Re: [PythonCE] pygame / distutils

2008-08-15 Thread René Dudfield
hi,

On Sat, Aug 16, 2008 at 2:14 AM, Alexandre Delattre
<[EMAIL PROTECTED]> wrote:
> Jared & Adam,
> Glad to hear you were able to cross compile sdl with cegcc, this opens the
> possibility to compile pygame with cegcc, which may yield better results
> than Microsoft tools :)
>
> Some times ago, I've sent Jared a PythonCE 2.5 import library and an scons
> script to easily compile Python modules with cegcc. I think they'll be
> useful for compiling pygame.
>


Do you have a link to that stuff?  Or could you email it to me?


> (Btw, I have a working PIL port built this way that I'll be happy to put
> online soon)
>

Awesome :)  Is there a central place for pythonCE ports?


> Jared, did you manage to compile SDL_Image on top of SDL ?
> I think it's the only extra dll that is needed by pygame to work.
> I remember that when compiling with embedded vc++ this dll was compiled
> almost out of the box since the low level calls were handled by SDL so no
> porting was required.
> Would be cool to have SDL_Mixer too.
>
> Best regards,
> Alexandre
___
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PythonCE@python.org
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Re: [PythonCE] pygame / distutils

2008-08-15 Thread René Dudfield
cool.  Thanks for the notes.

I've downloaded the cegcc from here: http://cegcc.sourceforge.net/

I got this file, since I'm using cygwin: cygwin-cegcc-mingw32ce-0.51.0-1.tar.gz
Is that the one you're using?

It seems pythonce itself is compiled with the embedded visual C++ 4.0 :
http://pythonce.sourceforge.net/Wikka/SConsBuild

... now for more reading and tinkering...

cu,


On Sat, Aug 16, 2008 at 12:55 AM, Jared Forsyth <[EMAIL PROTECTED]> wrote:
> I have successfully compiled SDL, and compiled several SDL programs in
> cegcc.
> To compile SDL:
> Grab SDL 1.2.6 
> Grab this patch
> 
> Unzip SDL: tar -zxf SDL-1.2.6.tar.gz
> apply the patch (in the base SDL directory): patch -p0 < libsdl*diff
> go into the makefile (created by the patch) and replace all (about 3)
> occurrences of arm-wince-pe with arm-wince-mingw32ce
> run make (it should run without a hitch): ./make
> grab the resulting libSDL.lib from the build directory, drop it in your
> /opt/mingw32ce./lib/ directory
> dont forget the header files in include/
> And then your good to go!
>
> Heres a command line script you can run:
>
> wget http://www.libsdl.org/release/SDL-1.2.6.tar.gz
> tar -zxf SDL-1.2.6.tar.gz
> cd SDL-1.2.6
> wget http://users.uoa.gr/~knakos/scummvm/libraries/libsdl_20070610_diff
> patch -p0 < libsdl_20070610_diff
> cat Makefile | sed -e 's/arm-wince-pe/arm-wince-mingw32ce/' > Makefile2
> mv Makefile2 Makefile
> make
> sudo cp libSDL.lib /opt/mingw32ce/arm-wince-mingw32ce/lib/
> cd ..
> rm SDL-1.2.6.tar.gz
> rm -r SDL-1.2.6
> wget
> http://users.uoa.gr/~knakos/scummvm/libraries/release-0-10-0/wince-gcc-libs.tar.bz2
> sudo -jxf wince-gcc-libs.ta.bz2
> cd libs/include
> sudo cp sdl /opt/mingw32ce/arm-wince-mingw32ce/include/
> cd ../..
> rm -r libs
> rm wince-gcc-libs.tar.bz2
>
> and your done!! compile SDL programs with the command:
> arm-wince-mingw32ce-gcc testsdl.c -o test.exe -llibSDL
>
> Cheers! Ill probs put this up on the wiki soon...
>
> On Fri, Aug 15, 2008 at 8:26 AM, Adam Walley <[EMAIL PROTECTED]> wrote:
>>
>> Hi, Rene.
>>
>> Thanks for the clarification on pygame-ctypes. The link where I found the
>> SCUMMVM SDL libraries is here:
>>
>>
>> http://users.uoa.gr/~knakos/scummvm/libraries/release-0-10-0/wince-gcc-libs.tar.bz2
>>
>> There are a number of files in there, including a .diff file which may
>> shed some light on some of the difficulties in compiling the SDL libraries.
>> The SDL version used is 1.2.6. I believe the latest one is 1.2.13, but I
>> think this should not be a big issue to update later.
>>
>> As far as my progress goes, I have got a small pythonCE script running,
>> which draws some coloured squares to the screen (kind of like one of the
>> slide transition effects in powerpoint). The busy indicator no longer
>> interferes with the display :D
>>
>> Now, I am working on a bit of code to allow user input. I am adapting the
>> code to allow key presses of the PDA's hardware function keys to be
>> detected. I would like this to be a small module that can be used in
>> PythonCE to get the scancode from any key press (from the SIP or the
>> hardware keys). I know that SDL provides this, but I am not sure if it will
>> allow the hardware keys to be detected.
>>
>> From what I understand, there is some extra work in writing a PYD module,
>> in contrast to writing a DLL that is called with ctypes. I have not looked
>> into this in great detail yet, but ultimately, I would like to get some DLLs
>> written in the correct form so they can be used as PYDs. I guess there are
>> some basic rules for Python to 'talk' with its package modules.
>>
>> Anyhow, your plan sounds good, so if there's any way I can help just let
>> me know.
>>
>> Adam
>>
>> On 15/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
>>>
>>> What is the best way to compile extensions for python CE ?
>>>
>>> Adam: do you have a link to those SCUMVM files?
>>>
>>> Any further progress?
>>>
>>> Why not pygame-ctypes?  It was slow, buggy, and non-portable - and C
>>> pygame worked fine.  The author was paid to do it, and stopped when
>>> the money ran out and moved on to pyglet.  pygame has a bunch of C
>>> code which just can't run fast enough in python.  Pygame is not just a
>>> SDL wrapper, it's got a bunch of other code in it too.  ctypes has an
>>> overhead for each call which is annoying for real time apps.
>>> However... pygame-ctypes is still useful for some things, and if pypy
>>> ever gets fast it will become more important (assuming they never
>>> release a C api for pypy).
>>>
>>> anyway...
>>>
>>>
>>> I'd going to try the following order of things...
>>> - get a simple C program to compile and run on the device.
>>> - get a simple C python extension module working.
>>> - get a simple SDL program working.
>>> - get some pygame modules running.
>>> - get full pygame test suite working.
>>> - port pygame example programs

