[pygame] Hypernucleus coming along well :)

2009-08-23 Thread Richie Ward
Heres the old thread:
http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213

This project: https://launchpad.net/hypernucleus-project

Has hit a milestone, I have uploaded the server to my website!
http://www.pynguins.com

I have uploaded one game and this output goes to the client which I
think we talked about last year.
Heres output: http://pynguins.com/xmloutput (may have to right click
view source)
I will probably add that output in other formats like pickle and JSON
eventually.

If you want to upload a game, it has to be in a tar.bz2 format,
packaged similarly to the game I uploaded :)
Many people requested I switch to zip or egg so I may do that in
future, once I got tags and authentication and authorization sorted.
It does not display an proper error when you do it wrong, it just
redirects you back (because I haven't wrote a proper validation
library for it yet, its quite complex code to validate a package)

It has a log in/out feature that works fine and has a admin interface
to add/remove users + permissions but it is not linked to the rest of
the site (I.e. doesn't block you from editing the front page!)
Please don't vandalize the site though :)

Still more to do but I have been doing this project on and off due to
me being occupied with other things (I go to university), I am looking
for more developers for the project. Please tell me if your interested
in being a programmer, there is much work to be done!

Heres a old screenshot of the client from the old thread on here:
http://richies.googlepages.com/Screenshot-1.png
(As you can see the server on the web live!)

Sorry for long email, it is sophisticated so theres alot to say!

-- 
Thanks, Richie Ward


Re: [pygame] Hypernucleus coming along well :)

2009-08-23 Thread Evan Kroske
Is there a reason you didn't structure this as a .deb and .rpm repository?
apt-get and yum are sophisticated dependency managers being actively
developed; why did you choose to write your own dependency management
system? It seems like a lot of unnecessary work to me.

On Sun, Aug 23, 2009 at 2:07 PM, Richie Ward rich...@gmail.com wrote:

 Heres the old thread:
 http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213

 This project: https://launchpad.net/hypernucleus-project

 Has hit a milestone, I have uploaded the server to my website!
 http://www.pynguins.com

 I have uploaded one game and this output goes to the client which I
 think we talked about last year.
 Heres output: http://pynguins.com/xmloutput (may have to right click
 view source)
 I will probably add that output in other formats like pickle and JSON
 eventually.

 If you want to upload a game, it has to be in a tar.bz2 format,
 packaged similarly to the game I uploaded :)
 Many people requested I switch to zip or egg so I may do that in
 future, once I got tags and authentication and authorization sorted.
 It does not display an proper error when you do it wrong, it just
 redirects you back (because I haven't wrote a proper validation
 library for it yet, its quite complex code to validate a package)

 It has a log in/out feature that works fine and has a admin interface
 to add/remove users + permissions but it is not linked to the rest of
 the site (I.e. doesn't block you from editing the front page!)
 Please don't vandalize the site though :)

 Still more to do but I have been doing this project on and off due to
 me being occupied with other things (I go to university), I am looking
 for more developers for the project. Please tell me if your interested
 in being a programmer, there is much work to be done!

 Heres a old screenshot of the client from the old thread on here:
 http://richies.googlepages.com/Screenshot-1.png
 (As you can see the server on the web live!)

 Sorry for long email, it is sophisticated so theres alot to say!

 --
 Thanks, Richie Ward




-- 
Evan Kroske
http://welcome2obscurity.blogspot.com/
The code, comments, and challenges of a novice
software developer desperate for attention.


Re: [pygame] Hypernucleus coming along well :)

2009-08-23 Thread Wayne Koorts
It sounds great Richie!  It's fantastic to see a repository specially
for Python games, good job!  Our community needs more projects like
this.

Regards,
Wayne

2009/8/24 Richie Ward rich...@gmail.com:
 Heres the old thread:
 http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213

 This project: https://launchpad.net/hypernucleus-project

 Has hit a milestone, I have uploaded the server to my website!
 http://www.pynguins.com

 I have uploaded one game and this output goes to the client which I
 think we talked about last year.
 Heres output: http://pynguins.com/xmloutput (may have to right click
 view source)
 I will probably add that output in other formats like pickle and JSON
 eventually.

