Re: [pygame] Mouse Speed
I just finished implementing this. It does have the desired effect initially. However, once you've reached the edge of the window with the mouse, it stops feeding relative movement values. Even when the mouse is set to invisible, which is supposed to turn on the virtual mouse thing, it still stops once you've reached the edge of the window. I've tried it both with a windowed screen and a full screen. Maybe it matters where in the code you turn off the mouse? Right now, it's one of the las thing I do in initialization, should I turn it off before setting the display mode? - Original Message From: Luke Paireepinart [EMAIL PROTECTED] To: pygame-users@seul.org Sent: Tuesday, May 1, 2007 5:49:02 PM Subject: Re: [pygame] Mouse Speed As for the jumping of the mouse: I don't see why the get_rel() would cause problems. The docs say that the mouse will enter a virtual input mode, wherein relative mouse motion events won't be constrained to the edges of the screen, so it sounds like this is a perfect solution. Except, I'd use a multiplier instead of a divisor. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com
Re: [pygame] Mouse Speed
You could try mouse.set_pos, reading the relative movements and then set it to the center of the screen. Of course this is extremely annoying for the user in windows mode, but you would probably only do this in fullscreen anyway.
Re: [pygame] Mouse Speed
On Tuesday 01 May 2007 03:01:43 pm Rodney Brown wrote: The more I read up on this, it seems what I should do is hide the real mouse cursor and use a sprite instead. Then I could maybe take the value from pygame.mouse.get_rel() and cut the x/y values in half to slow down movement of the sprite cursor? - Original Message From: Rodney Brown [EMAIL PROTECTED] To: pygame-users pygame-users@seul.org Sent: Saturday, April 28, 2007 11:21:36 AM Subject: [pygame] Mouse Speed Hello, I am trying to figure out how to slow down the mouse pointer in pygame. I've looked over both the mouse and cursor documentation and don't see a speed setting. I wrote a very simple app for someone. It's not a game, but uses the mouse and draw functions of pygame. I use Linux and the user I've written the app for is on Windows. I recommended they slow down the pointer in the Windows crontrol panel. This works for Windows but the mouse runs at full speed in my app, then goes back down to the slower speed he's set in Windows once he exits the app. So is there any way to slow down the mouse in pygame? A couple people on the irc channel suggested slowing down my game engine, but I don't have much of an engine and that wouldn'ts affect the mouse pointer anyways. Any suggestions? Ahhh...imagining that irresistible new car smell? Check out new cars at Yahoo! Autos. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com Wouldn't that cause sporadic jumping of the mouse?
Re: [pygame] Mouse Speed
Charles Joseph Christie II wrote: On Tuesday 01 May 2007 03:01:43 pm Rodney Brown wrote: The more I read up on this, it seems what I should do is hide the real mouse cursor and use a sprite instead. Then I could maybe take the value from pygame.mouse.get_rel() and cut the x/y values in half to slow down movement of the sprite cursor? [snip lots of stuff] Wouldn't that cause sporadic jumping of the mouse? Charles, when you reply to someone, can you try to remove as much of the irrelevant reply-stuff as possible? It makes it hard to read through e-mails quickly otherwise. As for the jumping of the mouse: I don't see why the get_rel() would cause problems. The docs say that the mouse will enter a virtual input mode, wherein relative mouse motion events won't be constrained to the edges of the screen, so it sounds like this is a perfect solution. Except, I'd use a multiplier instead of a divisor. That way, later, you can have a configuration option slider that goes from, for example, 0.5 to 1.5, and you multiply this value by all your relative mouse movements. The only reason I suggest not using a divisor is because it's less clear what you mean if you have to describe the functionality to the user. if you set the slider on 1, the movements will be normal. on 2, they will be halved. etc. Also, I'm not sure how get_rel() is reported, but I'd suggest maintaining the mouse cursor x and y values as floats, not integers. Only because if you're callign get_rel() at a rate that results in only 1 or 0 change in the x-y values, and you multiply it by something less than 1, and cast it as an integer, all your movement will be floored to 0. HTH, -Luke