Re: [PythonCE] pygame / distutils

2008-08-15 Thread Jared Forsyth
i tried, but not very hard. configure worked fine, but during make it
complained about iconv.h some other includeand looking in legacy
versions of cegcc, iconv.h *was* included in the mingw32ce distbut i
dunno. Ill probs work on it some more this week, to try to get it working

Jared

On Fri, Aug 15, 2008 at 12:14 PM, Alexandre Delattre <
[EMAIL PROTECTED]> wrote:

> Jared & Adam,
> Glad to hear you were able to cross compile sdl with cegcc, this opens the
> possibility to compile pygame with cegcc, which may yield better results
> than Microsoft tools :)
>
> Some times ago, I've sent Jared a PythonCE 2.5 import library and an scons
> script to easily compile Python modules with cegcc. I think they'll be
> useful for compiling pygame.
>
> (Btw, I have a working PIL port built this way that I'll be happy to put
> online soon)
>
> Jared, did you manage to compile SDL_Image on top of SDL ?
> I think it's the only extra dll that is needed by pygame to work.
> I remember that when compiling with embedded vc++ this dll was compiled
> almost out of the box since the low level calls were handled by SDL so no
> porting was required.
> Would be cool to have SDL_Mixer too.
>
> Best regards,
> Alexandre
>
> ___
> PythonCE mailing list
> PythonCE@python.org
> http://mail.python.org/mailman/listinfo/pythonce
>
>
___
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PythonCE@python.org
http://mail.python.org/mailman/listinfo/pythonce


Re: [PythonCE] pygame / distutils

2008-08-15 Thread Alexandre Delattre
Jared & Adam,
Glad to hear you were able to cross compile sdl with cegcc, this opens the 
possibility to compile pygame with cegcc, which may yield better results than 
Microsoft tools :)

Some times ago, I've sent Jared a PythonCE 2.5 import library and an scons 
script to easily compile Python modules with cegcc. I think they'll be useful 
for compiling pygame.

(Btw, I have a working PIL port built this way that I'll be happy to put online 
soon)

Jared, did you manage to compile SDL_Image on top of SDL ?
I think it's the only extra dll that is needed by pygame to work. 
I remember that when compiling with embedded vc++ this dll was compiled almost 
out of the box since the low level calls were handled by SDL so no porting was 
required.
Would be cool to have SDL_Mixer too.

Best regards,
Alexandre___
PythonCE mailing list
PythonCE@python.org
http://mail.python.org/mailman/listinfo/pythonce


Re: [PythonCE] pygame / distutils

2008-08-15 Thread Jared Forsyth
I have successfully compiled SDL, and compiled several SDL programs in
cegcc.
To compile SDL:
Grab SDL 1.2.6 
Grab this patch <
http://users.uoa.gr/~knakos/scummvm/libraries/libsdl_20070610_diff>
Unzip SDL: tar -zxf SDL-1.2.6.tar.gz
apply the patch (in the base SDL directory): patch -p0 < libsdl*diff
go into the makefile (created by the patch) and replace all (about 3)
occurrences of arm-wince-pe with arm-wince-mingw32ce
run make (it should run without a hitch): ./make
grab the resulting libSDL.lib from the build directory, drop it in your
/opt/mingw32ce./lib/ directory
dont forget the header files in include/
And then your good to go!