 If you want to upload a game, it has to be in a tar.bz2 format,
 packaged similarly to the game I uploaded :)
 Many people requested I switch to zip or egg so I may do that in
 future, once I got tags and authentication and authorization sorted.
 It does not display an proper error when you do it wrong, it just
 redirects you back (because I haven't wrote a proper validation
 library for it yet, its quite complex code to validate a package)

 It has a log in/out feature that works fine and has a admin interface
 to add/remove users + permissions but it is not linked to the rest of
 the site (I.e. doesn't block you from editing the front page!)
 Please don't vandalize the site though :)

 Still more to do but I have been doing this project on and off due to
 me being occupied with other things (I go to university), I am looking
 for more developers for the project. Please tell me if your interested
 in being a programmer, there is much work to be done!

 Heres a old screenshot of the client from the old thread on here:
 http://richies.googlepages.com/Screenshot-1.png
 (As you can see the server on the web live!)

 Sorry for long email, it is sophisticated so theres alot to say!

 --
 Thanks, Richie Ward



[pygame] Tilesets and Charsets

2009-08-23 Thread Henrique Nakashima
Hello,

I am writing a framework to develop tile based RPGs in Pygame. I need
graphics for examples, the tutorial and the standard graphics
library to be distributed with the framework, but I haven't been able
to find material under a Creative Commons license, or in the public
domain. Most of the material in http://www.pygame.org/wiki/resources
is ripped from RPGMaker or games.

The only material I've found so far is at
http://rltiles.sourceforge.net/, some Nethack and Dungeon Crawl
graphics, but that set is very limited. Does anyone know where to find
more tilesets or charsets that I can distribute freely?

Thank you in advance,
Henrique


Re: [pygame] Tilesets and Charsets

2009-08-23 Thread Michael Long
There's Reiner's tilesets:  http://reinerstileset.4players.de/
He has some other free resource besides tiles as well.

  -Michael

On Sun, Aug 23, 2009 at 4:58 PM, Henrique Nakashima 
henrique.nakash...@gmail.com wrote:

 Hello,

 I am writing a framework to develop tile based RPGs in Pygame. I need
 graphics for examples, the tutorial and the standard graphics
 library to be distributed with the framework, but I haven't been able
 to find material under a Creative Commons license, or in the public
 domain. Most of the material in http://www.pygame.org/wiki/resources
 is ripped from RPGMaker or games.

 The only material I've found so far is at
 http://rltiles.sourceforge.net/, some Nethack and Dungeon Crawl
 graphics, but that set is very limited. Does anyone know where to find
 more tilesets or charsets that I can distribute freely?

 Thank you in advance,
 Henrique



Re: [pygame] Re: BUG: pygame 1.9.1 extraneous output

2009-08-23 Thread Robert Xiao
So, I did a little more digging, and it would appear that René Dudfield
added them, in response to a thread on this mailing list (
http://www.mail-archive.com/pygame-users@seul.org/msg11738.html).

René, are the debug statements still needed?

Robert

2009/8/13 Len lkap...@dreamscape.com

  The offending statements were added in revision 2131 to joystick.c
  (ViewCVS:
 http://www.seul.org/viewcvs/viewcvs.cgi?rev=2131root=PyGameview=rev).
  I'm not sure what's being tested, but these statements definitely do
  not belong there (at the very least, they should be protected by
  #ifdef DEBUG).

 Absolutely! Maybe as a newbie to the list I'm out of line suggesting this,
 but I took a quick look at the Setup file and it might be beneficial to
 implement a different debug scheme ... that way a developer or developers
 could dump extra info and/or specify added build parameters for a file as
 desired, but it would be easier for whomever builds the release to see that,
 if the modified Setup file is uploaded to the repository.

