Re: [realXtend] Ogrescene videotutorial

2010-10-04 Thread Toni Alatalo
On su, 2010-10-03 at 14:20 +0200, Peter Steinlechner wrote:
 wanted to publish the scene to the server the processing of the zip
 file gets stuck at 14% . Anyhow - thats an awsome feature that so

When I was testing that encountered similar probs first and found out
that the progress bar is not well implemented yet - it doesn't show
gradual progress, but just jumps in large steps between the stages .. so
one number means making a zip, another number uploading, and if it's
stuck at some % for long it just means doing the current step takes long
(for us it was the uploading, iirc at 71%) .. showing that as a bar that
gets stuck is just confusing, we'll fix that somehow.

So you could test what happens if you wait patiently, or alternatively
see in console if you get any error prints if making the zip fails for
some reason.

 @Alberto - in your video why did you delete first the objects in your
 database? 

I was also wondering about that. To clear the scene perhaps? I didn't
look closely.

~Toni

 On Sat, Oct 2, 2010 at 2:57 PM, Toni Alatalo ant...@kyperjokki.fi
 wrote:
 On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro
 Bilbao wrote:
  http://vimeo.com/15476704.
  In this tutorial I tried to explain how to load a scene in
 Taiga
  created in 3dmax 2009, using the plugin OgreMax.
 
 
 Cool!
 
 Besides the command line ui for this on the server side, there
 is now a
 GUI tool for loading dotscenes now in Naali. You can test what
 happens
 with that for you, works in 0.3.1 at least .. don't know if it
 is in
 same shape in 0.3.0 which you seemed to have. Just point it to
 your .scene and it should load it.
 
 
 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Uploading_Scenes
 
 The nice thing there is that local previews for big complex
 scenes is
 fast, 'cause it just loads the meshes and textures etc.
 directly from
 your local disk .. no network transfers nor databases are
 involved. You
 can then see whether the materials and scale etc. are correct,
 and press
 publish when it makes a zip of it and sends over to Taiga ..
 which then
 does the same as the command line load you used in the video.
 You can
 set the offset visually before upload. Hopefully useful also
 when using
 a remote / hosted opensim where can't access the server
 console etc.
 
  Alberto
 
 cheers,
 ~Toni
 
 
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Re: [realXtend] Ogrescene videotutorial

2010-10-03 Thread Peter Steinlechner
This sounds great and of course I had to try it too. So I exported a scene
and the meshes from blender and tried to load the created .scene file via
naali local scene loader  ..ehm... without any success on the test server I
had upgraded manualy from taiga 0.1.3 to taiga 0.1.4 RC1 . Looks like i must
have borked something as on a later installed complete empty server the
loader performed nicely. Except for when i wanted to publish the scene to
the server the processing of the zip file gets stuck at 14% . Anyhow - thats
an awsome feature that soo makes sense and makes things easier in the future
:-)

@Alberto - in your video why did you delete first the objects in your
database?


On Sat, Oct 2, 2010 at 2:57 PM, Toni Alatalo ant...@kyperjokki.fi wrote:

 On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro Bilbao wrote:
  http://vimeo.com/15476704.
  In this tutorial I tried to explain how to load a scene in Taiga
  created in 3dmax 2009, using the plugin OgreMax.

 Cool!

 Besides the command line ui for this on the server side, there is now a
 GUI tool for loading dotscenes now in Naali. You can test what happens
 with that for you, works in 0.3.1 at least .. don't know if it is in
 same shape in 0.3.0 which you seemed to have. Just point it to
 your .scene and it should load it.


 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Uploading_Scenes

 The nice thing there is that local previews for big complex scenes is
 fast, 'cause it just loads the meshes and textures etc. directly from
 your local disk .. no network transfers nor databases are involved. You
 can then see whether the materials and scale etc. are correct, and press
 publish when it makes a zip of it and sends over to Taiga .. which then
 does the same as the command line load you used in the video. You can
 set the offset visually before upload. Hopefully useful also when using
 a remote / hosted opensim where can't access the server console etc.