Heres a command line script you can run:

wget http://www.libsdl.org/release/SDL-1.2.6.tar.gz
tar -zxf SDL-1.2.6.tar.gz
cd SDL-1.2.6
wget http://users.uoa.gr/~knakos/scummvm/libraries/libsdl_20070610_diff
patch -p0 < libsdl_20070610_diff
cat Makefile | sed -e 's/arm-wince-pe/arm-wince-mingw32ce/' > Makefile2
mv Makefile2 Makefile
make
sudo cp libSDL.lib /opt/mingw32ce/arm-wince-mingw32ce/lib/
cd ..
rm SDL-1.2.6.tar.gz
rm -r SDL-1.2.6
wget
http://users.uoa.gr/~knakos/scummvm/libraries/release-0-10-0/wince-gcc-libs.tar.bz2
sudo -jxf wince-gcc-libs.ta.bz2
cd libs/include
sudo cp sdl /opt/mingw32ce/arm-wince-mingw32ce/include/
cd ../..
rm -r libs
rm wince-gcc-libs.tar.bz2

and your done!! compile SDL programs with the command:
arm-wince-mingw32ce-gcc testsdl.c -o test.exe -llibSDL

Cheers! Ill probs put this up on the wiki soon...

On Fri, Aug 15, 2008 at 8:26 AM, Adam Walley <[EMAIL PROTECTED]> wrote:

> Hi, Rene.
>
> Thanks for the clarification on pygame-ctypes. The link where I found the
> SCUMMVM SDL libraries is here:
>
>
> http://users.uoa.gr/~knakos/scummvm/libraries/release-0-10-0/wince-gcc-libs.tar.bz2
>
> There are a number of files in there, including a .diff file which may shed
> some light on some of the difficulties in compiling the SDL libraries. The
> SDL version used is 1.2.6. I believe the latest one is 1.2.13, but I think
> this should not be a big issue to update later.
>
> As far as my progress goes, I have got a small pythonCE script running,
> which draws some coloured squares to the screen (kind of like one of the
> slide transition effects in powerpoint). The busy indicator no longer
> interferes with the display :D
>
> Now, I am working on a bit of code to allow user input. I am adapting the
> code to allow key presses of the PDA's hardware function keys to be
> detected. I would like this to be a small module that can be used in
> PythonCE to get the scancode from any key press (from the SIP or the
> hardware keys). I know that SDL provides this, but I am not sure if it will
> allow the hardware keys to be detected.
>
> From what I understand, there is some extra work in writing a PYD module,
> in contrast to writing a DLL that is called with ctypes. I have not looked
> into this in great detail yet, but ultimately, I would like to get some DLLs
> written in the correct form so they can be used as PYDs. I guess there are
> some basic rules for Python to 'talk' with its package modules.
>
> Anyhow, your plan sounds good, so if there's any way I can help just let me
> know.
>
> Adam
>
>
> On 15/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
>>
>> What is the best way to compile extensions for python CE ?
>>
>> Adam: do you have a link to those SCUMVM files?
>>
>> Any further progress?
>>
>> Why not pygame-ctypes?  It was slow, buggy, and non-portable - and C
>> pygame worked fine.  The author was paid to do it, and stopped when
>> the money ran out and moved on to pyglet.  pygame has a bunch of C
>> code which just can't run fast enough in python.  Pygame is not just a
>> SDL wrapper, it's got a bunch of other code in it too.  ctypes has an
>> overhead for each call which is annoying for real time apps.
>> However... pygame-ctypes is still useful for some things, and if pypy
>> ever gets fast it will become more important (assuming they never
>> release a C api for pypy).
>>
>> anyway...
>>
>>
>> I'd going to try the following order of things...
>> - get a simple C program to compile and run on the device.
>> - get a simple C python extension module working.
>> - get a simple SDL program working.
>> - get some pygame modules running.
>> - get full pygame test suite working.
>> - port pygame example programs so they work ok on pythonCE too.
>>
>>
>>
>>
>> On Thu, Aug 7, 2008 at 6:47 PM, Adam Walley <[EMAIL PROTECTED]>
>> wrote:
>> > My plans, exactly ;-) BTW why was pygame-ctypes abandoned? Reading some
>> of
>> > the past info on it, it seemed like a great idea to use the ctypes
>> module.
>> >
>> > 2008/8/7 René Dudfield <[EMAIL PROTECTED]>
>> >>
>> >> nice work :)
>> >>
>> >> It can be easier to first try and get the SDL test programs compiling.
>> >>  Then try and get a really simple, minimal python extension

Re: [PythonCE] pygame / distutils

2008-08-15 Thread Adam Walley
Hi, Rene.

Thanks for the clarification on pygame-ctypes. The link where I found the
SCUMMVM SDL libraries is here:

http://users.uoa.gr/~knakos/scummvm/libraries/release-0-10-0/wince-gcc-libs.tar.bz2

There are a number of files in there, including a .diff file which may shed
some light on some of the difficulties in compiling the SDL libraries. The
SDL version used is 1.2.6. I believe the latest one is 1.2.13, but I think
this should not be a big issue to update later.

As far as my progress goes, I have got a small pythonCE script running,
which draws some coloured squares to the screen (kind of like one of the
slide transition effects in powerpoint). The busy indicator no longer
interferes with the display :D

Now, I am working on a bit of code to allow user input. I am adapting the
code to allow key presses of the PDA's hardware function keys to be
detected. I would like this to be a small module that can be used in
PythonCE to get the scancode from any key press (from the SIP or the
hardware keys). I know that SDL provides this, but I am not sure if it will
allow the hardware keys to be detected.