 Setup under the 1.9.1 release code currently contains:

  #DEBUG = -C-W -C-Wall
  DEBUG =

 with the build instruction for joystick.c being:

  joystick src/joystick.c $(SDL) $(DEBUG)

 Possibly replace that with something like:

  CFLAGS = -C-W -C-Wall
  DEBUG = -D DEBUG

 with the build instruction now looking like

  joystick src/joystickc $(SDL) $(CFLAGS) $(DEBUG)

 for debugging, and

  joystick src/joystick.c $(SDL) $(CFLAGS)

 for release. The developer would, as you suggested, wrap debug-only
 statements with a #ifdef DEBUG / #endif pair.

 I'd guess that there are other ways to implement this, perhaps with
 individual CFLAGS/DEBUG variables for each source file, but the above might
 be the least intrusive and easy to spot during the release process.

 -Len


 Robert Xiao wrote:

 On Aug 11, 4:55 am, Len lkap...@dreamscape.com wrote:

 Hi,

 Unless I've built 1.9.1 wrong, it looks like there are several
 executable (debug-type) printf() statements embedded in joystick.c ...
 the test code below shows the output from one of them - it's pretty
 rudimentary, plug in a joystick first!

 These are present in the prebuilt pygame for Windows as well.

  I didn't see any references to these in the list archives up to August
 9, so I'll apologize in advance if they've already been reported.

 I was about to report these when I saw your post.

 The offending statements were added in revision 2131 to joystick.c
 (ViewCVS:
 http://www.seul.org/viewcvs/viewcvs.cgi?rev=2131root=PyGameview=rev).
 I'm not sure what's being tested, but these statements definitely do
 not belong there (at the very least, they should be protected by
 #ifdef DEBUG).

 Robert




Re: [pygame] Tilesets and Charsets

2009-08-23 Thread Michael Fiano
 I have spent 2 years looking for graphics for the pygame RPG, BloodCurse.
CC/PD/open-source graphics that are of high-quality virtually do not exist.
With that said, there are some high-quality, and extensive graphics out
there that are still free to use. Here are a few of the best sources I have
found:
The Charas Project
http://charas-project.net/resources.php?lang=en
This site offers a very large collection of graphics. However, this is the
least recommended site, as a small amount of the graphics are questionably
ripped from commercial
games, thus making it hard to be fully sure which are safe to use.

Lorestrome Pixel Archive
http://lorestrome.com/pixel_archive/main.htm
This is the, if not one of, my all-time favorite graphics resources. The
graphics here are of really high quality, and all created by the same
talented artist for a consistent look. The artist was contacted via email
and he even has no problem releasing these graphics with an open-source game
with the proper credit given. All he states is to give his website metnion
and not to use them in a commerical product.

--

The following sites are in Japanese. These sites have graphics created by
respected Japanese groups and their fans that all create free graphics for
use in games. The license for the graphics on all of these sites are the
same and can be translated as follows:

License:
You must not use the graphic data which is in this software for no purpose
except playing this game. To get these resources, go to the websites. The
graphics at the websites above may be altered and used in any game free or
commercial if you agree to these terms. The original untranslated license
agreements can be viewed at:
REFMAP: http://www.tekepon.net/fsm/modules/refmap/
Mack:  http://cyocorune.cocolog-nifty.com/daily_vx/2008/12/post-9408.html

Toraneko's site
http://www.k3.dion.ne.jp/~toraneko/sozai.html
Very nice character sprite sets and tiles. These graphics fall under the
license above.

RPG Tukuru
http://usui.moo.jp/rpg_tukuru.html
Almost everything you could want. Lots of face sets, icons, and
character sprites.
These graphics fall under the license above.

Yaosame
http://tenmillion.s80.coreserver.jp/yaosame/
Some nice face and character sets. This site is hard to navigate so be
careful you don't miss any links when browsing through it. It's best to
index it with a spidering tool such as wget. The graphics are under the same
license as above.

