[TANKS] Re: New to this hobby
Hah! A kindred spirit! Keep with it, Derek. I have the same issue, build then modify, then modify again. I haven't got a CAD program, nor Solid Works. What I have are ideas, some work out, some don't. Most of the time I need to build something to see why it won't work, then modify it so that it does. Paul H. - Original Message - From: Derek Engelhaupt To: rctankcombat@googlegroups.com Sent: Thursday, April 16, 2009 10:57 PM Subject: [TANKS] Re: New to this hobby Oh, I spent a lot of time thinking about building...problem with thinking is there is no tangible product. Yes, my approach was to build it, test it, see it didn't work, and then build it again and again until it did work. That's just my personality though. I have to make progress (forward or backward) on something tangible or I get board. I've said it many times, the theory in my head didn't always work in a practical application. To me it's easier to fix something that's broke than it is to make something work from scratch even it means totally rebuilding the broken item. I haven't really wasted that much material though. I keep my mistakes and make smaller parts from the big mistakes... :) Derek T065 On Thu, Apr 16, 2009 at 9:29 PM, Gregory Pwneror sockles...@gmail.com wrote: Hmmm, Derrek, you took the same approach as Dave Manson and his Big Mother tank. But it works. Basically, prepare to spend a lot of time, blood, sweat, tears and money on it. Then get donw to it and get working. --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: Battle scenarios
funkyne...@ntlworld.com wrote: Suggestion 1/ lumber looting:- Log hauling :- each player rushes to the centre field of play ,where lumber is stockpiled . Using small chains ( string ) the logs are dragged back ( one at a time ) to base by a towing hook on the back of each asset, if an asset ( SV or tank ) is destroyed on the way then the log is unhitched and is available for the taking. 1000 points per log returned to base in the time allowed. A nice scenario that should be fun and easy to manage. Just make sure that the lumber is big enough to cause some towing problems. They don't have to be heavy, just cumbersome :-) Suggestion 2/ Troop invasion:- Each player carries one soldier ( in team colours ) to one or many specified areas with intent to `occupy that space` if an enemy solider already occupies the space then he requires shooting before the new occupier can take his place, 500 points for a space occupied/ reoccupied. This one sounds like it might be hard to manage during the game. For example, when do you decide to award the 500 points? What if a soldier occupies a space for 1 hour, while another occupies another space for just 1 minute. I would worry less about awarding points for the space occupied and focus on moving the soldiers to a given location. For example, say it takes 5 soldiers in a certain area to complete the invasion. When that happens, team bonus points are awarded and the game restarts. Same logistics and tactical problem, but easier to manage as a Contest Director. Both scenarios should be lots of fun. Frank P. --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: Adverse Regulatory Environment
Neil wrote: Is there now a mph speed limit in force or has T040 been singled out and considered too fast ? The speed limit is being considered for safety reasons. But I can't help to ponder (especially by the way I was blindsided with that particular agenda item at the last club meeting) that there MIGHT be a little behind the scenes politicking from some to slow my little ole Cromwell down! ;-) Steve Tyng --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: Adverse Regulatory Environment
Right now I am running the M01s with 36v and a 1:1 ratio, it runs exactly the speed limit with my Abrams but I might gear down so I can pull stumps out of my yard. Tom On Apr 17, 2009, at 7:54 AM, Steve Tyng wrote: Neil wrote: Is there now a mph speed limit in force or has T040 been singled out and considered too fast ? The speed limit is being considered for safety reasons. But I can't help to ponder (especially by the way I was blindsided with that particular agenda item at the last club meeting) that there MIGHT be a little behind the scenes politicking from some to slow my little ole Cromwell down! ;-) Steve Tyng --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: T066 Designated
Brad, Good thing about PA is they do no hassle returns. At least in my experience. But like I said, I'm using them in the bulldog with M01 motors and they are just amazing. Quite a difference in price for the 'same' batteries, eh? Cheers, Fred --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: Video
...or combine both ideas then I can load a completely disabled tank. :-) -Fred --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: T066 Designated
Fred, The quote from the battery place was for some 12V 32 AH batteriesonly 2/3 the oomph of these ones. I lucked out on the PA purchase, as I was walking in, someone else was buying EVERY one of the big ones they had in stockso now I have to see if they have any more coming in to replace this one. Brad --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: Battle scenarios