>From what I understand, there is some extra work in writing a PYD module, in
contrast to writing a DLL that is called with ctypes. I have not looked into
this in great detail yet, but ultimately, I would like to get some DLLs
written in the correct form so they can be used as PYDs. I guess there are
some basic rules for Python to 'talk' with its package modules.

Anyhow, your plan sounds good, so if there's any way I can help just let me
know.

Adam


On 15/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
>
> What is the best way to compile extensions for python CE ?
>
> Adam: do you have a link to those SCUMVM files?
>
> Any further progress?
>
> Why not pygame-ctypes?  It was slow, buggy, and non-portable - and C
> pygame worked fine.  The author was paid to do it, and stopped when
> the money ran out and moved on to pyglet.  pygame has a bunch of C
> code which just can't run fast enough in python.  Pygame is not just a
> SDL wrapper, it's got a bunch of other code in it too.  ctypes has an
> overhead for each call which is annoying for real time apps.
> However... pygame-ctypes is still useful for some things, and if pypy
> ever gets fast it will become more important (assuming they never
> release a C api for pypy).
>
> anyway...
>
>
> I'd going to try the following order of things...
> - get a simple C program to compile and run on the device.
> - get a simple C python extension module working.
> - get a simple SDL program working.
> - get some pygame modules running.
> - get full pygame test suite working.
> - port pygame example programs so they work ok on pythonCE too.
>
>
>
>
> On Thu, Aug 7, 2008 at 6:47 PM, Adam Walley <[EMAIL PROTECTED]> wrote:
> > My plans, exactly ;-) BTW why was pygame-ctypes abandoned? Reading some
> of
> > the past info on it, it seemed like a great idea to use the ctypes
> module.
> >
> > 2008/8/7 René Dudfield <[EMAIL PROTECTED]>
> >>
> >> nice work :)
> >>
> >> It can be easier to first try and get the SDL test programs compiling.
> >>  Then try and get a really simple, minimal python extension
> >> compiling... and you guessed it, try and get them both compiling
> >> together :)
> >>
> >> There's a few wince folks hanging out on the libsdl mailing list if
> >> you have troubles there.
> >>
> >> cu,
> >>
> >>
> >>
> >> On Wed, Aug 6, 2008 at 9:02 PM, Adam Walley <[EMAIL PROTECTED]>
> wrote:
> >> > Well, I have been attempting to get something working, but have been
> >> > struggling to get the SDL compiled correctly (without SDL, there is no
> >> > point
> >> > in trying to get pygame working). In my investigations, I came across
> >> > the
> >> > SCUMM forum. Now the SCUMMVM appears to be a fully working product on
> >> > various platforms including WinCE. My attempts to compile some simple
> >> > test
> >> > programs using the SDL source available from the official SDL site
> >> > failed
> >> > (mostly because the source will not compile 'as is' and needs some
> >> > tweaking
> >> > which is probably beyond my capabilities). However, the SCUMM forum
> >> > pointed
> >> > me to a set of libraries from 'knakos'. I quickly set up a new
> project,
> >> > with
> >> > my simple test program, and lo! it compiled first time and tested
> >> > correctly
> >> > on my WM5 device. I assume these SCUMM libraries have already been
> >> > adapted
> >> > to work on WinCE, and since the SCUMM idea is to get retro graphical
> >> > games
> >> > working, I think that pygame will probably get all the functionality
> it
> >> > needs from them.
> >> >
> >> > Now, on to getting pygame working! I will attempt to get some of the
> >> > pygame
> >> > source modules compiled as PYDs to see if they will import and work
> >> > under
> >> > PythonCE. I have not yet attempted to get a DLL compiled using these
> new
> >> > libraries so may yet hit a wall. I will report back with any news.
> >> >
> >

Re: [PythonCE] pygame / distutils

2008-08-14 Thread René Dudfield
What is the best way to compile extensions for python CE ?

Adam: do you have a link to those SCUMVM files?

Any further progress?

Why not pygame-ctypes?  It was slow, buggy, and non-portable - and C
pygame worked fine.  The author was paid to do it, and stopped when
the money ran out and moved on to pyglet.  pygame has a bunch of C
code which just can't run fast enough in python.  Pygame is not just a
SDL wrapper, it's got a bunch of other code in it too.  ctypes has an
overhead for each call which is annoying for real time apps.
However... pygame-ctypes is still useful for some things, and if pypy
ever gets fast it will become more important (assuming they never
release a C api for pypy).

anyway...


I'd going to try the following order of things...
- get a simple C program to compile and run on the device.
- get a simple C python extension module working.
- get a simple SDL program working.
- get some pygame modules running.
- get full pygame test suite working.
- port pygame example programs so they work ok on pythonCE too.