Popoyan
http://popoyan.web.fc2.com/a_sozaimenu.html
Again, some nice character and face sets under the same license.

--

There are many more FSM/REFMAP sites with even more quality artwork.
Browsing the webring on their sites will yield great results. These are by
far some of the best resources on the Internet for games, commercial or
free.

I hope this will get you started,
Michael Fiano,
BloodCurse Team Leader

On Sun, Aug 23, 2009 at 6:48 PM, Michael Long nika...@gmail.com wrote:

 There's Reiner's tilesets:  http://reinerstileset.4players.de/
 He has some other free resource besides tiles as well.

   -Michael


 On Sun, Aug 23, 2009 at 4:58 PM, Henrique Nakashima 
 henrique.nakash...@gmail.com wrote:

 Hello,

 I am writing a framework to develop tile based RPGs in Pygame. I need
 graphics for examples, the tutorial and the standard graphics
 library to be distributed with the framework, but I haven't been able
 to find material under a Creative Commons license, or in the public
 domain. Most of the material in http://www.pygame.org/wiki/resources
 is ripped from RPGMaker or games.

 The only material I've found so far is at
 http://rltiles.sourceforge.net/, some Nethack and Dungeon Crawl
 graphics, but that set is very limited. Does anyone know where to find
 more tilesets or charsets that I can distribute freely?

 Thank you in advance,
 Henrique





Re: [pygame] Hypernucleus coming along well :)

2009-08-23 Thread Richie Ward
Been discussed before, I plan to install into userland and deb/yum etc
is only for linux. I am targeting mac, linux and windows. I may use
.egg's which could give me some brownie points? (even though bzip is
more powerful compression)

And I looked and didnt take long for someone to fiddle and delete everything xD
I dont mind tho its a test site (and i backed up the text on front page).

2009/8/23 Wayne Koorts wkoo...@gmail.com:
 It sounds great Richie!  It's fantastic to see a repository specially
 for Python games, good job!  Our community needs more projects like
 this.

 Regards,
 Wayne

 2009/8/24 Richie Ward rich...@gmail.com:
 Heres the old thread:
 http://archives.seul.org/pygame/users/Aug-2008/threads.html#00213

 This project: https://launchpad.net/hypernucleus-project

 Has hit a milestone, I have uploaded the server to my website!
 http://www.pynguins.com

 I have uploaded one game and this output goes to the client which I
 think we talked about last year.
 Heres output: http://pynguins.com/xmloutput (may have to right click
 view source)
 I will probably add that output in other formats like pickle and JSON
 eventually.

 If you want to upload a game, it has to be in a tar.bz2 format,
 packaged similarly to the game I uploaded :)
 Many people requested I switch to zip or egg so I may do that in
 future, once I got tags and authentication and authorization sorted.
 It does not display an proper error when you do it wrong, it just
 redirects you back (because I haven't wrote a proper validation
 library for it yet, its quite complex code to validate a package)

 It has a log in/out feature that works fine and has a admin interface
 to add/remove users + permissions but it is not linked to the rest of
 the site (I.e. doesn't block you from editing the front page!)
 Please don't vandalize the site though :)

 Still more to do but I have been doing this project on and off due to
 me being occupied with other things (I go to university), I am looking
 for more developers for the project. Please tell me if your interested
 in being a programmer, there is much work to be done!

 Heres a old screenshot of the client from the old thread on here:
 http://richies.googlepages.com/Screenshot-1.png
 (As you can see the server on the web live!)

 Sorry for long email, it is sophisticated so theres alot to say!

 --
 Thanks, Richie Ward





-- 
Thanks, Richie Ward


Re: [pygame] Tilesets and Charsets

2009-08-23 Thread Jake b
There is the absurd nethack set, try the 128x128 size:
http://nethack.wikia.com/wiki/The_Absurd_NetHack_Tileset [ I didn't see on
his site if it has a license, or not ? ]

-- 
Jake