  Alberto

 cheers,
 ~Toni

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Re: [realXtend] Ogrescene videotutorial

2010-10-03 Thread Peter Steinlechner
Following Albertos tutorial I tried also to upload the scene via the console
- but there i got the following error message after trying to set the offset
via ogrecene offset 128.128.31 : Could not parse new offset vector
128.128.30

On Sun, Oct 3, 2010 at 2:20 PM, Peter Steinlechner
psteinlech...@gmail.comwrote:

 This sounds great and of course I had to try it too. So I exported a scene
 and the meshes from blender and tried to load the created .scene file via
 naali local scene loader  ..ehm... without any success on the test server I
 had upgraded manualy from taiga 0.1.3 to taiga 0.1.4 RC1 . Looks like i must
 have borked something as on a later installed complete empty server the
 loader performed nicely. Except for when i wanted to publish the scene to
 the server the processing of the zip file gets stuck at 14% . Anyhow - thats
 an awsome feature that soo makes sense and makes things easier in the future
 :-)

 @Alberto - in your video why did you delete first the objects in your
 database?


 On Sat, Oct 2, 2010 at 2:57 PM, Toni Alatalo ant...@kyperjokki.fi wrote:

 On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro Bilbao wrote:
  http://vimeo.com/15476704.
  In this tutorial I tried to explain how to load a scene in Taiga
  created in 3dmax 2009, using the plugin OgreMax.

 Cool!

 Besides the command line ui for this on the server side, there is now a
 GUI tool for loading dotscenes now in Naali. You can test what happens
 with that for you, works in 0.3.1 at least .. don't know if it is in
 same shape in 0.3.0 which you seemed to have. Just point it to
 your .scene and it should load it.


 http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Uploading_Scenes

 The nice thing there is that local previews for big complex scenes is
 fast, 'cause it just loads the meshes and textures etc. directly from
 your local disk .. no network transfers nor databases are involved. You
 can then see whether the materials and scale etc. are correct, and press
 publish when it makes a zip of it and sends over to Taiga .. which then
 does the same as the command line load you used in the video. You can
 set the offset visually before upload. Hopefully useful also when using
 a remote / hosted opensim where can't access the server console etc.

  Alberto

 cheers,
 ~Toni

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[realXtend] Ogrescene videotutorial

2010-10-02 Thread Gustavo Alberto Navarro Bilbao
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Hash: SHA1

Hi all.

Because any user asked me about it, I created this video tutorial:
http://vimeo.com/15476704.

In this tutorial I tried to explain how to load a scene in Taiga created in
3dmax 2009, using the plugin OgreMax.
Although the text is in Spanish, perhaps it will be useful to not
Spanish-speaking users

Best regards.

Alberto

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Re: [realXtend] Ogrescene videotutorial

2010-10-02 Thread Toni Alatalo
On la, 2010-10-02 at 12:18 +0200, Gustavo Alberto Navarro Bilbao wrote:
 http://vimeo.com/15476704.
 In this tutorial I tried to explain how to load a scene in Taiga
 created in 3dmax 2009, using the plugin OgreMax.

Cool!

Besides the command line ui for this on the server side, there is now a
GUI tool for loading dotscenes now in Naali. You can test what happens
with that for you, works in 0.3.1 at least .. don't know if it is in
same shape in 0.3.0 which you seemed to have. Just point it to
your .scene and it should load it.

http://wiki.realxtend.org/index.php/Getting_Started_with_Naali#Uploading_Scenes

The nice thing there is that local previews for big complex scenes is
fast, 'cause it just loads the meshes and textures etc. directly from
your local disk .. no network transfers nor databases are involved. You
can then see whether the materials and scale etc. are correct, and press
publish when it makes a zip of it and sends over to Taiga .. which then
does the same as the command line load you used in the video. You can
set the offset visually before upload. Hopefully useful also when using
a remote / hosted opensim where can't access the server console etc.

 Alberto

cheers,
~Toni

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