On Thu, Aug 7, 2008 at 6:47 PM, Adam Walley <[EMAIL PROTECTED]> wrote:
> My plans, exactly ;-) BTW why was pygame-ctypes abandoned? Reading some of
> the past info on it, it seemed like a great idea to use the ctypes module.
>
> 2008/8/7 René Dudfield <[EMAIL PROTECTED]>
>>
>> nice work :)
>>
>> It can be easier to first try and get the SDL test programs compiling.
>>  Then try and get a really simple, minimal python extension
>> compiling... and you guessed it, try and get them both compiling
>> together :)
>>
>> There's a few wince folks hanging out on the libsdl mailing list if
>> you have troubles there.
>>
>> cu,
>>
>>
>>
>> On Wed, Aug 6, 2008 at 9:02 PM, Adam Walley <[EMAIL PROTECTED]> wrote:
>> > Well, I have been attempting to get something working, but have been
>> > struggling to get the SDL compiled correctly (without SDL, there is no
>> > point
>> > in trying to get pygame working). In my investigations, I came across
>> > the
>> > SCUMM forum. Now the SCUMMVM appears to be a fully working product on
>> > various platforms including WinCE. My attempts to compile some simple
>> > test
>> > programs using the SDL source available from the official SDL site
>> > failed
>> > (mostly because the source will not compile 'as is' and needs some
>> > tweaking
>> > which is probably beyond my capabilities). However, the SCUMM forum
>> > pointed
>> > me to a set of libraries from 'knakos'. I quickly set up a new project,
>> > with
>> > my simple test program, and lo! it compiled first time and tested
>> > correctly
>> > on my WM5 device. I assume these SCUMM libraries have already been
>> > adapted
>> > to work on WinCE, and since the SCUMM idea is to get retro graphical
>> > games
>> > working, I think that pygame will probably get all the functionality it
>> > needs from them.
>> >
>> > Now, on to getting pygame working! I will attempt to get some of the
>> > pygame
>> > source modules compiled as PYDs to see if they will import and work
>> > under
>> > PythonCE. I have not yet attempted to get a DLL compiled using these new
>> > libraries so may yet hit a wall. I will report back with any news.
>> >
>> > Rene, thanks for your comments. It's nice to know there is interest from
>> > the
>> > pygame side.
>> >
>> > If anyone else would like to provide comments/advice/code to get pygame
>> > working, it will be welcomed.
>> >
>> > Adam.
>> >
>> > On 06/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
>> >>
>> >> Hi,
>> >>
>> >> if anyone has any project files to build pygame on pythonce I'd love
>> >> to have them included with pygame.  I'm an author/maintainer of pygame
>> >> and have commit access to svn, so could add project files if someone
>> >> makes them... I could also add a pygame download for python CE to the
>> >> pygame.org download page.
>> >>
>> >> Or you could add compilation instructions to the pygame wiki here:
>> >> http://pygame.org/wiki/CompilePythonCE
>> >>
>> >> I have a winCE phone so would love to be able to get pygame running on
>> >> it
>> >> :)
>> >>
>> >>
>> >> cheers,
>> >> ___
>> >> PythonCE mailing list
>> >> PythonCE@python.org
>> >> http://mail.python.org/mailman/listinfo/pythonce
>> >
>> >
>
>
___
PythonCE mailing list
PythonCE@python.org
http://mail.python.org/mailman/listinfo/pythonce


Re: [PythonCE] pygame / distutils

2008-08-07 Thread Jared Forsyth
I, too came across the SCUMM files ;) and have gotten some test SDL c
programs to compile under cegcc.

On Thu, Aug 7, 2008 at 4:47 AM, Adam Walley <[EMAIL PROTECTED]> wrote:

> My plans, exactly ;-) BTW why was pygame-ctypes abandoned? Reading some of
> the past info on it, it seemed like a great idea to use the ctypes module.
>
> 2008/8/7 René Dudfield <[EMAIL PROTECTED]>
>
> nice work :)
>>
>> It can be easier to first try and get the SDL test programs compiling.
>>  Then try and get a really simple, minimal python extension
>> compiling... and you guessed it, try and get them both compiling
>> together :)
>>
>> There's a few wince folks hanging out on the libsdl mailing list if
>> you have troubles there.
>>
>> cu,
>>
>>
>>
>> On Wed, Aug 6, 2008 at 9:02 PM, Adam Walley <[EMAIL PROTECTED]>
>> wrote:
>> > Well, I have been attempting to get something working, but have been
>> > struggling to get the SDL compiled correctly (without SDL, there is no
>> point
>> > in trying to get pygame working). In my investigations, I came across
>> the
>> > SCUMM forum. Now the SCUMMVM appears to be a fully working product on
>> > various platforms including WinCE. My attempts to compile some simple
>> test
>> > programs using the SDL source available from the official SDL site
>> failed
>> > (mostly because the source will not compile 'as is' and needs some
>> tweaking
>> > which is probably beyond my capabilities). However, the SCUMM forum
>> pointed
>> > me to a set of libraries from 'knakos'. I quickly set up a new project,
>> with
>> > my simple test program, and lo! it compiled first time and tested
>> correctly
>> > on my WM5 device. I assume these SCUMM libraries have already been
>> adapted
>> > to work on WinCE, and since the SCUMM idea is to get retro graphical
>> games
>> > working, I think that pygame will probably get all the functionality it
>> > needs from them.
>> >
>> > Now, on to getting pygame working! I will attempt to get some of the
>> pygame
>> > source modules compiled as PYDs to see if they will import and work
>> under
>> > PythonCE. I have not yet attempted to get a DLL compiled using these new
>> > libraries so may yet hit a wall. I will report back with any news.
>> >
>> > Rene, thanks for your comments. It's nice to know there is interest from
>> the
>> > pygame side.
>> >
>> > If anyone else would like to provide comments/advice/code to get pygame
>> > working, it will be welcomed.
>> >
>> > Adam.
>> >
>> > On 06/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
>> >>
>> >> Hi,
>> >>
>> >> if anyone has any project files to build pygame on pythonce I'd love
>> >> to have them included with pygame.  I'm an author/maintainer of pygame
>> >> and have commit access to svn, so could add project files if someone
>> >> makes them... I could also add a pygame download for python CE to the
>> >> pygame.org download page.
>> >>
>> >> Or you could add compilation instructions to the pygame wiki here:
>> >> http://pygame.org/wiki/CompilePythonCE
>> >>
>> >> I have a winCE phone so would love to be able to get pygame running on
>> it
>> >> :)
>> >>
>> >>
>> >> cheers,
>> >> ___
>> >> PythonCE mailing list
>> >> PythonCE@python.org
>> >> http://mail.python.org/mailman/listinfo/pythonce
>> >
>> >
>>
>
>
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Re: [PythonCE] pygame / distutils

