Re: [PyMOL] Font problem

2014-03-12 Thread Justin Lecher
On 11/03/14 07:52, Justin Lecher wrote:
> On 10/03/14 21:52, Thomas Holder wrote:
>> Hi Justin,
>>
>> this is fixed in SVN rev 4070, sorry that it took so long.
>>
>> Cheers,
>>   Thomas
>>
> 
> Hi Thomas,
> 
> Thanks a bunch. I will try it out tomorrow on my 3D machine.
> 
> Cheers,
> Justin
> 


Looks beautiful now. Thanks a lot Thomas,
Justin

-- 
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117




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Re: [PyMOL] Font problem

2014-03-10 Thread Justin Lecher
On 10/03/14 21:52, Thomas Holder wrote:
> Hi Justin,
> 
> this is fixed in SVN rev 4070, sorry that it took so long.
> 
> Cheers,
>   Thomas
> 

Hi Thomas,

Thanks a bunch. I will try it out tomorrow on my 3D machine.

Cheers,
Justin

-- 
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117




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Re: [PyMOL] Font problem

2014-03-10 Thread Thomas Holder
Hi Justin,

this is fixed in SVN rev 4070, sorry that it took so long.

Cheers,
  Thomas

On 21 Jan 2014, at 06:27, Justin Lecher  wrote:

> On 22/11/13 17:44, Jason Vertrees wrote:
>> Hi Justin,
>> 
>> We'll fix that, too.
>> 
>> Cheers,
>> 
>> -- Jason
> 
> Hi Jason,
> 
> did you find time to look into that?
> 
> Thanks
> justin
> 
> -- 
> Justin Lecher
> Institute of Complex Systems
> ICS-6 Structural Biochemistry
> Research Centre Juelich
> 52425 Juelich, Germany
> phone: +49 2461 61 2117

-- 
Thomas Holder
PyMOL Developer
Schrödinger, Inc.


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Re: [PyMOL] Font problem

2014-01-21 Thread Jason Vertrees
Justin,

Yes, we put quite a bit of effort into improving the font rendering. It's
still not perfect, but should be improved over the pre-release versions.
Please let me know where you still have issues. (Just send me a PSE file as
an example.)

Cheers,

-- Jason


On Tue, Jan 21, 2014 at 5:27 AM, Justin Lecher wrote:

> On 22/11/13 17:44, Jason Vertrees wrote:
> > Hi Justin,
> >
> > We'll fix that, too.
> >
> > Cheers,
> >
> > -- Jason
> >
> >
>
> Hi Jason,
>
> did you find time to look into that?
>
> Thanks
> justin
>
> --
> Justin Lecher
> Institute of Complex Systems
> ICS-6 Structural Biochemistry
> Research Centre Juelich
> 52425 Juelich, Germany
> phone: +49 2461 61 2117
>
>
>


-- 
Jason Vertrees, PhD
Director of Core Modeling Products
Schrödinger, Inc.

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120
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Re: [PyMOL] Font problem

2014-01-21 Thread Justin Lecher
On 22/11/13 17:44, Jason Vertrees wrote:
> Hi Justin,
> 
> We'll fix that, too.
> 
> Cheers,
> 
> -- Jason
> 
> 

Hi Jason,

did you find time to look into that?

Thanks
justin

-- 
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117




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Re: [PyMOL] Font problem

2013-11-22 Thread Jason Vertrees
Hi Justin,

We'll fix that, too.

Cheers,

-- Jason


On Fri, Nov 22, 2013 at 1:24 AM, Justin Lecher wrote:

> On 22/11/13 01:02, Thomas Holder wrote:
> > Hi,
> >
> > this is fixed now in the sourceforge SVN repository.
> >
> > Cheers,
> >   Thomas
> >
>
> Thanks for working quickly on it, but it isn't fixed here.
>
> There some things I observe,
>
> The font geometry changes according to the window geometry. That means a
> tall & thin window creates tall, stretched fonts. I would say, that font
> geometry should be independent from the window size.
>
> Probably coming from the same source in the code, the fonts get ugly
> when maximizing a window on a 27'' screen.
>
> This scaling problem also depends on use_shaders.
>
> I am using rev. 4052
>
>
> Regards,
> Justin
>
>
> --
> Justin Lecher
> Institute of Complex Systems
> ICS-6 Structural Biochemistry
> Research Centre Juelich
> 52425 Juelich, Germany
> phone: +49 2461 61 2117
>
>
>
>
> --
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-- 
Jason Vertrees, PhD
Director of Core Modeling Products
Schrödinger, Inc.

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120
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Re: [PyMOL] Font problem

2013-11-21 Thread Justin Lecher
On 22/11/13 01:02, Thomas Holder wrote:
> Hi,
> 
> this is fixed now in the sourceforge SVN repository.
> 
> Cheers,
>   Thomas
> 

Thanks for working quickly on it, but it isn't fixed here.

There some things I observe,

The font geometry changes according to the window geometry. That means a
tall & thin window creates tall, stretched fonts. I would say, that font
geometry should be independent from the window size.

Probably coming from the same source in the code, the fonts get ugly
when maximizing a window on a 27'' screen.

This scaling problem also depends on use_shaders.

I am using rev. 4052


Regards,
Justin


-- 
Justin Lecher
Institute of Complex Systems
ICS-6 Structural Biochemistry
Research Centre Juelich
52425 Juelich, Germany
phone: +49 2461 61 2117




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Re: [PyMOL] Font problem

2013-11-21 Thread Thomas Holder
Hi,

this is fixed now in the sourceforge SVN repository.

Cheers,
  Thomas

On 21 Nov 2013, at 15:36, Jason Vertrees  wrote:
> Justin,
> 
> You're right, they are ugly! We're fixing that ASAP.
> 
> Thanks for bringing this up.
> 
> Cheers,
> 
> -- Jason
> 
> On Thu, Nov 21, 2013 at 8:10 AM, Justin Lecher  wrote:
> Hi,
> 
> label fonts look ugly here with use_shaders=1. When switching on
> use_display_lists=1 it looks good again. But the two options are
> exclusive so I get a performance penalty for the gain of good looking fonts.
> After ray tracing the fonts look great in both cases.
> 
> Is there a way to improve the font rendering during shader activated mode?
> 
> thanks
> Justin

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Re: [PyMOL] Font problem

2013-11-21 Thread Jason Vertrees
Justin,

You're right, they are ugly! We're fixing that ASAP.

Thanks for bringing this up.

Cheers,

-- Jason


On Thu, Nov 21, 2013 at 8:10 AM, Justin Lecher wrote:

> Hi,
>
> label fonts look ugly here with use_shaders=1. When switching on
> use_display_lists=1 it looks good again. But the two options are
> exclusive so I get a performance penalty for the gain of good looking
> fonts.
> After ray tracing the fonts look great in both cases.
>
> Is there a way to improve the font rendering during shader activated mode?
>
> thanks
> Justin
>
> --
> Justin Lecher
> Institute of Complex Systems
> ICS-6 Structural Biochemistry
> Research Centre Juelich
> 52425 Juelich, Germany
> phone: +49 2461 61 2117
>
>
>
>
> --
> Shape the Mobile Experience: Free Subscription
> Software experts and developers: Be at the forefront of tech innovation.
> Intel(R) Software Adrenaline delivers strategic insight and game-changing
> conversations that shape the rapidly evolving mobile landscape. Sign up
> now.
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>



-- 
Jason Vertrees, PhD
Director of Core Modeling Products
Schrödinger, Inc.

(e) jason.vertr...@schrodinger.com
(o) +1 (603) 374-7120
--
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