Frank P wrote:- `Just make sure that the lumber is big enough to cause some towing problems. They don't have to be heavy, just cumbersome :-) ` Maybe this one we shouldn’t play on Chris Malton`s school playing field , I can just see the Leopard `ploughing` a trough all the way back to home base. And burning out a motor in the process. `it takes 5 soldiers in a certain area to complete the invasion. When that happens, team bonus points are awarded and the game restarts. Same logistics and tactical problem, but easier to manage ` That’s a better idea. So , Troop invasion :- Each team will transport troops ( one at a time per asset , regardless of asset type ) to a central specified location ( where they can be shot at ) .On arrival at `ground Zero` after offloading your soldier onto an open position , you can either choose to go back for more reinforcements / take pot shots at enemy troops / kill any enemy tanks who decided to stick around to kill your troops ( or you ) .Even better, to kill enemy assets before they have chance to unload . The first team that has five `living` soldiers in the zone is awarded 2500 points ( or any big number we can think of ) , all assets and soldiers are then returned to home base and the game resets . This is repeated as many times as possible in the hour long schedule. In this scenario soldiers don’t lower themselves to hand to hand combat, they just stand there bravely being shot at . Discipline is the key to the whole operation. FA may be very useful in this scenario , depending on position. Neil `reworded to make it sound like it was all my idea` R On Apr 17, 12:59 pm, Frank Pittelli frank.pitte...@gmail.com wrote: funkyne...@ntlworld.com wrote: Suggestion 1/ lumber looting:- Log hauling :- each player rushes to the centre field of play ,where lumber is stockpiled . Using small chains ( string ) the logs are dragged back ( one at a time ) to base by a towing hook on the back of each asset, if an asset ( SV or tank ) is destroyed on the way then the log is unhitched and is available for the taking. 1000 points per log returned to base in the time allowed. A nice scenario that should be fun and easy to manage. Just make sure that the lumber is big enough to cause some towing problems. They don't have to be heavy, just cumbersome :-) Suggestion 2/ Troop invasion:- Each player carries one soldier ( in team colours ) to one or many specified areas with intent to `occupy that space` if an enemy solider already occupies the space then he requires shooting before the new occupier can take his place, 500 points for a space occupied/ reoccupied. This one sounds like it might be hard to manage during the game. For example, when do you decide to award the 500 points? What if a soldier occupies a space for 1 hour, while another occupies another space for just 1 minute. I would worry less about awarding points for the space occupied and focus on moving the soldiers to a given location. For example, say it takes 5 soldiers in a certain area to complete the invasion. When that happens, team bonus points are awarded and the game restarts. Same logistics and tactical problem, but easier to manage as a Contest Director. Both scenarios should be lots of fun. Frank P. --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: on the right track
Keith , I thought it was gonna be our little secret that you murdered your wife and stuck her under the path. Terrible bit of business , terrible terrible ! Well done anyway ! Hey do you know of any sites near you for the KOR to do battle on ? Id find some myself but I cant tell anyone I do this , Id loose all my street cred. Neil R --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: SPROCKETS
#42 chain and sprockets are very hard to find, your best bet is to replace the sprocket on the motor with a #35 sprocket, which is common and easily accessible for the other end of the drive system. This sprocket will need to be custom made to fit the M01 motor, Frank P has made this in the past, or you can get a local manufacturer to do it for you, although this is likely to be the more expensive option. some people have tried using #41 chain on that #42 sprocket, but its apparently not a very good fit and you can have issues with binding, or the chain coming off. I had #35 sprockets made to suit the M01 shaft On Apr 18, 12:25 pm, Kelly G kellyg3...@yahoo.com wrote: Could someone please tell me what sprocket I need? I am installing M01 motors from Anvius. It comes with 9 Tooth #42 sprocket for bicycle roller chain. Thanks Kelly --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---
[TANKS] Re: New to this hobby
On Apr 17, 12:40 am, George Mastoras id...@optusnet.com.au wrote: I agree Chrys, the capacity to visualize can be very helpful. I try to visualise all the areas in my tanks that will be stressed and from what angle that stress will come from etc and try to add support to handle it. George, Luckily for those of us who battle in Maryland we just visualize the Cromwell running into our vehicles. Generally Steve is able to hit a couple of sides per encounter. Actually now we just , glue, nail and fiberglass the entire vehicle. LOL. John --~--~-~--~~~---~--~~ You are currently subscribed to the R/C Tank Combat group. To post a message, send email to rctankcombat@googlegroups.com To unsubscribe, send email to rctankcombat-unsubscr...@googlegroups.com Visit the group at http://groups.google.com/group/rctankcombat -~--~~~~--~~--~--~---