2008-08-07 Thread Adam Walley
My plans, exactly ;-) BTW why was pygame-ctypes abandoned? Reading some of
the past info on it, it seemed like a great idea to use the ctypes module.

2008/8/7 René Dudfield <[EMAIL PROTECTED]>

> nice work :)
>
> It can be easier to first try and get the SDL test programs compiling.
>  Then try and get a really simple, minimal python extension
> compiling... and you guessed it, try and get them both compiling
> together :)
>
> There's a few wince folks hanging out on the libsdl mailing list if
> you have troubles there.
>
> cu,
>
>
>
> On Wed, Aug 6, 2008 at 9:02 PM, Adam Walley <[EMAIL PROTECTED]> wrote:
> > Well, I have been attempting to get something working, but have been
> > struggling to get the SDL compiled correctly (without SDL, there is no
> point
> > in trying to get pygame working). In my investigations, I came across the
> > SCUMM forum. Now the SCUMMVM appears to be a fully working product on
> > various platforms including WinCE. My attempts to compile some simple
> test
> > programs using the SDL source available from the official SDL site failed
> > (mostly because the source will not compile 'as is' and needs some
> tweaking
> > which is probably beyond my capabilities). However, the SCUMM forum
> pointed
> > me to a set of libraries from 'knakos'. I quickly set up a new project,
> with
> > my simple test program, and lo! it compiled first time and tested
> correctly
> > on my WM5 device. I assume these SCUMM libraries have already been
> adapted
> > to work on WinCE, and since the SCUMM idea is to get retro graphical
> games
> > working, I think that pygame will probably get all the functionality it
> > needs from them.
> >
> > Now, on to getting pygame working! I will attempt to get some of the
> pygame
> > source modules compiled as PYDs to see if they will import and work under
> > PythonCE. I have not yet attempted to get a DLL compiled using these new
> > libraries so may yet hit a wall. I will report back with any news.
> >
> > Rene, thanks for your comments. It's nice to know there is interest from
> the
> > pygame side.
> >
> > If anyone else would like to provide comments/advice/code to get pygame
> > working, it will be welcomed.
> >
> > Adam.
> >
> > On 06/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
> >>
> >> Hi,
> >>
> >> if anyone has any project files to build pygame on pythonce I'd love
> >> to have them included with pygame.  I'm an author/maintainer of pygame
> >> and have commit access to svn, so could add project files if someone
> >> makes them... I could also add a pygame download for python CE to the
> >> pygame.org download page.
> >>
> >> Or you could add compilation instructions to the pygame wiki here:
> >> http://pygame.org/wiki/CompilePythonCE
> >>
> >> I have a winCE phone so would love to be able to get pygame running on
> it
> >> :)
> >>
> >>
> >> cheers,
> >> ___
> >> PythonCE mailing list
> >> PythonCE@python.org
> >> http://mail.python.org/mailman/listinfo/pythonce
> >
> >
>
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Re: [PythonCE] pygame / distutils

2008-08-06 Thread René Dudfield
nice work :)

It can be easier to first try and get the SDL test programs compiling.
 Then try and get a really simple, minimal python extension
compiling... and you guessed it, try and get them both compiling
together :)

There's a few wince folks hanging out on the libsdl mailing list if
you have troubles there.

