensive graphics out there that are still free to use. Here are a few of the best sources I have found: The Charas Project http://charas-project.net/resources.php?lang=en This site offers a very large collection of graphics. However, this is the least recommended site, as a small amount of the graphics are questionably ripped from commercial games, thus making it hard to be fully sure which are safe to use. Lorestrome Pixel Archive http://lorestrome.com/pixel_archive/main.htm This is the, if not one of, my all-time favorite graphics resources. The graphics here are of really high quality, and all created by the same talented artist for a consistent look. The artist was contacted via email and he even has no problem releasing these graphics with an open-source game with the proper credit given. All he states is to give his website metnion and not to use them in a commerical product. -- The following sites are in Japanese. These sites have graphics created by respected Japanese groups and their fans that all create free graphics for use in games. The license for the graphics on all of these sites are the same and can be translated as follows: License: You must not use the graphic data which is in this software for no purpose except playing this game. To get these resources, go to the websites. The graphics at the websites above may be altered and used in any game free or commercial if you agree to these terms. The original untranslated license agreements can be viewed at: REFMAP: http://www.tekepon.net/fsm/modules/refmap/ Mack: http://cyocorune.cocolog-nifty.com/daily_vx/2008/12/post-9408.html Toraneko's site http://www.k3.dion.ne.jp/~toraneko/sozai.html Very nice character sprite sets and tiles. These graphics fall under the license above. RPG Tukuru http://usui.moo.jp/rpg_tukuru.html Almost everything you could want. Lots of face sets, icons, and character sprites. These graphics fall under the license above. Yaosame http://tenmillion.s80.coreserver.jp/yaosame/ Some nice face and character sets. This site is hard to navigate so be careful you don't miss any links when browsing through it. It's best to index it with a spidering tool such as wget. The graphics are under the same license as above. Popoyan http://popoyan.web.fc2.com/a_sozaimenu.html Again, some nice character and face sets under the same license. -- There are many more FSM/REFMAP sites with even more quality artwork. Browsing the webring on their sites will yield great results. These are by far some of the best resources on the Internet for games, commercial or free. I hope this will get you started, Michael Fiano, BloodCurse Team Leader On Sun, Aug 23, 2009 at 6:48 PM, Michael Long nika...@gmail.com wrote: There's Reiner's tilesets: http://reinerstileset.4players.de/ He has some other free resource besides tiles as well. -Michael On Sun, Aug 23, 2009 at 4:58 PM, Henrique Nakashima henrique.nakash...@gmail.com wrote: Hello, I am writing a framework to develop tile based RPGs in Pygame. I need graphics for examples, the tutorial and the standard graphics library to be distributed with the framework, but I haven't been able to find material under a Creative Commons license, or in the public domain. Most of the material in http://www.pygame.org/wiki/resources is ripped from RPGMaker or games. The only material I've found so far is at http://rltiles.sourceforge.net/, some Nethack and Dungeon Crawl graphics, but that set is very limited. Does anyone know where to find more tilesets or charsets that I can distribute freely? Thank you in advance, Henrique
Re: [pygame] Hypernucleus coming along well :)
Been discussed before, I plan to install into userland and deb/yum etc is only for linux. I am targeting mac, linux and windows. I may use .egg's which could give me some brownie points? (even though bzip is more powerful compression) And I looked and didnt take long for someone to fiddle and delete everything xD I dont mind tho its a test site (and i backed up the text on front page). 2009/8/23 Wayne Koorts wkoo...@gmail.com: It sounds great Richie! It's fantastic to see a repository specially for Python games, good job! Our community needs more projects like this. Regards, Wayne 2009/8/24 Richie Ward rich...@gmail.com: Heres the old thread: http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213 This project: https://launchpad.net/hypernucleus-project Has hit a milestone, I have uploaded the server to my website! http://www.pynguins.com I have uploaded one game and this output goes to the client which I think we talked about last year. Heres output: http://pynguins.com/xmloutput (may have to right click view source) I will probably add that output in other formats like pickle and JSON eventually. If you want to upload a game, it has to be in a tar.bz2 format, packaged similarly to the game I uploaded :) Many people requested I switch to zip or egg so I may do that in future, once I got tags and authentication and authorization sorted. It does not display an proper error when you do it wrong, it just redirects you back (because I haven't wrote a proper validation library for it yet, its quite complex code to validate a package) It has a log in/out feature that works fine and has a admin interface to add/remove users + permissions but it is not linked to the rest of the site (I.e. doesn't block you from editing the front page!) Please don't vandalize the site though :) Still more to do but I have been doing this project on and off due to me being occupied with other things (I go to university), I am looking for more developers for the project. Please tell me if your interested in being a programmer, there is much work to be done! Heres a old screenshot of the client from the old thread on here: http://richies.googlepages.com/Screenshot-1.png (As you can see the server on the web live!) Sorry for long email, it is sophisticated so theres alot to say! -- Thanks, Richie Ward -- Thanks, Richie Ward
Re: [pygame] Tilesets and Charsets
There is the absurd nethack set, try the 128x128 size: http://nethack.wikia.com/wiki/The_Absurd_NetHack_Tileset [ I didn't see on his site if it has a license, or not ? ] -- Jake