cu,



On Wed, Aug 6, 2008 at 9:02 PM, Adam Walley <[EMAIL PROTECTED]> wrote:
> Well, I have been attempting to get something working, but have been
> struggling to get the SDL compiled correctly (without SDL, there is no point
> in trying to get pygame working). In my investigations, I came across the
> SCUMM forum. Now the SCUMMVM appears to be a fully working product on
> various platforms including WinCE. My attempts to compile some simple test
> programs using the SDL source available from the official SDL site failed
> (mostly because the source will not compile 'as is' and needs some tweaking
> which is probably beyond my capabilities). However, the SCUMM forum pointed
> me to a set of libraries from 'knakos'. I quickly set up a new project, with
> my simple test program, and lo! it compiled first time and tested correctly
> on my WM5 device. I assume these SCUMM libraries have already been adapted
> to work on WinCE, and since the SCUMM idea is to get retro graphical games
> working, I think that pygame will probably get all the functionality it
> needs from them.
>
> Now, on to getting pygame working! I will attempt to get some of the pygame
> source modules compiled as PYDs to see if they will import and work under
> PythonCE. I have not yet attempted to get a DLL compiled using these new
> libraries so may yet hit a wall. I will report back with any news.
>
> Rene, thanks for your comments. It's nice to know there is interest from the
> pygame side.
>
> If anyone else would like to provide comments/advice/code to get pygame
> working, it will be welcomed.
>
> Adam.
>
> On 06/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
>>
>> Hi,
>>
>> if anyone has any project files to build pygame on pythonce I'd love
>> to have them included with pygame.  I'm an author/maintainer of pygame
>> and have commit access to svn, so could add project files if someone
>> makes them... I could also add a pygame download for python CE to the
>> pygame.org download page.
>>
>> Or you could add compilation instructions to the pygame wiki here:
>> http://pygame.org/wiki/CompilePythonCE
>>
>> I have a winCE phone so would love to be able to get pygame running on it
>> :)
>>
>>
>> cheers,
>> ___
>> PythonCE mailing list
>> PythonCE@python.org
>> http://mail.python.org/mailman/listinfo/pythonce
>
>
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Re: [PythonCE] pygame / distutils

2008-08-06 Thread Adam Walley
Well, I have been attempting to get something working, but have been
struggling to get the SDL compiled correctly (without SDL, there is no point
in trying to get pygame working). In my investigations, I came across the
SCUMM forum. Now the SCUMMVM appears to be a fully working product on
various platforms including WinCE. My attempts to compile some simple test
programs using the SDL source available from the official SDL site failed
(mostly because the source will not compile 'as is' and needs some tweaking
which is probably beyond my capabilities). However, the SCUMM forum pointed
me to a set of libraries from 'knakos'. I quickly set up a new project, with
my simple test program, and lo! it compiled first time and tested correctly
on my WM5 device. I assume these SCUMM libraries have already been adapted
to work on WinCE, and since the SCUMM idea is to get retro graphical games
working, I think that pygame will probably get all the functionality it
needs from them.

Now, on to getting pygame working! I will attempt to get some of the pygame
source modules compiled as PYDs to see if they will import and work under
PythonCE. I have not yet attempted to get a DLL compiled using these new
libraries so may yet hit a wall. I will report back with any news.

Rene, thanks for your comments. It's nice to know there is interest from the
pygame side.

If anyone else would like to provide comments/advice/code to get pygame
working, it will be welcomed.

Adam.

On 06/08/2008, René Dudfield <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> if anyone has any project files to build pygame on pythonce I'd love
> to have them included with pygame.  I'm an author/maintainer of pygame
> and have commit access to svn, so could add project files if someone
> makes them... I could also add a pygame download for python CE to the
> pygame.org download page.
>
> Or you could add compilation instructions to the pygame wiki here:
> http://pygame.org/wiki/CompilePythonCE
>
> I have a winCE phone so would love to be able to get pygame running on it
> :)
>
>
> cheers,
> ___
> PythonCE mailing list
> PythonCE@python.org
> http://mail.python.org/mailman/listinfo/pythonce
>
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Re: [PythonCE] pygame / distutils

2008-07-28 Thread Alexandre Delattre

Hi,

I've been able to make pygame-ctypes works with SDL.dll and 
SDL_Image.dll built from "unofficial" wince project files of SDL, with 
very minimal changes.


I'm keen to package this and make it public, but you must note this is 
very experimental and  is a bit slow. The constraints explained by 
Christopher, especially regarding current directory support, applies 
here too.


I did not manage to compile the C version with evc++4 but I'd like to 
give a try later with cegcc, unfortunately I do not have the time for 
this yet.


Also, before rushing in compilation, it may be interesting to benchmark 
pygame and pygame-ctypes on desktop to evaluate if there would be a 
really speed gain in using a compiled version.


As pygame is mostly a wrapper around SDL, I found it hard to evaluate 
the overhead caused by using ctypes instead of c code. A benchmark would 
help us to see clearer.


Regards,
Alexandre
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Re: [PythonCE] pygame / distutils

2008-07-26 Thread Jared Forsyth

For compilation have you tried CeGCC? (http://cegcc.sourceforge.net/)

Adam Walley wrote:

Christopher and Jared,
 
Thank you for your comments. Christopher would you agree about the 
sluggishness once pygame is running on a PDA? I suppose I am not too 
bothered at the moment. For my purposes just being able to access 
audio and drawing to screen would be fine - though I'm sure sooner or 
later speed will be needed too.
 
One additional obstacle I face is some extra fiddling to get the 
compiling done on PellesC (I do not own VS and I believe the free 
version does not support WinCE compilation).
 
Anyhow, I will attempt to get something working, and if it gives 
respectable results I will report back.
 
Thanks again for your input.


Adam
 
On 26/07/2008, *Christopher Fairbairn* <[EMAIL PROTECTED] 
> wrote:


Hi,

On Sat 26/07/08 05:13 , "Adam Walley" [EMAIL PROTECTED]
 sent:
> - is there already a way to get distutils working with PythonCE?

There has been recent discussions about this, but at current I
don't bieleve there is anything available.

With respect to SDL and pygame it should be fairly easy to get the
various python modules compiled. There have been a couple of
releases built for PythonCE in the past and I've personally
compiled from source a couple of times.

The SDL project has an additional ZIP file that contains Windows
CE (Pocket PC) compatible project files that will allow you to
build a suitable dll.

If you look at the distutils based installation files for the
pygame distribution you can determine which source files need to be
compiled into the various python modules (*.pyd). What I did was
then manually create project files for Visual Studio to build
these DLLs (you will need a source release of PythonCE itself for
this, as to build a module you will require the python header
files).

Once I had all the pygame dlls compiled it was then simply a
matter of copying them to the correct folder on the PDA. There was no
registry settings etc involved.

One thing to keep in mind is that some of the sample apps within
the Pygame distribution won't work on a PDA without minor
modifications. For example they commonly request a window size
which is larger than the PDA's screen, and don't account for the
lack of current working directory support when specifying file
names for bitmap resources etc.

Hope this helps,
Christopher Fairbairn

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Re: [PythonCE] pygame / distutils

2008-07-26 Thread Adam Walley
Christopher and Jared,

Thank you for your comments. Christopher would you agree about the
sluggishness once pygame is running on a PDA? I suppose I am not too
bothered at the moment. For my purposes just being able to access audio and
drawing to screen would be fine - though I'm sure sooner or later speed will
be needed too.

One additional obstacle I face is some extra fiddling to get the compiling
done on PellesC (I do not own VS and I believe the free version does not
support WinCE compilation).

Anyhow, I will attempt to get something working, and if it gives respectable
results I will report back.

Thanks again for your input.

Adam

On 26/07/2008, Christopher Fairbairn <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> On Sat 26/07/08 05:13 , "Adam Walley" [EMAIL PROTECTED] sent:
> > - is there already a way to get distutils working with PythonCE?
>
> There has been recent discussions about this, but at current I don't
> bieleve there is anything available.
>
> With respect to SDL and pygame it should be fairly easy to get the various
> python modules compiled. There have been a couple of
> releases built for PythonCE in the past and I've personally compiled from
> source a couple of times.
>
> The SDL project has an additional ZIP file that contains Windows CE (Pocket
> PC) compatible project files that will allow you to
> build a suitable dll.
>
> If you look at the distutils based installation files for the pygame
> distribution you can determine which source files need to be
> compiled into the various python modules (*.pyd). What I did was then
> manually create project files for Visual Studio to build
> these DLLs (you will need a source release of PythonCE itself for this, as
> to build a module you will require the python header
> files).
>
> Once I had all the pygame dlls compiled it was then simply a matter of
> copying them to the correct folder on the PDA. There was no
> registry settings etc involved.
>
> One thing to keep in mind is that some of the sample apps within the Pygame
> distribution won't work on a PDA without minor
> modifications. For example they commonly request a window size which is
> larger than the PDA's screen, and don't account for the
> lack of current working directory support when specifying file names for
> bitmap resources etc.
>
> Hope this helps,
> Christopher Fairbairn
>
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Re: [PythonCE] pygame / distutils

2008-07-25 Thread Christopher Fairbairn
Hi,

On Sat 26/07/08 05:13 , "Adam Walley" [EMAIL PROTECTED] sent:
> - is there already a way to get distutils working with PythonCE?

There has been recent discussions about this, but at current I don't bieleve 
there is anything available.

With respect to SDL and pygame it should be fairly easy to get the various 
python modules compiled. There have been a couple of 
releases built for PythonCE in the past and I've personally compiled from 
source a couple of times.

The SDL project has an additional ZIP file that contains Windows CE (Pocket PC) 
compatible project files that will allow you to 
build a suitable dll.

If you look at the distutils based installation files for the pygame 
distribution you can determine which source files need to be 
compiled into the various python modules (*.pyd). What I did was then manually 
create project files for Visual Studio to build 
these DLLs (you will need a source release of PythonCE itself for this, as to 
build a module you will require the python header 
files).

Once I had all the pygame dlls compiled it was then simply a matter of copying 
them to the correct folder on the PDA. There was no 
registry settings etc involved.

One thing to keep in mind is that some of the sample apps within the Pygame 
distribution won't work on a PDA without minor 
modifications. For example they commonly request a window size which is larger 
than the PDA's screen, and don't account for the 
lack of current working directory support when specifying file names for bitmap 
resources etc.

Hope this helps,
Christopher Fairbairn

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